Replace sinfg with synfig where nessecary in a case-preserving way
[synfig.git] / synfig-core / trunk / examples / candy.sif
1 <?xml version="1.0"?>
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3   <name>Untitled0</name>
4   <layer type="circle" active="true" version="0.1" desc="Circle040">
5     <param name="z_depth">
6       <real value="0.0000000000"/>
7     </param>
8     <param name="amount">
9       <real value="1.0000000000"/>
10     </param>
11     <param name="blend_method">
12       <integer value="0"/>
13     </param>
14     <param name="color">
15       <color>
16         <r>0.000000</r>
17         <g>0.333333</g>
18         <b>0.666667</b>
19         <a>1.000000</a>
20       </color>
21     </param>
22     <param name="radius">
23       <real value="2.0000000000"/>
24     </param>
25     <param name="feather">
26       <real value="0.0000000000"/>
27     </param>
28     <param name="pos">
29       <vector>
30         <x>0.0000000000</x>
31         <y>0.0000000000</y>
32       </vector>
33     </param>
34     <param name="invert">
35       <bool value="false"/>
36     </param>
37     <param name="falloff">
38       <integer value="2"/>
39     </param>
40   </layer>
41   <layer type="shade" active="true" version="0.2">
42     <param name="z_depth">
43       <real value="0.0000000000"/>
44     </param>
45     <param name="amount">
46       <real value="0.2500000000"/>
47     </param>
48     <param name="blend_method">
49       <integer value="4"/>
50     </param>
51     <param name="color">
52       <color>
53         <r>1.000000</r>
54         <g>1.000000</g>
55         <b>1.000000</b>
56         <a>1.000000</a>
57       </color>
58     </param>
59     <param name="offset">
60       <vector>
61         <x>0.0000000000</x>
62         <y>-2.2500000000</y>
63       </vector>
64     </param>
65     <param name="size">
66       <vector>
67         <x>1.0000000000</x>
68         <y>1.0000000000</y>
69       </vector>
70     </param>
71     <param name="type">
72       <integer value="1"/>
73     </param>
74     <param name="invert">
75       <bool value="false"/>
76     </param>
77   </layer>
78   <layer type="shade" active="true" version="0.2">
79     <param name="z_depth">
80       <real value="0.0000000000"/>
81     </param>
82     <param name="amount">
83       <real value="1.5000000000"/>
84     </param>
85     <param name="blend_method">
86       <integer value="6"/>
87     </param>
88     <param name="color">
89       <color>
90         <r>0.000000</r>
91         <g>0.000000</g>
92         <b>0.000000</b>
93         <a>1.000000</a>
94       </color>
95     </param>
96     <param name="offset">
97       <vector>
98         <x>0.0000000000</x>
99         <y>0.0000000000</y>
100       </vector>
101     </param>
102     <param name="size">
103       <vector>
104         <x>1.3999999762</x>
105         <y>1.3999999762</y>
106       </vector>
107     </param>
108     <param name="type">
109       <integer value="1"/>
110     </param>
111     <param name="invert">
112       <bool value="true"/>
113     </param>
114   </layer>
115   <layer type="PasteCanvas" active="true" version="0.1">
116     <param name="z_depth">
117       <real value="0.0000000000"/>
118     </param>
119     <param name="amount">
120       <real value="0.6100000143"/>
121     </param>
122     <param name="blend_method">
123       <integer value="16"/>
124     </param>
125     <param name="origin">
126       <vector>
127         <x>0.0000000000</x>
128         <y>0.0000000000</y>
129       </vector>
130     </param>
131     <param name="canvas">
132       <canvas>
133         <layer type="region" active="true" version="0.1" desc="Shape042 Region">
134           <param name="z_depth">
135             <real value="0.0000000000"/>
136           </param>
137           <param name="amount">
138             <real value="1.0000000000"/>
139           </param>
140           <param name="blend_method">
141             <integer value="0"/>
142           </param>
143           <param name="color">
144             <color>
145               <r>0.000000</r>
146               <g>0.333333</g>
147               <b>0.666667</b>
148               <a>1.000000</a>
149             </color>
150           </param>
151           <param name="offset">
152             <vector>
153               <x>0.0000000000</x>
154               <y>0.0000000000</y>
155             </vector>
156           </param>
157           <param name="invert">
158             <bool value="false"/>
159           </param>
160           <param name="antialias">
161             <bool value="true"/>
162           </param>
163           <param name="feather">
164             <real value="0.0000000000"/>
165           </param>
166           <param name="blurtype">
167             <integer value="1"/>
168           </param>
169           <param name="bline">
170             <bline type="bline_point" loop="true">
171               <entry>
172                 <composite type="bline_point">
173                   <c1>
174                     <vector guid="CD13CC13FF465AF98C1318AD43918E65">
175                       <x>0.0000000000</x>
176                       <y>0.5000000000</y>
177                     </vector>
178                   </c1>
179                   <c2>
180                     <real value="1.0000000000"/>
181                   </c2>
182                   <c3>
183                     <real value="0.5000000000"/>
184                   </c3>
185                   <c4>
186                     <bool value="false"/>
187                   </c4>
188                   <c5>
189                     <radial_composite type="vector">
190                       <c0>
191                         <real value="1.5278522962"/>
192                       </c0>
193                       <c1>
194                         <angle value="0.168593"/>
195                       </c1>
196                     </radial_composite>
197                   </c5>
198                   <c6>
199                     <radial_composite type="vector">
200                       <c0>
201                         <real value="3.0000000000"/>
202                       </c0>
203                       <c1>
204                         <angle value="0.000000"/>
205                       </c1>
206                     </radial_composite>
207                   </c6>
208                 </composite>
209               </entry>
210               <entry>
211                 <composite type="bline_point">
212                   <c1>
213                     <vector>
214                       <x>1.2500000000</x>
215                       <y>0.7500000000</y>
216                     </vector>
217                   </c1>
218                   <c2>
219                     <real value="1.0000000000"/>
220                   </c2>
221                   <c3>
222                     <real value="0.5000000000"/>
223                   </c3>
224                   <c4>
225                     <bool value="false"/>
226                   </c4>
227                   <c5>
228                     <radial_composite type="vector">
229                       <c0>
230                         <real value="1.0606601718"/>
231                       </c0>
232                       <c1>
233                         <angle value="45.000000"/>
234                       </c1>
235                     </radial_composite>
236                   </c5>
237                   <c6>
238                     <radial_composite type="vector">
239                       <c0>
240                         <real value="1.0606601718"/>
241                       </c0>
242                       <c1>
243                         <angle value="-135.000000"/>
244                       </c1>
245                     </radial_composite>
246                   </c6>
247                 </composite>
248               </entry>
249               <entry>
250                 <composite type="bline_point">
251                   <c1>
252                     <vector guid="631545E48BCA4CEF6AFB7CAECA8FECEB">
253                       <x>0.0092586456</x>
254                       <y>1.7483639717</y>
255                     </vector>
256                   </c1>
257                   <c2>
258                     <real value="1.0000000000"/>
259                   </c2>
260                   <c3>
261                     <real value="0.4937336445"/>
262                   </c3>
263                   <c4>
264                     <bool value="false"/>
265                   </c4>
266                   <c5>
267                     <radial_composite type="vector">
268                       <c0>
269                         <real value="2.9722281162"/>
270                       </c0>
271                       <c1>
272                         <angle value="-179.905380"/>
273                       </c1>
274                     </radial_composite>
275                   </c5>
276                   <c6>
277                     <radial_composite type="vector">
278                       <c0>
279                         <real value="1.3131221327"/>
280                       </c0>
281                       <c1>
282                         <angle value="-179.794830"/>
283                       </c1>
284                     </radial_composite>
285                   </c6>
286                 </composite>
287               </entry>
288               <entry>
289                 <composite type="bline_point">
290                   <c1>
291                     <vector>
292                       <x>-1.2500000000</x>
293                       <y>0.7500000000</y>
294                     </vector>
295                   </c1>
296                   <c2>
297                     <real value="1.0000000000"/>
298                   </c2>
299                   <c3>
300                     <real value="0.5000000000"/>
301                   </c3>
302                   <c4>
303                     <bool value="false"/>
304                   </c4>
305                   <c5>
306                     <radial_composite type="vector">
307                       <c0>
308                         <real value="1.0606601718"/>
309                       </c0>
310                       <c1>
311                         <angle value="-45.000000"/>
312                       </c1>
313                     </radial_composite>
314                   </c5>
315                   <c6>
316                     <radial_composite type="vector">
317                       <c0>
318                         <real value="1.0606601718"/>
319                       </c0>
320                       <c1>
321                         <angle value="135.000000"/>
322                       </c1>
323                     </radial_composite>
324                   </c6>
325                 </composite>
326               </entry>
327             </bline>
328           </param>
329         </layer>
330         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
331           <param name="z_depth">
332             <real value="0.0000000000"/>
333           </param>
334           <param name="amount">
335             <real value="1.0000000000"/>
336           </param>
337           <param name="blend_method">
338             <integer value="13"/>
339           </param>
340           <param name="p1">
341             <vector guid="CD13CC13FF465AF98C1318AD43918E65">
342               <x>0.0000000000</x>
343               <y>0.5000000000</y>
344             </vector>
345           </param>
346           <param name="p2">
347             <vector guid="631545E48BCA4CEF6AFB7CAECA8FECEB">
348               <x>0.0092586456</x>
349               <y>1.7483639717</y>
350             </vector>
351           </param>
352           <param name="gradient">
353             <gradient>
354               <color pos="0.000000">
355                 <r>0.000000</r>
356                 <g>0.000000</g>
357                 <b>0.000000</b>
358                 <a>1.000000</a>
359               </color>
360               <color pos="1.000000">
361                 <r>1.000000</r>
362                 <g>1.000000</g>
363                 <b>1.000000</b>
364                 <a>1.000000</a>
365               </color>
366             </gradient>
367           </param>
368           <param name="loop">
369             <bool value="false"/>
370           </param>
371           <param name="zigzag">
372             <bool value="false"/>
373           </param>
374         </layer>
375       </canvas>
376     </param>
377     <param name="zoom">
378       <real value="0.0000000000"/>
379     </param>
380     <param name="time_offset">
381       <time value="0f"/>
382     </param>
383   </layer>
384   <layer type="shade" active="true" version="0.2">
385     <param name="z_depth">
386       <real value="0.0000000000"/>
387     </param>
388     <param name="amount">
389       <real value="0.6800000072"/>
390     </param>
391     <param name="blend_method">
392       <integer value="12"/>
393     </param>
394     <param name="color">
395       <color>
396         <r>0.000000</r>
397         <g>0.000000</g>
398         <b>0.000000</b>
399         <a>1.000000</a>
400       </color>
401     </param>
402     <param name="offset">
403       <vector>
404         <x>0.1000000015</x>
405         <y>-0.1000000015</y>
406       </vector>
407     </param>
408     <param name="size">
409       <vector>
410         <x>0.2000000030</x>
411         <y>0.2000000030</y>
412       </vector>
413     </param>
414     <param name="type">
415       <integer value="1"/>
416     </param>
417     <param name="invert">
418       <bool value="false"/>
419     </param>
420   </layer>
421 </canvas>