2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Animation 3</name>
5 <duplicate type="real" id="索引1">
7 <real value="1.0000000000"/>
10 <real value="3.0000000000"/>
13 <real value="3.0000000000"/>
17 <layer type="SolidColor" active="false" version="0.1">
18 <param name="z_depth">
19 <real value="0.0000000000"/>
22 <real value="1.0000000000"/>
24 <param name="blend_method">
36 <layer type="PasteCanvas" active="true" version="0.1" desc="layer">
37 <param name="z_depth">
38 <real value="0.0000000000"/>
41 <real value="1.0000000000"/>
43 <param name="blend_method">
54 <layer type="outline" active="true" version="0.2" desc="NewBLine188轮廓">
55 <param name="z_depth">
56 <real value="0.0000000000"/>
59 <real value="1.0000000000"/>
61 <param name="blend_method">
81 <param name="antialias">
84 <param name="feather">
85 <real value="0.0833333358"/>
87 <param name="blurtype">
90 <param name="winding_style">
94 <bline type="bline_point" loop="false">
96 <composite type="bline_point">
104 <real value="1.0000000000"/>
107 <real value="0.5000000000"/>
110 <bool value="false"/>
119 <radial_composite type="vector">
121 <real value="0.0000000000"/>
124 <angle value="0.000000"/>
131 <composite type="bline_point">
139 <real value="1.0000000000"/>
142 <real value="0.5000000000"/>
145 <bool value="false"/>
154 <radial_composite type="vector">
156 <real value="0.0000000000"/>
159 <angle value="0.000000"/>
168 <real value="0.2083333394"/>
170 <param name="expand">
171 <real value="0.0000000000"/>
173 <param name="sharp_cusps">
176 <param name="round_tip[0]">
179 <param name="round_tip[1]">
182 <param name="loopyness">
183 <real value="1.0000000000"/>
185 <param name="homogeneous_width">
189 <layer type="PasteCanvas" active="true" version="0.1">
190 <param name="z_depth">
191 <real value="0.0000000000"/>
193 <param name="amount">
194 <real value="1.0000000000"/>
196 <param name="blend_method">
199 <param name="origin">
205 <param name="canvas">
207 <layer type="region" active="true" version="0.1" desc="Rectangle.183区域">
208 <param name="z_depth">
209 <real value="0.0000000000"/>
211 <param name="amount">
212 <real value="1.0000000000"/>
214 <param name="blend_method">
225 <param name="origin">
226 <vector guid="98EDF269788637FAFC455A090163E02E">
231 <param name="invert">
232 <bool value="false"/>
234 <param name="antialias">
237 <param name="feather">
238 <real value="0.0000000000"/>
240 <param name="blurtype">
243 <param name="winding_style">
247 <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
249 <composite type="bline_point">
251 <vector guid="130C310390355B6DCB037284D3E37CD0">
257 <real value="1.0000000000"/>
260 <real value="0.5000000000"/>
263 <bool value="false"/>
266 <radial_composite type="vector">
268 <real value="0.0000000000"/>
271 <angle value="0.000000"/>
276 <radial_composite type="vector">
278 <real value="0.0000000000"/>
281 <angle value="0.000000"/>
288 <composite type="bline_point">
290 <vector guid="A87C52143056F69C5FD4F71448C7502E">
296 <real value="1.0000000000"/>
299 <real value="0.5000000000"/>
302 <bool value="false"/>
305 <radial_composite type="vector">
307 <real value="0.0000000000"/>
310 <angle value="0.000000"/>
315 <radial_composite type="vector">
317 <real value="0.0000000000"/>
320 <angle value="0.000000"/>
327 <composite type="bline_point">
329 <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
335 <real value="1.0000000000"/>
338 <real value="0.5635536313"/>
341 <bool value="false"/>
344 <radial_composite type="vector">
346 <real value="1.0164585460"/>
349 <angle value="90.000000"/>
354 <radial_composite type="vector">
356 <real value="1.0164585460"/>
359 <angle value="90.000000"/>
366 <composite type="bline_point">
368 <vector guid="3AA94843779D0237BE684DCA8FAF1718">
374 <real value="1.0000000000"/>
377 <real value="0.3561461866"/>
380 <bool value="false"/>
383 <radial_composite type="vector">
385 <real value="0.7681753492"/>
388 <angle value="180.000000"/>
393 <radial_composite type="vector">
395 <real value="0.7681753492"/>
398 <angle value="180.000000"/>
405 <composite type="bline_point">
413 <real value="1.0000000000"/>
416 <real value="0.5000000000"/>
419 <bool value="false"/>
422 <radial_composite type="vector">
424 <real value="0.0000000000"/>
427 <angle value="0.000000"/>
432 <radial_composite type="vector">
434 <real value="0.0000000000"/>
437 <angle value="0.000000"/>
446 <layer type="linear_gradient" active="true" version="0.0">
447 <param name="z_depth">
448 <real value="0.0000000000"/>
450 <param name="amount">
451 <real value="1.0000000000"/>
453 <param name="blend_method">
454 <integer value="13"/>
468 <param name="gradient">
470 <color pos="0.000000">
476 <color pos="1.000000">
485 <bool value="false"/>
487 <param name="zigzag">
488 <bool value="false"/>
494 <real value="0.0000000000"/>
496 <param name="time_offset">
499 <param name="children_lock">
500 <bool value="false" static="true"/>
509 <layer type="region" active="true" version="0.1" desc="shadow">
510 <param name="z_depth">
511 <real value="0.0000000000"/>
513 <param name="amount">
514 <real value="1.0000000000"/>
516 <param name="blend_method">
517 <integer value="13"/>
527 <param name="origin">
533 <param name="invert">
534 <bool value="false"/>
536 <param name="antialias">
539 <param name="feather">
540 <real value="0.1666666715"/>
542 <param name="blurtype">
545 <param name="winding_style">
549 <bline type="bline_point" loop="true">
551 <composite type="bline_point">
559 <real value="1.0000000000"/>
562 <real value="0.5635536313"/>
568 <radial_composite type="vector">
570 <real value="1.9523748559"/>
573 <angle value="259.859222"/>
578 <radial_composite type="vector">
580 <real value="1.6166401550"/>
583 <angle value="110.361603"/>
590 <composite type="bline_point">
598 <real value="1.0000000000"/>
601 <real value="0.5000000000"/>
607 <radial_composite type="vector">
609 <real value="0.5417167445"/>
612 <angle value="146.768295"/>
617 <radial_composite type="vector">
619 <real value="0.3727143888"/>
622 <angle value="33.023865"/>
629 <composite type="bline_point">
637 <real value="1.0000000000"/>
640 <real value="0.3561461866"/>
646 <radial_composite type="vector">
648 <real value="0.6413867422"/>
651 <angle value="145.922806"/>
656 <radial_composite type="vector">
658 <real value="0.5856770254"/>
661 <angle value="369.211029"/>
670 <layer type="region" active="true" version="0.1" desc="Rectangle.183区域">
671 <param name="z_depth">
672 <real value="0.0000000000"/>
674 <param name="amount">
675 <real value="1.0000000000"/>
677 <param name="blend_method">
688 <param name="origin">
689 <vector guid="C3FA86D9DECAE4FFB3D4597E2049DF1B">
694 <param name="invert">
695 <bool value="false"/>
697 <param name="antialias">
700 <param name="feather">
701 <real value="0.0000000000"/>
703 <param name="blurtype">
706 <param name="winding_style">
710 <bline type="bline_point" loop="true" guid="12B524BD29F0AE808CCAF28F58C1B035">
712 <composite type="bline_point">
714 <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
720 <real value="1.0000000000"/>
723 <real value="0.5635536313"/>
729 <radial_composite type="vector">
731 <real value="1.6226171516"/>
734 <angle value="272.207458"/>
739 <radial_composite type="vector">
741 <real value="1.0164585460"/>
744 <angle value="90.000000"/>
751 <composite type="bline_point">
759 <real value="1.0000000000"/>
762 <real value="0.5000000000"/>
768 <radial_composite type="vector">
770 <real value="0.2394484613"/>
773 <angle value="150.885864"/>
778 <radial_composite type="vector">
780 <real value="0.0000000000"/>
783 <angle value="0.000000"/>
790 <composite type="bline_point">
792 <vector guid="3AA94843779D0237BE684DCA8FAF1718">
798 <real value="1.0000000000"/>
801 <real value="0.3561461866"/>
807 <radial_composite type="vector">
809 <real value="0.8592172535"/>
812 <angle value="152.958939"/>
817 <radial_composite type="vector">
819 <real value="0.3504911733"/>
822 <angle value="354.884674"/>
831 <layer type="PasteCanvas" active="true" version="0.1" desc="layer description">
832 <param name="z_depth">
833 <real value="0.0000000000"/>
835 <param name="amount">
836 <real value="1.0000000000"/>
838 <param name="blend_method">
841 <param name="origin">
847 <param name="canvas">
849 <layer type="outline" active="true" version="0.2" desc="text - layer description">
850 <param name="z_depth">
851 <real value="0.0000000000"/>
853 <param name="amount">
854 <real value="1.0000000000"/>
856 <param name="blend_method">
867 <param name="origin">
873 <param name="invert">
874 <bool value="false"/>
876 <param name="antialias">
879 <param name="feather">
880 <real value="0.0000000000"/>
882 <param name="blurtype">
885 <param name="winding_style">
889 <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
891 <composite type="bline_point">
899 <real value="1.0000000000"/>
902 <real value="0.5000000000"/>
905 <bool value="false"/>
908 <radial_composite type="vector">
910 <real value="0.0156250000"/>
913 <angle value="90.000000"/>
918 <radial_composite type="vector">
920 <real value="0.0156250000"/>
923 <angle value="90.000000"/>
930 <composite type="bline_point">
938 <real value="1.0000000000"/>
941 <real value="0.5000000000"/>
944 <bool value="false"/>
947 <radial_composite type="vector">
949 <real value="0.0000000000"/>
952 <angle value="0.000000"/>
957 <radial_composite type="vector">
959 <real value="0.0000000000"/>
962 <angle value="0.000000"/>
971 <real value="0.1250000036"/>
973 <param name="expand">
974 <real value="0.0000000000"/>
976 <param name="sharp_cusps">
979 <param name="round_tip[0]">
982 <param name="round_tip[1]">
985 <param name="loopyness">
986 <real value="1.0000000000"/>
988 <param name="homogeneous_width">
992 <layer type="translate" active="true" version="0.1">
993 <param name="origin">
994 <vector guid="06221EAEAA3DFAECB1146067737393FA">
1000 <layer type="outline" active="true" version="0.2" desc="text - layer description">
1001 <param name="z_depth">
1002 <real value="0.0000000000"/>
1004 <param name="amount">
1005 <real value="1.0000000000"/>
1007 <param name="blend_method">
1008 <integer value="0"/>
1010 <param name="color">
1018 <param name="origin">
1024 <param name="invert">
1025 <bool value="false"/>
1027 <param name="antialias">
1028 <bool value="true"/>
1030 <param name="feather">
1031 <real value="0.0000000000"/>
1033 <param name="blurtype">
1034 <integer value="1"/>
1036 <param name="winding_style">
1037 <integer value="0"/>
1039 <param name="bline">
1040 <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
1042 <composite type="bline_point">
1045 <x>-0.4530578554</x>
1050 <real value="1.0000000000"/>
1053 <real value="0.5000000000"/>
1056 <bool value="false"/>
1059 <radial_composite type="vector">
1061 <real value="0.0156250000"/>
1064 <angle value="90.000000"/>
1069 <radial_composite type="vector">
1071 <real value="0.0156250000"/>
1074 <angle value="90.000000"/>
1081 <composite type="bline_point">
1089 <real value="1.0000000000"/>
1092 <real value="0.5000000000"/>
1095 <bool value="false"/>
1098 <radial_composite type="vector">
1100 <real value="0.0000000000"/>
1103 <angle value="0.000000"/>
1108 <radial_composite type="vector">
1110 <real value="0.0000000000"/>
1113 <angle value="0.000000"/>
1121 <param name="width">
1122 <real value="0.1250000036"/>
1124 <param name="expand">
1125 <real value="0.0000000000"/>
1127 <param name="sharp_cusps">
1128 <bool value="true"/>
1130 <param name="round_tip[0]">
1131 <bool value="true"/>
1133 <param name="round_tip[1]">
1134 <bool value="true"/>
1136 <param name="loopyness">
1137 <real value="1.0000000000"/>
1139 <param name="homogeneous_width">
1140 <bool value="true"/>
1143 <layer type="translate" active="true" version="0.1">
1144 <param name="origin">
1145 <vector guid="06221EAEAA3DFAECB1146067737393FA">
1147 <y>-0.3333333433</y>
1151 <layer type="outline" active="true" version="0.2" desc="text - layer description">
1152 <param name="z_depth">
1153 <real value="0.0000000000"/>
1155 <param name="amount">
1156 <real value="1.0000000000"/>
1158 <param name="blend_method">
1159 <integer value="0"/>
1161 <param name="color">
1169 <param name="origin">
1175 <param name="invert">
1176 <bool value="false"/>
1178 <param name="antialias">
1179 <bool value="true"/>
1181 <param name="feather">
1182 <real value="0.0000000000"/>
1184 <param name="blurtype">
1185 <integer value="1"/>
1187 <param name="winding_style">
1188 <integer value="0"/>
1190 <param name="bline">
1191 <bline type="bline_point" loop="false" guid="64780BEF16A1E2687796AC5D2A07A34E">
1193 <composite type="bline_point">
1196 <x>-0.4530578554</x>
1201 <real value="1.0000000000"/>
1204 <real value="0.5000000000"/>
1207 <bool value="false"/>
1210 <radial_composite type="vector">
1212 <real value="0.0156250000"/>
1215 <angle value="90.000000"/>
1220 <radial_composite type="vector">
1222 <real value="0.0156250000"/>
1225 <angle value="90.000000"/>
1232 <composite type="bline_point">
1240 <real value="1.0000000000"/>
1243 <real value="0.5000000000"/>
1246 <bool value="false"/>
1249 <radial_composite type="vector">
1251 <real value="0.0000000000"/>
1254 <angle value="0.000000"/>
1259 <radial_composite type="vector">
1261 <real value="0.0000000000"/>
1264 <angle value="0.000000"/>
1272 <param name="width">
1273 <real value="0.1250000036"/>
1275 <param name="expand">
1276 <real value="0.0000000000"/>
1278 <param name="sharp_cusps">
1279 <bool value="true"/>
1281 <param name="round_tip[0]">
1282 <bool value="true"/>
1284 <param name="round_tip[1]">
1285 <bool value="true"/>
1287 <param name="loopyness">
1288 <real value="1.0000000000"/>
1290 <param name="homogeneous_width">
1291 <bool value="true"/>
1297 <real value="0.0000000000"/>
1299 <param name="time_offset">
1302 <param name="children_lock">
1303 <bool value="false" static="true"/>
1305 <param name="focus">
1312 <layer type="outline" active="true" version="0.2" desc="Rectangle.183轮廓">
1313 <param name="z_depth">
1314 <real value="0.0000000000"/>
1316 <param name="amount">
1317 <real value="1.0000000000"/>
1319 <param name="blend_method">
1320 <integer value="0"/>
1322 <param name="color">
1330 <param name="origin">
1331 <vector guid="C3FA86D9DECAE4FFB3D4597E2049DF1B">
1336 <param name="invert">
1337 <bool value="false"/>
1339 <param name="antialias">
1340 <bool value="true"/>
1342 <param name="feather">
1343 <real value="0.0000000000"/>
1345 <param name="blurtype">
1346 <integer value="1"/>
1348 <param name="winding_style">
1349 <integer value="0"/>
1351 <param name="bline">
1352 <bline type="bline_point" loop="true" guid="12B524BD29F0AE808CCAF28F58C1B035">
1354 <composite type="bline_point">
1356 <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
1362 <real value="1.0000000000"/>
1365 <real value="0.5635536313"/>
1368 <bool value="true"/>
1371 <radial_composite type="vector">
1373 <real value="1.6226171516"/>
1376 <angle value="272.207458"/>
1381 <radial_composite type="vector">
1383 <real value="1.0164585460"/>
1386 <angle value="90.000000"/>
1393 <composite type="bline_point">
1401 <real value="1.0000000000"/>
1404 <real value="0.5000000000"/>
1407 <bool value="true"/>
1410 <radial_composite type="vector">
1412 <real value="0.2394484613"/>
1415 <angle value="150.885864"/>
1420 <radial_composite type="vector">
1422 <real value="0.0000000000"/>
1425 <angle value="0.000000"/>
1432 <composite type="bline_point">
1434 <vector guid="3AA94843779D0237BE684DCA8FAF1718">
1440 <real value="1.0000000000"/>
1443 <real value="0.3561461866"/>
1446 <bool value="true"/>
1449 <radial_composite type="vector">
1451 <real value="0.8592172535"/>
1454 <angle value="152.958939"/>
1459 <radial_composite type="vector">
1461 <real value="0.3504911733"/>
1464 <angle value="354.884674"/>
1472 <param name="width">
1473 <real value="0.0416666679"/>
1475 <param name="expand">
1476 <real value="0.0000000000"/>
1478 <param name="sharp_cusps">
1479 <bool value="true"/>
1481 <param name="round_tip[0]">
1482 <bool value="true"/>
1484 <param name="round_tip[1]">
1485 <bool value="true"/>
1487 <param name="loopyness">
1488 <real value="1.0000000000"/>
1490 <param name="homogeneous_width">
1491 <bool value="true"/>
1494 <layer type="outline" active="true" version="0.2" desc="Rectangle.183轮廓">
1495 <param name="z_depth">
1496 <real value="0.0000000000"/>
1498 <param name="amount">
1499 <real value="1.0000000000"/>
1501 <param name="blend_method">
1502 <integer value="0"/>
1504 <param name="color">
1512 <param name="origin">
1513 <vector guid="98EDF269788637FAFC455A090163E02E">
1518 <param name="invert">
1519 <bool value="false"/>
1521 <param name="antialias">
1522 <bool value="true"/>
1524 <param name="feather">
1525 <real value="0.0000000000"/>
1527 <param name="blurtype">
1528 <integer value="1"/>
1530 <param name="winding_style">
1531 <integer value="0"/>
1533 <param name="bline">
1534 <bline type="bline_point" loop="true" guid="49A2500D8FBC7D85C35BF1F879EB8F00">
1536 <composite type="bline_point">
1538 <vector guid="130C310390355B6DCB037284D3E37CD0">
1539 <x>-0.7557314038</x>
1540 <y>-0.8177083135</y>
1544 <real value="1.0000000000"/>
1547 <real value="0.5000000000"/>
1550 <bool value="false"/>
1553 <radial_composite type="vector">
1555 <real value="0.0000000000"/>
1558 <angle value="0.000000"/>
1563 <radial_composite type="vector">
1565 <real value="0.0000000000"/>
1568 <angle value="0.000000"/>
1575 <composite type="bline_point">
1577 <vector guid="A87C52143056F69C5FD4F71448C7502E">
1579 <y>-0.8177083135</y>
1583 <real value="1.0000000000"/>
1586 <real value="0.5000000000"/>
1589 <bool value="false"/>
1592 <radial_composite type="vector">
1594 <real value="0.0000000000"/>
1597 <angle value="0.000000"/>
1602 <radial_composite type="vector">
1604 <real value="0.0000000000"/>
1607 <angle value="0.000000"/>
1614 <composite type="bline_point">
1616 <vector guid="4BB4955E2FF9AA815934E8B89B05E89D">
1622 <real value="1.0000000000"/>
1625 <real value="0.5635536313"/>
1628 <bool value="false"/>
1631 <radial_composite type="vector">
1633 <real value="1.0164585460"/>
1636 <angle value="90.000000"/>
1641 <radial_composite type="vector">
1643 <real value="1.0164585460"/>
1646 <angle value="90.000000"/>
1653 <composite type="bline_point">
1655 <vector guid="3AA94843779D0237BE684DCA8FAF1718">
1661 <real value="1.0000000000"/>
1664 <real value="0.3561461866"/>
1667 <bool value="false"/>
1670 <radial_composite type="vector">
1672 <real value="0.7681753492"/>
1675 <angle value="180.000000"/>
1680 <radial_composite type="vector">
1682 <real value="0.7681753492"/>
1685 <angle value="180.000000"/>
1692 <composite type="bline_point">
1695 <x>-0.7557314038</x>
1700 <real value="1.0000000000"/>
1703 <real value="0.5000000000"/>
1706 <bool value="false"/>
1709 <radial_composite type="vector">
1711 <real value="0.0000000000"/>
1714 <angle value="0.000000"/>
1719 <radial_composite type="vector">
1721 <real value="0.0000000000"/>
1724 <angle value="0.000000"/>
1732 <param name="width">
1733 <real value="0.0833333358"/>
1735 <param name="expand">
1736 <real value="0.0000000000"/>
1738 <param name="sharp_cusps">
1739 <bool value="true"/>
1741 <param name="round_tip[0]">
1742 <bool value="true"/>
1744 <param name="round_tip[1]">
1745 <bool value="true"/>
1747 <param name="loopyness">
1748 <real value="1.0000000000"/>
1750 <param name="homogeneous_width">
1751 <bool value="true"/>
1757 <real value="0.0000000000"/>
1759 <param name="time_offset">
1762 <param name="children_lock">
1763 <bool value="false" static="true"/>
1765 <param name="focus">
1772 <layer type="region" active="true" version="0.1" desc="pencil dropshadow">
1773 <param name="z_depth">
1774 <real value="0.0000000000"/>
1776 <param name="amount">
1777 <real value="1.0000000000"/>
1779 <param name="blend_method">
1780 <integer value="13"/>
1782 <param name="color">
1790 <param name="origin">
1796 <param name="invert">
1797 <bool value="false"/>
1799 <param name="antialias">
1800 <bool value="true"/>
1802 <param name="feather">
1803 <real value="0.0833333358"/>
1805 <param name="blurtype">
1806 <integer value="1"/>
1808 <param name="winding_style">
1809 <integer value="0"/>
1811 <param name="bline">
1812 <bline type="bline_point" loop="true">
1814 <composite type="bline_point">
1822 <real value="1.0000000000"/>
1825 <real value="0.5000000000"/>
1828 <bool value="false"/>
1831 <radial_composite type="vector">
1833 <real value="0.0000000000"/>
1836 <angle value="-180.000000"/>
1841 <radial_composite type="vector">
1843 <real value="0.0000000000"/>
1846 <angle value="-180.000000"/>
1853 <composite type="bline_point">
1857 <y>-0.2146596909</y>
1861 <real value="1.0000000000"/>
1864 <real value="0.5000000000"/>
1867 <bool value="false"/>
1870 <radial_composite type="vector">
1872 <real value="0.0000000000"/>
1875 <angle value="0.000000"/>
1880 <radial_composite type="vector">
1882 <real value="0.0000000000"/>
1885 <angle value="0.000000"/>
1892 <composite type="bline_point">
1896 <y>-0.2646669149</y>
1900 <real value="1.0000000000"/>
1903 <real value="0.5000000000"/>
1906 <bool value="false"/>
1909 <radial_composite type="vector">
1911 <real value="0.0000000000"/>
1914 <angle value="0.000000"/>
1919 <radial_composite type="vector">
1921 <real value="0.0000000000"/>
1924 <angle value="0.000000"/>
1931 <composite type="bline_point">
1934 <x>-0.0375149585</x>
1935 <y>-0.2876163423</y>
1939 <real value="1.0000000000"/>
1942 <real value="0.5000000000"/>
1945 <bool value="false"/>
1948 <radial_composite type="vector">
1950 <real value="0.0000000000"/>
1953 <angle value="0.000000"/>
1958 <radial_composite type="vector">
1960 <real value="0.0000000000"/>
1963 <angle value="0.000000"/>
1970 <composite type="bline_point">
1974 <y>-0.1902131438</y>
1978 <real value="1.0000000000"/>
1981 <real value="0.5000000000"/>
1984 <bool value="false"/>
1987 <radial_composite type="vector">
1989 <real value="0.0000000000"/>
1992 <angle value="0.000000"/>
1997 <radial_composite type="vector">
1999 <real value="0.0000000000"/>
2002 <angle value="0.000000"/>
2009 <composite type="bline_point">
2013 <y>-0.0285252277</y>
2017 <real value="1.0000000000"/>
2020 <real value="0.5000000000"/>
2023 <bool value="false"/>
2026 <radial_composite type="vector">
2028 <real value="0.0000000000"/>
2031 <angle value="0.000000"/>
2036 <radial_composite type="vector">
2038 <real value="0.0000000000"/>
2041 <angle value="0.000000"/>
2048 <composite type="bline_point">
2056 <real value="1.0000000000"/>
2059 <real value="0.5000000000"/>
2062 <bool value="false"/>
2065 <radial_composite type="vector">
2067 <real value="0.0000000000"/>
2070 <angle value="0.000000"/>
2075 <radial_composite type="vector">
2077 <real value="0.0000000000"/>
2080 <angle value="0.000000"/>
2087 <composite type="bline_point">
2095 <real value="1.0000000000"/>
2098 <real value="0.5000000000"/>
2101 <bool value="false"/>
2104 <radial_composite type="vector">
2106 <real value="0.1361509299"/>
2109 <angle value="-41.422501"/>
2114 <radial_composite type="vector">
2116 <real value="0.1361509299"/>
2119 <angle value="-41.422501"/>
2128 <layer type="PasteCanvas" active="true" version="0.1" desc="pencil">
2129 <param name="z_depth">
2130 <real value="0.0000000000"/>
2132 <param name="amount">
2133 <real value="1.0000000000"/>
2135 <param name="blend_method">
2136 <integer value="0"/>
2138 <param name="origin">
2141 <y>-0.1635416746</y>
2144 <param name="canvas">
2145 <canvas end-time="5s">
2146 <layer type="region" active="true" version="0.1" desc="NewBLine007 Region">
2147 <param name="z_depth">
2148 <real value="0.0000000000"/>
2150 <param name="amount">
2151 <real value="1.0000000000"/>
2153 <param name="blend_method">
2154 <integer value="0"/>
2156 <param name="color">
2164 <param name="origin">
2170 <param name="invert">
2171 <bool value="false"/>
2173 <param name="antialias">
2174 <bool value="true"/>
2176 <param name="feather">
2177 <real value="0.0000000000"/>
2179 <param name="blurtype">
2180 <integer value="1"/>
2182 <param name="winding_style">
2183 <integer value="0"/>
2185 <param name="bline">
2186 <bline type="bline_point" loop="true">
2188 <composite type="bline_point">
2196 <real value="1.0000000000"/>
2199 <real value="0.5000000000"/>
2202 <bool value="false"/>
2205 <radial_composite type="vector">
2207 <real value="0.0000000000"/>
2210 <angle value="-180.000000"/>
2215 <radial_composite type="vector">
2217 <real value="0.0000000000"/>
2220 <angle value="-180.000000"/>
2227 <composite type="bline_point">
2230 <x>-0.0464756936</x>
2235 <real value="1.0000000000"/>
2238 <real value="0.5000000000"/>
2241 <bool value="false"/>
2244 <radial_composite type="vector">
2246 <real value="0.0000000000"/>
2249 <angle value="0.000000"/>
2254 <radial_composite type="vector">
2256 <real value="0.0000000000"/>
2259 <angle value="0.000000"/>
2266 <composite type="bline_point">
2269 <x>-0.2563677728</x>
2270 <y>-0.0416317917</y>
2274 <real value="1.0000000000"/>
2277 <real value="0.5000000000"/>
2280 <bool value="false"/>
2283 <radial_composite type="vector">
2285 <real value="0.0000000000"/>
2288 <angle value="0.000000"/>
2293 <radial_composite type="vector">
2295 <real value="0.0000000000"/>
2298 <angle value="0.000000"/>
2305 <composite type="bline_point">
2308 <x>-0.3823029995</x>
2309 <y>-0.0836102068</y>
2313 <real value="1.0000000000"/>
2316 <real value="0.5000000000"/>
2319 <bool value="false"/>
2322 <radial_composite type="vector">
2324 <real value="0.0000000000"/>
2327 <angle value="0.000000"/>
2332 <radial_composite type="vector">
2334 <real value="0.0000000000"/>
2337 <angle value="0.000000"/>
2344 <composite type="bline_point">
2347 <x>-0.3403245509</x>
2352 <real value="1.0000000000"/>
2355 <real value="0.5000000000"/>
2358 <bool value="false"/>
2361 <radial_composite type="vector">
2363 <real value="0.0000000000"/>
2366 <angle value="0.000000"/>
2371 <radial_composite type="vector">
2373 <real value="0.0000000000"/>
2376 <angle value="0.000000"/>
2383 <composite type="bline_point">
2386 <x>-0.2563677728</x>
2391 <real value="1.0000000000"/>
2394 <real value="0.5000000000"/>
2397 <bool value="false"/>
2400 <radial_composite type="vector">
2402 <real value="0.0000000000"/>
2405 <angle value="0.000000"/>
2410 <radial_composite type="vector">
2412 <real value="0.0000000000"/>
2415 <angle value="0.000000"/>
2422 <composite type="bline_point">
2430 <real value="1.0000000000"/>
2433 <real value="0.5000000000"/>
2436 <bool value="false"/>
2439 <radial_composite type="vector">
2441 <real value="0.0000000000"/>
2444 <angle value="0.000000"/>
2449 <radial_composite type="vector">
2451 <real value="0.0000000000"/>
2454 <angle value="0.000000"/>
2461 <composite type="bline_point">
2469 <real value="1.0000000000"/>
2472 <real value="0.5000000000"/>
2475 <bool value="false"/>
2478 <radial_composite type="vector">
2480 <real value="0.1780994381"/>
2483 <angle value="-45.000000"/>
2488 <radial_composite type="vector">
2490 <real value="0.1780994381"/>
2493 <angle value="-45.000000"/>
2502 <layer type="region" active="true" version="0.1" desc="Pencil Lead">
2503 <param name="z_depth">
2504 <real value="0.0000000000"/>
2506 <param name="amount">
2507 <real value="1.0000000000"/>
2509 <param name="blend_method">
2510 <integer value="0"/>
2512 <param name="color">
2520 <param name="origin">
2526 <param name="invert">
2527 <bool value="false"/>
2529 <param name="antialias">
2530 <bool value="true"/>
2532 <param name="feather">
2533 <real value="0.0000000000"/>
2535 <param name="blurtype">
2536 <integer value="1"/>
2538 <param name="winding_style">
2539 <integer value="0"/>
2541 <param name="bline">
2542 <bline type="bline_point" loop="true">
2544 <composite type="bline_point">
2547 <x>-0.3403245509</x>
2552 <real value="1.0000000000"/>
2555 <real value="0.5000000000"/>
2558 <bool value="false"/>
2561 <radial_composite type="vector">
2563 <real value="0.0000000000"/>
2566 <angle value="0.000000"/>
2571 <radial_composite type="vector">
2573 <real value="0.0000000000"/>
2576 <angle value="0.000000"/>
2583 <composite type="bline_point">
2586 <x>-0.2773921490</x>
2591 <real value="1.0000000000"/>
2594 <real value="0.4999577701"/>
2597 <bool value="false"/>
2600 <radial_composite type="vector">
2602 <real value="0.0890421973"/>
2605 <angle value="-45.000000"/>
2610 <radial_composite type="vector">
2612 <real value="0.0890421973"/>
2615 <angle value="-45.000000"/>
2622 <composite type="bline_point">
2625 <x>-0.2563677728</x>
2626 <y>-0.0416317917</y>
2630 <real value="1.0000000000"/>
2633 <real value="0.5000000000"/>
2636 <bool value="false"/>
2639 <radial_composite type="vector">
2641 <real value="0.0000000000"/>
2644 <angle value="0.000000"/>
2649 <radial_composite type="vector">
2651 <real value="0.0000000000"/>
2654 <angle value="0.000000"/>
2661 <composite type="bline_point">
2664 <x>-0.3823029995</x>
2665 <y>-0.0836102068</y>
2669 <real value="1.0000000000"/>
2672 <real value="0.5000000000"/>
2675 <bool value="false"/>
2678 <radial_composite type="vector">
2680 <real value="0.0000000000"/>
2683 <angle value="0.000000"/>
2688 <radial_composite type="vector">
2690 <real value="0.0000000000"/>
2693 <angle value="0.000000"/>
2702 <layer type="region" active="true" version="0.1" desc="Bare Wood">
2703 <param name="z_depth">
2704 <real value="0.0000000000"/>
2706 <param name="amount">
2707 <real value="1.0000000000"/>
2709 <param name="blend_method">
2710 <integer value="0"/>
2712 <param name="color">
2720 <param name="origin">
2726 <param name="invert">
2727 <bool value="false"/>
2729 <param name="antialias">
2730 <bool value="true"/>
2732 <param name="feather">
2733 <real value="0.0000000000"/>
2735 <param name="blurtype">
2736 <integer value="1"/>
2738 <param name="winding_style">
2739 <integer value="0"/>
2741 <param name="bline">
2742 <bline type="bline_point" loop="true">
2744 <composite type="bline_point">
2747 <x>-0.0884541348</x>
2752 <real value="1.0000000000"/>
2755 <real value="0.5000000000"/>
2758 <bool value="false"/>
2761 <radial_composite type="vector">
2763 <real value="0.1780994381"/>
2766 <angle value="-45.000000"/>
2771 <radial_composite type="vector">
2773 <real value="0.1780994381"/>
2776 <angle value="-45.000000"/>
2783 <composite type="bline_point">
2786 <x>-0.0464756936</x>
2791 <real value="1.0000000000"/>
2794 <real value="0.5000000000"/>
2797 <bool value="false"/>
2800 <radial_composite type="vector">
2802 <real value="0.0000000000"/>
2805 <angle value="0.000000"/>
2810 <radial_composite type="vector">
2812 <real value="0.0000000000"/>
2815 <angle value="0.000000"/>
2822 <composite type="bline_point">
2825 <x>-0.2563677728</x>
2826 <y>-0.0416317917</y>
2830 <real value="1.0000000000"/>
2833 <real value="0.5000000000"/>
2836 <bool value="false"/>
2839 <radial_composite type="vector">
2841 <real value="0.0000000000"/>
2844 <angle value="0.000000"/>
2849 <radial_composite type="vector">
2851 <real value="0.0000000000"/>
2854 <angle value="0.000000"/>
2861 <composite type="bline_point">
2864 <x>-0.2787370384</x>
2869 <real value="1.0000000000"/>
2872 <real value="0.5000422001"/>
2875 <bool value="false"/>
2878 <radial_composite type="vector">
2880 <real value="0.0890421801"/>
2883 <angle value="135.000000"/>
2888 <radial_composite type="vector">
2890 <real value="0.0890421801"/>
2893 <angle value="135.000000"/>
2900 <composite type="bline_point">
2903 <x>-0.3403245509</x>
2908 <real value="1.0000000000"/>
2911 <real value="0.5000000000"/>
2914 <bool value="false"/>
2917 <radial_composite type="vector">
2919 <real value="0.0000000000"/>
2922 <angle value="0.000000"/>
2927 <radial_composite type="vector">
2929 <real value="0.0000000000"/>
2932 <angle value="0.000000"/>
2939 <composite type="bline_point">
2942 <x>-0.2563677728</x>
2947 <real value="1.0000000000"/>
2950 <real value="0.5000000000"/>
2953 <bool value="false"/>
2956 <radial_composite type="vector">
2958 <real value="0.0000000000"/>
2961 <angle value="0.000000"/>
2966 <radial_composite type="vector">
2968 <real value="0.0000000000"/>
2971 <angle value="0.000000"/>
2980 <layer type="region" active="true" version="0.1" desc="Pencil Shaft">
2981 <param name="z_depth">
2982 <real value="0.0000000000"/>
2984 <param name="amount">
2985 <real value="1.0000000000"/>
2987 <param name="blend_method">
2988 <integer value="0"/>
2990 <param name="color">
2998 <param name="origin">
3004 <param name="invert">
3005 <bool value="false"/>
3007 <param name="antialias">
3008 <bool value="true"/>
3010 <param name="feather">
3011 <real value="0.0000000000"/>
3013 <param name="blurtype">
3014 <integer value="1"/>
3016 <param name="winding_style">
3017 <integer value="0"/>
3019 <param name="bline">
3020 <bline type="bline_point" loop="true">
3022 <composite type="bline_point">
3025 <x>-0.0884541348</x>
3030 <real value="1.0000000000"/>
3033 <real value="0.5000000000"/>
3036 <bool value="false"/>
3039 <radial_composite type="vector">
3041 <real value="0.1780994381"/>
3044 <angle value="-45.000000"/>
3049 <radial_composite type="vector">
3051 <real value="0.1780994381"/>
3054 <angle value="-45.000000"/>
3061 <composite type="bline_point">
3064 <x>-0.0464756936</x>
3069 <real value="1.0000000000"/>
3072 <real value="0.5000000000"/>
3075 <bool value="false"/>
3078 <radial_composite type="vector">
3080 <real value="0.0000000000"/>
3083 <angle value="0.000000"/>
3088 <radial_composite type="vector">
3090 <real value="0.0000000000"/>
3093 <angle value="0.000000"/>
3100 <composite type="bline_point">
3108 <real value="1.0000000000"/>
3111 <real value="0.5000000000"/>
3114 <bool value="false"/>
3117 <radial_composite type="vector">
3119 <real value="0.0000000000"/>
3122 <angle value="0.000000"/>
3127 <radial_composite type="vector">
3129 <real value="0.0000000000"/>
3132 <angle value="0.000000"/>
3139 <composite type="bline_point">
3147 <real value="1.0000000000"/>
3150 <real value="0.5000000000"/>
3153 <bool value="false"/>
3156 <radial_composite type="vector">
3158 <real value="0.1780993930"/>
3161 <angle value="135.000000"/>
3166 <radial_composite type="vector">
3168 <real value="0.1780993930"/>
3171 <angle value="135.000000"/>
3178 <composite type="bline_point">
3186 <real value="1.0000000000"/>
3189 <real value="0.5000000000"/>
3192 <bool value="false"/>
3195 <radial_composite type="vector">
3197 <real value="0.0000000000"/>
3200 <angle value="0.000000"/>
3205 <radial_composite type="vector">
3207 <real value="0.0000000000"/>
3210 <angle value="0.000000"/>
3217 <composite type="bline_point">
3220 <x>-0.2563677728</x>
3225 <real value="1.0000000000"/>
3228 <real value="0.5000000000"/>
3231 <bool value="false"/>
3234 <radial_composite type="vector">
3236 <real value="0.0000000000"/>
3239 <angle value="0.000000"/>
3244 <radial_composite type="vector">
3246 <real value="0.0000000000"/>
3249 <angle value="0.000000"/>
3258 <layer type="region" active="true" version="0.1" desc="Silver Band">
3259 <param name="z_depth">
3260 <real value="0.0000000000"/>
3262 <param name="amount">
3263 <real value="1.0000000000"/>
3265 <param name="blend_method">
3266 <integer value="0"/>
3268 <param name="color">
3276 <param name="origin">
3282 <param name="invert">
3283 <bool value="false"/>
3285 <param name="antialias">
3286 <bool value="true"/>
3288 <param name="feather">
3289 <real value="0.0000000000"/>
3291 <param name="blurtype">
3292 <integer value="1"/>
3294 <param name="winding_style">
3295 <integer value="0"/>
3297 <param name="bline">
3298 <bline type="bline_point" loop="true">
3300 <composite type="bline_point">
3308 <real value="1.0000000000"/>
3311 <real value="0.5000000000"/>
3314 <bool value="false"/>
3317 <radial_composite type="vector">
3319 <real value="0.1780994381"/>
3322 <angle value="-45.000000"/>
3327 <radial_composite type="vector">
3329 <real value="0.1780994381"/>
3332 <angle value="-45.000000"/>
3339 <composite type="bline_point">
3347 <real value="1.0000000000"/>
3350 <real value="0.5000000000"/>
3353 <bool value="false"/>
3356 <radial_composite type="vector">
3358 <real value="0.0000000000"/>
3361 <angle value="0.000000"/>
3366 <radial_composite type="vector">
3368 <real value="0.0000000000"/>
3371 <angle value="0.000000"/>
3378 <composite type="bline_point">
3386 <real value="1.0000000000"/>
3389 <real value="0.5000000000"/>
3392 <bool value="false"/>
3395 <radial_composite type="vector">
3397 <real value="0.0000000000"/>
3400 <angle value="0.000000"/>
3405 <radial_composite type="vector">
3407 <real value="0.0000000000"/>
3410 <angle value="0.000000"/>
3417 <composite type="bline_point">
3425 <real value="1.0000000000"/>
3428 <real value="0.5000000000"/>
3431 <bool value="false"/>
3434 <radial_composite type="vector">
3436 <real value="0.1780993930"/>
3439 <angle value="135.000000"/>
3444 <radial_composite type="vector">
3446 <real value="0.1780993930"/>
3449 <angle value="135.000000"/>
3456 <composite type="bline_point">
3464 <real value="1.0000000000"/>
3467 <real value="0.5000000000"/>
3470 <bool value="false"/>
3473 <radial_composite type="vector">
3475 <real value="0.0000000000"/>
3478 <angle value="0.000000"/>
3483 <radial_composite type="vector">
3485 <real value="0.0000000000"/>
3488 <angle value="0.000000"/>
3495 <composite type="bline_point">
3503 <real value="1.0000000000"/>
3506 <real value="0.5000000000"/>
3509 <bool value="false"/>
3512 <radial_composite type="vector">
3514 <real value="0.0000000000"/>
3517 <angle value="0.000000"/>
3522 <radial_composite type="vector">
3524 <real value="0.0000000000"/>
3527 <angle value="0.000000"/>
3536 <layer type="region" active="true" version="0.1" desc="Red End cap">
3537 <param name="z_depth">
3538 <real value="0.0000000000"/>
3540 <param name="amount">
3541 <real value="1.0000000000"/>
3543 <param name="blend_method">
3544 <integer value="0"/>
3546 <param name="color">
3554 <param name="origin">
3560 <param name="invert">
3561 <bool value="false"/>
3563 <param name="antialias">
3564 <bool value="true"/>
3566 <param name="feather">
3567 <real value="0.0000000000"/>
3569 <param name="blurtype">
3570 <integer value="1"/>
3572 <param name="winding_style">
3573 <integer value="0"/>
3575 <param name="bline">
3576 <bline type="bline_point" loop="true">
3578 <composite type="bline_point">
3586 <real value="1.0000000000"/>
3589 <real value="0.5000000000"/>
3592 <bool value="false"/>
3595 <radial_composite type="vector">
3597 <real value="0.1780994381"/>
3600 <angle value="-45.000000"/>
3605 <radial_composite type="vector">
3607 <real value="0.1780994381"/>
3610 <angle value="-45.000000"/>
3617 <composite type="bline_point">
3625 <real value="1.0000000000"/>
3628 <real value="0.5000000000"/>
3631 <bool value="false"/>
3634 <radial_composite type="vector">
3636 <real value="0.0000000000"/>
3639 <angle value="0.000000"/>
3644 <radial_composite type="vector">
3646 <real value="0.0000000000"/>
3649 <angle value="0.000000"/>
3656 <composite type="bline_point">
3664 <real value="1.0000000000"/>
3667 <real value="0.5000000000"/>
3670 <bool value="false"/>
3673 <radial_composite type="vector">
3675 <real value="0.0000000000"/>
3678 <angle value="0.000000"/>
3683 <radial_composite type="vector">
3685 <real value="0.0000000000"/>
3688 <angle value="0.000000"/>
3695 <composite type="bline_point">
3703 <real value="1.0000000000"/>
3706 <real value="0.5000000000"/>
3709 <bool value="false"/>
3712 <radial_composite type="vector">
3714 <real value="0.1780993930"/>
3717 <angle value="135.000000"/>
3722 <radial_composite type="vector">
3724 <real value="0.1780993930"/>
3727 <angle value="135.000000"/>
3734 <composite type="bline_point">
3742 <real value="1.0000000000"/>
3745 <real value="0.5000000000"/>
3748 <bool value="false"/>
3751 <radial_composite type="vector">
3753 <real value="0.0000000000"/>
3756 <angle value="0.000000"/>
3761 <radial_composite type="vector">
3763 <real value="0.0000000000"/>
3766 <angle value="0.000000"/>
3773 <composite type="bline_point">
3781 <real value="1.0000000000"/>
3784 <real value="0.5000000000"/>
3787 <bool value="false"/>
3790 <radial_composite type="vector">
3792 <real value="0.0000000000"/>
3795 <angle value="0.000000"/>
3800 <radial_composite type="vector">
3802 <real value="0.0000000000"/>
3805 <angle value="0.000000"/>
3814 <layer type="linear_gradient" active="true" version="0.0" desc="Dark Linear Gradient">
3815 <param name="z_depth">
3816 <real value="0.0000000000"/>
3818 <param name="amount">
3819 <real value="1.0000000000"/>
3821 <param name="blend_method">
3822 <integer value="6"/>
3836 <param name="gradient">
3838 <color pos="0.000000">
3844 <color pos="0.639785">
3853 <bool value="false"/>
3855 <param name="zigzag">
3856 <bool value="false"/>
3859 <layer type="linear_gradient" active="true" version="0.0" desc="Light Linear Gradient">
3860 <param name="z_depth">
3861 <real value="0.0000000000"/>
3863 <param name="amount">
3864 <real value="1.0000000000"/>
3866 <param name="blend_method">
3867 <integer value="4"/>
3877 <x>-0.0044972640</x>
3881 <param name="gradient">
3883 <color pos="0.000000">
3889 <color pos="1.000000">
3898 <bool value="false"/>
3900 <param name="zigzag">
3901 <bool value="false"/>
3904 <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
3905 <param name="z_depth">
3906 <real value="0.0000000000"/>
3908 <param name="amount">
3909 <real value="1.0000000000"/>
3911 <param name="blend_method">
3912 <integer value="0"/>
3914 <param name="color">
3922 <param name="origin">
3928 <param name="invert">
3929 <bool value="false"/>
3931 <param name="antialias">
3932 <bool value="true"/>
3934 <param name="feather">
3935 <real value="0.0000000000"/>
3937 <param name="blurtype">
3938 <integer value="1"/>
3940 <param name="winding_style">
3941 <integer value="0"/>
3943 <param name="bline">
3944 <bline type="bline_point" loop="true">
3946 <composite type="bline_point">
3954 <real value="1.0000000000"/>
3957 <real value="0.5000000000"/>
3960 <bool value="false"/>
3963 <radial_composite type="vector">
3965 <real value="0.0000000000"/>
3968 <angle value="-180.000000"/>
3973 <radial_composite type="vector">
3975 <real value="0.0000000000"/>
3978 <angle value="-180.000000"/>
3985 <composite type="bline_point">
3988 <x>-0.0464756936</x>
3993 <real value="1.0000000000"/>
3996 <real value="0.5000000000"/>
3999 <bool value="false"/>
4002 <radial_composite type="vector">
4004 <real value="0.0000000000"/>
4007 <angle value="0.000000"/>
4012 <radial_composite type="vector">
4014 <real value="0.0000000000"/>
4017 <angle value="0.000000"/>
4024 <composite type="bline_point">
4027 <x>-0.2563677728</x>
4028 <y>-0.0416317917</y>
4032 <real value="1.0000000000"/>
4035 <real value="0.5000000000"/>
4038 <bool value="false"/>
4041 <radial_composite type="vector">
4043 <real value="0.0000000000"/>
4046 <angle value="0.000000"/>
4051 <radial_composite type="vector">
4053 <real value="0.0000000000"/>
4056 <angle value="0.000000"/>
4063 <composite type="bline_point">
4066 <x>-0.3823029995</x>
4067 <y>-0.0836102068</y>
4071 <real value="1.0000000000"/>
4074 <real value="0.5000000000"/>
4077 <bool value="false"/>
4080 <radial_composite type="vector">
4082 <real value="0.0000000000"/>
4085 <angle value="0.000000"/>
4090 <radial_composite type="vector">
4092 <real value="0.0000000000"/>
4095 <angle value="0.000000"/>
4102 <composite type="bline_point">
4105 <x>-0.3403245509</x>
4110 <real value="1.0000000000"/>
4113 <real value="0.5000000000"/>
4116 <bool value="false"/>
4119 <radial_composite type="vector">
4121 <real value="0.0000000000"/>
4124 <angle value="0.000000"/>
4129 <radial_composite type="vector">
4131 <real value="0.0000000000"/>
4134 <angle value="0.000000"/>
4141 <composite type="bline_point">
4144 <x>-0.2563677728</x>
4149 <real value="1.0000000000"/>
4152 <real value="0.5000000000"/>
4155 <bool value="false"/>
4158 <radial_composite type="vector">
4160 <real value="0.0000000000"/>
4163 <angle value="0.000000"/>
4168 <radial_composite type="vector">
4170 <real value="0.0000000000"/>
4173 <angle value="0.000000"/>
4180 <composite type="bline_point">
4188 <real value="1.0000000000"/>
4191 <real value="0.5000000000"/>
4194 <bool value="false"/>
4197 <radial_composite type="vector">
4199 <real value="0.0000000000"/>
4202 <angle value="0.000000"/>
4207 <radial_composite type="vector">
4209 <real value="0.0000000000"/>
4212 <angle value="0.000000"/>
4219 <composite type="bline_point">
4227 <real value="1.0000000000"/>
4230 <real value="0.5000000000"/>
4233 <bool value="false"/>
4236 <radial_composite type="vector">
4238 <real value="0.1780994381"/>
4241 <angle value="-45.000000"/>
4246 <radial_composite type="vector">
4248 <real value="0.1780994381"/>
4251 <angle value="-45.000000"/>
4259 <param name="width">
4260 <real value="0.0416666679"/>
4262 <param name="expand">
4263 <real value="0.0000000000"/>
4265 <param name="sharp_cusps">
4266 <bool value="true"/>
4268 <param name="round_tip[0]">
4269 <bool value="true"/>
4271 <param name="round_tip[1]">
4272 <bool value="true"/>
4274 <param name="loopyness">
4275 <real value="1.0000000000"/>
4277 <param name="homogeneous_width">
4278 <bool value="true"/>
4281 <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
4282 <param name="z_depth">
4283 <real value="0.0000000000"/>
4285 <param name="amount">
4286 <real value="1.0000000000"/>
4288 <param name="blend_method">
4289 <integer value="0"/>
4291 <param name="color">
4299 <param name="origin">
4305 <param name="invert">
4306 <bool value="false"/>
4308 <param name="antialias">
4309 <bool value="true"/>
4311 <param name="feather">
4312 <real value="0.0000000000"/>
4314 <param name="blurtype">
4315 <integer value="1"/>
4317 <param name="winding_style">
4318 <integer value="0"/>
4320 <param name="bline">
4321 <bline type="bline_point" loop="false">
4323 <composite type="bline_point">
4331 <real value="1.0000000000"/>
4334 <real value="0.2439711392"/>
4337 <bool value="false"/>
4340 <radial_composite type="vector">
4342 <real value="0.3846971758"/>
4345 <angle value="-135.000000"/>
4350 <radial_composite type="vector">
4352 <real value="0.3846971758"/>
4355 <angle value="-135.000000"/>
4362 <composite type="bline_point">
4365 <x>-0.0464756936</x>
4370 <real value="1.0000000000"/>
4373 <real value="0.5000000000"/>
4376 <bool value="false"/>
4379 <radial_composite type="vector">
4381 <real value="0.0000000000"/>
4384 <angle value="0.000000"/>
4389 <radial_composite type="vector">
4391 <real value="0.0000000000"/>
4394 <angle value="0.000000"/>
4401 <composite type="bline_point">
4404 <x>-0.2563677728</x>
4405 <y>-0.0416317917</y>
4409 <real value="1.0000000000"/>
4412 <real value="0.5000000000"/>
4415 <bool value="false"/>
4418 <radial_composite type="vector">
4420 <real value="0.0000000000"/>
4423 <angle value="0.000000"/>
4428 <radial_composite type="vector">
4430 <real value="0.0000000000"/>
4433 <angle value="0.000000"/>
4440 <composite type="bline_point">
4443 <x>-0.3823029995</x>
4444 <y>-0.0836102068</y>
4448 <real value="1.0000000000"/>
4451 <real value="0.5000000000"/>
4454 <bool value="false"/>
4457 <radial_composite type="vector">
4459 <real value="0.0000000000"/>
4462 <angle value="0.000000"/>
4467 <radial_composite type="vector">
4469 <real value="0.0000000000"/>
4472 <angle value="0.000000"/>
4479 <composite type="bline_point">
4482 <x>-0.3403245509</x>
4487 <real value="1.0000000000"/>
4490 <real value="0.5000000000"/>
4493 <bool value="false"/>
4496 <radial_composite type="vector">
4498 <real value="0.0000000000"/>
4501 <angle value="0.000000"/>
4506 <radial_composite type="vector">
4508 <real value="0.0000000000"/>
4511 <angle value="0.000000"/>
4518 <composite type="bline_point">
4521 <x>-0.2563677728</x>
4526 <real value="1.0000000000"/>
4529 <real value="0.5000000000"/>
4532 <bool value="false"/>
4535 <radial_composite type="vector">
4537 <real value="0.0000000000"/>
4540 <angle value="0.000000"/>
4545 <radial_composite type="vector">
4547 <real value="0.0000000000"/>
4550 <angle value="0.000000"/>
4557 <composite type="bline_point">
4565 <real value="1.0000000000"/>
4568 <real value="0.7541736960"/>
4571 <bool value="false"/>
4574 <radial_composite type="vector">
4576 <real value="0.3896115672"/>
4579 <angle value="44.999996"/>
4584 <radial_composite type="vector">
4586 <real value="0.3896115672"/>
4589 <angle value="44.999996"/>
4597 <param name="width">
4598 <real value="0.0416666679"/>
4600 <param name="expand">
4601 <real value="0.0000000000"/>
4603 <param name="sharp_cusps">
4604 <bool value="true"/>
4606 <param name="round_tip[0]">
4607 <bool value="false"/>
4609 <param name="round_tip[1]">
4610 <bool value="false"/>
4612 <param name="loopyness">
4613 <real value="1.0000000000"/>
4615 <param name="homogeneous_width">
4616 <bool value="true"/>
4619 <layer type="outline" active="true" version="0.2" desc="Pencil Outline">
4620 <param name="z_depth">
4621 <real value="0.0000000000"/>
4623 <param name="amount">
4624 <real value="1.0000000000"/>
4626 <param name="blend_method">
4627 <integer value="0"/>
4629 <param name="color">
4637 <param name="origin">
4643 <param name="invert">
4644 <bool value="false"/>
4646 <param name="antialias">
4647 <bool value="true"/>
4649 <param name="feather">
4650 <real value="0.0000000000"/>
4652 <param name="blurtype">
4653 <integer value="1"/>
4655 <param name="winding_style">
4656 <integer value="0"/>
4658 <param name="bline">
4659 <bline type="bline_point" loop="false">
4661 <composite type="bline_point">
4664 <x>-0.2563677728</x>
4665 <y>-0.0416317917</y>
4669 <real value="1.0000000000"/>
4672 <real value="0.5000000000"/>
4675 <bool value="false"/>
4678 <radial_composite type="vector">
4680 <real value="0.0000000000"/>
4683 <angle value="0.000000"/>
4688 <radial_composite type="vector">
4690 <real value="0.0000000000"/>
4693 <angle value="0.000000"/>
4700 <composite type="bline_point">
4703 <x>-0.3823029995</x>
4704 <y>-0.0836102068</y>
4708 <real value="1.0000000000"/>
4711 <real value="0.5000000000"/>
4714 <bool value="false"/>
4717 <radial_composite type="vector">
4719 <real value="0.0000000000"/>
4722 <angle value="0.000000"/>
4727 <radial_composite type="vector">
4729 <real value="0.0000000000"/>
4732 <angle value="0.000000"/>
4739 <composite type="bline_point">
4742 <x>-0.3403245509</x>
4747 <real value="1.0000000000"/>
4750 <real value="0.5000000000"/>
4753 <bool value="false"/>
4756 <radial_composite type="vector">
4758 <real value="0.0000000000"/>
4761 <angle value="0.000000"/>
4766 <radial_composite type="vector">
4768 <real value="0.0000000000"/>
4771 <angle value="0.000000"/>
4779 <param name="width">
4780 <real value="0.0416666679"/>
4782 <param name="expand">
4783 <real value="0.0000000000"/>
4785 <param name="sharp_cusps">
4786 <bool value="true"/>
4788 <param name="round_tip[0]">
4789 <bool value="false"/>
4791 <param name="round_tip[1]">
4792 <bool value="false"/>
4794 <param name="loopyness">
4795 <real value="1.0000000000"/>
4797 <param name="homogeneous_width">
4798 <bool value="true"/>
4804 <real value="0.0000000000"/>
4806 <param name="time_offset">
4809 <param name="children_lock">
4810 <bool value="false"/>
4812 <param name="focus">