Gradient support
[synfig.git] / synfig-studio / images / draw_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio Draw Icon</name>
4   <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.162260 0.324520"/>
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10   <meta name="onion_skin" content="0"/>
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581                   </c1>
582                   <c2>
583                     <real value="1.0000000000"/>
584                   </c2>
585                   <c3>
586                     <real value="0.5000000000"/>
587                   </c3>
588                   <c4>
589                     <bool value="false"/>
590                   </c4>
591                   <c5>
592                     <radial_composite type="vector">
593                       <c0>
594                         <real value="0.4917149837"/>
595                       </c0>
596                       <c1>
597                         <angle value="23.962490"/>
598                       </c1>
599                     </radial_composite>
600                   </c5>
601                   <c6>
602                     <radial_composite type="vector">
603                       <c0>
604                         <real value="0.4917149837"/>
605                       </c0>
606                       <c1>
607                         <angle value="23.962490"/>
608                       </c1>
609                     </radial_composite>
610                   </c6>
611                 </composite>
612               </entry>
613               <entry>
614                 <composite type="bline_point">
615                   <c1>
616                     <vector>
617                       <x>0.5824710727</x>
618                       <y>-0.6656812429</y>
619                     </vector>
620                   </c1>
621                   <c2>
622                     <real value="1.0000000000"/>
623                   </c2>
624                   <c3>
625                     <real value="0.5000000000"/>
626                   </c3>
627                   <c4>
628                     <bool value="false"/>
629                   </c4>
630                   <c5>
631                     <radial_composite type="vector">
632                       <c0>
633                         <real value="0.2688602353"/>
634                       </c0>
635                       <c1>
636                         <angle value="111.801407"/>
637                       </c1>
638                     </radial_composite>
639                   </c5>
640                   <c6>
641                     <radial_composite type="vector">
642                       <c0>
643                         <real value="0.2688602353"/>
644                       </c0>
645                       <c1>
646                         <angle value="111.801407"/>
647                       </c1>
648                     </radial_composite>
649                   </c6>
650                 </composite>
651               </entry>
652               <entry>
653                 <composite type="bline_point">
654                   <c1>
655                     <vector>
656                       <x>-0.1015108600</x>
657                       <y>-0.2318952978</y>
658                     </vector>
659                   </c1>
660                   <c2>
661                     <real value="1.0000000000"/>
662                   </c2>
663                   <c3>
664                     <real value="0.5000000000"/>
665                   </c3>
666                   <c4>
667                     <bool value="false"/>
668                   </c4>
669                   <c5>
670                     <radial_composite type="vector">
671                       <c0>
672                         <real value="0.4986936060"/>
673                       </c0>
674                       <c1>
675                         <angle value="157.598312"/>
676                       </c1>
677                     </radial_composite>
678                   </c5>
679                   <c6>
680                     <radial_composite type="vector">
681                       <c0>
682                         <real value="0.4986936060"/>
683                       </c0>
684                       <c1>
685                         <angle value="157.598312"/>
686                       </c1>
687                     </radial_composite>
688                   </c6>
689                 </composite>
690               </entry>
691               <entry>
692                 <composite type="bline_point">
693                   <c1>
694                     <vector>
695                       <x>-0.0594419725</x>
696                       <y>0.1615791917</y>
697                     </vector>
698                   </c1>
699                   <c2>
700                     <real value="1.0000000000"/>
701                   </c2>
702                   <c3>
703                     <real value="0.5000000000"/>
704                   </c3>
705                   <c4>
706                     <bool value="false"/>
707                   </c4>
708                   <c5>
709                     <radial_composite type="vector">
710                       <c0>
711                         <real value="0.6157289173"/>
712                       </c0>
713                       <c1>
714                         <angle value="49.999897"/>
715                       </c1>
716                     </radial_composite>
717                   </c5>
718                   <c6>
719                     <radial_composite type="vector">
720                       <c0>
721                         <real value="0.6157289173"/>
722                       </c0>
723                       <c1>
724                         <angle value="49.999897"/>
725                       </c1>
726                     </radial_composite>
727                   </c6>
728                 </composite>
729               </entry>
730               <entry>
731                 <composite type="bline_point">
732                   <c1>
733                     <vector>
734                       <x>0.3323673308</x>
735                       <y>0.3501750827</y>
736                     </vector>
737                   </c1>
738                   <c2>
739                     <real value="1.0000000000"/>
740                   </c2>
741                   <c3>
742                     <real value="0.5000000000"/>
743                   </c3>
744                   <c4>
745                     <bool value="false"/>
746                   </c4>
747                   <c5>
748                     <radial_composite type="vector">
749                       <c0>
750                         <real value="0.3226731737"/>
751                       </c0>
752                       <c1>
753                         <angle value="12.276928"/>
754                       </c1>
755                     </radial_composite>
756                   </c5>
757                   <c6>
758                     <radial_composite type="vector">
759                       <c0>
760                         <real value="0.3226731737"/>
761                       </c0>
762                       <c1>
763                         <angle value="12.276928"/>
764                       </c1>
765                     </radial_composite>
766                   </c6>
767                 </composite>
768               </entry>
769             </bline>
770           </param>
771         </layer>
772         <layer type="circle" active="true" version="0.1" desc="Circle">
773           <param name="z_depth">
774             <real value="0.0000000000"/>
775           </param>
776           <param name="amount">
777             <real value="1.0000000000"/>
778           </param>
779           <param name="blend_method">
780             <integer value="0"/>
781           </param>
782           <param name="color">
783             <color>
784               <r>0.011238</r>
785               <g>0.065656</g>
786               <b>0.247404</b>
787               <a>1.000000</a>
788             </color>
789           </param>
790           <param name="radius">
791             <real value="0.1578801664"/>
792           </param>
793           <param name="feather">
794             <real value="0.0000000000"/>
795           </param>
796           <param name="pos">
797             <vector>
798               <x>-0.4277517200</x>
799               <y>-1.7467887402</y>
800             </vector>
801           </param>
802           <param name="invert">
803             <bool value="false"/>
804           </param>
805           <param name="falloff">
806             <integer value="2"/>
807           </param>
808         </layer>
809         <layer type="circle" active="true" version="0.1" desc="Circle002">
810           <param name="z_depth">
811             <real value="0.0000000000"/>
812           </param>
813           <param name="amount">
814             <real value="1.0000000000"/>
815           </param>
816           <param name="blend_method">
817             <integer value="0"/>
818           </param>
819           <param name="color">
820             <color>
821               <r>0.011238</r>
822               <g>0.065656</g>
823               <b>0.247404</b>
824               <a>1.000000</a>
825             </color>
826           </param>
827           <param name="radius">
828             <real value="0.1697160793"/>
829           </param>
830           <param name="feather">
831             <real value="0.0000000000"/>
832           </param>
833           <param name="pos">
834             <vector>
835               <x>0.7232670188</x>
836               <y>0.8187858462</y>
837             </vector>
838           </param>
839           <param name="invert">
840             <bool value="false"/>
841           </param>
842           <param name="falloff">
843             <integer value="2"/>
844           </param>
845         </layer>
846         <layer type="circle" active="true" version="0.1" desc="Circle003">
847           <param name="z_depth">
848             <real value="0.0000000000"/>
849           </param>
850           <param name="amount">
851             <real value="1.0000000000"/>
852           </param>
853           <param name="blend_method">
854             <integer value="0"/>
855           </param>
856           <param name="color">
857             <color>
858               <r>0.011238</r>
859               <g>0.065656</g>
860               <b>0.247404</b>
861               <a>1.000000</a>
862             </color>
863           </param>
864           <param name="radius">
865             <real value="0.2003965875"/>
866           </param>
867           <param name="feather">
868             <real value="0.0000000000"/>
869           </param>
870           <param name="pos">
871             <vector>
872               <x>2.5515329838</x>
873               <y>1.0178622007</y>
874             </vector>
875           </param>
876           <param name="invert">
877             <bool value="false"/>
878           </param>
879           <param name="falloff">
880             <integer value="2"/>
881           </param>
882         </layer>
883         <layer type="linear_gradient" active="true" version="0.0">
884           <param name="z_depth">
885             <real value="0.0000000000"/>
886           </param>
887           <param name="amount">
888             <real value="1.0000000000"/>
889           </param>
890           <param name="blend_method">
891             <integer value="13"/>
892           </param>
893           <param name="p1">
894             <vector>
895               <x>1.0000000000</x>
896               <y>1.0000000000</y>
897             </vector>
898           </param>
899           <param name="p2">
900             <vector>
901               <x>0.3795310557</x>
902               <y>-1.9670532942</y>
903             </vector>
904           </param>
905           <param name="gradient">
906             <gradient>
907               <color pos="0.000000">
908                 <r>0.172611</r>
909                 <g>0.349351</g>
910                 <b>0.629024</b>
911                 <a>1.000000</a>
912               </color>
913               <color pos="1.000000">
914                 <r>0.011238</r>
915                 <g>0.065656</g>
916                 <b>0.247404</b>
917                 <a>1.000000</a>
918               </color>
919             </gradient>
920           </param>
921           <param name="loop">
922             <bool value="false"/>
923           </param>
924           <param name="zigzag">
925             <bool value="false"/>
926           </param>
927         </layer>
928         <layer type="warp" active="true" version="0.1">
929           <param name="src_tl">
930             <vector>
931               <x>-2.0000000000</x>
932               <y>2.0000000000</y>
933             </vector>
934           </param>
935           <param name="src_br">
936             <vector>
937               <x>2.0000000000</x>
938               <y>-2.0000000000</y>
939             </vector>
940           </param>
941           <param name="dest_tl">
942             <vector>
943               <x>-1.3954342604</x>
944               <y>-0.3894235194</y>
945             </vector>
946           </param>
947           <param name="dest_tr">
948             <vector>
949               <x>1.3305304050</x>
950               <y>-0.3894235194</y>
951             </vector>
952           </param>
953           <param name="dest_br">
954             <vector>
955               <x>3.4723596573</x>
956               <y>-3.1802921295</y>
957             </vector>
958           </param>
959           <param name="dest_bl">
960             <vector>
961               <x>-3.2776479721</x>
962               <y>-3.2776479721</y>
963             </vector>
964           </param>
965           <param name="clip">
966             <bool value="false"/>
967           </param>
968           <param name="horizon">
969             <real value="4.0000000000"/>
970           </param>
971         </layer>
972       </canvas>
973     </param>
974     <param name="zoom">
975       <real value="0.0000000000"/>
976     </param>
977     <param name="time_offset">
978       <time value="0s"/>
979     </param>
980     <param name="children_lock">
981       <bool value="false"/>
982     </param>
983   </layer>
984   <layer type="PasteCanvas" active="true" version="0.1" desc="Shadow">
985     <param name="z_depth">
986       <real value="0.0000000000"/>
987     </param>
988     <param name="amount">
989       <real value="1.0000000000"/>
990     </param>
991     <param name="blend_method">
992       <integer value="0"/>
993     </param>
994     <param name="origin">
995       <vector>
996         <x>0.0000000000</x>
997         <y>0.0000000000</y>
998       </vector>
999     </param>
1000     <param name="canvas">
1001       <canvas>
1002         <layer type="radial_gradient" active="true" version="0.1">
1003           <param name="z_depth">
1004             <real value="0.0000000000"/>
1005           </param>
1006           <param name="amount">
1007             <real value="1.0000000000"/>
1008           </param>
1009           <param name="blend_method">
1010             <integer value="0"/>
1011           </param>
1012           <param name="gradient">
1013             <gradient>
1014               <color pos="0.021505">
1015                 <r>0.012910</r>
1016                 <g>0.012910</g>
1017                 <b>0.012910</b>
1018                 <a>1.000000</a>
1019               </color>
1020               <color pos="0.564516">
1021                 <r>0.012910</r>
1022                 <g>0.012910</g>
1023                 <b>0.012910</b>
1024                 <a>0.731343</a>
1025               </color>
1026               <color pos="1.000000">
1027                 <r>1.000000</r>
1028                 <g>1.000000</g>
1029                 <b>1.000000</b>
1030                 <a>0.000000</a>
1031               </color>
1032             </gradient>
1033           </param>
1034           <param name="center">
1035             <vector>
1036               <x>-0.1869648695</x>
1037               <y>1.3090070486</y>
1038             </vector>
1039           </param>
1040           <param name="radius">
1041             <real value="1.7765365254"/>
1042           </param>
1043           <param name="loop">
1044             <bool value="false"/>
1045           </param>
1046           <param name="zigzag">
1047             <bool value="false"/>
1048           </param>
1049         </layer>
1050         <layer type="warp" active="true" version="0.1">
1051           <param name="src_tl">
1052             <vector>
1053               <x>-1.8803261518</x>
1054               <y>2.0255250931</y>
1055             </vector>
1056           </param>
1057           <param name="src_br">
1058             <vector>
1059               <x>1.9384056330</x>
1060               <y>-1.9093658924</y>
1061             </vector>
1062           </param>
1063           <param name="dest_tl">
1064             <vector>
1065               <x>-2.7515196800</x>
1066               <y>-1.2269309759</y>
1067             </vector>
1068           </param>
1069           <param name="dest_tr">
1070             <vector>
1071               <x>2.7515196800</x>
1072               <y>-1.2269309759</y>
1073             </vector>
1074           </param>
1075           <param name="dest_br">
1076             <vector>
1077               <x>2.7515196800</x>
1078               <y>-2.7224798203</y>
1079             </vector>
1080           </param>
1081           <param name="dest_bl">
1082             <vector>
1083               <x>-2.7515196800</x>
1084               <y>-2.7079598904</y>
1085             </vector>
1086           </param>
1087           <param name="clip">
1088             <bool value="false"/>
1089           </param>
1090           <param name="horizon">
1091             <real value="2.0000000000"/>
1092           </param>
1093         </layer>
1094       </canvas>
1095     </param>
1096     <param name="zoom">
1097       <real value="0.0000000000"/>
1098     </param>
1099     <param name="time_offset">
1100       <time value="0s"/>
1101     </param>
1102     <param name="children_lock">
1103       <bool value="false"/>
1104     </param>
1105   </layer>
1106   <layer type="PasteCanvas" active="true" version="0.1" desc="Ink">
1107     <param name="z_depth">
1108       <real value="0.0000000000"/>
1109     </param>
1110     <param name="amount">
1111       <real value="1.0000000000"/>
1112     </param>
1113     <param name="blend_method">
1114       <integer value="0"/>
1115     </param>
1116     <param name="origin">
1117       <vector>
1118         <x>0.0000000000</x>
1119         <y>0.0000000000</y>
1120       </vector>
1121     </param>
1122     <param name="canvas">
1123       <canvas>
1124         <layer type="region" active="true" version="0.1" desc="NewBLine005 Region">
1125           <param name="z_depth">
1126             <real value="0.0000000000"/>
1127           </param>
1128           <param name="amount">
1129             <real value="1.0000000000"/>
1130           </param>
1131           <param name="blend_method">
1132             <integer value="0"/>
1133           </param>
1134           <param name="color">
1135             <color>
1136               <r>0.011238</r>
1137               <g>0.065656</g>
1138               <b>0.247404</b>
1139               <a>1.000000</a>
1140             </color>
1141           </param>
1142           <param name="offset">
1143             <vector>
1144               <x>0.0000000000</x>
1145               <y>0.0000000000</y>
1146             </vector>
1147           </param>
1148           <param name="invert">
1149             <bool value="false"/>
1150           </param>
1151           <param name="antialias">
1152             <bool value="true"/>
1153           </param>
1154           <param name="feather">
1155             <real value="0.0000000000"/>
1156           </param>
1157           <param name="blurtype">
1158             <integer value="1"/>
1159           </param>
1160           <param name="bline">
1161             <bline type="bline_point" loop="true">
1162               <entry>
1163                 <composite type="bline_point">
1164                   <c1>
1165                     <vector>
1166                       <x>-2.2716372013</x>
1167                       <y>-1.2980784178</y>
1168                     </vector>
1169                   </c1>
1170                   <c2>
1171                     <real value="1.0000000000"/>
1172                   </c2>
1173                   <c3>
1174                     <real value="0.5000000000"/>
1175                   </c3>
1176                   <c4>
1177                     <bool value="false"/>
1178                   </c4>
1179                   <c5>
1180                     <radial_composite type="vector">
1181                       <c0>
1182                         <real value="0.6200691240"/>
1183                       </c0>
1184                       <c1>
1185                         <angle value="139.899078"/>
1186                       </c1>
1187                     </radial_composite>
1188                   </c5>
1189                   <c6>
1190                     <radial_composite type="vector">
1191                       <c0>
1192                         <real value="0.6200691240"/>
1193                       </c0>
1194                       <c1>
1195                         <angle value="139.899078"/>
1196                       </c1>
1197                     </radial_composite>
1198                   </c6>
1199                 </composite>
1200               </entry>
1201               <entry>
1202                 <composite type="bline_point">
1203                   <c1>
1204                     <vector>
1205                       <x>-2.2716372013</x>
1206                       <y>0.3245196044</y>
1207                     </vector>
1208                   </c1>
1209                   <c2>
1210                     <real value="1.0000000000"/>
1211                   </c2>
1212                   <c3>
1213                     <real value="0.5000000000"/>
1214                   </c3>
1215                   <c4>
1216                     <bool value="false"/>
1217                   </c4>
1218                   <c5>
1219                     <radial_composite type="vector">
1220                       <c0>
1221                         <real value="0.0000000000"/>
1222                       </c0>
1223                       <c1>
1224                         <angle value="0.000000"/>
1225                       </c1>
1226                     </radial_composite>
1227                   </c5>
1228                   <c6>
1229                     <radial_composite type="vector">
1230                       <c0>
1231                         <real value="0.0000000000"/>
1232                       </c0>
1233                       <c1>
1234                         <angle value="0.000000"/>
1235                       </c1>
1236                     </radial_composite>
1237                   </c6>
1238                 </composite>
1239               </entry>
1240               <entry>
1241                 <composite type="bline_point">
1242                   <c1>
1243                     <vector>
1244                       <x>-1.9471176863</x>
1245                       <y>0.3245196044</y>
1246                     </vector>
1247                   </c1>
1248                   <c2>
1249                     <real value="1.0000000000"/>
1250                   </c2>
1251                   <c3>
1252                     <real value="0.5000000000"/>
1253                   </c3>
1254                   <c4>
1255                     <bool value="false"/>
1256                   </c4>
1257                   <c5>
1258                     <radial_composite type="vector">
1259                       <c0>
1260                         <real value="0.0000000000"/>
1261                       </c0>
1262                       <c1>
1263                         <angle value="0.000000"/>
1264                       </c1>
1265                     </radial_composite>
1266                   </c5>
1267                   <c6>
1268                     <radial_composite type="vector">
1269                       <c0>
1270                         <real value="0.0000000000"/>
1271                       </c0>
1272                       <c1>
1273                         <angle value="0.000000"/>
1274                       </c1>
1275                     </radial_composite>
1276                   </c6>
1277                 </composite>
1278               </entry>
1279               <entry>
1280                 <composite type="bline_point">
1281                   <c1>
1282                     <vector>
1283                       <x>0.3245196044</x>
1284                       <y>0.3245196044</y>
1285                     </vector>
1286                   </c1>
1287                   <c2>
1288                     <real value="1.0000000000"/>
1289                   </c2>
1290                   <c3>
1291                     <real value="0.5000000000"/>
1292                   </c3>
1293                   <c4>
1294                     <bool value="false"/>
1295                   </c4>
1296                   <c5>
1297                     <radial_composite type="vector">
1298                       <c0>
1299                         <real value="0.0000000000"/>
1300                       </c0>
1301                       <c1>
1302                         <angle value="0.000000"/>
1303                       </c1>
1304                     </radial_composite>
1305                   </c5>
1306                   <c6>
1307                     <radial_composite type="vector">
1308                       <c0>
1309                         <real value="0.0000000000"/>
1310                       </c0>
1311                       <c1>
1312                         <angle value="0.000000"/>
1313                       </c1>
1314                     </radial_composite>
1315                   </c6>
1316                 </composite>
1317               </entry>
1318               <entry>
1319                 <composite type="bline_point">
1320                   <c1>
1321                     <vector>
1322                       <x>0.6490392089</x>
1323                       <y>0.3245196044</y>
1324                     </vector>
1325                   </c1>
1326                   <c2>
1327                     <real value="1.0000000000"/>
1328                   </c2>
1329                   <c3>
1330                     <real value="0.5000000000"/>
1331                   </c3>
1332                   <c4>
1333                     <bool value="false"/>
1334                   </c4>
1335                   <c5>
1336                     <radial_composite type="vector">
1337                       <c0>
1338                         <real value="0.0000000000"/>
1339                       </c0>
1340                       <c1>
1341                         <angle value="0.000000"/>
1342                       </c1>
1343                     </radial_composite>
1344                   </c5>
1345                   <c6>
1346                     <radial_composite type="vector">
1347                       <c0>
1348                         <real value="0.0000000000"/>
1349                       </c0>
1350                       <c1>
1351                         <angle value="0.000000"/>
1352                       </c1>
1353                     </radial_composite>
1354                   </c6>
1355                 </composite>
1356               </entry>
1357               <entry>
1358                 <composite type="bline_point">
1359                   <c1>
1360                     <vector>
1361                       <x>0.6490392089</x>
1362                       <y>-1.2980784178</y>
1363                     </vector>
1364                   </c1>
1365                   <c2>
1366                     <real value="1.0000000000"/>
1367                   </c2>
1368                   <c3>
1369                     <real value="0.5000000000"/>
1370                   </c3>
1371                   <c4>
1372                     <bool value="false"/>
1373                   </c4>
1374                   <c5>
1375                     <radial_composite type="vector">
1376                       <c0>
1377                         <real value="0.5307216892"/>
1378                       </c0>
1379                       <c1>
1380                         <angle value="-131.185913"/>
1381                       </c1>
1382                     </radial_composite>
1383                   </c5>
1384                   <c6>
1385                     <radial_composite type="vector">
1386                       <c0>
1387                         <real value="0.5307216892"/>
1388                       </c0>
1389                       <c1>
1390                         <angle value="-131.185913"/>
1391                       </c1>
1392                     </radial_composite>
1393                   </c6>
1394                 </composite>
1395               </entry>
1396             </bline>
1397           </param>
1398         </layer>
1399         <layer type="PasteCanvas" active="true" version="0.1" desc="Ink surface">
1400           <param name="z_depth">
1401             <real value="0.0000000000"/>
1402           </param>
1403           <param name="amount">
1404             <real value="1.0000000000"/>
1405           </param>
1406           <param name="blend_method">
1407             <integer value="0"/>
1408           </param>
1409           <param name="origin">
1410             <vector>
1411               <x>0.0000000000</x>
1412               <y>0.0000000000</y>
1413             </vector>
1414           </param>
1415           <param name="canvas">
1416             <canvas>
1417               <layer type="circle" active="true" version="0.1" desc="Circle004">
1418                 <param name="z_depth">
1419                   <real value="0.0000000000"/>
1420                 </param>
1421                 <param name="amount">
1422                   <real value="1.0000000000"/>
1423                 </param>
1424                 <param name="blend_method">
1425                   <integer value="0"/>
1426                 </param>
1427                 <param name="color">
1428                   <color>
1429                     <r>0.172611</r>
1430                     <g>0.349351</g>
1431                     <b>0.629024</b>
1432                     <a>1.000000</a>
1433                   </color>
1434                 </param>
1435                 <param name="radius">
1436                   <real value="1.3156192471"/>
1437                 </param>
1438                 <param name="feather">
1439                   <real value="0.0000000000"/>
1440                 </param>
1441                 <param name="pos">
1442                   <vector>
1443                     <x>-0.7169033289</x>
1444                     <y>0.1413370967</y>
1445                   </vector>
1446                 </param>
1447                 <param name="invert">
1448                   <bool value="false"/>
1449                 </param>
1450                 <param name="falloff">
1451                   <integer value="2"/>
1452                 </param>
1453               </layer>
1454               <layer type="warp" active="true" version="0.1">
1455                 <param name="src_tl">
1456                   <vector>
1457                     <x>-2.6490392685</x>
1458                     <y>2.4992609024</y>
1459                   </vector>
1460                 </param>
1461                 <param name="src_br">
1462                   <vector>
1463                     <x>1.3509606123</x>
1464                     <y>-1.5007389784</y>
1465                   </vector>
1466                 </param>
1467                 <param name="dest_tl">
1468                   <vector>
1469                     <x>-2.2716374397</x>
1470                     <y>0.8237805963</y>
1471                   </vector>
1472                 </param>
1473                 <param name="dest_tr">
1474                   <vector>
1475                     <x>0.8321015239</x>
1476                     <y>0.8154594898</y>
1477                   </vector>
1478                 </param>
1479                 <param name="dest_br">
1480                   <vector>
1481                     <x>2.1301798820</x>
1482                     <y>-0.3245196044</y>
1483                   </vector>
1484                 </param>
1485                 <param name="dest_bl">
1486                   <vector>
1487                     <x>-3.7111730576</x>
1488                     <y>-0.3245196044</y>
1489                   </vector>
1490                 </param>
1491                 <param name="clip">
1492                   <bool value="false"/>
1493                 </param>
1494                 <param name="horizon">
1495                   <real value="4.0000000000"/>
1496                 </param>
1497               </layer>
1498             </canvas>
1499           </param>
1500           <param name="zoom">
1501             <real value="0.0000000000"/>
1502           </param>
1503           <param name="time_offset">
1504             <time value="0s"/>
1505           </param>
1506           <param name="children_lock">
1507             <bool value="false"/>
1508           </param>
1509         </layer>
1510         <layer type="linear_gradient" active="true" version="0.0">
1511           <param name="z_depth">
1512             <real value="0.0000000000"/>
1513           </param>
1514           <param name="amount">
1515             <real value="1.0000000000"/>
1516           </param>
1517           <param name="blend_method">
1518             <integer value="13"/>
1519           </param>
1520           <param name="p1">
1521             <vector>
1522               <x>-2.1967480183</x>
1523               <y>0.3827666938</y>
1524             </vector>
1525           </param>
1526           <param name="p2">
1527             <vector>
1528               <x>0.5325449705</x>
1529               <y>0.3827666938</y>
1530             </vector>
1531           </param>
1532           <param name="gradient">
1533             <gradient>
1534               <color pos="0.000000">
1535                 <r>1.000000</r>
1536                 <g>1.000000</g>
1537                 <b>1.000000</b>
1538                 <a>0.000000</a>
1539               </color>
1540               <color pos="1.000000">
1541                 <r>0.000000</r>
1542                 <g>0.003862</g>
1543                 <b>0.077982</b>
1544                 <a>1.000000</a>
1545               </color>
1546             </gradient>
1547           </param>
1548           <param name="loop">
1549             <bool value="false"/>
1550           </param>
1551           <param name="zigzag">
1552             <bool value="false"/>
1553           </param>
1554         </layer>
1555       </canvas>
1556     </param>
1557     <param name="zoom">
1558       <real value="0.0000000000"/>
1559     </param>
1560     <param name="time_offset">
1561       <time value="0s"/>
1562     </param>
1563     <param name="children_lock">
1564       <bool value="false"/>
1565     </param>
1566   </layer>
1567   <layer type="outline" active="true" version="0.2" desc="Bottle outline">
1568     <param name="z_depth">
1569       <real value="0.0000000000"/>
1570     </param>
1571     <param name="amount">
1572       <real value="1.0000000000"/>
1573     </param>
1574     <param name="blend_method">
1575       <integer value="0"/>
1576     </param>
1577     <param name="color">
1578       <color>
1579         <r>0.000000</r>
1580         <g>0.000000</g>
1581         <b>0.000000</b>
1582         <a>1.000000</a>
1583       </color>
1584     </param>
1585     <param name="offset">
1586       <vector>
1587         <x>0.0000000000</x>
1588         <y>0.0000000000</y>
1589       </vector>
1590     </param>
1591     <param name="invert">
1592       <bool value="false"/>
1593     </param>
1594     <param name="antialias">
1595       <bool value="true"/>
1596     </param>
1597     <param name="feather">
1598       <real value="0.0000000000"/>
1599     </param>
1600     <param name="blurtype">
1601       <integer value="1"/>
1602     </param>
1603     <param name="bline">
1604       <bline type="bline_point" loop="true">
1605         <entry>
1606           <composite type="bline_point" guid="17F5A6DB403E31CC886B0FABC3DB966E">
1607             <c1>
1608               <vector>
1609                 <x>-0.0249629989</x>
1610                 <y>-1.5477088690</y>
1611               </vector>
1612             </c1>
1613             <c2>
1614               <real value="1.0000000000"/>
1615             </c2>
1616             <c3>
1617               <real value="0.1242344081"/>
1618             </c3>
1619             <c4>
1620               <bool value="false"/>
1621             </c4>
1622             <c5>
1623               <radial_composite type="vector">
1624                 <c0>
1625                   <real value="0.2423649133"/>
1626                 </c0>
1627                 <c1>
1628                   <angle value="-172.464355"/>
1629                 </c1>
1630               </radial_composite>
1631             </c5>
1632             <c6>
1633               <radial_composite type="vector">
1634                 <c0>
1635                   <real value="0.2423649133"/>
1636                 </c0>
1637                 <c1>
1638                   <angle value="-172.464355"/>
1639                 </c1>
1640               </radial_composite>
1641             </c6>
1642           </composite>
1643         </entry>
1644         <entry>
1645           <composite type="bline_point" guid="087D1B405AF32C111882908F01E795F2">
1646             <c1>
1647               <vector>
1648                 <x>-1.6475610733</x>
1649                 <y>-1.5477088690</y>
1650               </vector>
1651             </c1>
1652             <c2>
1653               <real value="1.0000000000"/>
1654             </c2>
1655             <c3>
1656               <real value="0.8735805750"/>
1657             </c3>
1658             <c4>
1659               <bool value="false"/>
1660             </c4>
1661             <c5>
1662               <radial_composite type="vector">
1663                 <c0>
1664                   <real value="0.2707639252"/>
1665                 </c0>
1666                 <c1>
1667                   <angle value="171.990723"/>
1668                 </c1>
1669               </radial_composite>
1670             </c5>
1671             <c6>
1672               <radial_composite type="vector">
1673                 <c0>
1674                   <real value="0.2707639252"/>
1675                 </c0>
1676                 <c1>
1677                   <angle value="171.990723"/>
1678                 </c1>
1679               </radial_composite>
1680             </c6>
1681           </composite>
1682         </entry>
1683         <entry>
1684           <composite type="bline_point">
1685             <c1>
1686               <vector>
1687                 <x>-2.2716372013</x>
1688                 <y>-1.2980784178</y>
1689               </vector>
1690             </c1>
1691             <c2>
1692               <real value="1.0000000000"/>
1693             </c2>
1694             <c3>
1695               <real value="0.5000000000"/>
1696             </c3>
1697             <c4>
1698               <bool value="false"/>
1699             </c4>
1700             <c5>
1701               <radial_composite type="vector">
1702                 <c0>
1703                   <real value="0.6200691240"/>
1704                 </c0>
1705                 <c1>
1706                   <angle value="139.899078"/>
1707                 </c1>
1708               </radial_composite>
1709             </c5>
1710             <c6>
1711               <radial_composite type="vector">
1712                 <c0>
1713                   <real value="0.6200691240"/>
1714                 </c0>
1715                 <c1>
1716                   <angle value="139.899078"/>
1717                 </c1>
1718               </radial_composite>
1719             </c6>
1720           </composite>
1721         </entry>
1722         <entry>
1723           <composite type="bline_point">
1724             <c1>
1725               <vector>
1726                 <x>-2.2716372013</x>
1727                 <y>1.2980784178</y>
1728               </vector>
1729             </c1>
1730             <c2>
1731               <real value="1.0000000000"/>
1732             </c2>
1733             <c3>
1734               <real value="0.5000000000"/>
1735             </c3>
1736             <c4>
1737               <bool value="false"/>
1738             </c4>
1739             <c5>
1740               <radial_composite type="vector">
1741                 <c0>
1742                   <real value="0.0000000000"/>
1743                 </c0>
1744                 <c1>
1745                   <angle value="0.000000"/>
1746                 </c1>
1747               </radial_composite>
1748             </c5>
1749             <c6>
1750               <radial_composite type="vector">
1751                 <c0>
1752                   <real value="0.0000000000"/>
1753                 </c0>
1754                 <c1>
1755                   <angle value="0.000000"/>
1756                 </c1>
1757               </radial_composite>
1758             </c6>
1759           </composite>
1760         </entry>
1761         <entry>
1762           <composite type="bline_point">
1763             <c1>
1764               <vector>
1765                 <x>-1.9471176863</x>
1766                 <y>1.6225980520</y>
1767               </vector>
1768             </c1>
1769             <c2>
1770               <real value="1.0000000000"/>
1771             </c2>
1772             <c3>
1773               <real value="0.5000000000"/>
1774             </c3>
1775             <c4>
1776               <bool value="false"/>
1777             </c4>
1778             <c5>
1779               <radial_composite type="vector">
1780                 <c0>
1781                   <real value="0.0000000000"/>
1782                 </c0>
1783                 <c1>
1784                   <angle value="0.000000"/>
1785                 </c1>
1786               </radial_composite>
1787             </c5>
1788             <c6>
1789               <radial_composite type="vector">
1790                 <c0>
1791                   <real value="0.0000000000"/>
1792                 </c0>
1793                 <c1>
1794                   <angle value="0.000000"/>
1795                 </c1>
1796               </radial_composite>
1797             </c6>
1798           </composite>
1799         </entry>
1800         <entry>
1801           <composite type="bline_point">
1802             <c1>
1803               <vector>
1804                 <x>0.3245196044</x>
1805                 <y>1.6225980520</y>
1806               </vector>
1807             </c1>
1808             <c2>
1809               <real value="1.0000000000"/>
1810             </c2>
1811             <c3>
1812               <real value="0.5000000000"/>
1813             </c3>
1814             <c4>
1815               <bool value="false"/>
1816             </c4>
1817             <c5>
1818               <radial_composite type="vector">
1819                 <c0>
1820                   <real value="0.0000000000"/>
1821                 </c0>
1822                 <c1>
1823                   <angle value="0.000000"/>
1824                 </c1>
1825               </radial_composite>
1826             </c5>
1827             <c6>
1828               <radial_composite type="vector">
1829                 <c0>
1830                   <real value="0.0000000000"/>
1831                 </c0>
1832                 <c1>
1833                   <angle value="0.000000"/>
1834                 </c1>
1835               </radial_composite>
1836             </c6>
1837           </composite>
1838         </entry>
1839         <entry>
1840           <composite type="bline_point">
1841             <c1>
1842               <vector>
1843                 <x>0.6490392089</x>
1844                 <y>1.2980784178</y>
1845               </vector>
1846             </c1>
1847             <c2>
1848               <real value="1.0000000000"/>
1849             </c2>
1850             <c3>
1851               <real value="0.5000000000"/>
1852             </c3>
1853             <c4>
1854               <bool value="false"/>
1855             </c4>
1856             <c5>
1857               <radial_composite type="vector">
1858                 <c0>
1859                   <real value="0.0000000000"/>
1860                 </c0>
1861                 <c1>
1862                   <angle value="0.000000"/>
1863                 </c1>
1864               </radial_composite>
1865             </c5>
1866             <c6>
1867               <radial_composite type="vector">
1868                 <c0>
1869                   <real value="0.0000000000"/>
1870                 </c0>
1871                 <c1>
1872                   <angle value="0.000000"/>
1873                 </c1>
1874               </radial_composite>
1875             </c6>
1876           </composite>
1877         </entry>
1878         <entry>
1879           <composite type="bline_point">
1880             <c1>
1881               <vector>
1882                 <x>0.6490392089</x>
1883                 <y>-1.2980784178</y>
1884               </vector>
1885             </c1>
1886             <c2>
1887               <real value="1.0000000000"/>
1888             </c2>
1889             <c3>
1890               <real value="0.5000000000"/>
1891             </c3>
1892             <c4>
1893               <bool value="false"/>
1894             </c4>
1895             <c5>
1896               <radial_composite type="vector">
1897                 <c0>
1898                   <real value="0.5307216892"/>
1899                 </c0>
1900                 <c1>
1901                   <angle value="-131.185913"/>
1902                 </c1>
1903               </radial_composite>
1904             </c5>
1905             <c6>
1906               <radial_composite type="vector">
1907                 <c0>
1908                   <real value="0.5307216892"/>
1909                 </c0>
1910                 <c1>
1911                   <angle value="-131.185913"/>
1912                 </c1>
1913               </radial_composite>
1914             </c6>
1915           </composite>
1916         </entry>
1917       </bline>
1918     </param>
1919     <param name="width">
1920       <real value="0.3245196095"/>
1921     </param>
1922     <param name="expand">
1923       <real value="0.0000000000"/>
1924     </param>
1925     <param name="sharp_cusps">
1926       <bool value="true"/>
1927     </param>
1928     <param name="round_tip[0]">
1929       <bool value="true"/>
1930     </param>
1931     <param name="round_tip[1]">
1932       <bool value="true"/>
1933     </param>
1934     <param name="loopyness">
1935       <real value="1.0000000000"/>
1936     </param>
1937     <param name="homogeneous_width">
1938       <bool value="true"/>
1939     </param>
1940   </layer>
1941   <layer type="PasteCanvas" active="true" version="0.1" desc="Lid">
1942     <param name="z_depth">
1943       <real value="0.0000000000"/>
1944     </param>
1945     <param name="amount">
1946       <real value="1.0000000000"/>
1947     </param>
1948     <param name="blend_method">
1949       <integer value="0"/>
1950     </param>
1951     <param name="origin">
1952       <vector>
1953         <x>0.0000000000</x>
1954         <y>1.2980784178</y>
1955       </vector>
1956     </param>
1957     <param name="canvas">
1958       <canvas>
1959         <layer type="PasteCanvas" active="true" version="0.1" desc="Lid outline">
1960           <param name="z_depth">
1961             <real value="0.0000000000"/>
1962           </param>
1963           <param name="amount">
1964             <real value="1.0000000000"/>
1965           </param>
1966           <param name="blend_method">
1967             <integer value="0"/>
1968           </param>
1969           <param name="origin">
1970             <vector>
1971               <x>0.0000000000</x>
1972               <y>0.0000000000</y>
1973             </vector>
1974           </param>
1975           <param name="canvas">
1976             <canvas>
1977               <layer type="rectangle" active="true" version="0.2" desc="Rectangle">
1978                 <param name="z_depth">
1979                   <real value="0.0000000000"/>
1980                 </param>
1981                 <param name="amount">
1982                   <real value="1.0000000000"/>
1983                 </param>
1984                 <param name="blend_method">
1985                   <integer value="0"/>
1986                 </param>
1987                 <param name="color">
1988                   <color>
1989                     <r>0.000000</r>
1990                     <g>0.000000</g>
1991                     <b>0.000000</b>
1992                     <a>1.000000</a>
1993                   </color>
1994                 </param>
1995                 <param name="point1">
1996                   <vector>
1997                     <x>-1.9471175671</x>
1998                     <y>2.5745220184</y>
1999                   </vector>
2000                 </param>
2001                 <param name="point2">
2002                   <vector>
2003                     <x>0.3494826555</x>
2004                     <y>-0.0216347706</y>
2005                   </vector>
2006                 </param>
2007                 <param name="expand">
2008                   <real value="0.0000000000"/>
2009                 </param>
2010                 <param name="invert">
2011                   <bool value="false"/>
2012                 </param>
2013               </layer>
2014               <layer type="circle" active="true" version="0.1" desc="Circle005">
2015                 <param name="z_depth">
2016                   <real value="0.0000000000"/>
2017                 </param>
2018                 <param name="amount">
2019                   <real value="1.0000000000"/>
2020                 </param>
2021                 <param name="blend_method">
2022                   <integer value="0"/>
2023                 </param>
2024                 <param name="color">
2025                   <color>
2026                     <r>0.000000</r>
2027                     <g>0.000000</g>
2028                     <b>0.000000</b>
2029                     <a>1.000000</a>
2030                   </color>
2031                 </param>
2032                 <param name="radius">
2033                   <real value="1.1812692091"/>
2034                 </param>
2035                 <param name="feather">
2036                   <real value="0.0000000000"/>
2037                 </param>
2038                 <param name="pos">
2039                   <vector>
2040                     <x>-0.8112990260</x>
2041                     <y>-0.2596156895</y>
2042                   </vector>
2043                 </param>
2044                 <param name="invert">
2045                   <bool value="false"/>
2046                 </param>
2047                 <param name="falloff">
2048                   <integer value="2"/>
2049                 </param>
2050               </layer>
2051               <layer type="circle" active="true" version="0.1" desc="Circle005">
2052                 <param name="z_depth">
2053                   <real value="0.0000000000"/>
2054                 </param>
2055                 <param name="amount">
2056                   <real value="1.0000000000"/>
2057                 </param>
2058                 <param name="blend_method">
2059                   <integer value="0"/>
2060                 </param>
2061                 <param name="color">
2062                   <color>
2063                     <r>0.000000</r>
2064                     <g>0.000000</g>
2065                     <b>0.000000</b>
2066                     <a>1.000000</a>
2067                   </color>
2068                 </param>
2069                 <param name="radius">
2070                   <real value="1.1358186331"/>
2071                 </param>
2072                 <param name="feather">
2073                   <real value="0.0000000000"/>
2074                 </param>
2075                 <param name="pos">
2076                   <vector>
2077                     <x>-0.8112990260</x>
2078                     <y>2.5745220184</y>
2079                   </vector>
2080                 </param>
2081                 <param name="invert">
2082                   <bool value="false"/>
2083                 </param>
2084                 <param name="falloff">
2085                   <integer value="2"/>
2086                 </param>
2087               </layer>
2088             </canvas>
2089           </param>
2090           <param name="zoom">
2091             <real value="0.0000000000"/>
2092           </param>
2093           <param name="time_offset">
2094             <time value="0s"/>
2095           </param>
2096           <param name="children_lock">
2097             <bool value="false"/>
2098           </param>
2099         </layer>
2100         <layer type="PasteCanvas" active="true" version="0.1" desc="Grey side of lid">
2101           <param name="z_depth">
2102             <real value="0.0000000000"/>
2103           </param>
2104           <param name="amount">
2105             <real value="1.0000000000"/>
2106           </param>
2107           <param name="blend_method">
2108             <integer value="0"/>
2109           </param>
2110           <param name="origin">
2111             <vector>
2112               <x>0.0000000000</x>
2113               <y>0.0000000000</y>
2114             </vector>
2115           </param>
2116           <param name="canvas">
2117             <canvas>
2118               <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
2119                 <param name="z_depth">
2120                   <real value="0.0000000000"/>
2121                 </param>
2122                 <param name="amount">
2123                   <real value="1.0000000000"/>
2124                 </param>
2125                 <param name="blend_method">
2126                   <integer value="0"/>
2127                 </param>
2128                 <param name="color">
2129                   <color>
2130                     <r>0.134413</r>
2131                     <g>0.134413</g>
2132                     <b>0.134413</b>
2133                     <a>1.000000</a>
2134                   </color>
2135                 </param>
2136                 <param name="point1">
2137                   <vector>
2138                     <x>-1.7474132776</x>
2139                     <y>2.2283678055</y>
2140                   </vector>
2141                 </param>
2142                 <param name="point2">
2143                   <vector>
2144                     <x>0.1331362426</x>
2145                     <y>-0.1081733331</y>
2146                   </vector>
2147                 </param>
2148                 <param name="expand">
2149                   <real value="0.0000000000"/>
2150                 </param>
2151                 <param name="invert">
2152                   <bool value="false"/>
2153                 </param>
2154               </layer>
2155               <layer type="circle" active="true" version="0.1" desc="Circle007">
2156                 <param name="z_depth">
2157                   <real value="0.0000000000"/>
2158                 </param>
2159                 <param name="amount">
2160                   <real value="1.0000000000"/>
2161                 </param>
2162                 <param name="blend_method">
2163                   <integer value="0"/>
2164                 </param>
2165                 <param name="color">
2166                   <color>
2167                     <r>0.134413</r>
2168                     <g>0.134413</g>
2169                     <b>0.134413</b>
2170                     <a>1.000000</a>
2171                   </color>
2172                 </param>
2173                 <param name="radius">
2174                   <real value="0.9134599204"/>
2175                 </param>
2176                 <param name="feather">
2177                   <real value="0.0000000000"/>
2178                 </param>
2179                 <param name="pos">
2180                   <vector>
2181                     <x>-0.8112990260</x>
2182                     <y>0.0000000000</y>
2183                   </vector>
2184                 </param>
2185                 <param name="invert">
2186                   <bool value="false"/>
2187                 </param>
2188                 <param name="falloff">
2189                   <integer value="2"/>
2190                 </param>
2191               </layer>
2192               <layer type="linear_gradient" active="true" version="0.0">
2193                 <param name="z_depth">
2194                   <real value="0.0000000000"/>
2195                 </param>
2196                 <param name="amount">
2197                   <real value="1.0000000000"/>
2198                 </param>
2199                 <param name="blend_method">
2200                   <integer value="13"/>
2201                 </param>
2202                 <param name="p1">
2203                   <vector>
2204                     <x>0.1622598022</x>
2205                     <y>0.6490392089</y>
2206                   </vector>
2207                 </param>
2208                 <param name="p2">
2209                   <vector>
2210                     <x>-1.7848578691</x>
2211                     <y>0.6490392089</y>
2212                   </vector>
2213                 </param>
2214                 <param name="gradient">
2215                   <gradient>
2216                     <color pos="0.000000">
2217                       <r>0.001151</r>
2218                       <g>0.001616</g>
2219                       <b>0.001616</b>
2220                       <a>1.000000</a>
2221                     </color>
2222                     <color pos="0.978495">
2223                       <r>0.134413</r>
2224                       <g>0.134413</g>
2225                       <b>0.134413</b>
2226                       <a>1.000000</a>
2227                     </color>
2228                   </gradient>
2229                 </param>
2230                 <param name="loop">
2231                   <bool value="false"/>
2232                 </param>
2233                 <param name="zigzag">
2234                   <bool value="false"/>
2235                 </param>
2236               </layer>
2237             </canvas>
2238           </param>
2239           <param name="zoom">
2240             <real value="0.0000000000"/>
2241           </param>
2242           <param name="time_offset">
2243             <time value="0s"/>
2244           </param>
2245           <param name="children_lock">
2246             <bool value="false"/>
2247           </param>
2248         </layer>
2249         <layer type="circle" active="true" version="0.1" desc="Lid top">
2250           <param name="z_depth">
2251             <real value="0.0000000000"/>
2252           </param>
2253           <param name="amount">
2254             <real value="1.0000000000"/>
2255           </param>
2256           <param name="blend_method">
2257             <integer value="0"/>
2258           </param>
2259           <param name="color">
2260             <color>
2261               <r>0.134413</r>
2262               <g>0.134413</g>
2263               <b>0.134413</b>
2264               <a>1.000000</a>
2265             </color>
2266           </param>
2267           <param name="radius">
2268             <real value="0.9288016699"/>
2269           </param>
2270           <param name="feather">
2271             <real value="0.0000000000"/>
2272           </param>
2273           <param name="pos">
2274             <vector>
2275               <x>-0.8112990260</x>
2276               <y>2.2716372013</y>
2277             </vector>
2278           </param>
2279           <param name="invert">
2280             <bool value="false"/>
2281           </param>
2282           <param name="falloff">
2283             <integer value="2"/>
2284           </param>
2285         </layer>
2286         <layer type="warp" active="true" version="0.1">
2287           <param name="src_tl">
2288             <vector>
2289               <x>-2.9206764698</x>
2290               <y>2.2716372013</y>
2291             </vector>
2292           </param>
2293           <param name="src_br">
2294             <vector>
2295               <x>1.1358186007</x>
2296               <y>-1.9471176863</y>
2297             </vector>
2298           </param>
2299           <param name="dest_tl">
2300             <vector>
2301               <x>-2.9206764698</x>
2302               <y>1.2980784178</y>
2303             </vector>
2304           </param>
2305           <param name="dest_tr">
2306             <vector>
2307               <x>1.1358186007</x>
2308               <y>1.2980784178</y>
2309             </vector>
2310           </param>
2311           <param name="dest_br">
2312             <vector>
2313               <x>1.1358186007</x>
2314               <y>-0.3245196044</y>
2315             </vector>
2316           </param>
2317           <param name="dest_bl">
2318             <vector>
2319               <x>-2.9206764698</x>
2320               <y>-0.3245196044</y>
2321             </vector>
2322           </param>
2323           <param name="clip">
2324             <bool value="false"/>
2325           </param>
2326           <param name="horizon">
2327             <real value="4.0000000000"/>
2328           </param>
2329         </layer>
2330       </canvas>
2331     </param>
2332     <param name="zoom">
2333       <real value="0.0000000000"/>
2334     </param>
2335     <param name="time_offset">
2336       <time value="0s"/>
2337     </param>
2338     <param name="children_lock">
2339       <bool value="false"/>
2340     </param>
2341   </layer>
2342   <layer type="outline" active="true" version="0.2" desc="Neck highlight">
2343     <param name="z_depth">
2344       <real value="0.0000000000"/>
2345     </param>
2346     <param name="amount">
2347       <real value="1.0000000000"/>
2348     </param>
2349     <param name="blend_method">
2350       <integer value="0"/>
2351     </param>
2352     <param name="color">
2353       <color>
2354         <r>1.000000</r>
2355         <g>1.000000</g>
2356         <b>1.000000</b>
2357         <a>1.000000</a>
2358       </color>
2359     </param>
2360     <param name="offset">
2361       <vector>
2362         <x>0.0166420303</x>
2363         <y>0.1331362426</y>
2364       </vector>
2365     </param>
2366     <param name="invert">
2367       <bool value="false"/>
2368     </param>
2369     <param name="antialias">
2370       <bool value="true"/>
2371     </param>
2372     <param name="feather">
2373       <real value="0.0000000000"/>
2374     </param>
2375     <param name="blurtype">
2376       <integer value="1"/>
2377     </param>
2378     <param name="bline">
2379       <bline type="bline_point" loop="false">
2380         <entry>
2381           <composite type="bline_point">
2382             <c1>
2383               <vector>
2384                 <x>-1.8306233883</x>
2385                 <y>1.0983740091</y>
2386               </vector>
2387             </c1>
2388             <c2>
2389               <real value="0.0000000000"/>
2390             </c2>
2391             <c3>
2392               <real value="0.5000000000"/>
2393             </c3>
2394             <c4>
2395               <bool value="false"/>
2396             </c4>
2397             <c5>
2398               <radial_composite type="vector">
2399                 <c0>
2400                   <real value="0.2058505521"/>
2401                 </c0>
2402                 <c1>
2403                   <angle value="-14.036243"/>
2404                 </c1>
2405               </radial_composite>
2406             </c5>
2407             <c6>
2408               <radial_composite type="vector">
2409                 <c0>
2410                   <real value="0.2058505521"/>
2411                 </c0>
2412                 <c1>
2413                   <angle value="-14.036243"/>
2414                 </c1>
2415               </radial_composite>
2416             </c6>
2417           </composite>
2418         </entry>
2419         <entry>
2420           <composite type="bline_point">
2421             <c1>
2422               <vector>
2423                 <x>-0.8487435579</x>
2424                 <y>0.8487435579</y>
2425               </vector>
2426             </c1>
2427             <c2>
2428               <real value="1.0000000000"/>
2429             </c2>
2430             <c3>
2431               <real value="0.5000000000"/>
2432             </c3>
2433             <c4>
2434               <bool value="false"/>
2435             </c4>
2436             <c5>
2437               <radial_composite type="vector">
2438                 <c0>
2439                   <real value="0.9997692193"/>
2440                 </c0>
2441                 <c1>
2442                   <angle value="-2.862405"/>
2443                 </c1>
2444               </radial_composite>
2445             </c5>
2446             <c6>
2447               <radial_composite type="vector">
2448                 <c0>
2449                   <real value="0.9997692193"/>
2450                 </c0>
2451                 <c1>
2452                   <angle value="-2.862405"/>
2453                 </c1>
2454               </radial_composite>
2455             </c6>
2456           </composite>
2457         </entry>
2458         <entry>
2459           <composite type="bline_point">
2460             <c1>
2461               <vector>
2462                 <x>0.2163463980</x>
2463                 <y>1.1150161028</y>
2464               </vector>
2465             </c1>
2466             <c2>
2467               <real value="0.0000000000"/>
2468             </c2>
2469             <c3>
2470               <real value="0.5000000000"/>
2471             </c3>
2472             <c4>
2473               <bool value="false"/>
2474             </c4>
2475             <c5>
2476               <radial_composite type="vector">
2477                 <c0>
2478                   <real value="0.5140205808"/>
2479                 </c0>
2480                 <c1>
2481                   <angle value="29.054604"/>
2482                 </c1>
2483               </radial_composite>
2484             </c5>
2485             <c6>
2486               <radial_composite type="vector">
2487                 <c0>
2488                   <real value="0.5140205808"/>
2489                 </c0>
2490                 <c1>
2491                   <angle value="29.054604"/>
2492                 </c1>
2493               </radial_composite>
2494             </c6>
2495           </composite>
2496         </entry>
2497       </bline>
2498     </param>
2499     <param name="width">
2500       <real value="0.1622598047"/>
2501     </param>
2502     <param name="expand">
2503       <real value="0.0000000000"/>
2504     </param>
2505     <param name="sharp_cusps">
2506       <bool value="true"/>
2507     </param>
2508     <param name="round_tip[0]">
2509       <bool value="true"/>
2510     </param>
2511     <param name="round_tip[1]">
2512       <bool value="true"/>
2513     </param>
2514     <param name="loopyness">
2515       <real value="1.0000000000"/>
2516     </param>
2517     <param name="homogeneous_width">
2518       <bool value="true"/>
2519     </param>
2520   </layer>
2521   <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
2522     <param name="z_depth">
2523       <real value="0.0000000000"/>
2524     </param>
2525     <param name="amount">
2526       <real value="1.0000000000"/>
2527     </param>
2528     <param name="blend_method">
2529       <integer value="0"/>
2530     </param>
2531     <param name="color">
2532       <color>
2533         <r>1.000000</r>
2534         <g>1.000000</g>
2535         <b>1.000000</b>
2536         <a>1.000000</a>
2537       </color>
2538     </param>
2539     <param name="offset">
2540       <vector>
2541         <x>-0.3661246896</x>
2542         <y>0.4160507619</y>
2543       </vector>
2544     </param>
2545     <param name="invert">
2546       <bool value="false"/>
2547     </param>
2548     <param name="antialias">
2549       <bool value="true"/>
2550     </param>
2551     <param name="feather">
2552       <real value="0.0000000000"/>
2553     </param>
2554     <param name="blurtype">
2555       <integer value="1"/>
2556     </param>
2557     <param name="bline">
2558       <bline type="bline_point" loop="false" guid="2E9B3428379AE61CDF383F1A3EE80688">
2559         <entry>
2560           <composite type="bline_point">
2561             <c1>
2562               <vector>
2563                 <x>-1.6766846180</x>
2564                 <y>-1.6642030478</y>
2565               </vector>
2566             </c1>
2567             <c2>
2568               <real value="1.0000000000"/>
2569             </c2>
2570             <c3>
2571               <real value="0.5000000000"/>
2572             </c3>
2573             <c4>
2574               <bool value="false"/>
2575             </c4>
2576             <c5>
2577               <radial_composite type="vector">
2578                 <c0>
2579                   <real value="0.0000000000"/>
2580                 </c0>
2581                 <c1>
2582                   <angle value="0.000000"/>
2583                 </c1>
2584               </radial_composite>
2585             </c5>
2586             <c6>
2587               <radial_composite type="vector">
2588                 <c0>
2589                   <real value="0.0000000000"/>
2590                 </c0>
2591                 <c1>
2592                   <angle value="0.000000"/>
2593                 </c1>
2594               </radial_composite>
2595             </c6>
2596           </composite>
2597         </entry>
2598         <entry>
2599           <composite type="bline_point">
2600             <c1>
2601               <vector>
2602                 <x>-1.6766846180</x>
2603                 <y>0.4576558769</y>
2604               </vector>
2605             </c1>
2606             <c2>
2607               <real value="1.0000000000"/>
2608             </c2>
2609             <c3>
2610               <real value="0.5000000000"/>
2611             </c3>
2612             <c4>
2613               <bool value="false"/>
2614             </c4>
2615             <c5>
2616               <radial_composite type="vector">
2617                 <c0>
2618                   <real value="0.0000000000"/>
2619                 </c0>
2620                 <c1>
2621                   <angle value="0.000000"/>
2622                 </c1>
2623               </radial_composite>
2624             </c5>
2625             <c6>
2626               <radial_composite type="vector">
2627                 <c0>
2628                   <real value="0.0000000000"/>
2629                 </c0>
2630                 <c1>
2631                   <angle value="0.000000"/>
2632                 </c1>
2633               </radial_composite>
2634             </c6>
2635           </composite>
2636         </entry>
2637         <entry>
2638           <composite type="bline_point">
2639             <c1>
2640               <vector>
2641                 <x>-1.3521651030</x>
2642                 <y>0.7821754813</y>
2643               </vector>
2644             </c1>
2645             <c2>
2646               <real value="0.0000000000"/>
2647             </c2>
2648             <c3>
2649               <real value="0.5000000000"/>
2650             </c3>
2651             <c4>
2652               <bool value="false"/>
2653             </c4>
2654             <c5>
2655               <radial_composite type="vector">
2656                 <c0>
2657                   <real value="0.0000000000"/>
2658                 </c0>
2659                 <c1>
2660                   <angle value="0.000000"/>
2661                 </c1>
2662               </radial_composite>
2663             </c5>
2664             <c6>
2665               <radial_composite type="vector">
2666                 <c0>
2667                   <real value="0.0000000000"/>
2668                 </c0>
2669                 <c1>
2670                   <angle value="0.000000"/>
2671                 </c1>
2672               </radial_composite>
2673             </c6>
2674           </composite>
2675         </entry>
2676       </bline>
2677     </param>
2678     <param name="width">
2679       <real value="0.1622598047"/>
2680     </param>
2681     <param name="expand">
2682       <real value="0.0000000000"/>
2683     </param>
2684     <param name="sharp_cusps">
2685       <bool value="true"/>
2686     </param>
2687     <param name="round_tip[0]">
2688       <bool value="true"/>
2689     </param>
2690     <param name="round_tip[1]">
2691       <bool value="true"/>
2692     </param>
2693     <param name="loopyness">
2694       <real value="1.0000000000"/>
2695     </param>
2696     <param name="homogeneous_width">
2697       <bool value="true"/>
2698     </param>
2699   </layer>
2700   <layer type="outline" active="true" version="0.2" desc="Vertical highlight">
2701     <param name="z_depth">
2702       <real value="0.0000000000"/>
2703     </param>
2704     <param name="amount">
2705       <real value="1.0000000000"/>
2706     </param>
2707     <param name="blend_method">
2708       <integer value="0"/>
2709     </param>
2710     <param name="color">
2711       <color>
2712         <r>1.000000</r>
2713         <g>1.000000</g>
2714         <b>1.000000</b>
2715         <a>1.000000</a>
2716       </color>
2717     </param>
2718     <param name="offset">
2719       <vector>
2720         <x>0.0000000000</x>
2721         <y>0.0000000000</y>
2722       </vector>
2723     </param>
2724     <param name="invert">
2725       <bool value="false"/>
2726     </param>
2727     <param name="antialias">
2728       <bool value="true"/>
2729     </param>
2730     <param name="feather">
2731       <real value="0.0000000000"/>
2732     </param>
2733     <param name="blurtype">
2734       <integer value="1"/>
2735     </param>
2736     <param name="bline">
2737       <bline type="bline_point" loop="false">
2738         <entry>
2739           <composite type="bline_point">
2740             <c1>
2741               <vector>
2742                 <x>-1.6309189796</x>
2743                 <y>-1.3812885284</y>
2744               </vector>
2745             </c1>
2746             <c2>
2747               <real value="1.0000000000"/>
2748             </c2>
2749             <c3>
2750               <real value="0.5000000000"/>
2751             </c3>
2752             <c4>
2753               <bool value="false"/>
2754             </c4>
2755             <c5>
2756               <radial_composite type="vector">
2757                 <c0>
2758                   <real value="0.0000000000"/>
2759                 </c0>
2760                 <c1>
2761                   <angle value="0.000000"/>
2762                 </c1>
2763               </radial_composite>
2764             </c5>
2765             <c6>
2766               <radial_composite type="vector">
2767                 <c0>
2768                   <real value="0.0000000000"/>
2769                 </c0>
2770                 <c1>
2771                   <angle value="0.000000"/>
2772                 </c1>
2773               </radial_composite>
2774             </c6>
2775           </composite>
2776         </entry>
2777         <entry>
2778           <composite type="bline_point">
2779             <c1>
2780               <vector>
2781                 <x>-1.6225980520</x>
2782                 <y>0.6490392089</y>
2783               </vector>
2784             </c1>
2785             <c2>
2786               <real value="1.0000000000"/>
2787             </c2>
2788             <c3>
2789               <real value="0.5000000000"/>
2790             </c3>
2791             <c4>
2792               <bool value="false"/>
2793             </c4>
2794             <c5>
2795               <radial_composite type="vector">
2796                 <c0>
2797                   <real value="0.0000000000"/>
2798                 </c0>
2799                 <c1>
2800                   <angle value="0.000000"/>
2801                 </c1>
2802               </radial_composite>
2803             </c5>
2804             <c6>
2805               <radial_composite type="vector">
2806                 <c0>
2807                   <real value="0.0000000000"/>
2808                 </c0>
2809                 <c1>
2810                   <angle value="0.000000"/>
2811                 </c1>
2812               </radial_composite>
2813             </c6>
2814           </composite>
2815         </entry>
2816         <entry>
2817           <composite type="bline_point">
2818             <c1>
2819               <vector>
2820                 <x>-1.2980784178</x>
2821                 <y>0.9735588431</y>
2822               </vector>
2823             </c1>
2824             <c2>
2825               <real value="-0.0000000000"/>
2826             </c2>
2827             <c3>
2828               <real value="0.5000000000"/>
2829             </c3>
2830             <c4>
2831               <bool value="false"/>
2832             </c4>
2833             <c5>
2834               <radial_composite type="vector">
2835                 <c0>
2836                   <real value="0.0000000000"/>
2837                 </c0>
2838                 <c1>
2839                   <angle value="0.000000"/>
2840                 </c1>
2841               </radial_composite>
2842             </c5>
2843             <c6>
2844               <radial_composite type="vector">
2845                 <c0>
2846                   <real value="0.0000000000"/>
2847                 </c0>
2848                 <c1>
2849                   <angle value="0.000000"/>
2850                 </c1>
2851               </radial_composite>
2852             </c6>
2853           </composite>
2854         </entry>
2855       </bline>
2856     </param>
2857     <param name="width">
2858       <real value="0.1622598047"/>
2859     </param>
2860     <param name="expand">
2861       <real value="0.0000000000"/>
2862     </param>
2863     <param name="sharp_cusps">
2864       <bool value="true"/>
2865     </param>
2866     <param name="round_tip[0]">
2867       <bool value="true"/>
2868     </param>
2869     <param name="round_tip[1]">
2870       <bool value="true"/>
2871     </param>
2872     <param name="loopyness">
2873       <real value="1.0000000000"/>
2874     </param>
2875     <param name="homogeneous_width">
2876       <bool value="true"/>
2877     </param>
2878   </layer>
2879 </canvas>