Removed leading whitespace from the biggest 5 example files. This took pirates.sif...
[synfig.git] / synfig-core / trunk / examples / logo.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="512" height="512" xres="5905.511856" yres="5905.511856" view-box="-1.499986 1.499986 1.499986 -1.499986" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Voria Logo</name>
4   <defs>
5     <canvas id="WhiteBG" width="644" height="644" xres="5750.000000" yres="5750.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
6       <name>WhiteBG</name>
7       <layer type="PasteCanvas" active="true" version="0.1">
8         <param name="z_depth">
9           <real value="0.0000000000"/>
10         </param>
11         <param name="amount">
12           <real value="1.0000000000"/>
13         </param>
14         <param name="blend_method">
15           <integer value="0"/>
16         </param>
17         <param name="origin">
18           <vector>
19             <x>0.0000000000</x>
20             <y>0.0273553673</y>
21           </vector>
22         </param>
23         <param name="canvas" use=":"/>
24         <param name="zoom">
25           <real value="0.0000000000"/>
26         </param>
27         <param name="time_offset">
28           <time value="0f"/>
29         </param>
30         <param name="children_lock">
31           <bool value="false"/>
32         </param>
33       </layer>
34       <layer type="shade" active="true" version="0.2">
35         <param name="z_depth">
36           <real value="0.0000000000"/>
37         </param>
38         <param name="amount">
39           <real value="0.8999999762"/>
40         </param>
41         <param name="blend_method">
42           <integer value="12"/>
43         </param>
44         <param name="color">
45           <color>
46             <r>0.000000</r>
47             <g>0.000000</g>
48             <b>0.000000</b>
49             <a>1.000000</a>
50           </color>
51         </param>
52         <param name="offset">
53           <vector>
54             <x>0.0495141000</x>
55             <y>-0.0378637239</y>
56           </vector>
57         </param>
58         <param name="size">
59           <vector>
60             <x>0.1417397559</x>
61             <y>0.1417397559</y>
62           </vector>
63         </param>
64         <param name="type">
65           <integer value="1"/>
66         </param>
67         <param name="invert">
68           <bool value="false"/>
69         </param>
70       </layer>
71       <layer type="SolidColor" active="true" version="0.1">
72         <param name="z_depth">
73           <real value="0.0000000000"/>
74         </param>
75         <param name="amount">
76           <real value="1.0000000000"/>
77         </param>
78         <param name="blend_method">
79           <integer value="12"/>
80         </param>
81         <param name="color">
82           <color>
83             <r>1.000000</r>
84             <g>1.000000</g>
85             <b>1.000000</b>
86             <a>1.000000</a>
87           </color>
88         </param>
89       </layer>
90     </canvas>
91     <canvas id="TextLogo" width="764" height="1208" xres="11811.023712" yres="11811.023712" view-box="-1.200000 1.500000 1.200000 -2.300000" bgcolor="0.500000 0.500000 0.500000 1.000000">
92       <defs>
93         <real value="0.5850000000" id="Crutch"/>
94       </defs>
95       <layer type="text" active="true" version="0.2">
96         <param name="z_depth">
97           <real value="0.0000000000"/>
98         </param>
99         <param name="amount">
100           <real value="1.0000000000"/>
101         </param>
102         <param name="blend_method">
103           <integer value="0"/>
104         </param>
105         <param name="text">
106           <string>STUDIOS</string>
107         </param>
108         <param name="color">
109           <color>
110             <r>0.000000</r>
111             <g>0.000000</g>
112             <b>0.000000</b>
113             <a>1.000000</a>
114           </color>
115         </param>
116         <param name="family">
117           <string>SFAutomaton</string>
118         </param>
119         <param name="style">
120           <integer value="0"/>
121         </param>
122         <param name="weight">
123           <integer value="400"/>
124         </param>
125         <param name="compress">
126           <real value="1.0000000000"/>
127         </param>
128         <param name="vcompress">
129           <real value="1.0000000000"/>
130         </param>
131         <param name="size">
132           <scale type="vector" scalar="Crutch">
133             <link>
134               <vector>
135                 <x>0.5153846145</x>
136                 <y>0.3852432668</y>
137               </vector>
138             </link>
139           </scale>
140         </param>
141         <param name="orient">
142           <vector>
143             <x>0.5000000000</x>
144             <y>0.5000000000</y>
145           </vector>
146         </param>
147         <param name="pos">
148           <vector>
149             <x>-0.0149999997</x>
150             <y>-2.0204918385</y>
151           </vector>
152         </param>
153         <param name="use_kerning">
154           <bool value="true"/>
155         </param>
156         <param name="grid_fit">
157           <bool value="false"/>
158         </param>
159       </layer>
160       <layer type="text" active="true" version="0.2">
161         <param name="z_depth">
162           <real value="0.0000000000"/>
163         </param>
164         <param name="amount">
165           <real value="1.0000000000"/>
166         </param>
167         <param name="blend_method">
168           <integer value="0"/>
169         </param>
170         <param name="text">
171           <string>VORIA</string>
172         </param>
173         <param name="color">
174           <color>
175             <r>0.000000</r>
176             <g>0.000000</g>
177             <b>0.000000</b>
178             <a>1.000000</a>
179           </color>
180         </param>
181         <param name="family">
182           <string>SFAutomaton</string>
183         </param>
184         <param name="style">
185           <integer value="0"/>
186         </param>
187         <param name="weight">
188           <integer value="400"/>
189         </param>
190         <param name="compress">
191           <real value="1.0000000000"/>
192         </param>
193         <param name="vcompress">
194           <real value="1.0000000000"/>
195         </param>
196         <param name="size">
197           <scale type="vector" scalar="Crutch">
198             <link>
199               <vector>
200                 <x>0.7500000000</x>
201                 <y>0.6250000000</y>
202               </vector>
203             </link>
204           </scale>
205         </param>
206         <param name="orient">
207           <vector>
208             <x>0.5000000000</x>
209             <y>0.5000000000</y>
210           </vector>
211         </param>
212         <param name="pos">
213           <vector>
214             <x>0.0000000000</x>
215             <y>-1.6250000000</y>
216           </vector>
217         </param>
218         <param name="use_kerning">
219           <bool value="true"/>
220         </param>
221         <param name="grid_fit">
222           <bool value="false"/>
223         </param>
224       </layer>
225       <layer type="super_sample" active="true" version="0.1">
226         <param name="width">
227           <integer value="2"/>
228         </param>
229         <param name="height">
230           <integer value="2"/>
231         </param>
232         <param name="scanline">
233           <bool value="false"/>
234         </param>
235         <param name="alpha_aware">
236           <bool value="true"/>
237         </param>
238       </layer>
239       <layer type="translate" active="true" version="0.1">
240         <param name="origin">
241           <vector>
242             <x>0.0192000009</x>
243             <y>-0.0665485263</y>
244           </vector>
245         </param>
246       </layer>
247       <layer type="blur" active="false" version="0.2">
248         <param name="z_depth">
249           <real value="0.0000000000"/>
250         </param>
251         <param name="amount">
252           <real value="1.0000000000"/>
253         </param>
254         <param name="blend_method">
255           <integer value="12"/>
256         </param>
257         <param name="size">
258           <vector>
259             <x>0.1000000015</x>
260             <y>0.1000000015</y>
261           </vector>
262         </param>
263         <param name="type">
264           <integer value="1"/>
265         </param>
266       </layer>
267       <layer type="PasteCanvas" active="true" version="0.1">
268         <param name="z_depth">
269           <real value="0.0000000000"/>
270         </param>
271         <param name="amount">
272           <real value="1.0000000000"/>
273         </param>
274         <param name="blend_method">
275           <integer value="0"/>
276         </param>
277         <param name="origin">
278           <vector>
279             <x>0.0000000000</x>
280             <y>0.0000000000</y>
281           </vector>
282         </param>
283         <param name="canvas" use=":"/>
284         <param name="zoom">
285           <real value="0.0000000000"/>
286         </param>
287         <param name="time_offset">
288           <time value="0f"/>
289         </param>
290         <param name="children_lock">
291           <bool value="false"/>
292         </param>
293       </layer>
294       <layer type="shade" active="true" version="0.2">
295         <param name="z_depth">
296           <real value="0.0000000000"/>
297         </param>
298         <param name="amount">
299           <real value="0.7500000000"/>
300         </param>
301         <param name="blend_method">
302           <integer value="12"/>
303         </param>
304         <param name="color">
305           <color>
306             <r>0.000000</r>
307             <g>0.000000</g>
308             <b>0.000000</b>
309             <a>1.000000</a>
310           </color>
311         </param>
312         <param name="offset">
313           <vector>
314             <x>0.0000000000</x>
315             <y>0.0000000000</y>
316           </vector>
317         </param>
318         <param name="size">
319           <vector>
320             <x>0.1000000015</x>
321             <y>0.1000000015</y>
322           </vector>
323         </param>
324         <param name="type">
325           <integer value="1"/>
326         </param>
327         <param name="invert">
328           <bool value="false"/>
329         </param>
330       </layer>
331       <layer type="SolidColor" active="true" version="0.1">
332         <param name="z_depth">
333           <real value="0.0000000000"/>
334         </param>
335         <param name="amount">
336           <real value="1.0000000000"/>
337         </param>
338         <param name="blend_method">
339           <integer value="12"/>
340         </param>
341         <param name="color">
342           <color>
343             <r>1.000000</r>
344             <g>1.000000</g>
345             <b>1.000000</b>
346             <a>1.000000</a>
347           </color>
348         </param>
349       </layer>
350     </canvas>
351   </defs>
352   <layer type="PasteCanvas" active="true" version="0.1" desc="Voria Logo">
353     <param name="z_depth">
354       <real value="0.0000000000"/>
355     </param>
356     <param name="amount">
357       <real value="1.0000000000"/>
358     </param>
359     <param name="blend_method">
360       <integer value="0"/>
361     </param>
362     <param name="origin">
363       <vector>
364         <x>0.0000000000</x>
365         <y>0.0000000000</y>
366       </vector>
367     </param>
368     <param name="canvas">
369       <canvas width="644" height="644">
370         <layer type="region" active="true" version="0.1" desc="Colored Region">
371           <param name="z_depth">
372             <real value="0.0000000000"/>
373           </param>
374           <param name="amount">
375             <real value="1.0000000000"/>
376           </param>
377           <param name="blend_method">
378             <integer value="0"/>
379           </param>
380           <param name="color">
381             <color>
382               <r>0.000000</r>
383               <g>0.333333</g>
384               <b>1.000000</b>
385               <a>1.000000</a>
386             </color>
387           </param>
388           <param name="offset">
389             <vector>
390               <x>0.0000000000</x>
391               <y>0.0000000000</y>
392             </vector>
393           </param>
394           <param name="invert">
395             <bool value="false"/>
396           </param>
397           <param name="antialias">
398             <bool value="true"/>
399           </param>
400           <param name="feather">
401             <real value="0.0000000000"/>
402           </param>
403           <param name="blurtype">
404             <integer value="1"/>
405           </param>
406           <param name="bline">
407             <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
408               <entry>
409                 <composite type="bline_point">
410                   <c1>
411                     <vector>
412                       <x>0.0000000000</x>
413                       <y>1.2500000000</y>
414                     </vector>
415                   </c1>
416                   <c2>
417                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
418                   </c2>
419                   <c3>
420                     <real value="0.5000000000"/>
421                   </c3>
422                   <c4>
423                     <bool value="true"/>
424                   </c4>
425                   <c5>
426                     <vector>
427                       <x>-2.2500000000</x>
428                       <y>2.2500000000</y>
429                     </vector>
430                   </c5>
431                   <c6>
432                     <vector>
433                       <x>-2.2500000000</x>
434                       <y>-2.2500000000</y>
435                     </vector>
436                   </c6>
437                 </composite>
438               </entry>
439               <entry>
440                 <composite type="bline_point">
441                   <c1>
442                     <vector>
443                       <x>-1.0000000000</x>
444                       <y>-1.0000000000</y>
445                     </vector>
446                   </c1>
447                   <c2>
448                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
449                   </c2>
450                   <c3>
451                     <real value="0.5000000000"/>
452                   </c3>
453                   <c4>
454                     <bool value="true"/>
455                   </c4>
456                   <c5>
457                     <vector>
458                       <x>-0.2500000000</x>
459                       <y>-2.2500000000</y>
460                     </vector>
461                   </c5>
462                   <c6>
463                     <vector>
464                       <x>1.5000000000</x>
465                       <y>0.0000000000</y>
466                     </vector>
467                   </c6>
468                 </composite>
469               </entry>
470               <entry>
471                 <composite type="bline_point">
472                   <c1>
473                     <vector>
474                       <x>0.0000000000</x>
475                       <y>-1.5000000000</y>
476                     </vector>
477                   </c1>
478                   <c2>
479                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
480                   </c2>
481                   <c3>
482                     <real value="0.5000000000"/>
483                   </c3>
484                   <c4>
485                     <bool value="true"/>
486                   </c4>
487                   <c5>
488                     <vector>
489                       <x>0.7500000000</x>
490                       <y>-0.7500000000</y>
491                     </vector>
492                   </c5>
493                   <c6>
494                     <vector>
495                       <x>0.7500000000</x>
496                       <y>0.7500000000</y>
497                     </vector>
498                   </c6>
499                 </composite>
500               </entry>
501               <entry>
502                 <composite type="bline_point">
503                   <c1>
504                     <vector>
505                       <x>1.0000000000</x>
506                       <y>-1.0000000000</y>
507                     </vector>
508                   </c1>
509                   <c2>
510                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
511                   </c2>
512                   <c3>
513                     <real value="0.5000000000"/>
514                   </c3>
515                   <c4>
516                     <bool value="true"/>
517                   </c4>
518                   <c5>
519                     <vector>
520                       <x>1.5000000000</x>
521                       <y>0.0000000000</y>
522                     </vector>
523                   </c5>
524                   <c6>
525                     <vector>
526                       <x>-0.2500000000</x>
527                       <y>2.2500000000</y>
528                     </vector>
529                   </c6>
530                 </composite>
531               </entry>
532             </bline>
533           </param>
534         </layer>
535         <layer type="region" active="false" version="0.1" desc="White Region">
536           <param name="z_depth">
537             <real value="0.0000000000"/>
538           </param>
539           <param name="amount">
540             <real value="1.0000000000"/>
541           </param>
542           <param name="blend_method">
543             <integer value="0"/>
544           </param>
545           <param name="color">
546             <color>
547               <r>1.000000</r>
548               <g>1.000000</g>
549               <b>1.000000</b>
550               <a>1.000000</a>
551             </color>
552           </param>
553           <param name="offset">
554             <vector>
555               <x>0.0000000000</x>
556               <y>0.0000000000</y>
557             </vector>
558           </param>
559           <param name="invert">
560             <bool value="false"/>
561           </param>
562           <param name="antialias">
563             <bool value="true"/>
564           </param>
565           <param name="feather">
566             <real value="0.0000000000"/>
567           </param>
568           <param name="blurtype">
569             <integer value="1"/>
570           </param>
571           <param name="bline">
572             <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
573               <entry>
574                 <composite type="bline_point">
575                   <c1>
576                     <vector>
577                       <x>0.0000000000</x>
578                       <y>1.2500000000</y>
579                     </vector>
580                   </c1>
581                   <c2>
582                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
583                   </c2>
584                   <c3>
585                     <real value="0.5000000000"/>
586                   </c3>
587                   <c4>
588                     <bool value="true"/>
589                   </c4>
590                   <c5>
591                     <vector>
592                       <x>-2.2500000000</x>
593                       <y>2.2500000000</y>
594                     </vector>
595                   </c5>
596                   <c6>
597                     <vector>
598                       <x>-2.2500000000</x>
599                       <y>-2.2500000000</y>
600                     </vector>
601                   </c6>
602                 </composite>
603               </entry>
604               <entry>
605                 <composite type="bline_point">
606                   <c1>
607                     <vector>
608                       <x>-1.0000000000</x>
609                       <y>-1.0000000000</y>
610                     </vector>
611                   </c1>
612                   <c2>
613                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
614                   </c2>
615                   <c3>
616                     <real value="0.5000000000"/>
617                   </c3>
618                   <c4>
619                     <bool value="true"/>
620                   </c4>
621                   <c5>
622                     <vector>
623                       <x>-0.2500000000</x>
624                       <y>-2.2500000000</y>
625                     </vector>
626                   </c5>
627                   <c6>
628                     <vector>
629                       <x>1.5000000000</x>
630                       <y>0.0000000000</y>
631                     </vector>
632                   </c6>
633                 </composite>
634               </entry>
635               <entry>
636                 <composite type="bline_point">
637                   <c1>
638                     <vector>
639                       <x>0.0000000000</x>
640                       <y>-1.5000000000</y>
641                     </vector>
642                   </c1>
643                   <c2>
644                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
645                   </c2>
646                   <c3>
647                     <real value="0.5000000000"/>
648                   </c3>
649                   <c4>
650                     <bool value="true"/>
651                   </c4>
652                   <c5>
653                     <vector>
654                       <x>0.7500000000</x>
655                       <y>-0.7500000000</y>
656                     </vector>
657                   </c5>
658                   <c6>
659                     <vector>
660                       <x>0.7500000000</x>
661                       <y>0.7500000000</y>
662                     </vector>
663                   </c6>
664                 </composite>
665               </entry>
666               <entry>
667                 <composite type="bline_point">
668                   <c1>
669                     <vector>
670                       <x>1.0000000000</x>
671                       <y>-1.0000000000</y>
672                     </vector>
673                   </c1>
674                   <c2>
675                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
676                   </c2>
677                   <c3>
678                     <real value="0.5000000000"/>
679                   </c3>
680                   <c4>
681                     <bool value="true"/>
682                   </c4>
683                   <c5>
684                     <vector>
685                       <x>1.5000000000</x>
686                       <y>0.0000000000</y>
687                     </vector>
688                   </c5>
689                   <c6>
690                     <vector>
691                       <x>-0.2500000000</x>
692                       <y>2.2500000000</y>
693                     </vector>
694                   </c6>
695                 </composite>
696               </entry>
697             </bline>
698           </param>
699         </layer>
700         <layer type="shade" active="true" version="0.2">
701           <param name="z_depth">
702             <real value="0.0000000000"/>
703           </param>
704           <param name="amount">
705             <real value="0.3000000119"/>
706           </param>
707           <param name="blend_method">
708             <integer value="4"/>
709           </param>
710           <param name="color">
711             <color>
712               <r>1.000000</r>
713               <g>1.000000</g>
714               <b>1.000000</b>
715               <a>1.000000</a>
716             </color>
717           </param>
718           <param name="offset">
719             <vector>
720               <x>0.0000000000</x>
721               <y>-1.3750000000</y>
722             </vector>
723           </param>
724           <param name="size">
725             <vector>
726               <x>0.7500000000</x>
727               <y>0.7500000000</y>
728             </vector>
729           </param>
730           <param name="type">
731             <integer value="1"/>
732           </param>
733           <param name="invert">
734             <bool value="false"/>
735           </param>
736         </layer>
737         <layer type="shade" active="true" version="0.2">
738           <param name="z_depth">
739             <real value="0.0000000000"/>
740           </param>
741           <param name="amount">
742             <real value="1.2500001192"/>
743           </param>
744           <param name="blend_method">
745             <integer value="6"/>
746           </param>
747           <param name="color">
748             <color>
749               <r>0.000000</r>
750               <g>0.000000</g>
751               <b>0.000000</b>
752               <a>1.000000</a>
753             </color>
754           </param>
755           <param name="offset">
756             <vector>
757               <x>0.0000000000</x>
758               <y>0.0000000000</y>
759             </vector>
760           </param>
761           <param name="size">
762             <vector>
763               <x>1.3999999762</x>
764               <y>1.3999999762</y>
765             </vector>
766           </param>
767           <param name="type">
768             <integer value="1"/>
769           </param>
770           <param name="invert">
771             <bool value="true"/>
772           </param>
773         </layer>
774         <layer type="PasteCanvas" active="true" version="0.1" desc="Sun Texture">
775           <param name="z_depth">
776             <real value="0.0000000000"/>
777           </param>
778           <param name="amount">
779             <real value="0.2000000030"/>
780           </param>
781           <param name="blend_method">
782             <integer value="13"/>
783           </param>
784           <param name="origin">
785             <vector>
786               <x>0.0000000000</x>
787               <y>0.0000000000</y>
788             </vector>
789           </param>
790           <param name="canvas">
791             <canvas width="332" height="447" xres="4000.000000" yres="4000.000000" view-box="-1.300000 1.500000 1.300000 -2.000000">
792               <layer type="circle" active="false" version="0.1">
793                 <param name="z_depth">
794                   <real value="0.0000000000"/>
795                 </param>
796                 <param name="amount">
797                   <real value="1.0000000000"/>
798                 </param>
799                 <param name="blend_method">
800                   <integer value="1"/>
801                 </param>
802                 <param name="color">
803                   <color>
804                     <r>0.000000</r>
805                     <g>0.000000</g>
806                     <b>0.000000</b>
807                     <a>1.000000</a>
808                   </color>
809                 </param>
810                 <param name="radius">
811                   <real value="0.2500000000"/>
812                 </param>
813                 <param name="feather">
814                   <real value="0.0000000000"/>
815                 </param>
816                 <param name="pos">
817                   <vector>
818                     <x>0.0000000000</x>
819                     <y>-0.5000000000</y>
820                   </vector>
821                 </param>
822                 <param name="invert">
823                   <bool value="false"/>
824                 </param>
825                 <param name="falloff">
826                   <integer value="1"/>
827                 </param>
828               </layer>
829               <layer type="conical_gradient" active="true" version="0.1">
830                 <param name="z_depth">
831                   <real value="0.0000000000"/>
832                 </param>
833                 <param name="amount">
834                   <real value="1.0000000000"/>
835                 </param>
836                 <param name="blend_method">
837                   <integer value="0"/>
838                 </param>
839                 <param name="gradient">
840                   <stripes type="gradient">
841                     <color1>
842                       <color>
843                         <r>-0.000000</r>
844                         <g>-0.000000</g>
845                         <b>-0.000000</b>
846                         <a>-0.000000</a>
847                       </color>
848                     </color1>
849                     <color2>
850                       <color>
851                         <r>-0.000000</r>
852                         <g>-0.000000</g>
853                         <b>-0.000000</b>
854                         <a>1.000000</a>
855                       </color>
856                     </color2>
857                     <stripes>
858                       <integer value="10"/>
859                     </stripes>
860                   </stripes>
861                 </param>
862                 <param name="center">
863                   <vector>
864                     <x>0.0000000000</x>
865                     <y>-0.5000000000</y>
866                   </vector>
867                 </param>
868                 <param name="angle">
869                   <angle value="90.000000"/>
870                 </param>
871                 <param name="symmetric">
872                   <bool value="false"/>
873                 </param>
874               </layer>
875               <layer type="star" active="false" version="0.1">
876                 <param name="z_depth">
877                   <real value="0.0000000000"/>
878                 </param>
879                 <param name="amount">
880                   <real value="1.0000000000"/>
881                 </param>
882                 <param name="blend_method">
883                   <integer value="0"/>
884                 </param>
885                 <param name="color">
886                   <color>
887                     <r>0.000000</r>
888                     <g>0.000000</g>
889                     <b>0.000000</b>
890                     <a>1.000000</a>
891                   </color>
892                 </param>
893                 <param name="offset">
894                   <vector>
895                     <x>0.0000000000</x>
896                     <y>-0.5000000000</y>
897                   </vector>
898                 </param>
899                 <param name="invert">
900                   <bool value="false"/>
901                 </param>
902                 <param name="antialias">
903                   <bool value="true"/>
904                 </param>
905                 <param name="feather">
906                   <real value="0.0000000000"/>
907                 </param>
908                 <param name="blurtype">
909                   <integer value="1"/>
910                 </param>
911                 <param name="radius1">
912                   <real value="0.2500000000"/>
913                 </param>
914                 <param name="radius2">
915                   <real value="0.3750000000"/>
916                 </param>
917                 <param name="angle">
918                   <angle value="90.000000"/>
919                 </param>
920                 <param name="points">
921                   <integer value="10"/>
922                 </param>
923               </layer>
924             </canvas>
925           </param>
926           <param name="zoom">
927             <real value="0.0000000000"/>
928           </param>
929           <param name="time_offset">
930             <time value="0f"/>
931           </param>
932           <param name="children_lock">
933             <bool value="false"/>
934           </param>
935         </layer>
936         <layer type="outline" active="true" version="0.2" desc="Logo Outline">
937           <param name="z_depth">
938             <real value="0.0000000000"/>
939           </param>
940           <param name="amount">
941             <real value="1.0000000000"/>
942           </param>
943           <param name="blend_method">
944             <integer value="0"/>
945           </param>
946           <param name="color">
947             <color>
948               <r>0.000000</r>
949               <g>0.000000</g>
950               <b>0.000000</b>
951               <a>1.000000</a>
952             </color>
953           </param>
954           <param name="offset">
955             <vector>
956               <x>0.0000000000</x>
957               <y>0.0000000000</y>
958             </vector>
959           </param>
960           <param name="invert">
961             <bool value="false"/>
962           </param>
963           <param name="antialias">
964             <bool value="true"/>
965           </param>
966           <param name="feather">
967             <real value="0.0000000000"/>
968           </param>
969           <param name="blurtype">
970             <integer value="1"/>
971           </param>
972           <param name="bline">
973             <bline type="bline_point" loop="true" guid="3F2AB3B642879FB63687A7132E7461D4">
974               <entry>
975                 <composite type="bline_point">
976                   <c1>
977                     <vector>
978                       <x>0.0000000000</x>
979                       <y>1.2500000000</y>
980                     </vector>
981                   </c1>
982                   <c2>
983                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
984                   </c2>
985                   <c3>
986                     <real value="0.5000000000"/>
987                   </c3>
988                   <c4>
989                     <bool value="true"/>
990                   </c4>
991                   <c5>
992                     <vector>
993                       <x>-2.2500000000</x>
994                       <y>2.2500000000</y>
995                     </vector>
996                   </c5>
997                   <c6>
998                     <vector>
999                       <x>-2.2500000000</x>
1000                       <y>-2.2500000000</y>
1001                     </vector>
1002                   </c6>
1003                 </composite>
1004               </entry>
1005               <entry>
1006                 <composite type="bline_point">
1007                   <c1>
1008                     <vector>
1009                       <x>-1.0000000000</x>
1010                       <y>-1.0000000000</y>
1011                     </vector>
1012                   </c1>
1013                   <c2>
1014                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
1015                   </c2>
1016                   <c3>
1017                     <real value="0.5000000000"/>
1018                   </c3>
1019                   <c4>
1020                     <bool value="true"/>
1021                   </c4>
1022                   <c5>
1023                     <vector>
1024                       <x>-0.2500000000</x>
1025                       <y>-2.2500000000</y>
1026                     </vector>
1027                   </c5>
1028                   <c6>
1029                     <vector>
1030                       <x>1.5000000000</x>
1031                       <y>0.0000000000</y>
1032                     </vector>
1033                   </c6>
1034                 </composite>
1035               </entry>
1036               <entry>
1037                 <composite type="bline_point">
1038                   <c1>
1039                     <vector>
1040                       <x>0.0000000000</x>
1041                       <y>-1.5000000000</y>
1042                     </vector>
1043                   </c1>
1044                   <c2>
1045                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
1046                   </c2>
1047                   <c3>
1048                     <real value="0.5000000000"/>
1049                   </c3>
1050                   <c4>
1051                     <bool value="true"/>
1052                   </c4>
1053                   <c5>
1054                     <vector>
1055                       <x>0.7500000000</x>
1056                       <y>-0.7500000000</y>
1057                     </vector>
1058                   </c5>
1059                   <c6>
1060                     <vector>
1061                       <x>0.7500000000</x>
1062                       <y>0.7500000000</y>
1063                     </vector>
1064                   </c6>
1065                 </composite>
1066               </entry>
1067               <entry>
1068                 <composite type="bline_point">
1069                   <c1>
1070                     <vector>
1071                       <x>1.0000000000</x>
1072                       <y>-1.0000000000</y>
1073                     </vector>
1074                   </c1>
1075                   <c2>
1076                     <real value="0.0250000000" guid="EE9B2DD8126DAA97A74FE6119420FA5D"/>
1077                   </c2>
1078                   <c3>
1079                     <real value="0.5000000000"/>
1080                   </c3>
1081                   <c4>
1082                     <bool value="true"/>
1083                   </c4>
1084                   <c5>
1085                     <vector>
1086                       <x>1.5000000000</x>
1087                       <y>0.0000000000</y>
1088                     </vector>
1089                   </c5>
1090                   <c6>
1091                     <vector>
1092                       <x>-0.2500000000</x>
1093                       <y>2.2500000000</y>
1094                     </vector>
1095                   </c6>
1096                 </composite>
1097               </entry>
1098             </bline>
1099           </param>
1100           <param name="width">
1101             <real value="2.0000000000"/>
1102           </param>
1103           <param name="sharp_cusps">
1104             <bool value="true"/>
1105           </param>
1106           <param name="round_tip[0]">
1107             <bool value="true"/>
1108           </param>
1109           <param name="round_tip[1]">
1110             <bool value="true"/>
1111           </param>
1112           <param name="loopyness">
1113             <real value="1.0000000000"/>
1114           </param>
1115         </layer>
1116         <layer type="PasteCanvas" active="true" version="0.1" desc="Hatch Marks">
1117           <param name="z_depth">
1118             <real value="0.0000000000"/>
1119           </param>
1120           <param name="amount">
1121             <real value="1.0000000000"/>
1122           </param>
1123           <param name="blend_method">
1124             <integer value="0"/>
1125           </param>
1126           <param name="origin">
1127             <vector>
1128               <x>0.0000000000</x>
1129               <y>0.0000000000</y>
1130             </vector>
1131           </param>
1132           <param name="canvas">
1133             <canvas>
1134               <layer type="outline" active="true" version="0.2">
1135                 <param name="z_depth">
1136                   <real value="0.0000000000"/>
1137                 </param>
1138                 <param name="amount">
1139                   <real value="1.0000000000"/>
1140                 </param>
1141                 <param name="blend_method">
1142                   <integer value="0"/>
1143                 </param>
1144                 <param name="color">
1145                   <color>
1146                     <r>0.000000</r>
1147                     <g>0.000000</g>
1148                     <b>0.000000</b>
1149                     <a>1.000000</a>
1150                   </color>
1151                 </param>
1152                 <param name="offset">
1153                   <vector>
1154                     <x>0.0000000000</x>
1155                     <y>0.0000000000</y>
1156                   </vector>
1157                 </param>
1158                 <param name="invert">
1159                   <bool value="false"/>
1160                 </param>
1161                 <param name="antialias">
1162                   <bool value="true"/>
1163                 </param>
1164                 <param name="feather">
1165                   <real value="0.0000000000"/>
1166                 </param>
1167                 <param name="blurtype">
1168                   <integer value="1"/>
1169                 </param>
1170                 <param name="bline">
1171                   <bline type="bline_point" loop="false">
1172                     <entry>
1173                       <composite type="bline_point">
1174                         <c1>
1175                           <vector>
1176                             <x>-0.7500000000</x>
1177                             <y>0.0000000000</y>
1178                           </vector>
1179                         </c1>
1180                         <c2>
1181                           <real value="0.0000000000"/>
1182                         </c2>
1183                         <c3>
1184                           <real value="0.5000000000"/>
1185                         </c3>
1186                         <c4>
1187                           <bool value="false"/>
1188                         </c4>
1189                         <c5>
1190                           <vector>
1191                             <x>0.7500000000</x>
1192                             <y>-0.2500000000</y>
1193                           </vector>
1194                         </c5>
1195                         <c6>
1196                           <vector>
1197                             <x>1.0000000000</x>
1198                             <y>1.0000000000</y>
1199                           </vector>
1200                         </c6>
1201                       </composite>
1202                     </entry>
1203                     <entry>
1204                       <composite type="bline_point">
1205                         <c1>
1206                           <vector guid="B9CD34EC206EBDA66DC129C40AD08F88">
1207                             <x>0.0000000000</x>
1208                             <y>-0.5000000000</y>
1209                           </vector>
1210                         </c1>
1211                         <c2>
1212                           <real value="0.0400000000" guid="AF726E5B1A4D1A835ABCD0C275542CAF"/>
1213                         </c2>
1214                         <c3>
1215                           <real value="0.5000000000"/>
1216                         </c3>
1217                         <c4>
1218                           <bool value="false"/>
1219                         </c4>
1220                         <c5>
1221                           <vector>
1222                             <x>0.5000000000</x>
1223                             <y>-0.5000000000</y>
1224                           </vector>
1225                         </c5>
1226                         <c6>
1227                           <vector>
1228                             <x>0.7300000191</x>
1229                             <y>-0.2599999905</y>
1230                           </vector>
1231                         </c6>
1232                       </composite>
1233                     </entry>
1234                     <entry>
1235                       <composite type="bline_point">
1236                         <c1>
1237                           <vector>
1238                             <x>0.5000000000</x>
1239                             <y>-1.1250000000</y>
1240                           </vector>
1241                         </c1>
1242                         <c2>
1243                           <real value="0.0000000000"/>
1244                         </c2>
1245                         <c3>
1246                           <real value="0.5000000000"/>
1247                         </c3>
1248                         <c4>
1249                           <bool value="false"/>
1250                         </c4>
1251                         <c5>
1252                           <vector>
1253                             <x>0.3750000000</x>
1254                             <y>-0.6250000000</y>
1255                           </vector>
1256                         </c5>
1257                         <c6>
1258                           <vector>
1259                             <x>0.4900000095</x>
1260                             <y>-0.6999999881</y>
1261                           </vector>
1262                         </c6>
1263                       </composite>
1264                     </entry>
1265                   </bline>
1266                 </param>
1267                 <param name="width">
1268                   <real value="2.0000000000"/>
1269                 </param>
1270                 <param name="sharp_cusps">
1271                   <bool value="true"/>
1272                 </param>
1273                 <param name="round_tip[0]">
1274                   <bool value="false"/>
1275                 </param>
1276                 <param name="round_tip[1]">
1277                   <bool value="false"/>
1278                 </param>
1279                 <param name="loopyness">
1280                   <real value="1.0000000000"/>
1281                 </param>
1282               </layer>
1283               <layer type="outline" active="true" version="0.2">
1284                 <param name="z_depth">
1285                   <real value="0.0000000000"/>
1286                 </param>
1287                 <param name="amount">
1288                   <real value="1.0000000000"/>
1289                 </param>
1290                 <param name="blend_method">
1291                   <integer value="0"/>
1292                 </param>
1293                 <param name="color">
1294                   <color>
1295                     <r>0.000000</r>
1296                     <g>0.000000</g>
1297                     <b>0.000000</b>
1298                     <a>1.000000</a>
1299                   </color>
1300                 </param>
1301                 <param name="offset">
1302                   <vector>
1303                     <x>0.0000000000</x>
1304                     <y>0.0000000000</y>
1305                   </vector>
1306                 </param>
1307                 <param name="invert">
1308                   <bool value="false"/>
1309                 </param>
1310                 <param name="antialias">
1311                   <bool value="true"/>
1312                 </param>
1313                 <param name="feather">
1314                   <real value="0.0000000000"/>
1315                 </param>
1316                 <param name="blurtype">
1317                   <integer value="1"/>
1318                 </param>
1319                 <param name="bline">
1320                   <bline type="bline_point" loop="false">
1321                     <entry>
1322                       <composite type="bline_point">
1323                         <c1>
1324                           <vector>
1325                             <x>0.7500000000</x>
1326                             <y>0.0000000000</y>
1327                           </vector>
1328                         </c1>
1329                         <c2>
1330                           <real value="0.0000000000"/>
1331                         </c2>
1332                         <c3>
1333                           <real value="0.5000000000"/>
1334                         </c3>
1335                         <c4>
1336                           <bool value="false"/>
1337                         </c4>
1338                         <c5>
1339                           <vector>
1340                             <x>-0.7500000000</x>
1341                             <y>-0.2500000000</y>
1342                           </vector>
1343                         </c5>
1344                         <c6>
1345                           <vector>
1346                             <x>1.0000000000</x>
1347                             <y>1.0000000000</y>
1348                           </vector>
1349                         </c6>
1350                       </composite>
1351                     </entry>
1352                     <entry>
1353                       <composite type="bline_point">
1354                         <c1>
1355                           <vector guid="B9CD34EC206EBDA66DC129C40AD08F88">
1356                             <x>0.0000000000</x>
1357                             <y>-0.5000000000</y>
1358                           </vector>
1359                         </c1>
1360                         <c2>
1361                           <real value="0.0400000000" guid="AF726E5B1A4D1A835ABCD0C275542CAF"/>
1362                         </c2>
1363                         <c3>
1364                           <real value="0.5000000000"/>
1365                         </c3>
1366                         <c4>
1367                           <bool value="false"/>
1368                         </c4>
1369                         <c5>
1370                           <vector>
1371                             <x>-0.5000000000</x>
1372                             <y>-0.5000000000</y>
1373                           </vector>
1374                         </c5>
1375                         <c6>
1376                           <vector>
1377                             <x>-0.8012820482</x>
1378                             <y>-0.5311999917</y>
1379                           </vector>
1380                         </c6>
1381                       </composite>
1382                     </entry>
1383                     <entry>
1384                       <composite type="bline_point">
1385                         <c1>
1386                           <vector>
1387                             <x>-0.5000000000</x>
1388                             <y>-1.1250000000</y>
1389                           </vector>
1390                         </c1>
1391                         <c2>
1392                           <real value="0.0000000000"/>
1393                         </c2>
1394                         <c3>
1395                           <real value="0.5000000000"/>
1396                         </c3>
1397                         <c4>
1398                           <bool value="false"/>
1399                         </c4>
1400                         <c5>
1401                           <vector>
1402                             <x>-0.3750000000</x>
1403                             <y>-0.6250000000</y>
1404                           </vector>
1405                         </c5>
1406                         <c6>
1407                           <vector>
1408                             <x>-0.5833333135</x>
1409                             <y>-0.3968000114</y>
1410                           </vector>
1411                         </c6>
1412                       </composite>
1413                     </entry>
1414                   </bline>
1415                 </param>
1416                 <param name="width">
1417                   <real value="2.0000000000"/>
1418                 </param>
1419                 <param name="sharp_cusps">
1420                   <bool value="true"/>
1421                 </param>
1422                 <param name="round_tip[0]">
1423                   <bool value="false"/>
1424                 </param>
1425                 <param name="round_tip[1]">
1426                   <bool value="false"/>
1427                 </param>
1428                 <param name="loopyness">
1429                   <real value="1.0000000000"/>
1430                 </param>
1431               </layer>
1432               <layer type="outline" active="true" version="0.2">
1433                 <param name="z_depth">
1434                   <real value="0.0000000000"/>
1435                 </param>
1436                 <param name="amount">
1437                   <real value="1.0000000000"/>
1438                 </param>
1439                 <param name="blend_method">
1440                   <integer value="0"/>
1441                 </param>
1442                 <param name="color">
1443                   <color>
1444                     <r>0.000000</r>
1445                     <g>0.000000</g>
1446                     <b>0.000000</b>
1447                     <a>1.000000</a>
1448                   </color>
1449                 </param>
1450                 <param name="offset">
1451                   <vector>
1452                     <x>0.0000000000</x>
1453                     <y>0.0000000000</y>
1454                   </vector>
1455                 </param>
1456                 <param name="invert">
1457                   <bool value="false"/>
1458                 </param>
1459                 <param name="antialias">
1460                   <bool value="true"/>
1461                 </param>
1462                 <param name="feather">
1463                   <real value="0.0000000000"/>
1464                 </param>
1465                 <param name="blurtype">
1466                   <integer value="1"/>
1467                 </param>
1468                 <param name="bline">
1469                   <bline type="bline_point" loop="false">
1470                     <entry>
1471                       <composite type="bline_point">
1472                         <c1>
1473                           <vector>
1474                             <x>-0.8846153617</x>
1475                             <y>-0.4679712355</y>
1476                           </vector>
1477                         </c1>
1478                         <c2>
1479                           <real value="0.0000000000"/>
1480                         </c2>
1481                         <c3>
1482                           <real value="0.5000000000"/>
1483                         </c3>
1484                         <c4>
1485                           <bool value="false"/>
1486                         </c4>
1487                         <c5>
1488                           <vector>
1489                             <x>0.3538461626</x>
1490                             <y>-0.0614596680</y>
1491                           </vector>
1492                         </c5>
1493                         <c6>
1494                           <vector>
1495                             <x>1.0000000000</x>
1496                             <y>1.0000000000</y>
1497                           </vector>
1498                         </c6>
1499                       </composite>
1500                     </entry>
1501                     <entry>
1502                       <composite type="bline_point">
1503                         <c1>
1504                           <vector guid="FEFF5BFF0971328303A9B7191AF8F425">
1505                             <x>-0.5615384579</x>
1506                             <y>-0.5704039931</y>
1507                           </vector>
1508                         </c1>
1509                         <c2>
1510                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
1511                         </c2>
1512                         <c3>
1513                           <real value="0.5000000000"/>
1514                         </c3>
1515                         <c4>
1516                           <bool value="false"/>
1517                         </c4>
1518                         <c5>
1519                           <vector>
1520                             <x>0.2500000000</x>
1521                             <y>-0.1250000000</y>
1522                           </vector>
1523                         </c5>
1524                         <c6>
1525                           <vector>
1526                             <x>0.3076923192</x>
1527                             <y>-0.1280000061</y>
1528                           </vector>
1529                         </c6>
1530                       </composite>
1531                     </entry>
1532                     <entry>
1533                       <composite type="bline_point">
1534                         <c1>
1535                           <vector>
1536                             <x>-0.2794871926</x>
1537                             <y>-0.7752695680</y>
1538                           </vector>
1539                         </c1>
1540                         <c2>
1541                           <real value="0.0000000000"/>
1542                         </c2>
1543                         <c3>
1544                           <real value="0.5000000000"/>
1545                         </c3>
1546                         <c4>
1547                           <bool value="false"/>
1548                         </c4>
1549                         <c5>
1550                           <vector>
1551                             <x>0.2615384758</x>
1552                             <y>-0.2612035871</y>
1553                           </vector>
1554                         </c5>
1555                         <c6>
1556                           <vector>
1557                             <x>0.1923076957</x>
1558                             <y>-0.1536000073</y>
1559                           </vector>
1560                         </c6>
1561                       </composite>
1562                     </entry>
1563                   </bline>
1564                 </param>
1565                 <param name="width">
1566                   <real value="2.0000000000"/>
1567                 </param>
1568                 <param name="sharp_cusps">
1569                   <bool value="true"/>
1570                 </param>
1571                 <param name="round_tip[0]">
1572                   <bool value="false"/>
1573                 </param>
1574                 <param name="round_tip[1]">
1575                   <bool value="false"/>
1576                 </param>
1577                 <param name="loopyness">
1578                   <real value="1.0000000000"/>
1579                 </param>
1580               </layer>
1581               <layer type="outline" active="true" version="0.2">
1582                 <param name="z_depth">
1583                   <real value="0.0000000000"/>
1584                 </param>
1585                 <param name="amount">
1586                   <real value="1.0000000000"/>
1587                 </param>
1588                 <param name="blend_method">
1589                   <integer value="0"/>
1590                 </param>
1591                 <param name="color">
1592                   <color>
1593                     <r>0.000000</r>
1594                     <g>0.000000</g>
1595                     <b>0.000000</b>
1596                     <a>1.000000</a>
1597                   </color>
1598                 </param>
1599                 <param name="offset">
1600                   <vector>
1601                     <x>0.0000000000</x>
1602                     <y>0.0000000000</y>
1603                   </vector>
1604                 </param>
1605                 <param name="invert">
1606                   <bool value="false"/>
1607                 </param>
1608                 <param name="antialias">
1609                   <bool value="true"/>
1610                 </param>
1611                 <param name="feather">
1612                   <real value="0.0000000000"/>
1613                 </param>
1614                 <param name="blurtype">
1615                   <integer value="1"/>
1616                 </param>
1617                 <param name="bline">
1618                   <bline type="bline_point" loop="false">
1619                     <entry>
1620                       <composite type="bline_point">
1621                         <c1>
1622                           <vector>
1623                             <x>-0.3871794939</x>
1624                             <y>-0.2170109153</y>
1625                           </vector>
1626                         </c1>
1627                         <c2>
1628                           <real value="0.0000000000"/>
1629                         </c2>
1630                         <c3>
1631                           <real value="0.5000000000"/>
1632                         </c3>
1633                         <c4>
1634                           <bool value="false"/>
1635                         </c4>
1636                         <c5>
1637                           <vector>
1638                             <x>-0.1846153885</x>
1639                             <y>-0.2612035871</y>
1640                           </vector>
1641                         </c5>
1642                         <c6>
1643                           <vector>
1644                             <x>1.0000000000</x>
1645                             <y>1.0000000000</y>
1646                           </vector>
1647                         </c6>
1648                       </composite>
1649                     </entry>
1650                     <entry>
1651                       <composite type="bline_point">
1652                         <c1>
1653                           <vector guid="FEFF5BFF0971328303A9B7191AF8F425">
1654                             <x>-0.5615384579</x>
1655                             <y>-0.5704039931</y>
1656                           </vector>
1657                         </c1>
1658                         <c2>
1659                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
1660                         </c2>
1661                         <c3>
1662                           <real value="0.5000000000"/>
1663                         </c3>
1664                         <c4>
1665                           <bool value="false"/>
1666                         </c4>
1667                         <c5>
1668                           <vector>
1669                             <x>-0.1538461596</x>
1670                             <y>-0.3533930779</y>
1671                           </vector>
1672                         </c5>
1673                         <c6>
1674                           <vector>
1675                             <x>0.3076923192</x>
1676                             <y>-0.1280000061</y>
1677                           </vector>
1678                         </c6>
1679                       </composite>
1680                     </entry>
1681                     <entry>
1682                       <composite type="bline_point">
1683                         <c1>
1684                           <vector>
1685                             <x>-0.6999999881</x>
1686                             <y>-0.9955000281</y>
1687                           </vector>
1688                         </c1>
1689                         <c2>
1690                           <real value="0.0000000000"/>
1691                         </c2>
1692                         <c3>
1693                           <real value="0.5000000000"/>
1694                         </c3>
1695                         <c4>
1696                           <bool value="false"/>
1697                         </c4>
1698                         <c5>
1699                           <vector>
1700                             <x>-0.0769230798</x>
1701                             <y>-0.3687579930</y>
1702                           </vector>
1703                         </c5>
1704                         <c6>
1705                           <vector>
1706                             <x>0.1923076957</x>
1707                             <y>-0.1536000073</y>
1708                           </vector>
1709                         </c6>
1710                       </composite>
1711                     </entry>
1712                   </bline>
1713                 </param>
1714                 <param name="width">
1715                   <real value="2.0000000000"/>
1716                 </param>
1717                 <param name="sharp_cusps">
1718                   <bool value="true"/>
1719                 </param>
1720                 <param name="round_tip[0]">
1721                   <bool value="false"/>
1722                 </param>
1723                 <param name="round_tip[1]">
1724                   <bool value="false"/>
1725                 </param>
1726                 <param name="loopyness">
1727                   <real value="1.0000000000"/>
1728                 </param>
1729               </layer>
1730               <layer type="outline" active="true" version="0.2">
1731                 <param name="z_depth">
1732                   <real value="0.0000000000"/>
1733                 </param>
1734                 <param name="amount">
1735                   <real value="1.0000000000"/>
1736                 </param>
1737                 <param name="blend_method">
1738                   <integer value="0"/>
1739                 </param>
1740                 <param name="color">
1741                   <color>
1742                     <r>0.000000</r>
1743                     <g>0.000000</g>
1744                     <b>0.000000</b>
1745                     <a>1.000000</a>
1746                   </color>
1747                 </param>
1748                 <param name="offset">
1749                   <vector>
1750                     <x>0.0000000000</x>
1751                     <y>0.0000000000</y>
1752                   </vector>
1753                 </param>
1754                 <param name="invert">
1755                   <bool value="false"/>
1756                 </param>
1757                 <param name="antialias">
1758                   <bool value="true"/>
1759                 </param>
1760                 <param name="feather">
1761                   <real value="0.0000000000"/>
1762                 </param>
1763                 <param name="blurtype">
1764                   <integer value="1"/>
1765                 </param>
1766                 <param name="bline">
1767                   <bline type="bline_point" loop="false">
1768                     <entry>
1769                       <composite type="bline_point">
1770                         <c1>
1771                           <vector>
1772                             <x>0.8846153617</x>
1773                             <y>-0.4679712355</y>
1774                           </vector>
1775                         </c1>
1776                         <c2>
1777                           <real value="0.0000000000"/>
1778                         </c2>
1779                         <c3>
1780                           <real value="0.5000000000"/>
1781                         </c3>
1782                         <c4>
1783                           <bool value="false"/>
1784                         </c4>
1785                         <c5>
1786                           <vector>
1787                             <x>-0.3538461626</x>
1788                             <y>-0.0614596680</y>
1789                           </vector>
1790                         </c5>
1791                         <c6>
1792                           <vector>
1793                             <x>1.0000000000</x>
1794                             <y>1.0000000000</y>
1795                           </vector>
1796                         </c6>
1797                       </composite>
1798                     </entry>
1799                     <entry>
1800                       <composite type="bline_point">
1801                         <c1>
1802                           <vector guid="E36878E9187702120AE96B15EFE7FD59">
1803                             <x>0.5615384579</x>
1804                             <y>-0.5704039931</y>
1805                           </vector>
1806                         </c1>
1807                         <c2>
1808                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
1809                         </c2>
1810                         <c3>
1811                           <real value="0.5000000000"/>
1812                         </c3>
1813                         <c4>
1814                           <bool value="false"/>
1815                         </c4>
1816                         <c5>
1817                           <vector>
1818                             <x>-0.2500000000</x>
1819                             <y>-0.1250000000</y>
1820                           </vector>
1821                         </c5>
1822                         <c6>
1823                           <vector>
1824                             <x>0.3076923192</x>
1825                             <y>-0.1280000061</y>
1826                           </vector>
1827                         </c6>
1828                       </composite>
1829                     </entry>
1830                     <entry>
1831                       <composite type="bline_point">
1832                         <c1>
1833                           <vector>
1834                             <x>0.2794871926</x>
1835                             <y>-0.7752695680</y>
1836                           </vector>
1837                         </c1>
1838                         <c2>
1839                           <real value="0.0000000000"/>
1840                         </c2>
1841                         <c3>
1842                           <real value="0.5000000000"/>
1843                         </c3>
1844                         <c4>
1845                           <bool value="false"/>
1846                         </c4>
1847                         <c5>
1848                           <vector>
1849                             <x>-0.2615384758</x>
1850                             <y>-0.2612035871</y>
1851                           </vector>
1852                         </c5>
1853                         <c6>
1854                           <vector>
1855                             <x>0.1923076957</x>
1856                             <y>-0.1536000073</y>
1857                           </vector>
1858                         </c6>
1859                       </composite>
1860                     </entry>
1861                   </bline>
1862                 </param>
1863                 <param name="width">
1864                   <real value="2.0000000000"/>
1865                 </param>
1866                 <param name="sharp_cusps">
1867                   <bool value="true"/>
1868                 </param>
1869                 <param name="round_tip[0]">
1870                   <bool value="false"/>
1871                 </param>
1872                 <param name="round_tip[1]">
1873                   <bool value="false"/>
1874                 </param>
1875                 <param name="loopyness">
1876                   <real value="1.0000000000"/>
1877                 </param>
1878               </layer>
1879               <layer type="outline" active="true" version="0.2">
1880                 <param name="z_depth">
1881                   <real value="0.0000000000"/>
1882                 </param>
1883                 <param name="amount">
1884                   <real value="1.0000000000"/>
1885                 </param>
1886                 <param name="blend_method">
1887                   <integer value="0"/>
1888                 </param>
1889                 <param name="color">
1890                   <color>
1891                     <r>0.000000</r>
1892                     <g>0.000000</g>
1893                     <b>0.000000</b>
1894                     <a>1.000000</a>
1895                   </color>
1896                 </param>
1897                 <param name="offset">
1898                   <vector>
1899                     <x>0.0000000000</x>
1900                     <y>0.0000000000</y>
1901                   </vector>
1902                 </param>
1903                 <param name="invert">
1904                   <bool value="false"/>
1905                 </param>
1906                 <param name="antialias">
1907                   <bool value="true"/>
1908                 </param>
1909                 <param name="feather">
1910                   <real value="0.0000000000"/>
1911                 </param>
1912                 <param name="blurtype">
1913                   <integer value="1"/>
1914                 </param>
1915                 <param name="bline">
1916                   <bline type="bline_point" loop="false">
1917                     <entry>
1918                       <composite type="bline_point">
1919                         <c1>
1920                           <vector>
1921                             <x>0.3871794939</x>
1922                             <y>-0.2170109153</y>
1923                           </vector>
1924                         </c1>
1925                         <c2>
1926                           <real value="0.0000000000"/>
1927                         </c2>
1928                         <c3>
1929                           <real value="0.5000000000"/>
1930                         </c3>
1931                         <c4>
1932                           <bool value="false"/>
1933                         </c4>
1934                         <c5>
1935                           <vector>
1936                             <x>0.1846153885</x>
1937                             <y>-0.2612035871</y>
1938                           </vector>
1939                         </c5>
1940                         <c6>
1941                           <vector>
1942                             <x>1.0000000000</x>
1943                             <y>1.0000000000</y>
1944                           </vector>
1945                         </c6>
1946                       </composite>
1947                     </entry>
1948                     <entry>
1949                       <composite type="bline_point">
1950                         <c1>
1951                           <vector guid="E36878E9187702120AE96B15EFE7FD59">
1952                             <x>0.5615384579</x>
1953                             <y>-0.5704039931</y>
1954                           </vector>
1955                         </c1>
1956                         <c2>
1957                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
1958                         </c2>
1959                         <c3>
1960                           <real value="0.5000000000"/>
1961                         </c3>
1962                         <c4>
1963                           <bool value="false"/>
1964                         </c4>
1965                         <c5>
1966                           <vector>
1967                             <x>0.1538461596</x>
1968                             <y>-0.3533930779</y>
1969                           </vector>
1970                         </c5>
1971                         <c6>
1972                           <vector>
1973                             <x>0.3076923192</x>
1974                             <y>-0.1280000061</y>
1975                           </vector>
1976                         </c6>
1977                       </composite>
1978                     </entry>
1979                     <entry>
1980                       <composite type="bline_point">
1981                         <c1>
1982                           <vector>
1983                             <x>0.6999999881</x>
1984                             <y>-0.9955000281</y>
1985                           </vector>
1986                         </c1>
1987                         <c2>
1988                           <real value="0.0000000000"/>
1989                         </c2>
1990                         <c3>
1991                           <real value="0.5000000000"/>
1992                         </c3>
1993                         <c4>
1994                           <bool value="false"/>
1995                         </c4>
1996                         <c5>
1997                           <vector>
1998                             <x>0.0769230798</x>
1999                             <y>-0.3687579930</y>
2000                           </vector>
2001                         </c5>
2002                         <c6>
2003                           <vector>
2004                             <x>0.1923076957</x>
2005                             <y>-0.1536000073</y>
2006                           </vector>
2007                         </c6>
2008                       </composite>
2009                     </entry>
2010                   </bline>
2011                 </param>
2012                 <param name="width">
2013                   <real value="2.0000000000"/>
2014                 </param>
2015                 <param name="sharp_cusps">
2016                   <bool value="true"/>
2017                 </param>
2018                 <param name="round_tip[0]">
2019                   <bool value="false"/>
2020                 </param>
2021                 <param name="round_tip[1]">
2022                   <bool value="false"/>
2023                 </param>
2024                 <param name="loopyness">
2025                   <real value="1.0000000000"/>
2026                 </param>
2027               </layer>
2028               <layer type="outline" active="true" version="0.2">
2029                 <param name="z_depth">
2030                   <real value="0.0000000000"/>
2031                 </param>
2032                 <param name="amount">
2033                   <real value="1.0000000000"/>
2034                 </param>
2035                 <param name="blend_method">
2036                   <integer value="0"/>
2037                 </param>
2038                 <param name="color">
2039                   <color>
2040                     <r>0.000000</r>
2041                     <g>0.000000</g>
2042                     <b>0.000000</b>
2043                     <a>1.000000</a>
2044                   </color>
2045                 </param>
2046                 <param name="offset">
2047                   <vector>
2048                     <x>0.0000000000</x>
2049                     <y>0.0000000000</y>
2050                   </vector>
2051                 </param>
2052                 <param name="invert">
2053                   <bool value="false"/>
2054                 </param>
2055                 <param name="antialias">
2056                   <bool value="true"/>
2057                 </param>
2058                 <param name="feather">
2059                   <real value="0.0000000000"/>
2060                 </param>
2061                 <param name="blurtype">
2062                   <integer value="1"/>
2063                 </param>
2064                 <param name="bline">
2065                   <bline type="bline_point" loop="false">
2066                     <entry>
2067                       <composite type="bline_point">
2068                         <c1>
2069                           <vector>
2070                             <x>0.4713114798</x>
2071                             <y>0.6239523292</y>
2072                           </vector>
2073                         </c1>
2074                         <c2>
2075                           <real value="0.0000000000"/>
2076                         </c2>
2077                         <c3>
2078                           <real value="0.5000000000"/>
2079                         </c3>
2080                         <c4>
2081                           <bool value="false"/>
2082                         </c4>
2083                         <c5>
2084                           <vector>
2085                             <x>-0.5000000000</x>
2086                             <y>-0.1875000000</y>
2087                           </vector>
2088                         </c5>
2089                         <c6>
2090                           <vector>
2091                             <x>1.0000000000</x>
2092                             <y>1.0000000000</y>
2093                           </vector>
2094                         </c6>
2095                       </composite>
2096                     </entry>
2097                     <entry>
2098                       <composite type="bline_point">
2099                         <c1>
2100                           <vector guid="DA616009EFE01AFC3459CD8311B8776B">
2101                             <x>0.0000000000</x>
2102                             <y>0.3125000000</y>
2103                           </vector>
2104                         </c1>
2105                         <c2>
2106                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
2107                         </c2>
2108                         <c3>
2109                           <real value="0.5000000000"/>
2110                         </c3>
2111                         <c4>
2112                           <bool value="false"/>
2113                         </c4>
2114                         <c5>
2115                           <vector>
2116                             <x>-0.3750000000</x>
2117                             <y>-0.3750000000</y>
2118                           </vector>
2119                         </c5>
2120                         <c6>
2121                           <vector>
2122                             <x>0.3076923192</x>
2123                             <y>-0.1280000061</y>
2124                           </vector>
2125                         </c6>
2126                       </composite>
2127                     </entry>
2128                     <entry>
2129                       <composite type="bline_point">
2130                         <c1>
2131                           <vector>
2132                             <x>-0.3639999926</x>
2133                             <y>-0.1780321598</y>
2134                           </vector>
2135                         </c1>
2136                         <c2>
2137                           <real value="0.0000000000"/>
2138                         </c2>
2139                         <c3>
2140                           <real value="0.5000000000"/>
2141                         </c3>
2142                         <c4>
2143                           <bool value="false"/>
2144                         </c4>
2145                         <c5>
2146                           <vector>
2147                             <x>-0.1875000000</x>
2148                             <y>-0.5000000000</y>
2149                           </vector>
2150                         </c5>
2151                         <c6>
2152                           <vector>
2153                             <x>0.1923076957</x>
2154                             <y>-0.1536000073</y>
2155                           </vector>
2156                         </c6>
2157                       </composite>
2158                     </entry>
2159                   </bline>
2160                 </param>
2161                 <param name="width">
2162                   <real value="2.0000000000"/>
2163                 </param>
2164                 <param name="sharp_cusps">
2165                   <bool value="true"/>
2166                 </param>
2167                 <param name="round_tip[0]">
2168                   <bool value="false"/>
2169                 </param>
2170                 <param name="round_tip[1]">
2171                   <bool value="false"/>
2172                 </param>
2173                 <param name="loopyness">
2174                   <real value="1.0000000000"/>
2175                 </param>
2176               </layer>
2177               <layer type="outline" active="true" version="0.2">
2178                 <param name="z_depth">
2179                   <real value="0.0000000000"/>
2180                 </param>
2181                 <param name="amount">
2182                   <real value="1.0000000000"/>
2183                 </param>
2184                 <param name="blend_method">
2185                   <integer value="0"/>
2186                 </param>
2187                 <param name="color">
2188                   <color>
2189                     <r>0.000000</r>
2190                     <g>0.000000</g>
2191                     <b>0.000000</b>
2192                     <a>1.000000</a>
2193                   </color>
2194                 </param>
2195                 <param name="offset">
2196                   <vector>
2197                     <x>0.0000000000</x>
2198                     <y>0.0000000000</y>
2199                   </vector>
2200                 </param>
2201                 <param name="invert">
2202                   <bool value="false"/>
2203                 </param>
2204                 <param name="antialias">
2205                   <bool value="true"/>
2206                 </param>
2207                 <param name="feather">
2208                   <real value="0.0000000000"/>
2209                 </param>
2210                 <param name="blurtype">
2211                   <integer value="1"/>
2212                 </param>
2213                 <param name="bline">
2214                   <bline type="bline_point" loop="false">
2215                     <entry>
2216                       <composite type="bline_point">
2217                         <c1>
2218                           <vector>
2219                             <x>-0.4713114798</x>
2220                             <y>0.6239523292</y>
2221                           </vector>
2222                         </c1>
2223                         <c2>
2224                           <real value="0.0000000000"/>
2225                         </c2>
2226                         <c3>
2227                           <real value="0.5000000000"/>
2228                         </c3>
2229                         <c4>
2230                           <bool value="false"/>
2231                         </c4>
2232                         <c5>
2233                           <vector>
2234                             <x>0.5000000000</x>
2235                             <y>-0.1875000000</y>
2236                           </vector>
2237                         </c5>
2238                         <c6>
2239                           <vector>
2240                             <x>1.0000000000</x>
2241                             <y>1.0000000000</y>
2242                           </vector>
2243                         </c6>
2244                       </composite>
2245                     </entry>
2246                     <entry>
2247                       <composite type="bline_point">
2248                         <c1>
2249                           <vector guid="DA616009EFE01AFC3459CD8311B8776B">
2250                             <x>0.0000000000</x>
2251                             <y>0.3125000000</y>
2252                           </vector>
2253                         </c1>
2254                         <c2>
2255                           <real value="0.0200000000" guid="974EB21DF9CCD3DAD51541940E3405CA"/>
2256                         </c2>
2257                         <c3>
2258                           <real value="0.5000000000"/>
2259                         </c3>
2260                         <c4>
2261                           <bool value="false"/>
2262                         </c4>
2263                         <c5>
2264                           <vector>
2265                             <x>0.3750000000</x>
2266                             <y>-0.3750000000</y>
2267                           </vector>
2268                         </c5>
2269                         <c6>
2270                           <vector>
2271                             <x>0.3076923192</x>
2272                             <y>-0.1280000061</y>
2273                           </vector>
2274                         </c6>
2275                       </composite>
2276                     </entry>
2277                     <entry>
2278                       <composite type="bline_point">
2279                         <c1>
2280                           <vector>
2281                             <x>0.3639999926</x>
2282                             <y>-0.1780321598</y>
2283                           </vector>
2284                         </c1>
2285                         <c2>
2286                           <real value="0.0000000000"/>
2287                         </c2>
2288                         <c3>
2289                           <real value="0.5000000000"/>
2290                         </c3>
2291                         <c4>
2292                           <bool value="false"/>
2293                         </c4>
2294                         <c5>
2295                           <vector>
2296                             <x>0.1875000000</x>
2297                             <y>-0.5000000000</y>
2298                           </vector>
2299                         </c5>
2300                         <c6>
2301                           <vector>
2302                             <x>0.1923076957</x>
2303                             <y>-0.1536000073</y>
2304                           </vector>
2305                         </c6>
2306                       </composite>
2307                     </entry>
2308                   </bline>
2309                 </param>
2310                 <param name="width">
2311                   <real value="2.0000000000"/>
2312                 </param>
2313                 <param name="sharp_cusps">
2314                   <bool value="true"/>
2315                 </param>
2316                 <param name="round_tip[0]">
2317                   <bool value="false"/>
2318                 </param>
2319                 <param name="round_tip[1]">
2320                   <bool value="false"/>
2321                 </param>
2322                 <param name="loopyness">
2323                   <real value="1.0000000000"/>
2324                 </param>
2325               </layer>
2326               <layer type="outline" active="true" version="0.2">
2327                 <param name="z_depth">
2328                   <real value="0.0000000000"/>
2329                 </param>
2330                 <param name="amount">
2331                   <real value="1.0000000000"/>
2332                 </param>
2333                 <param name="blend_method">
2334                   <integer value="0"/>
2335                 </param>
2336                 <param name="color">
2337                   <color>
2338                     <r>0.000000</r>
2339                     <g>0.000000</g>
2340                     <b>0.000000</b>
2341                     <a>1.000000</a>
2342                   </color>
2343                 </param>
2344                 <param name="offset">
2345                   <vector>
2346                     <x>0.0000000000</x>
2347                     <y>0.0000000000</y>
2348                   </vector>
2349                 </param>
2350                 <param name="invert">
2351                   <bool value="false"/>
2352                 </param>
2353                 <param name="antialias">
2354                   <bool value="true"/>
2355                 </param>
2356                 <param name="feather">
2357                   <real value="0.0000000000"/>
2358                 </param>
2359                 <param name="blurtype">
2360                   <integer value="1"/>
2361                 </param>
2362                 <param name="bline">
2363                   <bline type="bline_point" loop="false">
2364                     <entry>
2365                       <composite type="bline_point">
2366                         <c1>
2367                           <vector>
2368                             <x>-0.2500000000</x>
2369                             <y>-0.8125000000</y>
2370                           </vector>
2371                         </c1>
2372                         <c2>
2373                           <real value="0.0000000000"/>
2374                         </c2>
2375                         <c3>
2376                           <real value="0.5000000000"/>
2377                         </c3>
2378                         <c4>
2379                           <bool value="false"/>
2380                         </c4>
2381                         <c5>
2382                           <vector>
2383                             <x>0.2500000000</x>
2384                             <y>-0.1250000000</y>
2385                           </vector>
2386                         </c5>
2387                         <c6>
2388                           <vector>
2389                             <x>1.0000000000</x>
2390                             <y>1.0000000000</y>
2391                           </vector>
2392                         </c6>
2393                       </composite>
2394                     </entry>
2395                     <entry>
2396                       <composite type="bline_point">
2397                         <c1>
2398                           <vector guid="8F4E22A3E4E43F1F544255AA5C595BB0">
2399                             <x>0.0000000000</x>
2400                             <y>-1.0000000000</y>
2401                           </vector>
2402                         </c1>
2403                         <c2>
2404                           <real value="0.0150000000" guid="2EDA639401BE9445B258DFEFAB7DEB21"/>
2405                         </c2>
2406                         <c3>
2407                           <real value="0.5000000000"/>
2408                         </c3>
2409                         <c4>
2410                           <bool value="false"/>
2411                         </c4>
2412                         <c5>
2413                           <vector>
2414                             <x>0.1875000000</x>
2415                             <y>-0.1875000000</y>
2416                           </vector>
2417                         </c5>
2418                         <c6>
2419                           <vector>
2420                             <x>0.3076923192</x>
2421                             <y>-0.1280000061</y>
2422                           </vector>
2423                         </c6>
2424                       </composite>
2425                     </entry>
2426                     <entry>
2427                       <composite type="bline_point">
2428                         <c1>
2429                           <vector>
2430                             <x>0.2019230723</x>
2431                             <y>-1.2694432735</y>
2432                           </vector>
2433                         </c1>
2434                         <c2>
2435                           <real value="0.0000000000"/>
2436                         </c2>
2437                         <c3>
2438                           <real value="0.5000000000"/>
2439                         </c3>
2440                         <c4>
2441                           <bool value="false"/>
2442                         </c4>
2443                         <c5>
2444                           <vector>
2445                             <x>0.1888111830</x>
2446                             <y>-0.3540983498</y>
2447                           </vector>
2448                         </c5>
2449                         <c6>
2450                           <vector>
2451                             <x>0.1923076957</x>
2452                             <y>-0.1536000073</y>
2453                           </vector>
2454                         </c6>
2455                       </composite>
2456                     </entry>
2457                   </bline>
2458                 </param>
2459                 <param name="width">
2460                   <real value="2.0000000000"/>
2461                 </param>
2462                 <param name="sharp_cusps">
2463                   <bool value="true"/>
2464                 </param>
2465                 <param name="round_tip[0]">
2466                   <bool value="false"/>
2467                 </param>
2468                 <param name="round_tip[1]">
2469                   <bool value="false"/>
2470                 </param>
2471                 <param name="loopyness">
2472                   <real value="1.0000000000"/>
2473                 </param>
2474               </layer>
2475               <layer type="outline" active="true" version="0.2">
2476                 <param name="z_depth">
2477                   <real value="0.0000000000"/>
2478                 </param>
2479                 <param name="amount">
2480                   <real value="1.0000000000"/>
2481                 </param>
2482                 <param name="blend_method">
2483                   <integer value="0"/>
2484                 </param>
2485                 <param name="color">
2486                   <color>
2487                     <r>0.000000</r>
2488                     <g>0.000000</g>
2489                     <b>0.000000</b>
2490                     <a>1.000000</a>
2491                   </color>
2492                 </param>
2493                 <param name="offset">
2494                   <vector>
2495                     <x>0.0000000000</x>
2496                     <y>0.0000000000</y>
2497                   </vector>
2498                 </param>
2499                 <param name="invert">
2500                   <bool value="false"/>
2501                 </param>
2502                 <param name="antialias">
2503                   <bool value="true"/>
2504                 </param>
2505                 <param name="feather">
2506                   <real value="0.0000000000"/>
2507                 </param>
2508                 <param name="blurtype">
2509                   <integer value="1"/>
2510                 </param>
2511                 <param name="bline">
2512                   <bline type="bline_point" loop="false">
2513                     <entry>
2514                       <composite type="bline_point">
2515                         <c1>
2516                           <vector>
2517                             <x>0.2500000000</x>
2518                             <y>-0.8125000000</y>
2519                           </vector>
2520                         </c1>
2521                         <c2>
2522                           <real value="0.0000000000"/>
2523                         </c2>
2524                         <c3>
2525                           <real value="0.5000000000"/>
2526                         </c3>
2527                         <c4>
2528                           <bool value="false"/>
2529                         </c4>
2530                         <c5>
2531                           <vector>
2532                             <x>-0.2500000000</x>
2533                             <y>-0.1250000000</y>
2534                           </vector>
2535                         </c5>
2536                         <c6>
2537                           <vector>
2538                             <x>1.0000000000</x>
2539                             <y>1.0000000000</y>
2540                           </vector>
2541                         </c6>
2542                       </composite>
2543                     </entry>
2544                     <entry>
2545                       <composite type="bline_point">
2546                         <c1>
2547                           <vector guid="8F4E22A3E4E43F1F544255AA5C595BB0">
2548                             <x>0.0000000000</x>
2549                             <y>-1.0000000000</y>
2550                           </vector>
2551                         </c1>
2552                         <c2>
2553                           <real value="0.0150000000" guid="2EDA639401BE9445B258DFEFAB7DEB21"/>
2554                         </c2>
2555                         <c3>
2556                           <real value="0.5000000000"/>
2557                         </c3>
2558                         <c4>
2559                           <bool value="false"/>
2560                         </c4>
2561                         <c5>
2562                           <vector>
2563                             <x>-0.1875000000</x>
2564                             <y>-0.1875000000</y>
2565                           </vector>
2566                         </c5>
2567                         <c6>
2568                           <vector>
2569                             <x>0.3076923192</x>
2570                             <y>-0.1280000061</y>
2571                           </vector>
2572                         </c6>
2573                       </composite>
2574                     </entry>
2575                     <entry>
2576                       <composite type="bline_point">
2577                         <c1>
2578                           <vector>
2579                             <x>-0.2045454532</x>
2580                             <y>-1.2720662355</y>
2581                           </vector>
2582                         </c1>
2583                         <c2>
2584                           <real value="0.0000000000"/>
2585                         </c2>
2586                         <c3>
2587                           <real value="0.5000000000"/>
2588                         </c3>
2589                         <c4>
2590                           <bool value="false"/>
2591                         </c4>
2592                         <c5>
2593                           <vector>
2594                             <x>-0.1730769277</x>
2595                             <y>-0.3304918110</y>
2596                           </vector>
2597                         </c5>
2598                         <c6>
2599                           <vector>
2600                             <x>0.1923076957</x>
2601                             <y>-0.1536000073</y>
2602                           </vector>
2603                         </c6>
2604                       </composite>
2605                     </entry>
2606                   </bline>
2607                 </param>
2608                 <param name="width">
2609                   <real value="2.0000000000"/>
2610                 </param>
2611                 <param name="sharp_cusps">
2612                   <bool value="true"/>
2613                 </param>
2614                 <param name="round_tip[0]">
2615                   <bool value="false"/>
2616                 </param>
2617                 <param name="round_tip[1]">
2618                   <bool value="false"/>
2619                 </param>
2620                 <param name="loopyness">
2621                   <real value="1.0000000000"/>
2622                 </param>
2623               </layer>
2624             </canvas>
2625           </param>
2626           <param name="zoom">
2627             <real value="0.0000000000"/>
2628           </param>
2629           <param name="time_offset">
2630             <time value="0f"/>
2631           </param>
2632           <param name="children_lock">
2633             <bool value="false"/>
2634           </param>
2635         </layer>
2636         <layer type="PasteCanvas" active="true" version="0.1" desc="Shine">
2637           <param name="z_depth">
2638             <real value="0.0000000000"/>
2639           </param>
2640           <param name="amount">
2641             <real value="0.8500000238"/>
2642           </param>
2643           <param name="blend_method">
2644             <integer value="16"/>
2645           </param>
2646           <param name="origin">
2647             <vector>
2648               <x>0.0000000000</x>
2649               <y>0.0000000000</y>
2650             </vector>
2651           </param>
2652           <param name="canvas">
2653             <canvas>
2654               <layer type="radial_gradient" active="true" version="0.1" desc="Radial Gradient">
2655                 <param name="z_depth">
2656                   <real value="0.0000000000"/>
2657                 </param>
2658                 <param name="amount">
2659                   <real value="1.0000000000"/>
2660                 </param>
2661                 <param name="blend_method">
2662                   <integer value="1"/>
2663                 </param>
2664                 <param name="gradient">
2665                   <gradient>
2666                     <color pos="0.000000">
2667                       <r>0.000000</r>
2668                       <g>0.000000</g>
2669                       <b>0.000000</b>
2670                       <a>1.000000</a>
2671                     </color>
2672                     <color pos="1.000000">
2673                       <r>1.000000</r>
2674                       <g>1.000000</g>
2675                       <b>1.000000</b>
2676                       <a>1.000000</a>
2677                     </color>
2678                   </gradient>
2679                 </param>
2680                 <param name="center">
2681                   <vector>
2682                     <x>0.0000000000</x>
2683                     <y>0.3750000000</y>
2684                   </vector>
2685                 </param>
2686                 <param name="radius">
2687                   <real value="0.6250000000"/>
2688                 </param>
2689                 <param name="loop">
2690                   <bool value="false"/>
2691                 </param>
2692                 <param name="zigzag">
2693                   <bool value="false"/>
2694                 </param>
2695               </layer>
2696               <layer type="linear_gradient" active="true" version="0.0" desc="Linear Gradient">
2697                 <param name="z_depth">
2698                   <real value="0.0000000000"/>
2699                 </param>
2700                 <param name="amount">
2701                   <real value="1.0000000000"/>
2702                 </param>
2703                 <param name="blend_method">
2704                   <integer value="6"/>
2705                 </param>
2706                 <param name="p1">
2707                   <vector>
2708                     <x>0.0000000000</x>
2709                     <y>0.3750000000</y>
2710                   </vector>
2711                 </param>
2712                 <param name="p2">
2713                   <vector>
2714                     <x>0.0000000000</x>
2715                     <y>1.0000000000</y>
2716                   </vector>
2717                 </param>
2718                 <param name="gradient">
2719                   <gradient>
2720                     <color pos="0.000000">
2721                       <r>0.000000</r>
2722                       <g>0.000000</g>
2723                       <b>0.000000</b>
2724                       <a>1.000000</a>
2725                     </color>
2726                     <color pos="1.000000">
2727                       <r>1.000000</r>
2728                       <g>1.000000</g>
2729                       <b>1.000000</b>
2730                       <a>1.000000</a>
2731                     </color>
2732                   </gradient>
2733                 </param>
2734                 <param name="loop">
2735                   <bool value="false"/>
2736                 </param>
2737                 <param name="zigzag">
2738                   <bool value="false"/>
2739                 </param>
2740               </layer>
2741               <layer type="region" active="true" version="0.1" desc="Shiny Region">
2742                 <param name="z_depth">
2743                   <real value="0.0000000000"/>
2744                 </param>
2745                 <param name="amount">
2746                   <real value="1.0000000000"/>
2747                 </param>
2748                 <param name="blend_method">
2749                   <integer value="1"/>
2750                 </param>
2751                 <param name="color">
2752                   <color>
2753                     <r>1.000000</r>
2754                     <g>1.000000</g>
2755                     <b>1.000000</b>
2756                     <a>0.000000</a>
2757                   </color>
2758                 </param>
2759                 <param name="offset">
2760                   <vector>
2761                     <x>0.0000000000</x>
2762                     <y>0.0000000000</y>
2763                   </vector>
2764                 </param>
2765                 <param name="invert">
2766                   <bool value="true"/>
2767                 </param>
2768                 <param name="antialias">
2769                   <bool value="true"/>
2770                 </param>
2771                 <param name="feather">
2772                   <real value="0.0097048784"/>
2773                 </param>
2774                 <param name="blurtype">
2775                   <integer value="1"/>
2776                 </param>
2777                 <param name="bline">
2778                   <bline type="bline_point" loop="true">
2779                     <entry>
2780                       <composite type="bline_point">
2781                         <c1>
2782                           <vector>
2783                             <x>-0.0000000150</x>
2784                             <y>1.0000000000</y>
2785                           </vector>
2786                         </c1>
2787                         <c2>
2788                           <real value="1.0000000000"/>
2789                         </c2>
2790                         <c3>
2791                           <real value="0.5000000000"/>
2792                         </c3>
2793                         <c4>
2794                           <bool value="false"/>
2795                         </c4>
2796                         <c5>
2797                           <radial_composite type="vector">
2798                             <c0>
2799                               <real value="0.3750000328"/>
2800                             </c0>
2801                             <c1>
2802                               <angle value="179.999985"/>
2803                             </c1>
2804                           </radial_composite>
2805                         </c5>
2806                         <c6>
2807                           <radial_composite type="vector">
2808                             <c0>
2809                               <real value="0.7500000000"/>
2810                             </c0>
2811                             <c1>
2812                               <angle value="180.000000"/>
2813                             </c1>
2814                           </radial_composite>
2815                         </c6>
2816                       </composite>
2817                     </entry>
2818                     <entry>
2819                       <composite type="bline_point">
2820                         <c1>
2821                           <vector>
2822                             <x>-0.5000000000</x>
2823                             <y>0.5000000000</y>
2824                           </vector>
2825                         </c1>
2826                         <c2>
2827                           <real value="1.0000000000"/>
2828                         </c2>
2829                         <c3>
2830                           <real value="0.5000000000"/>
2831                         </c3>
2832                         <c4>
2833                           <bool value="false"/>
2834                         </c4>
2835                         <c5>
2836                           <radial_composite type="vector">
2837                             <c0>
2838                               <real value="0.8385255008"/>
2839                             </c0>
2840                             <c1>
2841                               <angle value="-116.565048"/>
2842                             </c1>
2843                           </radial_composite>
2844                         </c5>
2845                         <c6>
2846                           <radial_composite type="vector">
2847                             <c0>
2848                               <real value="0.7500000000"/>
2849                             </c0>
2850                             <c1>
2851                               <angle value="-90.000000"/>
2852                             </c1>
2853                           </radial_composite>
2854                         </c6>
2855                       </composite>
2856                     </entry>
2857                     <entry>
2858                       <composite type="bline_point">
2859                         <c1>
2860                           <vector>
2861                             <x>0.0000000000</x>
2862                             <y>0.2500000000</y>
2863                           </vector>
2864                         </c1>
2865                         <c2>
2866                           <real value="1.0000000000"/>
2867                         </c2>
2868                         <c3>
2869                           <real value="0.5000000000"/>
2870                         </c3>
2871                         <c4>
2872                           <bool value="false"/>
2873                         </c4>
2874                         <c5>
2875                           <radial_composite type="vector">
2876                             <c0>
2877                               <real value="0.3750000328"/>
2878                             </c0>
2879                             <c1>
2880                               <angle value="0.000000"/>
2881                             </c1>
2882                           </radial_composite>
2883                         </c5>
2884                         <c6>
2885                           <radial_composite type="vector">
2886                             <c0>
2887                               <real value="0.7500000000"/>
2888                             </c0>
2889                             <c1>
2890                               <angle value="0.000000"/>
2891                             </c1>
2892                           </radial_composite>
2893                         </c6>
2894                       </composite>
2895                     </entry>
2896                     <entry>
2897                       <composite type="bline_point">
2898                         <c1>
2899                           <vector>
2900                             <x>0.5000000000</x>
2901                             <y>0.5000000000</y>
2902                           </vector>
2903                         </c1>
2904                         <c2>
2905                           <real value="1.0000000000"/>
2906                         </c2>
2907                         <c3>
2908                           <real value="0.5000000000"/>
2909                         </c3>
2910                         <c4>
2911                           <bool value="false"/>
2912                         </c4>
2913                         <c5>
2914                           <radial_composite type="vector">
2915                             <c0>
2916                               <real value="0.8385254934"/>
2917                             </c0>
2918                             <c1>
2919                               <angle value="116.565048"/>
2920                             </c1>
2921                           </radial_composite>
2922                         </c5>
2923                         <c6>
2924                           <radial_composite type="vector">
2925                             <c0>
2926                               <real value="0.7500000000"/>
2927                             </c0>
2928                             <c1>
2929                               <angle value="90.000000"/>
2930                             </c1>
2931                           </radial_composite>
2932                         </c6>
2933                       </composite>
2934                     </entry>
2935                   </bline>
2936                 </param>
2937               </layer>
2938               <layer type="colorcorrect" active="true" version="0.1">
2939                 <param name="hue_adjust">
2940                   <angle value="0.000000"/>
2941                 </param>
2942                 <param name="brightness">
2943                   <real value="0.0000000000"/>
2944                 </param>
2945                 <param name="contrast">
2946                   <real value="1.0000000000"/>
2947                 </param>
2948                 <param name="exposure">
2949                   <real value="0.0000000000"/>
2950                 </param>
2951                 <param name="gamma">
2952                   <real value="0.4500000268"/>
2953                 </param>
2954               </layer>
2955             </canvas>
2956           </param>
2957           <param name="zoom">
2958             <real value="0.0000000000"/>
2959           </param>
2960           <param name="time_offset">
2961             <time value="0f"/>
2962           </param>
2963           <param name="children_lock">
2964             <bool value="false"/>
2965           </param>
2966         </layer>
2967         <layer type="translate" active="true" version="0.1">
2968           <param name="origin">
2969             <vector>
2970               <x>0.0000000000</x>
2971               <y>0.1250000000</y>
2972             </vector>
2973           </param>
2974         </layer>
2975         <layer type="shade" active="false" version="0.2">
2976           <param name="z_depth">
2977             <real value="0.0000000000"/>
2978           </param>
2979           <param name="amount">
2980             <real value="0.8000000119"/>
2981           </param>
2982           <param name="blend_method">
2983             <integer value="12"/>
2984           </param>
2985           <param name="color">
2986             <color>
2987               <r>0.000000</r>
2988               <g>0.000000</g>
2989               <b>0.000000</b>
2990               <a>1.000000</a>
2991             </color>
2992           </param>
2993           <param name="offset">
2994             <vector>
2995               <x>0.0500000007</x>
2996               <y>-0.0500000007</y>
2997             </vector>
2998           </param>
2999           <param name="size">
3000             <vector>
3001               <x>0.1000000015</x>
3002               <y>0.1000000015</y>
3003             </vector>
3004           </param>
3005           <param name="type">
3006             <integer value="1"/>
3007           </param>
3008           <param name="invert">
3009             <bool value="false"/>
3010           </param>
3011         </layer>
3012       </canvas>
3013     </param>
3014     <param name="zoom">
3015       <real value="0.0000000000"/>
3016     </param>
3017     <param name="time_offset">
3018       <time value="0f"/>
3019     </param>
3020     <param name="children_lock">
3021       <bool value="true"/>
3022     </param>
3023   </layer>
3024   <layer type="SolidColor" active="false" version="0.1" desc="White Background">
3025     <param name="z_depth">
3026       <real value="0.0000000000"/>
3027     </param>
3028     <param name="amount">
3029       <real value="1.0000000000"/>
3030     </param>
3031     <param name="blend_method">
3032       <integer value="12"/>
3033     </param>
3034     <param name="color">
3035       <color>
3036         <r>1.000000</r>
3037         <g>1.000000</g>
3038         <b>1.000000</b>
3039         <a>1.000000</a>
3040       </color>
3041     </param>
3042   </layer>
3043   <layer type="SolidColor" active="false" version="0.1" desc="Desaturate">
3044     <param name="z_depth">
3045       <real value="0.0000000000"/>
3046     </param>
3047     <param name="amount">
3048       <real value="1.0000000000"/>
3049     </param>
3050     <param name="blend_method">
3051       <integer value="10"/>
3052     </param>
3053     <param name="color">
3054       <color>
3055         <r>0.000000</r>
3056         <g>0.000000</g>
3057         <b>0.000000</b>
3058         <a>1.000000</a>
3059       </color>
3060     </param>
3061   </layer>
3062 </canvas>