2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Studio Duck Tangent Icon</name>
4 <desc>Copyright 2009 Carlos López and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
5 <meta name="grid_show" content="1"/>
6 <meta name="grid_size" content="0.507061 0.507061"/>
7 <meta name="grid_snap" content="0"/>
8 <meta name="guide_show" content="1"/>
9 <meta name="guide_snap" content="0"/>
10 <meta name="onion_skin" content="0"/>
11 <layer type="PasteCanvas" active="true" version="0.1" desc="Duck Tangents">
12 <param name="z_depth">
13 <real value="0.0000000000"/>
16 <real value="1.0000000000"/>
18 <param name="blend_method">
28 <canvas width="160" height="160" view-box="-3.245189 3.245189 3.245189 -3.245189">
29 <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
30 <param name="z_depth">
31 <real value="0.0000000000"/>
34 <real value="1.0000000000"/>
36 <param name="blend_method">
48 <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
56 <param name="antialias">
59 <param name="feather">
60 <real value="0.0000000000"/>
62 <param name="blurtype">
65 <param name="winding_style">
69 <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
71 <composite type="bline_point">
79 <real value="1.0000000000"/>
82 <real value="0.5000000000"/>
88 <radial_composite type="vector">
90 <real value="0.0000000000"/>
93 <angle value="0.000000"/>
98 <radial_composite type="vector">
100 <real value="0.0000000000"/>
103 <angle value="0.000000"/>
110 <composite type="bline_point">
118 <real value="1.0000000000"/>
121 <real value="0.5000000000"/>
124 <bool value="false"/>
127 <radial_composite type="vector">
129 <real value="0.0000000000"/>
132 <angle value="0.000000"/>
137 <radial_composite type="vector">
139 <real value="0.0000000000"/>
142 <angle value="0.000000"/>
149 <composite type="bline_point">
157 <real value="1.0000000000"/>
160 <real value="0.5000000000"/>
163 <bool value="false"/>
166 <radial_composite type="vector">
168 <real value="0.0000000000"/>
171 <angle value="0.000000"/>
176 <radial_composite type="vector">
178 <real value="0.0000000000"/>
181 <angle value="0.000000"/>
188 <composite type="bline_point">
196 <real value="1.0000000000"/>
199 <real value="0.5000000000"/>
202 <bool value="false"/>
205 <radial_composite type="vector">
207 <real value="0.0000000000"/>
210 <angle value="0.000000"/>
215 <radial_composite type="vector">
217 <real value="0.0000000000"/>
220 <angle value="0.000000"/>
229 <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
230 <param name="z_depth">
231 <real value="0.0000000000"/>
233 <param name="amount">
234 <real value="1.0000000000"/>
236 <param name="blend_method">
247 <param name="origin">
248 <vector guid="68EE018FB49E227DB2BF4F0EE6FA874F">
253 <param name="invert">
254 <bool value="false"/>
256 <param name="antialias">
259 <param name="feather">
260 <real value="0.0000000000"/>
262 <param name="blurtype">
265 <param name="winding_style">
269 <bline type="bline_point" loop="true" guid="F842115471F11A19818AEFAD7CDDDB0D">
271 <composite type="bline_point">
279 <real value="1.0000000000"/>
282 <real value="0.5000000000"/>
285 <bool value="false"/>
288 <radial_composite type="vector">
290 <real value="0.0000000000"/>
293 <angle value="0.000000"/>
298 <radial_composite type="vector">
300 <real value="0.0000000000"/>
303 <angle value="0.000000"/>
310 <composite type="bline_point">
318 <real value="1.0000000000"/>
321 <real value="0.5000000000"/>
324 <bool value="false"/>
327 <radial_composite type="vector">
329 <real value="0.0000000000"/>
332 <angle value="0.000000"/>
337 <radial_composite type="vector">
339 <real value="0.0000000000"/>
342 <angle value="0.000000"/>
349 <composite type="bline_point">
357 <real value="1.0000000000"/>
360 <real value="0.5000000000"/>
363 <bool value="false"/>
366 <radial_composite type="vector">
368 <real value="0.0000000000"/>
371 <angle value="0.000000"/>
376 <radial_composite type="vector">
378 <real value="0.0000000000"/>
381 <angle value="0.000000"/>
388 <composite type="bline_point">
396 <real value="1.0000000000"/>
399 <real value="0.5000000000"/>
402 <bool value="false"/>
405 <radial_composite type="vector">
407 <real value="0.0000000000"/>
410 <angle value="0.000000"/>
415 <radial_composite type="vector">
417 <real value="0.0000000000"/>
420 <angle value="0.000000"/>
429 <real value="0.2535303980"/>
431 <param name="expand">
432 <real value="0.0000000000"/>
434 <param name="sharp_cusps">
437 <param name="round_tip[0]">
440 <param name="round_tip[1]">
443 <param name="loopyness">
444 <real value="1.0000000000"/>
446 <param name="homogeneous_width">
450 <layer type="region" active="true" version="0.1" desc="NewBLine047 Region">
451 <param name="z_depth">
452 <real value="0.0000000000"/>
454 <param name="amount">
455 <real value="1.0000000000"/>
457 <param name="blend_method">
468 <param name="origin">
469 <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
474 <param name="invert">
475 <bool value="false"/>
477 <param name="antialias">
480 <param name="feather">
481 <real value="0.0000000000"/>
483 <param name="blurtype">
486 <param name="winding_style">
490 <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
492 <composite type="bline_point">
500 <real value="1.0000000000"/>
503 <real value="0.5000000000"/>
506 <bool value="false"/>
509 <radial_composite type="vector">
511 <real value="0.0000000000"/>
514 <angle value="0.000000"/>
519 <radial_composite type="vector">
521 <real value="0.0000000000"/>
524 <angle value="0.000000"/>
531 <composite type="bline_point">
539 <real value="1.0000000000"/>
542 <real value="0.5000000000"/>
545 <bool value="false"/>
548 <radial_composite type="vector">
550 <real value="0.0000000000"/>
553 <angle value="0.000000"/>
558 <radial_composite type="vector">
560 <real value="0.0000000000"/>
563 <angle value="0.000000"/>
570 <composite type="bline_point">
578 <real value="1.0000000000"/>
581 <real value="0.5000000000"/>
584 <bool value="false"/>
587 <radial_composite type="vector">
589 <real value="0.0000000000"/>
592 <angle value="0.000000"/>
597 <radial_composite type="vector">
599 <real value="0.0000000000"/>
602 <angle value="0.000000"/>
609 <composite type="bline_point">
617 <real value="1.0000000000"/>
620 <real value="0.5000000000"/>
623 <bool value="false"/>
626 <radial_composite type="vector">
628 <real value="0.0000000000"/>
631 <angle value="0.000000"/>
636 <radial_composite type="vector">
638 <real value="0.0000000000"/>
641 <angle value="0.000000"/>
650 <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
651 <param name="z_depth">
652 <real value="0.0000000000"/>
654 <param name="amount">
655 <real value="1.0000000000"/>
657 <param name="blend_method">
668 <param name="origin">
674 <param name="invert">
675 <bool value="false"/>
677 <param name="antialias">
680 <param name="feather">
681 <real value="0.0000000000"/>
683 <param name="blurtype">
686 <param name="winding_style">
690 <bline type="bline_point" loop="false">
692 <composite type="bline_point">
700 <real value="1.0000000000"/>
703 <real value="0.5000000000"/>
706 <bool value="false"/>
709 <radial_composite type="vector">
711 <real value="12.1694641112"/>
714 <angle value="-0.000000"/>
719 <radial_composite type="vector">
721 <real value="12.1694641112"/>
724 <angle value="-0.000000"/>
731 <composite type="bline_point">
739 <real value="1.0000000000"/>
742 <real value="0.5000000000"/>
745 <bool value="false"/>
748 <radial_composite type="vector">
750 <real value="12.1694641112"/>
753 <angle value="-0.000000"/>
758 <radial_composite type="vector">
760 <real value="12.1694641112"/>
763 <angle value="-0.000000"/>
772 <real value="0.2535303980"/>
774 <param name="expand">
775 <real value="0.0000000000"/>
777 <param name="sharp_cusps">
780 <param name="round_tip[0]">
783 <param name="round_tip[1]">
786 <param name="loopyness">
787 <real value="1.0000000000"/>
789 <param name="homogeneous_width">
793 <layer type="outline" active="true" version="0.2" desc="NewBLine047 Outline">
794 <param name="z_depth">
795 <real value="0.0000000000"/>
797 <param name="amount">
798 <real value="1.0000000000"/>
800 <param name="blend_method">
811 <param name="origin">
812 <vector guid="FA138A15F15D33F9A7D7FEA5D35D5350">
817 <param name="invert">
818 <bool value="false"/>
820 <param name="antialias">
823 <param name="feather">
824 <real value="0.0000000000"/>
826 <param name="blurtype">
829 <param name="winding_style">
833 <bline type="bline_point" loop="true" guid="6ABF9ACE34320B9D94E25E06497A0F12">
835 <composite type="bline_point">
843 <real value="1.0000000000"/>
846 <real value="0.5000000000"/>
849 <bool value="false"/>
852 <radial_composite type="vector">
854 <real value="0.0000000000"/>
857 <angle value="0.000000"/>
862 <radial_composite type="vector">
864 <real value="0.0000000000"/>
867 <angle value="0.000000"/>
874 <composite type="bline_point">
882 <real value="1.0000000000"/>
885 <real value="0.5000000000"/>
888 <bool value="false"/>
891 <radial_composite type="vector">
893 <real value="0.0000000000"/>
896 <angle value="0.000000"/>
901 <radial_composite type="vector">
903 <real value="0.0000000000"/>
906 <angle value="0.000000"/>
913 <composite type="bline_point">
921 <real value="1.0000000000"/>
924 <real value="0.5000000000"/>
927 <bool value="false"/>
930 <radial_composite type="vector">
932 <real value="0.0000000000"/>
935 <angle value="0.000000"/>
940 <radial_composite type="vector">
942 <real value="0.0000000000"/>
945 <angle value="0.000000"/>
952 <composite type="bline_point">
960 <real value="1.0000000000"/>
963 <real value="0.5000000000"/>
966 <bool value="false"/>
969 <radial_composite type="vector">
971 <real value="0.0000000000"/>
974 <angle value="0.000000"/>
979 <radial_composite type="vector">
981 <real value="0.0000000000"/>
984 <angle value="0.000000"/>
993 <real value="0.2535303980"/>
995 <param name="expand">
996 <real value="0.0000000000"/>
998 <param name="sharp_cusps">
1001 <param name="round_tip[0]">
1002 <bool value="true"/>
1004 <param name="round_tip[1]">
1005 <bool value="true"/>
1007 <param name="loopyness">
1008 <real value="1.0000000000"/>
1010 <param name="homogeneous_width">
1011 <bool value="true"/>
1014 <layer type="region" active="true" version="0.1" desc="Circle193Region">
1015 <param name="z_depth">
1016 <real value="0.0000000000"/>
1018 <param name="amount">
1019 <real value="1.0000000000"/>
1021 <param name="blend_method">
1022 <integer value="0"/>
1024 <param name="color">
1032 <param name="origin">
1033 <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
1038 <param name="invert">
1039 <bool value="false"/>
1041 <param name="antialias">
1042 <bool value="true"/>
1044 <param name="feather">
1045 <real value="0.0000000000"/>
1047 <param name="blurtype">
1048 <integer value="1"/>
1050 <param name="winding_style">
1051 <integer value="0"/>
1053 <param name="bline">
1054 <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
1056 <composite type="bline_point">
1064 <real value="1.0000000000"/>
1067 <real value="0.5000000000"/>
1070 <bool value="false"/>
1073 <radial_composite type="vector">
1075 <real value="1.6484711873"/>
1078 <angle value="90.000000"/>
1083 <radial_composite type="vector">
1085 <real value="1.6484711873"/>
1088 <angle value="90.000000"/>
1095 <composite type="bline_point">
1098 <x>-0.0000000515</x>
1103 <real value="1.0000000000"/>
1106 <real value="0.5000000000"/>
1109 <bool value="false"/>
1112 <radial_composite type="vector">
1114 <real value="1.6891448324"/>
1117 <angle value="-179.999985"/>
1122 <radial_composite type="vector">
1124 <real value="1.6891448324"/>
1127 <angle value="-179.999985"/>
1134 <composite type="bline_point">
1137 <x>-1.0194891691</x>
1138 <y>-0.0000000601</y>
1142 <real value="1.0000000000"/>
1145 <real value="0.5000000000"/>
1148 <bool value="false"/>
1151 <radial_composite type="vector">
1153 <real value="1.6891448324"/>
1156 <angle value="-89.999992"/>
1161 <radial_composite type="vector">
1163 <real value="1.6891448324"/>
1166 <angle value="-89.999992"/>
1173 <composite type="bline_point">
1177 <y>-1.0194891691</y>
1181 <real value="1.0000000000"/>
1184 <real value="0.5000000000"/>
1187 <bool value="false"/>
1190 <radial_composite type="vector">
1192 <real value="1.6891448324"/>
1195 <angle value="0.000001"/>
1200 <radial_composite type="vector">
1202 <real value="1.6891448324"/>
1205 <angle value="0.000001"/>
1214 <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
1215 <param name="z_depth">
1216 <real value="0.0000000000"/>
1218 <param name="amount">
1219 <real value="1.0000000000"/>
1221 <param name="blend_method">
1222 <integer value="0"/>
1224 <param name="color">
1232 <param name="origin">
1233 <vector guid="05E7DBAFD01455EDF952FD060C9F70B8">
1238 <param name="invert">
1239 <bool value="false"/>
1241 <param name="antialias">
1242 <bool value="true"/>
1244 <param name="feather">
1245 <real value="0.0000000000"/>
1247 <param name="blurtype">
1248 <integer value="1"/>
1250 <param name="winding_style">
1251 <integer value="0"/>
1253 <param name="bline">
1254 <bline type="bline_point" loop="true" guid="C111111F48196F6F86B060E2C7BD119B">
1256 <composite type="bline_point">
1264 <real value="1.0000000000"/>
1267 <real value="0.5000000000"/>
1270 <bool value="false"/>
1273 <radial_composite type="vector">
1275 <real value="1.6484711873"/>
1278 <angle value="90.000000"/>
1283 <radial_composite type="vector">
1285 <real value="1.6484711873"/>
1288 <angle value="90.000000"/>
1295 <composite type="bline_point">
1298 <x>-0.0000000515</x>
1303 <real value="1.0000000000"/>
1306 <real value="0.5000000000"/>
1309 <bool value="false"/>
1312 <radial_composite type="vector">
1314 <real value="1.6891448324"/>
1317 <angle value="-179.999985"/>
1322 <radial_composite type="vector">
1324 <real value="1.6891448324"/>
1327 <angle value="-179.999985"/>
1334 <composite type="bline_point">
1337 <x>-1.0194891691</x>
1338 <y>-0.0000000601</y>
1342 <real value="1.0000000000"/>
1345 <real value="0.5000000000"/>
1348 <bool value="false"/>
1351 <radial_composite type="vector">
1353 <real value="1.6891448324"/>
1356 <angle value="-89.999992"/>
1361 <radial_composite type="vector">
1363 <real value="1.6891448324"/>
1366 <angle value="-89.999992"/>
1373 <composite type="bline_point">
1377 <y>-1.0194891691</y>
1381 <real value="1.0000000000"/>
1384 <real value="0.5000000000"/>
1387 <bool value="false"/>
1390 <radial_composite type="vector">
1392 <real value="1.6891448324"/>
1395 <angle value="0.000001"/>
1400 <radial_composite type="vector">
1402 <real value="1.6891448324"/>
1405 <angle value="0.000001"/>
1413 <param name="width">
1414 <real value="0.4056485931"/>
1416 <param name="expand">
1417 <real value="0.0000000000"/>
1419 <param name="sharp_cusps">
1420 <bool value="true"/>
1422 <param name="round_tip[0]">
1423 <bool value="true"/>
1425 <param name="round_tip[1]">
1426 <bool value="true"/>
1428 <param name="loopyness">
1429 <real value="1.0000000000"/>
1431 <param name="homogeneous_width">
1432 <bool value="true"/>
1435 <layer type="region" active="true" version="0.1" desc="Circle193Region">
1436 <param name="z_depth">
1437 <real value="0.0000000000"/>
1439 <param name="amount">
1440 <real value="1.0000000000"/>
1442 <param name="blend_method">
1443 <integer value="0"/>
1445 <param name="color">
1453 <param name="origin">
1454 <vector guid="856C54DA31FE5AFDD95778A761F574D2">
1455 <x>-2.0282440186</x>
1456 <y>-2.0282440186</y>
1459 <param name="invert">
1460 <bool value="false"/>
1462 <param name="antialias">
1463 <bool value="true"/>
1465 <param name="feather">
1466 <real value="0.0000000000"/>
1468 <param name="blurtype">
1469 <integer value="1"/>
1471 <param name="winding_style">
1472 <integer value="0"/>
1474 <param name="bline">
1475 <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
1477 <composite type="bline_point">
1485 <real value="1.0000000000"/>
1488 <real value="0.5000000000"/>
1491 <bool value="false"/>
1494 <radial_composite type="vector">
1496 <real value="1.6597344760"/>
1499 <angle value="90.000000"/>
1504 <radial_composite type="vector">
1506 <real value="1.6597344760"/>
1509 <angle value="90.000000"/>
1516 <composite type="bline_point">
1519 <x>-0.0000000517</x>
1524 <real value="1.0000000000"/>
1527 <real value="0.5000000000"/>
1530 <bool value="false"/>
1533 <radial_composite type="vector">
1535 <real value="1.7006860265"/>
1538 <angle value="-179.999985"/>
1543 <radial_composite type="vector">
1545 <real value="1.7006860265"/>
1548 <angle value="-179.999985"/>
1555 <composite type="bline_point">
1558 <x>-1.0264549255</x>
1559 <y>-0.0000000609</y>
1563 <real value="1.0000000000"/>
1566 <real value="0.5000000000"/>
1569 <bool value="false"/>
1572 <radial_composite type="vector">
1574 <real value="1.7006860265"/>
1577 <angle value="-89.999992"/>
1582 <radial_composite type="vector">
1584 <real value="1.7006860265"/>
1587 <angle value="-89.999992"/>
1594 <composite type="bline_point">
1598 <y>-1.0264549255</y>
1602 <real value="1.0000000000"/>
1605 <real value="0.5000000000"/>
1608 <bool value="false"/>
1611 <radial_composite type="vector">
1613 <real value="1.7006860265"/>
1616 <angle value="0.000001"/>
1621 <radial_composite type="vector">
1623 <real value="1.7006860265"/>
1626 <angle value="0.000001"/>
1635 <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
1636 <param name="z_depth">
1637 <real value="0.0000000000"/>
1639 <param name="amount">
1640 <real value="1.0000000000"/>
1642 <param name="blend_method">
1643 <integer value="0"/>
1645 <param name="color">
1653 <param name="origin">
1654 <vector guid="856C54DA31FE5AFDD95778A761F574D2">
1655 <x>-2.0282440186</x>
1656 <y>-2.0282440186</y>
1659 <param name="invert">
1660 <bool value="false"/>
1662 <param name="antialias">
1663 <bool value="true"/>
1665 <param name="feather">
1666 <real value="0.0000000000"/>
1668 <param name="blurtype">
1669 <integer value="1"/>
1671 <param name="winding_style">
1672 <integer value="0"/>
1674 <param name="bline">
1675 <bline type="bline_point" loop="true" guid="419A9E6AA9F3607FA6B5E543AAD715F1">
1677 <composite type="bline_point">
1685 <real value="1.0000000000"/>
1688 <real value="0.5000000000"/>
1691 <bool value="false"/>
1694 <radial_composite type="vector">
1696 <real value="1.6597344760"/>
1699 <angle value="90.000000"/>
1704 <radial_composite type="vector">
1706 <real value="1.6597344760"/>
1709 <angle value="90.000000"/>
1716 <composite type="bline_point">
1719 <x>-0.0000000517</x>
1724 <real value="1.0000000000"/>
1727 <real value="0.5000000000"/>
1730 <bool value="false"/>
1733 <radial_composite type="vector">
1735 <real value="1.7006860265"/>
1738 <angle value="-179.999985"/>
1743 <radial_composite type="vector">
1745 <real value="1.7006860265"/>
1748 <angle value="-179.999985"/>
1755 <composite type="bline_point">
1758 <x>-1.0264549255</x>
1759 <y>-0.0000000609</y>
1763 <real value="1.0000000000"/>
1766 <real value="0.5000000000"/>
1769 <bool value="false"/>
1772 <radial_composite type="vector">
1774 <real value="1.7006860265"/>
1777 <angle value="-89.999992"/>
1782 <radial_composite type="vector">
1784 <real value="1.7006860265"/>
1787 <angle value="-89.999992"/>
1794 <composite type="bline_point">
1798 <y>-1.0264549255</y>
1802 <real value="1.0000000000"/>
1805 <real value="0.5000000000"/>
1808 <bool value="false"/>
1811 <radial_composite type="vector">
1813 <real value="1.7006860265"/>
1816 <angle value="0.000001"/>
1821 <radial_composite type="vector">
1823 <real value="1.7006860265"/>
1826 <angle value="0.000001"/>
1834 <param name="width">
1835 <real value="0.4056485931"/>
1837 <param name="expand">
1838 <real value="0.0000000000"/>
1840 <param name="sharp_cusps">
1841 <bool value="true"/>
1843 <param name="round_tip[0]">
1844 <bool value="true"/>
1846 <param name="round_tip[1]">
1847 <bool value="true"/>
1849 <param name="loopyness">
1850 <real value="1.0000000000"/>
1852 <param name="homogeneous_width">
1853 <bool value="true"/>
1859 <real value="0.0000000000"/>
1861 <param name="time_offset">
1864 <param name="children_lock">
1865 <bool value="false" static="true"/>
1867 <param name="focus">
1874 <layer type="zoom" active="true" version="0.1">
1875 <param name="amount">
1876 <real value="-1.2000000000"/>
1878 <param name="center">