Documentation for the renddesc.h and clean up code for renddesc.cpp
[synfig.git] / synfig-studio / images / bline_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio B-Line Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.081130 0.081130"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="outline" active="true" version="0.2" desc="Line">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="color">
22       <color>
23         <r>0.000000</r>
24         <g>0.000000</g>
25         <b>0.000000</b>
26         <a>1.000000</a>
27       </color>
28     </param>
29     <param name="offset">
30       <vector>
31         <x>0.0377842039</x>
32         <y>-0.1834019721</y>
33       </vector>
34     </param>
35     <param name="invert">
36       <bool value="false"/>
37     </param>
38     <param name="antialias">
39       <bool value="true"/>
40     </param>
41     <param name="feather">
42       <real value="0.0000000000"/>
43     </param>
44     <param name="blurtype">
45       <integer value="1"/>
46     </param>
47     <param name="bline">
48       <bline type="bline_point" loop="false">
49         <entry>
50           <composite type="bline_point">
51             <c1>
52               <vector>
53                 <x>-2.9584641457</x>
54                 <y>-1.9259779453</y>
55               </vector>
56             </c1>
57             <c2>
58               <real value="1.0000000000"/>
59             </c2>
60             <c3>
61               <real value="0.5000000000"/>
62             </c3>
63             <c4>
64               <bool value="false"/>
65             </c4>
66             <c5>
67               <radial_composite type="vector">
68                 <c0>
69                   <real value="1.0884731428"/>
70                 </c0>
71                 <c1>
72                   <angle value="63.434952"/>
73                 </c1>
74               </radial_composite>
75             </c5>
76             <c6>
77               <radial_composite type="vector">
78                 <c0>
79                   <real value="1.0884731428"/>
80                 </c0>
81                 <c1>
82                   <angle value="63.434952"/>
83                 </c1>
84               </radial_composite>
85             </c6>
86           </composite>
87         </entry>
88         <entry>
89           <composite type="bline_point">
90             <c1>
91               <vector>
92                 <x>-1.9849041700</x>
93                 <y>0.3456619680</y>
94               </vector>
95             </c1>
96             <c2>
97               <real value="1.0000000000"/>
98             </c2>
99             <c3>
100               <real value="0.5000000000"/>
101             </c3>
102             <c4>
103               <bool value="false"/>
104             </c4>
105             <c5>
106               <radial_composite type="vector">
107                 <c0>
108                   <real value="3.4074599147"/>
109                 </c0>
110                 <c1>
111                   <angle value="90.000000"/>
112                 </c1>
113               </radial_composite>
114             </c5>
115             <c6>
116               <radial_composite type="vector">
117                 <c0>
118                   <real value="3.4074599147"/>
119                 </c0>
120                 <c1>
121                   <angle value="90.000000"/>
122                 </c1>
123               </radial_composite>
124             </c6>
125           </composite>
126         </entry>
127         <entry>
128           <composite type="bline_point">
129             <c1>
130               <vector>
131                 <x>1.4225540161</x>
132                 <y>1.8059999943</y>
133               </vector>
134             </c1>
135             <c2>
136               <real value="1.0000000000"/>
137             </c2>
138             <c3>
139               <real value="0.5000000000"/>
140             </c3>
141             <c4>
142               <bool value="false"/>
143             </c4>
144             <c5>
145               <radial_composite type="vector">
146                 <c0>
147                   <real value="8.9476338830"/>
148                 </c0>
149                 <c1>
150                   <angle value="-62.035015"/>
151                 </c1>
152               </radial_composite>
153             </c5>
154             <c6>
155               <radial_composite type="vector">
156                 <c0>
157                   <real value="8.9476338830"/>
158                 </c0>
159                 <c1>
160                   <angle value="-62.035015"/>
161                 </c1>
162               </radial_composite>
163             </c6>
164           </composite>
165         </entry>
166       </bline>
167     </param>
168     <param name="width">
169       <real value="0.5192313751"/>
170     </param>
171     <param name="expand">
172       <real value="0.0000000000"/>
173     </param>
174     <param name="sharp_cusps">
175       <bool value="true"/>
176     </param>
177     <param name="round_tip[0]">
178       <bool value="true"/>
179     </param>
180     <param name="round_tip[1]">
181       <bool value="true"/>
182     </param>
183     <param name="loopyness">
184       <real value="1.0000000000"/>
185     </param>
186     <param name="homogeneous_width">
187       <bool value="true"/>
188     </param>
189   </layer>
190   <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
191     <param name="z_depth">
192       <real value="0.0000000000"/>
193     </param>
194     <param name="amount">
195       <real value="1.0000000000"/>
196     </param>
197     <param name="blend_method">
198       <integer value="0"/>
199     </param>
200     <param name="origin">
201       <vector>
202         <x>0.0000000000</x>
203         <y>0.0000000000</y>
204       </vector>
205     </param>
206     <param name="canvas">
207       <canvas>
208         <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
209           <param name="z_depth">
210             <real value="0.0000000000"/>
211           </param>
212           <param name="amount">
213             <real value="1.0000000000"/>
214           </param>
215           <param name="blend_method">
216             <integer value="0"/>
217           </param>
218           <param name="color">
219             <color>
220               <r>0.000000</r>
221               <g>0.000000</g>
222               <b>0.000000</b>
223               <a>1.000000</a>
224             </color>
225           </param>
226           <param name="point1">
227             <vector>
228               <x>-2.2716398239</x>
229               <y>-2.7584199905</y>
230             </vector>
231           </param>
232           <param name="point2">
233             <vector>
234               <x>-1.4603400230</x>
235               <y>2.9206800461</y>
236             </vector>
237           </param>
238           <param name="expand">
239             <real value="0.0000000000"/>
240           </param>
241           <param name="invert">
242             <bool value="false"/>
243           </param>
244         </layer>
245         <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
246           <param name="z_depth">
247             <real value="0.0000000000"/>
248           </param>
249           <param name="amount">
250             <real value="1.0000000000"/>
251           </param>
252           <param name="blend_method">
253             <integer value="0"/>
254           </param>
255           <param name="color">
256             <color>
257               <r>0.039242</r>
258               <g>0.733975</g>
259               <b>0.703853</b>
260               <a>1.000000</a>
261             </color>
262           </param>
263           <param name="point1">
264             <vector>
265               <x>-2.1093800068</x>
266               <y>-2.5961599350</y>
267             </vector>
268           </param>
269           <param name="point2">
270             <vector>
271               <x>-1.6225999594</x>
272               <y>2.7584199905</y>
273             </vector>
274           </param>
275           <param name="expand">
276             <real value="0.0000000000"/>
277           </param>
278           <param name="invert">
279             <bool value="false"/>
280           </param>
281         </layer>
282         <layer type="circle" active="true" version="0.1" desc="Circle009">
283           <param name="z_depth">
284             <real value="0.0000000000"/>
285           </param>
286           <param name="amount">
287             <real value="1.0000000000"/>
288           </param>
289           <param name="blend_method">
290             <integer value="0"/>
291           </param>
292           <param name="color">
293             <color>
294               <r>0.000000</r>
295               <g>0.000000</g>
296               <b>0.000000</b>
297               <a>1.000000</a>
298             </color>
299           </param>
300           <param name="radius">
301             <real value="0.7347361115"/>
302           </param>
303           <param name="feather">
304             <real value="0.0000000000"/>
305           </param>
306           <param name="pos">
307             <vector>
308               <x>-1.8659877777</x>
309               <y>2.4338970184</y>
310             </vector>
311           </param>
312           <param name="invert">
313             <bool value="false"/>
314           </param>
315           <param name="falloff">
316             <integer value="2"/>
317           </param>
318         </layer>
319         <layer type="circle" active="true" version="0.1" desc="Circle009">
320           <param name="z_depth">
321             <real value="0.0000000000"/>
322           </param>
323           <param name="amount">
324             <real value="1.0000000000"/>
325           </param>
326           <param name="blend_method">
327             <integer value="0"/>
328           </param>
329           <param name="color">
330             <color>
331               <r>0.000000</r>
332               <g>0.000000</g>
333               <b>0.000000</b>
334               <a>1.000000</a>
335             </color>
336           </param>
337           <param name="radius">
338             <real value="0.7301691213"/>
339           </param>
340           <param name="feather">
341             <real value="0.0000000000"/>
342           </param>
343           <param name="pos">
344             <vector>
345               <x>-1.8659877777</x>
346               <y>0.0811299011</y>
347             </vector>
348           </param>
349           <param name="invert">
350             <bool value="false"/>
351           </param>
352           <param name="falloff">
353             <integer value="2"/>
354           </param>
355         </layer>
356         <layer type="circle" active="true" version="0.1" desc="Circle009">
357           <param name="z_depth">
358             <real value="0.0000000000"/>
359           </param>
360           <param name="amount">
361             <real value="1.0000000000"/>
362           </param>
363           <param name="blend_method">
364             <integer value="0"/>
365           </param>
366           <param name="color">
367             <color>
368               <r>0.000000</r>
369               <g>0.000000</g>
370               <b>0.000000</b>
371               <a>1.000000</a>
372             </color>
373           </param>
374           <param name="radius">
375             <real value="0.7302423120"/>
376           </param>
377           <param name="feather">
378             <real value="0.0000000000"/>
379           </param>
380           <param name="pos">
381             <vector>
382               <x>-1.8659877777</x>
383               <y>-2.3527672291</y>
384             </vector>
385           </param>
386           <param name="invert">
387             <bool value="false"/>
388           </param>
389           <param name="falloff">
390             <integer value="2"/>
391           </param>
392         </layer>
393         <layer type="circle" active="true" version="0.1" desc="Circle008">
394           <param name="z_depth">
395             <real value="0.0000000000"/>
396           </param>
397           <param name="amount">
398             <real value="1.0000000000"/>
399           </param>
400           <param name="blend_method">
401             <integer value="0"/>
402           </param>
403           <param name="color">
404             <color>
405               <r>0.537454</r>
406               <g>0.563494</g>
407               <b>0.016721</b>
408               <a>1.000000</a>
409             </color>
410           </param>
411           <param name="radius">
412             <real value="0.5679823160"/>
413           </param>
414           <param name="feather">
415             <real value="0.0000000000"/>
416           </param>
417           <param name="pos">
418             <vector>
419               <x>-1.8659877777</x>
420               <y>-2.3527672291</y>
421             </vector>
422           </param>
423           <param name="invert">
424             <bool value="false"/>
425           </param>
426           <param name="falloff">
427             <integer value="2"/>
428           </param>
429         </layer>
430         <layer type="circle" active="true" version="0.1" desc="Circle010">
431           <param name="z_depth">
432             <real value="0.0000000000"/>
433           </param>
434           <param name="amount">
435             <real value="1.0000000000"/>
436           </param>
437           <param name="blend_method">
438             <integer value="0"/>
439           </param>
440           <param name="color">
441             <color>
442               <r>0.428529</r>
443               <g>0.100841</g>
444               <b>0.016721</b>
445               <a>1.000000</a>
446             </color>
447           </param>
448           <param name="radius">
449             <real value="0.5679093166"/>
450           </param>
451           <param name="feather">
452             <real value="0.0000000000"/>
453           </param>
454           <param name="pos">
455             <vector>
456               <x>-1.8659877777</x>
457               <y>0.0811299011</y>
458             </vector>
459           </param>
460           <param name="invert">
461             <bool value="false"/>
462           </param>
463           <param name="falloff">
464             <integer value="2"/>
465           </param>
466         </layer>
467         <layer type="circle" active="true" version="0.1" desc="Circle011">
468           <param name="z_depth">
469             <real value="0.0000000000"/>
470           </param>
471           <param name="amount">
472             <real value="1.0000000000"/>
473           </param>
474           <param name="blend_method">
475             <integer value="0"/>
476           </param>
477           <param name="color">
478             <color>
479               <r>0.233646</r>
480               <g>0.000000</g>
481               <b>0.000000</b>
482               <a>1.000000</a>
483             </color>
484           </param>
485           <param name="radius">
486             <real value="0.5679093166"/>
487           </param>
488           <param name="feather">
489             <real value="0.0000000000"/>
490           </param>
491           <param name="pos">
492             <vector>
493               <x>-1.8659877777</x>
494               <y>2.4338970184</y>
495             </vector>
496           </param>
497           <param name="invert">
498             <bool value="false"/>
499           </param>
500           <param name="falloff">
501             <integer value="2"/>
502           </param>
503         </layer>
504       </canvas>
505     </param>
506     <param name="zoom">
507       <real value="0.0000000000"/>
508     </param>
509     <param name="time_offset">
510       <time value="0s"/>
511     </param>
512     <param name="children_lock">
513       <bool value="false"/>
514     </param>
515   </layer>
516   <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
517     <param name="z_depth">
518       <real value="0.0000000000"/>
519     </param>
520     <param name="amount">
521       <real value="1.0000000000"/>
522     </param>
523     <param name="blend_method">
524       <integer value="0"/>
525     </param>
526     <param name="origin">
527       <vector>
528         <x>0.0000000000</x>
529         <y>0.0000000000</y>
530       </vector>
531     </param>
532     <param name="canvas">
533       <canvas>
534         <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
535           <param name="z_depth">
536             <real value="0.0000000000"/>
537           </param>
538           <param name="amount">
539             <real value="1.0000000000"/>
540           </param>
541           <param name="blend_method">
542             <integer value="0"/>
543           </param>
544           <param name="color">
545             <color>
546               <r>0.844853</r>
547               <g>0.828491</g>
548               <b>0.118994</b>
549               <a>1.000000</a>
550             </color>
551           </param>
552           <param name="offset">
553             <vector>
554               <x>0.0000000000</x>
555               <y>0.0000000000</y>
556             </vector>
557           </param>
558           <param name="invert">
559             <bool value="false"/>
560           </param>
561           <param name="antialias">
562             <bool value="true"/>
563           </param>
564           <param name="feather">
565             <real value="0.0000000000"/>
566           </param>
567           <param name="blurtype">
568             <integer value="1"/>
569           </param>
570           <param name="bline">
571             <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
572               <entry>
573                 <composite type="bline_point">
574                   <c1>
575                     <vector>
576                       <x>0.3245196044</x>
577                       <y>-0.3245196044</y>
578                     </vector>
579                   </c1>
580                   <c2>
581                     <real value="1.0000000000"/>
582                   </c2>
583                   <c3>
584                     <real value="0.5000000000"/>
585                   </c3>
586                   <c4>
587                     <bool value="false"/>
588                   </c4>
589                   <c5>
590                     <radial_composite type="vector">
591                       <c0>
592                         <real value="1.9471176568"/>
593                       </c0>
594                       <c1>
595                         <angle value="90.000000"/>
596                       </c1>
597                     </radial_composite>
598                   </c5>
599                   <c6>
600                     <radial_composite type="vector">
601                       <c0>
602                         <real value="1.9471176568"/>
603                       </c0>
604                       <c1>
605                         <angle value="90.000000"/>
606                       </c1>
607                     </radial_composite>
608                   </c6>
609                 </composite>
610               </entry>
611               <entry>
612                 <composite type="bline_point">
613                   <c1>
614                     <vector>
615                       <x>0.9735588431</x>
616                       <y>1.1358186007</y>
617                     </vector>
618                   </c1>
619                   <c2>
620                     <real value="1.0000000000"/>
621                   </c2>
622                   <c3>
623                     <real value="0.5000000000"/>
624                   </c3>
625                   <c4>
626                     <bool value="false"/>
627                   </c4>
628                   <c5>
629                     <radial_composite type="vector">
630                       <c0>
631                         <real value="0.4867794142"/>
632                       </c0>
633                       <c1>
634                         <angle value="90.000000"/>
635                       </c1>
636                     </radial_composite>
637                   </c5>
638                   <c6>
639                     <radial_composite type="vector">
640                       <c0>
641                         <real value="0.4867794142"/>
642                       </c0>
643                       <c1>
644                         <angle value="90.000000"/>
645                       </c1>
646                     </radial_composite>
647                   </c6>
648                 </composite>
649               </entry>
650               <entry>
651                 <composite type="bline_point">
652                   <c1>
653                     <vector>
654                       <x>0.9735588431</x>
655                       <y>1.6225980520</y>
656                     </vector>
657                   </c1>
658                   <c2>
659                     <real value="1.0000000000"/>
660                   </c2>
661                   <c3>
662                     <real value="0.5000000000"/>
663                   </c3>
664                   <c4>
665                     <bool value="true"/>
666                   </c4>
667                   <c5>
668                     <radial_composite type="vector">
669                       <c0>
670                         <real value="0.4867794142"/>
671                       </c0>
672                       <c1>
673                         <angle value="90.000000"/>
674                       </c1>
675                     </radial_composite>
676                   </c5>
677                   <c6>
678                     <radial_composite type="vector">
679                       <c0>
680                         <real value="0.4867794142"/>
681                       </c0>
682                       <c1>
683                         <angle value="0.000000"/>
684                       </c1>
685                     </radial_composite>
686                   </c6>
687                 </composite>
688               </entry>
689               <entry>
690                 <composite type="bline_point">
691                   <c1>
692                     <vector>
693                       <x>1.6225980520</x>
694                       <y>1.6225980520</y>
695                     </vector>
696                   </c1>
697                   <c2>
698                     <real value="1.0000000000"/>
699                   </c2>
700                   <c3>
701                     <real value="0.5000000000"/>
702                   </c3>
703                   <c4>
704                     <bool value="true"/>
705                   </c4>
706                   <c5>
707                     <radial_composite type="vector">
708                       <c0>
709                         <real value="0.4867794142"/>
710                       </c0>
711                       <c1>
712                         <angle value="0.000000"/>
713                       </c1>
714                     </radial_composite>
715                   </c5>
716                   <c6>
717                     <radial_composite type="vector">
718                       <c0>
719                         <real value="0.4867794142"/>
720                       </c0>
721                       <c1>
722                         <angle value="-90.000000"/>
723                       </c1>
724                     </radial_composite>
725                   </c6>
726                 </composite>
727               </entry>
728               <entry>
729                 <composite type="bline_point">
730                   <c1>
731                     <vector>
732                       <x>1.6225980520</x>
733                       <y>1.1358186007</y>
734                     </vector>
735                   </c1>
736                   <c2>
737                     <real value="1.0000000000"/>
738                   </c2>
739                   <c3>
740                     <real value="0.5000000000"/>
741                   </c3>
742                   <c4>
743                     <bool value="false"/>
744                   </c4>
745                   <c5>
746                     <radial_composite type="vector">
747                       <c0>
748                         <real value="0.4867794142"/>
749                       </c0>
750                       <c1>
751                         <angle value="-90.000000"/>
752                       </c1>
753                     </radial_composite>
754                   </c5>
755                   <c6>
756                     <radial_composite type="vector">
757                       <c0>
758                         <real value="0.4867794142"/>
759                       </c0>
760                       <c1>
761                         <angle value="-90.000000"/>
762                       </c1>
763                     </radial_composite>
764                   </c6>
765                 </composite>
766               </entry>
767               <entry>
768                 <composite type="bline_point">
769                   <c1>
770                     <vector>
771                       <x>2.2716372013</x>
772                       <y>-0.3245196044</y>
773                     </vector>
774                   </c1>
775                   <c2>
776                     <real value="1.0000000000"/>
777                   </c2>
778                   <c3>
779                     <real value="0.5000000000"/>
780                   </c3>
781                   <c4>
782                     <bool value="false"/>
783                   </c4>
784                   <c5>
785                     <radial_composite type="vector">
786                       <c0>
787                         <real value="1.9471176568"/>
788                       </c0>
789                       <c1>
790                         <angle value="-90.000000"/>
791                       </c1>
792                     </radial_composite>
793                   </c5>
794                   <c6>
795                     <radial_composite type="vector">
796                       <c0>
797                         <real value="1.9471176568"/>
798                       </c0>
799                       <c1>
800                         <angle value="-90.000000"/>
801                       </c1>
802                     </radial_composite>
803                   </c6>
804                 </composite>
805               </entry>
806               <entry>
807                 <composite type="bline_point">
808                   <c1>
809                     <vector>
810                       <x>1.7848578691</x>
811                       <y>-1.2980784178</y>
812                     </vector>
813                   </c1>
814                   <c2>
815                     <real value="1.0000000000"/>
816                   </c2>
817                   <c3>
818                     <real value="0.5000000000"/>
819                   </c3>
820                   <c4>
821                     <bool value="false"/>
822                   </c4>
823                   <c5>
824                     <radial_composite type="vector">
825                       <c0>
826                         <real value="0.0000000000"/>
827                       </c0>
828                       <c1>
829                         <angle value="0.000000"/>
830                       </c1>
831                     </radial_composite>
832                   </c5>
833                   <c6>
834                     <radial_composite type="vector">
835                       <c0>
836                         <real value="0.0000000000"/>
837                       </c0>
838                       <c1>
839                         <angle value="0.000000"/>
840                       </c1>
841                     </radial_composite>
842                   </c6>
843                 </composite>
844               </entry>
845               <entry>
846                 <composite type="bline_point">
847                   <c1>
848                     <vector>
849                       <x>0.8112990260</x>
850                       <y>-1.2980784178</y>
851                     </vector>
852                   </c1>
853                   <c2>
854                     <real value="1.0000000000"/>
855                   </c2>
856                   <c3>
857                     <real value="0.5000000000"/>
858                   </c3>
859                   <c4>
860                     <bool value="false"/>
861                   </c4>
862                   <c5>
863                     <radial_composite type="vector">
864                       <c0>
865                         <real value="0.0000000000"/>
866                       </c0>
867                       <c1>
868                         <angle value="0.000000"/>
869                       </c1>
870                     </radial_composite>
871                   </c5>
872                   <c6>
873                     <radial_composite type="vector">
874                       <c0>
875                         <real value="0.0000000000"/>
876                       </c0>
877                       <c1>
878                         <angle value="0.000000"/>
879                       </c1>
880                     </radial_composite>
881                   </c6>
882                 </composite>
883               </entry>
884             </bline>
885           </param>
886         </layer>
887         <layer type="linear_gradient" active="true" version="0.0">
888           <param name="z_depth">
889             <real value="0.0000000000"/>
890           </param>
891           <param name="amount">
892             <real value="1.0000000000"/>
893           </param>
894           <param name="blend_method">
895             <integer value="13"/>
896           </param>
897           <param name="p1">
898             <vector>
899               <x>1.9471199512</x>
900               <y>-1.2980799675</y>
901             </vector>
902           </param>
903           <param name="p2">
904             <vector>
905               <x>0.4867799878</x>
906               <y>1.4603400230</y>
907             </vector>
908           </param>
909           <param name="gradient">
910             <gradient>
911               <color pos="0.000000">
912                 <r>1.000000</r>
913                 <g>0.537059</g>
914                 <b>0.001616</b>
915                 <a>1.000000</a>
916               </color>
917               <color pos="0.978495">
918                 <r>1.000000</r>
919                 <g>1.000000</g>
920                 <b>1.000000</b>
921                 <a>1.000000</a>
922               </color>
923             </gradient>
924           </param>
925           <param name="loop">
926             <bool value="false"/>
927           </param>
928           <param name="zigzag">
929             <bool value="false"/>
930           </param>
931         </layer>
932         <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
933           <param name="z_depth">
934             <real value="0.0000000000"/>
935           </param>
936           <param name="amount">
937             <real value="1.0000000000"/>
938           </param>
939           <param name="blend_method">
940             <integer value="0"/>
941           </param>
942           <param name="color">
943             <color>
944               <r>0.828491</r>
945               <g>0.537454</g>
946               <b>0.003862</b>
947               <a>1.000000</a>
948             </color>
949           </param>
950           <param name="offset">
951             <vector>
952               <x>0.0000000000</x>
953               <y>0.0000000000</y>
954             </vector>
955           </param>
956           <param name="invert">
957             <bool value="false"/>
958           </param>
959           <param name="antialias">
960             <bool value="true"/>
961           </param>
962           <param name="feather">
963             <real value="0.0000000000"/>
964           </param>
965           <param name="blurtype">
966             <integer value="1"/>
967           </param>
968           <param name="bline">
969             <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
970               <entry>
971                 <composite type="bline_point">
972                   <c1>
973                     <vector>
974                       <x>0.3245196044</x>
975                       <y>-0.3245196044</y>
976                     </vector>
977                   </c1>
978                   <c2>
979                     <real value="1.0000000000"/>
980                   </c2>
981                   <c3>
982                     <real value="0.5000000000"/>
983                   </c3>
984                   <c4>
985                     <bool value="false"/>
986                   </c4>
987                   <c5>
988                     <radial_composite type="vector">
989                       <c0>
990                         <real value="1.9471176568"/>
991                       </c0>
992                       <c1>
993                         <angle value="90.000000"/>
994                       </c1>
995                     </radial_composite>
996                   </c5>
997                   <c6>
998                     <radial_composite type="vector">
999                       <c0>
1000                         <real value="1.9471176568"/>
1001                       </c0>
1002                       <c1>
1003                         <angle value="90.000000"/>
1004                       </c1>
1005                     </radial_composite>
1006                   </c6>
1007                 </composite>
1008               </entry>
1009               <entry>
1010                 <composite type="bline_point">
1011                   <c1>
1012                     <vector>
1013                       <x>0.9735588431</x>
1014                       <y>1.1358186007</y>
1015                     </vector>
1016                   </c1>
1017                   <c2>
1018                     <real value="1.0000000000"/>
1019                   </c2>
1020                   <c3>
1021                     <real value="0.5000000000"/>
1022                   </c3>
1023                   <c4>
1024                     <bool value="false"/>
1025                   </c4>
1026                   <c5>
1027                     <radial_composite type="vector">
1028                       <c0>
1029                         <real value="0.4867794142"/>
1030                       </c0>
1031                       <c1>
1032                         <angle value="90.000000"/>
1033                       </c1>
1034                     </radial_composite>
1035                   </c5>
1036                   <c6>
1037                     <radial_composite type="vector">
1038                       <c0>
1039                         <real value="0.4867794142"/>
1040                       </c0>
1041                       <c1>
1042                         <angle value="90.000000"/>
1043                       </c1>
1044                     </radial_composite>
1045                   </c6>
1046                 </composite>
1047               </entry>
1048               <entry>
1049                 <composite type="bline_point">
1050                   <c1>
1051                     <vector>
1052                       <x>0.9735588431</x>
1053                       <y>1.6225980520</y>
1054                     </vector>
1055                   </c1>
1056                   <c2>
1057                     <real value="1.0000000000"/>
1058                   </c2>
1059                   <c3>
1060                     <real value="0.5000000000"/>
1061                   </c3>
1062                   <c4>
1063                     <bool value="true"/>
1064                   </c4>
1065                   <c5>
1066                     <radial_composite type="vector">
1067                       <c0>
1068                         <real value="0.4867794142"/>
1069                       </c0>
1070                       <c1>
1071                         <angle value="90.000000"/>
1072                       </c1>
1073                     </radial_composite>
1074                   </c5>
1075                   <c6>
1076                     <radial_composite type="vector">
1077                       <c0>
1078                         <real value="0.4867794142"/>
1079                       </c0>
1080                       <c1>
1081                         <angle value="0.000000"/>
1082                       </c1>
1083                     </radial_composite>
1084                   </c6>
1085                 </composite>
1086               </entry>
1087               <entry>
1088                 <composite type="bline_point">
1089                   <c1>
1090                     <vector>
1091                       <x>1.6225980520</x>
1092                       <y>1.6225980520</y>
1093                     </vector>
1094                   </c1>
1095                   <c2>
1096                     <real value="1.0000000000"/>
1097                   </c2>
1098                   <c3>
1099                     <real value="0.5000000000"/>
1100                   </c3>
1101                   <c4>
1102                     <bool value="true"/>
1103                   </c4>
1104                   <c5>
1105                     <radial_composite type="vector">
1106                       <c0>
1107                         <real value="0.4867794142"/>
1108                       </c0>
1109                       <c1>
1110                         <angle value="0.000000"/>
1111                       </c1>
1112                     </radial_composite>
1113                   </c5>
1114                   <c6>
1115                     <radial_composite type="vector">
1116                       <c0>
1117                         <real value="0.4867794142"/>
1118                       </c0>
1119                       <c1>
1120                         <angle value="-90.000000"/>
1121                       </c1>
1122                     </radial_composite>
1123                   </c6>
1124                 </composite>
1125               </entry>
1126               <entry>
1127                 <composite type="bline_point">
1128                   <c1>
1129                     <vector>
1130                       <x>1.6225980520</x>
1131                       <y>1.1358186007</y>
1132                     </vector>
1133                   </c1>
1134                   <c2>
1135                     <real value="1.0000000000"/>
1136                   </c2>
1137                   <c3>
1138                     <real value="0.5000000000"/>
1139                   </c3>
1140                   <c4>
1141                     <bool value="false"/>
1142                   </c4>
1143                   <c5>
1144                     <radial_composite type="vector">
1145                       <c0>
1146                         <real value="0.4867794142"/>
1147                       </c0>
1148                       <c1>
1149                         <angle value="-90.000000"/>
1150                       </c1>
1151                     </radial_composite>
1152                   </c5>
1153                   <c6>
1154                     <radial_composite type="vector">
1155                       <c0>
1156                         <real value="0.4867794142"/>
1157                       </c0>
1158                       <c1>
1159                         <angle value="-90.000000"/>
1160                       </c1>
1161                     </radial_composite>
1162                   </c6>
1163                 </composite>
1164               </entry>
1165               <entry>
1166                 <composite type="bline_point">
1167                   <c1>
1168                     <vector>
1169                       <x>2.2716372013</x>
1170                       <y>-0.3245196044</y>
1171                     </vector>
1172                   </c1>
1173                   <c2>
1174                     <real value="1.0000000000"/>
1175                   </c2>
1176                   <c3>
1177                     <real value="0.5000000000"/>
1178                   </c3>
1179                   <c4>
1180                     <bool value="false"/>
1181                   </c4>
1182                   <c5>
1183                     <radial_composite type="vector">
1184                       <c0>
1185                         <real value="1.9471176568"/>
1186                       </c0>
1187                       <c1>
1188                         <angle value="-90.000000"/>
1189                       </c1>
1190                     </radial_composite>
1191                   </c5>
1192                   <c6>
1193                     <radial_composite type="vector">
1194                       <c0>
1195                         <real value="1.9471176568"/>
1196                       </c0>
1197                       <c1>
1198                         <angle value="-90.000000"/>
1199                       </c1>
1200                     </radial_composite>
1201                   </c6>
1202                 </composite>
1203               </entry>
1204               <entry>
1205                 <composite type="bline_point">
1206                   <c1>
1207                     <vector>
1208                       <x>1.7848578691</x>
1209                       <y>-1.2980784178</y>
1210                     </vector>
1211                   </c1>
1212                   <c2>
1213                     <real value="1.0000000000"/>
1214                   </c2>
1215                   <c3>
1216                     <real value="0.5000000000"/>
1217                   </c3>
1218                   <c4>
1219                     <bool value="false"/>
1220                   </c4>
1221                   <c5>
1222                     <radial_composite type="vector">
1223                       <c0>
1224                         <real value="0.0000000000"/>
1225                       </c0>
1226                       <c1>
1227                         <angle value="0.000000"/>
1228                       </c1>
1229                     </radial_composite>
1230                   </c5>
1231                   <c6>
1232                     <radial_composite type="vector">
1233                       <c0>
1234                         <real value="0.0000000000"/>
1235                       </c0>
1236                       <c1>
1237                         <angle value="0.000000"/>
1238                       </c1>
1239                     </radial_composite>
1240                   </c6>
1241                 </composite>
1242               </entry>
1243               <entry>
1244                 <composite type="bline_point">
1245                   <c1>
1246                     <vector>
1247                       <x>0.8112990260</x>
1248                       <y>-1.2980784178</y>
1249                     </vector>
1250                   </c1>
1251                   <c2>
1252                     <real value="1.0000000000"/>
1253                   </c2>
1254                   <c3>
1255                     <real value="0.5000000000"/>
1256                   </c3>
1257                   <c4>
1258                     <bool value="false"/>
1259                   </c4>
1260                   <c5>
1261                     <radial_composite type="vector">
1262                       <c0>
1263                         <real value="0.0000000000"/>
1264                       </c0>
1265                       <c1>
1266                         <angle value="0.000000"/>
1267                       </c1>
1268                     </radial_composite>
1269                   </c5>
1270                   <c6>
1271                     <radial_composite type="vector">
1272                       <c0>
1273                         <real value="0.0000000000"/>
1274                       </c0>
1275                       <c1>
1276                         <angle value="0.000000"/>
1277                       </c1>
1278                     </radial_composite>
1279                   </c6>
1280                 </composite>
1281               </entry>
1282             </bline>
1283           </param>
1284           <param name="width">
1285             <real value="0.3245196095"/>
1286           </param>
1287           <param name="expand">
1288             <real value="0.0000000000"/>
1289           </param>
1290           <param name="sharp_cusps">
1291             <bool value="true"/>
1292           </param>
1293           <param name="round_tip[0]">
1294             <bool value="false"/>
1295           </param>
1296           <param name="round_tip[1]">
1297             <bool value="false"/>
1298           </param>
1299           <param name="loopyness">
1300             <real value="1.0000000000"/>
1301           </param>
1302           <param name="homogeneous_width">
1303             <bool value="true"/>
1304           </param>
1305         </layer>
1306         <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
1307           <param name="z_depth">
1308             <real value="0.0000000000"/>
1309           </param>
1310           <param name="amount">
1311             <real value="1.0000000000"/>
1312           </param>
1313           <param name="blend_method">
1314             <integer value="0"/>
1315           </param>
1316           <param name="color">
1317             <color>
1318               <r>0.000000</r>
1319               <g>0.000000</g>
1320               <b>0.000000</b>
1321               <a>1.000000</a>
1322             </color>
1323           </param>
1324           <param name="offset">
1325             <vector>
1326               <x>0.0000000000</x>
1327               <y>0.0000000000</y>
1328             </vector>
1329           </param>
1330           <param name="invert">
1331             <bool value="false"/>
1332           </param>
1333           <param name="antialias">
1334             <bool value="true"/>
1335           </param>
1336           <param name="feather">
1337             <real value="0.0000000000"/>
1338           </param>
1339           <param name="blurtype">
1340             <integer value="1"/>
1341           </param>
1342           <param name="bline">
1343             <bline type="bline_point" loop="false">
1344               <entry>
1345                 <composite type="bline_point">
1346                   <c1>
1347                     <vector>
1348                       <x>1.2980784178</x>
1349                       <y>0.0000000000</y>
1350                     </vector>
1351                   </c1>
1352                   <c2>
1353                     <real value="1.0000000000"/>
1354                   </c2>
1355                   <c3>
1356                     <real value="0.5000000000"/>
1357                   </c3>
1358                   <c4>
1359                     <bool value="false"/>
1360                   </c4>
1361                   <c5>
1362                     <radial_composite type="vector">
1363                       <c0>
1364                         <real value="6.3281323846"/>
1365                       </c0>
1366                       <c1>
1367                         <angle value="90.000000"/>
1368                       </c1>
1369                     </radial_composite>
1370                   </c5>
1371                   <c6>
1372                     <radial_composite type="vector">
1373                       <c0>
1374                         <real value="6.3281323846"/>
1375                       </c0>
1376                       <c1>
1377                         <angle value="90.000000"/>
1378                       </c1>
1379                     </radial_composite>
1380                   </c6>
1381                 </composite>
1382               </entry>
1383               <entry>
1384                 <composite type="bline_point">
1385                   <c1>
1386                     <vector>
1387                       <x>1.2980784178</x>
1388                       <y>1.7848578691</y>
1389                     </vector>
1390                   </c1>
1391                   <c2>
1392                     <real value="1.0000000000"/>
1393                   </c2>
1394                   <c3>
1395                     <real value="0.5000000000"/>
1396                   </c3>
1397                   <c4>
1398                     <bool value="false"/>
1399                   </c4>
1400                   <c5>
1401                     <radial_composite type="vector">
1402                       <c0>
1403                         <real value="0.0000000000"/>
1404                       </c0>
1405                       <c1>
1406                         <angle value="0.000000"/>
1407                       </c1>
1408                     </radial_composite>
1409                   </c5>
1410                   <c6>
1411                     <radial_composite type="vector">
1412                       <c0>
1413                         <real value="0.0000000000"/>
1414                       </c0>
1415                       <c1>
1416                         <angle value="0.000000"/>
1417                       </c1>
1418                     </radial_composite>
1419                   </c6>
1420                 </composite>
1421               </entry>
1422             </bline>
1423           </param>
1424           <param name="width">
1425             <real value="0.3245196095"/>
1426           </param>
1427           <param name="expand">
1428             <real value="0.0000000000"/>
1429           </param>
1430           <param name="sharp_cusps">
1431             <bool value="true"/>
1432           </param>
1433           <param name="round_tip[0]">
1434             <bool value="true"/>
1435           </param>
1436           <param name="round_tip[1]">
1437             <bool value="true"/>
1438           </param>
1439           <param name="loopyness">
1440             <real value="1.0000000000"/>
1441           </param>
1442           <param name="homogeneous_width">
1443             <bool value="true"/>
1444           </param>
1445         </layer>
1446         <layer type="circle" active="true" version="0.1" desc="Circle012">
1447           <param name="z_depth">
1448             <real value="0.0000000000"/>
1449           </param>
1450           <param name="amount">
1451             <real value="1.0000000000"/>
1452           </param>
1453           <param name="blend_method">
1454             <integer value="0"/>
1455           </param>
1456           <param name="color">
1457             <color>
1458               <r>0.000000</r>
1459               <g>0.000000</g>
1460               <b>0.000000</b>
1461               <a>1.000000</a>
1462             </color>
1463           </param>
1464           <param name="radius">
1465             <real value="0.3628239534"/>
1466           </param>
1467           <param name="feather">
1468             <real value="0.0000000000"/>
1469           </param>
1470           <param name="pos">
1471             <vector>
1472               <x>1.2980784178</x>
1473               <y>-0.1622598022</y>
1474             </vector>
1475           </param>
1476           <param name="invert">
1477             <bool value="false"/>
1478           </param>
1479           <param name="falloff">
1480             <integer value="2"/>
1481           </param>
1482         </layer>
1483       </canvas>
1484     </param>
1485     <param name="zoom">
1486       <real value="0.0000000000"/>
1487     </param>
1488     <param name="time_offset">
1489       <time value="0s"/>
1490     </param>
1491     <param name="children_lock">
1492       <bool value="false"/>
1493     </param>
1494   </layer>
1495   <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
1496     <param name="z_depth">
1497       <real value="0.0000000000"/>
1498     </param>
1499     <param name="amount">
1500       <real value="1.0000000000"/>
1501     </param>
1502     <param name="blend_method">
1503       <integer value="0"/>
1504     </param>
1505     <param name="origin">
1506       <vector>
1507         <x>0.0000000000</x>
1508         <y>0.0000000000</y>
1509       </vector>
1510     </param>
1511     <param name="canvas">
1512       <canvas>
1513         <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
1514           <param name="z_depth">
1515             <real value="0.0000000000"/>
1516           </param>
1517           <param name="amount">
1518             <real value="1.0000000000"/>
1519           </param>
1520           <param name="blend_method">
1521             <integer value="0"/>
1522           </param>
1523           <param name="color">
1524             <color>
1525               <r>0.011238</r>
1526               <g>0.065656</g>
1527               <b>0.247404</b>
1528               <a>1.000000</a>
1529             </color>
1530           </param>
1531           <param name="point1">
1532             <vector>
1533               <x>0.6490392089</x>
1534               <y>-1.4603382349</y>
1535             </vector>
1536           </param>
1537           <param name="point2">
1538             <vector>
1539               <x>1.9471176863</x>
1540               <y>-3.0829362869</y>
1541             </vector>
1542           </param>
1543           <param name="expand">
1544             <real value="0.0000000000"/>
1545           </param>
1546           <param name="invert">
1547             <bool value="false"/>
1548           </param>
1549         </layer>
1550         <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
1551           <param name="z_depth">
1552             <real value="0.0000000000"/>
1553           </param>
1554           <param name="amount">
1555             <real value="1.0000000000"/>
1556           </param>
1557           <param name="blend_method">
1558             <integer value="0"/>
1559           </param>
1560           <param name="color">
1561             <color>
1562               <r>0.172611</r>
1563               <g>0.349351</g>
1564               <b>0.629024</b>
1565               <a>1.000000</a>
1566             </color>
1567           </param>
1568           <param name="point1">
1569             <vector>
1570               <x>0.9735588431</x>
1571               <y>-1.7848578691</y>
1572             </vector>
1573           </param>
1574           <param name="point2">
1575             <vector>
1576               <x>1.6225980520</x>
1577               <y>-3.0829362869</y>
1578             </vector>
1579           </param>
1580           <param name="expand">
1581             <real value="0.0000000000"/>
1582           </param>
1583           <param name="invert">
1584             <bool value="false"/>
1585           </param>
1586         </layer>
1587         <layer type="outline" active="true" version="0.2">
1588           <param name="z_depth">
1589             <real value="0.0000000000"/>
1590           </param>
1591           <param name="amount">
1592             <real value="1.0000000000"/>
1593           </param>
1594           <param name="blend_method">
1595             <integer value="0"/>
1596           </param>
1597           <param name="color">
1598             <color>
1599               <r>0.011238</r>
1600               <g>0.065656</g>
1601               <b>0.247404</b>
1602               <a>1.000000</a>
1603             </color>
1604           </param>
1605           <param name="offset">
1606             <vector>
1607               <x>0.0000000000</x>
1608               <y>0.0000000000</y>
1609             </vector>
1610           </param>
1611           <param name="invert">
1612             <bool value="false"/>
1613           </param>
1614           <param name="antialias">
1615             <bool value="true"/>
1616           </param>
1617           <param name="feather">
1618             <real value="0.0000000000"/>
1619           </param>
1620           <param name="blurtype">
1621             <integer value="1"/>
1622           </param>
1623           <param name="bline">
1624             <bline type="bline_point" loop="false">
1625               <entry>
1626                 <composite type="bline_point">
1627                   <c1>
1628                     <vector>
1629                       <x>1.3067390919</x>
1630                       <y>-3.0541522503</y>
1631                     </vector>
1632                   </c1>
1633                   <c2>
1634                     <real value="1.0000000000"/>
1635                   </c2>
1636                   <c3>
1637                     <real value="0.5000000000"/>
1638                   </c3>
1639                   <c4>
1640                     <bool value="false"/>
1641                   </c4>
1642                   <c5>
1643                     <radial_composite type="vector">
1644                       <c0>
1645                         <real value="0.8970700634"/>
1646                       </c0>
1647                       <c1>
1648                         <angle value="89.961716"/>
1649                       </c1>
1650                     </radial_composite>
1651                   </c5>
1652                   <c6>
1653                     <radial_composite type="vector">
1654                       <c0>
1655                         <real value="0.8970700634"/>
1656                       </c0>
1657                       <c1>
1658                         <angle value="89.961716"/>
1659                       </c1>
1660                     </radial_composite>
1661                   </c6>
1662                 </composite>
1663               </entry>
1664               <entry>
1665                 <composite type="bline_point">
1666                   <c1>
1667                     <vector>
1668                       <x>1.3275415897</x>
1669                       <y>-2.1596431732</y>
1670                     </vector>
1671                   </c1>
1672                   <c2>
1673                     <real value="1.0000000000"/>
1674                   </c2>
1675                   <c3>
1676                     <real value="0.5000000000"/>
1677                   </c3>
1678                   <c4>
1679                     <bool value="false"/>
1680                   </c4>
1681                   <c5>
1682                     <radial_composite type="vector">
1683                       <c0>
1684                         <real value="0.8970700634"/>
1685                       </c0>
1686                       <c1>
1687                         <angle value="88.331123"/>
1688                       </c1>
1689                     </radial_composite>
1690                   </c5>
1691                   <c6>
1692                     <radial_composite type="vector">
1693                       <c0>
1694                         <real value="0.8970700634"/>
1695                       </c0>
1696                       <c1>
1697                         <angle value="88.331123"/>
1698                       </c1>
1699                     </radial_composite>
1700                   </c6>
1701                 </composite>
1702               </entry>
1703             </bline>
1704           </param>
1705           <param name="width">
1706             <real value="0.3245196095"/>
1707           </param>
1708           <param name="expand">
1709             <real value="0.0000000000"/>
1710           </param>
1711           <param name="sharp_cusps">
1712             <bool value="true"/>
1713           </param>
1714           <param name="round_tip[0]">
1715             <bool value="false"/>
1716           </param>
1717           <param name="round_tip[1]">
1718             <bool value="true"/>
1719           </param>
1720           <param name="loopyness">
1721             <real value="1.0000000000"/>
1722           </param>
1723           <param name="homogeneous_width">
1724             <bool value="true"/>
1725           </param>
1726         </layer>
1727       </canvas>
1728     </param>
1729     <param name="zoom">
1730       <real value="0.0000000000"/>
1731     </param>
1732     <param name="time_offset">
1733       <time value="0s"/>
1734     </param>
1735     <param name="children_lock">
1736       <bool value="false"/>
1737     </param>
1738   </layer>
1739   <layer type="shade" active="true" version="0.2">
1740     <param name="z_depth">
1741       <real value="0.0000000000"/>
1742     </param>
1743     <param name="amount">
1744       <real value="1.0000000000"/>
1745     </param>
1746     <param name="blend_method">
1747       <integer value="12"/>
1748     </param>
1749     <param name="color">
1750       <color>
1751         <r>0.111449</r>
1752         <g>0.112213</g>
1753         <b>0.111449</b>
1754         <a>0.111111</a>
1755       </color>
1756     </param>
1757     <param name="offset">
1758       <vector>
1759         <x>0.2000000030</x>
1760         <y>-0.2000000030</y>
1761       </vector>
1762     </param>
1763     <param name="size">
1764       <vector>
1765         <x>0.1649046391</x>
1766         <y>0.1649046391</y>
1767       </vector>
1768     </param>
1769     <param name="type">
1770       <integer value="1"/>
1771     </param>
1772     <param name="invert">
1773       <bool value="false"/>
1774     </param>
1775   </layer>
1776   <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
1777     <param name="z_depth">
1778       <real value="0.0000000000"/>
1779     </param>
1780     <param name="amount">
1781       <real value="1.0000000000"/>
1782     </param>
1783     <param name="blend_method">
1784       <integer value="19"/>
1785     </param>
1786     <param name="color">
1787       <color>
1788         <r>1.000000</r>
1789         <g>1.000000</g>
1790         <b>1.000000</b>
1791         <a>1.000000</a>
1792       </color>
1793     </param>
1794     <param name="point1">
1795       <vector>
1796         <x>0.4867794216</x>
1797         <y>-3.0829362869</y>
1798       </vector>
1799     </param>
1800     <param name="point2">
1801       <vector>
1802         <x>2.5961568356</x>
1803         <y>-3.2451961040</y>
1804       </vector>
1805     </param>
1806     <param name="expand">
1807       <real value="0.0000000000"/>
1808     </param>
1809     <param name="invert">
1810       <bool value="false"/>
1811     </param>
1812   </layer>
1813 </canvas>