3ddf5e47cbb2f029ec69cc73f8a635be2575c360
[synfig.git] / scale_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Scale Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (PXEGeek)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="linear_gradient" active="true" version="0.0">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="p1">
22       <vector>
23         <x>-0.6717824340</x>
24         <y>8.4043684006</y>
25       </vector>
26     </param>
27     <param name="p2">
28       <vector>
29         <x>-0.4427109957</x>
30         <y>-1.6098945141</y>
31       </vector>
32     </param>
33     <param name="gradient">
34       <gradient>
35         <color pos="0.000000">
36           <r>0.064115</r>
37           <g>0.064115</g>
38           <b>0.064115</b>
39           <a>1.000000</a>
40         </color>
41         <color pos="1.000000">
42           <r>1.000000</r>
43           <g>1.000000</g>
44           <b>1.000000</b>
45           <a>0.000000</a>
46         </color>
47       </gradient>
48     </param>
49     <param name="loop">
50       <bool value="false"/>
51     </param>
52     <param name="zigzag">
53       <bool value="false"/>
54     </param>
55   </layer>
56   <layer type="warp" active="true" version="0.1">
57     <param name="src_tl">
58       <vector>
59         <x>-1.1483865976</x>
60         <y>1.7675857544</y>
61       </vector>
62     </param>
63     <param name="src_br">
64       <vector>
65         <x>2.6703450680</x>
66         <y>-2.1673052311</y>
67       </vector>
68     </param>
69     <param name="dest_tl">
70       <vector>
71         <x>-1.6225999594</x>
72         <y>-2.2716398239</y>
73       </vector>
74     </param>
75     <param name="dest_tr">
76       <vector>
77         <x>2.7584199905</x>
78         <y>-2.2716398239</y>
79       </vector>
80     </param>
81     <param name="dest_br">
82       <vector>
83         <x>3.4074599743</x>
84         <y>-3.0829398632</y>
85       </vector>
86     </param>
87     <param name="dest_bl">
88       <vector>
89         <x>-1.1358199120</x>
90         <y>-3.0829398632</y>
91       </vector>
92     </param>
93     <param name="clip">
94       <bool value="true"/>
95     </param>
96     <param name="horizon">
97       <real value="2.0000000000"/>
98     </param>
99   </layer>
100   <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
101     <param name="z_depth">
102       <real value="0.0000000000"/>
103     </param>
104     <param name="amount">
105       <real value="1.0000000000"/>
106     </param>
107     <param name="blend_method">
108       <integer value="0"/>
109     </param>
110     <param name="color">
111       <color>
112         <r>0.011238</r>
113         <g>0.064115</g>
114         <b>0.247404</b>
115         <a>1.000000</a>
116       </color>
117     </param>
118     <param name="point1">
119       <vector>
120         <x>-1.8173098564</x>
121         <y>-2.5961568356</y>
122       </vector>
123     </param>
124     <param name="point2">
125       <vector>
126         <x>3.1153881550</x>
127         <y>1.5576940775</y>
128       </vector>
129     </param>
130     <param name="expand">
131       <real value="0.0000000000"/>
132     </param>
133     <param name="invert">
134       <bool value="false"/>
135     </param>
136   </layer>
137   <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
138     <param name="z_depth">
139       <real value="0.0000000000"/>
140     </param>
141     <param name="amount">
142       <real value="1.0000000000"/>
143     </param>
144     <param name="blend_method">
145       <integer value="0"/>
146     </param>
147     <param name="color">
148       <color>
149         <r>1.000000</r>
150         <g>1.000000</g>
151         <b>1.000000</b>
152         <a>1.000000</a>
153       </color>
154     </param>
155     <param name="point1">
156       <vector>
157         <x>-1.5576940775</x>
158         <y>-2.3365411758</y>
159       </vector>
160     </param>
161     <param name="point2">
162       <vector>
163         <x>2.8557724953</x>
164         <y>1.2980784178</y>
165       </vector>
166     </param>
167     <param name="expand">
168       <real value="0.0000000000"/>
169     </param>
170     <param name="invert">
171       <bool value="false"/>
172     </param>
173   </layer>
174   <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
175     <param name="z_depth">
176       <real value="0.0000000000"/>
177     </param>
178     <param name="amount">
179       <real value="1.0000000000"/>
180     </param>
181     <param name="blend_method">
182       <integer value="0"/>
183     </param>
184     <param name="origin">
185       <vector>
186         <x>0.0000000000</x>
187         <y>0.0000000000</y>
188       </vector>
189     </param>
190     <param name="canvas">
191       <canvas>
192         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
193           <param name="z_depth">
194             <real value="0.0000000000"/>
195           </param>
196           <param name="amount">
197             <real value="1.0000000000"/>
198           </param>
199           <param name="blend_method">
200             <integer value="0"/>
201           </param>
202           <param name="color">
203             <color>
204               <r>1.000000</r>
205               <g>1.000000</g>
206               <b>1.000000</b>
207               <a>1.000000</a>
208             </color>
209           </param>
210           <param name="point1">
211             <vector>
212               <x>-1.2980784178</x>
213               <y>-2.0769255161</y>
214             </vector>
215           </param>
216           <param name="point2">
217             <vector>
218               <x>2.5961568356</x>
219               <y>1.0384627581</y>
220             </vector>
221           </param>
222           <param name="expand">
223             <real value="0.0000000000"/>
224           </param>
225           <param name="invert">
226             <bool value="false"/>
227           </param>
228         </layer>
229         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
230           <param name="z_depth">
231             <real value="0.0000000000"/>
232           </param>
233           <param name="amount">
234             <real value="1.0000000000"/>
235           </param>
236           <param name="blend_method">
237             <integer value="13"/>
238           </param>
239           <param name="p1">
240             <vector>
241               <x>-1.7848600149</x>
242               <y>1.9471199512</y>
243             </vector>
244           </param>
245           <param name="p2">
246             <vector>
247               <x>2.9206800461</x>
248               <y>-4.0564999580</y>
249             </vector>
250           </param>
251           <param name="gradient">
252             <gradient>
253               <color pos="0.000000">
254                 <r>0.028991</r>
255                 <g>0.133209</g>
256                 <b>0.374624</b>
257                 <a>1.000000</a>
258               </color>
259               <color pos="1.000000">
260                 <r>1.000000</r>
261                 <g>1.000000</g>
262                 <b>1.000000</b>
263                 <a>1.000000</a>
264               </color>
265             </gradient>
266           </param>
267           <param name="loop">
268             <bool value="false"/>
269           </param>
270           <param name="zigzag">
271             <bool value="false"/>
272           </param>
273         </layer>
274       </canvas>
275     </param>
276     <param name="zoom">
277       <real value="0.0000000000"/>
278     </param>
279     <param name="time_offset">
280       <time value="0s"/>
281     </param>
282     <param name="children_lock">
283       <bool value="false"/>
284     </param>
285   </layer>
286   <layer type="rectangle" active="true" version="0.2" desc="Blue Rectangle">
287     <param name="z_depth">
288       <real value="0.0000000000"/>
289     </param>
290     <param name="amount">
291       <real value="1.0000000000"/>
292     </param>
293     <param name="blend_method">
294       <integer value="0"/>
295     </param>
296     <param name="color">
297       <color>
298         <r>0.011238</r>
299         <g>0.064115</g>
300         <b>0.247404</b>
301         <a>1.000000</a>
302       </color>
303     </param>
304     <param name="point1">
305       <vector>
306         <x>-3.1153881550</x>
307         <y>0.2596156895</y>
308       </vector>
309     </param>
310     <param name="point2">
311       <vector>
312         <x>0.0000000000</x>
313         <y>2.8557724953</y>
314       </vector>
315     </param>
316     <param name="expand">
317       <real value="0.0000000000"/>
318     </param>
319     <param name="invert">
320       <bool value="false"/>
321     </param>
322   </layer>
323   <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
324     <param name="z_depth">
325       <real value="0.0000000000"/>
326     </param>
327     <param name="amount">
328       <real value="1.0000000000"/>
329     </param>
330     <param name="blend_method">
331       <integer value="0"/>
332     </param>
333     <param name="color">
334       <color>
335         <r>1.000000</r>
336         <g>1.000000</g>
337         <b>1.000000</b>
338         <a>1.000000</a>
339       </color>
340     </param>
341     <param name="point1">
342       <vector>
343         <x>-2.8557724953</x>
344         <y>0.5192313790</y>
345       </vector>
346     </param>
347     <param name="point2">
348       <vector>
349         <x>-0.2596156895</x>
350         <y>2.5961568356</y>
351       </vector>
352     </param>
353     <param name="expand">
354       <real value="0.0000000000"/>
355     </param>
356     <param name="invert">
357       <bool value="false"/>
358     </param>
359   </layer>
360   <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
361     <param name="z_depth">
362       <real value="0.0000000000"/>
363     </param>
364     <param name="amount">
365       <real value="1.0000000000"/>
366     </param>
367     <param name="blend_method">
368       <integer value="0"/>
369     </param>
370     <param name="origin">
371       <vector>
372         <x>-1.7848598957</x>
373         <y>1.9471199512</y>
374       </vector>
375     </param>
376     <param name="canvas">
377       <canvas>
378         <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
379           <param name="z_depth">
380             <real value="0.0000000000"/>
381           </param>
382           <param name="amount">
383             <real value="1.0000000000"/>
384           </param>
385           <param name="blend_method">
386             <integer value="0"/>
387           </param>
388           <param name="color">
389             <color>
390               <r>1.000000</r>
391               <g>1.000000</g>
392               <b>1.000000</b>
393               <a>1.000000</a>
394             </color>
395           </param>
396           <param name="point1">
397             <vector>
398               <x>-0.8112969995</x>
399               <y>-1.1682728529</y>
400             </vector>
401           </param>
402           <param name="point2">
403             <vector>
404               <x>1.2656285763</x>
405               <y>0.3894212246</y>
406             </vector>
407           </param>
408           <param name="expand">
409             <real value="0.0000000000"/>
410           </param>
411           <param name="invert">
412             <bool value="false"/>
413           </param>
414         </layer>
415         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
416           <param name="z_depth">
417             <real value="0.0000000000"/>
418           </param>
419           <param name="amount">
420             <real value="1.0000000000"/>
421           </param>
422           <param name="blend_method">
423             <integer value="13"/>
424           </param>
425           <param name="p1">
426             <vector>
427               <x>-1.7848600149</x>
428               <y>1.9471199512</y>
429             </vector>
430           </param>
431           <param name="p2">
432             <vector>
433               <x>2.9206800461</x>
434               <y>-4.0564999580</y>
435             </vector>
436           </param>
437           <param name="gradient">
438             <gradient>
439               <color pos="0.000000">
440                 <r>0.028991</r>
441                 <g>0.133209</g>
442                 <b>0.374624</b>
443                 <a>1.000000</a>
444               </color>
445               <color pos="1.000000">
446                 <r>1.000000</r>
447                 <g>1.000000</g>
448                 <b>1.000000</b>
449                 <a>1.000000</a>
450               </color>
451             </gradient>
452           </param>
453           <param name="loop">
454             <bool value="false"/>
455           </param>
456           <param name="zigzag">
457             <bool value="false"/>
458           </param>
459         </layer>
460       </canvas>
461     </param>
462     <param name="zoom">
463       <real value="0.0000000000"/>
464     </param>
465     <param name="time_offset">
466       <time value="0s"/>
467     </param>
468     <param name="children_lock">
469       <bool value="false"/>
470     </param>
471   </layer>
472   <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
473     <param name="z_depth">
474       <real value="0.0000000000"/>
475     </param>
476     <param name="amount">
477       <real value="1.0000000000"/>
478     </param>
479     <param name="blend_method">
480       <integer value="0"/>
481     </param>
482     <param name="origin">
483       <vector>
484         <x>-2.2769572735</x>
485         <y>-1.7023979425</y>
486       </vector>
487     </param>
488     <param name="canvas">
489       <canvas>
490         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
491           <param name="z_depth">
492             <real value="0.0000000000"/>
493           </param>
494           <param name="amount">
495             <real value="1.0000000000"/>
496           </param>
497           <param name="blend_method">
498             <integer value="0"/>
499           </param>
500           <param name="color">
501             <color>
502               <r>0.011238</r>
503               <g>0.064115</g>
504               <b>0.247404</b>
505               <a>1.000000</a>
506             </color>
507           </param>
508           <param name="offset">
509             <vector>
510               <x>1.9471199512</x>
511               <y>0.0000000000</y>
512             </vector>
513           </param>
514           <param name="invert">
515             <bool value="false"/>
516           </param>
517           <param name="antialias">
518             <bool value="true"/>
519           </param>
520           <param name="feather">
521             <real value="0.0000000000"/>
522           </param>
523           <param name="blurtype">
524             <integer value="1"/>
525           </param>
526           <param name="bline">
527             <bline type="bline_point" loop="false">
528               <entry>
529                 <composite type="bline_point">
530                   <c1>
531                     <vector>
532                       <x>-1.9471199512</x>
533                       <y>2.2716398239</y>
534                     </vector>
535                   </c1>
536                   <c2>
537                     <real value="1.0000000000"/>
538                   </c2>
539                   <c3>
540                     <real value="0.5000000000"/>
541                   </c3>
542                   <c4>
543                     <bool value="false"/>
544                   </c4>
545                   <c5>
546                     <vector>
547                       <x>0.0000000000</x>
548                       <y>0.0000000000</y>
549                     </vector>
550                   </c5>
551                   <c6>
552                     <radial_composite type="vector">
553                       <c0>
554                         <real value="0.0000000000"/>
555                       </c0>
556                       <c1>
557                         <angle value="0.000000"/>
558                       </c1>
559                     </radial_composite>
560                   </c6>
561                 </composite>
562               </entry>
563               <entry>
564                 <composite type="bline_point">
565                   <c1>
566                     <vector>
567                       <x>-1.9471199512</x>
568                       <y>1.9471199512</y>
569                     </vector>
570                   </c1>
571                   <c2>
572                     <real value="1.0000000000"/>
573                   </c2>
574                   <c3>
575                     <real value="0.5000000000"/>
576                   </c3>
577                   <c4>
578                     <bool value="false"/>
579                   </c4>
580                   <c5>
581                     <vector>
582                       <x>0.0000000000</x>
583                       <y>0.0000000000</y>
584                     </vector>
585                   </c5>
586                   <c6>
587                     <radial_composite type="vector">
588                       <c0>
589                         <real value="0.0000000000"/>
590                       </c0>
591                       <c1>
592                         <angle value="-180.000000"/>
593                       </c1>
594                     </radial_composite>
595                   </c6>
596                 </composite>
597               </entry>
598             </bline>
599           </param>
600           <param name="width">
601             <real value="0.1947117657"/>
602           </param>
603           <param name="expand">
604             <real value="0.0000000000"/>
605           </param>
606           <param name="sharp_cusps">
607             <bool value="true"/>
608           </param>
609           <param name="round_tip[0]">
610             <bool value="false"/>
611           </param>
612           <param name="round_tip[1]">
613             <bool value="false"/>
614           </param>
615           <param name="loopyness">
616             <real value="1.0000000000"/>
617           </param>
618           <param name="homogeneous_width">
619             <bool value="true"/>
620           </param>
621         </layer>
622         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
623           <param name="z_depth">
624             <real value="0.0000000000"/>
625           </param>
626           <param name="amount">
627             <real value="1.0000000000"/>
628           </param>
629           <param name="blend_method">
630             <integer value="0"/>
631           </param>
632           <param name="color">
633             <color>
634               <r>0.011238</r>
635               <g>0.064115</g>
636               <b>0.247404</b>
637               <a>1.000000</a>
638             </color>
639           </param>
640           <param name="offset">
641             <vector>
642               <x>1.9471199512</x>
643               <y>0.6490399837</y>
644             </vector>
645           </param>
646           <param name="invert">
647             <bool value="false"/>
648           </param>
649           <param name="antialias">
650             <bool value="true"/>
651           </param>
652           <param name="feather">
653             <real value="0.0000000000"/>
654           </param>
655           <param name="blurtype">
656             <integer value="1"/>
657           </param>
658           <param name="bline">
659             <bline type="bline_point" loop="false">
660               <entry>
661                 <composite type="bline_point">
662                   <c1>
663                     <vector>
664                       <x>-1.9471199512</x>
665                       <y>2.2716398239</y>
666                     </vector>
667                   </c1>
668                   <c2>
669                     <real value="1.0000000000"/>
670                   </c2>
671                   <c3>
672                     <real value="0.5000000000"/>
673                   </c3>
674                   <c4>
675                     <bool value="false"/>
676                   </c4>
677                   <c5>
678                     <vector>
679                       <x>0.0000000000</x>
680                       <y>0.0000000000</y>
681                     </vector>
682                   </c5>
683                   <c6>
684                     <radial_composite type="vector">
685                       <c0>
686                         <real value="0.0000000000"/>
687                       </c0>
688                       <c1>
689                         <angle value="0.000000"/>
690                       </c1>
691                     </radial_composite>
692                   </c6>
693                 </composite>
694               </entry>
695               <entry>
696                 <composite type="bline_point">
697                   <c1>
698                     <vector>
699                       <x>-1.9471199512</x>
700                       <y>1.9471199512</y>
701                     </vector>
702                   </c1>
703                   <c2>
704                     <real value="1.0000000000"/>
705                   </c2>
706                   <c3>
707                     <real value="0.5000000000"/>
708                   </c3>
709                   <c4>
710                     <bool value="false"/>
711                   </c4>
712                   <c5>
713                     <vector>
714                       <x>0.0000000000</x>
715                       <y>0.0000000000</y>
716                     </vector>
717                   </c5>
718                   <c6>
719                     <radial_composite type="vector">
720                       <c0>
721                         <real value="0.0000000000"/>
722                       </c0>
723                       <c1>
724                         <angle value="-180.000000"/>
725                       </c1>
726                     </radial_composite>
727                   </c6>
728                 </composite>
729               </entry>
730             </bline>
731           </param>
732           <param name="width">
733             <real value="0.1947117657"/>
734           </param>
735           <param name="expand">
736             <real value="0.0000000000"/>
737           </param>
738           <param name="sharp_cusps">
739             <bool value="true"/>
740           </param>
741           <param name="round_tip[0]">
742             <bool value="false"/>
743           </param>
744           <param name="round_tip[1]">
745             <bool value="false"/>
746           </param>
747           <param name="loopyness">
748             <real value="1.0000000000"/>
749           </param>
750           <param name="homogeneous_width">
751             <bool value="true"/>
752           </param>
753         </layer>
754         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
755           <param name="z_depth">
756             <real value="0.0000000000"/>
757           </param>
758           <param name="amount">
759             <real value="1.0000000000"/>
760           </param>
761           <param name="blend_method">
762             <integer value="0"/>
763           </param>
764           <param name="color">
765             <color>
766               <r>0.011238</r>
767               <g>0.064115</g>
768               <b>0.247404</b>
769               <a>1.000000</a>
770             </color>
771           </param>
772           <param name="offset">
773             <vector>
774               <x>1.9471199512</x>
775               <y>1.2980799675</y>
776             </vector>
777           </param>
778           <param name="invert">
779             <bool value="false"/>
780           </param>
781           <param name="antialias">
782             <bool value="true"/>
783           </param>
784           <param name="feather">
785             <real value="0.0000000000"/>
786           </param>
787           <param name="blurtype">
788             <integer value="1"/>
789           </param>
790           <param name="bline">
791             <bline type="bline_point" loop="false">
792               <entry>
793                 <composite type="bline_point">
794                   <c1>
795                     <vector>
796                       <x>-1.9471199512</x>
797                       <y>2.2716398239</y>
798                     </vector>
799                   </c1>
800                   <c2>
801                     <real value="1.0000000000"/>
802                   </c2>
803                   <c3>
804                     <real value="0.5000000000"/>
805                   </c3>
806                   <c4>
807                     <bool value="false"/>
808                   </c4>
809                   <c5>
810                     <vector>
811                       <x>0.0000000000</x>
812                       <y>0.0000000000</y>
813                     </vector>
814                   </c5>
815                   <c6>
816                     <radial_composite type="vector">
817                       <c0>
818                         <real value="0.0000000000"/>
819                       </c0>
820                       <c1>
821                         <angle value="0.000000"/>
822                       </c1>
823                     </radial_composite>
824                   </c6>
825                 </composite>
826               </entry>
827               <entry>
828                 <composite type="bline_point">
829                   <c1>
830                     <vector>
831                       <x>-1.9471199512</x>
832                       <y>1.9471199512</y>
833                     </vector>
834                   </c1>
835                   <c2>
836                     <real value="1.0000000000"/>
837                   </c2>
838                   <c3>
839                     <real value="0.5000000000"/>
840                   </c3>
841                   <c4>
842                     <bool value="false"/>
843                   </c4>
844                   <c5>
845                     <vector>
846                       <x>0.0000000000</x>
847                       <y>0.0000000000</y>
848                     </vector>
849                   </c5>
850                   <c6>
851                     <radial_composite type="vector">
852                       <c0>
853                         <real value="0.0000000000"/>
854                       </c0>
855                       <c1>
856                         <angle value="-180.000000"/>
857                       </c1>
858                     </radial_composite>
859                   </c6>
860                 </composite>
861               </entry>
862             </bline>
863           </param>
864           <param name="width">
865             <real value="0.1947117657"/>
866           </param>
867           <param name="expand">
868             <real value="0.0000000000"/>
869           </param>
870           <param name="sharp_cusps">
871             <bool value="true"/>
872           </param>
873           <param name="round_tip[0]">
874             <bool value="false"/>
875           </param>
876           <param name="round_tip[1]">
877             <bool value="false"/>
878           </param>
879           <param name="loopyness">
880             <real value="1.0000000000"/>
881           </param>
882           <param name="homogeneous_width">
883             <bool value="true"/>
884           </param>
885         </layer>
886         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
887           <param name="z_depth">
888             <real value="0.0000000000"/>
889           </param>
890           <param name="amount">
891             <real value="1.0000000000"/>
892           </param>
893           <param name="blend_method">
894             <integer value="0"/>
895           </param>
896           <param name="color">
897             <color>
898               <r>0.011238</r>
899               <g>0.064115</g>
900               <b>0.247404</b>
901               <a>1.000000</a>
902             </color>
903           </param>
904           <param name="offset">
905             <vector>
906               <x>1.9471199512</x>
907               <y>-0.6490399837</y>
908             </vector>
909           </param>
910           <param name="invert">
911             <bool value="false"/>
912           </param>
913           <param name="antialias">
914             <bool value="true"/>
915           </param>
916           <param name="feather">
917             <real value="0.0000000000"/>
918           </param>
919           <param name="blurtype">
920             <integer value="1"/>
921           </param>
922           <param name="bline">
923             <bline type="bline_point" loop="false">
924               <entry>
925                 <composite type="bline_point">
926                   <c1>
927                     <vector>
928                       <x>-1.9471199512</x>
929                       <y>2.2716398239</y>
930                     </vector>
931                   </c1>
932                   <c2>
933                     <real value="1.0000000000"/>
934                   </c2>
935                   <c3>
936                     <real value="0.5000000000"/>
937                   </c3>
938                   <c4>
939                     <bool value="false"/>
940                   </c4>
941                   <c5>
942                     <vector>
943                       <x>0.0000000000</x>
944                       <y>0.0000000000</y>
945                     </vector>
946                   </c5>
947                   <c6>
948                     <radial_composite type="vector">
949                       <c0>
950                         <real value="0.0000000000"/>
951                       </c0>
952                       <c1>
953                         <angle value="0.000000"/>
954                       </c1>
955                     </radial_composite>
956                   </c6>
957                 </composite>
958               </entry>
959               <entry>
960                 <composite type="bline_point">
961                   <c1>
962                     <vector>
963                       <x>-1.9471199512</x>
964                       <y>1.9471199512</y>
965                     </vector>
966                   </c1>
967                   <c2>
968                     <real value="1.0000000000"/>
969                   </c2>
970                   <c3>
971                     <real value="0.5000000000"/>
972                   </c3>
973                   <c4>
974                     <bool value="false"/>
975                   </c4>
976                   <c5>
977                     <vector>
978                       <x>0.0000000000</x>
979                       <y>0.0000000000</y>
980                     </vector>
981                   </c5>
982                   <c6>
983                     <radial_composite type="vector">
984                       <c0>
985                         <real value="0.0000000000"/>
986                       </c0>
987                       <c1>
988                         <angle value="-180.000000"/>
989                       </c1>
990                     </radial_composite>
991                   </c6>
992                 </composite>
993               </entry>
994             </bline>
995           </param>
996           <param name="width">
997             <real value="0.1947117657"/>
998           </param>
999           <param name="expand">
1000             <real value="0.0000000000"/>
1001           </param>
1002           <param name="sharp_cusps">
1003             <bool value="true"/>
1004           </param>
1005           <param name="round_tip[0]">
1006             <bool value="false"/>
1007           </param>
1008           <param name="round_tip[1]">
1009             <bool value="false"/>
1010           </param>
1011           <param name="loopyness">
1012             <real value="1.0000000000"/>
1013           </param>
1014           <param name="homogeneous_width">
1015             <bool value="true"/>
1016           </param>
1017         </layer>
1018       </canvas>
1019     </param>
1020     <param name="zoom">
1021       <real value="0.0000000000"/>
1022     </param>
1023     <param name="time_offset">
1024       <time value="0s"/>
1025     </param>
1026     <param name="children_lock">
1027       <bool value="false"/>
1028     </param>
1029   </layer>
1030   <layer type="PasteCanvas" active="true" version="0.1" desc="Vertical Dotted line">
1031     <param name="z_depth">
1032       <real value="0.0000000000"/>
1033     </param>
1034     <param name="amount">
1035       <real value="1.0000000000"/>
1036     </param>
1037     <param name="blend_method">
1038       <integer value="0"/>
1039     </param>
1040     <param name="origin">
1041       <vector>
1042         <x>0.9788787961</x>
1043         <y>-1.5747181177</y>
1044       </vector>
1045     </param>
1046     <param name="canvas">
1047       <canvas>
1048         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1049           <param name="z_depth">
1050             <real value="0.0000000000"/>
1051           </param>
1052           <param name="amount">
1053             <real value="1.0000000000"/>
1054           </param>
1055           <param name="blend_method">
1056             <integer value="0"/>
1057           </param>
1058           <param name="color">
1059             <color>
1060               <r>0.011238</r>
1061               <g>0.064115</g>
1062               <b>0.247404</b>
1063               <a>1.000000</a>
1064             </color>
1065           </param>
1066           <param name="offset">
1067             <vector>
1068               <x>1.9471199512</x>
1069               <y>0.0000000000</y>
1070             </vector>
1071           </param>
1072           <param name="invert">
1073             <bool value="false"/>
1074           </param>
1075           <param name="antialias">
1076             <bool value="true"/>
1077           </param>
1078           <param name="feather">
1079             <real value="0.0000000000"/>
1080           </param>
1081           <param name="blurtype">
1082             <integer value="1"/>
1083           </param>
1084           <param name="bline">
1085             <bline type="bline_point" loop="false">
1086               <entry>
1087                 <composite type="bline_point">
1088                   <c1>
1089                     <vector>
1090                       <x>-1.9471199512</x>
1091                       <y>2.2716398239</y>
1092                     </vector>
1093                   </c1>
1094                   <c2>
1095                     <real value="1.0000000000"/>
1096                   </c2>
1097                   <c3>
1098                     <real value="0.5000000000"/>
1099                   </c3>
1100                   <c4>
1101                     <bool value="false"/>
1102                   </c4>
1103                   <c5>
1104                     <vector>
1105                       <x>0.0000000000</x>
1106                       <y>0.0000000000</y>
1107                     </vector>
1108                   </c5>
1109                   <c6>
1110                     <radial_composite type="vector">
1111                       <c0>
1112                         <real value="0.0000000000"/>
1113                       </c0>
1114                       <c1>
1115                         <angle value="0.000000"/>
1116                       </c1>
1117                     </radial_composite>
1118                   </c6>
1119                 </composite>
1120               </entry>
1121               <entry>
1122                 <composite type="bline_point">
1123                   <c1>
1124                     <vector>
1125                       <x>-1.9471199512</x>
1126                       <y>1.9471199512</y>
1127                     </vector>
1128                   </c1>
1129                   <c2>
1130                     <real value="1.0000000000"/>
1131                   </c2>
1132                   <c3>
1133                     <real value="0.5000000000"/>
1134                   </c3>
1135                   <c4>
1136                     <bool value="false"/>
1137                   </c4>
1138                   <c5>
1139                     <vector>
1140                       <x>0.0000000000</x>
1141                       <y>0.0000000000</y>
1142                     </vector>
1143                   </c5>
1144                   <c6>
1145                     <radial_composite type="vector">
1146                       <c0>
1147                         <real value="0.0000000000"/>
1148                       </c0>
1149                       <c1>
1150                         <angle value="-180.000000"/>
1151                       </c1>
1152                     </radial_composite>
1153                   </c6>
1154                 </composite>
1155               </entry>
1156             </bline>
1157           </param>
1158           <param name="width">
1159             <real value="0.1947117657"/>
1160           </param>
1161           <param name="expand">
1162             <real value="0.0000000000"/>
1163           </param>
1164           <param name="sharp_cusps">
1165             <bool value="true"/>
1166           </param>
1167           <param name="round_tip[0]">
1168             <bool value="false"/>
1169           </param>
1170           <param name="round_tip[1]">
1171             <bool value="false"/>
1172           </param>
1173           <param name="loopyness">
1174             <real value="1.0000000000"/>
1175           </param>
1176           <param name="homogeneous_width">
1177             <bool value="true"/>
1178           </param>
1179         </layer>
1180         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1181           <param name="z_depth">
1182             <real value="0.0000000000"/>
1183           </param>
1184           <param name="amount">
1185             <real value="1.0000000000"/>
1186           </param>
1187           <param name="blend_method">
1188             <integer value="0"/>
1189           </param>
1190           <param name="color">
1191             <color>
1192               <r>0.011238</r>
1193               <g>0.064115</g>
1194               <b>0.247404</b>
1195               <a>1.000000</a>
1196             </color>
1197           </param>
1198           <param name="offset">
1199             <vector>
1200               <x>1.9471199512</x>
1201               <y>0.6490399837</y>
1202             </vector>
1203           </param>
1204           <param name="invert">
1205             <bool value="false"/>
1206           </param>
1207           <param name="antialias">
1208             <bool value="true"/>
1209           </param>
1210           <param name="feather">
1211             <real value="0.0000000000"/>
1212           </param>
1213           <param name="blurtype">
1214             <integer value="1"/>
1215           </param>
1216           <param name="bline">
1217             <bline type="bline_point" loop="false">
1218               <entry>
1219                 <composite type="bline_point">
1220                   <c1>
1221                     <vector>
1222                       <x>-1.9471199512</x>
1223                       <y>2.2716398239</y>
1224                     </vector>
1225                   </c1>
1226                   <c2>
1227                     <real value="1.0000000000"/>
1228                   </c2>
1229                   <c3>
1230                     <real value="0.5000000000"/>
1231                   </c3>
1232                   <c4>
1233                     <bool value="false"/>
1234                   </c4>
1235                   <c5>
1236                     <vector>
1237                       <x>0.0000000000</x>
1238                       <y>0.0000000000</y>
1239                     </vector>
1240                   </c5>
1241                   <c6>
1242                     <radial_composite type="vector">
1243                       <c0>
1244                         <real value="0.0000000000"/>
1245                       </c0>
1246                       <c1>
1247                         <angle value="0.000000"/>
1248                       </c1>
1249                     </radial_composite>
1250                   </c6>
1251                 </composite>
1252               </entry>
1253               <entry>
1254                 <composite type="bline_point">
1255                   <c1>
1256                     <vector>
1257                       <x>-1.9471199512</x>
1258                       <y>1.9471199512</y>
1259                     </vector>
1260                   </c1>
1261                   <c2>
1262                     <real value="1.0000000000"/>
1263                   </c2>
1264                   <c3>
1265                     <real value="0.5000000000"/>
1266                   </c3>
1267                   <c4>
1268                     <bool value="false"/>
1269                   </c4>
1270                   <c5>
1271                     <vector>
1272                       <x>0.0000000000</x>
1273                       <y>0.0000000000</y>
1274                     </vector>
1275                   </c5>
1276                   <c6>
1277                     <radial_composite type="vector">
1278                       <c0>
1279                         <real value="0.0000000000"/>
1280                       </c0>
1281                       <c1>
1282                         <angle value="-180.000000"/>
1283                       </c1>
1284                     </radial_composite>
1285                   </c6>
1286                 </composite>
1287               </entry>
1288             </bline>
1289           </param>
1290           <param name="width">
1291             <real value="0.1947117657"/>
1292           </param>
1293           <param name="expand">
1294             <real value="0.0000000000"/>
1295           </param>
1296           <param name="sharp_cusps">
1297             <bool value="true"/>
1298           </param>
1299           <param name="round_tip[0]">
1300             <bool value="false"/>
1301           </param>
1302           <param name="round_tip[1]">
1303             <bool value="false"/>
1304           </param>
1305           <param name="loopyness">
1306             <real value="1.0000000000"/>
1307           </param>
1308           <param name="homogeneous_width">
1309             <bool value="true"/>
1310           </param>
1311         </layer>
1312         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1313           <param name="z_depth">
1314             <real value="0.0000000000"/>
1315           </param>
1316           <param name="amount">
1317             <real value="1.0000000000"/>
1318           </param>
1319           <param name="blend_method">
1320             <integer value="0"/>
1321           </param>
1322           <param name="color">
1323             <color>
1324               <r>0.011238</r>
1325               <g>0.064115</g>
1326               <b>0.247404</b>
1327               <a>1.000000</a>
1328             </color>
1329           </param>
1330           <param name="offset">
1331             <vector>
1332               <x>1.9471199512</x>
1333               <y>1.2980799675</y>
1334             </vector>
1335           </param>
1336           <param name="invert">
1337             <bool value="false"/>
1338           </param>
1339           <param name="antialias">
1340             <bool value="true"/>
1341           </param>
1342           <param name="feather">
1343             <real value="0.0000000000"/>
1344           </param>
1345           <param name="blurtype">
1346             <integer value="1"/>
1347           </param>
1348           <param name="bline">
1349             <bline type="bline_point" loop="false">
1350               <entry>
1351                 <composite type="bline_point">
1352                   <c1>
1353                     <vector>
1354                       <x>-1.9471199512</x>
1355                       <y>2.2716398239</y>
1356                     </vector>
1357                   </c1>
1358                   <c2>
1359                     <real value="1.0000000000"/>
1360                   </c2>
1361                   <c3>
1362                     <real value="0.5000000000"/>
1363                   </c3>
1364                   <c4>
1365                     <bool value="false"/>
1366                   </c4>
1367                   <c5>
1368                     <vector>
1369                       <x>0.0000000000</x>
1370                       <y>0.0000000000</y>
1371                     </vector>
1372                   </c5>
1373                   <c6>
1374                     <radial_composite type="vector">
1375                       <c0>
1376                         <real value="0.0000000000"/>
1377                       </c0>
1378                       <c1>
1379                         <angle value="0.000000"/>
1380                       </c1>
1381                     </radial_composite>
1382                   </c6>
1383                 </composite>
1384               </entry>
1385               <entry>
1386                 <composite type="bline_point">
1387                   <c1>
1388                     <vector>
1389                       <x>-1.9471199512</x>
1390                       <y>1.9471199512</y>
1391                     </vector>
1392                   </c1>
1393                   <c2>
1394                     <real value="1.0000000000"/>
1395                   </c2>
1396                   <c3>
1397                     <real value="0.5000000000"/>
1398                   </c3>
1399                   <c4>
1400                     <bool value="false"/>
1401                   </c4>
1402                   <c5>
1403                     <vector>
1404                       <x>0.0000000000</x>
1405                       <y>0.0000000000</y>
1406                     </vector>
1407                   </c5>
1408                   <c6>
1409                     <radial_composite type="vector">
1410                       <c0>
1411                         <real value="0.0000000000"/>
1412                       </c0>
1413                       <c1>
1414                         <angle value="-180.000000"/>
1415                       </c1>
1416                     </radial_composite>
1417                   </c6>
1418                 </composite>
1419               </entry>
1420             </bline>
1421           </param>
1422           <param name="width">
1423             <real value="0.1947117657"/>
1424           </param>
1425           <param name="expand">
1426             <real value="0.0000000000"/>
1427           </param>
1428           <param name="sharp_cusps">
1429             <bool value="true"/>
1430           </param>
1431           <param name="round_tip[0]">
1432             <bool value="false"/>
1433           </param>
1434           <param name="round_tip[1]">
1435             <bool value="false"/>
1436           </param>
1437           <param name="loopyness">
1438             <real value="1.0000000000"/>
1439           </param>
1440           <param name="homogeneous_width">
1441             <bool value="true"/>
1442           </param>
1443         </layer>
1444         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1445           <param name="z_depth">
1446             <real value="0.0000000000"/>
1447           </param>
1448           <param name="amount">
1449             <real value="1.0000000000"/>
1450           </param>
1451           <param name="blend_method">
1452             <integer value="0"/>
1453           </param>
1454           <param name="color">
1455             <color>
1456               <r>0.011238</r>
1457               <g>0.064115</g>
1458               <b>0.247404</b>
1459               <a>1.000000</a>
1460             </color>
1461           </param>
1462           <param name="offset">
1463             <vector>
1464               <x>1.9471199512</x>
1465               <y>-0.6490399837</y>
1466             </vector>
1467           </param>
1468           <param name="invert">
1469             <bool value="false"/>
1470           </param>
1471           <param name="antialias">
1472             <bool value="true"/>
1473           </param>
1474           <param name="feather">
1475             <real value="0.0000000000"/>
1476           </param>
1477           <param name="blurtype">
1478             <integer value="1"/>
1479           </param>
1480           <param name="bline">
1481             <bline type="bline_point" loop="false">
1482               <entry>
1483                 <composite type="bline_point">
1484                   <c1>
1485                     <vector>
1486                       <x>-1.9471199512</x>
1487                       <y>2.2716398239</y>
1488                     </vector>
1489                   </c1>
1490                   <c2>
1491                     <real value="1.0000000000"/>
1492                   </c2>
1493                   <c3>
1494                     <real value="0.5000000000"/>
1495                   </c3>
1496                   <c4>
1497                     <bool value="false"/>
1498                   </c4>
1499                   <c5>
1500                     <vector>
1501                       <x>0.0000000000</x>
1502                       <y>0.0000000000</y>
1503                     </vector>
1504                   </c5>
1505                   <c6>
1506                     <radial_composite type="vector">
1507                       <c0>
1508                         <real value="0.0000000000"/>
1509                       </c0>
1510                       <c1>
1511                         <angle value="0.000000"/>
1512                       </c1>
1513                     </radial_composite>
1514                   </c6>
1515                 </composite>
1516               </entry>
1517               <entry>
1518                 <composite type="bline_point">
1519                   <c1>
1520                     <vector>
1521                       <x>-1.9471199512</x>
1522                       <y>1.9471199512</y>
1523                     </vector>
1524                   </c1>
1525                   <c2>
1526                     <real value="1.0000000000"/>
1527                   </c2>
1528                   <c3>
1529                     <real value="0.5000000000"/>
1530                   </c3>
1531                   <c4>
1532                     <bool value="false"/>
1533                   </c4>
1534                   <c5>
1535                     <vector>
1536                       <x>0.0000000000</x>
1537                       <y>0.0000000000</y>
1538                     </vector>
1539                   </c5>
1540                   <c6>
1541                     <radial_composite type="vector">
1542                       <c0>
1543                         <real value="0.0000000000"/>
1544                       </c0>
1545                       <c1>
1546                         <angle value="-180.000000"/>
1547                       </c1>
1548                     </radial_composite>
1549                   </c6>
1550                 </composite>
1551               </entry>
1552             </bline>
1553           </param>
1554           <param name="width">
1555             <real value="0.1947117657"/>
1556           </param>
1557           <param name="expand">
1558             <real value="0.0000000000"/>
1559           </param>
1560           <param name="sharp_cusps">
1561             <bool value="true"/>
1562           </param>
1563           <param name="round_tip[0]">
1564             <bool value="false"/>
1565           </param>
1566           <param name="round_tip[1]">
1567             <bool value="false"/>
1568           </param>
1569           <param name="loopyness">
1570             <real value="1.0000000000"/>
1571           </param>
1572           <param name="homogeneous_width">
1573             <bool value="true"/>
1574           </param>
1575         </layer>
1576       </canvas>
1577     </param>
1578     <param name="zoom">
1579       <real value="0.0000000000"/>
1580     </param>
1581     <param name="time_offset">
1582       <time value="0s"/>
1583     </param>
1584     <param name="children_lock">
1585       <bool value="false"/>
1586     </param>
1587   </layer>
1588   <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
1589     <param name="z_depth">
1590       <real value="0.0000000000"/>
1591     </param>
1592     <param name="amount">
1593       <real value="1.0000000000"/>
1594     </param>
1595     <param name="blend_method">
1596       <integer value="0"/>
1597     </param>
1598     <param name="origin">
1599       <vector>
1600         <x>-0.0957598835</x>
1601         <y>-2.7983164787</y>
1602       </vector>
1603     </param>
1604     <param name="canvas">
1605       <canvas>
1606         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1607           <param name="z_depth">
1608             <real value="0.0000000000"/>
1609           </param>
1610           <param name="amount">
1611             <real value="1.0000000000"/>
1612           </param>
1613           <param name="blend_method">
1614             <integer value="0"/>
1615           </param>
1616           <param name="color">
1617             <color>
1618               <r>0.011238</r>
1619               <g>0.064115</g>
1620               <b>0.247404</b>
1621               <a>1.000000</a>
1622             </color>
1623           </param>
1624           <param name="offset">
1625             <vector>
1626               <x>2.2716398239</x>
1627               <y>0.0000000000</y>
1628             </vector>
1629           </param>
1630           <param name="invert">
1631             <bool value="false"/>
1632           </param>
1633           <param name="antialias">
1634             <bool value="true"/>
1635           </param>
1636           <param name="feather">
1637             <real value="0.0000000000"/>
1638           </param>
1639           <param name="blurtype">
1640             <integer value="1"/>
1641           </param>
1642           <param name="bline">
1643             <bline type="bline_point" loop="false">
1644               <entry>
1645                 <composite type="bline_point">
1646                   <c1>
1647                     <vector>
1648                       <x>-1.9471199512</x>
1649                       <y>2.1093800068</y>
1650                     </vector>
1651                   </c1>
1652                   <c2>
1653                     <real value="1.0000000000"/>
1654                   </c2>
1655                   <c3>
1656                     <real value="0.5000000000"/>
1657                   </c3>
1658                   <c4>
1659                     <bool value="false"/>
1660                   </c4>
1661                   <c5>
1662                     <radial_composite type="vector">
1663                       <c0>
1664                         <real value="0.0000000000"/>
1665                       </c0>
1666                       <c1>
1667                         <angle value="0.000000"/>
1668                       </c1>
1669                     </radial_composite>
1670                   </c5>
1671                   <c6>
1672                     <radial_composite type="vector">
1673                       <c0>
1674                         <real value="0.0000000000"/>
1675                       </c0>
1676                       <c1>
1677                         <angle value="0.000000"/>
1678                       </c1>
1679                     </radial_composite>
1680                   </c6>
1681                 </composite>
1682               </entry>
1683               <entry>
1684                 <composite type="bline_point">
1685                   <c1>
1686                     <vector>
1687                       <x>-1.6225999594</x>
1688                       <y>2.1093800068</y>
1689                     </vector>
1690                   </c1>
1691                   <c2>
1692                     <real value="1.0000000000"/>
1693                   </c2>
1694                   <c3>
1695                     <real value="0.5000000000"/>
1696                   </c3>
1697                   <c4>
1698                     <bool value="false"/>
1699                   </c4>
1700                   <c5>
1701                     <radial_composite type="vector">
1702                       <c0>
1703                         <real value="0.0000000000"/>
1704                       </c0>
1705                       <c1>
1706                         <angle value="0.000000"/>
1707                       </c1>
1708                     </radial_composite>
1709                   </c5>
1710                   <c6>
1711                     <radial_composite type="vector">
1712                       <c0>
1713                         <real value="0.0000000000"/>
1714                       </c0>
1715                       <c1>
1716                         <angle value="0.000000"/>
1717                       </c1>
1718                     </radial_composite>
1719                   </c6>
1720                 </composite>
1721               </entry>
1722             </bline>
1723           </param>
1724           <param name="width">
1725             <real value="0.1947117657"/>
1726           </param>
1727           <param name="expand">
1728             <real value="0.0000000000"/>
1729           </param>
1730           <param name="sharp_cusps">
1731             <bool value="true"/>
1732           </param>
1733           <param name="round_tip[0]">
1734             <bool value="false"/>
1735           </param>
1736           <param name="round_tip[1]">
1737             <bool value="false"/>
1738           </param>
1739           <param name="loopyness">
1740             <real value="1.0000000000"/>
1741           </param>
1742           <param name="homogeneous_width">
1743             <bool value="true"/>
1744           </param>
1745         </layer>
1746         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1747           <param name="z_depth">
1748             <real value="0.0000000000"/>
1749           </param>
1750           <param name="amount">
1751             <real value="1.0000000000"/>
1752           </param>
1753           <param name="blend_method">
1754             <integer value="0"/>
1755           </param>
1756           <param name="color">
1757             <color>
1758               <r>0.011238</r>
1759               <g>0.064115</g>
1760               <b>0.247404</b>
1761               <a>1.000000</a>
1762             </color>
1763           </param>
1764           <param name="offset">
1765             <vector>
1766               <x>1.7848598957</x>
1767               <y>0.0000000000</y>
1768             </vector>
1769           </param>
1770           <param name="invert">
1771             <bool value="false"/>
1772           </param>
1773           <param name="antialias">
1774             <bool value="true"/>
1775           </param>
1776           <param name="feather">
1777             <real value="0.0000000000"/>
1778           </param>
1779           <param name="blurtype">
1780             <integer value="1"/>
1781           </param>
1782           <param name="bline">
1783             <bline type="bline_point" loop="false">
1784               <entry>
1785                 <composite type="bline_point">
1786                   <c1>
1787                     <vector>
1788                       <x>-1.9471199512</x>
1789                       <y>2.1093800068</y>
1790                     </vector>
1791                   </c1>
1792                   <c2>
1793                     <real value="1.0000000000"/>
1794                   </c2>
1795                   <c3>
1796                     <real value="0.5000000000"/>
1797                   </c3>
1798                   <c4>
1799                     <bool value="false"/>
1800                   </c4>
1801                   <c5>
1802                     <radial_composite type="vector">
1803                       <c0>
1804                         <real value="0.0000000000"/>
1805                       </c0>
1806                       <c1>
1807                         <angle value="0.000000"/>
1808                       </c1>
1809                     </radial_composite>
1810                   </c5>
1811                   <c6>
1812                     <radial_composite type="vector">
1813                       <c0>
1814                         <real value="0.0000000000"/>
1815                       </c0>
1816                       <c1>
1817                         <angle value="0.000000"/>
1818                       </c1>
1819                     </radial_composite>
1820                   </c6>
1821                 </composite>
1822               </entry>
1823               <entry>
1824                 <composite type="bline_point">
1825                   <c1>
1826                     <vector>
1827                       <x>-1.6225999594</x>
1828                       <y>2.1093800068</y>
1829                     </vector>
1830                   </c1>
1831                   <c2>
1832                     <real value="1.0000000000"/>
1833                   </c2>
1834                   <c3>
1835                     <real value="0.5000000000"/>
1836                   </c3>
1837                   <c4>
1838                     <bool value="false"/>
1839                   </c4>
1840                   <c5>
1841                     <radial_composite type="vector">
1842                       <c0>
1843                         <real value="0.0000000000"/>
1844                       </c0>
1845                       <c1>
1846                         <angle value="0.000000"/>
1847                       </c1>
1848                     </radial_composite>
1849                   </c5>
1850                   <c6>
1851                     <radial_composite type="vector">
1852                       <c0>
1853                         <real value="0.0000000000"/>
1854                       </c0>
1855                       <c1>
1856                         <angle value="0.000000"/>
1857                       </c1>
1858                     </radial_composite>
1859                   </c6>
1860                 </composite>
1861               </entry>
1862             </bline>
1863           </param>
1864           <param name="width">
1865             <real value="0.1947117657"/>
1866           </param>
1867           <param name="expand">
1868             <real value="0.0000000000"/>
1869           </param>
1870           <param name="sharp_cusps">
1871             <bool value="true"/>
1872           </param>
1873           <param name="round_tip[0]">
1874             <bool value="false"/>
1875           </param>
1876           <param name="round_tip[1]">
1877             <bool value="false"/>
1878           </param>
1879           <param name="loopyness">
1880             <real value="1.0000000000"/>
1881           </param>
1882           <param name="homogeneous_width">
1883             <bool value="true"/>
1884           </param>
1885         </layer>
1886         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
1887           <param name="z_depth">
1888             <real value="0.0000000000"/>
1889           </param>
1890           <param name="amount">
1891             <real value="1.0000000000"/>
1892           </param>
1893           <param name="blend_method">
1894             <integer value="0"/>
1895           </param>
1896           <param name="color">
1897             <color>
1898               <r>0.011238</r>
1899               <g>0.064115</g>
1900               <b>0.247404</b>
1901               <a>1.000000</a>
1902             </color>
1903           </param>
1904           <param name="offset">
1905             <vector>
1906               <x>1.2980799675</x>
1907               <y>0.0000000000</y>
1908             </vector>
1909           </param>
1910           <param name="invert">
1911             <bool value="false"/>
1912           </param>
1913           <param name="antialias">
1914             <bool value="true"/>
1915           </param>
1916           <param name="feather">
1917             <real value="0.0000000000"/>
1918           </param>
1919           <param name="blurtype">
1920             <integer value="1"/>
1921           </param>
1922           <param name="bline">
1923             <bline type="bline_point" loop="false">
1924               <entry>
1925                 <composite type="bline_point">
1926                   <c1>
1927                     <vector>
1928                       <x>-1.9471199512</x>
1929                       <y>2.1093800068</y>
1930                     </vector>
1931                   </c1>
1932                   <c2>
1933                     <real value="1.0000000000"/>
1934                   </c2>
1935                   <c3>
1936                     <real value="0.5000000000"/>
1937                   </c3>
1938                   <c4>
1939                     <bool value="false"/>
1940                   </c4>
1941                   <c5>
1942                     <radial_composite type="vector">
1943                       <c0>
1944                         <real value="0.0000000000"/>
1945                       </c0>
1946                       <c1>
1947                         <angle value="0.000000"/>
1948                       </c1>
1949                     </radial_composite>
1950                   </c5>
1951                   <c6>
1952                     <radial_composite type="vector">
1953                       <c0>
1954                         <real value="0.0000000000"/>
1955                       </c0>
1956                       <c1>
1957                         <angle value="0.000000"/>
1958                       </c1>
1959                     </radial_composite>
1960                   </c6>
1961                 </composite>
1962               </entry>
1963               <entry>
1964                 <composite type="bline_point">
1965                   <c1>
1966                     <vector>
1967                       <x>-1.6225999594</x>
1968                       <y>2.1093800068</y>
1969                     </vector>
1970                   </c1>
1971                   <c2>
1972                     <real value="1.0000000000"/>
1973                   </c2>
1974                   <c3>
1975                     <real value="0.5000000000"/>
1976                   </c3>
1977                   <c4>
1978                     <bool value="false"/>
1979                   </c4>
1980                   <c5>
1981                     <radial_composite type="vector">
1982                       <c0>
1983                         <real value="0.0000000000"/>
1984                       </c0>
1985                       <c1>
1986                         <angle value="0.000000"/>
1987                       </c1>
1988                     </radial_composite>
1989                   </c5>
1990                   <c6>
1991                     <radial_composite type="vector">
1992                       <c0>
1993                         <real value="0.0000000000"/>
1994                       </c0>
1995                       <c1>
1996                         <angle value="0.000000"/>
1997                       </c1>
1998                     </radial_composite>
1999                   </c6>
2000                 </composite>
2001               </entry>
2002             </bline>
2003           </param>
2004           <param name="width">
2005             <real value="0.1947117657"/>
2006           </param>
2007           <param name="expand">
2008             <real value="0.0000000000"/>
2009           </param>
2010           <param name="sharp_cusps">
2011             <bool value="true"/>
2012           </param>
2013           <param name="round_tip[0]">
2014             <bool value="false"/>
2015           </param>
2016           <param name="round_tip[1]">
2017             <bool value="false"/>
2018           </param>
2019           <param name="loopyness">
2020             <real value="1.0000000000"/>
2021           </param>
2022           <param name="homogeneous_width">
2023             <bool value="true"/>
2024           </param>
2025         </layer>
2026         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2027           <param name="z_depth">
2028             <real value="0.0000000000"/>
2029           </param>
2030           <param name="amount">
2031             <real value="1.0000000000"/>
2032           </param>
2033           <param name="blend_method">
2034             <integer value="0"/>
2035           </param>
2036           <param name="color">
2037             <color>
2038               <r>0.011238</r>
2039               <g>0.064115</g>
2040               <b>0.247404</b>
2041               <a>1.000000</a>
2042             </color>
2043           </param>
2044           <param name="offset">
2045             <vector>
2046               <x>0.8112999797</x>
2047               <y>0.0000000000</y>
2048             </vector>
2049           </param>
2050           <param name="invert">
2051             <bool value="false"/>
2052           </param>
2053           <param name="antialias">
2054             <bool value="true"/>
2055           </param>
2056           <param name="feather">
2057             <real value="0.0000000000"/>
2058           </param>
2059           <param name="blurtype">
2060             <integer value="1"/>
2061           </param>
2062           <param name="bline">
2063             <bline type="bline_point" loop="false">
2064               <entry>
2065                 <composite type="bline_point">
2066                   <c1>
2067                     <vector>
2068                       <x>-1.9471199512</x>
2069                       <y>2.1093800068</y>
2070                     </vector>
2071                   </c1>
2072                   <c2>
2073                     <real value="1.0000000000"/>
2074                   </c2>
2075                   <c3>
2076                     <real value="0.5000000000"/>
2077                   </c3>
2078                   <c4>
2079                     <bool value="false"/>
2080                   </c4>
2081                   <c5>
2082                     <radial_composite type="vector">
2083                       <c0>
2084                         <real value="0.0000000000"/>
2085                       </c0>
2086                       <c1>
2087                         <angle value="0.000000"/>
2088                       </c1>
2089                     </radial_composite>
2090                   </c5>
2091                   <c6>
2092                     <radial_composite type="vector">
2093                       <c0>
2094                         <real value="0.0000000000"/>
2095                       </c0>
2096                       <c1>
2097                         <angle value="0.000000"/>
2098                       </c1>
2099                     </radial_composite>
2100                   </c6>
2101                 </composite>
2102               </entry>
2103               <entry>
2104                 <composite type="bline_point">
2105                   <c1>
2106                     <vector>
2107                       <x>-1.6225999594</x>
2108                       <y>2.1093800068</y>
2109                     </vector>
2110                   </c1>
2111                   <c2>
2112                     <real value="1.0000000000"/>
2113                   </c2>
2114                   <c3>
2115                     <real value="0.5000000000"/>
2116                   </c3>
2117                   <c4>
2118                     <bool value="false"/>
2119                   </c4>
2120                   <c5>
2121                     <radial_composite type="vector">
2122                       <c0>
2123                         <real value="0.0000000000"/>
2124                       </c0>
2125                       <c1>
2126                         <angle value="0.000000"/>
2127                       </c1>
2128                     </radial_composite>
2129                   </c5>
2130                   <c6>
2131                     <radial_composite type="vector">
2132                       <c0>
2133                         <real value="0.0000000000"/>
2134                       </c0>
2135                       <c1>
2136                         <angle value="0.000000"/>
2137                       </c1>
2138                     </radial_composite>
2139                   </c6>
2140                 </composite>
2141               </entry>
2142             </bline>
2143           </param>
2144           <param name="width">
2145             <real value="0.1947117657"/>
2146           </param>
2147           <param name="expand">
2148             <real value="0.0000000000"/>
2149           </param>
2150           <param name="sharp_cusps">
2151             <bool value="true"/>
2152           </param>
2153           <param name="round_tip[0]">
2154             <bool value="false"/>
2155           </param>
2156           <param name="round_tip[1]">
2157             <bool value="false"/>
2158           </param>
2159           <param name="loopyness">
2160             <real value="1.0000000000"/>
2161           </param>
2162           <param name="homogeneous_width">
2163             <bool value="true"/>
2164           </param>
2165         </layer>
2166         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2167           <param name="z_depth">
2168             <real value="0.0000000000"/>
2169           </param>
2170           <param name="amount">
2171             <real value="1.0000000000"/>
2172           </param>
2173           <param name="blend_method">
2174             <integer value="0"/>
2175           </param>
2176           <param name="color">
2177             <color>
2178               <r>0.011238</r>
2179               <g>0.064115</g>
2180               <b>0.247404</b>
2181               <a>1.000000</a>
2182             </color>
2183           </param>
2184           <param name="offset">
2185             <vector>
2186               <x>0.3245199919</x>
2187               <y>0.0000000000</y>
2188             </vector>
2189           </param>
2190           <param name="invert">
2191             <bool value="false"/>
2192           </param>
2193           <param name="antialias">
2194             <bool value="true"/>
2195           </param>
2196           <param name="feather">
2197             <real value="0.0000000000"/>
2198           </param>
2199           <param name="blurtype">
2200             <integer value="1"/>
2201           </param>
2202           <param name="bline">
2203             <bline type="bline_point" loop="false">
2204               <entry>
2205                 <composite type="bline_point">
2206                   <c1>
2207                     <vector>
2208                       <x>-1.9471199512</x>
2209                       <y>2.1093800068</y>
2210                     </vector>
2211                   </c1>
2212                   <c2>
2213                     <real value="1.0000000000"/>
2214                   </c2>
2215                   <c3>
2216                     <real value="0.5000000000"/>
2217                   </c3>
2218                   <c4>
2219                     <bool value="false"/>
2220                   </c4>
2221                   <c5>
2222                     <radial_composite type="vector">
2223                       <c0>
2224                         <real value="0.0000000000"/>
2225                       </c0>
2226                       <c1>
2227                         <angle value="0.000000"/>
2228                       </c1>
2229                     </radial_composite>
2230                   </c5>
2231                   <c6>
2232                     <radial_composite type="vector">
2233                       <c0>
2234                         <real value="0.0000000000"/>
2235                       </c0>
2236                       <c1>
2237                         <angle value="0.000000"/>
2238                       </c1>
2239                     </radial_composite>
2240                   </c6>
2241                 </composite>
2242               </entry>
2243               <entry>
2244                 <composite type="bline_point">
2245                   <c1>
2246                     <vector>
2247                       <x>-1.6225999594</x>
2248                       <y>2.1093800068</y>
2249                     </vector>
2250                   </c1>
2251                   <c2>
2252                     <real value="1.0000000000"/>
2253                   </c2>
2254                   <c3>
2255                     <real value="0.5000000000"/>
2256                   </c3>
2257                   <c4>
2258                     <bool value="false"/>
2259                   </c4>
2260                   <c5>
2261                     <radial_composite type="vector">
2262                       <c0>
2263                         <real value="0.0000000000"/>
2264                       </c0>
2265                       <c1>
2266                         <angle value="0.000000"/>
2267                       </c1>
2268                     </radial_composite>
2269                   </c5>
2270                   <c6>
2271                     <radial_composite type="vector">
2272                       <c0>
2273                         <real value="0.0000000000"/>
2274                       </c0>
2275                       <c1>
2276                         <angle value="0.000000"/>
2277                       </c1>
2278                     </radial_composite>
2279                   </c6>
2280                 </composite>
2281               </entry>
2282             </bline>
2283           </param>
2284           <param name="width">
2285             <real value="0.1947117657"/>
2286           </param>
2287           <param name="expand">
2288             <real value="0.0000000000"/>
2289           </param>
2290           <param name="sharp_cusps">
2291             <bool value="true"/>
2292           </param>
2293           <param name="round_tip[0]">
2294             <bool value="false"/>
2295           </param>
2296           <param name="round_tip[1]">
2297             <bool value="false"/>
2298           </param>
2299           <param name="loopyness">
2300             <real value="1.0000000000"/>
2301           </param>
2302           <param name="homogeneous_width">
2303             <bool value="true"/>
2304           </param>
2305         </layer>
2306         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2307           <param name="z_depth">
2308             <real value="0.0000000000"/>
2309           </param>
2310           <param name="amount">
2311             <real value="1.0000000000"/>
2312           </param>
2313           <param name="blend_method">
2314             <integer value="0"/>
2315           </param>
2316           <param name="color">
2317             <color>
2318               <r>0.011238</r>
2319               <g>0.064115</g>
2320               <b>0.247404</b>
2321               <a>1.000000</a>
2322             </color>
2323           </param>
2324           <param name="offset">
2325             <vector>
2326               <x>-0.1622599959</x>
2327               <y>0.0000000000</y>
2328             </vector>
2329           </param>
2330           <param name="invert">
2331             <bool value="false"/>
2332           </param>
2333           <param name="antialias">
2334             <bool value="true"/>
2335           </param>
2336           <param name="feather">
2337             <real value="0.0000000000"/>
2338           </param>
2339           <param name="blurtype">
2340             <integer value="1"/>
2341           </param>
2342           <param name="bline">
2343             <bline type="bline_point" loop="false">
2344               <entry>
2345                 <composite type="bline_point">
2346                   <c1>
2347                     <vector>
2348                       <x>-1.9471199512</x>
2349                       <y>2.1093800068</y>
2350                     </vector>
2351                   </c1>
2352                   <c2>
2353                     <real value="1.0000000000"/>
2354                   </c2>
2355                   <c3>
2356                     <real value="0.5000000000"/>
2357                   </c3>
2358                   <c4>
2359                     <bool value="false"/>
2360                   </c4>
2361                   <c5>
2362                     <radial_composite type="vector">
2363                       <c0>
2364                         <real value="0.0000000000"/>
2365                       </c0>
2366                       <c1>
2367                         <angle value="0.000000"/>
2368                       </c1>
2369                     </radial_composite>
2370                   </c5>
2371                   <c6>
2372                     <radial_composite type="vector">
2373                       <c0>
2374                         <real value="0.0000000000"/>
2375                       </c0>
2376                       <c1>
2377                         <angle value="0.000000"/>
2378                       </c1>
2379                     </radial_composite>
2380                   </c6>
2381                 </composite>
2382               </entry>
2383               <entry>
2384                 <composite type="bline_point">
2385                   <c1>
2386                     <vector>
2387                       <x>-1.6225999594</x>
2388                       <y>2.1093800068</y>
2389                     </vector>
2390                   </c1>
2391                   <c2>
2392                     <real value="1.0000000000"/>
2393                   </c2>
2394                   <c3>
2395                     <real value="0.5000000000"/>
2396                   </c3>
2397                   <c4>
2398                     <bool value="false"/>
2399                   </c4>
2400                   <c5>
2401                     <radial_composite type="vector">
2402                       <c0>
2403                         <real value="0.0000000000"/>
2404                       </c0>
2405                       <c1>
2406                         <angle value="0.000000"/>
2407                       </c1>
2408                     </radial_composite>
2409                   </c5>
2410                   <c6>
2411                     <radial_composite type="vector">
2412                       <c0>
2413                         <real value="0.0000000000"/>
2414                       </c0>
2415                       <c1>
2416                         <angle value="0.000000"/>
2417                       </c1>
2418                     </radial_composite>
2419                   </c6>
2420                 </composite>
2421               </entry>
2422             </bline>
2423           </param>
2424           <param name="width">
2425             <real value="0.1947117657"/>
2426           </param>
2427           <param name="expand">
2428             <real value="0.0000000000"/>
2429           </param>
2430           <param name="sharp_cusps">
2431             <bool value="true"/>
2432           </param>
2433           <param name="round_tip[0]">
2434             <bool value="false"/>
2435           </param>
2436           <param name="round_tip[1]">
2437             <bool value="false"/>
2438           </param>
2439           <param name="loopyness">
2440             <real value="1.0000000000"/>
2441           </param>
2442           <param name="homogeneous_width">
2443             <bool value="true"/>
2444           </param>
2445         </layer>
2446       </canvas>
2447     </param>
2448     <param name="zoom">
2449       <real value="0.0000000000"/>
2450     </param>
2451     <param name="time_offset">
2452       <time value="0s"/>
2453     </param>
2454     <param name="children_lock">
2455       <bool value="false"/>
2456     </param>
2457   </layer>
2458   <layer type="PasteCanvas" active="true" version="0.1" desc="Horizontal Dotted line">
2459     <param name="z_depth">
2460       <real value="0.0000000000"/>
2461     </param>
2462     <param name="amount">
2463       <real value="1.0000000000"/>
2464     </param>
2465     <param name="blend_method">
2466       <integer value="0"/>
2467     </param>
2468     <param name="origin">
2469       <vector>
2470         <x>0.0286085363</x>
2471         <y>0.0443108305</y>
2472       </vector>
2473     </param>
2474     <param name="canvas">
2475       <canvas>
2476         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2477           <param name="z_depth">
2478             <real value="0.0000000000"/>
2479           </param>
2480           <param name="amount">
2481             <real value="1.0000000000"/>
2482           </param>
2483           <param name="blend_method">
2484             <integer value="0"/>
2485           </param>
2486           <param name="color">
2487             <color>
2488               <r>0.011238</r>
2489               <g>0.064115</g>
2490               <b>0.247404</b>
2491               <a>1.000000</a>
2492             </color>
2493           </param>
2494           <param name="offset">
2495             <vector>
2496               <x>2.2716398239</x>
2497               <y>0.0000000000</y>
2498             </vector>
2499           </param>
2500           <param name="invert">
2501             <bool value="false"/>
2502           </param>
2503           <param name="antialias">
2504             <bool value="true"/>
2505           </param>
2506           <param name="feather">
2507             <real value="0.0000000000"/>
2508           </param>
2509           <param name="blurtype">
2510             <integer value="1"/>
2511           </param>
2512           <param name="bline">
2513             <bline type="bline_point" loop="false">
2514               <entry>
2515                 <composite type="bline_point">
2516                   <c1>
2517                     <vector>
2518                       <x>-1.9471199512</x>
2519                       <y>2.1093800068</y>
2520                     </vector>
2521                   </c1>
2522                   <c2>
2523                     <real value="1.0000000000"/>
2524                   </c2>
2525                   <c3>
2526                     <real value="0.5000000000"/>
2527                   </c3>
2528                   <c4>
2529                     <bool value="false"/>
2530                   </c4>
2531                   <c5>
2532                     <radial_composite type="vector">
2533                       <c0>
2534                         <real value="0.0000000000"/>
2535                       </c0>
2536                       <c1>
2537                         <angle value="0.000000"/>
2538                       </c1>
2539                     </radial_composite>
2540                   </c5>
2541                   <c6>
2542                     <radial_composite type="vector">
2543                       <c0>
2544                         <real value="0.0000000000"/>
2545                       </c0>
2546                       <c1>
2547                         <angle value="0.000000"/>
2548                       </c1>
2549                     </radial_composite>
2550                   </c6>
2551                 </composite>
2552               </entry>
2553               <entry>
2554                 <composite type="bline_point">
2555                   <c1>
2556                     <vector>
2557                       <x>-1.6225999594</x>
2558                       <y>2.1093800068</y>
2559                     </vector>
2560                   </c1>
2561                   <c2>
2562                     <real value="1.0000000000"/>
2563                   </c2>
2564                   <c3>
2565                     <real value="0.5000000000"/>
2566                   </c3>
2567                   <c4>
2568                     <bool value="false"/>
2569                   </c4>
2570                   <c5>
2571                     <radial_composite type="vector">
2572                       <c0>
2573                         <real value="0.0000000000"/>
2574                       </c0>
2575                       <c1>
2576                         <angle value="0.000000"/>
2577                       </c1>
2578                     </radial_composite>
2579                   </c5>
2580                   <c6>
2581                     <radial_composite type="vector">
2582                       <c0>
2583                         <real value="0.0000000000"/>
2584                       </c0>
2585                       <c1>
2586                         <angle value="0.000000"/>
2587                       </c1>
2588                     </radial_composite>
2589                   </c6>
2590                 </composite>
2591               </entry>
2592             </bline>
2593           </param>
2594           <param name="width">
2595             <real value="0.1947117657"/>
2596           </param>
2597           <param name="expand">
2598             <real value="0.0000000000"/>
2599           </param>
2600           <param name="sharp_cusps">
2601             <bool value="true"/>
2602           </param>
2603           <param name="round_tip[0]">
2604             <bool value="false"/>
2605           </param>
2606           <param name="round_tip[1]">
2607             <bool value="false"/>
2608           </param>
2609           <param name="loopyness">
2610             <real value="1.0000000000"/>
2611           </param>
2612           <param name="homogeneous_width">
2613             <bool value="true"/>
2614           </param>
2615         </layer>
2616         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2617           <param name="z_depth">
2618             <real value="0.0000000000"/>
2619           </param>
2620           <param name="amount">
2621             <real value="1.0000000000"/>
2622           </param>
2623           <param name="blend_method">
2624             <integer value="0"/>
2625           </param>
2626           <param name="color">
2627             <color>
2628               <r>0.011238</r>
2629               <g>0.064115</g>
2630               <b>0.247404</b>
2631               <a>1.000000</a>
2632             </color>
2633           </param>
2634           <param name="offset">
2635             <vector>
2636               <x>1.7848598957</x>
2637               <y>0.0000000000</y>
2638             </vector>
2639           </param>
2640           <param name="invert">
2641             <bool value="false"/>
2642           </param>
2643           <param name="antialias">
2644             <bool value="true"/>
2645           </param>
2646           <param name="feather">
2647             <real value="0.0000000000"/>
2648           </param>
2649           <param name="blurtype">
2650             <integer value="1"/>
2651           </param>
2652           <param name="bline">
2653             <bline type="bline_point" loop="false">
2654               <entry>
2655                 <composite type="bline_point">
2656                   <c1>
2657                     <vector>
2658                       <x>-1.9471199512</x>
2659                       <y>2.1093800068</y>
2660                     </vector>
2661                   </c1>
2662                   <c2>
2663                     <real value="1.0000000000"/>
2664                   </c2>
2665                   <c3>
2666                     <real value="0.5000000000"/>
2667                   </c3>
2668                   <c4>
2669                     <bool value="false"/>
2670                   </c4>
2671                   <c5>
2672                     <radial_composite type="vector">
2673                       <c0>
2674                         <real value="0.0000000000"/>
2675                       </c0>
2676                       <c1>
2677                         <angle value="0.000000"/>
2678                       </c1>
2679                     </radial_composite>
2680                   </c5>
2681                   <c6>
2682                     <radial_composite type="vector">
2683                       <c0>
2684                         <real value="0.0000000000"/>
2685                       </c0>
2686                       <c1>
2687                         <angle value="0.000000"/>
2688                       </c1>
2689                     </radial_composite>
2690                   </c6>
2691                 </composite>
2692               </entry>
2693               <entry>
2694                 <composite type="bline_point">
2695                   <c1>
2696                     <vector>
2697                       <x>-1.6225999594</x>
2698                       <y>2.1093800068</y>
2699                     </vector>
2700                   </c1>
2701                   <c2>
2702                     <real value="1.0000000000"/>
2703                   </c2>
2704                   <c3>
2705                     <real value="0.5000000000"/>
2706                   </c3>
2707                   <c4>
2708                     <bool value="false"/>
2709                   </c4>
2710                   <c5>
2711                     <radial_composite type="vector">
2712                       <c0>
2713                         <real value="0.0000000000"/>
2714                       </c0>
2715                       <c1>
2716                         <angle value="0.000000"/>
2717                       </c1>
2718                     </radial_composite>
2719                   </c5>
2720                   <c6>
2721                     <radial_composite type="vector">
2722                       <c0>
2723                         <real value="0.0000000000"/>
2724                       </c0>
2725                       <c1>
2726                         <angle value="0.000000"/>
2727                       </c1>
2728                     </radial_composite>
2729                   </c6>
2730                 </composite>
2731               </entry>
2732             </bline>
2733           </param>
2734           <param name="width">
2735             <real value="0.1947117657"/>
2736           </param>
2737           <param name="expand">
2738             <real value="0.0000000000"/>
2739           </param>
2740           <param name="sharp_cusps">
2741             <bool value="true"/>
2742           </param>
2743           <param name="round_tip[0]">
2744             <bool value="false"/>
2745           </param>
2746           <param name="round_tip[1]">
2747             <bool value="false"/>
2748           </param>
2749           <param name="loopyness">
2750             <real value="1.0000000000"/>
2751           </param>
2752           <param name="homogeneous_width">
2753             <bool value="true"/>
2754           </param>
2755         </layer>
2756         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2757           <param name="z_depth">
2758             <real value="0.0000000000"/>
2759           </param>
2760           <param name="amount">
2761             <real value="1.0000000000"/>
2762           </param>
2763           <param name="blend_method">
2764             <integer value="0"/>
2765           </param>
2766           <param name="color">
2767             <color>
2768               <r>0.011238</r>
2769               <g>0.064115</g>
2770               <b>0.247404</b>
2771               <a>1.000000</a>
2772             </color>
2773           </param>
2774           <param name="offset">
2775             <vector>
2776               <x>1.2980799675</x>
2777               <y>0.0000000000</y>
2778             </vector>
2779           </param>
2780           <param name="invert">
2781             <bool value="false"/>
2782           </param>
2783           <param name="antialias">
2784             <bool value="true"/>
2785           </param>
2786           <param name="feather">
2787             <real value="0.0000000000"/>
2788           </param>
2789           <param name="blurtype">
2790             <integer value="1"/>
2791           </param>
2792           <param name="bline">
2793             <bline type="bline_point" loop="false">
2794               <entry>
2795                 <composite type="bline_point">
2796                   <c1>
2797                     <vector>
2798                       <x>-1.9471199512</x>
2799                       <y>2.1093800068</y>
2800                     </vector>
2801                   </c1>
2802                   <c2>
2803                     <real value="1.0000000000"/>
2804                   </c2>
2805                   <c3>
2806                     <real value="0.5000000000"/>
2807                   </c3>
2808                   <c4>
2809                     <bool value="false"/>
2810                   </c4>
2811                   <c5>
2812                     <radial_composite type="vector">
2813                       <c0>
2814                         <real value="0.0000000000"/>
2815                       </c0>
2816                       <c1>
2817                         <angle value="0.000000"/>
2818                       </c1>
2819                     </radial_composite>
2820                   </c5>
2821                   <c6>
2822                     <radial_composite type="vector">
2823                       <c0>
2824                         <real value="0.0000000000"/>
2825                       </c0>
2826                       <c1>
2827                         <angle value="0.000000"/>
2828                       </c1>
2829                     </radial_composite>
2830                   </c6>
2831                 </composite>
2832               </entry>
2833               <entry>
2834                 <composite type="bline_point">
2835                   <c1>
2836                     <vector>
2837                       <x>-1.6225999594</x>
2838                       <y>2.1093800068</y>
2839                     </vector>
2840                   </c1>
2841                   <c2>
2842                     <real value="1.0000000000"/>
2843                   </c2>
2844                   <c3>
2845                     <real value="0.5000000000"/>
2846                   </c3>
2847                   <c4>
2848                     <bool value="false"/>
2849                   </c4>
2850                   <c5>
2851                     <radial_composite type="vector">
2852                       <c0>
2853                         <real value="0.0000000000"/>
2854                       </c0>
2855                       <c1>
2856                         <angle value="0.000000"/>
2857                       </c1>
2858                     </radial_composite>
2859                   </c5>
2860                   <c6>
2861                     <radial_composite type="vector">
2862                       <c0>
2863                         <real value="0.0000000000"/>
2864                       </c0>
2865                       <c1>
2866                         <angle value="0.000000"/>
2867                       </c1>
2868                     </radial_composite>
2869                   </c6>
2870                 </composite>
2871               </entry>
2872             </bline>
2873           </param>
2874           <param name="width">
2875             <real value="0.1947117657"/>
2876           </param>
2877           <param name="expand">
2878             <real value="0.0000000000"/>
2879           </param>
2880           <param name="sharp_cusps">
2881             <bool value="true"/>
2882           </param>
2883           <param name="round_tip[0]">
2884             <bool value="false"/>
2885           </param>
2886           <param name="round_tip[1]">
2887             <bool value="false"/>
2888           </param>
2889           <param name="loopyness">
2890             <real value="1.0000000000"/>
2891           </param>
2892           <param name="homogeneous_width">
2893             <bool value="true"/>
2894           </param>
2895         </layer>
2896         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
2897           <param name="z_depth">
2898             <real value="0.0000000000"/>
2899           </param>
2900           <param name="amount">
2901             <real value="1.0000000000"/>
2902           </param>
2903           <param name="blend_method">
2904             <integer value="0"/>
2905           </param>
2906           <param name="color">
2907             <color>
2908               <r>0.011238</r>
2909               <g>0.064115</g>
2910               <b>0.247404</b>
2911               <a>1.000000</a>
2912             </color>
2913           </param>
2914           <param name="offset">
2915             <vector>
2916               <x>0.8112999797</x>
2917               <y>0.0000000000</y>
2918             </vector>
2919           </param>
2920           <param name="invert">
2921             <bool value="false"/>
2922           </param>
2923           <param name="antialias">
2924             <bool value="true"/>
2925           </param>
2926           <param name="feather">
2927             <real value="0.0000000000"/>
2928           </param>
2929           <param name="blurtype">
2930             <integer value="1"/>
2931           </param>
2932           <param name="bline">
2933             <bline type="bline_point" loop="false">
2934               <entry>
2935                 <composite type="bline_point">
2936                   <c1>
2937                     <vector>
2938                       <x>-1.9471199512</x>
2939                       <y>2.1093800068</y>
2940                     </vector>
2941                   </c1>
2942                   <c2>
2943                     <real value="1.0000000000"/>
2944                   </c2>
2945                   <c3>
2946                     <real value="0.5000000000"/>
2947                   </c3>
2948                   <c4>
2949                     <bool value="false"/>
2950                   </c4>
2951                   <c5>
2952                     <radial_composite type="vector">
2953                       <c0>
2954                         <real value="0.0000000000"/>
2955                       </c0>
2956                       <c1>
2957                         <angle value="0.000000"/>
2958                       </c1>
2959                     </radial_composite>
2960                   </c5>
2961                   <c6>
2962                     <radial_composite type="vector">
2963                       <c0>
2964                         <real value="0.0000000000"/>
2965                       </c0>
2966                       <c1>
2967                         <angle value="0.000000"/>
2968                       </c1>
2969                     </radial_composite>
2970                   </c6>
2971                 </composite>
2972               </entry>
2973               <entry>
2974                 <composite type="bline_point">
2975                   <c1>
2976                     <vector>
2977                       <x>-1.6225999594</x>
2978                       <y>2.1093800068</y>
2979                     </vector>
2980                   </c1>
2981                   <c2>
2982                     <real value="1.0000000000"/>
2983                   </c2>
2984                   <c3>
2985                     <real value="0.5000000000"/>
2986                   </c3>
2987                   <c4>
2988                     <bool value="false"/>
2989                   </c4>
2990                   <c5>
2991                     <radial_composite type="vector">
2992                       <c0>
2993                         <real value="0.0000000000"/>
2994                       </c0>
2995                       <c1>
2996                         <angle value="0.000000"/>
2997                       </c1>
2998                     </radial_composite>
2999                   </c5>
3000                   <c6>
3001                     <radial_composite type="vector">
3002                       <c0>
3003                         <real value="0.0000000000"/>
3004                       </c0>
3005                       <c1>
3006                         <angle value="0.000000"/>
3007                       </c1>
3008                     </radial_composite>
3009                   </c6>
3010                 </composite>
3011               </entry>
3012             </bline>
3013           </param>
3014           <param name="width">
3015             <real value="0.1947117657"/>
3016           </param>
3017           <param name="expand">
3018             <real value="0.0000000000"/>
3019           </param>
3020           <param name="sharp_cusps">
3021             <bool value="true"/>
3022           </param>
3023           <param name="round_tip[0]">
3024             <bool value="false"/>
3025           </param>
3026           <param name="round_tip[1]">
3027             <bool value="false"/>
3028           </param>
3029           <param name="loopyness">
3030             <real value="1.0000000000"/>
3031           </param>
3032           <param name="homogeneous_width">
3033             <bool value="true"/>
3034           </param>
3035         </layer>
3036         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
3037           <param name="z_depth">
3038             <real value="0.0000000000"/>
3039           </param>
3040           <param name="amount">
3041             <real value="1.0000000000"/>
3042           </param>
3043           <param name="blend_method">
3044             <integer value="0"/>
3045           </param>
3046           <param name="color">
3047             <color>
3048               <r>0.011238</r>
3049               <g>0.064115</g>
3050               <b>0.247404</b>
3051               <a>1.000000</a>
3052             </color>
3053           </param>
3054           <param name="offset">
3055             <vector>
3056               <x>0.3245199919</x>
3057               <y>0.0000000000</y>
3058             </vector>
3059           </param>
3060           <param name="invert">
3061             <bool value="false"/>
3062           </param>
3063           <param name="antialias">
3064             <bool value="true"/>
3065           </param>
3066           <param name="feather">
3067             <real value="0.0000000000"/>
3068           </param>
3069           <param name="blurtype">
3070             <integer value="1"/>
3071           </param>
3072           <param name="bline">
3073             <bline type="bline_point" loop="false">
3074               <entry>
3075                 <composite type="bline_point">
3076                   <c1>
3077                     <vector>
3078                       <x>-1.9471199512</x>
3079                       <y>2.1093800068</y>
3080                     </vector>
3081                   </c1>
3082                   <c2>
3083                     <real value="1.0000000000"/>
3084                   </c2>
3085                   <c3>
3086                     <real value="0.5000000000"/>
3087                   </c3>
3088                   <c4>
3089                     <bool value="false"/>
3090                   </c4>
3091                   <c5>
3092                     <radial_composite type="vector">
3093                       <c0>
3094                         <real value="0.0000000000"/>
3095                       </c0>
3096                       <c1>
3097                         <angle value="0.000000"/>
3098                       </c1>
3099                     </radial_composite>
3100                   </c5>
3101                   <c6>
3102                     <radial_composite type="vector">
3103                       <c0>
3104                         <real value="0.0000000000"/>
3105                       </c0>
3106                       <c1>
3107                         <angle value="0.000000"/>
3108                       </c1>
3109                     </radial_composite>
3110                   </c6>
3111                 </composite>
3112               </entry>
3113               <entry>
3114                 <composite type="bline_point">
3115                   <c1>
3116                     <vector>
3117                       <x>-1.6225999594</x>
3118                       <y>2.1093800068</y>
3119                     </vector>
3120                   </c1>
3121                   <c2>
3122                     <real value="1.0000000000"/>
3123                   </c2>
3124                   <c3>
3125                     <real value="0.5000000000"/>
3126                   </c3>
3127                   <c4>
3128                     <bool value="false"/>
3129                   </c4>
3130                   <c5>
3131                     <radial_composite type="vector">
3132                       <c0>
3133                         <real value="0.0000000000"/>
3134                       </c0>
3135                       <c1>
3136                         <angle value="0.000000"/>
3137                       </c1>
3138                     </radial_composite>
3139                   </c5>
3140                   <c6>
3141                     <radial_composite type="vector">
3142                       <c0>
3143                         <real value="0.0000000000"/>
3144                       </c0>
3145                       <c1>
3146                         <angle value="0.000000"/>
3147                       </c1>
3148                     </radial_composite>
3149                   </c6>
3150                 </composite>
3151               </entry>
3152             </bline>
3153           </param>
3154           <param name="width">
3155             <real value="0.1947117657"/>
3156           </param>
3157           <param name="expand">
3158             <real value="0.0000000000"/>
3159           </param>
3160           <param name="sharp_cusps">
3161             <bool value="true"/>
3162           </param>
3163           <param name="round_tip[0]">
3164             <bool value="false"/>
3165           </param>
3166           <param name="round_tip[1]">
3167             <bool value="false"/>
3168           </param>
3169           <param name="loopyness">
3170             <real value="1.0000000000"/>
3171           </param>
3172           <param name="homogeneous_width">
3173             <bool value="true"/>
3174           </param>
3175         </layer>
3176         <layer type="outline" active="true" version="0.2" desc="NewBLine Outline">
3177           <param name="z_depth">
3178             <real value="0.0000000000"/>
3179           </param>
3180           <param name="amount">
3181             <real value="1.0000000000"/>
3182           </param>
3183           <param name="blend_method">
3184             <integer value="0"/>
3185           </param>
3186           <param name="color">
3187             <color>
3188               <r>0.011238</r>
3189               <g>0.064115</g>
3190               <b>0.247404</b>
3191               <a>1.000000</a>
3192             </color>
3193           </param>
3194           <param name="offset">
3195             <vector>
3196               <x>-0.1622599959</x>
3197               <y>0.0000000000</y>
3198             </vector>
3199           </param>
3200           <param name="invert">
3201             <bool value="false"/>
3202           </param>
3203           <param name="antialias">
3204             <bool value="true"/>
3205           </param>
3206           <param name="feather">
3207             <real value="0.0000000000"/>
3208           </param>
3209           <param name="blurtype">
3210             <integer value="1"/>
3211           </param>
3212           <param name="bline">
3213             <bline type="bline_point" loop="false">
3214               <entry>
3215                 <composite type="bline_point">
3216                   <c1>
3217                     <vector>
3218                       <x>-1.9471199512</x>
3219                       <y>2.1093800068</y>
3220                     </vector>
3221                   </c1>
3222                   <c2>
3223                     <real value="1.0000000000"/>
3224                   </c2>
3225                   <c3>
3226                     <real value="0.5000000000"/>
3227                   </c3>
3228                   <c4>
3229                     <bool value="false"/>
3230                   </c4>
3231                   <c5>
3232                     <radial_composite type="vector">
3233                       <c0>
3234                         <real value="0.0000000000"/>
3235                       </c0>
3236                       <c1>
3237                         <angle value="0.000000"/>
3238                       </c1>
3239                     </radial_composite>
3240                   </c5>
3241                   <c6>
3242                     <radial_composite type="vector">
3243                       <c0>
3244                         <real value="0.0000000000"/>
3245                       </c0>
3246                       <c1>
3247                         <angle value="0.000000"/>
3248                       </c1>
3249                     </radial_composite>
3250                   </c6>
3251                 </composite>
3252               </entry>
3253               <entry>
3254                 <composite type="bline_point">
3255                   <c1>
3256                     <vector>
3257                       <x>-1.6225999594</x>
3258                       <y>2.1093800068</y>
3259                     </vector>
3260                   </c1>
3261                   <c2>
3262                     <real value="1.0000000000"/>
3263                   </c2>
3264                   <c3>
3265                     <real value="0.5000000000"/>
3266                   </c3>
3267                   <c4>
3268                     <bool value="false"/>
3269                   </c4>
3270                   <c5>
3271                     <radial_composite type="vector">
3272                       <c0>
3273                         <real value="0.0000000000"/>
3274                       </c0>
3275                       <c1>
3276                         <angle value="0.000000"/>
3277                       </c1>
3278                     </radial_composite>
3279                   </c5>
3280                   <c6>
3281                     <radial_composite type="vector">
3282                       <c0>
3283                         <real value="0.0000000000"/>
3284                       </c0>
3285                       <c1>
3286                         <angle value="0.000000"/>
3287                       </c1>
3288                     </radial_composite>
3289                   </c6>
3290                 </composite>
3291               </entry>
3292             </bline>
3293           </param>
3294           <param name="width">
3295             <real value="0.1947117657"/>
3296           </param>
3297           <param name="expand">
3298             <real value="0.0000000000"/>
3299           </param>
3300           <param name="sharp_cusps">
3301             <bool value="true"/>
3302           </param>
3303           <param name="round_tip[0]">
3304             <bool value="false"/>
3305           </param>
3306           <param name="round_tip[1]">
3307             <bool value="false"/>
3308           </param>
3309           <param name="loopyness">
3310             <real value="1.0000000000"/>
3311           </param>
3312           <param name="homogeneous_width">
3313             <bool value="true"/>
3314           </param>
3315         </layer>
3316       </canvas>
3317     </param>
3318     <param name="zoom">
3319       <real value="0.0000000000"/>
3320     </param>
3321     <param name="time_offset">
3322       <time value="0s"/>
3323     </param>
3324     <param name="children_lock">
3325       <bool value="false"/>
3326     </param>
3327   </layer>
3328   <layer type="polygon" active="true" version="0.1" desc="White Arrow">
3329     <param name="z_depth">
3330       <real value="0.0000000000"/>
3331     </param>
3332     <param name="amount">
3333       <real value="1.0000000000"/>
3334     </param>
3335     <param name="blend_method">
3336       <integer value="0"/>
3337     </param>
3338     <param name="color">
3339       <color>
3340         <r>0.011238</r>
3341         <g>0.064115</g>
3342         <b>0.247404</b>
3343         <a>1.000000</a>
3344       </color>
3345     </param>
3346     <param name="offset">
3347       <vector>
3348         <x>0.0000000000</x>
3349         <y>0.0000000000</y>
3350       </vector>
3351     </param>
3352     <param name="invert">
3353       <bool value="false"/>
3354     </param>
3355     <param name="antialias">
3356       <bool value="true"/>
3357     </param>
3358     <param name="feather">
3359       <real value="0.0000000000"/>
3360     </param>
3361     <param name="blurtype">
3362       <integer value="1"/>
3363     </param>
3364     <param name="vector_list">
3365       <dynamic_list type="vector">
3366         <entry>
3367           <vector>
3368             <x>-1.7130378485</x>
3369             <y>2.0215976238</y>
3370           </vector>
3371         </entry>
3372         <entry>
3373           <vector>
3374             <x>-2.0641574860</x>
3375             <y>1.6385580301</y>
3376           </vector>
3377         </entry>
3378         <entry>
3379           <vector>
3380             <x>0.7235190868</x>
3381             <y>-0.7979990244</y>
3382           </vector>
3383         </entry>
3384         <entry>
3385           <vector>
3386             <x>-0.0033114245</x>
3387             <y>-1.5410472155</y>
3388           </vector>
3389         </entry>
3390         <entry>
3391           <vector>
3392             <x>1.8586863279</x>
3393             <y>-1.5304071903</y>
3394           </vector>
3395         </entry>
3396         <entry>
3397           <vector>
3398             <x>1.8513576984</x>
3399             <y>0.3191995919</y>
3400           </vector>
3401         </entry>
3402         <entry>
3403           <vector>
3404             <x>1.0852786303</x>
3405             <y>-0.4468794465</y>
3406           </vector>
3407         </entry>
3408       </dynamic_list>
3409     </param>
3410   </layer>
3411   <layer type="polygon" active="true" version="0.1" desc="Blue Arrow">
3412     <param name="z_depth">
3413       <real value="0.0000000000"/>
3414     </param>
3415     <param name="amount">
3416       <real value="1.0000000000"/>
3417     </param>
3418     <param name="blend_method">
3419       <integer value="0"/>
3420     </param>
3421     <param name="color">
3422       <color>
3423         <r>1.000000</r>
3424         <g>1.000000</g>
3425         <b>1.000000</b>
3426         <a>1.000000</a>
3427       </color>
3428     </param>
3429     <param name="offset">
3430       <vector>
3431         <x>0.0000000000</x>
3432         <y>0.0000000000</y>
3433       </vector>
3434     </param>
3435     <param name="invert">
3436       <bool value="false"/>
3437     </param>
3438     <param name="antialias">
3439       <bool value="true"/>
3440     </param>
3441     <param name="feather">
3442       <real value="0.0000000000"/>
3443     </param>
3444     <param name="blurtype">
3445       <integer value="1"/>
3446     </param>
3447     <param name="vector_list">
3448       <dynamic_list type="vector">
3449         <entry>
3450           <vector>
3451             <x>-1.7236778736</x>
3452             <y>1.7875177860</y>
3453           </vector>
3454         </entry>
3455         <entry>
3456           <vector>
3457             <x>-1.8407176733</x>
3458             <y>1.6704779863</y>
3459           </vector>
3460         </entry>
3461         <entry>
3462           <vector>
3463             <x>0.9682388306</x>
3464             <y>-0.7979990244</y>
3465           </vector>
3466         </entry>
3467         <entry>
3468           <vector>
3469             <x>0.4222880602</x>
3470             <y>-1.3601673841</y>
3471           </vector>
3472         </entry>
3473         <entry>
3474           <vector>
3475             <x>1.6990864277</x>
3476             <y>-1.3601673841</y>
3477           </vector>
3478         </entry>
3479         <entry>
3480           <vector>
3481             <x>1.6704779863</x>
3482             <y>-0.1063998714</y>
3483           </vector>
3484         </entry>
3485         <entry>
3486           <vector>
3487             <x>1.1065586805</x>
3488             <y>-0.6703191996</y>
3489           </vector>
3490         </entry>
3491       </dynamic_list>
3492     </param>
3493   </layer>
3494 </canvas>