Gradient support
[synfig.git] / synfig-studio / images / children_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Children icon</name>
4   <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_snap" content="0"/>
9   <defs>
10     <vector id="rect_p1">
11       <x>-1.5312500000</x>
12       <y>1.6875000000</y>
13     </vector>
14     <vector id="rect_p2">
15       <x>1.4062500000</x>
16       <y>0.8322499990</y>
17     </vector>
18   </defs>
19   <layer type="outline" active="true" version="0.2" desc="NewBLine051 Outline">
20     <param name="z_depth">
21       <real value="0.0000000000"/>
22     </param>
23     <param name="amount">
24       <real value="1.0000000000"/>
25     </param>
26     <param name="blend_method">
27       <integer value="0"/>
28     </param>
29     <param name="color">
30       <color>
31         <r>0.007843</r>
32         <g>0.062745</g>
33         <b>0.247059</b>
34         <a>1.000000</a>
35       </color>
36     </param>
37     <param name="origin">
38       <vector>
39         <x>0.0000000000</x>
40         <y>0.0000000000</y>
41       </vector>
42     </param>
43     <param name="invert">
44       <bool value="false"/>
45     </param>
46     <param name="antialias">
47       <bool value="true"/>
48     </param>
49     <param name="feather">
50       <real value="0.0000000000"/>
51     </param>
52     <param name="blurtype">
53       <integer value="1"/>
54     </param>
55     <param name="winding_style">
56       <integer value="0"/>
57     </param>
58     <param name="bline">
59       <bline type="bline_point" loop="false">
60         <entry>
61           <composite type="bline_point">
62             <point>
63               <vector>
64                 <x>-1.5839999914</x>
65                 <y>-0.1599999964</y>
66               </vector>
67             </point>
68             <width>
69               <real value="1.0000000000"/>
70             </width>
71             <origin>
72               <real value="0.5000000000"/>
73             </origin>
74             <split>
75               <bool value="false"/>
76             </split>
77             <t1>
78               <radial_composite type="vector">
79                 <radius>
80                   <real value="0.0000000000"/>
81                 </radius>
82                 <theta>
83                   <angle value="0.000000"/>
84                 </theta>
85               </radial_composite>
86             </t1>
87             <t2>
88               <radial_composite type="vector">
89                 <radius>
90                   <real value="0.0000000000"/>
91                 </radius>
92                 <theta>
93                   <angle value="0.000000"/>
94                 </theta>
95               </radial_composite>
96             </t2>
97           </composite>
98         </entry>
99         <entry>
100           <composite type="bline_point">
101             <point>
102               <vector>
103                 <x>-0.6240000129</x>
104                 <y>-0.1439999938</y>
105               </vector>
106             </point>
107             <width>
108               <real value="1.0000000000"/>
109             </width>
110             <origin>
111               <real value="0.5000000000"/>
112             </origin>
113             <split>
114               <bool value="false"/>
115             </split>
116             <t1>
117               <radial_composite type="vector">
118                 <radius>
119                   <real value="0.0000000000"/>
120                 </radius>
121                 <theta>
122                   <angle value="0.000000"/>
123                 </theta>
124               </radial_composite>
125             </t1>
126             <t2>
127               <radial_composite type="vector">
128                 <radius>
129                   <real value="0.0000000000"/>
130                 </radius>
131                 <theta>
132                   <angle value="0.000000"/>
133                 </theta>
134               </radial_composite>
135             </t2>
136           </composite>
137         </entry>
138       </bline>
139     </param>
140     <param name="width">
141       <real value="0.1562500000"/>
142     </param>
143     <param name="expand">
144       <real value="0.0000000000"/>
145     </param>
146     <param name="sharp_cusps">
147       <bool value="true"/>
148     </param>
149     <param name="round_tip[0]">
150       <bool value="true"/>
151     </param>
152     <param name="round_tip[1]">
153       <bool value="true"/>
154     </param>
155     <param name="loopyness">
156       <real value="1.0000000000"/>
157     </param>
158     <param name="homogeneous_width">
159       <bool value="true"/>
160     </param>
161   </layer>
162   <layer type="outline" active="true" version="0.2" desc="NewBLine050 Outline">
163     <param name="z_depth">
164       <real value="0.0000000000"/>
165     </param>
166     <param name="amount">
167       <real value="1.0000000000"/>
168     </param>
169     <param name="blend_method">
170       <integer value="0"/>
171     </param>
172     <param name="color">
173       <color>
174         <r>0.007843</r>
175         <g>0.062745</g>
176         <b>0.247059</b>
177         <a>1.000000</a>
178       </color>
179     </param>
180     <param name="origin">
181       <vector>
182         <x>0.0000000000</x>
183         <y>0.0000000000</y>
184       </vector>
185     </param>
186     <param name="invert">
187       <bool value="false"/>
188     </param>
189     <param name="antialias">
190       <bool value="true"/>
191     </param>
192     <param name="feather">
193       <real value="0.0000000000"/>
194     </param>
195     <param name="blurtype">
196       <integer value="1"/>
197     </param>
198     <param name="winding_style">
199       <integer value="0"/>
200     </param>
201     <param name="bline">
202       <bline type="bline_point" loop="false">
203         <entry>
204           <composite type="bline_point">
205             <point>
206               <vector>
207                 <x>-1.5839999914</x>
208                 <y>1.1039999723</y>
209               </vector>
210             </point>
211             <width>
212               <real value="1.0000000000"/>
213             </width>
214             <origin>
215               <real value="0.5000000000"/>
216             </origin>
217             <split>
218               <bool value="false"/>
219             </split>
220             <t1>
221               <radial_composite type="vector">
222                 <radius>
223                   <real value="0.0480000000"/>
224                 </radius>
225                 <theta>
226                   <angle value="0.000000"/>
227                 </theta>
228               </radial_composite>
229             </t1>
230             <t2>
231               <radial_composite type="vector">
232                 <radius>
233                   <real value="0.0480000000"/>
234                 </radius>
235                 <theta>
236                   <angle value="0.000000"/>
237                 </theta>
238               </radial_composite>
239             </t2>
240           </composite>
241         </entry>
242         <entry>
243           <composite type="bline_point">
244             <point>
245               <vector>
246                 <x>-1.5839999914</x>
247                 <y>-1.3919999599</y>
248               </vector>
249             </point>
250             <width>
251               <real value="1.0000000000"/>
252             </width>
253             <origin>
254               <real value="0.5000000000"/>
255             </origin>
256             <split>
257               <bool value="false"/>
258             </split>
259             <t1>
260               <radial_composite type="vector">
261                 <radius>
262                   <real value="0.0000000000"/>
263                 </radius>
264                 <theta>
265                   <angle value="0.000000"/>
266                 </theta>
267               </radial_composite>
268             </t1>
269             <t2>
270               <radial_composite type="vector">
271                 <radius>
272                   <real value="0.0000000000"/>
273                 </radius>
274                 <theta>
275                   <angle value="0.000000"/>
276                 </theta>
277               </radial_composite>
278             </t2>
279           </composite>
280         </entry>
281         <entry>
282           <composite type="bline_point">
283             <point>
284               <vector>
285                 <x>-0.7039999962</x>
286                 <y>-1.3919999599</y>
287               </vector>
288             </point>
289             <width>
290               <real value="1.0000000000"/>
291             </width>
292             <origin>
293               <real value="0.5000000000"/>
294             </origin>
295             <split>
296               <bool value="false"/>
297             </split>
298             <t1>
299               <radial_composite type="vector">
300                 <radius>
301                   <real value="0.0000000000"/>
302                 </radius>
303                 <theta>
304                   <angle value="0.000000"/>
305                 </theta>
306               </radial_composite>
307             </t1>
308             <t2>
309               <radial_composite type="vector">
310                 <radius>
311                   <real value="0.0000000000"/>
312                 </radius>
313                 <theta>
314                   <angle value="0.000000"/>
315                 </theta>
316               </radial_composite>
317             </t2>
318           </composite>
319         </entry>
320       </bline>
321     </param>
322     <param name="width">
323       <real value="0.1562500000"/>
324     </param>
325     <param name="expand">
326       <real value="0.0000000000"/>
327     </param>
328     <param name="sharp_cusps">
329       <bool value="true"/>
330     </param>
331     <param name="round_tip[0]">
332       <bool value="true"/>
333     </param>
334     <param name="round_tip[1]">
335       <bool value="true"/>
336     </param>
337     <param name="loopyness">
338       <real value="1.0000000000"/>
339     </param>
340     <param name="homogeneous_width">
341       <bool value="true"/>
342     </param>
343   </layer>
344   <layer type="PasteCanvas" active="true" version="0.1" desc="RECTANGLE_03">
345     <param name="z_depth">
346       <real value="0.0000000000"/>
347     </param>
348     <param name="amount">
349       <real value="1.0000000000"/>
350     </param>
351     <param name="blend_method">
352       <integer value="0"/>
353     </param>
354     <param name="origin">
355       <vector>
356         <x>0.4160000086</x>
357         <y>-2.5937500000</y>
358       </vector>
359     </param>
360     <param name="canvas">
361       <canvas>
362         <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
363           <param name="z_depth">
364             <real value="0.0000000000"/>
365           </param>
366           <param name="amount">
367             <real value="1.0000000000"/>
368           </param>
369           <param name="blend_method">
370             <integer value="0"/>
371           </param>
372           <param name="color">
373             <color>
374               <r>1.000000</r>
375               <g>1.000000</g>
376               <b>1.000000</b>
377               <a>1.000000</a>
378             </color>
379           </param>
380           <param name="point1" use=":rect_p1"/>
381           <param name="point2" use=":rect_p2"/>
382           <param name="expand">
383             <real value="0.0000000000"/>
384           </param>
385           <param name="invert">
386             <bool value="false"/>
387           </param>
388         </layer>
389         <layer type="outline" active="true" version="0.2" desc="Rectangle006 Outline">
390           <param name="z_depth">
391             <real value="0.0000000000"/>
392           </param>
393           <param name="amount">
394             <real value="1.0000000000"/>
395           </param>
396           <param name="blend_method">
397             <integer value="0"/>
398           </param>
399           <param name="color">
400             <color>
401               <r>0.007843</r>
402               <g>0.062745</g>
403               <b>0.247059</b>
404               <a>1.000000</a>
405             </color>
406           </param>
407           <param name="origin">
408             <vector>
409               <x>0.0000000000</x>
410               <y>0.0000000000</y>
411             </vector>
412           </param>
413           <param name="invert">
414             <bool value="false"/>
415           </param>
416           <param name="antialias">
417             <bool value="true"/>
418           </param>
419           <param name="feather">
420             <real value="0.0000000000"/>
421           </param>
422           <param name="blurtype">
423             <integer value="1"/>
424           </param>
425           <param name="winding_style">
426             <integer value="0"/>
427           </param>
428           <param name="bline">
429             <bline type="bline_point" loop="true">
430               <entry>
431                 <composite type="bline_point">
432                   <point>
433                     <vector>
434                       <x>-1.5312500000</x>
435                       <y>0.8322499990</y>
436                     </vector>
437                   </point>
438                   <width>
439                     <real value="1.0000000000"/>
440                   </width>
441                   <origin>
442                     <real value="0.5000000000"/>
443                   </origin>
444                   <split>
445                     <bool value="false"/>
446                   </split>
447                   <t1>
448                     <radial_composite type="vector">
449                       <radius>
450                         <real value="0.0000000000"/>
451                       </radius>
452                       <theta>
453                         <angle value="0.000000"/>
454                       </theta>
455                     </radial_composite>
456                   </t1>
457                   <t2>
458                     <radial_composite type="vector">
459                       <radius>
460                         <real value="0.0000000000"/>
461                       </radius>
462                       <theta>
463                         <angle value="0.000000"/>
464                       </theta>
465                     </radial_composite>
466                   </t2>
467                 </composite>
468               </entry>
469               <entry>
470                 <composite type="bline_point">
471                   <point>
472                     <vector>
473                       <x>1.4062500000</x>
474                       <y>0.8322499990</y>
475                     </vector>
476                   </point>
477                   <width>
478                     <real value="1.0000000000"/>
479                   </width>
480                   <origin>
481                     <real value="0.5000000000"/>
482                   </origin>
483                   <split>
484                     <bool value="false"/>
485                   </split>
486                   <t1>
487                     <radial_composite type="vector">
488                       <radius>
489                         <real value="0.0000000000"/>
490                       </radius>
491                       <theta>
492                         <angle value="0.000000"/>
493                       </theta>
494                     </radial_composite>
495                   </t1>
496                   <t2>
497                     <radial_composite type="vector">
498                       <radius>
499                         <real value="0.0000000000"/>
500                       </radius>
501                       <theta>
502                         <angle value="0.000000"/>
503                       </theta>
504                     </radial_composite>
505                   </t2>
506                 </composite>
507               </entry>
508               <entry>
509                 <composite type="bline_point">
510                   <point>
511                     <vector>
512                       <x>1.4062500000</x>
513                       <y>1.6875000000</y>
514                     </vector>
515                   </point>
516                   <width>
517                     <real value="1.0000000000"/>
518                   </width>
519                   <origin>
520                     <real value="0.5000000000"/>
521                   </origin>
522                   <split>
523                     <bool value="false"/>
524                   </split>
525                   <t1>
526                     <radial_composite type="vector">
527                       <radius>
528                         <real value="0.0000000000"/>
529                       </radius>
530                       <theta>
531                         <angle value="0.000000"/>
532                       </theta>
533                     </radial_composite>
534                   </t1>
535                   <t2>
536                     <radial_composite type="vector">
537                       <radius>
538                         <real value="0.0000000000"/>
539                       </radius>
540                       <theta>
541                         <angle value="0.000000"/>
542                       </theta>
543                     </radial_composite>
544                   </t2>
545                 </composite>
546               </entry>
547               <entry>
548                 <composite type="bline_point">
549                   <point>
550                     <vector>
551                       <x>-1.5312500000</x>
552                       <y>1.6875000000</y>
553                     </vector>
554                   </point>
555                   <width>
556                     <real value="1.0000000000"/>
557                   </width>
558                   <origin>
559                     <real value="0.5000000000"/>
560                   </origin>
561                   <split>
562                     <bool value="false"/>
563                   </split>
564                   <t1>
565                     <radial_composite type="vector">
566                       <radius>
567                         <real value="0.0000000000"/>
568                       </radius>
569                       <theta>
570                         <angle value="0.000000"/>
571                       </theta>
572                     </radial_composite>
573                   </t1>
574                   <t2>
575                     <radial_composite type="vector">
576                       <radius>
577                         <real value="0.0000000000"/>
578                       </radius>
579                       <theta>
580                         <angle value="0.000000"/>
581                       </theta>
582                     </radial_composite>
583                   </t2>
584                 </composite>
585               </entry>
586             </bline>
587           </param>
588           <param name="width">
589             <real value="0.1562500000"/>
590           </param>
591           <param name="expand">
592             <real value="0.0000000000"/>
593           </param>
594           <param name="sharp_cusps">
595             <bool value="true"/>
596           </param>
597           <param name="round_tip[0]">
598             <bool value="true"/>
599           </param>
600           <param name="round_tip[1]">
601             <bool value="true"/>
602           </param>
603           <param name="loopyness">
604             <real value="1.0000000000"/>
605           </param>
606           <param name="homogeneous_width">
607             <bool value="true"/>
608           </param>
609         </layer>
610         <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
611           <param name="z_depth">
612             <real value="0.0000000000"/>
613           </param>
614           <param name="amount">
615             <real value="1.0000000000"/>
616           </param>
617           <param name="blend_method">
618             <integer value="0"/>
619           </param>
620           <param name="origin">
621             <vector>
622               <x>-0.4060283303</x>
623               <y>0.8337500095</y>
624             </vector>
625           </param>
626           <param name="canvas">
627             <canvas>
628               <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
629                 <param name="z_depth">
630                   <real value="0.0000000000"/>
631                 </param>
632                 <param name="amount">
633                   <real value="1.0000000000"/>
634                 </param>
635                 <param name="blend_method">
636                   <integer value="0"/>
637                 </param>
638                 <param name="color">
639                   <color>
640                     <r>1.000000</r>
641                     <g>1.000000</g>
642                     <b>1.000000</b>
643                     <a>1.000000</a>
644                   </color>
645                 </param>
646                 <param name="point1">
647                   <vector>
648                     <x>-0.9279999733</x>
649                     <y>0.1920000017</y>
650                   </vector>
651                 </param>
652                 <param name="point2">
653                   <vector>
654                     <x>1.6000000238</x>
655                     <y>0.6719999909</y>
656                   </vector>
657                 </param>
658                 <param name="expand">
659                   <real value="0.0000000000"/>
660                 </param>
661                 <param name="invert">
662                   <bool value="false"/>
663                 </param>
664               </layer>
665               <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
666                 <param name="z_depth">
667                   <real value="0.0000000000"/>
668                 </param>
669                 <param name="amount">
670                   <real value="1.0000000000"/>
671                 </param>
672                 <param name="blend_method">
673                   <integer value="13"/>
674                 </param>
675                 <param name="p1">
676                   <vector>
677                     <x>-1.5839999914</x>
678                     <y>1.3600000143</y>
679                   </vector>
680                 </param>
681                 <param name="p2">
682                   <vector>
683                     <x>3.6319999695</x>
684                     <y>-1.1840000153</y>
685                   </vector>
686                 </param>
687                 <param name="gradient">
688                   <gradient>
689                     <color pos="0.000000">
690                       <r>0.028991</r>
691                       <g>0.133209</g>
692                       <b>0.374624</b>
693                       <a>1.000000</a>
694                     </color>
695                     <color pos="1.000000">
696                       <r>1.000000</r>
697                       <g>1.000000</g>
698                       <b>1.000000</b>
699                       <a>1.000000</a>
700                     </color>
701                   </gradient>
702                 </param>
703                 <param name="loop">
704                   <bool value="false"/>
705                 </param>
706                 <param name="zigzag">
707                   <bool value="false"/>
708                 </param>
709               </layer>
710             </canvas>
711           </param>
712           <param name="zoom">
713             <real value="0.0000000000"/>
714           </param>
715           <param name="time_offset">
716             <time value="0s"/>
717           </param>
718           <param name="children_lock">
719             <bool value="false"/>
720           </param>
721           <param name="focus">
722             <vector>
723               <x>0.1120000035</x>
724               <y>0.0320000015</y>
725             </vector>
726           </param>
727         </layer>
728       </canvas>
729     </param>
730     <param name="zoom">
731       <real value="0.0000000000"/>
732     </param>
733     <param name="time_offset">
734       <time value="0s"/>
735     </param>
736     <param name="children_lock">
737       <bool value="false"/>
738     </param>
739     <param name="focus">
740       <vector>
741         <x>0.0000000000</x>
742         <y>0.0000000000</y>
743       </vector>
744     </param>
745   </layer>
746   <layer type="PasteCanvas" active="true" version="0.1" desc="RECTANGLE_02">
747     <param name="z_depth">
748       <real value="0.0000000000"/>
749     </param>
750     <param name="amount">
751       <real value="1.0000000000"/>
752     </param>
753     <param name="blend_method">
754       <integer value="0"/>
755     </param>
756     <param name="origin">
757       <vector>
758         <x>0.4160000086</x>
759         <y>-1.2500000000</y>
760       </vector>
761     </param>
762     <param name="canvas">
763       <canvas>
764         <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
765           <param name="z_depth">
766             <real value="0.0000000000"/>
767           </param>
768           <param name="amount">
769             <real value="1.0000000000"/>
770           </param>
771           <param name="blend_method">
772             <integer value="0"/>
773           </param>
774           <param name="color">
775             <color>
776               <r>1.000000</r>
777               <g>1.000000</g>
778               <b>1.000000</b>
779               <a>1.000000</a>
780             </color>
781           </param>
782           <param name="point1" use=":rect_p1"/>
783           <param name="point2" use=":rect_p2"/>
784           <param name="expand">
785             <real value="0.0000000000"/>
786           </param>
787           <param name="invert">
788             <bool value="false"/>
789           </param>
790         </layer>
791         <layer type="outline" active="true" version="0.2" desc="Rectangle006 Outline">
792           <param name="z_depth">
793             <real value="0.0000000000"/>
794           </param>
795           <param name="amount">
796             <real value="1.0000000000"/>
797           </param>
798           <param name="blend_method">
799             <integer value="0"/>
800           </param>
801           <param name="color">
802             <color>
803               <r>0.007843</r>
804               <g>0.062745</g>
805               <b>0.247059</b>
806               <a>1.000000</a>
807             </color>
808           </param>
809           <param name="origin">
810             <vector>
811               <x>0.0000000000</x>
812               <y>0.0000000000</y>
813             </vector>
814           </param>
815           <param name="invert">
816             <bool value="false"/>
817           </param>
818           <param name="antialias">
819             <bool value="true"/>
820           </param>
821           <param name="feather">
822             <real value="0.0000000000"/>
823           </param>
824           <param name="blurtype">
825             <integer value="1"/>
826           </param>
827           <param name="winding_style">
828             <integer value="0"/>
829           </param>
830           <param name="bline">
831             <bline type="bline_point" loop="true">
832               <entry>
833                 <composite type="bline_point">
834                   <point>
835                     <vector>
836                       <x>-1.5312500000</x>
837                       <y>0.8322499990</y>
838                     </vector>
839                   </point>
840                   <width>
841                     <real value="1.0000000000"/>
842                   </width>
843                   <origin>
844                     <real value="0.5000000000"/>
845                   </origin>
846                   <split>
847                     <bool value="false"/>
848                   </split>
849                   <t1>
850                     <radial_composite type="vector">
851                       <radius>
852                         <real value="0.0000000000"/>
853                       </radius>
854                       <theta>
855                         <angle value="0.000000"/>
856                       </theta>
857                     </radial_composite>
858                   </t1>
859                   <t2>
860                     <radial_composite type="vector">
861                       <radius>
862                         <real value="0.0000000000"/>
863                       </radius>
864                       <theta>
865                         <angle value="0.000000"/>
866                       </theta>
867                     </radial_composite>
868                   </t2>
869                 </composite>
870               </entry>
871               <entry>
872                 <composite type="bline_point">
873                   <point>
874                     <vector>
875                       <x>1.4062500000</x>
876                       <y>0.8322499990</y>
877                     </vector>
878                   </point>
879                   <width>
880                     <real value="1.0000000000"/>
881                   </width>
882                   <origin>
883                     <real value="0.5000000000"/>
884                   </origin>
885                   <split>
886                     <bool value="false"/>
887                   </split>
888                   <t1>
889                     <radial_composite type="vector">
890                       <radius>
891                         <real value="0.0000000000"/>
892                       </radius>
893                       <theta>
894                         <angle value="0.000000"/>
895                       </theta>
896                     </radial_composite>
897                   </t1>
898                   <t2>
899                     <radial_composite type="vector">
900                       <radius>
901                         <real value="0.0000000000"/>
902                       </radius>
903                       <theta>
904                         <angle value="0.000000"/>
905                       </theta>
906                     </radial_composite>
907                   </t2>
908                 </composite>
909               </entry>
910               <entry>
911                 <composite type="bline_point">
912                   <point>
913                     <vector>
914                       <x>1.4062500000</x>
915                       <y>1.6875000000</y>
916                     </vector>
917                   </point>
918                   <width>
919                     <real value="1.0000000000"/>
920                   </width>
921                   <origin>
922                     <real value="0.5000000000"/>
923                   </origin>
924                   <split>
925                     <bool value="false"/>
926                   </split>
927                   <t1>
928                     <radial_composite type="vector">
929                       <radius>
930                         <real value="0.0000000000"/>
931                       </radius>
932                       <theta>
933                         <angle value="0.000000"/>
934                       </theta>
935                     </radial_composite>
936                   </t1>
937                   <t2>
938                     <radial_composite type="vector">
939                       <radius>
940                         <real value="0.0000000000"/>
941                       </radius>
942                       <theta>
943                         <angle value="0.000000"/>
944                       </theta>
945                     </radial_composite>
946                   </t2>
947                 </composite>
948               </entry>
949               <entry>
950                 <composite type="bline_point">
951                   <point>
952                     <vector>
953                       <x>-1.5312500000</x>
954                       <y>1.6875000000</y>
955                     </vector>
956                   </point>
957                   <width>
958                     <real value="1.0000000000"/>
959                   </width>
960                   <origin>
961                     <real value="0.5000000000"/>
962                   </origin>
963                   <split>
964                     <bool value="false"/>
965                   </split>
966                   <t1>
967                     <radial_composite type="vector">
968                       <radius>
969                         <real value="0.0000000000"/>
970                       </radius>
971                       <theta>
972                         <angle value="0.000000"/>
973                       </theta>
974                     </radial_composite>
975                   </t1>
976                   <t2>
977                     <radial_composite type="vector">
978                       <radius>
979                         <real value="0.0000000000"/>
980                       </radius>
981                       <theta>
982                         <angle value="0.000000"/>
983                       </theta>
984                     </radial_composite>
985                   </t2>
986                 </composite>
987               </entry>
988             </bline>
989           </param>
990           <param name="width">
991             <real value="0.1562500000"/>
992           </param>
993           <param name="expand">
994             <real value="0.0000000000"/>
995           </param>
996           <param name="sharp_cusps">
997             <bool value="true"/>
998           </param>
999           <param name="round_tip[0]">
1000             <bool value="true"/>
1001           </param>
1002           <param name="round_tip[1]">
1003             <bool value="true"/>
1004           </param>
1005           <param name="loopyness">
1006             <real value="1.0000000000"/>
1007           </param>
1008           <param name="homogeneous_width">
1009             <bool value="true"/>
1010           </param>
1011         </layer>
1012         <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
1013           <param name="z_depth">
1014             <real value="0.0000000000"/>
1015           </param>
1016           <param name="amount">
1017             <real value="1.0000000000"/>
1018           </param>
1019           <param name="blend_method">
1020             <integer value="0"/>
1021           </param>
1022           <param name="origin">
1023             <vector>
1024               <x>-0.4060283303</x>
1025               <y>0.8337500095</y>
1026             </vector>
1027           </param>
1028           <param name="canvas">
1029             <canvas>
1030               <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
1031                 <param name="z_depth">
1032                   <real value="0.0000000000"/>
1033                 </param>
1034                 <param name="amount">
1035                   <real value="1.0000000000"/>
1036                 </param>
1037                 <param name="blend_method">
1038                   <integer value="0"/>
1039                 </param>
1040                 <param name="color">
1041                   <color>
1042                     <r>1.000000</r>
1043                     <g>1.000000</g>
1044                     <b>1.000000</b>
1045                     <a>1.000000</a>
1046                   </color>
1047                 </param>
1048                 <param name="point1">
1049                   <vector>
1050                     <x>-0.9279999733</x>
1051                     <y>0.1920000017</y>
1052                   </vector>
1053                 </param>
1054                 <param name="point2">
1055                   <vector>
1056                     <x>1.6000000238</x>
1057                     <y>0.6719999909</y>
1058                   </vector>
1059                 </param>
1060                 <param name="expand">
1061                   <real value="0.0000000000"/>
1062                 </param>
1063                 <param name="invert">
1064                   <bool value="false"/>
1065                 </param>
1066               </layer>
1067               <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
1068                 <param name="z_depth">
1069                   <real value="0.0000000000"/>
1070                 </param>
1071                 <param name="amount">
1072                   <real value="1.0000000000"/>
1073                 </param>
1074                 <param name="blend_method">
1075                   <integer value="13"/>
1076                 </param>
1077                 <param name="p1">
1078                   <vector>
1079                     <x>-1.5839999914</x>
1080                     <y>1.3600000143</y>
1081                   </vector>
1082                 </param>
1083                 <param name="p2">
1084                   <vector>
1085                     <x>3.6319999695</x>
1086                     <y>-1.1840000153</y>
1087                   </vector>
1088                 </param>
1089                 <param name="gradient">
1090                   <gradient>
1091                     <color pos="0.000000">
1092                       <r>0.028991</r>
1093                       <g>0.133209</g>
1094                       <b>0.374624</b>
1095                       <a>1.000000</a>
1096                     </color>
1097                     <color pos="1.000000">
1098                       <r>1.000000</r>
1099                       <g>1.000000</g>
1100                       <b>1.000000</b>
1101                       <a>1.000000</a>
1102                     </color>
1103                   </gradient>
1104                 </param>
1105                 <param name="loop">
1106                   <bool value="false"/>
1107                 </param>
1108                 <param name="zigzag">
1109                   <bool value="false"/>
1110                 </param>
1111               </layer>
1112             </canvas>
1113           </param>
1114           <param name="zoom">
1115             <real value="0.0000000000"/>
1116           </param>
1117           <param name="time_offset">
1118             <time value="0s"/>
1119           </param>
1120           <param name="children_lock">
1121             <bool value="false"/>
1122           </param>
1123           <param name="focus">
1124             <vector>
1125               <x>0.1120000035</x>
1126               <y>0.0320000015</y>
1127             </vector>
1128           </param>
1129         </layer>
1130       </canvas>
1131     </param>
1132     <param name="zoom">
1133       <real value="0.0000000000"/>
1134     </param>
1135     <param name="time_offset">
1136       <time value="0s"/>
1137     </param>
1138     <param name="children_lock">
1139       <bool value="false"/>
1140     </param>
1141     <param name="focus">
1142       <vector>
1143         <x>0.0000000000</x>
1144         <y>0.0000000000</y>
1145       </vector>
1146     </param>
1147   </layer>
1148   <layer type="PasteCanvas" active="true" version="0.1" desc="RECTANGLE_01">
1149     <param name="z_depth">
1150       <real value="0.0000000000"/>
1151     </param>
1152     <param name="amount">
1153       <real value="1.0000000000"/>
1154     </param>
1155     <param name="blend_method">
1156       <integer value="0"/>
1157     </param>
1158     <param name="origin">
1159       <vector>
1160         <x>-0.2940283418</x>
1161         <y>0.0320000015</y>
1162       </vector>
1163     </param>
1164     <param name="canvas">
1165       <canvas>
1166         <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
1167           <param name="z_depth">
1168             <real value="0.0000000000"/>
1169           </param>
1170           <param name="amount">
1171             <real value="1.0000000000"/>
1172           </param>
1173           <param name="blend_method">
1174             <integer value="0"/>
1175           </param>
1176           <param name="color">
1177             <color>
1178               <r>1.000000</r>
1179               <g>1.000000</g>
1180               <b>1.000000</b>
1181               <a>1.000000</a>
1182             </color>
1183           </param>
1184           <param name="point1" use=":rect_p1"/>
1185           <param name="point2" use=":rect_p2"/>
1186           <param name="expand">
1187             <real value="0.0000000000"/>
1188           </param>
1189           <param name="invert">
1190             <bool value="false"/>
1191           </param>
1192         </layer>
1193         <layer type="outline" active="true" version="0.2" desc="Rectangle006 Outline">
1194           <param name="z_depth">
1195             <real value="0.0000000000"/>
1196           </param>
1197           <param name="amount">
1198             <real value="1.0000000000"/>
1199           </param>
1200           <param name="blend_method">
1201             <integer value="0"/>
1202           </param>
1203           <param name="color">
1204             <color>
1205               <r>0.007843</r>
1206               <g>0.062745</g>
1207               <b>0.247059</b>
1208               <a>1.000000</a>
1209             </color>
1210           </param>
1211           <param name="origin">
1212             <vector>
1213               <x>0.0000000000</x>
1214               <y>0.0000000000</y>
1215             </vector>
1216           </param>
1217           <param name="invert">
1218             <bool value="false"/>
1219           </param>
1220           <param name="antialias">
1221             <bool value="true"/>
1222           </param>
1223           <param name="feather">
1224             <real value="0.0000000000"/>
1225           </param>
1226           <param name="blurtype">
1227             <integer value="1"/>
1228           </param>
1229           <param name="winding_style">
1230             <integer value="0"/>
1231           </param>
1232           <param name="bline">
1233             <bline type="bline_point" loop="true">
1234               <entry>
1235                 <composite type="bline_point">
1236                   <point>
1237                     <vector>
1238                       <x>-1.5312500000</x>
1239                       <y>0.8322499990</y>
1240                     </vector>
1241                   </point>
1242                   <width>
1243                     <real value="1.0000000000"/>
1244                   </width>
1245                   <origin>
1246                     <real value="0.5000000000"/>
1247                   </origin>
1248                   <split>
1249                     <bool value="false"/>
1250                   </split>
1251                   <t1>
1252                     <radial_composite type="vector">
1253                       <radius>
1254                         <real value="0.0000000000"/>
1255                       </radius>
1256                       <theta>
1257                         <angle value="0.000000"/>
1258                       </theta>
1259                     </radial_composite>
1260                   </t1>
1261                   <t2>
1262                     <radial_composite type="vector">
1263                       <radius>
1264                         <real value="0.0000000000"/>
1265                       </radius>
1266                       <theta>
1267                         <angle value="0.000000"/>
1268                       </theta>
1269                     </radial_composite>
1270                   </t2>
1271                 </composite>
1272               </entry>
1273               <entry>
1274                 <composite type="bline_point">
1275                   <point>
1276                     <vector>
1277                       <x>1.4062500000</x>
1278                       <y>0.8322499990</y>
1279                     </vector>
1280                   </point>
1281                   <width>
1282                     <real value="1.0000000000"/>
1283                   </width>
1284                   <origin>
1285                     <real value="0.5000000000"/>
1286                   </origin>
1287                   <split>
1288                     <bool value="false"/>
1289                   </split>
1290                   <t1>
1291                     <radial_composite type="vector">
1292                       <radius>
1293                         <real value="0.0000000000"/>
1294                       </radius>
1295                       <theta>
1296                         <angle value="0.000000"/>
1297                       </theta>
1298                     </radial_composite>
1299                   </t1>
1300                   <t2>
1301                     <radial_composite type="vector">
1302                       <radius>
1303                         <real value="0.0000000000"/>
1304                       </radius>
1305                       <theta>
1306                         <angle value="0.000000"/>
1307                       </theta>
1308                     </radial_composite>
1309                   </t2>
1310                 </composite>
1311               </entry>
1312               <entry>
1313                 <composite type="bline_point">
1314                   <point>
1315                     <vector>
1316                       <x>1.4062500000</x>
1317                       <y>1.6875000000</y>
1318                     </vector>
1319                   </point>
1320                   <width>
1321                     <real value="1.0000000000"/>
1322                   </width>
1323                   <origin>
1324                     <real value="0.5000000000"/>
1325                   </origin>
1326                   <split>
1327                     <bool value="false"/>
1328                   </split>
1329                   <t1>
1330                     <radial_composite type="vector">
1331                       <radius>
1332                         <real value="0.0000000000"/>
1333                       </radius>
1334                       <theta>
1335                         <angle value="0.000000"/>
1336                       </theta>
1337                     </radial_composite>
1338                   </t1>
1339                   <t2>
1340                     <radial_composite type="vector">
1341                       <radius>
1342                         <real value="0.0000000000"/>
1343                       </radius>
1344                       <theta>
1345                         <angle value="0.000000"/>
1346                       </theta>
1347                     </radial_composite>
1348                   </t2>
1349                 </composite>
1350               </entry>
1351               <entry>
1352                 <composite type="bline_point">
1353                   <point>
1354                     <vector>
1355                       <x>-1.5312500000</x>
1356                       <y>1.6875000000</y>
1357                     </vector>
1358                   </point>
1359                   <width>
1360                     <real value="1.0000000000"/>
1361                   </width>
1362                   <origin>
1363                     <real value="0.5000000000"/>
1364                   </origin>
1365                   <split>
1366                     <bool value="false"/>
1367                   </split>
1368                   <t1>
1369                     <radial_composite type="vector">
1370                       <radius>
1371                         <real value="0.0000000000"/>
1372                       </radius>
1373                       <theta>
1374                         <angle value="0.000000"/>
1375                       </theta>
1376                     </radial_composite>
1377                   </t1>
1378                   <t2>
1379                     <radial_composite type="vector">
1380                       <radius>
1381                         <real value="0.0000000000"/>
1382                       </radius>
1383                       <theta>
1384                         <angle value="0.000000"/>
1385                       </theta>
1386                     </radial_composite>
1387                   </t2>
1388                 </composite>
1389               </entry>
1390             </bline>
1391           </param>
1392           <param name="width">
1393             <real value="0.1562500000"/>
1394           </param>
1395           <param name="expand">
1396             <real value="0.0000000000"/>
1397           </param>
1398           <param name="sharp_cusps">
1399             <bool value="true"/>
1400           </param>
1401           <param name="round_tip[0]">
1402             <bool value="true"/>
1403           </param>
1404           <param name="round_tip[1]">
1405             <bool value="true"/>
1406           </param>
1407           <param name="loopyness">
1408             <real value="1.0000000000"/>
1409           </param>
1410           <param name="homogeneous_width">
1411             <bool value="true"/>
1412           </param>
1413         </layer>
1414         <layer type="PasteCanvas" active="true" version="0.1" desc="Rectangle gradient">
1415           <param name="z_depth">
1416             <real value="0.0000000000"/>
1417           </param>
1418           <param name="amount">
1419             <real value="1.0000000000"/>
1420           </param>
1421           <param name="blend_method">
1422             <integer value="0"/>
1423           </param>
1424           <param name="origin">
1425             <vector>
1426               <x>-0.4060283303</x>
1427               <y>0.8337500095</y>
1428             </vector>
1429           </param>
1430           <param name="canvas">
1431             <canvas>
1432               <layer type="rectangle" active="true" version="0.2" desc="White Rectangle">
1433                 <param name="z_depth">
1434                   <real value="0.0000000000"/>
1435                 </param>
1436                 <param name="amount">
1437                   <real value="1.0000000000"/>
1438                 </param>
1439                 <param name="blend_method">
1440                   <integer value="0"/>
1441                 </param>
1442                 <param name="color">
1443                   <color>
1444                     <r>1.000000</r>
1445                     <g>1.000000</g>
1446                     <b>1.000000</b>
1447                     <a>1.000000</a>
1448                   </color>
1449                 </param>
1450                 <param name="point1">
1451                   <vector>
1452                     <x>-0.9279999733</x>
1453                     <y>0.1920000017</y>
1454                   </vector>
1455                 </param>
1456                 <param name="point2">
1457                   <vector>
1458                     <x>1.6000000238</x>
1459                     <y>0.6719999909</y>
1460                   </vector>
1461                 </param>
1462                 <param name="expand">
1463                   <real value="0.0000000000"/>
1464                 </param>
1465                 <param name="invert">
1466                   <bool value="false"/>
1467                 </param>
1468               </layer>
1469               <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
1470                 <param name="z_depth">
1471                   <real value="0.0000000000"/>
1472                 </param>
1473                 <param name="amount">
1474                   <real value="1.0000000000"/>
1475                 </param>
1476                 <param name="blend_method">
1477                   <integer value="13"/>
1478                 </param>
1479                 <param name="p1">
1480                   <vector>
1481                     <x>-1.5839999914</x>
1482                     <y>1.3600000143</y>
1483                   </vector>
1484                 </param>
1485                 <param name="p2">
1486                   <vector>
1487                     <x>3.6319999695</x>
1488                     <y>-1.1840000153</y>
1489                   </vector>
1490                 </param>
1491                 <param name="gradient">
1492                   <gradient>
1493                     <color pos="0.000000">
1494                       <r>0.028991</r>
1495                       <g>0.133209</g>
1496                       <b>0.374624</b>
1497                       <a>1.000000</a>
1498                     </color>
1499                     <color pos="1.000000">
1500                       <r>1.000000</r>
1501                       <g>1.000000</g>
1502                       <b>1.000000</b>
1503                       <a>1.000000</a>
1504                     </color>
1505                   </gradient>
1506                 </param>
1507                 <param name="loop">
1508                   <bool value="false"/>
1509                 </param>
1510                 <param name="zigzag">
1511                   <bool value="false"/>
1512                 </param>
1513               </layer>
1514             </canvas>
1515           </param>
1516           <param name="zoom">
1517             <real value="0.0000000000"/>
1518           </param>
1519           <param name="time_offset">
1520             <time value="0s"/>
1521           </param>
1522           <param name="children_lock">
1523             <bool value="false"/>
1524           </param>
1525           <param name="focus">
1526             <vector>
1527               <x>0.1120000035</x>
1528               <y>0.0320000015</y>
1529             </vector>
1530           </param>
1531         </layer>
1532       </canvas>
1533     </param>
1534     <param name="zoom">
1535       <real value="0.0000000000"/>
1536     </param>
1537     <param name="time_offset">
1538       <time value="0s"/>
1539     </param>
1540     <param name="children_lock">
1541       <bool value="false"/>
1542     </param>
1543     <param name="focus">
1544       <vector>
1545         <x>0.0000000000</x>
1546         <y>0.0000000000</y>
1547       </vector>
1548     </param>
1549   </layer>
1550 </canvas>