Mofidy files to point to release 0.62.02
[synfig.git] / synfig-studio / images / duck_vertex_icon.sif
1 <?xml version="1.0"?>
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3   <name>Duck Vertex Icon.</name>
4   <desc>Copyright 2009 Carlos L&#xF3;pez and Gerald Young. Released under GNU Public License published by the Free Software Foundation version 2.0 of the License or any later version.</desc>
5   <meta name="grid_show" content="1"/>
6   <meta name="grid_size" content="0.507061 0.507061"/>
7   <meta name="grid_snap" content="1"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="PasteCanvas" active="true" version="0.1">
12     <param name="z_depth">
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14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="origin">
22       <vector>
23         <x>0.0000000000</x>
24         <y>0.0000000000</y>
25       </vector>
26     </param>
27     <param name="canvas">
28       <canvas width="160" height="160" view-box="-3.245189 3.245189 3.245189 -3.245189">
29         <layer type="outline" active="true" version="0.2" desc="NewBLine057 Outline">
30           <param name="z_depth">
31             <real value="0.0000000000"/>
32           </param>
33           <param name="amount">
34             <real value="1.0000000000"/>
35           </param>
36           <param name="blend_method">
37             <integer value="0"/>
38           </param>
39           <param name="color">
40             <color>
41               <r>0.000000</r>
42               <g>0.000000</g>
43               <b>0.000000</b>
44               <a>1.000000</a>
45             </color>
46           </param>
47           <param name="origin">
48             <vector>
49               <x>0.0000000000</x>
50               <y>0.0000000000</y>
51             </vector>
52           </param>
53           <param name="invert">
54             <bool value="false"/>
55           </param>
56           <param name="antialias">
57             <bool value="true"/>
58           </param>
59           <param name="feather">
60             <real value="0.0000000000"/>
61           </param>
62           <param name="blurtype">
63             <integer value="1"/>
64           </param>
65           <param name="winding_style">
66             <integer value="0"/>
67           </param>
68           <param name="bline">
69             <bline type="bline_point" loop="false">
70               <entry>
71                 <composite type="bline_point">
72                   <point>
73                     <vector>
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76                     </vector>
77                   </point>
78                   <width>
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80                   </width>
81                   <origin>
82                     <real value="0.5000000000"/>
83                   </origin>
84                   <split>
85                     <bool value="false"/>
86                   </split>
87                   <t1>
88                     <radial_composite type="vector">
89                       <radius>
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92                       <theta>
93                         <angle value="-0.000000"/>
94                       </theta>
95                     </radial_composite>
96                   </t1>
97                   <t2>
98                     <radial_composite type="vector">
99                       <radius>
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101                       </radius>
102                       <theta>
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104                       </theta>
105                     </radial_composite>
106                   </t2>
107                 </composite>
108               </entry>
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110                 <composite type="bline_point">
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112                     <vector>
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115                     </vector>
116                   </point>
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119                   </width>
120                   <origin>
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122                   </origin>
123                   <split>
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133                       </theta>
134                     </radial_composite>
135                   </t1>
136                   <t2>
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138                       <radius>
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140                       </radius>
141                       <theta>
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143                       </theta>
144                     </radial_composite>
145                   </t2>
146                 </composite>
147               </entry>
148             </bline>
149           </param>
150           <param name="width">
151             <real value="0.2535303980"/>
152           </param>
153           <param name="expand">
154             <real value="0.0000000000"/>
155           </param>
156           <param name="sharp_cusps">
157             <bool value="true"/>
158           </param>
159           <param name="round_tip[0]">
160             <bool value="true"/>
161           </param>
162           <param name="round_tip[1]">
163             <bool value="true"/>
164           </param>
165           <param name="loopyness">
166             <real value="1.0000000000"/>
167           </param>
168           <param name="homogeneous_width">
169             <bool value="true"/>
170           </param>
171         </layer>
172         <layer type="region" active="true" version="0.1" desc="Circle193Region">
173           <param name="z_depth">
174             <real value="0.0000000000"/>
175           </param>
176           <param name="amount">
177             <real value="1.0000000000"/>
178           </param>
179           <param name="blend_method">
180             <integer value="0"/>
181           </param>
182           <param name="color">
183             <color>
184               <r>1.000000</r>
185               <g>0.498039</g>
186               <b>0.000000</b>
187               <a>1.000000</a>
188             </color>
189           </param>
190           <param name="origin">
191             <vector guid="00B497AF7F5644FB062361A9B4C95B60">
192               <x>0.0000000000</x>
193               <y>0.0000000000</y>
194             </vector>
195           </param>
196           <param name="invert">
197             <bool value="false"/>
198           </param>
199           <param name="antialias">
200             <bool value="true"/>
201           </param>
202           <param name="feather">
203             <real value="0.0000000000"/>
204           </param>
205           <param name="blurtype">
206             <integer value="1"/>
207           </param>
208           <param name="winding_style">
209             <integer value="0"/>
210           </param>
211           <param name="bline">
212             <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
213               <entry>
214                 <composite type="bline_point">
215                   <point>
216                     <vector>
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218                       <y>0.0000000291</y>
219                     </vector>
220                   </point>
221                   <width>
222                     <real value="1.0000000000"/>
223                   </width>
224                   <origin>
225                     <real value="0.5000000000"/>
226                   </origin>
227                   <split>
228                     <bool value="false"/>
229                   </split>
230                   <t1>
231                     <radial_composite type="vector">
232                       <radius>
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234                       </radius>
235                       <theta>
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237                       </theta>
238                     </radial_composite>
239                   </t1>
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241                     <radial_composite type="vector">
242                       <radius>
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244                       </radius>
245                       <theta>
246                         <angle value="90.000000"/>
247                       </theta>
248                     </radial_composite>
249                   </t2>
250                 </composite>
251               </entry>
252               <entry>
253                 <composite type="bline_point">
254                   <point>
255                     <vector>
256                       <x>-0.0000000513</x>
257                       <y>1.0141220093</y>
258                     </vector>
259                   </point>
260                   <width>
261                     <real value="1.0000000000"/>
262                   </width>
263                   <origin>
264                     <real value="0.5000000000"/>
265                   </origin>
266                   <split>
267                     <bool value="false"/>
268                   </split>
269                   <t1>
270                     <radial_composite type="vector">
271                       <radius>
272                         <real value="1.6802521967"/>
273                       </radius>
274                       <theta>
275                         <angle value="-179.999985"/>
276                       </theta>
277                     </radial_composite>
278                   </t1>
279                   <t2>
280                     <radial_composite type="vector">
281                       <radius>
282                         <real value="1.6802521967"/>
283                       </radius>
284                       <theta>
285                         <angle value="-179.999985"/>
286                       </theta>
287                     </radial_composite>
288                   </t2>
289                 </composite>
290               </entry>
291               <entry>
292                 <composite type="bline_point">
293                   <point>
294                     <vector>
295                       <x>-1.0141220093</x>
296                       <y>-0.0000000596</y>
297                     </vector>
298                   </point>
299                   <width>
300                     <real value="1.0000000000"/>
301                   </width>
302                   <origin>
303                     <real value="0.5000000000"/>
304                   </origin>
305                   <split>
306                     <bool value="false"/>
307                   </split>
308                   <t1>
309                     <radial_composite type="vector">
310                       <radius>
311                         <real value="1.6802521967"/>
312                       </radius>
313                       <theta>
314                         <angle value="-89.999992"/>
315                       </theta>
316                     </radial_composite>
317                   </t1>
318                   <t2>
319                     <radial_composite type="vector">
320                       <radius>
321                         <real value="1.6802521967"/>
322                       </radius>
323                       <theta>
324                         <angle value="-89.999992"/>
325                       </theta>
326                     </radial_composite>
327                   </t2>
328                 </composite>
329               </entry>
330               <entry>
331                 <composite type="bline_point">
332                   <point>
333                     <vector>
334                       <x>0.0000000051</x>
335                       <y>-1.0141220093</y>
336                     </vector>
337                   </point>
338                   <width>
339                     <real value="1.0000000000"/>
340                   </width>
341                   <origin>
342                     <real value="0.5000000000"/>
343                   </origin>
344                   <split>
345                     <bool value="false"/>
346                   </split>
347                   <t1>
348                     <radial_composite type="vector">
349                       <radius>
350                         <real value="1.6802521967"/>
351                       </radius>
352                       <theta>
353                         <angle value="0.000001"/>
354                       </theta>
355                     </radial_composite>
356                   </t1>
357                   <t2>
358                     <radial_composite type="vector">
359                       <radius>
360                         <real value="1.6802521967"/>
361                       </radius>
362                       <theta>
363                         <angle value="0.000001"/>
364                       </theta>
365                     </radial_composite>
366                   </t2>
367                 </composite>
368               </entry>
369             </bline>
370           </param>
371         </layer>
372         <layer type="outline" active="true" version="0.2" desc="Circle193Contorno">
373           <param name="z_depth">
374             <real value="0.0000000000"/>
375           </param>
376           <param name="amount">
377             <real value="1.0000000000"/>
378           </param>
379           <param name="blend_method">
380             <integer value="0"/>
381           </param>
382           <param name="color">
383             <color>
384               <r>0.000000</r>
385               <g>0.000000</g>
386               <b>0.000000</b>
387               <a>1.000000</a>
388             </color>
389           </param>
390           <param name="origin">
391             <vector guid="00B497AF7F5644FB062361A9B4C95B60">
392               <x>0.0000000000</x>
393               <y>0.0000000000</y>
394             </vector>
395           </param>
396           <param name="invert">
397             <bool value="false"/>
398           </param>
399           <param name="antialias">
400             <bool value="true"/>
401           </param>
402           <param name="feather">
403             <real value="0.0000000000"/>
404           </param>
405           <param name="blurtype">
406             <integer value="1"/>
407           </param>
408           <param name="winding_style">
409             <integer value="0"/>
410           </param>
411           <param name="bline">
412             <bline type="bline_point" loop="true" guid="C4425D1FE75B7E7979C1FC4D7FEB3A43">
413               <entry>
414                 <composite type="bline_point">
415                   <point>
416                     <vector>
417                       <x>1.0141220093</x>
418                       <y>0.0000000291</y>
419                     </vector>
420                   </point>
421                   <width>
422                     <real value="1.0000000000"/>
423                   </width>
424                   <origin>
425                     <real value="0.5000000000"/>
426                   </origin>
427                   <split>
428                     <bool value="false"/>
429                   </split>
430                   <t1>
431                     <radial_composite type="vector">
432                       <radius>
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434                       </radius>
435                       <theta>
436                         <angle value="90.000000"/>
437                       </theta>
438                     </radial_composite>
439                   </t1>
440                   <t2>
441                     <radial_composite type="vector">
442                       <radius>
443                         <real value="1.6397926812"/>
444                       </radius>
445                       <theta>
446                         <angle value="90.000000"/>
447                       </theta>
448                     </radial_composite>
449                   </t2>
450                 </composite>
451               </entry>
452               <entry>
453                 <composite type="bline_point">
454                   <point>
455                     <vector>
456                       <x>-0.0000000513</x>
457                       <y>1.0141220093</y>
458                     </vector>
459                   </point>
460                   <width>
461                     <real value="1.0000000000"/>
462                   </width>
463                   <origin>
464                     <real value="0.5000000000"/>
465                   </origin>
466                   <split>
467                     <bool value="false"/>
468                   </split>
469                   <t1>
470                     <radial_composite type="vector">
471                       <radius>
472                         <real value="1.6802521967"/>
473                       </radius>
474                       <theta>
475                         <angle value="-179.999985"/>
476                       </theta>
477                     </radial_composite>
478                   </t1>
479                   <t2>
480                     <radial_composite type="vector">
481                       <radius>
482                         <real value="1.6802521967"/>
483                       </radius>
484                       <theta>
485                         <angle value="-179.999985"/>
486                       </theta>
487                     </radial_composite>
488                   </t2>
489                 </composite>
490               </entry>
491               <entry>
492                 <composite type="bline_point">
493                   <point>
494                     <vector>
495                       <x>-1.0141220093</x>
496                       <y>-0.0000000596</y>
497                     </vector>
498                   </point>
499                   <width>
500                     <real value="1.0000000000"/>
501                   </width>
502                   <origin>
503                     <real value="0.5000000000"/>
504                   </origin>
505                   <split>
506                     <bool value="false"/>
507                   </split>
508                   <t1>
509                     <radial_composite type="vector">
510                       <radius>
511                         <real value="1.6802521967"/>
512                       </radius>
513                       <theta>
514                         <angle value="-89.999992"/>
515                       </theta>
516                     </radial_composite>
517                   </t1>
518                   <t2>
519                     <radial_composite type="vector">
520                       <radius>
521                         <real value="1.6802521967"/>
522                       </radius>
523                       <theta>
524                         <angle value="-89.999992"/>
525                       </theta>
526                     </radial_composite>
527                   </t2>
528                 </composite>
529               </entry>
530               <entry>
531                 <composite type="bline_point">
532                   <point>
533                     <vector>
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535                       <y>-1.0141220093</y>
536                     </vector>
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540                   </width>
541                   <origin>
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543                   </origin>
544                   <split>
545                     <bool value="false"/>
546                   </split>
547                   <t1>
548                     <radial_composite type="vector">
549                       <radius>
550                         <real value="1.6802521967"/>
551                       </radius>
552                       <theta>
553                         <angle value="0.000001"/>
554                       </theta>
555                     </radial_composite>
556                   </t1>
557                   <t2>
558                     <radial_composite type="vector">
559                       <radius>
560                         <real value="1.6802521967"/>
561                       </radius>
562                       <theta>
563                         <angle value="0.000001"/>
564                       </theta>
565                     </radial_composite>
566                   </t2>
567                 </composite>
568               </entry>
569             </bline>
570           </param>
571           <param name="width">
572             <real value="0.4056485931"/>
573           </param>
574           <param name="expand">
575             <real value="0.0000000000"/>
576           </param>
577           <param name="sharp_cusps">
578             <bool value="true"/>
579           </param>
580           <param name="round_tip[0]">
581             <bool value="true"/>
582           </param>
583           <param name="round_tip[1]">
584             <bool value="true"/>
585           </param>
586           <param name="loopyness">
587             <real value="1.0000000000"/>
588           </param>
589           <param name="homogeneous_width">
590             <bool value="true"/>
591           </param>
592         </layer>
593       </canvas>
594     </param>
595     <param name="zoom">
596       <real value="0.0000000000"/>
597     </param>
598     <param name="time_offset">
599       <time value="0s"/>
600     </param>
601     <param name="children_lock">
602       <bool value="false" static="true"/>
603     </param>
604     <param name="focus">
605       <vector>
606         <x>0.0000000000</x>
607         <y>0.0000000000</y>
608       </vector>
609     </param>
610   </layer>
611   <layer type="zoom" active="true" version="0.1">
612     <param name="amount">
613       <real value="-1.2000000000"/>
614     </param>
615     <param name="center">
616       <vector>
617         <x>0.0000000000</x>
618         <y>0.0000000000</y>
619       </vector>
620     </param>
621   </layer>
622 </canvas>