Documentation for the renddesc.h and clean up code for renddesc.cpp
[synfig.git] / synfig-studio / images / action_unexport_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio UnExport Icon</name>
4   <desc>Placed in the Public Domain in 2009 by Bertrand Gr&#xE9;goire (Berteh)</desc>
5   <defs>
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38           <bool value="false"/>
39         </param>
40         <param name="antialias">
41           <bool value="true"/>
42         </param>
43         <param name="feather">
44           <real value="0.0000000000"/>
45         </param>
46         <param name="blurtype">
47           <integer value="1"/>
48         </param>
49         <param name="winding_style">
50           <integer value="0"/>
51         </param>
52         <param name="vector_list">
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61               <vector>
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63                 <y>-0.4000000060</y>
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68                 <x>0.4000000060</x>
69                 <y>-0.4000000060</y>
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74                 <x>0.4000000060</x>
75                 <y>0.4000000060</y>
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86           <real value="1.0000000000"/>
87         </param>
88         <param name="blend_method">
89           <integer value="1"/>
90         </param>
91         <param name="size">
92           <vector>
93             <x>0.1000000015</x>
94             <y>0.1000000015</y>
95           </vector>
96         </param>
97         <param name="type">
98           <integer value="1"/>
99         </param>
100       </layer>
101       <layer type="polygon" active="true" version="0.1">
102         <param name="z_depth">
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104         </param>
105         <param name="amount">
106           <real value="1.0000000000"/>
107         </param>
108         <param name="blend_method">
109           <integer value="0"/>
110         </param>
111         <param name="color">
112           <color>
113             <r>0.000000</r>
114             <g>0.000000</g>
115             <b>0.000000</b>
116             <a>1.000000</a>
117           </color>
118         </param>
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121             <x>0.0000000000</x>
122             <y>0.0000000000</y>
123           </vector>
124         </param>
125         <param name="invert">
126           <bool value="false"/>
127         </param>
128         <param name="antialias">
129           <bool value="true"/>
130         </param>
131         <param name="feather">
132           <real value="0.0000000000"/>
133         </param>
134         <param name="blurtype">
135           <integer value="1"/>
136         </param>
137         <param name="winding_style">
138           <integer value="0"/>
139         </param>
140         <param name="vector_list">
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165             </entry>
166           </dynamic_list>
167         </param>
168       </layer>
169       <layer type="polygon" active="true" version="0.1">
170         <param name="z_depth">
171           <real value="0.0000000000"/>
172         </param>
173         <param name="amount">
174           <real value="1.0000000000"/>
175         </param>
176         <param name="blend_method">
177           <integer value="0"/>
178         </param>
179         <param name="color" use=":color"/>
180         <param name="origin">
181           <vector>
182             <x>0.0000000000</x>
183             <y>0.0000000000</y>
184           </vector>
185         </param>
186         <param name="invert">
187           <bool value="false"/>
188         </param>
189         <param name="antialias">
190           <bool value="true"/>
191         </param>
192         <param name="feather">
193           <real value="0.0000000000"/>
194         </param>
195         <param name="blurtype">
196           <integer value="1"/>
197         </param>
198         <param name="winding_style">
199           <integer value="0"/>
200         </param>
201         <param name="vector_list">
202           <dynamic_list type="vector">
203             <entry>
204               <vector>
205                 <x>-0.3000000119</x>
206                 <y>0.3000000119</y>
207               </vector>
208             </entry>
209             <entry>
210               <vector>
211                 <x>-0.3000000119</x>
212                 <y>-0.3000000119</y>
213               </vector>
214             </entry>
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216               <vector>
217                 <x>0.3000000119</x>
218                 <y>-0.3000000119</y>
219               </vector>
220             </entry>
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222               <vector>
223                 <x>0.3000000119</x>
224                 <y>0.3000000119</y>
225               </vector>
226             </entry>
227           </dynamic_list>
228         </param>
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230     </canvas>
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240           <layer type="polygon" active="true" version="0.1">
241             <param name="z_depth">
242               <real value="0.0000000000"/>
243             </param>
244             <param name="amount">
245               <real value="0.5000000000"/>
246             </param>
247             <param name="blend_method">
248               <integer value="0"/>
249             </param>
250             <param name="color">
251               <color>
252                 <r>0.000000</r>
253                 <g>0.000000</g>
254                 <b>0.000000</b>
255                 <a>1.000000</a>
256               </color>
257             </param>
258             <param name="origin">
259               <vector>
260                 <x>0.1000000015</x>
261                 <y>-0.1000000015</y>
262               </vector>
263             </param>
264             <param name="invert">
265               <bool value="false"/>
266             </param>
267             <param name="antialias">
268               <bool value="true"/>
269             </param>
270             <param name="feather">
271               <real value="0.0000000000"/>
272             </param>
273             <param name="blurtype">
274               <integer value="1"/>
275             </param>
276             <param name="winding_style">
277               <integer value="0"/>
278             </param>
279             <param name="vector_list">
280               <dynamic_list type="vector">
281                 <entry>
282                   <vector>
283                     <x>-0.8000000119</x>
284                     <y>0.8000000119</y>
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287                 <entry>
288                   <vector>
289                     <x>-0.8000000119</x>
290                     <y>-0.2000000030</y>
291                   </vector>
292                 </entry>
293                 <entry>
294                   <vector>
295                     <x>0.2000000030</x>
296                     <y>-0.2000000030</y>
297                   </vector>
298                 </entry>
299                 <entry>
300                   <vector>
301                     <x>0.2000000030</x>
302                     <y>0.8000000119</y>
303                   </vector>
304                 </entry>
305               </dynamic_list>
306             </param>
307           </layer>
308           <layer type="blur" active="true" version="0.2">
309             <param name="z_depth">
310               <real value="0.0000000000"/>
311             </param>
312             <param name="amount">
313               <real value="1.0000000000"/>
314             </param>
315             <param name="blend_method">
316               <integer value="1"/>
317             </param>
318             <param name="size">
319               <vector>
320                 <x>0.2000000030</x>
321                 <y>0.2000000030</y>
322               </vector>
323             </param>
324             <param name="type">
325               <integer value="1"/>
326             </param>
327           </layer>
328           <layer type="polygon" active="true" version="0.1">
329             <param name="z_depth">
330               <real value="0.0000000000"/>
331             </param>
332             <param name="amount">
333               <real value="1.0000000000"/>
334             </param>
335             <param name="blend_method">
336               <integer value="0"/>
337             </param>
338             <param name="color">
339               <color>
340                 <r>0.000000</r>
341                 <g>0.000000</g>
342                 <b>0.000000</b>
343                 <a>1.000000</a>
344               </color>
345             </param>
346             <param name="origin">
347               <vector>
348                 <x>0.0000000000</x>
349                 <y>0.0000000000</y>
350               </vector>
351             </param>
352             <param name="invert">
353               <bool value="false"/>
354             </param>
355             <param name="antialias">
356               <bool value="true"/>
357             </param>
358             <param name="feather">
359               <real value="0.0000000000"/>
360             </param>
361             <param name="blurtype">
362               <integer value="1"/>
363             </param>
364             <param name="winding_style">
365               <integer value="0"/>
366             </param>
367             <param name="vector_list">
368               <dynamic_list type="vector">
369                 <entry>
370                   <vector>
371                     <x>-0.8000000119</x>
372                     <y>0.8000000119</y>
373                   </vector>
374                 </entry>
375                 <entry>
376                   <vector>
377                     <x>-0.8000000119</x>
378                     <y>-0.2000000030</y>
379                   </vector>
380                 </entry>
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382                   <vector>
383                     <x>0.2000000030</x>
384                     <y>-0.2000000030</y>
385                   </vector>
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387                 <entry>
388                   <vector>
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390                     <y>0.8000000119</y>
391                   </vector>
392                 </entry>
393               </dynamic_list>
394             </param>
395           </layer>
396           <layer type="polygon" active="true" version="0.1">
397             <param name="z_depth">
398               <real value="0.0000000000"/>
399             </param>
400             <param name="amount">
401               <real value="1.0000000000"/>
402             </param>
403             <param name="blend_method">
404               <integer value="0"/>
405             </param>
406             <param name="color">
407               <color>
408                 <r>1.000000</r>
409                 <g>0.900000</g>
410                 <b>0.600000</b>
411                 <a>1.000000</a>
412               </color>
413             </param>
414             <param name="origin">
415               <vector>
416                 <x>0.0000000000</x>
417                 <y>0.0000000000</y>
418               </vector>
419             </param>
420             <param name="invert">
421               <bool value="false"/>
422             </param>
423             <param name="antialias">
424               <bool value="true"/>
425             </param>
426             <param name="feather">
427               <real value="0.0000000000"/>
428             </param>
429             <param name="blurtype">
430               <integer value="1"/>
431             </param>
432             <param name="winding_style">
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434             </param>
435             <param name="vector_list">
436               <dynamic_list type="vector">
437                 <entry>
438                   <vector>
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440                     <y>0.6999999881</y>
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444                   <vector>
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448                 </entry>
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450                   <vector>
451                     <x>0.1000000015</x>
452                     <y>-0.1000000015</y>
453                   </vector>
454                 </entry>
455                 <entry>
456                   <vector>
457                     <x>0.1000000015</x>
458                     <y>0.6999999881</y>
459                   </vector>
460                 </entry>
461               </dynamic_list>
462             </param>
463           </layer>
464         </canvas>
465       </defs>
466       <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
467         <param name="z_depth">
468           <real value="0.0000000000"/>
469         </param>
470         <param name="amount">
471           <real value="1.0000000000"/>
472         </param>
473         <param name="blend_method">
474           <integer value="0"/>
475         </param>
476         <param name="origin">
477           <vector>
478             <x>0.0000000000</x>
479             <y>0.0000000000</y>
480           </vector>
481         </param>
482         <param name="canvas">
483           <canvas>
484             <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
485               <param name="z_depth">
486                 <real value="0.0000000000"/>
487               </param>
488               <param name="amount">
489                 <real value="1.0000000000"/>
490               </param>
491               <param name="blend_method">
492                 <integer value="0"/>
493               </param>
494               <param name="color">
495                 <color>
496                   <r>0.850000</r>
497                   <g>0.640000</g>
498                   <b>0.200000</b>
499                   <a>1.000000</a>
500                 </color>
501               </param>
502               <param name="origin">
503                 <vector>
504                   <x>0.0000000000</x>
505                   <y>0.0000000000</y>
506                 </vector>
507               </param>
508               <param name="invert">
509                 <bool value="false"/>
510               </param>
511               <param name="antialias">
512                 <bool value="true"/>
513               </param>
514               <param name="feather">
515                 <real value="0.0000000000"/>
516               </param>
517               <param name="blurtype">
518                 <integer value="1"/>
519               </param>
520               <param name="winding_style">
521                 <integer value="0"/>
522               </param>
523               <param name="bline">
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532                       </point>
533                       <width>
534                         <real value="1.0000000000"/>
535                       </width>
536                       <origin>
537                         <real value="0.5000000000"/>
538                       </origin>
539                       <split>
540                         <bool value="false"/>
541                       </split>
542                       <t1>
543                         <radial_composite type="vector">
544                           <radius>
545                             <real value="0.0000000000"/>
546                           </radius>
547                           <theta>
548                             <angle value="-180.000000"/>
549                           </theta>
550                         </radial_composite>
551                       </t1>
552                       <t2>
553                         <radial_composite type="vector">
554                           <radius>
555                             <real value="0.0000000000"/>
556                           </radius>
557                           <theta>
558                             <angle value="-180.000000"/>
559                           </theta>
560                         </radial_composite>
561                       </t2>
562                     </composite>
563                   </entry>
564                   <entry>
565                     <composite type="bline_point">
566                       <point>
567                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
568                           <x>0.7500000000</x>
569                           <y>0.6217948794</y>
570                         </vector>
571                       </point>
572                       <width>
573                         <real value="1.0000000000"/>
574                       </width>
575                       <origin>
576                         <real value="0.5000000000"/>
577                       </origin>
578                       <split>
579                         <bool value="false"/>
580                       </split>
581                       <t1>
582                         <radial_composite type="vector">
583                           <radius>
584                             <real value="0.0000000000"/>
585                           </radius>
586                           <theta>
587                             <angle value="0.000000"/>
588                           </theta>
589                         </radial_composite>
590                       </t1>
591                       <t2>
592                         <radial_composite type="vector">
593                           <radius>
594                             <real value="0.0000000000"/>
595                           </radius>
596                           <theta>
597                             <angle value="0.000000"/>
598                           </theta>
599                         </radial_composite>
600                       </t2>
601                     </composite>
602                   </entry>
603                   <entry>
604                     <composite type="bline_point">
605                       <point>
606                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
607                           <x>0.7500000000</x>
608                           <y>-0.3782051206</y>
609                         </vector>
610                       </point>
611                       <width>
612                         <real value="1.0000000000"/>
613                       </width>
614                       <origin>
615                         <real value="0.5000000000"/>
616                       </origin>
617                       <split>
618                         <bool value="false"/>
619                       </split>
620                       <t1>
621                         <radial_composite type="vector">
622                           <radius>
623                             <real value="0.0000000000"/>
624                           </radius>
625                           <theta>
626                             <angle value="0.000000"/>
627                           </theta>
628                         </radial_composite>
629                       </t1>
630                       <t2>
631                         <radial_composite type="vector">
632                           <radius>
633                             <real value="0.0000000000"/>
634                           </radius>
635                           <theta>
636                             <angle value="0.000000"/>
637                           </theta>
638                         </radial_composite>
639                       </t2>
640                     </composite>
641                   </entry>
642                   <entry>
643                     <composite type="bline_point">
644                       <point>
645                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
646                           <x>-0.2500000000</x>
647                           <y>-0.3782051206</y>
648                         </vector>
649                       </point>
650                       <width>
651                         <real value="1.0000000000"/>
652                       </width>
653                       <origin>
654                         <real value="0.5000000000"/>
655                       </origin>
656                       <split>
657                         <bool value="false"/>
658                       </split>
659                       <t1>
660                         <radial_composite type="vector">
661                           <radius>
662                             <real value="0.0000000000"/>
663                           </radius>
664                           <theta>
665                             <angle value="0.000000"/>
666                           </theta>
667                         </radial_composite>
668                       </t1>
669                       <t2>
670                         <radial_composite type="vector">
671                           <radius>
672                             <real value="0.0000000000"/>
673                           </radius>
674                           <theta>
675                             <angle value="0.000000"/>
676                           </theta>
677                         </radial_composite>
678                       </t2>
679                     </composite>
680                   </entry>
681                 </bline>
682               </param>
683             </layer>
684             <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
685               <param name="z_depth">
686                 <real value="0.0000000000"/>
687               </param>
688               <param name="amount">
689                 <real value="1.0000000000"/>
690               </param>
691               <param name="blend_method">
692                 <integer value="0"/>
693               </param>
694               <param name="color">
695                 <color>
696                   <r>0.000000</r>
697                   <g>0.000000</g>
698                   <b>0.000000</b>
699                   <a>1.000000</a>
700                 </color>
701               </param>
702               <param name="origin">
703                 <vector>
704                   <x>0.0000000000</x>
705                   <y>0.0000000000</y>
706                 </vector>
707               </param>
708               <param name="invert">
709                 <bool value="false"/>
710               </param>
711               <param name="antialias">
712                 <bool value="true"/>
713               </param>
714               <param name="feather">
715                 <real value="0.0000000000"/>
716               </param>
717               <param name="blurtype">
718                 <integer value="1"/>
719               </param>
720               <param name="winding_style">
721                 <integer value="0"/>
722               </param>
723               <param name="bline">
724                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
725                   <entry>
726                     <composite type="bline_point">
727                       <point>
728                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
729                           <x>-0.2500000000</x>
730                           <y>0.6217948794</y>
731                         </vector>
732                       </point>
733                       <width>
734                         <real value="1.0000000000"/>
735                       </width>
736                       <origin>
737                         <real value="0.5000000000"/>
738                       </origin>
739                       <split>
740                         <bool value="false"/>
741                       </split>
742                       <t1>
743                         <radial_composite type="vector">
744                           <radius>
745                             <real value="0.0000000000"/>
746                           </radius>
747                           <theta>
748                             <angle value="-180.000000"/>
749                           </theta>
750                         </radial_composite>
751                       </t1>
752                       <t2>
753                         <radial_composite type="vector">
754                           <radius>
755                             <real value="0.0000000000"/>
756                           </radius>
757                           <theta>
758                             <angle value="-180.000000"/>
759                           </theta>
760                         </radial_composite>
761                       </t2>
762                     </composite>
763                   </entry>
764                   <entry>
765                     <composite type="bline_point">
766                       <point>
767                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
768                           <x>0.7500000000</x>
769                           <y>0.6217948794</y>
770                         </vector>
771                       </point>
772                       <width>
773                         <real value="1.0000000000"/>
774                       </width>
775                       <origin>
776                         <real value="0.5000000000"/>
777                       </origin>
778                       <split>
779                         <bool value="false"/>
780                       </split>
781                       <t1>
782                         <radial_composite type="vector">
783                           <radius>
784                             <real value="0.0000000000"/>
785                           </radius>
786                           <theta>
787                             <angle value="0.000000"/>
788                           </theta>
789                         </radial_composite>
790                       </t1>
791                       <t2>
792                         <radial_composite type="vector">
793                           <radius>
794                             <real value="0.0000000000"/>
795                           </radius>
796                           <theta>
797                             <angle value="0.000000"/>
798                           </theta>
799                         </radial_composite>
800                       </t2>
801                     </composite>
802                   </entry>
803                   <entry>
804                     <composite type="bline_point">
805                       <point>
806                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
807                           <x>0.7500000000</x>
808                           <y>-0.3782051206</y>
809                         </vector>
810                       </point>
811                       <width>
812                         <real value="1.0000000000"/>
813                       </width>
814                       <origin>
815                         <real value="0.5000000000"/>
816                       </origin>
817                       <split>
818                         <bool value="false"/>
819                       </split>
820                       <t1>
821                         <radial_composite type="vector">
822                           <radius>
823                             <real value="0.0000000000"/>
824                           </radius>
825                           <theta>
826                             <angle value="0.000000"/>
827                           </theta>
828                         </radial_composite>
829                       </t1>
830                       <t2>
831                         <radial_composite type="vector">
832                           <radius>
833                             <real value="0.0000000000"/>
834                           </radius>
835                           <theta>
836                             <angle value="0.000000"/>
837                           </theta>
838                         </radial_composite>
839                       </t2>
840                     </composite>
841                   </entry>
842                   <entry>
843                     <composite type="bline_point">
844                       <point>
845                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
846                           <x>-0.2500000000</x>
847                           <y>-0.3782051206</y>
848                         </vector>
849                       </point>
850                       <width>
851                         <real value="1.0000000000"/>
852                       </width>
853                       <origin>
854                         <real value="0.5000000000"/>
855                       </origin>
856                       <split>
857                         <bool value="false"/>
858                       </split>
859                       <t1>
860                         <radial_composite type="vector">
861                           <radius>
862                             <real value="0.0000000000"/>
863                           </radius>
864                           <theta>
865                             <angle value="0.000000"/>
866                           </theta>
867                         </radial_composite>
868                       </t1>
869                       <t2>
870                         <radial_composite type="vector">
871                           <radius>
872                             <real value="0.0000000000"/>
873                           </radius>
874                           <theta>
875                             <angle value="0.000000"/>
876                           </theta>
877                         </radial_composite>
878                       </t2>
879                     </composite>
880                   </entry>
881                 </bline>
882               </param>
883               <param name="width">
884                 <real value="0.0651041665"/>
885               </param>
886               <param name="expand">
887                 <real value="0.0000000000"/>
888               </param>
889               <param name="sharp_cusps">
890                 <bool value="false"/>
891               </param>
892               <param name="round_tip[0]">
893                 <bool value="true"/>
894               </param>
895               <param name="round_tip[1]">
896                 <bool value="true"/>
897               </param>
898               <param name="loopyness">
899                 <real value="1.0000000000"/>
900               </param>
901               <param name="homogeneous_width">
902                 <bool value="true"/>
903               </param>
904             </layer>
905           </canvas>
906         </param>
907         <param name="zoom">
908           <real value="0.0000000000"/>
909         </param>
910         <param name="time_offset">
911           <time value="0s"/>
912         </param>
913         <param name="children_lock">
914           <bool value="false"/>
915         </param>
916         <param name="focus">
917           <vector>
918             <x>0.0000000000</x>
919             <y>0.0000000000</y>
920           </vector>
921         </param>
922       </layer>
923       <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
924         <param name="z_depth">
925           <real value="0.0000000000"/>
926         </param>
927         <param name="amount">
928           <real value="1.0000000000"/>
929         </param>
930         <param name="blend_method">
931           <integer value="0"/>
932         </param>
933         <param name="origin">
934           <vector>
935             <x>0.0000000000</x>
936             <y>0.0000000000</y>
937           </vector>
938         </param>
939         <param name="canvas">
940           <canvas>
941             <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
942               <param name="z_depth">
943                 <real value="0.0000000000"/>
944               </param>
945               <param name="amount">
946                 <real value="1.0000000000"/>
947               </param>
948               <param name="blend_method">
949                 <integer value="0"/>
950               </param>
951               <param name="color">
952                 <color>
953                   <r>0.850000</r>
954                   <g>0.640000</g>
955                   <b>0.200000</b>
956                   <a>1.000000</a>
957                 </color>
958               </param>
959               <param name="origin">
960                 <vector>
961                   <x>0.0000000000</x>
962                   <y>0.0000000000</y>
963                 </vector>
964               </param>
965               <param name="invert">
966                 <bool value="false"/>
967               </param>
968               <param name="antialias">
969                 <bool value="true"/>
970               </param>
971               <param name="feather">
972                 <real value="0.0000000000"/>
973               </param>
974               <param name="blurtype">
975                 <integer value="1"/>
976               </param>
977               <param name="winding_style">
978                 <integer value="0"/>
979               </param>
980               <param name="bline">
981                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
982                   <entry>
983                     <composite type="bline_point">
984                       <point>
985                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
986                           <x>-0.2500000000</x>
987                           <y>0.6217948794</y>
988                         </vector>
989                       </point>
990                       <width>
991                         <real value="1.0000000000"/>
992                       </width>
993                       <origin>
994                         <real value="0.5000000000"/>
995                       </origin>
996                       <split>
997                         <bool value="false"/>
998                       </split>
999                       <t1>
1000                         <radial_composite type="vector">
1001                           <radius>
1002                             <real value="0.0000000000"/>
1003                           </radius>
1004                           <theta>
1005                             <angle value="-180.000000"/>
1006                           </theta>
1007                         </radial_composite>
1008                       </t1>
1009                       <t2>
1010                         <radial_composite type="vector">
1011                           <radius>
1012                             <real value="0.0000000000"/>
1013                           </radius>
1014                           <theta>
1015                             <angle value="-180.000000"/>
1016                           </theta>
1017                         </radial_composite>
1018                       </t2>
1019                     </composite>
1020                   </entry>
1021                   <entry>
1022                     <composite type="bline_point">
1023                       <point>
1024                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1025                           <x>-0.7500000000</x>
1026                           <y>0.2500000000</y>
1027                         </vector>
1028                       </point>
1029                       <width>
1030                         <real value="1.0000000000"/>
1031                       </width>
1032                       <origin>
1033                         <real value="0.5000000000"/>
1034                       </origin>
1035                       <split>
1036                         <bool value="false"/>
1037                       </split>
1038                       <t1>
1039                         <radial_composite type="vector">
1040                           <radius>
1041                             <real value="0.0000000000"/>
1042                           </radius>
1043                           <theta>
1044                             <angle value="0.000000"/>
1045                           </theta>
1046                         </radial_composite>
1047                       </t1>
1048                       <t2>
1049                         <radial_composite type="vector">
1050                           <radius>
1051                             <real value="0.0000000000"/>
1052                           </radius>
1053                           <theta>
1054                             <angle value="0.000000"/>
1055                           </theta>
1056                         </radial_composite>
1057                       </t2>
1058                     </composite>
1059                   </entry>
1060                   <entry>
1061                     <composite type="bline_point">
1062                       <point>
1063                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1064                           <x>-0.7500000000</x>
1065                           <y>-0.7500000000</y>
1066                         </vector>
1067                       </point>
1068                       <width>
1069                         <real value="1.0000000000"/>
1070                       </width>
1071                       <origin>
1072                         <real value="0.5000000000"/>
1073                       </origin>
1074                       <split>
1075                         <bool value="false"/>
1076                       </split>
1077                       <t1>
1078                         <radial_composite type="vector">
1079                           <radius>
1080                             <real value="0.0000000000"/>
1081                           </radius>
1082                           <theta>
1083                             <angle value="-180.000000"/>
1084                           </theta>
1085                         </radial_composite>
1086                       </t1>
1087                       <t2>
1088                         <radial_composite type="vector">
1089                           <radius>
1090                             <real value="0.0000000000"/>
1091                           </radius>
1092                           <theta>
1093                             <angle value="0.000000"/>
1094                           </theta>
1095                         </radial_composite>
1096                       </t2>
1097                     </composite>
1098                   </entry>
1099                   <entry>
1100                     <composite type="bline_point">
1101                       <point>
1102                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1103                           <x>-0.2500000000</x>
1104                           <y>-0.3782051206</y>
1105                         </vector>
1106                       </point>
1107                       <width>
1108                         <real value="1.0000000000"/>
1109                       </width>
1110                       <origin>
1111                         <real value="0.5000000000"/>
1112                       </origin>
1113                       <split>
1114                         <bool value="false"/>
1115                       </split>
1116                       <t1>
1117                         <radial_composite type="vector">
1118                           <radius>
1119                             <real value="0.0000000000"/>
1120                           </radius>
1121                           <theta>
1122                             <angle value="0.000000"/>
1123                           </theta>
1124                         </radial_composite>
1125                       </t1>
1126                       <t2>
1127                         <radial_composite type="vector">
1128                           <radius>
1129                             <real value="0.0000000000"/>
1130                           </radius>
1131                           <theta>
1132                             <angle value="0.000000"/>
1133                           </theta>
1134                         </radial_composite>
1135                       </t2>
1136                     </composite>
1137                   </entry>
1138                 </bline>
1139               </param>
1140             </layer>
1141             <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
1142               <param name="z_depth">
1143                 <real value="0.0000000000"/>
1144               </param>
1145               <param name="amount">
1146                 <real value="1.0000000000"/>
1147               </param>
1148               <param name="blend_method">
1149                 <integer value="0"/>
1150               </param>
1151               <param name="color">
1152                 <color>
1153                   <r>0.000000</r>
1154                   <g>0.000000</g>
1155                   <b>0.000000</b>
1156                   <a>1.000000</a>
1157                 </color>
1158               </param>
1159               <param name="origin">
1160                 <vector>
1161                   <x>0.0000000000</x>
1162                   <y>0.0000000000</y>
1163                 </vector>
1164               </param>
1165               <param name="invert">
1166                 <bool value="false"/>
1167               </param>
1168               <param name="antialias">
1169                 <bool value="true"/>
1170               </param>
1171               <param name="feather">
1172                 <real value="0.0000000000"/>
1173               </param>
1174               <param name="blurtype">
1175                 <integer value="1"/>
1176               </param>
1177               <param name="winding_style">
1178                 <integer value="0"/>
1179               </param>
1180               <param name="bline">
1181                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
1182                   <entry>
1183                     <composite type="bline_point">
1184                       <point>
1185                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
1186                           <x>-0.2500000000</x>
1187                           <y>0.6217948794</y>
1188                         </vector>
1189                       </point>
1190                       <width>
1191                         <real value="1.0000000000"/>
1192                       </width>
1193                       <origin>
1194                         <real value="0.5000000000"/>
1195                       </origin>
1196                       <split>
1197                         <bool value="false"/>
1198                       </split>
1199                       <t1>
1200                         <radial_composite type="vector">
1201                           <radius>
1202                             <real value="0.0000000000"/>
1203                           </radius>
1204                           <theta>
1205                             <angle value="-180.000000"/>
1206                           </theta>
1207                         </radial_composite>
1208                       </t1>
1209                       <t2>
1210                         <radial_composite type="vector">
1211                           <radius>
1212                             <real value="0.0000000000"/>
1213                           </radius>
1214                           <theta>
1215                             <angle value="-180.000000"/>
1216                           </theta>
1217                         </radial_composite>
1218                       </t2>
1219                     </composite>
1220                   </entry>
1221                   <entry>
1222                     <composite type="bline_point">
1223                       <point>
1224                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1225                           <x>-0.7500000000</x>
1226                           <y>0.2500000000</y>
1227                         </vector>
1228                       </point>
1229                       <width>
1230                         <real value="1.0000000000"/>
1231                       </width>
1232                       <origin>
1233                         <real value="0.5000000000"/>
1234                       </origin>
1235                       <split>
1236                         <bool value="false"/>
1237                       </split>
1238                       <t1>
1239                         <radial_composite type="vector">
1240                           <radius>
1241                             <real value="0.0000000000"/>
1242                           </radius>
1243                           <theta>
1244                             <angle value="0.000000"/>
1245                           </theta>
1246                         </radial_composite>
1247                       </t1>
1248                       <t2>
1249                         <radial_composite type="vector">
1250                           <radius>
1251                             <real value="0.0000000000"/>
1252                           </radius>
1253                           <theta>
1254                             <angle value="0.000000"/>
1255                           </theta>
1256                         </radial_composite>
1257                       </t2>
1258                     </composite>
1259                   </entry>
1260                   <entry>
1261                     <composite type="bline_point">
1262                       <point>
1263                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1264                           <x>-0.7500000000</x>
1265                           <y>-0.7500000000</y>
1266                         </vector>
1267                       </point>
1268                       <width>
1269                         <real value="1.0000000000"/>
1270                       </width>
1271                       <origin>
1272                         <real value="0.5000000000"/>
1273                       </origin>
1274                       <split>
1275                         <bool value="false"/>
1276                       </split>
1277                       <t1>
1278                         <radial_composite type="vector">
1279                           <radius>
1280                             <real value="0.0000000000"/>
1281                           </radius>
1282                           <theta>
1283                             <angle value="-180.000000"/>
1284                           </theta>
1285                         </radial_composite>
1286                       </t1>
1287                       <t2>
1288                         <radial_composite type="vector">
1289                           <radius>
1290                             <real value="0.0000000000"/>
1291                           </radius>
1292                           <theta>
1293                             <angle value="0.000000"/>
1294                           </theta>
1295                         </radial_composite>
1296                       </t2>
1297                     </composite>
1298                   </entry>
1299                   <entry>
1300                     <composite type="bline_point">
1301                       <point>
1302                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1303                           <x>-0.2500000000</x>
1304                           <y>-0.3782051206</y>
1305                         </vector>
1306                       </point>
1307                       <width>
1308                         <real value="1.0000000000"/>
1309                       </width>
1310                       <origin>
1311                         <real value="0.5000000000"/>
1312                       </origin>
1313                       <split>
1314                         <bool value="false"/>
1315                       </split>
1316                       <t1>
1317                         <radial_composite type="vector">
1318                           <radius>
1319                             <real value="0.0000000000"/>
1320                           </radius>
1321                           <theta>
1322                             <angle value="0.000000"/>
1323                           </theta>
1324                         </radial_composite>
1325                       </t1>
1326                       <t2>
1327                         <radial_composite type="vector">
1328                           <radius>
1329                             <real value="0.0000000000"/>
1330                           </radius>
1331                           <theta>
1332                             <angle value="0.000000"/>
1333                           </theta>
1334                         </radial_composite>
1335                       </t2>
1336                     </composite>
1337                   </entry>
1338                 </bline>
1339               </param>
1340               <param name="width">
1341                 <real value="0.0651041665"/>
1342               </param>
1343               <param name="expand">
1344                 <real value="0.0000000000"/>
1345               </param>
1346               <param name="sharp_cusps">
1347                 <bool value="false"/>
1348               </param>
1349               <param name="round_tip[0]">
1350                 <bool value="true"/>
1351               </param>
1352               <param name="round_tip[1]">
1353                 <bool value="true"/>
1354               </param>
1355               <param name="loopyness">
1356                 <real value="1.0000000000"/>
1357               </param>
1358               <param name="homogeneous_width">
1359                 <bool value="true"/>
1360               </param>
1361             </layer>
1362           </canvas>
1363         </param>
1364         <param name="zoom">
1365           <real value="0.0000000000"/>
1366         </param>
1367         <param name="time_offset">
1368           <time value="0s"/>
1369         </param>
1370         <param name="children_lock">
1371           <bool value="false"/>
1372         </param>
1373         <param name="focus">
1374           <vector>
1375             <x>0.0000000000</x>
1376             <y>0.0000000000</y>
1377           </vector>
1378         </param>
1379       </layer>
1380       <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1381         <param name="z_depth">
1382           <real value="0.0000000000"/>
1383         </param>
1384         <param name="amount">
1385           <real value="0.8000000119"/>
1386         </param>
1387         <param name="blend_method">
1388           <integer value="13"/>
1389         </param>
1390         <param name="color">
1391           <color>
1392             <r>0.000000</r>
1393             <g>0.000000</g>
1394             <b>0.000000</b>
1395             <a>1.000000</a>
1396           </color>
1397         </param>
1398         <param name="radius">
1399           <real value="0.5000000000"/>
1400         </param>
1401         <param name="feather">
1402           <real value="0.4882812491"/>
1403         </param>
1404         <param name="origin">
1405           <vector>
1406             <x>0.3589743674</x>
1407             <y>-0.1217948720</y>
1408           </vector>
1409         </param>
1410         <param name="invert">
1411           <bool value="true"/>
1412         </param>
1413         <param name="falloff">
1414           <integer value="2"/>
1415         </param>
1416       </layer>
1417       <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1418         <param name="z_depth">
1419           <real value="0.0000000000"/>
1420         </param>
1421         <param name="amount">
1422           <real value="1.0000000000"/>
1423         </param>
1424         <param name="blend_method">
1425           <integer value="0"/>
1426         </param>
1427         <param name="origin">
1428           <vector>
1429             <x>0.0000000000</x>
1430             <y>0.0000000000</y>
1431           </vector>
1432         </param>
1433         <param name="canvas">
1434           <canvas>
1435             <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1436               <param name="z_depth">
1437                 <real value="0.0000000000"/>
1438               </param>
1439               <param name="amount">
1440                 <real value="1.0000000000"/>
1441               </param>
1442               <param name="blend_method">
1443                 <integer value="0"/>
1444               </param>
1445               <param name="color">
1446                 <color>
1447                   <r>0.850000</r>
1448                   <g>0.640000</g>
1449                   <b>0.200000</b>
1450                   <a>1.000000</a>
1451                 </color>
1452               </param>
1453               <param name="origin">
1454                 <vector>
1455                   <x>0.0000000000</x>
1456                   <y>0.0000000000</y>
1457                 </vector>
1458               </param>
1459               <param name="invert">
1460                 <bool value="false"/>
1461               </param>
1462               <param name="antialias">
1463                 <bool value="true"/>
1464               </param>
1465               <param name="feather">
1466                 <real value="0.0000000000"/>
1467               </param>
1468               <param name="blurtype">
1469                 <integer value="1"/>
1470               </param>
1471               <param name="winding_style">
1472                 <integer value="0"/>
1473               </param>
1474               <param name="bline">
1475                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1476                   <entry>
1477                     <composite type="bline_point">
1478                       <point>
1479                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1480                           <x>0.7500000000</x>
1481                           <y>0.6217948794</y>
1482                         </vector>
1483                       </point>
1484                       <width>
1485                         <real value="1.0000000000"/>
1486                       </width>
1487                       <origin>
1488                         <real value="0.5000000000"/>
1489                       </origin>
1490                       <split>
1491                         <bool value="false"/>
1492                       </split>
1493                       <t1>
1494                         <radial_composite type="vector">
1495                           <radius>
1496                             <real value="0.0000000000"/>
1497                           </radius>
1498                           <theta>
1499                             <angle value="-180.000000"/>
1500                           </theta>
1501                         </radial_composite>
1502                       </t1>
1503                       <t2>
1504                         <radial_composite type="vector">
1505                           <radius>
1506                             <real value="0.0000000000"/>
1507                           </radius>
1508                           <theta>
1509                             <angle value="-180.000000"/>
1510                           </theta>
1511                         </radial_composite>
1512                       </t2>
1513                     </composite>
1514                   </entry>
1515                   <entry>
1516                     <composite type="bline_point">
1517                       <point>
1518                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1519                           <x>0.2500000000</x>
1520                           <y>0.2500000000</y>
1521                         </vector>
1522                       </point>
1523                       <width>
1524                         <real value="1.0000000000"/>
1525                       </width>
1526                       <origin>
1527                         <real value="0.5000000000"/>
1528                       </origin>
1529                       <split>
1530                         <bool value="false"/>
1531                       </split>
1532                       <t1>
1533                         <radial_composite type="vector">
1534                           <radius>
1535                             <real value="0.0000000000"/>
1536                           </radius>
1537                           <theta>
1538                             <angle value="0.000000"/>
1539                           </theta>
1540                         </radial_composite>
1541                       </t1>
1542                       <t2>
1543                         <radial_composite type="vector">
1544                           <radius>
1545                             <real value="0.0000000000"/>
1546                           </radius>
1547                           <theta>
1548                             <angle value="0.000000"/>
1549                           </theta>
1550                         </radial_composite>
1551                       </t2>
1552                     </composite>
1553                   </entry>
1554                   <entry>
1555                     <composite type="bline_point">
1556                       <point>
1557                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1558                           <x>0.2500000000</x>
1559                           <y>-0.7500000000</y>
1560                         </vector>
1561                       </point>
1562                       <width>
1563                         <real value="1.0000000000"/>
1564                       </width>
1565                       <origin>
1566                         <real value="0.5000000000"/>
1567                       </origin>
1568                       <split>
1569                         <bool value="false"/>
1570                       </split>
1571                       <t1>
1572                         <radial_composite type="vector">
1573                           <radius>
1574                             <real value="0.0000000000"/>
1575                           </radius>
1576                           <theta>
1577                             <angle value="0.000000"/>
1578                           </theta>
1579                         </radial_composite>
1580                       </t1>
1581                       <t2>
1582                         <radial_composite type="vector">
1583                           <radius>
1584                             <real value="0.0000000000"/>
1585                           </radius>
1586                           <theta>
1587                             <angle value="0.000000"/>
1588                           </theta>
1589                         </radial_composite>
1590                       </t2>
1591                     </composite>
1592                   </entry>
1593                   <entry>
1594                     <composite type="bline_point">
1595                       <point>
1596                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1597                           <x>0.7500000000</x>
1598                           <y>-0.3782051206</y>
1599                         </vector>
1600                       </point>
1601                       <width>
1602                         <real value="1.0000000000"/>
1603                       </width>
1604                       <origin>
1605                         <real value="0.5000000000"/>
1606                       </origin>
1607                       <split>
1608                         <bool value="false"/>
1609                       </split>
1610                       <t1>
1611                         <radial_composite type="vector">
1612                           <radius>
1613                             <real value="0.0000000000"/>
1614                           </radius>
1615                           <theta>
1616                             <angle value="0.000000"/>
1617                           </theta>
1618                         </radial_composite>
1619                       </t1>
1620                       <t2>
1621                         <radial_composite type="vector">
1622                           <radius>
1623                             <real value="0.0000000000"/>
1624                           </radius>
1625                           <theta>
1626                             <angle value="0.000000"/>
1627                           </theta>
1628                         </radial_composite>
1629                       </t2>
1630                     </composite>
1631                   </entry>
1632                 </bline>
1633               </param>
1634             </layer>
1635             <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1636               <param name="z_depth">
1637                 <real value="0.0000000000"/>
1638               </param>
1639               <param name="amount">
1640                 <real value="1.0000000000"/>
1641               </param>
1642               <param name="blend_method">
1643                 <integer value="0"/>
1644               </param>
1645               <param name="color">
1646                 <color>
1647                   <r>0.000000</r>
1648                   <g>0.000000</g>
1649                   <b>0.000000</b>
1650                   <a>1.000000</a>
1651                 </color>
1652               </param>
1653               <param name="origin">
1654                 <vector>
1655                   <x>0.0000000000</x>
1656                   <y>0.0000000000</y>
1657                 </vector>
1658               </param>
1659               <param name="invert">
1660                 <bool value="false"/>
1661               </param>
1662               <param name="antialias">
1663                 <bool value="true"/>
1664               </param>
1665               <param name="feather">
1666                 <real value="0.0000000000"/>
1667               </param>
1668               <param name="blurtype">
1669                 <integer value="1"/>
1670               </param>
1671               <param name="winding_style">
1672                 <integer value="0"/>
1673               </param>
1674               <param name="bline">
1675                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1676                   <entry>
1677                     <composite type="bline_point">
1678                       <point>
1679                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1680                           <x>0.7500000000</x>
1681                           <y>0.6217948794</y>
1682                         </vector>
1683                       </point>
1684                       <width>
1685                         <real value="1.0000000000"/>
1686                       </width>
1687                       <origin>
1688                         <real value="0.5000000000"/>
1689                       </origin>
1690                       <split>
1691                         <bool value="false"/>
1692                       </split>
1693                       <t1>
1694                         <radial_composite type="vector">
1695                           <radius>
1696                             <real value="0.0000000000"/>
1697                           </radius>
1698                           <theta>
1699                             <angle value="-180.000000"/>
1700                           </theta>
1701                         </radial_composite>
1702                       </t1>
1703                       <t2>
1704                         <radial_composite type="vector">
1705                           <radius>
1706                             <real value="0.0000000000"/>
1707                           </radius>
1708                           <theta>
1709                             <angle value="-180.000000"/>
1710                           </theta>
1711                         </radial_composite>
1712                       </t2>
1713                     </composite>
1714                   </entry>
1715                   <entry>
1716                     <composite type="bline_point">
1717                       <point>
1718                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1719                           <x>0.2500000000</x>
1720                           <y>0.2500000000</y>
1721                         </vector>
1722                       </point>
1723                       <width>
1724                         <real value="1.0000000000"/>
1725                       </width>
1726                       <origin>
1727                         <real value="0.5000000000"/>
1728                       </origin>
1729                       <split>
1730                         <bool value="false"/>
1731                       </split>
1732                       <t1>
1733                         <radial_composite type="vector">
1734                           <radius>
1735                             <real value="0.0000000000"/>
1736                           </radius>
1737                           <theta>
1738                             <angle value="0.000000"/>
1739                           </theta>
1740                         </radial_composite>
1741                       </t1>
1742                       <t2>
1743                         <radial_composite type="vector">
1744                           <radius>
1745                             <real value="0.0000000000"/>
1746                           </radius>
1747                           <theta>
1748                             <angle value="0.000000"/>
1749                           </theta>
1750                         </radial_composite>
1751                       </t2>
1752                     </composite>
1753                   </entry>
1754                   <entry>
1755                     <composite type="bline_point">
1756                       <point>
1757                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1758                           <x>0.2500000000</x>
1759                           <y>-0.7500000000</y>
1760                         </vector>
1761                       </point>
1762                       <width>
1763                         <real value="1.0000000000"/>
1764                       </width>
1765                       <origin>
1766                         <real value="0.5000000000"/>
1767                       </origin>
1768                       <split>
1769                         <bool value="false"/>
1770                       </split>
1771                       <t1>
1772                         <radial_composite type="vector">
1773                           <radius>
1774                             <real value="0.0000000000"/>
1775                           </radius>
1776                           <theta>
1777                             <angle value="0.000000"/>
1778                           </theta>
1779                         </radial_composite>
1780                       </t1>
1781                       <t2>
1782                         <radial_composite type="vector">
1783                           <radius>
1784                             <real value="0.0000000000"/>
1785                           </radius>
1786                           <theta>
1787                             <angle value="0.000000"/>
1788                           </theta>
1789                         </radial_composite>
1790                       </t2>
1791                     </composite>
1792                   </entry>
1793                   <entry>
1794                     <composite type="bline_point">
1795                       <point>
1796                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1797                           <x>0.7500000000</x>
1798                           <y>-0.3782051206</y>
1799                         </vector>
1800                       </point>
1801                       <width>
1802                         <real value="1.0000000000"/>
1803                       </width>
1804                       <origin>
1805                         <real value="0.5000000000"/>
1806                       </origin>
1807                       <split>
1808                         <bool value="false"/>
1809                       </split>
1810                       <t1>
1811                         <radial_composite type="vector">
1812                           <radius>
1813                             <real value="0.0000000000"/>
1814                           </radius>
1815                           <theta>
1816                             <angle value="0.000000"/>
1817                           </theta>
1818                         </radial_composite>
1819                       </t1>
1820                       <t2>
1821                         <radial_composite type="vector">
1822                           <radius>
1823                             <real value="0.0000000000"/>
1824                           </radius>
1825                           <theta>
1826                             <angle value="0.000000"/>
1827                           </theta>
1828                         </radial_composite>
1829                       </t2>
1830                     </composite>
1831                   </entry>
1832                 </bline>
1833               </param>
1834               <param name="width">
1835                 <real value="0.0651041665"/>
1836               </param>
1837               <param name="expand">
1838                 <real value="0.0000000000"/>
1839               </param>
1840               <param name="sharp_cusps">
1841                 <bool value="false"/>
1842               </param>
1843               <param name="round_tip[0]">
1844                 <bool value="true"/>
1845               </param>
1846               <param name="round_tip[1]">
1847                 <bool value="true"/>
1848               </param>
1849               <param name="loopyness">
1850                 <real value="1.0000000000"/>
1851               </param>
1852               <param name="homogeneous_width">
1853                 <bool value="true"/>
1854               </param>
1855             </layer>
1856             <layer type="SolidColor" active="true" version="0.1" group="Shading">
1857               <param name="z_depth">
1858                 <real value="0.0000000000"/>
1859               </param>
1860               <param name="amount">
1861                 <real value="0.7500000000"/>
1862               </param>
1863               <param name="blend_method">
1864                 <integer value="13"/>
1865               </param>
1866               <param name="color">
1867                 <color>
1868                   <r>0.000000</r>
1869                   <g>0.000000</g>
1870                   <b>0.000000</b>
1871                   <a>1.000000</a>
1872                 </color>
1873               </param>
1874             </layer>
1875           </canvas>
1876         </param>
1877         <param name="zoom">
1878           <real value="0.0000000000"/>
1879         </param>
1880         <param name="time_offset">
1881           <time value="0s"/>
1882         </param>
1883         <param name="children_lock">
1884           <bool value="false"/>
1885         </param>
1886         <param name="focus">
1887           <vector>
1888             <x>0.0000000000</x>
1889             <y>0.0000000000</y>
1890           </vector>
1891         </param>
1892       </layer>
1893       <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1894         <param name="z_depth">
1895           <real value="0.0000000000"/>
1896         </param>
1897         <param name="amount">
1898           <real value="1.0000000000"/>
1899         </param>
1900         <param name="blend_method">
1901           <integer value="0"/>
1902         </param>
1903         <param name="origin">
1904           <vector>
1905             <x>0.0000000000</x>
1906             <y>0.0000000000</y>
1907           </vector>
1908         </param>
1909         <param name="canvas">
1910           <canvas>
1911             <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1912               <param name="z_depth">
1913                 <real value="0.0000000000"/>
1914               </param>
1915               <param name="amount">
1916                 <real value="1.0000000000"/>
1917               </param>
1918               <param name="blend_method">
1919                 <integer value="0"/>
1920               </param>
1921               <param name="color">
1922                 <color>
1923                   <r>0.850000</r>
1924                   <g>0.640000</g>
1925                   <b>0.200000</b>
1926                   <a>1.000000</a>
1927                 </color>
1928               </param>
1929               <param name="origin">
1930                 <vector>
1931                   <x>0.0000000000</x>
1932                   <y>0.0000000000</y>
1933                 </vector>
1934               </param>
1935               <param name="invert">
1936                 <bool value="false"/>
1937               </param>
1938               <param name="antialias">
1939                 <bool value="true"/>
1940               </param>
1941               <param name="feather">
1942                 <real value="0.0000000000"/>
1943               </param>
1944               <param name="blurtype">
1945                 <integer value="1"/>
1946               </param>
1947               <param name="winding_style">
1948                 <integer value="0"/>
1949               </param>
1950               <param name="bline">
1951                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
1952                   <entry>
1953                     <composite type="bline_point">
1954                       <point>
1955                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1956                           <x>-0.7500000000</x>
1957                           <y>0.2500000000</y>
1958                         </vector>
1959                       </point>
1960                       <width>
1961                         <real value="1.0000000000"/>
1962                       </width>
1963                       <origin>
1964                         <real value="0.5000000000"/>
1965                       </origin>
1966                       <split>
1967                         <bool value="false"/>
1968                       </split>
1969                       <t1>
1970                         <radial_composite type="vector">
1971                           <radius>
1972                             <real value="0.0000000000"/>
1973                           </radius>
1974                           <theta>
1975                             <angle value="-180.000000"/>
1976                           </theta>
1977                         </radial_composite>
1978                       </t1>
1979                       <t2>
1980                         <radial_composite type="vector">
1981                           <radius>
1982                             <real value="0.0000000000"/>
1983                           </radius>
1984                           <theta>
1985                             <angle value="-180.000000"/>
1986                           </theta>
1987                         </radial_composite>
1988                       </t2>
1989                     </composite>
1990                   </entry>
1991                   <entry>
1992                     <composite type="bline_point">
1993                       <point>
1994                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1995                           <x>0.2500000000</x>
1996                           <y>0.2500000000</y>
1997                         </vector>
1998                       </point>
1999                       <width>
2000                         <real value="1.0000000000"/>
2001                       </width>
2002                       <origin>
2003                         <real value="0.5000000000"/>
2004                       </origin>
2005                       <split>
2006                         <bool value="false"/>
2007                       </split>
2008                       <t1>
2009                         <radial_composite type="vector">
2010                           <radius>
2011                             <real value="0.0000000000"/>
2012                           </radius>
2013                           <theta>
2014                             <angle value="0.000000"/>
2015                           </theta>
2016                         </radial_composite>
2017                       </t1>
2018                       <t2>
2019                         <radial_composite type="vector">
2020                           <radius>
2021                             <real value="0.0000000000"/>
2022                           </radius>
2023                           <theta>
2024                             <angle value="0.000000"/>
2025                           </theta>
2026                         </radial_composite>
2027                       </t2>
2028                     </composite>
2029                   </entry>
2030                   <entry>
2031                     <composite type="bline_point">
2032                       <point>
2033                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2034                           <x>0.2500000000</x>
2035                           <y>-0.7500000000</y>
2036                         </vector>
2037                       </point>
2038                       <width>
2039                         <real value="1.0000000000"/>
2040                       </width>
2041                       <origin>
2042                         <real value="0.5000000000"/>
2043                       </origin>
2044                       <split>
2045                         <bool value="false"/>
2046                       </split>
2047                       <t1>
2048                         <radial_composite type="vector">
2049                           <radius>
2050                             <real value="0.0000000000"/>
2051                           </radius>
2052                           <theta>
2053                             <angle value="-180.000000"/>
2054                           </theta>
2055                         </radial_composite>
2056                       </t1>
2057                       <t2>
2058                         <radial_composite type="vector">
2059                           <radius>
2060                             <real value="0.0000000000"/>
2061                           </radius>
2062                           <theta>
2063                             <angle value="0.000000"/>
2064                           </theta>
2065                         </radial_composite>
2066                       </t2>
2067                     </composite>
2068                   </entry>
2069                   <entry>
2070                     <composite type="bline_point">
2071                       <point>
2072                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2073                           <x>-0.7500000000</x>
2074                           <y>-0.7500000000</y>
2075                         </vector>
2076                       </point>
2077                       <width>
2078                         <real value="1.0000000000"/>
2079                       </width>
2080                       <origin>
2081                         <real value="0.5000000000"/>
2082                       </origin>
2083                       <split>
2084                         <bool value="false"/>
2085                       </split>
2086                       <t1>
2087                         <radial_composite type="vector">
2088                           <radius>
2089                             <real value="0.0000000000"/>
2090                           </radius>
2091                           <theta>
2092                             <angle value="0.000000"/>
2093                           </theta>
2094                         </radial_composite>
2095                       </t1>
2096                       <t2>
2097                         <radial_composite type="vector">
2098                           <radius>
2099                             <real value="0.0000000000"/>
2100                           </radius>
2101                           <theta>
2102                             <angle value="0.000000"/>
2103                           </theta>
2104                         </radial_composite>
2105                       </t2>
2106                     </composite>
2107                   </entry>
2108                 </bline>
2109               </param>
2110             </layer>
2111             <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
2112               <param name="z_depth">
2113                 <real value="0.0000000000"/>
2114               </param>
2115               <param name="amount">
2116                 <real value="1.0000000000"/>
2117               </param>
2118               <param name="blend_method">
2119                 <integer value="0"/>
2120               </param>
2121               <param name="color">
2122                 <color>
2123                   <r>0.000000</r>
2124                   <g>0.000000</g>
2125                   <b>0.000000</b>
2126                   <a>1.000000</a>
2127                 </color>
2128               </param>
2129               <param name="origin">
2130                 <vector>
2131                   <x>0.0000000000</x>
2132                   <y>0.0000000000</y>
2133                 </vector>
2134               </param>
2135               <param name="invert">
2136                 <bool value="false"/>
2137               </param>
2138               <param name="antialias">
2139                 <bool value="true"/>
2140               </param>
2141               <param name="feather">
2142                 <real value="0.0000000000"/>
2143               </param>
2144               <param name="blurtype">
2145                 <integer value="1"/>
2146               </param>
2147               <param name="winding_style">
2148                 <integer value="0"/>
2149               </param>
2150               <param name="bline">
2151                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
2152                   <entry>
2153                     <composite type="bline_point">
2154                       <point>
2155                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
2156                           <x>-0.7500000000</x>
2157                           <y>0.2500000000</y>
2158                         </vector>
2159                       </point>
2160                       <width>
2161                         <real value="1.0000000000"/>
2162                       </width>
2163                       <origin>
2164                         <real value="0.5000000000"/>
2165                       </origin>
2166                       <split>
2167                         <bool value="false"/>
2168                       </split>
2169                       <t1>
2170                         <radial_composite type="vector">
2171                           <radius>
2172                             <real value="0.0000000000"/>
2173                           </radius>
2174                           <theta>
2175                             <angle value="-180.000000"/>
2176                           </theta>
2177                         </radial_composite>
2178                       </t1>
2179                       <t2>
2180                         <radial_composite type="vector">
2181                           <radius>
2182                             <real value="0.0000000000"/>
2183                           </radius>
2184                           <theta>
2185                             <angle value="-180.000000"/>
2186                           </theta>
2187                         </radial_composite>
2188                       </t2>
2189                     </composite>
2190                   </entry>
2191                   <entry>
2192                     <composite type="bline_point">
2193                       <point>
2194                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
2195                           <x>0.2500000000</x>
2196                           <y>0.2500000000</y>
2197                         </vector>
2198                       </point>
2199                       <width>
2200                         <real value="1.0000000000"/>
2201                       </width>
2202                       <origin>
2203                         <real value="0.5000000000"/>
2204                       </origin>
2205                       <split>
2206                         <bool value="false"/>
2207                       </split>
2208                       <t1>
2209                         <radial_composite type="vector">
2210                           <radius>
2211                             <real value="0.0000000000"/>
2212                           </radius>
2213                           <theta>
2214                             <angle value="0.000000"/>
2215                           </theta>
2216                         </radial_composite>
2217                       </t1>
2218                       <t2>
2219                         <radial_composite type="vector">
2220                           <radius>
2221                             <real value="0.0000000000"/>
2222                           </radius>
2223                           <theta>
2224                             <angle value="0.000000"/>
2225                           </theta>
2226                         </radial_composite>
2227                       </t2>
2228                     </composite>
2229                   </entry>
2230                   <entry>
2231                     <composite type="bline_point">
2232                       <point>
2233                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2234                           <x>0.2500000000</x>
2235                           <y>-0.7500000000</y>
2236                         </vector>
2237                       </point>
2238                       <width>
2239                         <real value="1.0000000000"/>
2240                       </width>
2241                       <origin>
2242                         <real value="0.5000000000"/>
2243                       </origin>
2244                       <split>
2245                         <bool value="false"/>
2246                       </split>
2247                       <t1>
2248                         <radial_composite type="vector">
2249                           <radius>
2250                             <real value="0.0000000000"/>
2251                           </radius>
2252                           <theta>
2253                             <angle value="-180.000000"/>
2254                           </theta>
2255                         </radial_composite>
2256                       </t1>
2257                       <t2>
2258                         <radial_composite type="vector">
2259                           <radius>
2260                             <real value="0.0000000000"/>
2261                           </radius>
2262                           <theta>
2263                             <angle value="0.000000"/>
2264                           </theta>
2265                         </radial_composite>
2266                       </t2>
2267                     </composite>
2268                   </entry>
2269                   <entry>
2270                     <composite type="bline_point">
2271                       <point>
2272                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2273                           <x>-0.7500000000</x>
2274                           <y>-0.7500000000</y>
2275                         </vector>
2276                       </point>
2277                       <width>
2278                         <real value="1.0000000000"/>
2279                       </width>
2280                       <origin>
2281                         <real value="0.5000000000"/>
2282                       </origin>
2283                       <split>
2284                         <bool value="false"/>
2285                       </split>
2286                       <t1>
2287                         <radial_composite type="vector">
2288                           <radius>
2289                             <real value="0.0000000000"/>
2290                           </radius>
2291                           <theta>
2292                             <angle value="0.000000"/>
2293                           </theta>
2294                         </radial_composite>
2295                       </t1>
2296                       <t2>
2297                         <radial_composite type="vector">
2298                           <radius>
2299                             <real value="0.0000000000"/>
2300                           </radius>
2301                           <theta>
2302                             <angle value="0.000000"/>
2303                           </theta>
2304                         </radial_composite>
2305                       </t2>
2306                     </composite>
2307                   </entry>
2308                 </bline>
2309               </param>
2310               <param name="width">
2311                 <real value="0.0651041665"/>
2312               </param>
2313               <param name="expand">
2314                 <real value="0.0000000000"/>
2315               </param>
2316               <param name="sharp_cusps">
2317                 <bool value="false"/>
2318               </param>
2319               <param name="round_tip[0]">
2320                 <bool value="true"/>
2321               </param>
2322               <param name="round_tip[1]">
2323                 <bool value="true"/>
2324               </param>
2325               <param name="loopyness">
2326                 <real value="1.0000000000"/>
2327               </param>
2328               <param name="homogeneous_width">
2329                 <bool value="true"/>
2330               </param>
2331             </layer>
2332             <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2333               <param name="z_depth">
2334                 <real value="0.0000000000"/>
2335               </param>
2336               <param name="amount">
2337                 <real value="0.5500000119"/>
2338               </param>
2339               <param name="blend_method">
2340                 <integer value="13"/>
2341               </param>
2342               <param name="color">
2343                 <color>
2344                   <r>0.000000</r>
2345                   <g>0.000000</g>
2346                   <b>0.000000</b>
2347                   <a>1.000000</a>
2348                 </color>
2349               </param>
2350               <param name="radius">
2351                 <real value="0.7500000000"/>
2352               </param>
2353               <param name="feather">
2354                 <real value="0.4882812491"/>
2355               </param>
2356               <param name="origin">
2357                 <vector>
2358                   <x>-0.7500000000</x>
2359                   <y>0.2500000000</y>
2360                 </vector>
2361               </param>
2362               <param name="invert">
2363                 <bool value="true"/>
2364               </param>
2365               <param name="falloff">
2366                 <integer value="2"/>
2367               </param>
2368             </layer>
2369           </canvas>
2370         </param>
2371         <param name="zoom">
2372           <real value="0.0000000000"/>
2373         </param>
2374         <param name="time_offset">
2375           <time value="0s"/>
2376         </param>
2377         <param name="children_lock">
2378           <bool value="false"/>
2379         </param>
2380         <param name="focus">
2381           <vector>
2382             <x>0.0000000000</x>
2383             <y>0.0000000000</y>
2384           </vector>
2385         </param>
2386       </layer>
2387     </canvas>
2388   </defs>
2389   <layer type="PasteCanvas" active="true" version="0.1" desc="group">
2390     <param name="z_depth">
2391       <real value="0.0000000000"/>
2392     </param>
2393     <param name="amount">
2394       <real value="1.0000000000"/>
2395     </param>
2396     <param name="blend_method">
2397       <integer value="0"/>
2398     </param>
2399     <param name="origin">
2400       <vector>
2401         <x>0.0000000000</x>
2402         <y>0.0000000000</y>
2403       </vector>
2404     </param>
2405     <param name="canvas">
2406       <canvas>
2407         <layer type="outline" active="true" version="0.2" desc="blur">
2408           <param name="z_depth">
2409             <real value="0.0000000000"/>
2410           </param>
2411           <param name="amount">
2412             <real value="2.0000000000"/>
2413           </param>
2414           <param name="blend_method">
2415             <integer value="0"/>
2416           </param>
2417           <param name="color">
2418             <color>
2419               <r>0.000000</r>
2420               <g>0.000000</g>
2421               <b>0.000000</b>
2422               <a>1.000000</a>
2423             </color>
2424           </param>
2425           <param name="origin">
2426             <vector>
2427               <x>0.0323400013</x>
2428               <y>-0.0336462483</y>
2429             </vector>
2430           </param>
2431           <param name="invert">
2432             <bool value="false"/>
2433           </param>
2434           <param name="antialias">
2435             <bool value="true"/>
2436           </param>
2437           <param name="feather">
2438             <real value="0.0813802082"/>
2439           </param>
2440           <param name="blurtype">
2441             <integer value="1"/>
2442           </param>
2443           <param name="winding_style">
2444             <integer value="0"/>
2445           </param>
2446           <param name="bline">
2447             <bline type="bline_point" loop="true">
2448               <entry>
2449                 <composite type="bline_point">
2450                   <point>
2451                     <vector>
2452                       <x>-0.7982812524</x>
2453                       <y>-0.7376462221</y>
2454                     </vector>
2455                   </point>
2456                   <width>
2457                     <real value="1.0000000000"/>
2458                   </width>
2459                   <origin>
2460                     <real value="0.5000000000"/>
2461                   </origin>
2462                   <split>
2463                     <bool value="false"/>
2464                   </split>
2465                   <t1>
2466                     <radial_composite type="vector">
2467                       <radius>
2468                         <real value="0.0000000000"/>
2469                       </radius>
2470                       <theta>
2471                         <angle value="0.000000"/>
2472                       </theta>
2473                     </radial_composite>
2474                   </t1>
2475                   <t2>
2476                     <radial_composite type="vector">
2477                       <radius>
2478                         <real value="0.0000000000"/>
2479                       </radius>
2480                       <theta>
2481                         <angle value="0.000000"/>
2482                       </theta>
2483                     </radial_composite>
2484                   </t2>
2485                 </composite>
2486               </entry>
2487               <entry>
2488                 <composite type="bline_point">
2489                   <point>
2490                     <vector>
2491                       <x>0.2803399861</x>
2492                       <y>-0.7216462493</y>
2493                     </vector>
2494                   </point>
2495                   <width>
2496                     <real value="1.0000000000"/>
2497                   </width>
2498                   <origin>
2499                     <real value="0.5000000000"/>
2500                   </origin>
2501                   <split>
2502                     <bool value="false"/>
2503                   </split>
2504                   <t1>
2505                     <radial_composite type="vector">
2506                       <radius>
2507                         <real value="0.0000000000"/>
2508                       </radius>
2509                       <theta>
2510                         <angle value="0.000000"/>
2511                       </theta>
2512                     </radial_composite>
2513                   </t1>
2514                   <t2>
2515                     <radial_composite type="vector">
2516                       <radius>
2517                         <real value="0.0000000000"/>
2518                       </radius>
2519                       <theta>
2520                         <angle value="0.000000"/>
2521                       </theta>
2522                     </radial_composite>
2523                   </t2>
2524                 </composite>
2525               </entry>
2526               <entry>
2527                 <composite type="bline_point">
2528                   <point>
2529                     <vector>
2530                       <x>0.2883400023</x>
2531                       <y>0.8576874733</y>
2532                     </vector>
2533                   </point>
2534                   <width>
2535                     <real value="1.0000000000"/>
2536                   </width>
2537                   <origin>
2538                     <real value="0.5000000000"/>
2539                   </origin>
2540                   <split>
2541                     <bool value="false"/>
2542                   </split>
2543                   <t1>
2544                     <radial_composite type="vector">
2545                       <radius>
2546                         <real value="0.0000000000"/>
2547                       </radius>
2548                       <theta>
2549                         <angle value="0.000000"/>
2550                       </theta>
2551                     </radial_composite>
2552                   </t1>
2553                   <t2>
2554                     <radial_composite type="vector">
2555                       <radius>
2556                         <real value="0.0000000000"/>
2557                       </radius>
2558                       <theta>
2559                         <angle value="0.000000"/>
2560                       </theta>
2561                     </radial_composite>
2562                   </t2>
2563                 </composite>
2564               </entry>
2565               <entry>
2566                 <composite type="bline_point">
2567                   <point>
2568                     <vector>
2569                       <x>-0.7982812524</x>
2570                       <y>0.8576874733</y>
2571                     </vector>
2572                   </point>
2573                   <width>
2574                     <real value="1.0000000000"/>
2575                   </width>
2576                   <origin>
2577                     <real value="0.5000000000"/>
2578                   </origin>
2579                   <split>
2580                     <bool value="false"/>
2581                   </split>
2582                   <t1>
2583                     <radial_composite type="vector">
2584                       <radius>
2585                         <real value="0.0000000000"/>
2586                       </radius>
2587                       <theta>
2588                         <angle value="0.000000"/>
2589                       </theta>
2590                     </radial_composite>
2591                   </t1>
2592                   <t2>
2593                     <radial_composite type="vector">
2594                       <radius>
2595                         <real value="0.0000000000"/>
2596                       </radius>
2597                       <theta>
2598                         <angle value="0.000000"/>
2599                       </theta>
2600                     </radial_composite>
2601                   </t2>
2602                 </composite>
2603               </entry>
2604             </bline>
2605           </param>
2606           <param name="width">
2607             <real value="0.0325520833"/>
2608           </param>
2609           <param name="expand">
2610             <real value="0.0000000000"/>
2611           </param>
2612           <param name="sharp_cusps">
2613             <bool value="true"/>
2614           </param>
2615           <param name="round_tip[0]">
2616             <bool value="true"/>
2617           </param>
2618           <param name="round_tip[1]">
2619             <bool value="true"/>
2620           </param>
2621           <param name="loopyness">
2622             <real value="1.0000000000"/>
2623           </param>
2624           <param name="homogeneous_width">
2625             <bool value="true"/>
2626           </param>
2627         </layer>
2628         <layer type="region" active="true" version="0.1" desc="Rectangle003 Region">
2629           <param name="z_depth">
2630             <real value="0.0000000000"/>
2631           </param>
2632           <param name="amount">
2633             <real value="0.8000000119"/>
2634           </param>
2635           <param name="blend_method">
2636             <integer value="0"/>
2637           </param>
2638           <param name="color">
2639             <color>
2640               <r>1.000000</r>
2641               <g>1.000000</g>
2642               <b>1.000000</b>
2643               <a>1.000000</a>
2644             </color>
2645           </param>
2646           <param name="origin">
2647             <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
2648               <x>0.0000000000</x>
2649               <y>0.0000000000</y>
2650             </vector>
2651           </param>
2652           <param name="invert">
2653             <bool value="false"/>
2654           </param>
2655           <param name="antialias">
2656             <bool value="true"/>
2657           </param>
2658           <param name="feather">
2659             <real value="0.0000000000"/>
2660           </param>
2661           <param name="blurtype">
2662             <integer value="1"/>
2663           </param>
2664           <param name="winding_style">
2665             <integer value="0"/>
2666           </param>
2667           <param name="bline">
2668             <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
2669               <entry>
2670                 <composite type="bline_point">
2671                   <point>
2672                     <vector>
2673                       <x>-0.7982812524</x>
2674                       <y>-0.7376462221</y>
2675                     </vector>
2676                   </point>
2677                   <width>
2678                     <real value="1.0000000000"/>
2679                   </width>
2680                   <origin>
2681                     <real value="0.5000000000"/>
2682                   </origin>
2683                   <split>
2684                     <bool value="false"/>
2685                   </split>
2686                   <t1>
2687                     <radial_composite type="vector">
2688                       <radius>
2689                         <real value="0.0000000000"/>
2690                       </radius>
2691                       <theta>
2692                         <angle value="0.000000"/>
2693                       </theta>
2694                     </radial_composite>
2695                   </t1>
2696                   <t2>
2697                     <radial_composite type="vector">
2698                       <radius>
2699                         <real value="0.0000000000"/>
2700                       </radius>
2701                       <theta>
2702                         <angle value="0.000000"/>
2703                       </theta>
2704                     </radial_composite>
2705                   </t2>
2706                 </composite>
2707               </entry>
2708               <entry>
2709                 <composite type="bline_point">
2710                   <point>
2711                     <vector>
2712                       <x>0.2803399861</x>
2713                       <y>-0.7216462493</y>
2714                     </vector>
2715                   </point>
2716                   <width>
2717                     <real value="1.0000000000"/>
2718                   </width>
2719                   <origin>
2720                     <real value="0.5000000000"/>
2721                   </origin>
2722                   <split>
2723                     <bool value="false"/>
2724                   </split>
2725                   <t1>
2726                     <radial_composite type="vector">
2727                       <radius>
2728                         <real value="0.0000000000"/>
2729                       </radius>
2730                       <theta>
2731                         <angle value="0.000000"/>
2732                       </theta>
2733                     </radial_composite>
2734                   </t1>
2735                   <t2>
2736                     <radial_composite type="vector">
2737                       <radius>
2738                         <real value="0.0000000000"/>
2739                       </radius>
2740                       <theta>
2741                         <angle value="0.000000"/>
2742                       </theta>
2743                     </radial_composite>
2744                   </t2>
2745                 </composite>
2746               </entry>
2747               <entry>
2748                 <composite type="bline_point">
2749                   <point>
2750                     <vector>
2751                       <x>0.2883400023</x>
2752                       <y>0.8576874733</y>
2753                     </vector>
2754                   </point>
2755                   <width>
2756                     <real value="1.0000000000"/>
2757                   </width>
2758                   <origin>
2759                     <real value="0.5000000000"/>
2760                   </origin>
2761                   <split>
2762                     <bool value="false"/>
2763                   </split>
2764                   <t1>
2765                     <radial_composite type="vector">
2766                       <radius>
2767                         <real value="0.0000000000"/>
2768                       </radius>
2769                       <theta>
2770                         <angle value="0.000000"/>
2771                       </theta>
2772                     </radial_composite>
2773                   </t1>
2774                   <t2>
2775                     <radial_composite type="vector">
2776                       <radius>
2777                         <real value="0.0000000000"/>
2778                       </radius>
2779                       <theta>
2780                         <angle value="0.000000"/>
2781                       </theta>
2782                     </radial_composite>
2783                   </t2>
2784                 </composite>
2785               </entry>
2786               <entry>
2787                 <composite type="bline_point">
2788                   <point>
2789                     <vector>
2790                       <x>-0.7982812524</x>
2791                       <y>0.8576874733</y>
2792                     </vector>
2793                   </point>
2794                   <width>
2795                     <real value="1.0000000000"/>
2796                   </width>
2797                   <origin>
2798                     <real value="0.5000000000"/>
2799                   </origin>
2800                   <split>
2801                     <bool value="false"/>
2802                   </split>
2803                   <t1>
2804                     <radial_composite type="vector">
2805                       <radius>
2806                         <real value="0.0000000000"/>
2807                       </radius>
2808                       <theta>
2809                         <angle value="0.000000"/>
2810                       </theta>
2811                     </radial_composite>
2812                   </t1>
2813                   <t2>
2814                     <radial_composite type="vector">
2815                       <radius>
2816                         <real value="0.0000000000"/>
2817                       </radius>
2818                       <theta>
2819                         <angle value="0.000000"/>
2820                       </theta>
2821                     </radial_composite>
2822                   </t2>
2823                 </composite>
2824               </entry>
2825             </bline>
2826           </param>
2827         </layer>
2828         <layer type="outline" active="true" version="0.2" desc="outline">
2829           <param name="z_depth">
2830             <real value="0.0000000000"/>
2831           </param>
2832           <param name="amount">
2833             <real value="2.0000000000"/>
2834           </param>
2835           <param name="blend_method">
2836             <integer value="0"/>
2837           </param>
2838           <param name="color">
2839             <color>
2840               <r>0.000000</r>
2841               <g>0.000000</g>
2842               <b>0.000000</b>
2843               <a>1.000000</a>
2844             </color>
2845           </param>
2846           <param name="origin">
2847             <vector guid="E3942C2D0ED65BAF99FF779A0091A9E8">
2848               <x>0.0000000000</x>
2849               <y>0.0000000000</y>
2850             </vector>
2851           </param>
2852           <param name="invert">
2853             <bool value="false"/>
2854           </param>
2855           <param name="antialias">
2856             <bool value="true"/>
2857           </param>
2858           <param name="feather">
2859             <real value="0.0000000000"/>
2860           </param>
2861           <param name="blurtype">
2862             <integer value="1"/>
2863           </param>
2864           <param name="winding_style">
2865             <integer value="0"/>
2866           </param>
2867           <param name="bline">
2868             <bline type="bline_point" loop="true" guid="0DB9F053E003E0BF1A3EED22DBA10954">
2869               <entry>
2870                 <composite type="bline_point">
2871                   <point>
2872                     <vector>
2873                       <x>-0.7982812524</x>
2874                       <y>-0.7376462221</y>
2875                     </vector>
2876                   </point>
2877                   <width>
2878                     <real value="1.0000000000"/>
2879                   </width>
2880                   <origin>
2881                     <real value="0.5000000000"/>
2882                   </origin>
2883                   <split>
2884                     <bool value="false"/>
2885                   </split>
2886                   <t1>
2887                     <radial_composite type="vector">
2888                       <radius>
2889                         <real value="0.0000000000"/>
2890                       </radius>
2891                       <theta>
2892                         <angle value="0.000000"/>
2893                       </theta>
2894                     </radial_composite>
2895                   </t1>
2896                   <t2>
2897                     <radial_composite type="vector">
2898                       <radius>
2899                         <real value="0.0000000000"/>
2900                       </radius>
2901                       <theta>
2902                         <angle value="0.000000"/>
2903                       </theta>
2904                     </radial_composite>
2905                   </t2>
2906                 </composite>
2907               </entry>
2908               <entry>
2909                 <composite type="bline_point">
2910                   <point>
2911                     <vector>
2912                       <x>0.2803399861</x>
2913                       <y>-0.7216462493</y>
2914                     </vector>
2915                   </point>
2916                   <width>
2917                     <real value="1.0000000000"/>
2918                   </width>
2919                   <origin>
2920                     <real value="0.5000000000"/>
2921                   </origin>
2922                   <split>
2923                     <bool value="false"/>
2924                   </split>
2925                   <t1>
2926                     <radial_composite type="vector">
2927                       <radius>
2928                         <real value="0.0000000000"/>
2929                       </radius>
2930                       <theta>
2931                         <angle value="0.000000"/>
2932                       </theta>
2933                     </radial_composite>
2934                   </t1>
2935                   <t2>
2936                     <radial_composite type="vector">
2937                       <radius>
2938                         <real value="0.0000000000"/>
2939                       </radius>
2940                       <theta>
2941                         <angle value="0.000000"/>
2942                       </theta>
2943                     </radial_composite>
2944                   </t2>
2945                 </composite>
2946               </entry>
2947               <entry>
2948                 <composite type="bline_point">
2949                   <point>
2950                     <vector>
2951                       <x>0.2883400023</x>
2952                       <y>0.8576874733</y>
2953                     </vector>
2954                   </point>
2955                   <width>
2956                     <real value="1.0000000000"/>
2957                   </width>
2958                   <origin>
2959                     <real value="0.5000000000"/>
2960                   </origin>
2961                   <split>
2962                     <bool value="false"/>
2963                   </split>
2964                   <t1>
2965                     <radial_composite type="vector">
2966                       <radius>
2967                         <real value="0.0000000000"/>
2968                       </radius>
2969                       <theta>
2970                         <angle value="0.000000"/>
2971                       </theta>
2972                     </radial_composite>
2973                   </t1>
2974                   <t2>
2975                     <radial_composite type="vector">
2976                       <radius>
2977                         <real value="0.0000000000"/>
2978                       </radius>
2979                       <theta>
2980                         <angle value="0.000000"/>
2981                       </theta>
2982                     </radial_composite>
2983                   </t2>
2984                 </composite>
2985               </entry>
2986               <entry>
2987                 <composite type="bline_point">
2988                   <point>
2989                     <vector>
2990                       <x>-0.7982812524</x>
2991                       <y>0.8576874733</y>
2992                     </vector>
2993                   </point>
2994                   <width>
2995                     <real value="1.0000000000"/>
2996                   </width>
2997                   <origin>
2998                     <real value="0.5000000000"/>
2999                   </origin>
3000                   <split>
3001                     <bool value="false"/>
3002                   </split>
3003                   <t1>
3004                     <radial_composite type="vector">
3005                       <radius>
3006                         <real value="0.0000000000"/>
3007                       </radius>
3008                       <theta>
3009                         <angle value="0.000000"/>
3010                       </theta>
3011                     </radial_composite>
3012                   </t1>
3013                   <t2>
3014                     <radial_composite type="vector">
3015                       <radius>
3016                         <real value="0.0000000000"/>
3017                       </radius>
3018                       <theta>
3019                         <angle value="0.000000"/>
3020                       </theta>
3021                     </radial_composite>
3022                   </t2>
3023                 </composite>
3024               </entry>
3025             </bline>
3026           </param>
3027           <param name="width">
3028             <real value="0.0325520833"/>
3029           </param>
3030           <param name="expand">
3031             <real value="0.0000000000"/>
3032           </param>
3033           <param name="sharp_cusps">
3034             <bool value="true"/>
3035           </param>
3036           <param name="round_tip[0]">
3037             <bool value="true"/>
3038           </param>
3039           <param name="round_tip[1]">
3040             <bool value="true"/>
3041           </param>
3042           <param name="loopyness">
3043             <real value="1.0000000000"/>
3044           </param>
3045           <param name="homogeneous_width">
3046             <bool value="true"/>
3047           </param>
3048         </layer>
3049       </canvas>
3050     </param>
3051     <param name="zoom">
3052       <real value="0.0000000000"/>
3053     </param>
3054     <param name="time_offset">
3055       <time value="0s"/>
3056     </param>
3057     <param name="children_lock">
3058       <bool value="false"/>
3059     </param>
3060     <param name="focus">
3061       <vector>
3062         <x>0.0000000000</x>
3063         <y>0.0000000000</y>
3064       </vector>
3065     </param>
3066   </layer>
3067   <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
3068     <param name="z_depth">
3069       <real value="0.0000000000"/>
3070     </param>
3071     <param name="amount">
3072       <real value="1.0000000000"/>
3073     </param>
3074     <param name="blend_method">
3075       <integer value="0"/>
3076     </param>
3077     <param name="origin">
3078       <vector>
3079         <x>0.0739657283</x>
3080         <y>-0.0578522161</y>
3081       </vector>
3082     </param>
3083     <param name="canvas">
3084       <canvas>
3085         <layer type="PasteCanvas" active="true" version="0.1">
3086           <param name="z_depth">
3087             <real value="0.0000000000"/>
3088           </param>
3089           <param name="amount">
3090             <real value="1.0000000000"/>
3091           </param>
3092           <param name="blend_method">
3093             <integer value="0"/>
3094           </param>
3095           <param name="origin">
3096             <vector>
3097               <x>-0.0152343493</x>
3098               <y>0.1002905518</y>
3099             </vector>
3100           </param>
3101           <param name="canvas">
3102             <canvas>
3103               <layer type="region" active="true" version="0.1" desc="Arrow Region">
3104                 <param name="z_depth">
3105                   <real value="0.0000000000"/>
3106                 </param>
3107                 <param name="amount">
3108                   <real value="1.0000000000"/>
3109                 </param>
3110                 <param name="blend_method">
3111                   <integer value="0"/>
3112                 </param>
3113                 <param name="color">
3114                   <color>
3115                     <r>0.213899</r>
3116                     <g>0.706536</g>
3117                     <b>0.150728</b>
3118                     <a>1.000000</a>
3119                   </color>
3120                 </param>
3121                 <param name="origin">
3122                   <vector>
3123                     <x>0.0000000000</x>
3124                     <y>0.0000000000</y>
3125                   </vector>
3126                 </param>
3127                 <param name="invert">
3128                   <bool value="false"/>
3129                 </param>
3130                 <param name="antialias">
3131                   <bool value="true"/>
3132                 </param>
3133                 <param name="feather">
3134                   <real value="0.0000000000"/>
3135                 </param>
3136                 <param name="blurtype">
3137                   <integer value="1"/>
3138                 </param>
3139                 <param name="winding_style">
3140                   <integer value="0"/>
3141                 </param>
3142                 <param name="bline">
3143                   <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
3144                     <entry>
3145                       <composite type="bline_point">
3146                         <point>
3147                           <vector>
3148                             <x>0.1905245781</x>
3149                             <y>-1.3070586920</y>
3150                           </vector>
3151                         </point>
3152                         <width>
3153                           <real value="1.0000000000"/>
3154                         </width>
3155                         <origin>
3156                           <real value="0.5000000000"/>
3157                         </origin>
3158                         <split>
3159                           <bool value="false"/>
3160                         </split>
3161                         <t1>
3162                           <radial_composite type="vector">
3163                             <radius>
3164                               <real value="0.0000000000"/>
3165                             </radius>
3166                             <theta>
3167                               <angle value="-180.000000"/>
3168                             </theta>
3169                           </radial_composite>
3170                         </t1>
3171                         <t2>
3172                           <radial_composite type="vector">
3173                             <radius>
3174                               <real value="0.0000000000"/>
3175                             </radius>
3176                             <theta>
3177                               <angle value="0.000000"/>
3178                             </theta>
3179                           </radial_composite>
3180                         </t2>
3181                       </composite>
3182                     </entry>
3183                     <entry>
3184                       <composite type="bline_point">
3185                         <point>
3186                           <vector>
3187                             <x>-1.1971031427</x>
3188                             <y>-1.0341312885</y>
3189                           </vector>
3190                         </point>
3191                         <width>
3192                           <real value="1.0000000000"/>
3193                         </width>
3194                         <origin>
3195                           <real value="0.5000000000"/>
3196                         </origin>
3197                         <split>
3198                           <bool value="false"/>
3199                         </split>
3200                         <t1>
3201                           <radial_composite type="vector">
3202                             <radius>
3203                               <real value="0.0000000000"/>
3204                             </radius>
3205                             <theta>
3206                               <angle value="0.000000"/>
3207                             </theta>
3208                           </radial_composite>
3209                         </t1>
3210                         <t2>
3211                           <radial_composite type="vector">
3212                             <radius>
3213                               <real value="0.0000000000"/>
3214                             </radius>
3215                             <theta>
3216                               <angle value="-180.000000"/>
3217                             </theta>
3218                           </radial_composite>
3219                         </t2>
3220                       </composite>
3221                     </entry>
3222                     <entry>
3223                       <composite type="bline_point">
3224                         <point>
3225                           <vector>
3226                             <x>-0.7819643617</x>
3227                             <y>-0.7554562092</y>
3228                           </vector>
3229                         </point>
3230                         <width>
3231                           <real value="1.0000000000"/>
3232                         </width>
3233                         <origin>
3234                           <real value="0.5000000000"/>
3235                         </origin>
3236                         <split>
3237                           <bool value="true"/>
3238                         </split>
3239                         <t1>
3240                           <radial_composite type="vector">
3241                             <radius>
3242                               <real value="0.7008216108"/>
3243                             </radius>
3244                             <theta>
3245                               <angle value="34.873089"/>
3246                             </theta>
3247                           </radial_composite>
3248                         </t1>
3249                         <t2>
3250                           <radial_composite type="vector">
3251                             <radius>
3252                               <real value="1.5972736543"/>
3253                             </radius>
3254                             <theta>
3255                               <angle value="-237.647354"/>
3256                             </theta>
3257                           </radial_composite>
3258                         </t2>
3259                       </composite>
3260                     </entry>
3261                     <entry>
3262                       <composite type="bline_point">
3263                         <point>
3264                           <vector>
3265                             <x>-0.4408050776</x>
3266                             <y>0.9790785313</y>
3267                           </vector>
3268                         </point>
3269                         <width>
3270                           <real value="1.0000000000"/>
3271                         </width>
3272                         <origin>
3273                           <real value="0.5129950643"/>
3274                         </origin>
3275                         <split>
3276                           <bool value="false"/>
3277                         </split>
3278                         <t1>
3279                           <radial_composite type="vector">
3280                             <radius>
3281                               <real value="1.6468262514"/>
3282                             </radius>
3283                             <theta>
3284                               <angle value="25.820442"/>
3285                             </theta>
3286                           </radial_composite>
3287                         </t1>
3288                         <t2>
3289                           <radial_composite type="vector">
3290                             <radius>
3291                               <real value="1.6468262514"/>
3292                             </radius>
3293                             <theta>
3294                               <angle value="25.820442"/>
3295                             </theta>
3296                           </radial_composite>
3297                         </t2>
3298                       </composite>
3299                     </entry>
3300                     <entry>
3301                       <composite type="bline_point">
3302                         <point>
3303                           <vector>
3304                             <x>1.5012990236</x>
3305                             <y>0.7772566080</y>
3306                           </vector>
3307                         </point>
3308                         <width>
3309                           <real value="1.0000000000"/>
3310                         </width>
3311                         <origin>
3312                           <real value="0.5000000000"/>
3313                         </origin>
3314                         <split>
3315                           <bool value="true"/>
3316                         </split>
3317                         <t1>
3318                           <radial_composite type="vector">
3319                             <radius>
3320                               <real value="2.2854341579"/>
3321                             </radius>
3322                             <theta>
3323                               <angle value="-23.542521"/>
3324                             </theta>
3325                           </radial_composite>
3326                         </t1>
3327                         <t2>
3328                           <radial_composite type="vector">
3329                             <radius>
3330                               <real value="2.1222465508"/>
3331                             </radius>
3332                             <theta>
3333                               <angle value="175.033554"/>
3334                             </theta>
3335                           </radial_composite>
3336                         </t2>
3337                       </composite>
3338                     </entry>
3339                     <entry>
3340                       <composite type="bline_point">
3341                         <point>
3342                           <vector>
3343                             <x>0.3923463523</x>
3344                             <y>0.6350452900</y>
3345                           </vector>
3346                         </point>
3347                         <width>
3348                           <real value="1.0000000000"/>
3349                         </width>
3350                         <origin>
3351                           <real value="0.4181875288"/>
3352                         </origin>
3353                         <split>
3354                           <bool value="false"/>
3355                         </split>
3356                         <t1>
3357                           <radial_composite type="vector">
3358                             <radius>
3359                               <real value="0.4546928699"/>
3360                             </radius>
3361                             <theta>
3362                               <angle value="199.076675"/>
3363                             </theta>
3364                           </radial_composite>
3365                         </t1>
3366                         <t2>
3367                           <radial_composite type="vector">
3368                             <radius>
3369                               <real value="0.4546928699"/>
3370                             </radius>
3371                             <theta>
3372                               <angle value="199.076675"/>
3373                             </theta>
3374                           </radial_composite>
3375                         </t2>
3376                       </composite>
3377                     </entry>
3378                     <entry>
3379                       <composite type="bline_point">
3380                         <point>
3381                           <vector>
3382                             <x>0.0483132377</x>
3383                             <y>-0.1981060654</y>
3384                           </vector>
3385                         </point>
3386                         <width>
3387                           <real value="1.0000000000"/>
3388                         </width>
3389                         <origin>
3390                           <real value="0.5000000000"/>
3391                         </origin>
3392                         <split>
3393                           <bool value="true"/>
3394                         </split>
3395                         <t1>
3396                           <radial_composite type="vector">
3397                             <radius>
3398                               <real value="1.1353030971"/>
3399                             </radius>
3400                             <theta>
3401                               <angle value="-48.084599"/>
3402                             </theta>
3403                           </radial_composite>
3404                         </t1>
3405                         <t2>
3406                           <radial_composite type="vector">
3407                             <radius>
3408                               <real value="0.9923014755"/>
3409                             </radius>
3410                             <theta>
3411                               <angle value="31.960873"/>
3412                             </theta>
3413                           </radial_composite>
3414                         </t2>
3415                       </composite>
3416                     </entry>
3417                     <entry>
3418                       <composite type="bline_point">
3419                         <point>
3420                           <vector>
3421                             <x>0.4634520113</x>
3422                             <y>0.0805689916</y>
3423                           </vector>
3424                         </point>
3425                         <width>
3426                           <real value="1.0000000000"/>
3427                         </width>
3428                         <origin>
3429                           <real value="0.5000000000"/>
3430                         </origin>
3431                         <split>
3432                           <bool value="false"/>
3433                         </split>
3434                         <t1>
3435                           <radial_composite type="vector">
3436                             <radius>
3437                               <real value="0.0000000000"/>
3438                             </radius>
3439                             <theta>
3440                               <angle value="0.000000"/>
3441                             </theta>
3442                           </radial_composite>
3443                         </t1>
3444                         <t2>
3445                           <radial_composite type="vector">
3446                             <radius>
3447                               <real value="0.0000000000"/>
3448                             </radius>
3449                             <theta>
3450                               <angle value="0.000000"/>
3451                             </theta>
3452                           </radial_composite>
3453                         </t2>
3454                       </composite>
3455                     </entry>
3456                   </bline>
3457                 </param>
3458               </layer>
3459               <layer type="outline" active="true" version="0.2" desc="blur">
3460                 <param name="z_depth">
3461                   <real value="0.0000000000"/>
3462                 </param>
3463                 <param name="amount">
3464                   <real value="1.0000000000"/>
3465                 </param>
3466                 <param name="blend_method">
3467                   <integer value="0"/>
3468                 </param>
3469                 <param name="color">
3470                   <color>
3471                     <r>0.014104</r>
3472                     <g>0.044979</g>
3473                     <b>0.014104</b>
3474                     <a>1.000000</a>
3475                   </color>
3476                 </param>
3477                 <param name="origin">
3478                   <vector>
3479                     <x>-0.0617828704</x>
3480                     <y>-0.0078992499</y>
3481                   </vector>
3482                 </param>
3483                 <param name="invert">
3484                   <bool value="false"/>
3485                 </param>
3486                 <param name="antialias">
3487                   <bool value="true"/>
3488                 </param>
3489                 <param name="feather">
3490                   <real value="0.1302083331"/>
3491                 </param>
3492                 <param name="blurtype">
3493                   <integer value="1"/>
3494                 </param>
3495                 <param name="winding_style">
3496                   <integer value="0"/>
3497                 </param>
3498                 <param name="bline">
3499                   <bline type="bline_point" loop="true" guid="15CF29A6F4C16AF4E32C38265BEEA584">
3500                     <entry>
3501                       <composite type="bline_point">
3502                         <point>
3503                           <vector>
3504                             <x>0.1905245781</x>
3505                             <y>-1.3070586920</y>
3506                           </vector>
3507                         </point>
3508                         <width>
3509                           <real value="1.0000000000"/>
3510                         </width>
3511                         <origin>
3512                           <real value="0.5000000000"/>
3513                         </origin>
3514                         <split>
3515                           <bool value="false"/>
3516                         </split>
3517                         <t1>
3518                           <radial_composite type="vector">
3519                             <radius>
3520                               <real value="0.0000000000"/>
3521                             </radius>
3522                             <theta>
3523                               <angle value="-180.000000"/>
3524                             </theta>
3525                           </radial_composite>
3526                         </t1>
3527                         <t2>
3528                           <radial_composite type="vector">
3529                             <radius>
3530                               <real value="0.0000000000"/>
3531                             </radius>
3532                             <theta>
3533                               <angle value="0.000000"/>
3534                             </theta>
3535                           </radial_composite>
3536                         </t2>
3537                       </composite>
3538                     </entry>
3539                     <entry>
3540                       <composite type="bline_point">
3541                         <point>
3542                           <vector>
3543                             <x>-1.1971031427</x>
3544                             <y>-1.0341312885</y>
3545                           </vector>
3546                         </point>
3547                         <width>
3548                           <real value="1.0000000000"/>
3549                         </width>
3550                         <origin>
3551                           <real value="0.5000000000"/>
3552                         </origin>
3553                         <split>
3554                           <bool value="false"/>
3555                         </split>
3556                         <t1>
3557                           <radial_composite type="vector">
3558                             <radius>
3559                               <real value="0.0000000000"/>
3560                             </radius>
3561                             <theta>
3562                               <angle value="0.000000"/>
3563                             </theta>
3564                           </radial_composite>
3565                         </t1>
3566                         <t2>
3567                           <radial_composite type="vector">
3568                             <radius>
3569                               <real value="0.0000000000"/>
3570                             </radius>
3571                             <theta>
3572                               <angle value="-180.000000"/>
3573                             </theta>
3574                           </radial_composite>
3575                         </t2>
3576                       </composite>
3577                     </entry>
3578                     <entry>
3579                       <composite type="bline_point">
3580                         <point>
3581                           <vector>
3582                             <x>-0.7819643617</x>
3583                             <y>-0.7554562092</y>
3584                           </vector>
3585                         </point>
3586                         <width>
3587                           <real value="1.0000000000"/>
3588                         </width>
3589                         <origin>
3590                           <real value="0.5000000000"/>
3591                         </origin>
3592                         <split>
3593                           <bool value="true"/>
3594                         </split>
3595                         <t1>
3596                           <radial_composite type="vector">
3597                             <radius>
3598                               <real value="0.7008216108"/>
3599                             </radius>
3600                             <theta>
3601                               <angle value="34.873089"/>
3602                             </theta>
3603                           </radial_composite>
3604                         </t1>
3605                         <t2>
3606                           <radial_composite type="vector">
3607                             <radius>
3608                               <real value="1.5972736543"/>
3609                             </radius>
3610                             <theta>
3611                               <angle value="-237.647354"/>
3612                             </theta>
3613                           </radial_composite>
3614                         </t2>
3615                       </composite>
3616                     </entry>
3617                     <entry>
3618                       <composite type="bline_point">
3619                         <point>
3620                           <vector>
3621                             <x>-0.4408050776</x>
3622                             <y>0.9790785313</y>
3623                           </vector>
3624                         </point>
3625                         <width>
3626                           <real value="1.0000000000"/>
3627                         </width>
3628                         <origin>
3629                           <real value="0.5129950643"/>
3630                         </origin>
3631                         <split>
3632                           <bool value="false"/>
3633                         </split>
3634                         <t1>
3635                           <radial_composite type="vector">
3636                             <radius>
3637                               <real value="1.6468262514"/>
3638                             </radius>
3639                             <theta>
3640                               <angle value="25.820442"/>
3641                             </theta>
3642                           </radial_composite>
3643                         </t1>
3644                         <t2>
3645                           <radial_composite type="vector">
3646                             <radius>
3647                               <real value="1.6468262514"/>
3648                             </radius>
3649                             <theta>
3650                               <angle value="25.820442"/>
3651                             </theta>
3652                           </radial_composite>
3653                         </t2>
3654                       </composite>
3655                     </entry>
3656                     <entry>
3657                       <composite type="bline_point">
3658                         <point>
3659                           <vector>
3660                             <x>1.5012990236</x>
3661                             <y>0.7772566080</y>
3662                           </vector>
3663                         </point>
3664                         <width>
3665                           <real value="1.0000000000"/>
3666                         </width>
3667                         <origin>
3668                           <real value="0.5000000000"/>
3669                         </origin>
3670                         <split>
3671                           <bool value="true"/>
3672                         </split>
3673                         <t1>
3674                           <radial_composite type="vector">
3675                             <radius>
3676                               <real value="2.2854341579"/>
3677                             </radius>
3678                             <theta>
3679                               <angle value="-23.542521"/>
3680                             </theta>
3681                           </radial_composite>
3682                         </t1>
3683                         <t2>
3684                           <radial_composite type="vector">
3685                             <radius>
3686                               <real value="2.1222465508"/>
3687                             </radius>
3688                             <theta>
3689                               <angle value="175.033554"/>
3690                             </theta>
3691                           </radial_composite>
3692                         </t2>
3693                       </composite>
3694                     </entry>
3695                     <entry>
3696                       <composite type="bline_point">
3697                         <point>
3698                           <vector>
3699                             <x>0.3923463523</x>
3700                             <y>0.6350452900</y>
3701                           </vector>
3702                         </point>
3703                         <width>
3704                           <real value="1.0000000000"/>
3705                         </width>
3706                         <origin>
3707                           <real value="0.4181875288"/>
3708                         </origin>
3709                         <split>
3710                           <bool value="false"/>
3711                         </split>
3712                         <t1>
3713                           <radial_composite type="vector">
3714                             <radius>
3715                               <real value="0.4546928699"/>
3716                             </radius>
3717                             <theta>
3718                               <angle value="199.076675"/>
3719                             </theta>
3720                           </radial_composite>
3721                         </t1>
3722                         <t2>
3723                           <radial_composite type="vector">
3724                             <radius>
3725                               <real value="0.4546928699"/>
3726                             </radius>
3727                             <theta>
3728                               <angle value="199.076675"/>
3729                             </theta>
3730                           </radial_composite>
3731                         </t2>
3732                       </composite>
3733                     </entry>
3734                     <entry>
3735                       <composite type="bline_point">
3736                         <point>
3737                           <vector>
3738                             <x>0.0483132377</x>
3739                             <y>-0.1981060654</y>
3740                           </vector>
3741                         </point>
3742                         <width>
3743                           <real value="1.0000000000"/>
3744                         </width>
3745                         <origin>
3746                           <real value="0.5000000000"/>
3747                         </origin>
3748                         <split>
3749                           <bool value="true"/>
3750                         </split>
3751                         <t1>
3752                           <radial_composite type="vector">
3753                             <radius>
3754                               <real value="1.1353030971"/>
3755                             </radius>
3756                             <theta>
3757                               <angle value="-48.084599"/>
3758                             </theta>
3759                           </radial_composite>
3760                         </t1>
3761                         <t2>
3762                           <radial_composite type="vector">
3763                             <radius>
3764                               <real value="0.9923014755"/>
3765                             </radius>
3766                             <theta>
3767                               <angle value="31.960873"/>
3768                             </theta>
3769                           </radial_composite>
3770                         </t2>
3771                       </composite>
3772                     </entry>
3773                     <entry>
3774                       <composite type="bline_point">
3775                         <point>
3776                           <vector>
3777                             <x>0.4634520113</x>
3778                             <y>0.0805689916</y>
3779                           </vector>
3780                         </point>
3781                         <width>
3782                           <real value="1.0000000000"/>
3783                         </width>
3784                         <origin>
3785                           <real value="0.5000000000"/>
3786                         </origin>
3787                         <split>
3788                           <bool value="false"/>
3789                         </split>
3790                         <t1>
3791                           <radial_composite type="vector">
3792                             <radius>
3793                               <real value="0.0000000000"/>
3794                             </radius>
3795                             <theta>
3796                               <angle value="0.000000"/>
3797                             </theta>
3798                           </radial_composite>
3799                         </t1>
3800                         <t2>
3801                           <radial_composite type="vector">
3802                             <radius>
3803                               <real value="0.0000000000"/>
3804                             </radius>
3805                             <theta>
3806                               <angle value="0.000000"/>
3807                             </theta>
3808                           </radial_composite>
3809                         </t2>
3810                       </composite>
3811                     </entry>
3812                   </bline>
3813                 </param>
3814                 <param name="width">
3815                   <real value="0.1562500012"/>
3816                 </param>
3817                 <param name="expand">
3818                   <real value="0.0000000000"/>
3819                 </param>
3820                 <param name="sharp_cusps">
3821                   <bool value="true"/>
3822                 </param>
3823                 <param name="round_tip[0]">
3824                   <bool value="true"/>
3825                 </param>
3826                 <param name="round_tip[1]">
3827                   <bool value="true"/>
3828                 </param>
3829                 <param name="loopyness">
3830                   <real value="1.0000000000"/>
3831                 </param>
3832                 <param name="homogeneous_width">
3833                   <bool value="true"/>
3834                 </param>
3835               </layer>
3836               <layer type="region" active="true" version="0.1" desc="Arrow Region">
3837                 <param name="z_depth">
3838                   <real value="0.0000000000"/>
3839                 </param>
3840                 <param name="amount">
3841                   <real value="1.0000000000"/>
3842                 </param>
3843                 <param name="blend_method">
3844                   <integer value="0"/>
3845                 </param>
3846                 <param name="color">
3847                   <color>
3848                     <r>0.213899</r>
3849                     <g>0.706536</g>
3850                     <b>0.150728</b>
3851                     <a>1.000000</a>
3852                   </color>
3853                 </param>
3854                 <param name="origin">
3855                   <vector>
3856                     <x>0.0000000000</x>
3857                     <y>0.0000000000</y>
3858                   </vector>
3859                 </param>
3860                 <param name="invert">
3861                   <bool value="false"/>
3862                 </param>
3863                 <param name="antialias">
3864                   <bool value="true"/>
3865                 </param>
3866                 <param name="feather">
3867                   <real value="0.0000000000"/>
3868                 </param>
3869                 <param name="blurtype">
3870                   <integer value="1"/>
3871                 </param>
3872                 <param name="winding_style">
3873                   <integer value="0"/>
3874                 </param>
3875                 <param name="bline">
3876                   <bline type="bline_point" loop="true">
3877                     <entry>
3878                       <composite type="bline_point">
3879                         <point>
3880                           <vector>
3881                             <x>0.1905245781</x>
3882                             <y>-1.3070586920</y>
3883                           </vector>
3884                         </point>
3885                         <width>
3886                           <real value="1.0000000000"/>
3887                         </width>
3888                         <origin>
3889                           <real value="0.5000000000"/>
3890                         </origin>
3891                         <split>
3892                           <bool value="false"/>
3893                         </split>
3894                         <t1>
3895                           <radial_composite type="vector">
3896                             <radius>
3897                               <real value="0.0000000000"/>
3898                             </radius>
3899                             <theta>
3900                               <angle value="-180.000000"/>
3901                             </theta>
3902                           </radial_composite>
3903                         </t1>
3904                         <t2>
3905                           <radial_composite type="vector">
3906                             <radius>
3907                               <real value="0.0000000000"/>
3908                             </radius>
3909                             <theta>
3910                               <angle value="0.000000"/>
3911                             </theta>
3912                           </radial_composite>
3913                         </t2>
3914                       </composite>
3915                     </entry>
3916                     <entry>
3917                       <composite type="bline_point">
3918                         <point>
3919                           <vector>
3920                             <x>-1.1971031427</x>
3921                             <y>-1.0341312885</y>
3922                           </vector>
3923                         </point>
3924                         <width>
3925                           <real value="1.0000000000"/>
3926                         </width>
3927                         <origin>
3928                           <real value="0.5000000000"/>
3929                         </origin>
3930                         <split>
3931                           <bool value="false"/>
3932                         </split>
3933                         <t1>
3934                           <radial_composite type="vector">
3935                             <radius>
3936                               <real value="0.0000000000"/>
3937                             </radius>
3938                             <theta>
3939                               <angle value="0.000000"/>
3940                             </theta>
3941                           </radial_composite>
3942                         </t1>
3943                         <t2>
3944                           <radial_composite type="vector">
3945                             <radius>
3946                               <real value="0.0000000000"/>
3947                             </radius>
3948                             <theta>
3949                               <angle value="-180.000000"/>
3950                             </theta>
3951                           </radial_composite>
3952                         </t2>
3953                       </composite>
3954                     </entry>
3955                     <entry>
3956                       <composite type="bline_point">
3957                         <point>
3958                           <vector>
3959                             <x>-0.7819643617</x>
3960                             <y>-0.7554562092</y>
3961                           </vector>
3962                         </point>
3963                         <width>
3964                           <real value="1.0000000000"/>
3965                         </width>
3966                         <origin>
3967                           <real value="0.5000000000"/>
3968                         </origin>
3969                         <split>
3970                           <bool value="true"/>
3971                         </split>
3972                         <t1>
3973                           <radial_composite type="vector">
3974                             <radius>
3975                               <real value="0.7008216108"/>
3976                             </radius>
3977                             <theta>
3978                               <angle value="34.873089"/>
3979                             </theta>
3980                           </radial_composite>
3981                         </t1>
3982                         <t2>
3983                           <radial_composite type="vector">
3984                             <radius>
3985                               <real value="1.5972736543"/>
3986                             </radius>
3987                             <theta>
3988                               <angle value="-237.647354"/>
3989                             </theta>
3990                           </radial_composite>
3991                         </t2>
3992                       </composite>
3993                     </entry>
3994                     <entry>
3995                       <composite type="bline_point">
3996                         <point>
3997                           <vector>
3998                             <x>-0.4408050776</x>
3999                             <y>0.9790785313</y>
4000                           </vector>
4001                         </point>
4002                         <width>
4003                           <real value="1.0000000000"/>
4004                         </width>
4005                         <origin>
4006                           <real value="0.5129950643"/>
4007                         </origin>
4008                         <split>
4009                           <bool value="false"/>
4010                         </split>
4011                         <t1>
4012                           <radial_composite type="vector">
4013                             <radius>
4014                               <real value="1.6468262514"/>
4015                             </radius>
4016                             <theta>
4017                               <angle value="25.820442"/>
4018                             </theta>
4019                           </radial_composite>
4020                         </t1>
4021                         <t2>
4022                           <radial_composite type="vector">
4023                             <radius>
4024                               <real value="1.6468262514"/>
4025                             </radius>
4026                             <theta>
4027                               <angle value="25.820442"/>
4028                             </theta>
4029                           </radial_composite>
4030                         </t2>
4031                       </composite>
4032                     </entry>
4033                     <entry>
4034                       <composite type="bline_point">
4035                         <point>
4036                           <vector>
4037                             <x>1.5012990236</x>
4038                             <y>0.7772566080</y>
4039                           </vector>
4040                         </point>
4041                         <width>
4042                           <real value="1.0000000000"/>
4043                         </width>
4044                         <origin>
4045                           <real value="0.5000000000"/>
4046                         </origin>
4047                         <split>
4048                           <bool value="true"/>
4049                         </split>
4050                         <t1>
4051                           <radial_composite type="vector">
4052                             <radius>
4053                               <real value="2.2854341579"/>
4054                             </radius>
4055                             <theta>
4056                               <angle value="-23.542521"/>
4057                             </theta>
4058                           </radial_composite>
4059                         </t1>
4060                         <t2>
4061                           <radial_composite type="vector">
4062                             <radius>
4063                               <real value="2.1222465508"/>
4064                             </radius>
4065                             <theta>
4066                               <angle value="175.033554"/>
4067                             </theta>
4068                           </radial_composite>
4069                         </t2>
4070                       </composite>
4071                     </entry>
4072                     <entry>
4073                       <composite type="bline_point">
4074                         <point>
4075                           <vector>
4076                             <x>0.3923463523</x>
4077                             <y>0.6350452900</y>
4078                           </vector>
4079                         </point>
4080                         <width>
4081                           <real value="1.0000000000"/>
4082                         </width>
4083                         <origin>
4084                           <real value="0.4181875288"/>
4085                         </origin>
4086                         <split>
4087                           <bool value="false"/>
4088                         </split>
4089                         <t1>
4090                           <radial_composite type="vector">
4091                             <radius>
4092                               <real value="0.4546928699"/>
4093                             </radius>
4094                             <theta>
4095                               <angle value="199.076675"/>
4096                             </theta>
4097                           </radial_composite>
4098                         </t1>
4099                         <t2>
4100                           <radial_composite type="vector">
4101                             <radius>
4102                               <real value="0.4546928699"/>
4103                             </radius>
4104                             <theta>
4105                               <angle value="199.076675"/>
4106                             </theta>
4107                           </radial_composite>
4108                         </t2>
4109                       </composite>
4110                     </entry>
4111                     <entry>
4112                       <composite type="bline_point">
4113                         <point>
4114                           <vector>
4115                             <x>0.0483132377</x>
4116                             <y>-0.1981060654</y>
4117                           </vector>
4118                         </point>
4119                         <width>
4120                           <real value="1.0000000000"/>
4121                         </width>
4122                         <origin>
4123                           <real value="0.5000000000"/>
4124                         </origin>
4125                         <split>
4126                           <bool value="true"/>
4127                         </split>
4128                         <t1>
4129                           <radial_composite type="vector">
4130                             <radius>
4131                               <real value="1.1353030971"/>
4132                             </radius>
4133                             <theta>
4134                               <angle value="-48.084599"/>
4135                             </theta>
4136                           </radial_composite>
4137                         </t1>
4138                         <t2>
4139                           <radial_composite type="vector">
4140                             <radius>
4141                               <real value="0.9923014755"/>
4142                             </radius>
4143                             <theta>
4144                               <angle value="31.960873"/>
4145                             </theta>
4146                           </radial_composite>
4147                         </t2>
4148                       </composite>
4149                     </entry>
4150                     <entry>
4151                       <composite type="bline_point">
4152                         <point>
4153                           <vector>
4154                             <x>0.4634520113</x>
4155                             <y>0.0805689916</y>
4156                           </vector>
4157                         </point>
4158                         <width>
4159                           <real value="1.0000000000"/>
4160                         </width>
4161                         <origin>
4162                           <real value="0.5000000000"/>
4163                         </origin>
4164                         <split>
4165                           <bool value="false"/>
4166                         </split>
4167                         <t1>
4168                           <radial_composite type="vector">
4169                             <radius>
4170                               <real value="0.0000000000"/>
4171                             </radius>
4172                             <theta>
4173                               <angle value="0.000000"/>
4174                             </theta>
4175                           </radial_composite>
4176                         </t1>
4177                         <t2>
4178                           <radial_composite type="vector">
4179                             <radius>
4180                               <real value="0.0000000000"/>
4181                             </radius>
4182                             <theta>
4183                               <angle value="0.000000"/>
4184                             </theta>
4185                           </radial_composite>
4186                         </t2>
4187                       </composite>
4188                     </entry>
4189                   </bline>
4190                 </param>
4191               </layer>
4192               <layer type="bevel" active="true" version="0.2">
4193                 <param name="z_depth">
4194                   <real value="0.0000000000"/>
4195                 </param>
4196                 <param name="amount">
4197                   <real value="1.0000000000"/>
4198                 </param>
4199                 <param name="blend_method">
4200                   <integer value="13"/>
4201                 </param>
4202                 <param name="type">
4203                   <integer value="1"/>
4204                 </param>
4205                 <param name="color1">
4206                   <color>
4207                     <r>0.705367</r>
4208                     <g>1.000000</g>
4209                     <b>0.648879</b>
4210                     <a>1.000000</a>
4211                   </color>
4212                 </param>
4213                 <param name="color2">
4214                   <color>
4215                     <r>0.000000</r>
4216                     <g>0.054902</g>
4217                     <b>0.000000</b>
4218                     <a>1.000000</a>
4219                   </color>
4220                 </param>
4221                 <param name="angle">
4222                   <angle value="20.000000"/>
4223                 </param>
4224                 <param name="depth">
4225                   <real value="0.2000000000"/>
4226                 </param>
4227                 <param name="softness">
4228                   <real value="0.1000000000"/>
4229                 </param>
4230                 <param name="use_luma">
4231                   <bool value="false"/>
4232                 </param>
4233                 <param name="solid">
4234                   <bool value="false"/>
4235                 </param>
4236               </layer>
4237               <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
4238                 <param name="z_depth">
4239                   <real value="0.0000000000"/>
4240                 </param>
4241                 <param name="amount">
4242                   <real value="1.0000000000"/>
4243                 </param>
4244                 <param name="blend_method">
4245                   <integer value="0"/>
4246                 </param>
4247                 <param name="color">
4248                   <color>
4249                     <r>0.000000</r>
4250                     <g>0.024900</g>
4251                     <b>0.000000</b>
4252                     <a>1.000000</a>
4253                   </color>
4254                 </param>
4255                 <param name="origin">
4256                   <vector>
4257                     <x>0.0000000000</x>
4258                     <y>0.0000000000</y>
4259                   </vector>
4260                 </param>
4261                 <param name="invert">
4262                   <bool value="false"/>
4263                 </param>
4264                 <param name="antialias">
4265                   <bool value="true"/>
4266                 </param>
4267                 <param name="feather">
4268                   <real value="0.0000000000"/>
4269                 </param>
4270                 <param name="blurtype">
4271                   <integer value="1"/>
4272                 </param>
4273                 <param name="winding_style">
4274                   <integer value="0"/>
4275                 </param>
4276                 <param name="bline">
4277                   <bline type="bline_point" loop="true">
4278                     <entry>
4279                       <composite type="bline_point">
4280                         <point>
4281                           <vector>
4282                             <x>0.1905245781</x>
4283                             <y>-1.3070586920</y>
4284                           </vector>
4285                         </point>
4286                         <width>
4287                           <real value="1.0000000000"/>
4288                         </width>
4289                         <origin>
4290                           <real value="0.5000000000"/>
4291                         </origin>
4292                         <split>
4293                           <bool value="false"/>
4294                         </split>
4295                         <t1>
4296                           <radial_composite type="vector">
4297                             <radius>
4298                               <real value="0.0000000000"/>
4299                             </radius>
4300                             <theta>
4301                               <angle value="-180.000000"/>
4302                             </theta>
4303                           </radial_composite>
4304                         </t1>
4305                         <t2>
4306                           <radial_composite type="vector">
4307                             <radius>
4308                               <real value="0.0000000000"/>
4309                             </radius>
4310                             <theta>
4311                               <angle value="0.000000"/>
4312                             </theta>
4313                           </radial_composite>
4314                         </t2>
4315                       </composite>
4316                     </entry>
4317                     <entry>
4318                       <composite type="bline_point">
4319                         <point>
4320                           <vector>
4321                             <x>-1.1971031427</x>
4322                             <y>-1.0341312885</y>
4323                           </vector>
4324                         </point>
4325                         <width>
4326                           <real value="1.0000000000"/>
4327                         </width>
4328                         <origin>
4329                           <real value="0.5000000000"/>
4330                         </origin>
4331                         <split>
4332                           <bool value="false"/>
4333                         </split>
4334                         <t1>
4335                           <radial_composite type="vector">
4336                             <radius>
4337                               <real value="0.0000000000"/>
4338                             </radius>
4339                             <theta>
4340                               <angle value="0.000000"/>
4341                             </theta>
4342                           </radial_composite>
4343                         </t1>
4344                         <t2>
4345                           <radial_composite type="vector">
4346                             <radius>
4347                               <real value="0.0000000000"/>
4348                             </radius>
4349                             <theta>
4350                               <angle value="-180.000000"/>
4351                             </theta>
4352                           </radial_composite>
4353                         </t2>
4354                       </composite>
4355                     </entry>
4356                     <entry>
4357                       <composite type="bline_point">
4358                         <point>
4359                           <vector>
4360                             <x>-0.7819643617</x>
4361                             <y>-0.7554562092</y>
4362                           </vector>
4363                         </point>
4364                         <width>
4365                           <real value="1.0000000000"/>
4366                         </width>
4367                         <origin>
4368                           <real value="0.5000000000"/>
4369                         </origin>
4370                         <split>
4371                           <bool value="true"/>
4372                         </split>
4373                         <t1>
4374                           <radial_composite type="vector">
4375                             <radius>
4376                               <real value="0.7008216108"/>
4377                             </radius>
4378                             <theta>
4379                               <angle value="34.873089"/>
4380                             </theta>
4381                           </radial_composite>
4382                         </t1>
4383                         <t2>
4384                           <radial_composite type="vector">
4385                             <radius>
4386                               <real value="1.5972736543"/>
4387                             </radius>
4388                             <theta>
4389                               <angle value="-237.647354"/>
4390                             </theta>
4391                           </radial_composite>
4392                         </t2>
4393                       </composite>
4394                     </entry>
4395                     <entry>
4396                       <composite type="bline_point">
4397                         <point>
4398                           <vector>
4399                             <x>-0.4408050776</x>
4400                             <y>0.9790785313</y>
4401                           </vector>
4402                         </point>
4403                         <width>
4404                           <real value="1.0000000000"/>
4405                         </width>
4406                         <origin>
4407                           <real value="0.5129950643"/>
4408                         </origin>
4409                         <split>
4410                           <bool value="false"/>
4411                         </split>
4412                         <t1>
4413                           <radial_composite type="vector">
4414                             <radius>
4415                               <real value="1.6468262514"/>
4416                             </radius>
4417                             <theta>
4418                               <angle value="25.820442"/>
4419                             </theta>
4420                           </radial_composite>
4421                         </t1>
4422                         <t2>
4423                           <radial_composite type="vector">
4424                             <radius>
4425                               <real value="1.6468262514"/>
4426                             </radius>
4427                             <theta>
4428                               <angle value="25.820442"/>
4429                             </theta>
4430                           </radial_composite>
4431                         </t2>
4432                       </composite>
4433                     </entry>
4434                     <entry>
4435                       <composite type="bline_point">
4436                         <point>
4437                           <vector>
4438                             <x>1.5012990236</x>
4439                             <y>0.7772566080</y>
4440                           </vector>
4441                         </point>
4442                         <width>
4443                           <real value="1.0000000000"/>
4444                         </width>
4445                         <origin>
4446                           <real value="0.5000000000"/>
4447                         </origin>
4448                         <split>
4449                           <bool value="true"/>
4450                         </split>
4451                         <t1>
4452                           <radial_composite type="vector">
4453                             <radius>
4454                               <real value="2.2854341579"/>
4455                             </radius>
4456                             <theta>
4457                               <angle value="-23.542521"/>
4458                             </theta>
4459                           </radial_composite>
4460                         </t1>
4461                         <t2>
4462                           <radial_composite type="vector">
4463                             <radius>
4464                               <real value="2.1222465508"/>
4465                             </radius>
4466                             <theta>
4467                               <angle value="175.033554"/>
4468                             </theta>
4469                           </radial_composite>
4470                         </t2>
4471                       </composite>
4472                     </entry>
4473                     <entry>
4474                       <composite type="bline_point">
4475                         <point>
4476                           <vector>
4477                             <x>0.3923463523</x>
4478                             <y>0.6350452900</y>
4479                           </vector>
4480                         </point>
4481                         <width>
4482                           <real value="1.0000000000"/>
4483                         </width>
4484                         <origin>
4485                           <real value="0.4181875288"/>
4486                         </origin>
4487                         <split>
4488                           <bool value="false"/>
4489                         </split>
4490                         <t1>
4491                           <radial_composite type="vector">
4492                             <radius>
4493                               <real value="0.4546928699"/>
4494                             </radius>
4495                             <theta>
4496                               <angle value="199.076675"/>
4497                             </theta>
4498                           </radial_composite>
4499                         </t1>
4500                         <t2>
4501                           <radial_composite type="vector">
4502                             <radius>
4503                               <real value="0.4546928699"/>
4504                             </radius>
4505                             <theta>
4506                               <angle value="199.076675"/>
4507                             </theta>
4508                           </radial_composite>
4509                         </t2>
4510                       </composite>
4511                     </entry>
4512                     <entry>
4513                       <composite type="bline_point">
4514                         <point>
4515                           <vector>
4516                             <x>0.0483132377</x>
4517                             <y>-0.1981060654</y>
4518                           </vector>
4519                         </point>
4520                         <width>
4521                           <real value="1.0000000000"/>
4522                         </width>
4523                         <origin>
4524                           <real value="0.5000000000"/>
4525                         </origin>
4526                         <split>
4527                           <bool value="true"/>
4528                         </split>
4529                         <t1>
4530                           <radial_composite type="vector">
4531                             <radius>
4532                               <real value="1.1353030971"/>
4533                             </radius>
4534                             <theta>
4535                               <angle value="-48.084599"/>
4536                             </theta>
4537                           </radial_composite>
4538                         </t1>
4539                         <t2>
4540                           <radial_composite type="vector">
4541                             <radius>
4542                               <real value="0.9923014755"/>
4543                             </radius>
4544                             <theta>
4545                               <angle value="31.960873"/>
4546                             </theta>
4547                           </radial_composite>
4548                         </t2>
4549                       </composite>
4550                     </entry>
4551                     <entry>
4552                       <composite type="bline_point">
4553                         <point>
4554                           <vector>
4555                             <x>0.4634520113</x>
4556                             <y>0.0805689916</y>
4557                           </vector>
4558                         </point>
4559                         <width>
4560                           <real value="1.0000000000"/>
4561                         </width>
4562                         <origin>
4563                           <real value="0.5000000000"/>
4564                         </origin>
4565                         <split>
4566                           <bool value="false"/>
4567                         </split>
4568                         <t1>
4569                           <radial_composite type="vector">
4570                             <radius>
4571                               <real value="0.0000000000"/>
4572                             </radius>
4573                             <theta>
4574                               <angle value="0.000000"/>
4575                             </theta>
4576                           </radial_composite>
4577                         </t1>
4578                         <t2>
4579                           <radial_composite type="vector">
4580                             <radius>
4581                               <real value="0.0000000000"/>
4582                             </radius>
4583                             <theta>
4584                               <angle value="0.000000"/>
4585                             </theta>
4586                           </radial_composite>
4587                         </t2>
4588                       </composite>
4589                     </entry>
4590                   </bline>
4591                 </param>
4592                 <param name="width">
4593                   <real value="0.0976562498"/>
4594                 </param>
4595                 <param name="expand">
4596                   <real value="0.0000000000"/>
4597                 </param>
4598                 <param name="sharp_cusps">
4599                   <bool value="true"/>
4600                 </param>
4601                 <param name="round_tip[0]">
4602                   <bool value="true"/>
4603                 </param>
4604                 <param name="round_tip[1]">
4605                   <bool value="true"/>
4606                 </param>
4607                 <param name="loopyness">
4608                   <real value="1.0000000000"/>
4609                 </param>
4610                 <param name="homogeneous_width">
4611                   <bool value="true"/>
4612                 </param>
4613               </layer>
4614               <layer type="rotate" active="true" version="0.1">
4615                 <param name="origin">
4616                   <vector>
4617                     <x>0.0000000000</x>
4618                     <y>0.0000000000</y>
4619                   </vector>
4620                 </param>
4621                 <param name="amount">
4622                   <angle value="118.063629"/>
4623                 </param>
4624               </layer>
4625             </canvas>
4626           </param>
4627           <param name="zoom">
4628             <real value="0.0000000000"/>
4629           </param>
4630           <param name="time_offset">
4631             <time value="0s"/>
4632           </param>
4633           <param name="children_lock">
4634             <bool value="false"/>
4635           </param>
4636           <param name="focus">
4637             <vector>
4638               <x>0.0000000000</x>
4639               <y>0.0000000000</y>
4640             </vector>
4641           </param>
4642         </layer>
4643         <layer type="PasteCanvas" active="true" version="0.1">
4644           <param name="z_depth">
4645             <real value="0.0000000000"/>
4646           </param>
4647           <param name="amount">
4648             <real value="0.6999999285"/>
4649           </param>
4650           <param name="blend_method">
4651             <integer value="0"/>
4652           </param>
4653           <param name="origin">
4654             <vector>
4655               <x>0.1890963167</x>
4656               <y>-0.4563961625</y>
4657             </vector>
4658           </param>
4659           <param name="canvas">
4660             <canvas>
4661               <layer type="region" active="true" version="0.1" desc="Cross Region">
4662                 <param name="z_depth">
4663                   <real value="0.0000000000"/>
4664                 </param>
4665                 <param name="amount">
4666                   <real value="1.0000000000"/>
4667                 </param>
4668                 <param name="blend_method">
4669                   <integer value="0"/>
4670                 </param>
4671                 <param name="color">
4672                   <color>
4673                     <r>1.000000</r>
4674                     <g>0.000000</g>
4675                     <b>0.000000</b>
4676                     <a>1.000000</a>
4677                   </color>
4678                 </param>
4679                 <param name="origin">
4680                   <vector>
4681                     <x>0.0000000000</x>
4682                     <y>0.0000000000</y>
4683                   </vector>
4684                 </param>
4685                 <param name="invert">
4686                   <bool value="false"/>
4687                 </param>
4688                 <param name="antialias">
4689                   <bool value="true"/>
4690                 </param>
4691                 <param name="feather">
4692                   <real value="0.0000000000"/>
4693                 </param>
4694                 <param name="blurtype">
4695                   <integer value="1"/>
4696                 </param>
4697                 <param name="winding_style">
4698                   <integer value="0"/>
4699                 </param>
4700                 <param name="bline">
4701                   <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
4702                     <entry>
4703                       <composite type="bline_point">
4704                         <point>
4705                           <vector>
4706                             <x>-1.7500000000</x>
4707                             <y>1.2500000000</y>
4708                           </vector>
4709                         </point>
4710                         <width>
4711                           <real value="1.0000000000"/>
4712                         </width>
4713                         <origin>
4714                           <real value="0.5000000000"/>
4715                         </origin>
4716                         <split>
4717                           <bool value="true"/>
4718                         </split>
4719                         <t1>
4720                           <radial_composite type="vector">
4721                             <radius>
4722                               <real value="1.0606601718"/>
4723                             </radius>
4724                             <theta>
4725                               <angle value="135.000000"/>
4726                             </theta>
4727                           </radial_composite>
4728                         </t1>
4729                         <t2>
4730                           <radial_composite type="vector">
4731                             <radius>
4732                               <real value="0.7500000000"/>
4733                             </radius>
4734                             <theta>
4735                               <angle value="90.000000"/>
4736                             </theta>
4737                           </radial_composite>
4738                         </t2>
4739                       </composite>
4740                     </entry>
4741                     <entry>
4742                       <composite type="bline_point">
4743                         <point>
4744                           <vector>
4745                             <x>-1.2500000000</x>
4746                             <y>1.7500000000</y>
4747                           </vector>
4748                         </point>
4749                         <width>
4750                           <real value="1.0000000000"/>
4751                         </width>
4752                         <origin>
4753                           <real value="0.5000000000"/>
4754                         </origin>
4755                         <split>
4756                           <bool value="true"/>
4757                         </split>
4758                         <t1>
4759                           <radial_composite type="vector">
4760                             <radius>
4761                               <real value="0.7500000000"/>
4762                             </radius>
4763                             <theta>
4764                               <angle value="0.000000"/>
4765                             </theta>
4766                           </radial_composite>
4767                         </t1>
4768                         <t2>
4769                           <radial_composite type="vector">
4770                             <radius>
4771                               <real value="1.0606601718"/>
4772                             </radius>
4773                             <theta>
4774                               <angle value="-45.000000"/>
4775                             </theta>
4776                           </radial_composite>
4777                         </t2>
4778                       </composite>
4779                     </entry>
4780                     <entry>
4781                       <composite type="bline_point">
4782                         <point>
4783                           <vector>
4784                             <x>0.0000000000</x>
4785                             <y>0.5000000000</y>
4786                           </vector>
4787                         </point>
4788                         <width>
4789                           <real value="1.0000000000"/>
4790                         </width>
4791                         <origin>
4792                           <real value="0.5000000000"/>
4793                         </origin>
4794                         <split>
4795                           <bool value="true"/>
4796                         </split>
4797                         <t1>
4798                           <radial_composite type="vector">
4799                             <radius>
4800                               <real value="1.0606601718"/>
4801                             </radius>
4802                             <theta>
4803                               <angle value="-45.000000"/>
4804                             </theta>
4805                           </radial_composite>
4806                         </t1>
4807                         <t2>
4808                           <radial_composite type="vector">
4809                             <radius>
4810                               <real value="1.0606601718"/>
4811                             </radius>
4812                             <theta>
4813                               <angle value="45.000000"/>
4814                             </theta>
4815                           </radial_composite>
4816                         </t2>
4817                       </composite>
4818                     </entry>
4819                     <entry>
4820                       <composite type="bline_point">
4821                         <point>
4822                           <vector>
4823                             <x>1.2500000000</x>
4824                             <y>1.7500000000</y>
4825                           </vector>
4826                         </point>
4827                         <width>
4828                           <real value="1.0000000000"/>
4829                         </width>
4830                         <origin>
4831                           <real value="0.5000000000"/>
4832                         </origin>
4833                         <split>
4834                           <bool value="true"/>
4835                         </split>
4836                         <t1>
4837                           <radial_composite type="vector">
4838                             <radius>
4839                               <real value="1.0606601718"/>
4840                             </radius>
4841                             <theta>
4842                               <angle value="45.000000"/>
4843                             </theta>
4844                           </radial_composite>
4845                         </t1>
4846                         <t2>
4847                           <radial_composite type="vector">
4848                             <radius>
4849                               <real value="0.7500000000"/>
4850                             </radius>
4851                             <theta>
4852                               <angle value="0.000000"/>
4853                             </theta>
4854                           </radial_composite>
4855                         </t2>
4856                       </composite>
4857                     </entry>
4858                     <entry>
4859                       <composite type="bline_point">
4860                         <point>
4861                           <vector>
4862                             <x>1.7500000000</x>
4863                             <y>1.2500000000</y>
4864                           </vector>
4865                         </point>
4866                         <width>
4867                           <real value="1.0000000000"/>
4868                         </width>
4869                         <origin>
4870                           <real value="0.5000000000"/>
4871                         </origin>
4872                         <split>
4873                           <bool value="true"/>
4874                         </split>
4875                         <t1>
4876                           <radial_composite type="vector">
4877                             <radius>
4878                               <real value="0.7500000000"/>
4879                             </radius>
4880                             <theta>
4881                               <angle value="-90.000000"/>
4882                             </theta>
4883                           </radial_composite>
4884                         </t1>
4885                         <t2>
4886                           <radial_composite type="vector">
4887                             <radius>
4888                               <real value="1.0606601718"/>
4889                             </radius>
4890                             <theta>
4891                               <angle value="-135.000000"/>
4892                             </theta>
4893                           </radial_composite>
4894                         </t2>
4895                       </composite>
4896                     </entry>
4897                     <entry>
4898                       <composite type="bline_point">
4899                         <point>
4900                           <vector>
4901                             <x>0.5000000000</x>
4902                             <y>0.0000000000</y>
4903                           </vector>
4904                         </point>
4905                         <width>
4906                           <real value="1.0000000000"/>
4907                         </width>
4908                         <origin>
4909                           <real value="0.5000000000"/>
4910                         </origin>
4911                         <split>
4912                           <bool value="true"/>
4913                         </split>
4914                         <t1>
4915                           <radial_composite type="vector">
4916                             <radius>
4917                               <real value="1.0606601718"/>
4918                             </radius>
4919                             <theta>
4920                               <angle value="-135.000000"/>
4921                             </theta>
4922                           </radial_composite>
4923                         </t1>
4924                         <t2>
4925                           <radial_composite type="vector">
4926                             <radius>
4927                               <real value="1.0606601718"/>
4928                             </radius>
4929                             <theta>
4930                               <angle value="-45.000000"/>
4931                             </theta>
4932                           </radial_composite>
4933                         </t2>
4934                       </composite>
4935                     </entry>
4936                     <entry>
4937                       <composite type="bline_point">
4938                         <point>
4939                           <vector>
4940                             <x>1.7500000000</x>
4941                             <y>-1.2500000000</y>
4942                           </vector>
4943                         </point>
4944                         <width>
4945                           <real value="1.0000000000"/>
4946                         </width>
4947                         <origin>
4948                           <real value="0.5000000000"/>
4949                         </origin>
4950                         <split>
4951                           <bool value="true"/>
4952                         </split>
4953                         <t1>
4954                           <radial_composite type="vector">
4955                             <radius>
4956                               <real value="1.0606601718"/>
4957                             </radius>
4958                             <theta>
4959                               <angle value="-45.000000"/>
4960                             </theta>
4961                           </radial_composite>
4962                         </t1>
4963                         <t2>
4964                           <radial_composite type="vector">
4965                             <radius>
4966                               <real value="0.7500000000"/>
4967                             </radius>
4968                             <theta>
4969                               <angle value="-90.000000"/>
4970                             </theta>
4971                           </radial_composite>
4972                         </t2>
4973                       </composite>
4974                     </entry>
4975                     <entry>
4976                       <composite type="bline_point">
4977                         <point>
4978                           <vector>
4979                             <x>1.2500000000</x>
4980                             <y>-1.7500000000</y>
4981                           </vector>
4982                         </point>
4983                         <width>
4984                           <real value="1.0000000000"/>
4985                         </width>
4986                         <origin>
4987                           <real value="0.5000000000"/>
4988                         </origin>
4989                         <split>
4990                           <bool value="true"/>
4991                         </split>
4992                         <t1>
4993                           <radial_composite type="vector">
4994                             <radius>
4995                               <real value="0.7500000000"/>
4996                             </radius>
4997                             <theta>
4998                               <angle value="180.000000"/>
4999                             </theta>
5000                           </radial_composite>
5001                         </t1>
5002                         <t2>
5003                           <radial_composite type="vector">
5004                             <radius>
5005                               <real value="1.0606601718"/>
5006                             </radius>
5007                             <theta>
5008                               <angle value="135.000000"/>
5009                             </theta>
5010                           </radial_composite>
5011                         </t2>
5012                       </composite>
5013                     </entry>
5014                     <entry>
5015                       <composite type="bline_point">
5016                         <point>
5017                           <vector>
5018                             <x>0.0000000000</x>
5019                             <y>-0.5000000000</y>
5020                           </vector>
5021                         </point>
5022                         <width>
5023                           <real value="1.0000000000"/>
5024                         </width>
5025                         <origin>
5026                           <real value="0.5000000000"/>
5027                         </origin>
5028                         <split>
5029                           <bool value="true"/>
5030                         </split>
5031                         <t1>
5032                           <radial_composite type="vector">
5033                             <radius>
5034                               <real value="1.0606601718"/>
5035                             </radius>
5036                             <theta>
5037                               <angle value="135.000000"/>
5038                             </theta>
5039                           </radial_composite>
5040                         </t1>
5041                         <t2>
5042                           <radial_composite type="vector">
5043                             <radius>
5044                               <real value="1.0606601718"/>
5045                             </radius>
5046                             <theta>
5047                               <angle value="-135.000000"/>
5048                             </theta>
5049                           </radial_composite>
5050                         </t2>
5051                       </composite>
5052                     </entry>
5053                     <entry>
5054                       <composite type="bline_point">
5055                         <point>
5056                           <vector>
5057                             <x>-1.2500000000</x>
5058                             <y>-1.7500000000</y>
5059                           </vector>
5060                         </point>
5061                         <width>
5062                           <real value="1.0000000000"/>
5063                         </width>
5064                         <origin>
5065                           <real value="0.5000000000"/>
5066                         </origin>
5067                         <split>
5068                           <bool value="true"/>
5069                         </split>
5070                         <t1>
5071                           <radial_composite type="vector">
5072                             <radius>
5073                               <real value="1.0606601718"/>
5074                             </radius>
5075                             <theta>
5076                               <angle value="-135.000000"/>
5077                             </theta>
5078                           </radial_composite>
5079                         </t1>
5080                         <t2>
5081                           <radial_composite type="vector">
5082                             <radius>
5083                               <real value="0.7500000000"/>
5084                             </radius>
5085                             <theta>
5086                               <angle value="180.000000"/>
5087                             </theta>
5088                           </radial_composite>
5089                         </t2>
5090                       </composite>
5091                     </entry>
5092                     <entry>
5093                       <composite type="bline_point">
5094                         <point>
5095                           <vector>
5096                             <x>-1.7500000000</x>
5097                             <y>-1.2500000000</y>
5098                           </vector>
5099                         </point>
5100                         <width>
5101                           <real value="1.0000000000"/>
5102                         </width>
5103                         <origin>
5104                           <real value="0.5000000000"/>
5105                         </origin>
5106                         <split>
5107                           <bool value="true"/>
5108                         </split>
5109                         <t1>
5110                           <radial_composite type="vector">
5111                             <radius>
5112                               <real value="0.7500000000"/>
5113                             </radius>
5114                             <theta>
5115                               <angle value="90.000000"/>
5116                             </theta>
5117                           </radial_composite>
5118                         </t1>
5119                         <t2>
5120                           <radial_composite type="vector">
5121                             <radius>
5122                               <real value="1.0606601718"/>
5123                             </radius>
5124                             <theta>
5125                               <angle value="45.000000"/>
5126                             </theta>
5127                           </radial_composite>
5128                         </t2>
5129                       </composite>
5130                     </entry>
5131                     <entry>
5132                       <composite type="bline_point">
5133                         <point>
5134                           <vector>
5135                             <x>-0.5000000000</x>
5136                             <y>0.0000000000</y>
5137                           </vector>
5138                         </point>
5139                         <width>
5140                           <real value="1.0000000000"/>
5141                         </width>
5142                         <origin>
5143                           <real value="0.5000000000"/>
5144                         </origin>
5145                         <split>
5146                           <bool value="true"/>
5147                         </split>
5148                         <t1>
5149                           <radial_composite type="vector">
5150                             <radius>
5151                               <real value="1.0606601718"/>
5152                             </radius>
5153                             <theta>
5154                               <angle value="45.000000"/>
5155                             </theta>
5156                           </radial_composite>
5157                         </t1>
5158                         <t2>
5159                           <radial_composite type="vector">
5160                             <radius>
5161                               <real value="1.0606601718"/>
5162                             </radius>
5163                             <theta>
5164                               <angle value="135.000000"/>
5165                             </theta>
5166                           </radial_composite>
5167                         </t2>
5168                       </composite>
5169                     </entry>
5170                   </bline>
5171                 </param>
5172               </layer>
5173               <layer type="bevel" active="true" version="0.2">
5174                 <param name="z_depth">
5175                   <real value="0.0000000000"/>
5176                 </param>
5177                 <param name="amount">
5178                   <real value="1.0000000000"/>
5179                 </param>
5180                 <param name="blend_method">
5181                   <integer value="13"/>
5182                 </param>
5183                 <param name="type">
5184                   <integer value="1"/>
5185                 </param>
5186                 <param name="color1">
5187                   <color>
5188                     <r>1.000000</r>
5189                     <g>1.000000</g>
5190                     <b>1.000000</b>
5191                     <a>1.000000</a>
5192                   </color>
5193                 </param>
5194                 <param name="color2">
5195                   <color>
5196                     <r>0.000000</r>
5197                     <g>0.000000</g>
5198                     <b>0.000000</b>
5199                     <a>1.000000</a>
5200                   </color>
5201                 </param>
5202                 <param name="angle">
5203                   <angle value="135.000000"/>
5204                 </param>
5205                 <param name="depth">
5206                   <real value="0.2000000000"/>
5207                 </param>
5208                 <param name="softness">
5209                   <real value="0.1000000000"/>
5210                 </param>
5211                 <param name="use_luma">
5212                   <bool value="false"/>
5213                 </param>
5214                 <param name="solid">
5215                   <bool value="false"/>
5216                 </param>
5217               </layer>
5218               <layer type="outline" active="true" version="0.2" desc="Cross Outline">
5219                 <param name="z_depth">
5220                   <real value="0.0000000000"/>
5221                 </param>
5222                 <param name="amount">
5223                   <real value="1.0000000000"/>
5224                 </param>
5225                 <param name="blend_method">
5226                   <integer value="0"/>
5227                 </param>
5228                 <param name="color">
5229                   <color>
5230                     <r>0.000000</r>
5231                     <g>0.000000</g>
5232                     <b>0.000000</b>
5233                     <a>1.000000</a>
5234                   </color>
5235                 </param>
5236                 <param name="origin">
5237                   <vector>
5238                     <x>0.0000000000</x>
5239                     <y>0.0000000000</y>
5240                   </vector>
5241                 </param>
5242                 <param name="invert">
5243                   <bool value="false"/>
5244                 </param>
5245                 <param name="antialias">
5246                   <bool value="true"/>
5247                 </param>
5248                 <param name="feather">
5249                   <real value="0.0000000000"/>
5250                 </param>
5251                 <param name="blurtype">
5252                   <integer value="1"/>
5253                 </param>
5254                 <param name="winding_style">
5255                   <integer value="0"/>
5256                 </param>
5257                 <param name="bline">
5258                   <bline type="bline_point" loop="true" guid="4CBE39252E1FC7E2A5E9204B3B04116D">
5259                     <entry>
5260                       <composite type="bline_point">
5261                         <point>
5262                           <vector>
5263                             <x>-1.7500000000</x>
5264                             <y>1.2500000000</y>
5265                           </vector>
5266                         </point>
5267                         <width>
5268                           <real value="1.0000000000"/>
5269                         </width>
5270                         <origin>
5271                           <real value="0.5000000000"/>
5272                         </origin>
5273                         <split>
5274                           <bool value="true"/>
5275                         </split>
5276                         <t1>
5277                           <radial_composite type="vector">
5278                             <radius>
5279                               <real value="1.0606601718"/>
5280                             </radius>
5281                             <theta>
5282                               <angle value="135.000000"/>
5283                             </theta>
5284                           </radial_composite>
5285                         </t1>
5286                         <t2>
5287                           <radial_composite type="vector">
5288                             <radius>
5289                               <real value="0.7500000000"/>
5290                             </radius>
5291                             <theta>
5292                               <angle value="90.000000"/>
5293                             </theta>
5294                           </radial_composite>
5295                         </t2>
5296                       </composite>
5297                     </entry>
5298                     <entry>
5299                       <composite type="bline_point">
5300                         <point>
5301                           <vector>
5302                             <x>-1.2500000000</x>
5303                             <y>1.7500000000</y>
5304                           </vector>
5305                         </point>
5306                         <width>
5307                           <real value="1.0000000000"/>
5308                         </width>
5309                         <origin>
5310                           <real value="0.5000000000"/>
5311                         </origin>
5312                         <split>
5313                           <bool value="true"/>
5314                         </split>
5315                         <t1>
5316                           <radial_composite type="vector">
5317                             <radius>
5318                               <real value="0.7500000000"/>
5319                             </radius>
5320                             <theta>
5321                               <angle value="0.000000"/>
5322                             </theta>
5323                           </radial_composite>
5324                         </t1>
5325                         <t2>
5326                           <radial_composite type="vector">
5327                             <radius>
5328                               <real value="1.0606601718"/>
5329                             </radius>
5330                             <theta>
5331                               <angle value="-45.000000"/>
5332                             </theta>
5333                           </radial_composite>
5334                         </t2>
5335                       </composite>
5336                     </entry>
5337                     <entry>
5338                       <composite type="bline_point">
5339                         <point>
5340                           <vector>
5341                             <x>0.0000000000</x>
5342                             <y>0.5000000000</y>
5343                           </vector>
5344                         </point>
5345                         <width>
5346                           <real value="1.0000000000"/>
5347                         </width>
5348                         <origin>
5349                           <real value="0.5000000000"/>
5350                         </origin>
5351                         <split>
5352                           <bool value="true"/>
5353                         </split>
5354                         <t1>
5355                           <radial_composite type="vector">
5356                             <radius>
5357                               <real value="1.0606601718"/>
5358                             </radius>
5359                             <theta>
5360                               <angle value="-45.000000"/>
5361                             </theta>
5362                           </radial_composite>
5363                         </t1>
5364                         <t2>
5365                           <radial_composite type="vector">
5366                             <radius>
5367                               <real value="1.0606601718"/>
5368                             </radius>
5369                             <theta>
5370                               <angle value="45.000000"/>
5371                             </theta>
5372                           </radial_composite>
5373                         </t2>
5374                       </composite>
5375                     </entry>
5376                     <entry>
5377                       <composite type="bline_point">
5378                         <point>
5379                           <vector>
5380                             <x>1.2500000000</x>
5381                             <y>1.7500000000</y>
5382                           </vector>
5383                         </point>
5384                         <width>
5385                           <real value="1.0000000000"/>
5386                         </width>
5387                         <origin>
5388                           <real value="0.5000000000"/>
5389                         </origin>
5390                         <split>
5391                           <bool value="true"/>
5392                         </split>
5393                         <t1>
5394                           <radial_composite type="vector">
5395                             <radius>
5396                               <real value="1.0606601718"/>
5397                             </radius>
5398                             <theta>
5399                               <angle value="45.000000"/>
5400                             </theta>
5401                           </radial_composite>
5402                         </t1>
5403                         <t2>
5404                           <radial_composite type="vector">
5405                             <radius>
5406                               <real value="0.7500000000"/>
5407                             </radius>
5408                             <theta>
5409                               <angle value="0.000000"/>
5410                             </theta>
5411                           </radial_composite>
5412                         </t2>
5413                       </composite>
5414                     </entry>
5415                     <entry>
5416                       <composite type="bline_point">
5417                         <point>
5418                           <vector>
5419                             <x>1.7500000000</x>
5420                             <y>1.2500000000</y>
5421                           </vector>
5422                         </point>
5423                         <width>
5424                           <real value="1.0000000000"/>
5425                         </width>
5426                         <origin>
5427                           <real value="0.5000000000"/>
5428                         </origin>
5429                         <split>
5430                           <bool value="true"/>
5431                         </split>
5432                         <t1>
5433                           <radial_composite type="vector">
5434                             <radius>
5435                               <real value="0.7500000000"/>
5436                             </radius>
5437                             <theta>
5438                               <angle value="-90.000000"/>
5439                             </theta>
5440                           </radial_composite>
5441                         </t1>
5442                         <t2>
5443                           <radial_composite type="vector">
5444                             <radius>
5445                               <real value="1.0606601718"/>
5446                             </radius>
5447                             <theta>
5448                               <angle value="-135.000000"/>
5449                             </theta>
5450                           </radial_composite>
5451                         </t2>
5452                       </composite>
5453                     </entry>
5454                     <entry>
5455                       <composite type="bline_point">
5456                         <point>
5457                           <vector>
5458                             <x>0.5000000000</x>
5459                             <y>0.0000000000</y>
5460                           </vector>
5461                         </point>
5462                         <width>
5463                           <real value="1.0000000000"/>
5464                         </width>
5465                         <origin>
5466                           <real value="0.5000000000"/>
5467                         </origin>
5468                         <split>
5469                           <bool value="true"/>
5470                         </split>
5471                         <t1>
5472                           <radial_composite type="vector">
5473                             <radius>
5474                               <real value="1.0606601718"/>
5475                             </radius>
5476                             <theta>
5477                               <angle value="-135.000000"/>
5478                             </theta>
5479                           </radial_composite>
5480                         </t1>
5481                         <t2>
5482                           <radial_composite type="vector">
5483                             <radius>
5484                               <real value="1.0606601718"/>
5485                             </radius>
5486                             <theta>
5487                               <angle value="-45.000000"/>
5488                             </theta>
5489                           </radial_composite>
5490                         </t2>
5491                       </composite>
5492                     </entry>
5493                     <entry>
5494                       <composite type="bline_point">
5495                         <point>
5496                           <vector>
5497                             <x>1.7500000000</x>
5498                             <y>-1.2500000000</y>
5499                           </vector>
5500                         </point>
5501                         <width>
5502                           <real value="1.0000000000"/>
5503                         </width>
5504                         <origin>
5505                           <real value="0.5000000000"/>
5506                         </origin>
5507                         <split>
5508                           <bool value="true"/>
5509                         </split>
5510                         <t1>
5511                           <radial_composite type="vector">
5512                             <radius>
5513                               <real value="1.0606601718"/>
5514                             </radius>
5515                             <theta>
5516                               <angle value="-45.000000"/>
5517                             </theta>
5518                           </radial_composite>
5519                         </t1>
5520                         <t2>
5521                           <radial_composite type="vector">
5522                             <radius>
5523                               <real value="0.7500000000"/>
5524                             </radius>
5525                             <theta>
5526                               <angle value="-90.000000"/>
5527                             </theta>
5528                           </radial_composite>
5529                         </t2>
5530                       </composite>
5531                     </entry>
5532                     <entry>
5533                       <composite type="bline_point">
5534                         <point>
5535                           <vector>
5536                             <x>1.2500000000</x>
5537                             <y>-1.7500000000</y>
5538                           </vector>
5539                         </point>
5540                         <width>
5541                           <real value="1.0000000000"/>
5542                         </width>
5543                         <origin>
5544                           <real value="0.5000000000"/>
5545                         </origin>
5546                         <split>
5547                           <bool value="true"/>
5548                         </split>
5549                         <t1>
5550                           <radial_composite type="vector">
5551                             <radius>
5552                               <real value="0.7500000000"/>
5553                             </radius>
5554                             <theta>
5555                               <angle value="180.000000"/>
5556                             </theta>
5557                           </radial_composite>
5558                         </t1>
5559                         <t2>
5560                           <radial_composite type="vector">
5561                             <radius>
5562                               <real value="1.0606601718"/>
5563                             </radius>
5564                             <theta>
5565                               <angle value="135.000000"/>
5566                             </theta>
5567                           </radial_composite>
5568                         </t2>
5569                       </composite>
5570                     </entry>
5571                     <entry>
5572                       <composite type="bline_point">
5573                         <point>
5574                           <vector>
5575                             <x>0.0000000000</x>
5576                             <y>-0.5000000000</y>
5577                           </vector>
5578                         </point>
5579                         <width>
5580                           <real value="1.0000000000"/>
5581                         </width>
5582                         <origin>
5583                           <real value="0.5000000000"/>
5584                         </origin>
5585                         <split>
5586                           <bool value="true"/>
5587                         </split>
5588                         <t1>
5589                           <radial_composite type="vector">
5590                             <radius>
5591                               <real value="1.0606601718"/>
5592                             </radius>
5593                             <theta>
5594                               <angle value="135.000000"/>
5595                             </theta>
5596                           </radial_composite>
5597                         </t1>
5598                         <t2>
5599                           <radial_composite type="vector">
5600                             <radius>
5601                               <real value="1.0606601718"/>
5602                             </radius>
5603                             <theta>
5604                               <angle value="-135.000000"/>
5605                             </theta>
5606                           </radial_composite>
5607                         </t2>
5608                       </composite>
5609                     </entry>
5610                     <entry>
5611                       <composite type="bline_point">
5612                         <point>
5613                           <vector>
5614                             <x>-1.2500000000</x>
5615                             <y>-1.7500000000</y>
5616                           </vector>
5617                         </point>
5618                         <width>
5619                           <real value="1.0000000000"/>
5620                         </width>
5621                         <origin>
5622                           <real value="0.5000000000"/>
5623                         </origin>
5624                         <split>
5625                           <bool value="true"/>
5626                         </split>
5627                         <t1>
5628                           <radial_composite type="vector">
5629                             <radius>
5630                               <real value="1.0606601718"/>
5631                             </radius>
5632                             <theta>
5633                               <angle value="-135.000000"/>
5634                             </theta>
5635                           </radial_composite>
5636                         </t1>
5637                         <t2>
5638                           <radial_composite type="vector">
5639                             <radius>
5640                               <real value="0.7500000000"/>
5641                             </radius>
5642                             <theta>
5643                               <angle value="180.000000"/>
5644                             </theta>
5645                           </radial_composite>
5646                         </t2>
5647                       </composite>
5648                     </entry>
5649                     <entry>
5650                       <composite type="bline_point">
5651                         <point>
5652                           <vector>
5653                             <x>-1.7500000000</x>
5654                             <y>-1.2500000000</y>
5655                           </vector>
5656                         </point>
5657                         <width>
5658                           <real value="1.0000000000"/>
5659                         </width>
5660                         <origin>
5661                           <real value="0.5000000000"/>
5662                         </origin>
5663                         <split>
5664                           <bool value="true"/>
5665                         </split>
5666                         <t1>
5667                           <radial_composite type="vector">
5668                             <radius>
5669                               <real value="0.7500000000"/>
5670                             </radius>
5671                             <theta>
5672                               <angle value="90.000000"/>
5673                             </theta>
5674                           </radial_composite>
5675                         </t1>
5676                         <t2>
5677                           <radial_composite type="vector">
5678                             <radius>
5679                               <real value="1.0606601718"/>
5680                             </radius>
5681                             <theta>
5682                               <angle value="45.000000"/>
5683                             </theta>
5684                           </radial_composite>
5685                         </t2>
5686                       </composite>
5687                     </entry>
5688                     <entry>
5689                       <composite type="bline_point">
5690                         <point>
5691                           <vector>
5692                             <x>-0.5000000000</x>
5693                             <y>0.0000000000</y>
5694                           </vector>
5695                         </point>
5696                         <width>
5697                           <real value="1.0000000000"/>
5698                         </width>
5699                         <origin>
5700                           <real value="0.5000000000"/>
5701                         </origin>
5702                         <split>
5703                           <bool value="true"/>
5704                         </split>
5705                         <t1>
5706                           <radial_composite type="vector">
5707                             <radius>
5708                               <real value="1.0606601718"/>
5709                             </radius>
5710                             <theta>
5711                               <angle value="45.000000"/>
5712                             </theta>
5713                           </radial_composite>
5714                         </t1>
5715                         <t2>
5716                           <radial_composite type="vector">
5717                             <radius>
5718                               <real value="1.0606601718"/>
5719                             </radius>
5720                             <theta>
5721                               <angle value="135.000000"/>
5722                             </theta>
5723                           </radial_composite>
5724                         </t2>
5725                       </composite>
5726                     </entry>
5727                   </bline>
5728                 </param>
5729                 <param name="width">
5730                   <real value="0.0625000005"/>
5731                 </param>
5732                 <param name="expand">
5733                   <real value="0.0000000000"/>
5734                 </param>
5735                 <param name="sharp_cusps">
5736                   <bool value="true"/>
5737                 </param>
5738                 <param name="round_tip[0]">
5739                   <bool value="true"/>
5740                 </param>
5741                 <param name="round_tip[1]">
5742                   <bool value="true"/>
5743                 </param>
5744                 <param name="loopyness">
5745                   <real value="1.0000000000"/>
5746                 </param>
5747                 <param name="homogeneous_width">
5748                   <bool value="true"/>
5749                 </param>
5750               </layer>
5751             </canvas>
5752           </param>
5753           <param name="zoom">
5754             <real value="-0.4000000000"/>
5755           </param>
5756           <param name="time_offset">
5757             <time value="0s"/>
5758           </param>
5759           <param name="children_lock">
5760             <bool value="false"/>
5761           </param>
5762           <param name="focus">
5763             <vector>
5764               <x>0.0000000000</x>
5765               <y>0.0000000000</y>
5766             </vector>
5767           </param>
5768         </layer>
5769       </canvas>
5770     </param>
5771     <param name="zoom">
5772       <real value="-0.6000000000"/>
5773     </param>
5774     <param name="time_offset">
5775       <time value="0s"/>
5776     </param>
5777     <param name="children_lock">
5778       <bool value="false"/>
5779     </param>
5780     <param name="focus">
5781       <vector>
5782         <x>0.0000000000</x>
5783         <y>0.0000000000</y>
5784       </vector>
5785     </param>
5786   </layer>
5787 </canvas>