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[synfig.git] / synfig-core / trunk / examples / warpcube.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="300" height="300" xres="2834.645752" yres="2834.645752" view-box="-2.603567 2.603567 2.603567 -2.603567" antialias="1" fps="24.000" begin-time="0f" end-time="5s 0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Untitled0</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="0"/>
7   <meta name="guide_show" content="1"/>
8   <meta name="guide_snap" content="0"/>
9   <meta name="onion_skin" content="0"/>
10   <keyframe time="0f"/>
11   <keyframe time="2s 12f"/>
12   <keyframe time="5s 0f"> (Duplicate)</keyframe>
13   <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
14     <param name="z_depth">
15       <real value="0.0000000000"/>
16     </param>
17     <param name="amount">
18       <real value="1.0000000000"/>
19     </param>
20     <param name="blend_method">
21       <integer value="0"/>
22     </param>
23     <param name="p1">
24       <vector>
25         <x>0.2196368724</x>
26         <y>-1.5176842213</y>
27       </vector>
28     </param>
29     <param name="p2">
30       <vector>
31         <x>0.0605197363</x>
32         <y>2.2766704559</y>
33       </vector>
34     </param>
35     <param name="gradient">
36       <gradient>
37         <color pos="0.000000">
38           <r>0.000000</r>
39           <g>0.066444</g>
40           <b>0.066444</b>
41           <a>1.000000</a>
42         </color>
43         <color pos="1.000000">
44           <r>0.000000</r>
45           <g>0.182959</g>
46           <b>0.444444</b>
47           <a>1.000000</a>
48         </color>
49       </gradient>
50     </param>
51     <param name="loop">
52       <bool value="false"/>
53     </param>
54     <param name="zigzag">
55       <bool value="false"/>
56     </param>
57   </layer>
58   <layer type="PasteCanvas" active="true" version="0.1">
59     <param name="z_depth">
60       <real value="0.0000000000"/>
61     </param>
62     <param name="amount">
63       <real value="1.0000000000"/>
64     </param>
65     <param name="blend_method">
66       <integer value="0"/>
67     </param>
68     <param name="origin">
69       <vector>
70         <x>0.0000000000</x>
71         <y>0.0000000000</y>
72       </vector>
73     </param>
74     <param name="canvas">
75       <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" end-time="0f">
76         <layer type="SolidColor" active="true" version="0.1">
77           <param name="z_depth">
78             <real value="0.0000000000"/>
79           </param>
80           <param name="amount">
81             <real value="1.0000000000"/>
82           </param>
83           <param name="blend_method">
84             <integer value="1"/>
85           </param>
86           <param name="color">
87             <color>
88               <r>1.000000</r>
89               <g>1.000000</g>
90               <b>1.000000</b>
91               <a>1.000000</a>
92             </color>
93           </param>
94         </layer>
95         <layer type="checker_board" active="true" version="0.1">
96           <param name="z_depth">
97             <real value="0.0000000000"/>
98           </param>
99           <param name="amount">
100             <real value="1.0000000000"/>
101           </param>
102           <param name="blend_method">
103             <integer value="1"/>
104           </param>
105           <param name="color">
106             <color>
107               <r>0.000000</r>
108               <g>0.000000</g>
109               <b>0.000000</b>
110               <a>1.000000</a>
111             </color>
112           </param>
113           <param name="pos">
114             <vector>
115               <x>0.0000000000</x>
116               <y>0.0000000000</y>
117             </vector>
118           </param>
119           <param name="size">
120             <vector>
121               <x>0.5000000000</x>
122               <y>0.5000000000</y>
123             </vector>
124           </param>
125         </layer>
126         <layer type="circle" active="true" version="0.1" desc="Circle097">
127           <param name="z_depth">
128             <real value="0.0000000000"/>
129           </param>
130           <param name="amount">
131             <real value="1.0000000000"/>
132           </param>
133           <param name="blend_method">
134             <integer value="0"/>
135           </param>
136           <param name="color">
137             <color>
138               <r>1.000000</r>
139               <g>1.000000</g>
140               <b>0.000000</b>
141               <a>1.000000</a>
142             </color>
143           </param>
144           <param name="radius">
145             <animated type="real">
146               <waypoint time="0s">
147                 <real value="0.7691685473"/>
148               </waypoint>
149               <waypoint time="0.89583331s">
150                 <real value="0.7132360772"/>
151               </waypoint>
152               <waypoint time="2.50000000s">
153                 <real value="0.7691685473"/>
154               </waypoint>
155               <waypoint time="5s">
156                 <real value="0.7691685473"/>
157               </waypoint>
158             </animated>
159           </param>
160           <param name="feather">
161             <real value="0.0000000000"/>
162           </param>
163           <param name="pos">
164             <animated type="vector">
165               <waypoint time="0s">
166                 <vector>
167                   <x>0.0554962642</x>
168                   <y>0.0042694495</y>
169                 </vector>
170               </waypoint>
171               <waypoint time="0.89583331s">
172                 <vector>
173                   <x>0.0852544382</x>
174                   <y>0.0446652137</y>
175                 </vector>
176               </waypoint>
177               <waypoint time="2.50000000s">
178                 <vector>
179                   <x>0.0554962642</x>
180                   <y>0.0042694495</y>
181                 </vector>
182               </waypoint>
183               <waypoint time="5s">
184                 <vector>
185                   <x>0.0554962642</x>
186                   <y>0.0042694495</y>
187                 </vector>
188               </waypoint>
189             </animated>
190           </param>
191           <param name="invert">
192             <bool value="false"/>
193           </param>
194           <param name="falloff">
195             <integer value="2"/>
196           </param>
197         </layer>
198         <layer type="warp" active="true" version="0.1">
199           <param name="src_tl">
200             <vector>
201               <x>-1.5000000000</x>
202               <y>1.5000000000</y>
203             </vector>
204           </param>
205           <param name="src_br">
206             <vector>
207               <x>1.5000000000</x>
208               <y>-1.5000000000</y>
209             </vector>
210           </param>
211           <param name="dest_tl">
212             <animated type="vector" guid="F1963018A61AFB519E3AD206EE64A762">
213               <waypoint time="0s">
214                 <vector>
215                   <x>-1.4819145203</x>
216                   <y>-1.3976771832</y>
217                 </vector>
218               </waypoint>
219               <waypoint time="2.50000000s">
220                 <vector>
221                   <x>-2.6424760818</x>
222                   <y>-1.1570209265</y>
223                 </vector>
224               </waypoint>
225               <waypoint time="5s">
226                 <vector>
227                   <x>-1.4819145203</x>
228                   <y>-1.3976771832</y>
229                 </vector>
230               </waypoint>
231             </animated>
232           </param>
233           <param name="dest_tr">
234             <animated type="vector" guid="A7764149A977E3C79AF0FBA64B350687">
235               <waypoint time="0s">
236                 <vector>
237                   <x>0.7250324488</x>
238                   <y>-0.3984678388</y>
239                 </vector>
240               </waypoint>
241               <waypoint time="2.50000000s">
242                 <vector>
243                   <x>-1.2593382597</x>
244                   <y>-0.1835863441</y>
245                 </vector>
246               </waypoint>
247               <waypoint time="5s">
248                 <vector>
249                   <x>0.7250324488</x>
250                   <y>-0.3984678388</y>
251                 </vector>
252               </waypoint>
253             </animated>
254           </param>
255           <param name="dest_br">
256             <animated type="vector" guid="5A2B1559D3A94539FB9CA8623E508A25">
257               <waypoint time="0s">
258                 <vector>
259                   <x>2.0372712612</x>
260                   <y>-1.2336279154</y>
261                 </vector>
262               </waypoint>
263               <waypoint time="2.50000000s">
264                 <vector>
265                   <x>1.0742598772</x>
266                   <y>-1.0739212036</y>
267                 </vector>
268               </waypoint>
269               <waypoint time="5s">
270                 <vector>
271                   <x>2.0372712612</x>
272                   <y>-1.2336279154</y>
273                 </vector>
274               </waypoint>
275             </animated>
276           </param>
277           <param name="dest_bl">
278             <animated type="vector" guid="B947C0F493F9F779F3D5684078875DFB">
279               <waypoint time="0s">
280                 <vector>
281                   <x>-0.1547639519</x>
282                   <y>-2.0240471363</y>
283                 </vector>
284               </waypoint>
285               <waypoint time="2.50000000s">
286                 <vector>
287                   <x>-0.3970117271</x>
288                   <y>-1.9084440470</y>
289                 </vector>
290               </waypoint>
291               <waypoint time="5s">
292                 <vector>
293                   <x>-0.1547639519</x>
294                   <y>-2.0240471363</y>
295                 </vector>
296               </waypoint>
297             </animated>
298           </param>
299           <param name="clip">
300             <bool value="true"/>
301           </param>
302           <param name="horizon">
303             <real value="4.0000000000"/>
304           </param>
305         </layer>
306         <layer type="outline" active="true" version="0.2" desc="Bline Outline">
307           <param name="z_depth">
308             <real value="0.0000000000"/>
309           </param>
310           <param name="amount">
311             <real value="1.0000000000"/>
312           </param>
313           <param name="blend_method">
314             <integer value="1"/>
315           </param>
316           <param name="color">
317             <color>
318               <r>0.000000</r>
319               <g>0.000000</g>
320               <b>0.000000</b>
321               <a>1.000000</a>
322             </color>
323           </param>
324           <param name="offset">
325             <vector>
326               <x>0.0000000000</x>
327               <y>0.0000000000</y>
328             </vector>
329           </param>
330           <param name="invert">
331             <bool value="false"/>
332           </param>
333           <param name="antialias">
334             <bool value="true"/>
335           </param>
336           <param name="feather">
337             <real value="0.0000000000"/>
338           </param>
339           <param name="blurtype">
340             <integer value="1"/>
341           </param>
342           <param name="bline">
343             <bline type="bline_point" loop="true">
344               <entry on="0s, 2.50000000s, 5s">
345                 <composite type="bline_point">
346                   <c1>
347                     <animated type="vector" guid="5A2B1559D3A94539FB9CA8623E508A25">
348                       <waypoint time="0s">
349                         <vector>
350                           <x>2.0372712612</x>
351                           <y>-1.2336279154</y>
352                         </vector>
353                       </waypoint>
354                       <waypoint time="2.50000000s">
355                         <vector>
356                           <x>1.0742598772</x>
357                           <y>-1.0739212036</y>
358                         </vector>
359                       </waypoint>
360                       <waypoint time="5s">
361                         <vector>
362                           <x>2.0372712612</x>
363                           <y>-1.2336279154</y>
364                         </vector>
365                       </waypoint>
366                     </animated>
367                   </c1>
368                   <c2>
369                     <real value="1.0000000000"/>
370                   </c2>
371                   <c3>
372                     <real value="0.5000000000"/>
373                   </c3>
374                   <c4>
375                     <bool value="false"/>
376                   </c4>
377                   <c5>
378                     <radial_composite type="vector">
379                       <c0>
380                         <real value="0.0000000000"/>
381                       </c0>
382                       <c1>
383                         <angle value="0.000000"/>
384                       </c1>
385                     </radial_composite>
386                   </c5>
387                   <c6>
388                     <radial_composite type="vector">
389                       <c0>
390                         <real value="0.0000000000"/>
391                       </c0>
392                       <c1>
393                         <angle value="0.000000"/>
394                       </c1>
395                     </radial_composite>
396                   </c6>
397                 </composite>
398               </entry>
399               <entry on="p1 0s, 2.50000000s, 5s">
400                 <composite type="bline_point">
401                   <c1>
402                     <animated type="vector" guid="B947C0F493F9F779F3D5684078875DFB">
403                       <waypoint time="0s">
404                         <vector>
405                           <x>-0.1547639519</x>
406                           <y>-2.0240471363</y>
407                         </vector>
408                       </waypoint>
409                       <waypoint time="2.50000000s">
410                         <vector>
411                           <x>-0.3970117271</x>
412                           <y>-1.9084440470</y>
413                         </vector>
414                       </waypoint>
415                       <waypoint time="5s">
416                         <vector>
417                           <x>-0.1547639519</x>
418                           <y>-2.0240471363</y>
419                         </vector>
420                       </waypoint>
421                     </animated>
422                   </c1>
423                   <c2>
424                     <real value="1.0000000000"/>
425                   </c2>
426                   <c3>
427                     <real value="0.5000000000"/>
428                   </c3>
429                   <c4>
430                     <bool value="false"/>
431                   </c4>
432                   <c5>
433                     <radial_composite type="vector">
434                       <c0>
435                         <real value="0.0000000000"/>
436                       </c0>
437                       <c1>
438                         <angle value="0.000000"/>
439                       </c1>
440                     </radial_composite>
441                   </c5>
442                   <c6>
443                     <radial_composite type="vector">
444                       <c0>
445                         <real value="0.0000000000"/>
446                       </c0>
447                       <c1>
448                         <angle value="0.000000"/>
449                       </c1>
450                     </radial_composite>
451                   </c6>
452                 </composite>
453               </entry>
454               <entry on="p2 0s, 2.50000000s, 5s">
455                 <composite type="bline_point">
456                   <c1>
457                     <animated type="vector" guid="F1963018A61AFB519E3AD206EE64A762">
458                       <waypoint time="0s">
459                         <vector>
460                           <x>-1.4819145203</x>
461                           <y>-1.3976771832</y>
462                         </vector>
463                       </waypoint>
464                       <waypoint time="2.50000000s">
465                         <vector>
466                           <x>-2.6424760818</x>
467                           <y>-1.1570209265</y>
468                         </vector>
469                       </waypoint>
470                       <waypoint time="5s">
471                         <vector>
472                           <x>-1.4819145203</x>
473                           <y>-1.3976771832</y>
474                         </vector>
475                       </waypoint>
476                     </animated>
477                   </c1>
478                   <c2>
479                     <real value="1.0000000000"/>
480                   </c2>
481                   <c3>
482                     <real value="0.5000000000"/>
483                   </c3>
484                   <c4>
485                     <bool value="false"/>
486                   </c4>
487                   <c5>
488                     <radial_composite type="vector">
489                       <c0>
490                         <real value="0.0000000000"/>
491                       </c0>
492                       <c1>
493                         <angle value="0.000000"/>
494                       </c1>
495                     </radial_composite>
496                   </c5>
497                   <c6>
498                     <radial_composite type="vector">
499                       <c0>
500                         <real value="0.0000000000"/>
501                       </c0>
502                       <c1>
503                         <angle value="0.000000"/>
504                       </c1>
505                     </radial_composite>
506                   </c6>
507                 </composite>
508               </entry>
509               <entry on="p3 0s, 2.50000000s, 5s">
510                 <composite type="bline_point">
511                   <c1>
512                     <animated type="vector" guid="A7764149A977E3C79AF0FBA64B350687">
513                       <waypoint time="0s">
514                         <vector>
515                           <x>0.7250324488</x>
516                           <y>-0.3984678388</y>
517                         </vector>
518                       </waypoint>
519                       <waypoint time="2.50000000s">
520                         <vector>
521                           <x>-1.2593382597</x>
522                           <y>-0.1835863441</y>
523                         </vector>
524                       </waypoint>
525                       <waypoint time="5s">
526                         <vector>
527                           <x>0.7250324488</x>
528                           <y>-0.3984678388</y>
529                         </vector>
530                       </waypoint>
531                     </animated>
532                   </c1>
533                   <c2>
534                     <real value="1.0000000000"/>
535                   </c2>
536                   <c3>
537                     <real value="0.5000000000"/>
538                   </c3>
539                   <c4>
540                     <bool value="false"/>
541                   </c4>
542                   <c5>
543                     <radial_composite type="vector">
544                       <c0>
545                         <real value="0.0000000000"/>
546                       </c0>
547                       <c1>
548                         <angle value="0.000000"/>
549                       </c1>
550                     </radial_composite>
551                   </c5>
552                   <c6>
553                     <radial_composite type="vector">
554                       <c0>
555                         <real value="0.0000000000"/>
556                       </c0>
557                       <c1>
558                         <angle value="0.000000"/>
559                       </c1>
560                     </radial_composite>
561                   </c6>
562                 </composite>
563               </entry>
564             </bline>
565           </param>
566           <param name="width">
567             <real value="0.0666666667" guid="6029376B379B6FE0B6E23E3A34E0CFA2"/>
568           </param>
569           <param name="expand">
570             <real value="0.0000000000"/>
571           </param>
572           <param name="sharp_cusps">
573             <bool value="false" guid="3C6968123C5E17ABEAF4E4195505B50F"/>
574           </param>
575           <param name="round_tip[0]">
576             <bool value="true"/>
577           </param>
578           <param name="round_tip[1]">
579             <bool value="true"/>
580           </param>
581           <param name="loopyness">
582             <real value="1.0000000000"/>
583           </param>
584           <param name="homogeneous_width">
585             <bool value="true"/>
586           </param>
587         </layer>
588         <layer type="SolidColor" active="true" version="0.1">
589           <param name="z_depth">
590             <real value="0.0000000000"/>
591           </param>
592           <param name="amount">
593             <real value="0.5000000000"/>
594           </param>
595           <param name="blend_method">
596             <integer value="13"/>
597           </param>
598           <param name="color">
599             <color>
600               <r>0.002051</r>
601               <g>0.002144</g>
602               <b>0.002144</b>
603               <a>1.000000</a>
604             </color>
605           </param>
606         </layer>
607       </canvas>
608     </param>
609     <param name="zoom">
610       <real value="0.0000000000"/>
611     </param>
612     <param name="time_offset">
613       <time value="0s"/>
614     </param>
615     <param name="children_lock">
616       <bool value="false"/>
617     </param>
618   </layer>
619   <layer type="PasteCanvas" active="true" version="0.1">
620     <param name="z_depth">
621       <real value="0.0000000000"/>
622     </param>
623     <param name="amount">
624       <real value="1.0000000000"/>
625     </param>
626     <param name="blend_method">
627       <integer value="0"/>
628     </param>
629     <param name="origin">
630       <vector>
631         <x>0.0000000000</x>
632         <y>0.0000000000</y>
633       </vector>
634     </param>
635     <param name="canvas">
636       <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" end-time="0f">
637         <layer type="SolidColor" active="true" version="0.1">
638           <param name="z_depth">
639             <real value="0.0000000000"/>
640           </param>
641           <param name="amount">
642             <real value="1.0000000000"/>
643           </param>
644           <param name="blend_method">
645             <integer value="1"/>
646           </param>
647           <param name="color">
648             <color>
649               <r>1.000000</r>
650               <g>1.000000</g>
651               <b>1.000000</b>
652               <a>1.000000</a>
653             </color>
654           </param>
655         </layer>
656         <layer type="checker_board" active="true" version="0.1">
657           <param name="z_depth">
658             <real value="0.0000000000"/>
659           </param>
660           <param name="amount">
661             <real value="1.0000000000"/>
662           </param>
663           <param name="blend_method">
664             <integer value="1"/>
665           </param>
666           <param name="color">
667             <color>
668               <r>0.000000</r>
669               <g>0.000000</g>
670               <b>0.000000</b>
671               <a>1.000000</a>
672             </color>
673           </param>
674           <param name="pos">
675             <vector>
676               <x>0.0000000000</x>
677               <y>0.0000000000</y>
678             </vector>
679           </param>
680           <param name="size">
681             <vector>
682               <x>0.5000000000</x>
683               <y>0.5000000000</y>
684             </vector>
685           </param>
686         </layer>
687         <layer type="twirl" active="true" version="0.1">
688           <param name="center">
689             <vector>
690               <x>0.0000000000</x>
691               <y>0.0000000000</y>
692             </vector>
693           </param>
694           <param name="radius">
695             <real value="1.3393472873"/>
696           </param>
697           <param name="rotations">
698             <angle value="61.826263"/>
699           </param>
700           <param name="distort_inside">
701             <bool value="true"/>
702           </param>
703           <param name="distort_outside">
704             <bool value="false"/>
705           </param>
706         </layer>
707         <layer type="warp" active="true" version="0.1">
708           <param name="src_tl">
709             <vector>
710               <x>-1.5000000000</x>
711               <y>1.5000000000</y>
712             </vector>
713           </param>
714           <param name="src_br">
715             <vector>
716               <x>1.5000000000</x>
717               <y>-1.5000000000</y>
718             </vector>
719           </param>
720           <param name="dest_tl">
721             <vector guid="856C39B8C3495FA88D04A4B551600DC9">
722               <x>-2.3617107868</x>
723               <y>1.0034079552</y>
724             </vector>
725           </param>
726           <param name="dest_tr">
727             <animated type="vector" guid="995588CE9F81C9F81A4CB74FD89146C7">
728               <waypoint time="0s">
729                 <vector>
730                   <x>-0.2210593373</x>
731                   <y>2.0327758789</y>
732                 </vector>
733               </waypoint>
734               <waypoint time="2.50000000s">
735                 <vector>
736                   <x>-0.9418228865</x>
737                   <y>2.0768792629</y>
738                 </vector>
739               </waypoint>
740               <waypoint time="5s">
741                 <vector>
742                   <x>-0.2210593373</x>
743                   <y>2.0327758789</y>
744                 </vector>
745               </waypoint>
746             </animated>
747           </param>
748           <param name="dest_br">
749             <animated type="vector" guid="A7764149A977E3C79AF0FBA64B350687">
750               <waypoint time="0s">
751                 <vector>
752                   <x>0.7250324488</x>
753                   <y>-0.3984678388</y>
754                 </vector>
755               </waypoint>
756               <waypoint time="2.50000000s">
757                 <vector>
758                   <x>-1.2593382597</x>
759                   <y>-0.1835863441</y>
760                 </vector>
761               </waypoint>
762               <waypoint time="5s">
763                 <vector>
764                   <x>0.7250324488</x>
765                   <y>-0.3984678388</y>
766                 </vector>
767               </waypoint>
768             </animated>
769           </param>
770           <param name="dest_bl">
771             <animated type="vector" guid="F1963018A61AFB519E3AD206EE64A762">
772               <waypoint time="0s">
773                 <vector>
774                   <x>-1.4819145203</x>
775                   <y>-1.3976771832</y>
776                 </vector>
777               </waypoint>
778               <waypoint time="2.50000000s">
779                 <vector>
780                   <x>-2.6424760818</x>
781                   <y>-1.1570209265</y>
782                 </vector>
783               </waypoint>
784               <waypoint time="5s">
785                 <vector>
786                   <x>-1.4819145203</x>
787                   <y>-1.3976771832</y>
788                 </vector>
789               </waypoint>
790             </animated>
791           </param>
792           <param name="clip">
793             <bool value="true"/>
794           </param>
795           <param name="horizon">
796             <real value="4.0000000000"/>
797           </param>
798         </layer>
799         <layer type="outline" active="true" version="0.2" desc="Bline Outline">
800           <param name="z_depth">
801             <real value="0.0000000000"/>
802           </param>
803           <param name="amount">
804             <real value="1.0000000000"/>
805           </param>
806           <param name="blend_method">
807             <integer value="1"/>
808           </param>
809           <param name="color">
810             <color>
811               <r>0.000000</r>
812               <g>0.000000</g>
813               <b>0.000000</b>
814               <a>1.000000</a>
815             </color>
816           </param>
817           <param name="offset">
818             <vector>
819               <x>0.0000000000</x>
820               <y>0.0000000000</y>
821             </vector>
822           </param>
823           <param name="invert">
824             <bool value="false"/>
825           </param>
826           <param name="antialias">
827             <bool value="true"/>
828           </param>
829           <param name="feather">
830             <real value="0.0000000000"/>
831           </param>
832           <param name="blurtype">
833             <integer value="1"/>
834           </param>
835           <param name="bline">
836             <bline type="bline_point" loop="true">
837               <entry on="0s, 2.50000000s, 5s">
838                 <composite type="bline_point">
839                   <c1>
840                     <vector guid="856C39B8C3495FA88D04A4B551600DC9">
841                       <x>-2.3617107868</x>
842                       <y>1.0034079552</y>
843                     </vector>
844                   </c1>
845                   <c2>
846                     <real value="1.0000000000"/>
847                   </c2>
848                   <c3>
849                     <real value="0.5000000000"/>
850                   </c3>
851                   <c4>
852                     <bool value="false"/>
853                   </c4>
854                   <c5>
855                     <radial_composite type="vector">
856                       <c0>
857                         <real value="0.0000000000"/>
858                       </c0>
859                       <c1>
860                         <angle value="0.000000"/>
861                       </c1>
862                     </radial_composite>
863                   </c5>
864                   <c6>
865                     <radial_composite type="vector">
866                       <c0>
867                         <real value="0.0000000000"/>
868                       </c0>
869                       <c1>
870                         <angle value="0.000000"/>
871                       </c1>
872                     </radial_composite>
873                   </c6>
874                 </composite>
875               </entry>
876               <entry on="p1 0s, 2.50000000s, 5s">
877                 <composite type="bline_point">
878                   <c1>
879                     <animated type="vector" guid="F1963018A61AFB519E3AD206EE64A762">
880                       <waypoint time="0s">
881                         <vector>
882                           <x>-1.4819145203</x>
883                           <y>-1.3976771832</y>
884                         </vector>
885                       </waypoint>
886                       <waypoint time="2.50000000s">
887                         <vector>
888                           <x>-2.6424760818</x>
889                           <y>-1.1570209265</y>
890                         </vector>
891                       </waypoint>
892                       <waypoint time="5s">
893                         <vector>
894                           <x>-1.4819145203</x>
895                           <y>-1.3976771832</y>
896                         </vector>
897                       </waypoint>
898                     </animated>
899                   </c1>
900                   <c2>
901                     <real value="1.0000000000"/>
902                   </c2>
903                   <c3>
904                     <real value="0.5000000000"/>
905                   </c3>
906                   <c4>
907                     <bool value="false"/>
908                   </c4>
909                   <c5>
910                     <radial_composite type="vector">
911                       <c0>
912                         <real value="0.0000000000"/>
913                       </c0>
914                       <c1>
915                         <angle value="0.000000"/>
916                       </c1>
917                     </radial_composite>
918                   </c5>
919                   <c6>
920                     <radial_composite type="vector">
921                       <c0>
922                         <real value="0.0000000000"/>
923                       </c0>
924                       <c1>
925                         <angle value="0.000000"/>
926                       </c1>
927                     </radial_composite>
928                   </c6>
929                 </composite>
930               </entry>
931               <entry on="p2 0s, 2.50000000s, 5s">
932                 <composite type="bline_point">
933                   <c1>
934                     <animated type="vector" guid="A7764149A977E3C79AF0FBA64B350687">
935                       <waypoint time="0s">
936                         <vector>
937                           <x>0.7250324488</x>
938                           <y>-0.3984678388</y>
939                         </vector>
940                       </waypoint>
941                       <waypoint time="2.50000000s">
942                         <vector>
943                           <x>-1.2593382597</x>
944                           <y>-0.1835863441</y>
945                         </vector>
946                       </waypoint>
947                       <waypoint time="5s">
948                         <vector>
949                           <x>0.7250324488</x>
950                           <y>-0.3984678388</y>
951                         </vector>
952                       </waypoint>
953                     </animated>
954                   </c1>
955                   <c2>
956                     <real value="1.0000000000"/>
957                   </c2>
958                   <c3>
959                     <real value="0.5000000000"/>
960                   </c3>
961                   <c4>
962                     <bool value="false"/>
963                   </c4>
964                   <c5>
965                     <radial_composite type="vector">
966                       <c0>
967                         <real value="0.0000000000"/>
968                       </c0>
969                       <c1>
970                         <angle value="0.000000"/>
971                       </c1>
972                     </radial_composite>
973                   </c5>
974                   <c6>
975                     <radial_composite type="vector">
976                       <c0>
977                         <real value="0.0000000000"/>
978                       </c0>
979                       <c1>
980                         <angle value="0.000000"/>
981                       </c1>
982                     </radial_composite>
983                   </c6>
984                 </composite>
985               </entry>
986               <entry on="p3 0s, 2.50000000s, 5s">
987                 <composite type="bline_point">
988                   <c1>
989                     <animated type="vector" guid="995588CE9F81C9F81A4CB74FD89146C7">
990                       <waypoint time="0s">
991                         <vector>
992                           <x>-0.2210593373</x>
993                           <y>2.0327758789</y>
994                         </vector>
995                       </waypoint>
996                       <waypoint time="2.50000000s">
997                         <vector>
998                           <x>-0.9418228865</x>
999                           <y>2.0768792629</y>
1000                         </vector>
1001                       </waypoint>
1002                       <waypoint time="5s">
1003                         <vector>
1004                           <x>-0.2210593373</x>
1005                           <y>2.0327758789</y>
1006                         </vector>
1007                       </waypoint>
1008                     </animated>
1009                   </c1>
1010                   <c2>
1011                     <real value="1.0000000000"/>
1012                   </c2>
1013                   <c3>
1014                     <real value="0.5000000000"/>
1015                   </c3>
1016                   <c4>
1017                     <bool value="false"/>
1018                   </c4>
1019                   <c5>
1020                     <radial_composite type="vector">
1021                       <c0>
1022                         <real value="0.0000000000"/>
1023                       </c0>
1024                       <c1>
1025                         <angle value="0.000000"/>
1026                       </c1>
1027                     </radial_composite>
1028                   </c5>
1029                   <c6>
1030                     <radial_composite type="vector">
1031                       <c0>
1032                         <real value="0.0000000000"/>
1033                       </c0>
1034                       <c1>
1035                         <angle value="0.000000"/>
1036                       </c1>
1037                     </radial_composite>
1038                   </c6>
1039                 </composite>
1040               </entry>
1041             </bline>
1042           </param>
1043           <param name="width">
1044             <real value="0.0666666667" guid="6029376B379B6FE0B6E23E3A34E0CFA2"/>
1045           </param>
1046           <param name="expand">
1047             <real value="0.0000000000"/>
1048           </param>
1049           <param name="sharp_cusps">
1050             <bool value="false" guid="3C6968123C5E17ABEAF4E4195505B50F"/>
1051           </param>
1052           <param name="round_tip[0]">
1053             <bool value="true"/>
1054           </param>
1055           <param name="round_tip[1]">
1056             <bool value="true"/>
1057           </param>
1058           <param name="loopyness">
1059             <real value="1.0000000000"/>
1060           </param>
1061           <param name="homogeneous_width">
1062             <bool value="true"/>
1063           </param>
1064         </layer>
1065         <layer type="SolidColor" active="true" version="0.1">
1066           <param name="z_depth">
1067             <real value="0.0000000000"/>
1068           </param>
1069           <param name="amount">
1070             <animated type="real">
1071               <waypoint time="0s">
1072                 <real value="0.0000000000"/>
1073               </waypoint>
1074               <waypoint time="2.50000000s">
1075                 <real value="0.2500000000"/>
1076               </waypoint>
1077               <waypoint time="5s">
1078                 <real value="0.0000000000"/>
1079               </waypoint>
1080             </animated>
1081           </param>
1082           <param name="blend_method">
1083             <integer value="13"/>
1084           </param>
1085           <param name="color">
1086             <color>
1087               <r>0.002051</r>
1088               <g>0.002144</g>
1089               <b>0.002144</b>
1090               <a>1.000000</a>
1091             </color>
1092           </param>
1093         </layer>
1094       </canvas>
1095     </param>
1096     <param name="zoom">
1097       <real value="0.0000000000"/>
1098     </param>
1099     <param name="time_offset">
1100       <time value="0s"/>
1101     </param>
1102     <param name="children_lock">
1103       <bool value="false"/>
1104     </param>
1105   </layer>
1106   <layer type="PasteCanvas" active="true" version="0.1">
1107     <param name="z_depth">
1108       <real value="0.0000000000"/>
1109     </param>
1110     <param name="amount">
1111       <real value="1.0000000000"/>
1112     </param>
1113     <param name="blend_method">
1114       <integer value="0"/>
1115     </param>
1116     <param name="origin">
1117       <vector>
1118         <x>0.0000000000</x>
1119         <y>0.0000000000</y>
1120       </vector>
1121     </param>
1122     <param name="canvas">
1123       <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000" end-time="0f">
1124         <layer type="SolidColor" active="true" version="0.1">
1125           <param name="z_depth">
1126             <real value="0.0000000000"/>
1127           </param>
1128           <param name="amount">
1129             <real value="1.0000000000"/>
1130           </param>
1131           <param name="blend_method">
1132             <integer value="1"/>
1133           </param>
1134           <param name="color">
1135             <color>
1136               <r>1.000000</r>
1137               <g>1.000000</g>
1138               <b>1.000000</b>
1139               <a>1.000000</a>
1140             </color>
1141           </param>
1142         </layer>
1143         <layer type="checker_board" active="true" version="0.1">
1144           <param name="z_depth">
1145             <real value="0.0000000000"/>
1146           </param>
1147           <param name="amount">
1148             <real value="1.0000000000"/>
1149           </param>
1150           <param name="blend_method">
1151             <integer value="1"/>
1152           </param>
1153           <param name="color">
1154             <color>
1155               <r>0.000000</r>
1156               <g>0.000000</g>
1157               <b>0.000000</b>
1158               <a>1.000000</a>
1159             </color>
1160           </param>
1161           <param name="pos">
1162             <vector>
1163               <x>0.0000000000</x>
1164               <y>0.0000000000</y>
1165             </vector>
1166           </param>
1167           <param name="size">
1168             <vector>
1169               <x>0.5000000000</x>
1170               <y>0.5000000000</y>
1171             </vector>
1172           </param>
1173         </layer>
1174         <layer type="warp" active="true" version="0.1">
1175           <param name="src_tl">
1176             <vector>
1177               <x>-1.5000000000</x>
1178               <y>1.5000000000</y>
1179             </vector>
1180           </param>
1181           <param name="src_br">
1182             <vector>
1183               <x>1.5000000000</x>
1184               <y>-1.5000000000</y>
1185             </vector>
1186           </param>
1187           <param name="dest_tl">
1188             <animated type="vector" guid="995588CE9F81C9F81A4CB74FD89146C7">
1189               <waypoint time="0s">
1190                 <vector>
1191                   <x>-0.2210593373</x>
1192                   <y>2.0327758789</y>
1193                 </vector>
1194               </waypoint>
1195               <waypoint time="2.50000000s">
1196                 <vector>
1197                   <x>-0.9418228865</x>
1198                   <y>2.0768792629</y>
1199                 </vector>
1200               </waypoint>
1201               <waypoint time="5s">
1202                 <vector>
1203                   <x>-0.2210593373</x>
1204                   <y>2.0327758789</y>
1205                 </vector>
1206               </waypoint>
1207             </animated>
1208           </param>
1209           <param name="dest_tr">
1210             <animated type="vector" guid="6408DCDEE55F6F067B20E48BADF4CA65">
1211               <waypoint time="0s">
1212                 <vector>
1213                   <x>1.1739594936</x>
1214                   <y>0.9862428904</y>
1215                 </vector>
1216               </waypoint>
1217               <waypoint time="2.50000000s">
1218                 <vector>
1219                   <x>1.2732270956</x>
1220                   <y>1.1274627447</y>
1221                 </vector>
1222               </waypoint>
1223               <waypoint time="5s">
1224                 <vector>
1225                   <x>1.1739594936</x>
1226                   <y>0.9862428904</y>
1227                 </vector>
1228               </waypoint>
1229             </animated>
1230           </param>
1231           <param name="dest_br">
1232             <animated type="vector" guid="5A2B1559D3A94539FB9CA8623E508A25">
1233               <waypoint time="0s">
1234                 <vector>
1235                   <x>2.0372712612</x>
1236                   <y>-1.2336279154</y>
1237                 </vector>
1238               </waypoint>
1239               <waypoint time="2.50000000s">
1240                 <vector>
1241                   <x>1.0742598772</x>
1242                   <y>-1.0739212036</y>
1243                 </vector>
1244               </waypoint>
1245               <waypoint time="5s">
1246                 <vector>
1247                   <x>2.0372712612</x>
1248                   <y>-1.2336279154</y>
1249                 </vector>
1250               </waypoint>
1251             </animated>
1252           </param>
1253           <param name="dest_bl">
1254             <animated type="vector" guid="A7764149A977E3C79AF0FBA64B350687">
1255               <waypoint time="0s">
1256                 <vector>
1257                   <x>0.7250324488</x>
1258                   <y>-0.3984678388</y>
1259                 </vector>
1260               </waypoint>
1261               <waypoint time="2.50000000s">
1262                 <vector>
1263                   <x>-1.2593382597</x>
1264                   <y>-0.1835863441</y>
1265                 </vector>
1266               </waypoint>
1267               <waypoint time="5s">
1268                 <vector>
1269                   <x>0.7250324488</x>
1270                   <y>-0.3984678388</y>
1271                 </vector>
1272               </waypoint>
1273             </animated>
1274           </param>
1275           <param name="clip">
1276             <bool value="true"/>
1277           </param>
1278           <param name="horizon">
1279             <real value="4.0000000000"/>
1280           </param>
1281         </layer>
1282         <layer type="outline" active="true" version="0.2" desc="Bline Outline">
1283           <param name="z_depth">
1284             <real value="0.0000000000"/>
1285           </param>
1286           <param name="amount">
1287             <real value="1.0000000000"/>
1288           </param>
1289           <param name="blend_method">
1290             <integer value="1"/>
1291           </param>
1292           <param name="color">
1293             <color>
1294               <r>0.000000</r>
1295               <g>0.000000</g>
1296               <b>0.000000</b>
1297               <a>1.000000</a>
1298             </color>
1299           </param>
1300           <param name="offset">
1301             <vector>
1302               <x>0.0000000000</x>
1303               <y>0.0000000000</y>
1304             </vector>
1305           </param>
1306           <param name="invert">
1307             <bool value="false"/>
1308           </param>
1309           <param name="antialias">
1310             <bool value="true"/>
1311           </param>
1312           <param name="feather">
1313             <real value="0.0000000000"/>
1314           </param>
1315           <param name="blurtype">
1316             <integer value="1"/>
1317           </param>
1318           <param name="bline">
1319             <bline type="bline_point" loop="true">
1320               <entry on="0s, 2.50000000s, 5s">
1321                 <composite type="bline_point">
1322                   <c1>
1323                     <animated type="vector" guid="6408DCDEE55F6F067B20E48BADF4CA65">
1324                       <waypoint time="0s">
1325                         <vector>
1326                           <x>1.1739594936</x>
1327                           <y>0.9862428904</y>
1328                         </vector>
1329                       </waypoint>
1330                       <waypoint time="2.50000000s">
1331                         <vector>
1332                           <x>1.2732270956</x>
1333                           <y>1.1274627447</y>
1334                         </vector>
1335                       </waypoint>
1336                       <waypoint time="5s">
1337                         <vector>
1338                           <x>1.1739594936</x>
1339                           <y>0.9862428904</y>
1340                         </vector>
1341                       </waypoint>
1342                     </animated>
1343                   </c1>
1344                   <c2>
1345                     <real value="1.0000000000"/>
1346                   </c2>
1347                   <c3>
1348                     <real value="0.5000000000"/>
1349                   </c3>
1350                   <c4>
1351                     <bool value="false"/>
1352                   </c4>
1353                   <c5>
1354                     <radial_composite type="vector">
1355                       <c0>
1356                         <real value="0.0000000000"/>
1357                       </c0>
1358                       <c1>
1359                         <angle value="0.000000"/>
1360                       </c1>
1361                     </radial_composite>
1362                   </c5>
1363                   <c6>
1364                     <radial_composite type="vector">
1365                       <c0>
1366                         <real value="0.0000000000"/>
1367                       </c0>
1368                       <c1>
1369                         <angle value="0.000000"/>
1370                       </c1>
1371                     </radial_composite>
1372                   </c6>
1373                 </composite>
1374               </entry>
1375               <entry on="p1 0s, 2.50000000s, 5s">
1376                 <composite type="bline_point">
1377                   <c1>
1378                     <animated type="vector" guid="5A2B1559D3A94539FB9CA8623E508A25">
1379                       <waypoint time="0s">
1380                         <vector>
1381                           <x>2.0372712612</x>
1382                           <y>-1.2336279154</y>
1383                         </vector>
1384                       </waypoint>
1385                       <waypoint time="2.50000000s">
1386                         <vector>
1387                           <x>1.0742598772</x>
1388                           <y>-1.0739212036</y>
1389                         </vector>
1390                       </waypoint>
1391                       <waypoint time="5s">
1392                         <vector>
1393                           <x>2.0372712612</x>
1394                           <y>-1.2336279154</y>
1395                         </vector>
1396                       </waypoint>
1397                     </animated>
1398                   </c1>
1399                   <c2>
1400                     <real value="1.0000000000"/>
1401                   </c2>
1402                   <c3>
1403                     <real value="0.5000000000"/>
1404                   </c3>
1405                   <c4>
1406                     <bool value="false"/>
1407                   </c4>
1408                   <c5>
1409                     <radial_composite type="vector">
1410                       <c0>
1411                         <real value="0.0000000000"/>
1412                       </c0>
1413                       <c1>
1414                         <angle value="0.000000"/>
1415                       </c1>
1416                     </radial_composite>
1417                   </c5>
1418                   <c6>
1419                     <radial_composite type="vector">
1420                       <c0>
1421                         <real value="0.0000000000"/>
1422                       </c0>
1423                       <c1>
1424                         <angle value="0.000000"/>
1425                       </c1>
1426                     </radial_composite>
1427                   </c6>
1428                 </composite>
1429               </entry>
1430               <entry on="p2 0s, 2.50000000s, 5s">
1431                 <composite type="bline_point">
1432                   <c1>
1433                     <animated type="vector" guid="A7764149A977E3C79AF0FBA64B350687">
1434                       <waypoint time="0s">
1435                         <vector>
1436                           <x>0.7250324488</x>
1437                           <y>-0.3984678388</y>
1438                         </vector>
1439                       </waypoint>
1440                       <waypoint time="2.50000000s">
1441                         <vector>
1442                           <x>-1.2593382597</x>
1443                           <y>-0.1835863441</y>
1444                         </vector>
1445                       </waypoint>
1446                       <waypoint time="5s">
1447                         <vector>
1448                           <x>0.7250324488</x>
1449                           <y>-0.3984678388</y>
1450                         </vector>
1451                       </waypoint>
1452                     </animated>
1453                   </c1>
1454                   <c2>
1455                     <real value="1.0000000000"/>
1456                   </c2>
1457                   <c3>
1458                     <real value="0.5000000000"/>
1459                   </c3>
1460                   <c4>
1461                     <bool value="false"/>
1462                   </c4>
1463                   <c5>
1464                     <radial_composite type="vector">
1465                       <c0>
1466                         <real value="0.0000000000"/>
1467                       </c0>
1468                       <c1>
1469                         <angle value="0.000000"/>
1470                       </c1>
1471                     </radial_composite>
1472                   </c5>
1473                   <c6>
1474                     <radial_composite type="vector">
1475                       <c0>
1476                         <real value="0.0000000000"/>
1477                       </c0>
1478                       <c1>
1479                         <angle value="0.000000"/>
1480                       </c1>
1481                     </radial_composite>
1482                   </c6>
1483                 </composite>
1484               </entry>
1485               <entry on="p3 0s, 2.50000000s, 5s">
1486                 <composite type="bline_point">
1487                   <c1>
1488                     <animated type="vector" guid="995588CE9F81C9F81A4CB74FD89146C7">
1489                       <waypoint time="0s">
1490                         <vector>
1491                           <x>-0.2210593373</x>
1492                           <y>2.0327758789</y>
1493                         </vector>
1494                       </waypoint>
1495                       <waypoint time="2.50000000s">
1496                         <vector>
1497                           <x>-0.9418228865</x>
1498                           <y>2.0768792629</y>
1499                         </vector>
1500                       </waypoint>
1501                       <waypoint time="5s">
1502                         <vector>
1503                           <x>-0.2210593373</x>
1504                           <y>2.0327758789</y>
1505                         </vector>
1506                       </waypoint>
1507                     </animated>
1508                   </c1>
1509                   <c2>
1510                     <real value="1.0000000000"/>
1511                   </c2>
1512                   <c3>
1513                     <real value="0.5000000000"/>
1514                   </c3>
1515                   <c4>
1516                     <bool value="false"/>
1517                   </c4>
1518                   <c5>
1519                     <radial_composite type="vector">
1520                       <c0>
1521                         <real value="0.0000000000"/>
1522                       </c0>
1523                       <c1>
1524                         <angle value="0.000000"/>
1525                       </c1>
1526                     </radial_composite>
1527                   </c5>
1528                   <c6>
1529                     <radial_composite type="vector">
1530                       <c0>
1531                         <real value="0.0000000000"/>
1532                       </c0>
1533                       <c1>
1534                         <angle value="0.000000"/>
1535                       </c1>
1536                     </radial_composite>
1537                   </c6>
1538                 </composite>
1539               </entry>
1540             </bline>
1541           </param>
1542           <param name="width">
1543             <real value="0.0666666667" guid="6029376B379B6FE0B6E23E3A34E0CFA2"/>
1544           </param>
1545           <param name="expand">
1546             <real value="0.0000000000"/>
1547           </param>
1548           <param name="sharp_cusps">
1549             <bool value="false" guid="3C6968123C5E17ABEAF4E4195505B50F"/>
1550           </param>
1551           <param name="round_tip[0]">
1552             <bool value="true"/>
1553           </param>
1554           <param name="round_tip[1]">
1555             <bool value="true"/>
1556           </param>
1557           <param name="loopyness">
1558             <real value="1.0000000000"/>
1559           </param>
1560           <param name="homogeneous_width">
1561             <bool value="true"/>
1562           </param>
1563         </layer>
1564         <layer type="SolidColor" active="true" version="0.1">
1565           <param name="z_depth">
1566             <real value="0.0000000000"/>
1567           </param>
1568           <param name="amount">
1569             <animated type="real">
1570               <waypoint time="0s">
1571                 <real value="0.1500000000"/>
1572               </waypoint>
1573               <waypoint time="2.50000000s">
1574                 <real value="0.0000000000"/>
1575               </waypoint>
1576               <waypoint time="5s">
1577                 <real value="0.1500000000"/>
1578               </waypoint>
1579             </animated>
1580           </param>
1581           <param name="blend_method">
1582             <integer value="13"/>
1583           </param>
1584           <param name="color">
1585             <color>
1586               <r>0.002051</r>
1587               <g>0.002144</g>
1588               <b>0.002144</b>
1589               <a>1.000000</a>
1590             </color>
1591           </param>
1592         </layer>
1593       </canvas>
1594     </param>
1595     <param name="zoom">
1596       <real value="0.0000000000"/>
1597     </param>
1598     <param name="time_offset">
1599       <time value="0s"/>
1600     </param>
1601     <param name="children_lock">
1602       <bool value="false"/>
1603     </param>
1604   </layer>
1605   <layer type="spherize" active="true" version="0.2">
1606     <param name="center">
1607       <vector guid="7D1E6A27E890799A40C0E9B322B8311B">
1608         <x>0.8099986911</x>
1609         <y>-0.7714273334</y>
1610       </vector>
1611     </param>
1612     <param name="radius">
1613       <real value="1.6354578020" guid="7CC3988BA947F7A72D7A667ACCF76F62"/>
1614     </param>
1615     <param name="amount">
1616       <real value="1.0000000000"/>
1617     </param>
1618     <param name="clip">
1619       <bool value="false"/>
1620     </param>
1621     <param name="type">
1622       <integer value="0"/>
1623     </param>
1624   </layer>
1625   <layer type="PasteCanvas" active="true" version="0.1">
1626     <param name="z_depth">
1627       <real value="0.0000000000"/>
1628     </param>
1629     <param name="amount">
1630       <real value="0.6000000238"/>
1631     </param>
1632     <param name="blend_method">
1633       <integer value="20"/>
1634     </param>
1635     <param name="origin">
1636       <vector guid="7D1E6A27E890799A40C0E9B322B8311B">
1637         <x>0.8099986911</x>
1638         <y>-0.7714273334</y>
1639       </vector>
1640     </param>
1641     <param name="canvas">
1642       <canvas width="480" height="270" view-box="-4.000000 2.250000 4.000000 -2.250000">
1643         <layer type="circle" active="true" version="0.1" desc="Circle">
1644           <param name="z_depth">
1645             <real value="0.0000000000"/>
1646           </param>
1647           <param name="amount">
1648             <real value="1.0000000000"/>
1649           </param>
1650           <param name="blend_method">
1651             <integer value="1"/>
1652           </param>
1653           <param name="color">
1654             <color>
1655               <r>0.000000</r>
1656               <g>0.182959</g>
1657               <b>0.444444</b>
1658               <a>1.000000</a>
1659             </color>
1660           </param>
1661           <param name="radius">
1662             <real value="1.6354578020" guid="7CC3988BA947F7A72D7A667ACCF76F62"/>
1663           </param>
1664           <param name="feather">
1665             <real value="0.0000000000"/>
1666           </param>
1667           <param name="pos">
1668             <vector>
1669               <x>0.0000000000</x>
1670               <y>0.0000000000</y>
1671             </vector>
1672           </param>
1673           <param name="invert">
1674             <bool value="false"/>
1675           </param>
1676           <param name="falloff">
1677             <integer value="2"/>
1678           </param>
1679         </layer>
1680         <layer type="bevel" active="true" version="0.2">
1681           <param name="z_depth">
1682             <real value="0.0000000000"/>
1683           </param>
1684           <param name="amount">
1685             <real value="0.8000000119"/>
1686           </param>
1687           <param name="blend_method">
1688             <integer value="13"/>
1689           </param>
1690           <param name="type">
1691             <integer value="1"/>
1692           </param>
1693           <param name="color1">
1694             <color>
1695               <r>1.000000</r>
1696               <g>1.000000</g>
1697               <b>1.000000</b>
1698               <a>1.000000</a>
1699             </color>
1700           </param>
1701           <param name="color2">
1702             <color>
1703               <r>0.000000</r>
1704               <g>0.000000</g>
1705               <b>0.000000</b>
1706               <a>1.000000</a>
1707             </color>
1708           </param>
1709           <param name="angle">
1710             <angle value="135.000000"/>
1711           </param>
1712           <param name="depth">
1713             <real value="0.5000000000"/>
1714           </param>
1715           <param name="softness">
1716             <real value="0.5000000000"/>
1717           </param>
1718           <param name="use_luma">
1719             <bool value="false"/>
1720           </param>
1721           <param name="solid">
1722             <bool value="false"/>
1723           </param>
1724         </layer>
1725       </canvas>
1726     </param>
1727     <param name="zoom">
1728       <real value="0.0000000000"/>
1729     </param>
1730     <param name="time_offset">
1731       <time value="0s"/>
1732     </param>
1733     <param name="children_lock">
1734       <bool value="false"/>
1735     </param>
1736   </layer>
1737   <layer type="super_sample" active="true" version="0.1">
1738     <param name="width">
1739       <integer value="2"/>
1740     </param>
1741     <param name="height">
1742       <integer value="2"/>
1743     </param>
1744     <param name="scanline">
1745       <bool value="false"/>
1746     </param>
1747     <param name="alpha_aware">
1748       <bool value="true"/>
1749     </param>
1750   </layer>
1751 </canvas>