Gradient support
[synfig.git] / synfig-studio / images / incr_resolution_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="160" height="160" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="25.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Decrease Resolution icon</name>
4   <desc>Placed in the Public Domain in 2009 by David Rylander (rylleman)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.259616 0.259616"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="radial_gradient" active="true" version="0.1">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="gradient">
22       <gradient>
23         <color pos="0.021505">
24           <r>0.012910</r>
25           <g>0.012910</g>
26           <b>0.012910</b>
27           <a>0.791045</a>
28         </color>
29         <color pos="1.000000">
30           <r>0.013228</r>
31           <g>0.012910</g>
32           <b>0.012910</b>
33           <a>0.000000</a>
34         </color>
35         <color pos="1.000000">
36           <r>1.000000</r>
37           <g>1.000000</g>
38           <b>1.000000</b>
39           <a>0.000000</a>
40         </color>
41       </gradient>
42     </param>
43     <param name="center">
44       <vector>
45         <x>0.1808688790</x>
46         <y>-0.3216028810</y>
47       </vector>
48     </param>
49     <param name="radius">
50       <real value="2.0198561649"/>
51     </param>
52     <param name="loop">
53       <bool value="false"/>
54     </param>
55     <param name="zigzag">
56       <bool value="false"/>
57     </param>
58   </layer>
59   <layer type="warp" active="true" version="0.1">
60     <param name="src_tl">
61       <vector>
62         <x>-1.8803261518</x>
63         <y>2.0255250931</y>
64       </vector>
65     </param>
66     <param name="src_br">
67       <vector>
68         <x>1.9384056330</x>
69         <y>-1.9093658924</y>
70       </vector>
71     </param>
72     <param name="dest_tl">
73       <vector>
74         <x>-2.7515196800</x>
75         <y>-1.2269309759</y>
76       </vector>
77     </param>
78     <param name="dest_tr">
79       <vector>
80         <x>2.7515196800</x>
81         <y>-1.2269309759</y>
82       </vector>
83     </param>
84     <param name="dest_br">
85       <vector>
86         <x>2.7515196800</x>
87         <y>-2.7224798203</y>
88       </vector>
89     </param>
90     <param name="dest_bl">
91       <vector>
92         <x>-2.7515196800</x>
93         <y>-2.7079598904</y>
94       </vector>
95     </param>
96     <param name="clip">
97       <bool value="false"/>
98     </param>
99     <param name="horizon">
100       <real value="2.0000000000"/>
101     </param>
102   </layer>
103   <layer type="region" active="true" version="0.1" desc="Handle Region">
104     <param name="z_depth">
105       <real value="0.0000000000"/>
106     </param>
107     <param name="amount">
108       <real value="1.0000000000"/>
109     </param>
110     <param name="blend_method">
111       <integer value="0"/>
112     </param>
113     <param name="color">
114       <color>
115         <r>0.373780</r>
116         <g>0.373780</g>
117         <b>0.373780</b>
118         <a>1.000000</a>
119       </color>
120     </param>
121     <param name="origin">
122       <vector>
123         <x>0.2596156895</x>
124         <y>-0.2596156895</y>
125       </vector>
126     </param>
127     <param name="invert">
128       <bool value="false"/>
129     </param>
130     <param name="antialias">
131       <bool value="true"/>
132     </param>
133     <param name="feather">
134       <real value="0.0000000000"/>
135     </param>
136     <param name="blurtype">
137       <integer value="1"/>
138     </param>
139     <param name="winding_style">
140       <integer value="0"/>
141     </param>
142     <param name="bline">
143       <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
144         <entry>
145           <composite type="bline_point">
146             <point>
147               <vector>
148                 <x>0.6082969904</x>
149                 <y>-0.7352388501</y>
150               </vector>
151             </point>
152             <width>
153               <real value="1.0000000000"/>
154             </width>
155             <origin>
156               <real value="0.5000000000"/>
157             </origin>
158             <split>
159               <bool value="false"/>
160             </split>
161             <t1>
162               <radial_composite type="vector">
163                 <radius>
164                   <real value="0.1937913862"/>
165                 </radius>
166                 <theta>
167                   <angle value="-63.434952"/>
168                 </theta>
169               </radial_composite>
170             </t1>
171             <t2>
172               <radial_composite type="vector">
173                 <radius>
174                   <real value="0.1937913862"/>
175                 </radius>
176                 <theta>
177                   <angle value="-63.434952"/>
178                 </theta>
179               </radial_composite>
180             </t2>
181           </composite>
182         </entry>
183         <entry>
184           <composite type="bline_point">
185             <point>
186               <vector>
187                 <x>0.8105180264</x>
188                 <y>-1.0674591064</y>
189               </vector>
190             </point>
191             <width>
192               <real value="1.0000000000"/>
193             </width>
194             <origin>
195               <real value="0.5000000000"/>
196             </origin>
197             <split>
198               <bool value="false"/>
199             </split>
200             <t1>
201               <radial_composite type="vector">
202                 <radius>
203                   <real value="0.6158787278"/>
204                 </radius>
205                 <theta>
206                   <angle value="-129.289398"/>
207                 </theta>
208               </radial_composite>
209             </t1>
210             <t2>
211               <radial_composite type="vector">
212                 <radius>
213                   <real value="0.6158787278"/>
214                 </radius>
215                 <theta>
216                   <angle value="-129.289398"/>
217                 </theta>
218               </radial_composite>
219             </t2>
220           </composite>
221         </entry>
222         <entry>
223           <composite type="bline_point">
224             <point>
225               <vector>
226                 <x>1.4171810150</x>
227                 <y>-1.8618987799</y>
228               </vector>
229             </point>
230             <width>
231               <real value="1.0000000000"/>
232             </width>
233             <origin>
234               <real value="0.5000000000"/>
235             </origin>
236             <split>
237               <bool value="false"/>
238             </split>
239             <t1>
240               <radial_composite type="vector">
241                 <radius>
242                   <real value="1.2566592873"/>
243                 </radius>
244                 <theta>
245                   <angle value="-43.602814"/>
246                 </theta>
247               </radial_composite>
248             </t1>
249             <t2>
250               <radial_composite type="vector">
251                 <radius>
252                   <real value="1.2566592873"/>
253                 </radius>
254                 <theta>
255                   <angle value="-43.602814"/>
256                 </theta>
257               </radial_composite>
258             </t2>
259           </composite>
260         </entry>
261         <entry>
262           <composite type="bline_point">
263             <point>
264               <vector>
265                 <x>2.1971764565</x>
266                 <y>-2.5407836437</y>
267               </vector>
268             </point>
269             <width>
270               <real value="1.0000000000"/>
271             </width>
272             <origin>
273               <real value="0.5000000000"/>
274             </origin>
275             <split>
276               <bool value="false"/>
277             </split>
278             <t1>
279               <radial_composite type="vector">
280                 <radius>
281                   <real value="0.4524105428"/>
282                 </radius>
283                 <theta>
284                   <angle value="-16.699244"/>
285                 </theta>
286               </radial_composite>
287             </t1>
288             <t2>
289               <radial_composite type="vector">
290                 <radius>
291                   <real value="0.4524105428"/>
292                 </radius>
293                 <theta>
294                   <angle value="-16.699244"/>
295                 </theta>
296               </radial_composite>
297             </t2>
298           </composite>
299         </entry>
300         <entry>
301           <composite type="bline_point">
302             <point>
303               <vector>
304                 <x>2.6016182899</x>
305                 <y>-2.4396731853</y>
306               </vector>
307             </point>
308             <width>
309               <real value="1.0000000000"/>
310             </width>
311             <origin>
312               <real value="0.5000000000"/>
313             </origin>
314             <split>
315               <bool value="false"/>
316             </split>
317             <t1>
318               <radial_composite type="vector">
319                 <radius>
320                   <real value="0.5217992369"/>
321                 </radius>
322                 <theta>
323                   <angle value="48.366463"/>
324                 </theta>
325               </radial_composite>
326             </t1>
327             <t2>
328               <radial_composite type="vector">
329                 <radius>
330                   <real value="0.5217992369"/>
331                 </radius>
332                 <theta>
333                   <angle value="48.366463"/>
334                 </theta>
335               </radial_composite>
336             </t2>
337           </composite>
338         </entry>
339         <entry>
340           <composite type="bline_point">
341             <point>
342               <vector>
343                 <x>2.7605063915</x>
344                 <y>-2.0352311134</y>
345               </vector>
346             </point>
347             <width>
348               <real value="1.0000000000"/>
349             </width>
350             <origin>
351               <real value="0.5000000000"/>
352             </origin>
353             <split>
354               <bool value="false"/>
355             </split>
356             <t1>
357               <radial_composite type="vector">
358                 <radius>
359                   <real value="0.4419123818"/>
360                 </radius>
361                 <theta>
362                   <angle value="101.309929"/>
363                 </theta>
364               </radial_composite>
365             </t1>
366             <t2>
367               <radial_composite type="vector">
368                 <radius>
369                   <real value="0.4419123818"/>
370                 </radius>
371                 <theta>
372                   <angle value="101.309929"/>
373                 </theta>
374               </radial_composite>
375             </t2>
376           </composite>
377         </entry>
378         <entry>
379           <composite type="bline_point">
380             <point>
381               <vector>
382                 <x>2.0960659981</x>
383                 <y>-1.3563462496</y>
384               </vector>
385             </point>
386             <width>
387               <real value="1.0000000000"/>
388             </width>
389             <origin>
390               <real value="0.5000000000"/>
391             </origin>
392             <split>
393               <bool value="false"/>
394             </split>
395             <t1>
396               <radial_composite type="vector">
397                 <radius>
398                   <real value="1.4758713642"/>
399                 </radius>
400                 <theta>
401                   <angle value="139.763641"/>
402                 </theta>
403               </radial_composite>
404             </t1>
405             <t2>
406               <radial_composite type="vector">
407                 <radius>
408                   <real value="1.4758713642"/>
409                 </radius>
410                 <theta>
411                   <angle value="139.763641"/>
412                 </theta>
413               </radial_composite>
414             </t2>
415           </composite>
416         </entry>
417         <entry>
418           <composite type="bline_point">
419             <point>
420               <vector>
421                 <x>1.0849608183</x>
422                 <y>-0.7496832013</y>
423               </vector>
424             </point>
425             <width>
426               <real value="1.0000000000"/>
427             </width>
428             <origin>
429               <real value="0.5000000000"/>
430             </origin>
431             <split>
432               <bool value="false"/>
433             </split>
434             <t1>
435               <radial_composite type="vector">
436                 <radius>
437                   <real value="0.3995111939"/>
438                 </radius>
439                 <theta>
440                   <angle value="-139.398712"/>
441                 </theta>
442               </radial_composite>
443             </t1>
444             <t2>
445               <radial_composite type="vector">
446                 <radius>
447                   <real value="0.3995111939"/>
448                 </radius>
449                 <theta>
450                   <angle value="-139.398712"/>
451                 </theta>
452               </radial_composite>
453             </t2>
454           </composite>
455         </entry>
456         <entry>
457           <composite type="bline_point">
458             <point>
459               <vector>
460                 <x>0.7671849132</x>
461                 <y>-0.5619065762</y>
462               </vector>
463             </point>
464             <width>
465               <real value="1.0000000000"/>
466             </width>
467             <origin>
468               <real value="0.5000000000"/>
469             </origin>
470             <split>
471               <bool value="false"/>
472             </split>
473             <t1>
474               <radial_composite type="vector">
475                 <radius>
476                   <real value="0.1838466560"/>
477                 </radius>
478                 <theta>
479                   <angle value="135.000000"/>
480                 </theta>
481               </radial_composite>
482             </t1>
483             <t2>
484               <radial_composite type="vector">
485                 <radius>
486                   <real value="0.1838466560"/>
487                 </radius>
488                 <theta>
489                   <angle value="135.000000"/>
490                 </theta>
491               </radial_composite>
492             </t2>
493           </composite>
494         </entry>
495         <entry>
496           <composite type="bline_point">
497             <point>
498               <vector>
499                 <x>0.7671849132</x>
500                 <y>-0.5474622250</y>
501               </vector>
502             </point>
503             <width>
504               <real value="1.0000000000"/>
505             </width>
506             <origin>
507               <real value="0.5000000000"/>
508             </origin>
509             <split>
510               <bool value="false"/>
511             </split>
512             <t1>
513               <radial_composite type="vector">
514                 <radius>
515                   <real value="0.0000000000"/>
516                 </radius>
517                 <theta>
518                   <angle value="-180.000000"/>
519                 </theta>
520               </radial_composite>
521             </t1>
522             <t2>
523               <radial_composite type="vector">
524                 <radius>
525                   <real value="0.0000000000"/>
526                 </radius>
527                 <theta>
528                   <angle value="-180.000000"/>
529                 </theta>
530               </radial_composite>
531             </t2>
532           </composite>
533         </entry>
534       </bline>
535     </param>
536   </layer>
537   <layer type="outline" active="true" version="0.2" desc="Handle Outline">
538     <param name="z_depth">
539       <real value="0.0000000000"/>
540     </param>
541     <param name="amount">
542       <real value="1.0000000000"/>
543     </param>
544     <param name="blend_method">
545       <integer value="0"/>
546     </param>
547     <param name="color">
548       <color>
549         <r>0.006310</r>
550         <g>0.006310</g>
551         <b>0.006310</b>
552         <a>1.000000</a>
553       </color>
554     </param>
555     <param name="origin">
556       <vector>
557         <x>0.2596156895</x>
558         <y>-0.2596156895</y>
559       </vector>
560     </param>
561     <param name="invert">
562       <bool value="false"/>
563     </param>
564     <param name="antialias">
565       <bool value="true"/>
566     </param>
567     <param name="feather">
568       <real value="0.0000000000"/>
569     </param>
570     <param name="blurtype">
571       <integer value="1"/>
572     </param>
573     <param name="winding_style">
574       <integer value="0"/>
575     </param>
576     <param name="bline">
577       <bline type="bline_point" loop="true" guid="4A13B3BCEEC6E49900C2BB00249F4A51">
578         <entry>
579           <composite type="bline_point">
580             <point>
581               <vector>
582                 <x>0.6082969904</x>
583                 <y>-0.7352388501</y>
584               </vector>
585             </point>
586             <width>
587               <real value="1.0000000000"/>
588             </width>
589             <origin>
590               <real value="0.5000000000"/>
591             </origin>
592             <split>
593               <bool value="false"/>
594             </split>
595             <t1>
596               <radial_composite type="vector">
597                 <radius>
598                   <real value="0.1937913862"/>
599                 </radius>
600                 <theta>
601                   <angle value="-63.434952"/>
602                 </theta>
603               </radial_composite>
604             </t1>
605             <t2>
606               <radial_composite type="vector">
607                 <radius>
608                   <real value="0.1937913862"/>
609                 </radius>
610                 <theta>
611                   <angle value="-63.434952"/>
612                 </theta>
613               </radial_composite>
614             </t2>
615           </composite>
616         </entry>
617         <entry>
618           <composite type="bline_point">
619             <point>
620               <vector>
621                 <x>0.8105180264</x>
622                 <y>-1.0674591064</y>
623               </vector>
624             </point>
625             <width>
626               <real value="1.0000000000"/>
627             </width>
628             <origin>
629               <real value="0.5000000000"/>
630             </origin>
631             <split>
632               <bool value="false"/>
633             </split>
634             <t1>
635               <radial_composite type="vector">
636                 <radius>
637                   <real value="0.6158787278"/>
638                 </radius>
639                 <theta>
640                   <angle value="-129.289398"/>
641                 </theta>
642               </radial_composite>
643             </t1>
644             <t2>
645               <radial_composite type="vector">
646                 <radius>
647                   <real value="0.6158787278"/>
648                 </radius>
649                 <theta>
650                   <angle value="-129.289398"/>
651                 </theta>
652               </radial_composite>
653             </t2>
654           </composite>
655         </entry>
656         <entry>
657           <composite type="bline_point">
658             <point>
659               <vector>
660                 <x>1.4171810150</x>
661                 <y>-1.8618987799</y>
662               </vector>
663             </point>
664             <width>
665               <real value="1.0000000000"/>
666             </width>
667             <origin>
668               <real value="0.5000000000"/>
669             </origin>
670             <split>
671               <bool value="false"/>
672             </split>
673             <t1>
674               <radial_composite type="vector">
675                 <radius>
676                   <real value="1.2566592873"/>
677                 </radius>
678                 <theta>
679                   <angle value="-43.602814"/>
680                 </theta>
681               </radial_composite>
682             </t1>
683             <t2>
684               <radial_composite type="vector">
685                 <radius>
686                   <real value="1.2566592873"/>
687                 </radius>
688                 <theta>
689                   <angle value="-43.602814"/>
690                 </theta>
691               </radial_composite>
692             </t2>
693           </composite>
694         </entry>
695         <entry>
696           <composite type="bline_point">
697             <point>
698               <vector>
699                 <x>2.1971764565</x>
700                 <y>-2.5407836437</y>
701               </vector>
702             </point>
703             <width>
704               <real value="1.0000000000"/>
705             </width>
706             <origin>
707               <real value="0.5000000000"/>
708             </origin>
709             <split>
710               <bool value="false"/>
711             </split>
712             <t1>
713               <radial_composite type="vector">
714                 <radius>
715                   <real value="0.4524105428"/>
716                 </radius>
717                 <theta>
718                   <angle value="-16.699244"/>
719                 </theta>
720               </radial_composite>
721             </t1>
722             <t2>
723               <radial_composite type="vector">
724                 <radius>
725                   <real value="0.4524105428"/>
726                 </radius>
727                 <theta>
728                   <angle value="-16.699244"/>
729                 </theta>
730               </radial_composite>
731             </t2>
732           </composite>
733         </entry>
734         <entry>
735           <composite type="bline_point">
736             <point>
737               <vector>
738                 <x>2.6016182899</x>
739                 <y>-2.4396731853</y>
740               </vector>
741             </point>
742             <width>
743               <real value="1.0000000000"/>
744             </width>
745             <origin>
746               <real value="0.5000000000"/>
747             </origin>
748             <split>
749               <bool value="false"/>
750             </split>
751             <t1>
752               <radial_composite type="vector">
753                 <radius>
754                   <real value="0.5217992369"/>
755                 </radius>
756                 <theta>
757                   <angle value="48.366463"/>
758                 </theta>
759               </radial_composite>
760             </t1>
761             <t2>
762               <radial_composite type="vector">
763                 <radius>
764                   <real value="0.5217992369"/>
765                 </radius>
766                 <theta>
767                   <angle value="48.366463"/>
768                 </theta>
769               </radial_composite>
770             </t2>
771           </composite>
772         </entry>
773         <entry>
774           <composite type="bline_point">
775             <point>
776               <vector>
777                 <x>2.7605063915</x>
778                 <y>-2.0352311134</y>
779               </vector>
780             </point>
781             <width>
782               <real value="1.0000000000"/>
783             </width>
784             <origin>
785               <real value="0.5000000000"/>
786             </origin>
787             <split>
788               <bool value="false"/>
789             </split>
790             <t1>
791               <radial_composite type="vector">
792                 <radius>
793                   <real value="0.4419123818"/>
794                 </radius>
795                 <theta>
796                   <angle value="101.309929"/>
797                 </theta>
798               </radial_composite>
799             </t1>
800             <t2>
801               <radial_composite type="vector">
802                 <radius>
803                   <real value="0.4419123818"/>
804                 </radius>
805                 <theta>
806                   <angle value="101.309929"/>
807                 </theta>
808               </radial_composite>
809             </t2>
810           </composite>
811         </entry>
812         <entry>
813           <composite type="bline_point">
814             <point>
815               <vector>
816                 <x>2.0960659981</x>
817                 <y>-1.3563462496</y>
818               </vector>
819             </point>
820             <width>
821               <real value="1.0000000000"/>
822             </width>
823             <origin>
824               <real value="0.5000000000"/>
825             </origin>
826             <split>
827               <bool value="false"/>
828             </split>
829             <t1>
830               <radial_composite type="vector">
831                 <radius>
832                   <real value="1.4758713642"/>
833                 </radius>
834                 <theta>
835                   <angle value="139.763641"/>
836                 </theta>
837               </radial_composite>
838             </t1>
839             <t2>
840               <radial_composite type="vector">
841                 <radius>
842                   <real value="1.4758713642"/>
843                 </radius>
844                 <theta>
845                   <angle value="139.763641"/>
846                 </theta>
847               </radial_composite>
848             </t2>
849           </composite>
850         </entry>
851         <entry>
852           <composite type="bline_point">
853             <point>
854               <vector>
855                 <x>1.0849608183</x>
856                 <y>-0.7496832013</y>
857               </vector>
858             </point>
859             <width>
860               <real value="1.0000000000"/>
861             </width>
862             <origin>
863               <real value="0.5000000000"/>
864             </origin>
865             <split>
866               <bool value="false"/>
867             </split>
868             <t1>
869               <radial_composite type="vector">
870                 <radius>
871                   <real value="0.3995111939"/>
872                 </radius>
873                 <theta>
874                   <angle value="-139.398712"/>
875                 </theta>
876               </radial_composite>
877             </t1>
878             <t2>
879               <radial_composite type="vector">
880                 <radius>
881                   <real value="0.3995111939"/>
882                 </radius>
883                 <theta>
884                   <angle value="-139.398712"/>
885                 </theta>
886               </radial_composite>
887             </t2>
888           </composite>
889         </entry>
890         <entry>
891           <composite type="bline_point">
892             <point>
893               <vector>
894                 <x>0.7671849132</x>
895                 <y>-0.5619065762</y>
896               </vector>
897             </point>
898             <width>
899               <real value="1.0000000000"/>
900             </width>
901             <origin>
902               <real value="0.5000000000"/>
903             </origin>
904             <split>
905               <bool value="false"/>
906             </split>
907             <t1>
908               <radial_composite type="vector">
909                 <radius>
910                   <real value="0.1838466560"/>
911                 </radius>
912                 <theta>
913                   <angle value="135.000000"/>
914                 </theta>
915               </radial_composite>
916             </t1>
917             <t2>
918               <radial_composite type="vector">
919                 <radius>
920                   <real value="0.1838466560"/>
921                 </radius>
922                 <theta>
923                   <angle value="135.000000"/>
924                 </theta>
925               </radial_composite>
926             </t2>
927           </composite>
928         </entry>
929         <entry>
930           <composite type="bline_point">
931             <point>
932               <vector>
933                 <x>0.7671849132</x>
934                 <y>-0.5474622250</y>
935               </vector>
936             </point>
937             <width>
938               <real value="1.0000000000"/>
939             </width>
940             <origin>
941               <real value="0.5000000000"/>
942             </origin>
943             <split>
944               <bool value="false"/>
945             </split>
946             <t1>
947               <radial_composite type="vector">
948                 <radius>
949                   <real value="0.0000000000"/>
950                 </radius>
951                 <theta>
952                   <angle value="-180.000000"/>
953                 </theta>
954               </radial_composite>
955             </t1>
956             <t2>
957               <radial_composite type="vector">
958                 <radius>
959                   <real value="0.0000000000"/>
960                 </radius>
961                 <theta>
962                   <angle value="-180.000000"/>
963                 </theta>
964               </radial_composite>
965             </t2>
966           </composite>
967         </entry>
968       </bline>
969     </param>
970     <param name="width">
971       <real value="0.2596156876"/>
972     </param>
973     <param name="expand">
974       <real value="0.0000000000"/>
975     </param>
976     <param name="sharp_cusps">
977       <bool value="true"/>
978     </param>
979     <param name="round_tip[0]">
980       <bool value="true"/>
981     </param>
982     <param name="round_tip[1]">
983       <bool value="true"/>
984     </param>
985     <param name="loopyness">
986       <real value="1.0000000000"/>
987     </param>
988     <param name="homogeneous_width">
989       <bool value="true"/>
990     </param>
991   </layer>
992   <layer type="outline" active="true" version="0.2">
993     <param name="z_depth">
994       <real value="0.0000000000"/>
995     </param>
996     <param name="amount">
997       <real value="1.0000000000"/>
998     </param>
999     <param name="blend_method">
1000       <integer value="0"/>
1001     </param>
1002     <param name="color">
1003       <color>
1004         <r>0.006310</r>
1005         <g>0.006310</g>
1006         <b>0.006310</b>
1007         <a>1.000000</a>
1008       </color>
1009     </param>
1010     <param name="origin">
1011       <vector>
1012         <x>0.8154594898</x>
1013         <y>-0.7322493792</y>
1014       </vector>
1015     </param>
1016     <param name="invert">
1017       <bool value="false"/>
1018     </param>
1019     <param name="antialias">
1020       <bool value="true"/>
1021     </param>
1022     <param name="feather">
1023       <real value="0.0000000000"/>
1024     </param>
1025     <param name="blurtype">
1026       <integer value="1"/>
1027     </param>
1028     <param name="winding_style">
1029       <integer value="0"/>
1030     </param>
1031     <param name="bline">
1032       <bline type="bline_point" loop="false">
1033         <entry>
1034           <composite type="bline_point">
1035             <point>
1036               <vector>
1037                 <x>1.9302197695</x>
1038                 <y>-1.1148222685</y>
1039               </vector>
1040             </point>
1041             <width>
1042               <real value="1.0000000000"/>
1043             </width>
1044             <origin>
1045               <real value="0.5000000000"/>
1046             </origin>
1047             <split>
1048               <bool value="false"/>
1049             </split>
1050             <t1>
1051               <radial_composite type="vector">
1052                 <radius>
1053                   <real value="0.3493623878"/>
1054                 </radius>
1055                 <theta>
1056                   <angle value="-119.744881"/>
1057                 </theta>
1058               </radial_composite>
1059             </t1>
1060             <t2>
1061               <radial_composite type="vector">
1062                 <radius>
1063                   <real value="0.3493623878"/>
1064                 </radius>
1065                 <theta>
1066                   <angle value="-119.744881"/>
1067                 </theta>
1068               </radial_composite>
1069             </t2>
1070           </composite>
1071         </entry>
1072         <entry>
1073           <composite type="bline_point">
1074             <point>
1075               <vector>
1076                 <x>1.6557769775</x>
1077                 <y>-1.4903756380</y>
1078               </vector>
1079             </point>
1080             <width>
1081               <real value="1.0000000000"/>
1082             </width>
1083             <origin>
1084               <real value="0.5000000000"/>
1085             </origin>
1086             <split>
1087               <bool value="false"/>
1088             </split>
1089             <t1>
1090               <radial_composite type="vector">
1091                 <radius>
1092                   <real value="0.2774670416"/>
1093                 </radius>
1094                 <theta>
1095                   <angle value="-128.659805"/>
1096                 </theta>
1097               </radial_composite>
1098             </t1>
1099             <t2>
1100               <radial_composite type="vector">
1101                 <radius>
1102                   <real value="0.2774670416"/>
1103                 </radius>
1104                 <theta>
1105                   <angle value="-128.659805"/>
1106                 </theta>
1107               </radial_composite>
1108             </t2>
1109           </composite>
1110         </entry>
1111         <entry>
1112           <composite type="bline_point">
1113             <point>
1114               <vector>
1115                 <x>1.2080018520</x>
1116                 <y>-1.8081514835</y>
1117               </vector>
1118             </point>
1119             <width>
1120               <real value="1.0000000000"/>
1121             </width>
1122             <origin>
1123               <real value="0.5000000000"/>
1124             </origin>
1125             <split>
1126               <bool value="false"/>
1127             </split>
1128             <t1>
1129               <radial_composite type="vector">
1130                 <radius>
1131                   <real value="0.4088034144"/>
1132                 </radius>
1133                 <theta>
1134                   <angle value="-147.994614"/>
1135                 </theta>
1136               </radial_composite>
1137             </t1>
1138             <t2>
1139               <radial_composite type="vector">
1140                 <radius>
1141                   <real value="0.4088034144"/>
1142                 </radius>
1143                 <theta>
1144                   <angle value="-147.994614"/>
1145                 </theta>
1146               </radial_composite>
1147             </t2>
1148           </composite>
1149         </entry>
1150       </bline>
1151     </param>
1152     <param name="width">
1153       <real value="0.1947117657"/>
1154     </param>
1155     <param name="expand">
1156       <real value="0.0000000000"/>
1157     </param>
1158     <param name="sharp_cusps">
1159       <bool value="true"/>
1160     </param>
1161     <param name="round_tip[0]">
1162       <bool value="true"/>
1163     </param>
1164     <param name="round_tip[1]">
1165       <bool value="true"/>
1166     </param>
1167     <param name="loopyness">
1168       <real value="1.0000000000"/>
1169     </param>
1170     <param name="homogeneous_width">
1171       <bool value="true"/>
1172     </param>
1173   </layer>
1174   <layer type="outline" active="true" version="0.2">
1175     <param name="z_depth">
1176       <real value="0.0000000000"/>
1177     </param>
1178     <param name="amount">
1179       <real value="1.0000000000"/>
1180     </param>
1181     <param name="blend_method">
1182       <integer value="0"/>
1183     </param>
1184     <param name="color">
1185       <color>
1186         <r>0.006310</r>
1187         <g>0.006310</g>
1188         <b>0.006310</b>
1189         <a>1.000000</a>
1190       </color>
1191     </param>
1192     <param name="origin">
1193       <vector>
1194         <x>0.3994087279</x>
1195         <y>-0.3661246896</y>
1196       </vector>
1197     </param>
1198     <param name="invert">
1199       <bool value="false"/>
1200     </param>
1201     <param name="antialias">
1202       <bool value="true"/>
1203     </param>
1204     <param name="feather">
1205       <real value="0.0000000000"/>
1206     </param>
1207     <param name="blurtype">
1208       <integer value="1"/>
1209     </param>
1210     <param name="winding_style">
1211       <integer value="0"/>
1212     </param>
1213     <param name="bline">
1214       <bline type="bline_point" loop="false">
1215         <entry>
1216           <composite type="bline_point">
1217             <point>
1218               <vector>
1219                 <x>1.9562728405</x>
1220                 <y>-1.1342824697</y>
1221               </vector>
1222             </point>
1223             <width>
1224               <real value="1.0000000000"/>
1225             </width>
1226             <origin>
1227               <real value="0.5000000000"/>
1228             </origin>
1229             <split>
1230               <bool value="false"/>
1231             </split>
1232             <t1>
1233               <radial_composite type="vector">
1234                 <radius>
1235                   <real value="0.3493623878"/>
1236                 </radius>
1237                 <theta>
1238                   <angle value="-119.744881"/>
1239                 </theta>
1240               </radial_composite>
1241             </t1>
1242             <t2>
1243               <radial_composite type="vector">
1244                 <radius>
1245                   <real value="0.3493623878"/>
1246                 </radius>
1247                 <theta>
1248                   <angle value="-119.744881"/>
1249                 </theta>
1250               </radial_composite>
1251             </t2>
1252           </composite>
1253         </entry>
1254         <entry>
1255           <composite type="bline_point">
1256             <point>
1257               <vector>
1258                 <x>1.7107187510</x>
1259                 <y>-1.5387244225</y>
1260               </vector>
1261             </point>
1262             <width>
1263               <real value="1.0000000000"/>
1264             </width>
1265             <origin>
1266               <real value="0.5000000000"/>
1267             </origin>
1268             <split>
1269               <bool value="false"/>
1270             </split>
1271             <t1>
1272               <radial_composite type="vector">
1273                 <radius>
1274                   <real value="0.2774670416"/>
1275                 </radius>
1276                 <theta>
1277                   <angle value="-128.659805"/>
1278                 </theta>
1279               </radial_composite>
1280             </t1>
1281             <t2>
1282               <radial_composite type="vector">
1283                 <radius>
1284                   <real value="0.2774670416"/>
1285                 </radius>
1286                 <theta>
1287                   <angle value="-128.659805"/>
1288                 </theta>
1289               </radial_composite>
1290             </t2>
1291           </composite>
1292         </entry>
1293         <entry>
1294           <composite type="bline_point">
1295             <point>
1296               <vector>
1297                 <x>1.2918323278</x>
1298                 <y>-1.8709446192</y>
1299               </vector>
1300             </point>
1301             <width>
1302               <real value="1.0000000000"/>
1303             </width>
1304             <origin>
1305               <real value="0.5000000000"/>
1306             </origin>
1307             <split>
1308               <bool value="false"/>
1309             </split>
1310             <t1>
1311               <radial_composite type="vector">
1312                 <radius>
1313                   <real value="0.4088034144"/>
1314                 </radius>
1315                 <theta>
1316                   <angle value="-147.994614"/>
1317                 </theta>
1318               </radial_composite>
1319             </t1>
1320             <t2>
1321               <radial_composite type="vector">
1322                 <radius>
1323                   <real value="0.4088034144"/>
1324                 </radius>
1325                 <theta>
1326                   <angle value="-147.994614"/>
1327                 </theta>
1328               </radial_composite>
1329             </t2>
1330           </composite>
1331         </entry>
1332       </bline>
1333     </param>
1334     <param name="width">
1335       <real value="0.1947117657"/>
1336     </param>
1337     <param name="expand">
1338       <real value="0.0000000000"/>
1339     </param>
1340     <param name="sharp_cusps">
1341       <bool value="true"/>
1342     </param>
1343     <param name="round_tip[0]">
1344       <bool value="true"/>
1345     </param>
1346     <param name="round_tip[1]">
1347       <bool value="true"/>
1348     </param>
1349     <param name="loopyness">
1350       <real value="1.0000000000"/>
1351     </param>
1352     <param name="homogeneous_width">
1353       <bool value="true"/>
1354     </param>
1355   </layer>
1356   <layer type="outline" active="true" version="0.2">
1357     <param name="z_depth">
1358       <real value="0.0000000000"/>
1359     </param>
1360     <param name="amount">
1361       <real value="1.0000000000"/>
1362     </param>
1363     <param name="blend_method">
1364       <integer value="0"/>
1365     </param>
1366     <param name="color">
1367       <color>
1368         <r>0.006310</r>
1369         <g>0.006310</g>
1370         <b>0.006310</b>
1371         <a>1.000000</a>
1372       </color>
1373     </param>
1374     <param name="origin">
1375       <vector>
1376         <x>0.0000000000</x>
1377         <y>0.0000000000</y>
1378       </vector>
1379     </param>
1380     <param name="invert">
1381       <bool value="false"/>
1382     </param>
1383     <param name="antialias">
1384       <bool value="true"/>
1385     </param>
1386     <param name="feather">
1387       <real value="0.0000000000"/>
1388     </param>
1389     <param name="blurtype">
1390       <integer value="1"/>
1391     </param>
1392     <param name="winding_style">
1393       <integer value="0"/>
1394     </param>
1395     <param name="bline">
1396       <bline type="bline_point" loop="false">
1397         <entry>
1398           <composite type="bline_point">
1399             <point>
1400               <vector>
1401                 <x>1.9945726395</x>
1402                 <y>-1.2259643078</y>
1403               </vector>
1404             </point>
1405             <width>
1406               <real value="1.0000000000"/>
1407             </width>
1408             <origin>
1409               <real value="0.5000000000"/>
1410             </origin>
1411             <split>
1412               <bool value="false"/>
1413             </split>
1414             <t1>
1415               <radial_composite type="vector">
1416                 <radius>
1417                   <real value="0.3493623878"/>
1418                 </radius>
1419                 <theta>
1420                   <angle value="-119.744881"/>
1421                 </theta>
1422               </radial_composite>
1423             </t1>
1424             <t2>
1425               <radial_composite type="vector">
1426                 <radius>
1427                   <real value="0.3493623878"/>
1428                 </radius>
1429                 <theta>
1430                   <angle value="-119.744881"/>
1431                 </theta>
1432               </radial_composite>
1433             </t2>
1434           </composite>
1435         </entry>
1436         <entry>
1437           <composite type="bline_point">
1438             <point>
1439               <vector>
1440                 <x>1.7634629011</x>
1441                 <y>-1.5870732069</y>
1442               </vector>
1443             </point>
1444             <width>
1445               <real value="1.0000000000"/>
1446             </width>
1447             <origin>
1448               <real value="0.5000000000"/>
1449             </origin>
1450             <split>
1451               <bool value="false"/>
1452             </split>
1453             <t1>
1454               <radial_composite type="vector">
1455                 <radius>
1456                   <real value="0.2774670416"/>
1457                 </radius>
1458                 <theta>
1459                   <angle value="-128.659805"/>
1460                 </theta>
1461               </radial_composite>
1462             </t1>
1463             <t2>
1464               <radial_composite type="vector">
1465                 <radius>
1466                   <real value="0.2774670416"/>
1467                 </radius>
1468                 <theta>
1469                   <angle value="-128.659805"/>
1470                 </theta>
1471               </radial_composite>
1472             </t2>
1473           </composite>
1474         </entry>
1475         <entry>
1476           <composite type="bline_point">
1477             <point>
1478               <vector>
1479                 <x>1.3445764780</x>
1480                 <y>-1.9192935228</y>
1481               </vector>
1482             </point>
1483             <width>
1484               <real value="1.0000000000"/>
1485             </width>
1486             <origin>
1487               <real value="0.5000000000"/>
1488             </origin>
1489             <split>
1490               <bool value="false"/>
1491             </split>
1492             <t1>
1493               <radial_composite type="vector">
1494                 <radius>
1495                   <real value="0.4088034144"/>
1496                 </radius>
1497                 <theta>
1498                   <angle value="-147.994614"/>
1499                 </theta>
1500               </radial_composite>
1501             </t1>
1502             <t2>
1503               <radial_composite type="vector">
1504                 <radius>
1505                   <real value="0.4088034144"/>
1506                 </radius>
1507                 <theta>
1508                   <angle value="-147.994614"/>
1509                 </theta>
1510               </radial_composite>
1511             </t2>
1512           </composite>
1513         </entry>
1514       </bline>
1515     </param>
1516     <param name="width">
1517       <real value="0.1947117657"/>
1518     </param>
1519     <param name="expand">
1520       <real value="0.0000000000"/>
1521     </param>
1522     <param name="sharp_cusps">
1523       <bool value="true"/>
1524     </param>
1525     <param name="round_tip[0]">
1526       <bool value="true"/>
1527     </param>
1528     <param name="round_tip[1]">
1529       <bool value="true"/>
1530     </param>
1531     <param name="loopyness">
1532       <real value="1.0000000000"/>
1533     </param>
1534     <param name="homogeneous_width">
1535       <bool value="true"/>
1536     </param>
1537   </layer>
1538   <layer type="outline" active="true" version="0.2">
1539     <param name="z_depth">
1540       <real value="0.0000000000"/>
1541     </param>
1542     <param name="amount">
1543       <real value="1.0000000000"/>
1544     </param>
1545     <param name="blend_method">
1546       <integer value="0"/>
1547     </param>
1548     <param name="color">
1549       <color>
1550         <r>0.006310</r>
1551         <g>0.006310</g>
1552         <b>0.006310</b>
1553         <a>1.000000</a>
1554       </color>
1555     </param>
1556     <param name="origin">
1557       <vector>
1558         <x>0.0000000000</x>
1559         <y>0.0000000000</y>
1560       </vector>
1561     </param>
1562     <param name="invert">
1563       <bool value="false"/>
1564     </param>
1565     <param name="antialias">
1566       <bool value="true"/>
1567     </param>
1568     <param name="feather">
1569       <real value="0.0000000000"/>
1570     </param>
1571     <param name="blurtype">
1572       <integer value="1"/>
1573     </param>
1574     <param name="winding_style">
1575       <integer value="0"/>
1576     </param>
1577     <param name="bline">
1578       <bline type="bline_point" loop="false">
1579         <entry>
1580           <composite type="bline_point">
1581             <point>
1582               <vector>
1583                 <x>1.4745756388</x>
1584                 <y>-1.3935189247</y>
1585               </vector>
1586             </point>
1587             <width>
1588               <real value="1.0000000000"/>
1589             </width>
1590             <origin>
1591               <real value="0.5000000000"/>
1592             </origin>
1593             <split>
1594               <bool value="false"/>
1595             </split>
1596             <t1>
1597               <radial_composite type="vector">
1598                 <radius>
1599                   <real value="1.7782407472"/>
1600                 </radius>
1601                 <theta>
1602                   <angle value="-43.025066"/>
1603                 </theta>
1604               </radial_composite>
1605             </t1>
1606             <t2>
1607               <radial_composite type="vector">
1608                 <radius>
1609                   <real value="1.7782407472"/>
1610                 </radius>
1611                 <theta>
1612                   <angle value="-43.025066"/>
1613                 </theta>
1614               </radial_composite>
1615             </t2>
1616           </composite>
1617         </entry>
1618         <entry>
1619           <composite type="bline_point">
1620             <point>
1621               <vector>
1622                 <x>2.7023460865</x>
1623                 <y>-2.4479570389</y>
1624               </vector>
1625             </point>
1626             <width>
1627               <real value="1.0000000000"/>
1628             </width>
1629             <origin>
1630               <real value="0.5000000000"/>
1631             </origin>
1632             <split>
1633               <bool value="false"/>
1634             </split>
1635             <t1>
1636               <radial_composite type="vector">
1637                 <radius>
1638                   <real value="1.7596642907"/>
1639                 </radius>
1640                 <theta>
1641                   <angle value="-37.998734"/>
1642                 </theta>
1643               </radial_composite>
1644             </t1>
1645             <t2>
1646               <radial_composite type="vector">
1647                 <radius>
1648                   <real value="1.7596642907"/>
1649                 </radius>
1650                 <theta>
1651                   <angle value="-37.998734"/>
1652                 </theta>
1653               </radial_composite>
1654             </t2>
1655           </composite>
1656         </entry>
1657       </bline>
1658     </param>
1659     <param name="width">
1660       <real value="0.1947117657"/>
1661     </param>
1662     <param name="expand">
1663       <real value="0.0000000000"/>
1664     </param>
1665     <param name="sharp_cusps">
1666       <bool value="true"/>
1667     </param>
1668     <param name="round_tip[0]">
1669       <bool value="true"/>
1670     </param>
1671     <param name="round_tip[1]">
1672       <bool value="true"/>
1673     </param>
1674     <param name="loopyness">
1675       <real value="1.0000000000"/>
1676     </param>
1677     <param name="homogeneous_width">
1678       <bool value="true"/>
1679     </param>
1680   </layer>
1681   <layer type="circle" active="true" version="0.1" desc="Black Circle">
1682     <param name="z_depth">
1683       <real value="0.0000000000"/>
1684     </param>
1685     <param name="amount">
1686       <real value="1.0000000000"/>
1687     </param>
1688     <param name="blend_method">
1689       <integer value="0"/>
1690     </param>
1691     <param name="color">
1692       <color>
1693         <r>0.006310</r>
1694         <g>0.006310</g>
1695         <b>0.006310</b>
1696         <a>1.000000</a>
1697       </color>
1698     </param>
1699     <param name="radius">
1700       <real value="2.5539007890"/>
1701     </param>
1702     <param name="feather">
1703       <real value="0.0000000000"/>
1704     </param>
1705     <param name="origin">
1706       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
1707         <x>-0.5412190557</x>
1708         <y>0.5796812773</y>
1709       </vector>
1710     </param>
1711     <param name="invert">
1712       <bool value="false"/>
1713     </param>
1714     <param name="falloff">
1715       <integer value="1"/>
1716     </param>
1717   </layer>
1718   <layer type="circle" active="true" version="0.1" desc="White Circle">
1719     <param name="z_depth">
1720       <real value="0.0000000000"/>
1721     </param>
1722     <param name="amount">
1723       <real value="1.0000000000"/>
1724     </param>
1725     <param name="blend_method">
1726       <integer value="0"/>
1727     </param>
1728     <param name="color">
1729       <color>
1730         <r>1.000000</r>
1731         <g>1.000000</g>
1732         <b>1.000000</b>
1733         <a>1.000000</a>
1734       </color>
1735     </param>
1736     <param name="radius">
1737       <real value="2.2942851014"/>
1738     </param>
1739     <param name="feather">
1740       <real value="0.0000000000"/>
1741     </param>
1742     <param name="origin">
1743       <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
1744         <x>-0.5412190557</x>
1745         <y>0.5796812773</y>
1746       </vector>
1747     </param>
1748     <param name="invert">
1749       <bool value="false"/>
1750     </param>
1751     <param name="falloff">
1752       <integer value="1"/>
1753     </param>
1754   </layer>
1755   <layer type="PasteCanvas" active="true" version="0.1">
1756     <param name="z_depth">
1757       <real value="0.0000000000"/>
1758     </param>
1759     <param name="amount">
1760       <real value="1.0000000000"/>
1761     </param>
1762     <param name="blend_method">
1763       <integer value="0"/>
1764     </param>
1765     <param name="origin">
1766       <vector>
1767         <x>0.0000000000</x>
1768         <y>0.0000000000</y>
1769       </vector>
1770     </param>
1771     <param name="canvas">
1772       <canvas width="200" height="200">
1773         <layer type="circle" active="true" version="0.1" desc="Light Blue Circle">
1774           <param name="z_depth">
1775             <real value="0.0000000000"/>
1776           </param>
1777           <param name="amount">
1778             <real value="1.0000000000"/>
1779           </param>
1780           <param name="blend_method">
1781             <integer value="0"/>
1782           </param>
1783           <param name="color">
1784             <color>
1785               <r>0.172611</r>
1786               <g>0.349351</g>
1787               <b>0.629024</b>
1788               <a>1.000000</a>
1789             </color>
1790           </param>
1791           <param name="radius">
1792             <real value="2.0346694138"/>
1793           </param>
1794           <param name="feather">
1795             <real value="0.0000000000"/>
1796           </param>
1797           <param name="origin">
1798             <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
1799               <x>-0.5412190557</x>
1800               <y>0.5796812773</y>
1801             </vector>
1802           </param>
1803           <param name="invert">
1804             <bool value="false"/>
1805           </param>
1806           <param name="falloff">
1807             <integer value="1"/>
1808           </param>
1809         </layer>
1810         <layer type="region" active="false" version="0.1" desc="Darker Blue Region">
1811           <param name="z_depth">
1812             <real value="0.0000000000"/>
1813           </param>
1814           <param name="amount">
1815             <real value="1.0000000000"/>
1816           </param>
1817           <param name="blend_method">
1818             <integer value="0"/>
1819           </param>
1820           <param name="color">
1821             <color>
1822               <r>0.028991</r>
1823               <g>0.133209</g>
1824               <b>0.374624</b>
1825               <a>1.000000</a>
1826             </color>
1827           </param>
1828           <param name="origin">
1829             <vector>
1830               <x>0.0000000000</x>
1831               <y>0.0000000000</y>
1832             </vector>
1833           </param>
1834           <param name="invert">
1835             <bool value="false"/>
1836           </param>
1837           <param name="antialias">
1838             <bool value="true"/>
1839           </param>
1840           <param name="feather">
1841             <real value="0.0000000000"/>
1842           </param>
1843           <param name="blurtype">
1844             <integer value="1"/>
1845           </param>
1846           <param name="winding_style">
1847             <integer value="0"/>
1848           </param>
1849           <param name="bline">
1850             <bline type="bline_point" loop="true">
1851               <entry>
1852                 <composite type="bline_point">
1853                   <point>
1854                     <vector>
1855                       <x>-2.5754709244</x>
1856                       <y>0.5521963239</y>
1857                     </vector>
1858                   </point>
1859                   <width>
1860                     <real value="1.0000000000"/>
1861                   </width>
1862                   <origin>
1863                     <real value="0.5000000000"/>
1864                   </origin>
1865                   <split>
1866                     <bool value="false"/>
1867                   </split>
1868                   <t1>
1869                     <vector>
1870                       <x>0.0000000000</x>
1871                       <y>0.0000000000</y>
1872                     </vector>
1873                   </t1>
1874                   <t2>
1875                     <radial_composite type="vector">
1876                       <radius>
1877                         <real value="0.0000000000"/>
1878                       </radius>
1879                       <theta>
1880                         <angle value="-180.000000"/>
1881                       </theta>
1882                     </radial_composite>
1883                   </t2>
1884                 </composite>
1885               </entry>
1886               <entry>
1887                 <composite type="bline_point">
1888                   <point>
1889                     <vector>
1890                       <x>-0.5528581738</x>
1891                       <y>-1.4704164267</y>
1892                     </vector>
1893                   </point>
1894                   <width>
1895                     <real value="1.0000000000"/>
1896                   </width>
1897                   <origin>
1898                     <real value="0.5000000000"/>
1899                   </origin>
1900                   <split>
1901                     <bool value="false"/>
1902                   </split>
1903                   <t1>
1904                     <radial_composite type="vector">
1905                       <radius>
1906                         <real value="5.7344836100"/>
1907                       </radius>
1908                       <theta>
1909                         <angle value="-0.222077"/>
1910                       </theta>
1911                     </radial_composite>
1912                   </t1>
1913                   <t2>
1914                     <radial_composite type="vector">
1915                       <radius>
1916                         <real value="5.7344836100"/>
1917                       </radius>
1918                       <theta>
1919                         <angle value="-0.222077"/>
1920                       </theta>
1921                     </radial_composite>
1922                   </t2>
1923                 </composite>
1924               </entry>
1925               <entry>
1926                 <composite type="bline_point">
1927                   <point>
1928                     <vector>
1929                       <x>1.4697546959</x>
1930                       <y>0.5521963239</y>
1931                     </vector>
1932                   </point>
1933                   <width>
1934                     <real value="1.0000000000"/>
1935                   </width>
1936                   <origin>
1937                     <real value="0.5000000000"/>
1938                   </origin>
1939                   <split>
1940                     <bool value="false"/>
1941                   </split>
1942                   <t1>
1943                     <radial_composite type="vector">
1944                       <radius>
1945                         <real value="0.0000000000"/>
1946                       </radius>
1947                       <theta>
1948                         <angle value="0.000000"/>
1949                       </theta>
1950                     </radial_composite>
1951                   </t1>
1952                   <t2>
1953                     <radial_composite type="vector">
1954                       <radius>
1955                         <real value="0.0000000000"/>
1956                       </radius>
1957                       <theta>
1958                         <angle value="0.000000"/>
1959                       </theta>
1960                     </radial_composite>
1961                   </t2>
1962                 </composite>
1963               </entry>
1964               <entry>
1965                 <composite type="bline_point">
1966                   <point>
1967                     <vector>
1968                       <x>-0.5381373763</x>
1969                       <y>-0.4970503449</y>
1970                     </vector>
1971                   </point>
1972                   <width>
1973                     <real value="1.0000000000"/>
1974                   </width>
1975                   <origin>
1976                     <real value="0.5000000000"/>
1977                   </origin>
1978                   <split>
1979                     <bool value="false"/>
1980                   </split>
1981                   <t1>
1982                     <radial_composite type="vector">
1983                       <radius>
1984                         <real value="4.6675679261"/>
1985                       </radius>
1986                       <theta>
1987                         <angle value="-180.000000"/>
1988                       </theta>
1989                     </radial_composite>
1990                   </t1>
1991                   <t2>
1992                     <radial_composite type="vector">
1993                       <radius>
1994                         <real value="4.6675679261"/>
1995                       </radius>
1996                       <theta>
1997                         <angle value="-180.000000"/>
1998                       </theta>
1999                     </radial_composite>
2000                   </t2>
2001                 </composite>
2002               </entry>
2003             </bline>
2004           </param>
2005         </layer>
2006         <layer type="checker_board" active="true" version="0.1">
2007           <param name="z_depth">
2008             <real value="0.0000000000"/>
2009           </param>
2010           <param name="amount">
2011             <real value="1.0000000000"/>
2012           </param>
2013           <param name="blend_method">
2014             <integer value="3"/>
2015           </param>
2016           <param name="color">
2017             <color>
2018               <r>0.000000</r>
2019               <g>0.007843</g>
2020               <b>0.074510</b>
2021               <a>1.000000</a>
2022             </color>
2023           </param>
2024           <param name="origin">
2025             <vector guid="CE76653FB8292F6E384C5C2CDA547F63">
2026               <x>-0.5412190557</x>
2027               <y>0.5796812773</y>
2028             </vector>
2029           </param>
2030           <param name="size">
2031             <vector>
2032               <x>1.0384627581</x>
2033               <y>1.0384627581</y>
2034             </vector>
2035           </param>
2036         </layer>
2037       </canvas>
2038     </param>
2039     <param name="zoom">
2040       <real value="0.0000000000"/>
2041     </param>
2042     <param name="time_offset">
2043       <time value="0s"/>
2044     </param>
2045     <param name="children_lock">
2046       <bool value="false"/>
2047     </param>
2048     <param name="focus">
2049       <vector>
2050         <x>0.0000000000</x>
2051         <y>0.0000000000</y>
2052       </vector>
2053     </param>
2054   </layer>
2055   <layer type="zoom" active="true" version="0.1">
2056     <param name="amount">
2057       <real value="0.0340000000"/>
2058     </param>
2059     <param name="center">
2060       <vector>
2061         <x>0.4606958926</x>
2062         <y>2.8725743294</y>
2063       </vector>
2064     </param>
2065   </layer>
2066 </canvas>