fc395dc24ba1b3c3f70ba8e03c203f94a9d37320
[synfig.git] / synfig-core / trunk / src / synfig / layer_bitmap.cpp
1 /* === S Y N F I G ========================================================= */
2 /*!     \file layer_bitmap.cpp
3 **      \brief Template Header
4 **
5 **      $Id$
6 **
7 **      \legal
8 **      Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
9 **
10 **      This package is free software; you can redistribute it and/or
11 **      modify it under the terms of the GNU General Public License as
12 **      published by the Free Software Foundation; either version 2 of
13 **      the License, or (at your option) any later version.
14 **
15 **      This package is distributed in the hope that it will be useful,
16 **      but WITHOUT ANY WARRANTY; without even the implied warranty of
17 **      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 **      General Public License for more details.
19 **      \endlegal
20 */
21 /* ========================================================================= */
22
23 /* === H E A D E R S ======================================================= */
24
25 #define SYNFIG_NO_ANGLE
26
27 #ifdef USING_PCH
28 #       include "pch.h"
29 #else
30 #ifdef HAVE_CONFIG_H
31 #       include <config.h>
32 #endif
33
34 #include "layer_bitmap.h"
35 #include "layer.h"
36 #include "time.h"
37 #include "string.h"
38 #include "vector.h"
39
40 #include "context.h"
41 #include "time.h"
42 #include "color.h"
43 #include "surface.h"
44 #include "renddesc.h"
45 #include "target.h"
46
47 #include "general.h"
48 #include "paramdesc.h"
49 #include <ETL/misc>
50
51 #endif
52
53 /* === U S I N G =========================================================== */
54
55 using namespace synfig;
56 using namespace std;
57 using namespace etl;
58
59 /* === G L O B A L S ======================================================= */
60
61 /* === P R O C E D U R E S ================================================= */
62
63 /* === M E T H O D S ======================================================= */
64
65 synfig::Layer_Bitmap::Layer_Bitmap():
66     Layer_Composite     (1.0,Color::BLEND_COMPOSITE),
67         tl                              (-0.5,0.5),
68         br                              (0.5,-0.5),
69         c                               (1),
70         surface                 (128,128),
71         trimmed                 (false),
72         gamma_adjust    (1.0)
73 {
74 }
75
76 bool
77 synfig::Layer_Bitmap::set_param(const String & param, ValueBase value)
78 {
79         IMPORT(tl);
80         IMPORT(br);
81         IMPORT(c);
82         if(param=="gamma_adjust"&& value.get_type()==ValueBase::TYPE_REAL)
83         {
84                 gamma_adjust=1.0/value.get(Real());
85                 //gamma_adjust.set_gamma(1.0/value.get(Real()));
86                 return true;
87         }
88
89         return Layer_Composite::set_param(param,value);
90 }
91
92 ValueBase
93 synfig::Layer_Bitmap::get_param(const String & param)const
94 {
95         EXPORT(tl);
96         EXPORT(br);
97         EXPORT(c);
98         if(param=="gamma_adjust")
99                 return 1.0/gamma_adjust;
100
101         if(param=="_width")
102         {
103                 if (trimmed) return int(width);
104                 return surface.get_w();
105         }
106         if(param=="_height")
107         {
108                 if (trimmed) return int(height);
109                 return surface.get_h();
110         }
111
112         return Layer_Composite::get_param(param);
113 }
114
115 Layer::Vocab
116 Layer_Bitmap::get_param_vocab()const
117 {
118         Layer::Vocab ret(Layer_Composite::get_param_vocab());
119
120         ret.push_back(ParamDesc("tl")
121                 .set_local_name(_("Top-Left"))
122                 .set_description(_("Upper left-hand Corner of image"))
123         );
124
125         ret.push_back(ParamDesc("br")
126                 .set_local_name(_("Bottom-Right"))
127                 .set_description(_("Lower right-hand Corner of image"))
128         );
129
130         ret.push_back(ParamDesc("c")
131                 .set_local_name(_("Interpolation"))
132                 .set_description(_("What type of interpolation to use"))
133                 .set_hint("enum")
134                 .add_enum_value(0,"nearest",_("Nearest Neighbor"))
135                 .add_enum_value(1,"linear",_("Linear"))
136                 .add_enum_value(2,"cosine",_("Cosine"))
137                 .add_enum_value(3,"cubic",_("Cubic"))
138         );
139
140         ret.push_back(ParamDesc("gamma_adjust")
141                 .set_local_name(_("Gamma Adjustment"))
142         );
143
144         return ret;
145 }
146
147 synfig::Layer::Handle
148 Layer_Bitmap::hit_check(synfig::Context context, const synfig::Point &pos)const
149 {
150         Point surface_pos;
151         surface_pos=pos-tl;
152
153         surface_pos[0]/=br[0]-tl[0];
154         if(surface_pos[0]<=1.0 && surface_pos[0]>=0.0)
155         {
156                 surface_pos[1]/=br[1]-tl[1];
157                 if(surface_pos[1]<=1.0 && surface_pos[1]>=0.0)
158                 {
159                         return const_cast<Layer_Bitmap*>(this);
160                 }
161         }
162
163         return context.hit_check(pos);
164 }
165
166 inline
167 const Color&
168 synfig::Layer_Bitmap::filter(const Color& c)const
169 {
170         if(gamma_adjust==1.0)
171                 return c;
172         static Color x;
173         x=c;
174
175         x.set_r(powf((float)x.get_r(),gamma_adjust));
176         x.set_g(powf((float)x.get_g(),gamma_adjust));
177         x.set_b(powf((float)x.get_b(),gamma_adjust));
178         return x;
179 }
180
181 Color
182 synfig::Layer_Bitmap::get_color(Context context, const Point &pos)const
183 {
184         Point surface_pos;
185
186         if(!get_amount())
187                 return context.get_color(pos);
188
189         surface_pos=pos-tl;
190
191         surface_pos[0]/=br[0]-tl[0];
192         if(surface_pos[0]<=1.0 && surface_pos[0]>=0.0)
193         {
194                 surface_pos[1]/=br[1]-tl[1];
195                 if(surface_pos[1]<=1.0 && surface_pos[1]>=0.0)
196                 {
197                         if (trimmed)
198                         {
199                                 surface_pos[0]*=width;
200                                 surface_pos[1]*=height;
201
202                                 if (surface_pos[0] > left+surface.get_w() || surface_pos[0] < left || surface_pos[1] > top+surface.get_h() || surface_pos[1] < top)
203                                         return context.get_color(pos);
204
205                                 surface_pos[0] -= left;
206                                 surface_pos[1] -= top;
207                         }
208                         else
209                         {
210                                 surface_pos[0]*=surface.get_w();
211                                 surface_pos[1]*=surface.get_h();
212                         }
213
214                         Color ret(Color::alpha());
215
216                         switch(c)
217                         {
218                         case 6: // Undefined
219                         case 5: // Undefined
220                         case 4: // Undefined
221                         case 3: // Cubic
222                                 ret=surface.cubic_sample(surface_pos[0],surface_pos[1]);
223                                 break;
224
225                         case 2: // Cosine
226                                 ret=surface.cosine_sample(surface_pos[0],surface_pos[1]);
227                                 break;
228                         case 1: // Linear
229                                 ret=surface.linear_sample(surface_pos[0],surface_pos[1]);
230                                 break;
231                         case 0: // Nearest Neighbor
232                         default:
233                                 {
234                                         int x(min(surface.get_w()-1,max(0,round_to_int(surface_pos[0]))));
235                                         int y(min(surface.get_h()-1,max(0,round_to_int(surface_pos[1]))));
236                                         ret= surface[y][x];
237                                 }
238                         break;
239                         }
240
241                         ret=filter(ret);
242
243                         if(get_amount()==1 && get_blend_method()==Color::BLEND_STRAIGHT)
244                                 return ret;
245                         else
246                                 return Color::blend(ret,context.get_color(pos),get_amount(),get_blend_method());
247                 }
248         }
249
250         return context.get_color(pos);
251 }
252
253 bool
254 Layer_Bitmap::accelerated_render(Context context,Surface *out_surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)  const
255 {
256         int interp=c;
257         if(quality>=10)
258                 interp=0;
259         else if(quality>=5 && interp>1)
260                 interp=1;
261
262         // We can only handle NN and Linear at the moment
263         //if(interp>1)
264         //      return Layer_Composite::accelerated_render(context,out_surface,quality,renddesc,cb);
265
266         //if we don't actually have a valid surface just skip us
267         if(!surface.is_valid())
268         {
269                 // Render what is behind us
270                 return context.accelerated_render(out_surface,quality,renddesc,cb);
271         }
272
273         SuperCallback subcb(cb,1,10000,10001+renddesc.get_h());
274
275         if(     get_amount()==1 &&
276                 get_blend_method()==Color::BLEND_STRAIGHT &&
277                 !trimmed &&
278                 renddesc.get_tl()==tl &&
279                 renddesc.get_br()==br)
280         {
281                 // Check for the trivial case
282                 if(surface.get_w()==renddesc.get_w() && surface.get_h()==renddesc.get_h() && gamma_adjust==1.0f)
283                 {
284                         if(cb && !cb->amount_complete(0,100)) return false;
285                         *out_surface=surface;
286                         if(cb && !cb->amount_complete(100,100)) return false;
287                         return true;
288                 }
289                 out_surface->set_wh(renddesc.get_w(),renddesc.get_h());
290         }
291         else
292         {
293                 // Render what is behind us
294                 if(!context.accelerated_render(out_surface,quality,renddesc,&subcb))
295                         return false;
296         }
297
298         if(cb && !cb->amount_complete(10000,10001+renddesc.get_h())) return false;
299
300         Point   obr     = renddesc.get_br(),
301                         otl = renddesc.get_tl();
302
303         //Vector::value_type pw=renddesc.get_w()/(renddesc.get_br()[0]-renddesc.get_tl()[0]);
304         //Vector::value_type ph=renddesc.get_h()/(renddesc.get_br()[1]-renddesc.get_tl()[1]);
305
306         //A = representation of input (just tl,br)      //just a scaling right now
307         //B = representation of output (just tl,br)     //just a scaling right now
308         //sa = scaling for input (0,1) -> (0,w/h)
309         //sb = scaling for output (0,1) -> (0,w/h)
310
311         float   outwf = obr[0] - otl[0];
312         float   outhf = obr[1] - otl[1];
313
314         int             inw = surface.get_w();
315         int             inh = surface.get_h();
316
317         int             outw = renddesc.get_w();
318         int             outh = renddesc.get_h();
319
320         float   inwf, inhf;
321         Point   itl, ibr;
322
323         if (trimmed)
324         {
325                 inwf = (br[0] - tl[0])*surface.get_w()/width;
326                 inhf = (br[1] - tl[1])*surface.get_h()/height;
327                 itl = Point(tl[0] + (br[0]-tl[0])*left/width,
328                                         tl[1] + (br[1]-tl[1])*top/height);
329                 ibr = Point(tl[0] + (br[0]-tl[0])*(left+inw)/width,
330                                         tl[1] + (br[1]-tl[1])*(top+inh)/height);
331         }
332         else
333         {
334                 inwf = br[0] - tl[0];
335                 inhf = br[1] - tl[1];
336                 itl = tl;
337                 ibr = br;
338         }
339
340         //need to get the input coords in output space, so we can clip
341
342         //get the desired corners of the bitmap (in increasing order) in integers
343         //floating point corners
344         float x1f = (itl[0] - otl[0])*outw/outwf;
345         float x2f = (ibr[0] - otl[0])*outw/outwf;
346         float y1f = (itl[1] - otl[1])*outh/outhf;
347         float y2f = (ibr[1] - otl[1])*outh/outhf;
348
349         if(x1f > x2f) swap(x1f,x2f);
350         if(y1f > y2f) swap(y1f,y2f);
351
352         int x_start = max(0,(int)floor(x1f));   //probably floor
353         int x_end       = min(outw,(int)ceil(x2f));     //probably ceil
354         int y_start = max(0,(int)floor(y1f));   //probably floor
355         int y_end       = min(outh,(int)ceil(y2f));     //probably ceil
356
357         //need to get the x,y,dx,dy values from output space to input, so we can do fast interpolation
358
359         //get the starting position in input space... for interpolating
360
361         // in int -> out float:
362         // Sb(B^-1)A(Sa^-1) x
363         float inx_start = (((x_start/*+0.5f*/)*outwf/outw + otl[0]) - itl[0])*inw/inwf; //may want to bias this (center of pixel)???
364         float iny_start = (((y_start/*+0.5f*/)*outhf/outh + otl[1]) - itl[1])*inh/inhf; //may want to bias this (center of pixel)???
365
366         //calculate the delta values in input space for one pixel movement in output space
367         //same matrix but with a vector instead of a point...
368         float indx = outwf*(inw)/((outw)*inwf);         //translations died
369         float indy = outhf*(inh)/((outh)*inhf);         //translations died
370
371         //perhaps use a DDA algorithm... if faster...
372         //   will still want pixel fractions to be floating point since colors are
373
374         //synfig::info("xstart:%d ystart:%d xend:%d yend:%d",x_start,y_start,x_end,y_end);
375
376         //start drawing at the start of the bitmap (either origin or corner of input...)
377         //and get other info
378         Surface::alpha_pen pen(out_surface->get_pen(x_start,y_start));
379         pen.set_alpha(get_amount());
380         pen.set_blend_method(get_blend_method());
381
382         //check if we should use the downscale filtering
383         if(quality <= 7)
384         {
385                 //the stride of the value should be inverted because we want to downsample
386                 //when the stride is small, not big
387                 //int multw = (int)ceil(indx);
388                 //int multh = (int)ceil(indy);
389
390                 if(indx > 1.7 || indy > 1.7)
391                 {
392                         /*synfig::info("Decided to downsample? ratios - (%f,%f) -> (%d,%d)",
393                                                 indx, indy, multw, multh);      */
394
395                         //use sample rect here...
396
397                         float iny, inx;
398                         int x,y;
399
400                         //Point sample - truncate
401                         iny = iny_start;//+0.5f;
402                         for(y = y_start; y < y_end; ++y, pen.inc_y(), iny += indy)
403                         {
404                                 inx = inx_start;//+0.5f;
405                                 for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
406                                 {
407                                         Color rc = surface.sample_rect_clip(inx,iny,inx+indx,iny+indy);
408                                         pen.put_value(filter(rc));
409                                 }
410                                 pen.dec_x(x_end-x_start);
411                         }
412
413                         //Color c = (*out_surface)[0][0];
414                         //synfig::info("ValueBase of first pixel = (%f,%f,%f,%f)",c.get_r(),c.get_g(),c.get_b(),c.get_a());
415
416                         return true;
417                 }
418         }
419
420         //perform normal interpolation
421         if(interp==0)
422         {
423                 //synfig::info("Decided to do nearest neighbor");
424                 float iny, inx;
425                 int x,y;
426
427                 //Point sample - truncate
428                 iny = iny_start;//+0.5f;
429                 for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
430                 {
431                         inx = inx_start;//+0.5f;
432                         int yclamp = min(inh-1, max(0, round_to_int(iny)));
433                         for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
434                         {
435                                 int xclamp = min(inw-1, max(0, round_to_int(inx)));
436                                 Color c = filter(surface[yclamp][xclamp]);
437                                 pen.put_value(c); //must get rid of the clip
438                         }
439                         pen.dec_x(x_end-x_start);
440                 }
441         }
442         else
443         if(interp==1)
444         {
445                 //bilinear filtering
446
447                 //float         xmf,xpf,ymf,ypf;
448                 //int           xm,xp,ym,yp;
449                 float   inx,iny;
450                 int             x,y;
451
452                 //can probably buffer for x values...
453
454                 //loop and based on inx,iny sample input image
455                 iny = iny_start;
456                 for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
457                 {
458                         inx = inx_start;
459                         for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
460                         {
461                                 pen.put_value(filter(surface.linear_sample(inx,iny)));
462                         }
463                         pen.dec_x(x_end-x_start);
464
465                 }
466         }
467         else
468         if(interp==2)
469         {
470                 //cosine filtering
471
472                 //float         xmf,xpf,ymf,ypf;
473                 //int           xm,xp,ym,yp;
474                 float   inx,iny;
475                 int             x,y;
476
477                 //can probably buffer for x values...
478
479                 //loop and based on inx,iny sample input image
480                 iny = iny_start;
481                 for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
482                 {
483                         inx = inx_start;
484                         for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
485                         {
486                                 pen.put_value(filter(surface.cosine_sample(inx,iny)));
487                         }
488                         pen.dec_x(x_end-x_start);
489
490                 }
491         }
492         else
493         {
494                 //cubic filtering
495
496                 //float         xmf,xpf,ymf,ypf;
497                 //int           xm,xp,ym,yp;
498                 float   inx,iny;
499                 int             x,y;
500
501                 //can probably buffer for x values...
502
503                 //loop and based on inx,iny sample input image
504                 iny = iny_start;
505                 for(y = y_start; y < y_end; y++, pen.inc_y(), iny += indy)
506                 {
507                         inx = inx_start;
508                         for(x = x_start; x < x_end; x++, pen.inc_x(), inx += indx)
509                         {
510                                 pen.put_value(filter(surface.cubic_sample(inx,iny)));
511                         }
512                         pen.dec_x(x_end-x_start);
513
514                 }
515         }
516
517         return true;
518 }
519
520 Rect
521 Layer_Bitmap::get_bounding_rect()const
522 {
523         return Rect(tl,br);
524 }