2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Studio Plant Icon</name>
4 <meta name="grid_show" content="0"/>
5 <meta name="grid_size" content="0.250000 0.250000"/>
6 <meta name="grid_snap" content="1"/>
7 <meta name="guide_show" content="1"/>
8 <meta name="guide_snap" content="0"/>
9 <meta name="onion_skin" content="0"/>
11 <canvas id="Layer" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
12 <layer type="polygon" active="true" version="0.1">
13 <param name="z_depth">
14 <real value="0.0000000000"/>
17 <real value="0.5000000000"/>
19 <param name="blend_method">
39 <param name="antialias">
42 <param name="feather">
43 <real value="0.0000000000"/>
45 <param name="blurtype">
48 <param name="winding_style">
51 <param name="vector_list">
52 <dynamic_list type="vector">
80 <layer type="blur" active="true" version="0.2">
81 <param name="z_depth">
82 <real value="0.0000000000"/>
85 <real value="1.0000000000"/>
87 <param name="blend_method">
100 <layer type="polygon" active="true" version="0.1">
101 <param name="z_depth">
102 <real value="0.0000000000"/>
104 <param name="amount">
105 <real value="1.0000000000"/>
107 <param name="blend_method">
118 <param name="origin">
124 <param name="invert">
125 <bool value="false"/>
127 <param name="antialias">
130 <param name="feather">
131 <real value="0.0000000000"/>
133 <param name="blurtype">
136 <param name="winding_style">
139 <param name="vector_list">
140 <dynamic_list type="vector">
168 <layer type="polygon" active="true" version="0.1">
169 <param name="z_depth">
170 <real value="0.0000000000"/>
172 <param name="amount">
173 <real value="1.0000000000"/>
175 <param name="blend_method">
186 <param name="origin">
192 <param name="invert">
193 <bool value="false"/>
195 <param name="antialias">
198 <param name="feather">
199 <real value="0.0000000000"/>
201 <param name="blurtype">
204 <param name="winding_style">
207 <param name="vector_list">
208 <dynamic_list type="vector">
238 <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
239 <param name="z_depth">
240 <real value="0.0000000000"/>
242 <param name="amount">
243 <real value="1.0000000000"/>
245 <param name="blend_method">
248 <param name="origin">
254 <param name="canvas">
255 <canvas width="48" height="48" xres="2952.755900" yres="2952.755900">
256 <layer type="radial_gradient" active="true" version="0.1">
257 <param name="z_depth">
258 <real value="0.0000000000"/>
260 <param name="amount">
261 <real value="1.0000000000"/>
263 <param name="blend_method">
266 <param name="gradient">
268 <color pos="0.021505">
274 <color pos="0.564516">
280 <color pos="1.000000">
288 <param name="center">
294 <param name="radius">
295 <real value="1.2701032027"/>
298 <bool value="false"/>
300 <param name="zigzag">
301 <bool value="false"/>
304 <layer type="stretch" active="true" version="0.1">
305 <param name="amount">
311 <param name="center">
321 <real value="0.0000000000"/>
323 <param name="time_offset">
326 <param name="children_lock">
327 <bool value="false"/>
336 <layer type="PasteCanvas" active="true" version="0.1">
337 <param name="z_depth">
338 <real value="0.0000000000"/>
340 <param name="amount">
341 <real value="1.0000000000"/>
343 <param name="blend_method">
346 <param name="origin">
352 <param name="canvas">
353 <canvas width="24" height="24">
354 <layer type="PasteCanvas" active="true" version="0.1">
355 <param name="z_depth">
356 <real value="0.0000000000"/>
358 <param name="amount">
359 <real value="1.0000000000"/>
361 <param name="blend_method">
364 <param name="origin">
370 <param name="canvas">
372 <layer type="region" active="true" version="0.1" desc="Rectangle.112 Region">
373 <param name="z_depth">
374 <real value="0.0000000000"/>
376 <param name="amount">
377 <real value="1.0000000000"/>
379 <param name="blend_method">
390 <param name="origin">
396 <param name="invert">
397 <bool value="false"/>
399 <param name="antialias">
402 <param name="feather">
403 <real value="0.0000000000"/>
405 <param name="blurtype">
408 <param name="winding_style">
412 <bline type="bline_point" loop="true" guid="C9468637E37CBD83819FE00D9CCAB158">
414 <composite type="bline_point">
422 <real value="1.0000000000"/>
425 <real value="0.4822646081"/>
428 <bool value="false"/>
431 <radial_composite type="vector">
433 <real value="0.8450670107"/>
436 <angle value="-92.122864"/>
441 <radial_composite type="vector">
443 <real value="0.8450670107"/>
446 <angle value="-92.122864"/>
453 <composite type="bline_point">
461 <real value="1.0000000000"/>
464 <real value="0.5000000000"/>
467 <bool value="false"/>
470 <radial_composite type="vector">
472 <real value="0.3145312420"/>
475 <angle value="-39.329330"/>
480 <radial_composite type="vector">
482 <real value="0.3145312420"/>
485 <angle value="-39.329330"/>
492 <composite type="bline_point">
500 <real value="1.0000000000"/>
503 <real value="0.5000000000"/>
506 <bool value="false"/>
509 <radial_composite type="vector">
511 <real value="0.3085023743"/>
514 <angle value="21.037512"/>
519 <radial_composite type="vector">
521 <real value="0.3085023743"/>
524 <angle value="21.037512"/>
531 <composite type="bline_point">
539 <real value="1.0000000000"/>
542 <real value="0.7014976740"/>
545 <bool value="false"/>
548 <radial_composite type="vector">
550 <real value="0.3485762767"/>
553 <angle value="93.562347"/>
558 <radial_composite type="vector">
560 <real value="0.3485762767"/>
563 <angle value="93.562347"/>
570 <composite type="bline_point">
578 <real value="1.0000000000"/>
581 <real value="0.6850479245"/>
587 <radial_composite type="vector">
589 <real value="0.6401157911"/>
592 <angle value="90.603088"/>
597 <radial_composite type="vector">
599 <real value="0.5133259886"/>
602 <angle value="208.514542"/>
609 <composite type="bline_point">
617 <real value="1.0000000000"/>
620 <real value="0.3231876194"/>
626 <radial_composite type="vector">
628 <real value="0.1657406574"/>
631 <angle value="216.643890"/>
636 <radial_composite type="vector">
638 <real value="0.4340384957"/>
641 <angle value="117.258881"/>
648 <composite type="bline_point">
656 <real value="1.0000000000"/>
659 <real value="0.5000000000"/>
662 <bool value="false"/>
665 <radial_composite type="vector">
667 <real value="0.2719418486"/>
670 <angle value="158.240646"/>
675 <radial_composite type="vector">
677 <real value="0.2719418486"/>
680 <angle value="158.240646"/>
687 <composite type="bline_point">
695 <real value="1.0000000000"/>
698 <real value="0.8584530354"/>
704 <radial_composite type="vector">
706 <real value="0.9894317843"/>
709 <angle value="-74.649864"/>
714 <radial_composite type="vector">
716 <real value="0.1183231037"/>
719 <angle value="-108.434952"/>
726 <composite type="bline_point">
734 <real value="1.0000000000"/>
737 <real value="0.2023650408"/>
740 <bool value="false"/>
743 <radial_composite type="vector">
745 <real value="0.2258257922"/>
748 <angle value="103.761551"/>
753 <radial_composite type="vector">
755 <real value="0.2258257922"/>
758 <angle value="103.761551"/>
765 <composite type="bline_point">
773 <real value="1.0000000000"/>
776 <real value="0.5000000000"/>
782 <radial_composite type="vector">
784 <real value="0.3320421189"/>
787 <angle value="-157.786774"/>
792 <radial_composite type="vector">
794 <real value="0.8678081819"/>
797 <angle value="-47.424812"/>
806 <layer type="linear_gradient" active="true" version="0.0">
807 <param name="z_depth">
808 <real value="0.0000000000"/>
810 <param name="amount">
811 <real value="1.0000000000"/>
813 <param name="blend_method">
814 <integer value="13"/>
828 <param name="gradient">
830 <color pos="0.000000">
836 <color pos="1.000000">
845 <bool value="false"/>
847 <param name="zigzag">
848 <bool value="false"/>
851 <layer type="region" active="true" version="0.1" desc="NewBLine076区域">
852 <param name="z_depth">
853 <real value="0.0000000000"/>
855 <param name="amount">
856 <real value="1.0000000000"/>
858 <param name="blend_method">
859 <integer value="13"/>
869 <param name="origin">
875 <param name="invert">
876 <bool value="false"/>
878 <param name="antialias">
881 <param name="feather">
882 <real value="0.0833333358"/>
884 <param name="blurtype">
887 <param name="winding_style">
891 <bline type="bline_point" loop="true">
893 <composite type="bline_point">
901 <real value="1.0000000000"/>
904 <real value="0.5000000000"/>
907 <bool value="false"/>
910 <radial_composite type="vector">
912 <real value="0.6315789474"/>
915 <angle value="-90.000000"/>
920 <radial_composite type="vector">
922 <real value="0.6315789474"/>
925 <angle value="-90.000000"/>
932 <composite type="bline_point">
940 <real value="1.0000000000"/>
943 <real value="0.5000000000"/>
946 <bool value="false"/>
949 <radial_composite type="vector">
951 <real value="0.6093750000"/>
954 <angle value="-112.619858"/>
959 <radial_composite type="vector">
961 <real value="0.6093750000"/>
964 <angle value="-112.619858"/>
971 <composite type="bline_point">
979 <real value="1.0000000000"/>
982 <real value="0.5000000000"/>
985 <bool value="false"/>
988 <radial_composite type="vector">
990 <real value="0.2105263158"/>
993 <angle value="0.000000"/>
998 <radial_composite type="vector">
1000 <real value="0.2105263158"/>
1003 <angle value="0.000000"/>
1010 <composite type="bline_point">
1014 <y>-0.6340852380</y>
1018 <real value="1.0000000000"/>
1021 <real value="0.5000000000"/>
1024 <bool value="false"/>
1027 <radial_composite type="vector">
1029 <real value="0.3011275849"/>
1032 <angle value="87.137596"/>
1037 <radial_composite type="vector">
1039 <real value="0.3011275849"/>
1042 <angle value="87.137596"/>
1049 <composite type="bline_point">
1057 <real value="1.0000000000"/>
1060 <real value="0.5000000000"/>
1063 <bool value="true"/>
1066 <radial_composite type="vector">
1068 <real value="0.4595450366"/>
1071 <angle value="72.181107"/>
1076 <radial_composite type="vector">
1078 <real value="1.0880431474"/>
1081 <angle value="35.059429"/>
1093 <real value="0.0000000000"/>
1095 <param name="time_offset">
1098 <param name="children_lock">
1099 <bool value="false"/>
1101 <param name="focus">
1108 <layer type="outline" active="true" version="0.2" desc="Rectangle.112 Outline">
1109 <param name="z_depth">
1110 <real value="0.0000000000"/>
1112 <param name="amount">
1113 <real value="1.0000000000"/>
1115 <param name="blend_method">
1116 <integer value="0"/>
1118 <param name="color">
1126 <param name="origin">
1132 <param name="invert">
1133 <bool value="false"/>
1135 <param name="antialias">
1136 <bool value="true"/>
1138 <param name="feather">
1139 <real value="0.0000000000"/>
1141 <param name="blurtype">
1142 <integer value="1"/>
1144 <param name="winding_style">
1145 <integer value="0"/>
1147 <param name="bline">
1148 <bline type="bline_point" loop="true" guid="C9468637E37CBD83819FE00D9CCAB158">
1150 <composite type="bline_point">
1153 <x>-0.1158980727</x>
1154 <y>-0.1000617743</y>
1158 <real value="1.0000000000"/>
1161 <real value="0.4822646081"/>
1164 <bool value="false"/>
1167 <radial_composite type="vector">
1169 <real value="0.8450670107"/>
1172 <angle value="-92.122864"/>
1177 <radial_composite type="vector">
1179 <real value="0.8450670107"/>
1182 <angle value="-92.122864"/>
1189 <composite type="bline_point">
1192 <x>-0.1923570186</x>
1193 <y>-0.8089383841</y>
1197 <real value="1.0000000000"/>
1200 <real value="0.5000000000"/>
1203 <bool value="false"/>
1206 <radial_composite type="vector">
1208 <real value="0.3145312420"/>
1211 <angle value="-39.329330"/>
1216 <radial_composite type="vector">
1218 <real value="0.3145312420"/>
1221 <angle value="-39.329330"/>
1228 <composite type="bline_point">
1232 <y>-0.8089383841</y>
1236 <real value="1.0000000000"/>
1239 <real value="0.5000000000"/>
1242 <bool value="false"/>
1245 <radial_composite type="vector">
1247 <real value="0.3085023743"/>
1250 <angle value="21.037512"/>
1255 <radial_composite type="vector">
1257 <real value="0.3085023743"/>
1260 <angle value="21.037512"/>
1267 <composite type="bline_point">
1275 <real value="1.0000000000"/>
1278 <real value="0.7014976740"/>
1281 <bool value="false"/>
1284 <radial_composite type="vector">
1286 <real value="0.3485762767"/>
1289 <angle value="93.562347"/>
1294 <radial_composite type="vector">
1296 <real value="0.3485762767"/>
1299 <angle value="93.562347"/>
1306 <composite type="bline_point">
1314 <real value="1.0000000000"/>
1317 <real value="0.6850479245"/>
1320 <bool value="true"/>
1323 <radial_composite type="vector">
1325 <real value="0.6401157911"/>
1328 <angle value="90.603088"/>
1333 <radial_composite type="vector">
1335 <real value="0.5133259886"/>
1338 <angle value="208.514542"/>
1345 <composite type="bline_point">
1353 <real value="1.0000000000"/>
1356 <real value="0.3231876194"/>
1359 <bool value="true"/>
1362 <radial_composite type="vector">
1364 <real value="0.1657406574"/>
1367 <angle value="216.643890"/>
1372 <radial_composite type="vector">
1374 <real value="0.4340384957"/>
1377 <angle value="117.258881"/>
1384 <composite type="bline_point">
1392 <real value="1.0000000000"/>
1395 <real value="0.5000000000"/>
1398 <bool value="false"/>
1401 <radial_composite type="vector">
1403 <real value="0.2719418486"/>
1406 <angle value="158.240646"/>
1411 <radial_composite type="vector">
1413 <real value="0.2719418486"/>
1416 <angle value="158.240646"/>
1423 <composite type="bline_point">
1431 <real value="1.0000000000"/>
1434 <real value="0.8584530354"/>
1437 <bool value="true"/>
1440 <radial_composite type="vector">
1442 <real value="0.9894317843"/>
1445 <angle value="-74.649864"/>
1450 <radial_composite type="vector">
1452 <real value="0.1183231037"/>
1455 <angle value="-108.434952"/>
1462 <composite type="bline_point">
1465 <x>-0.0060192998</x>
1470 <real value="1.0000000000"/>
1473 <real value="0.2023650408"/>
1476 <bool value="false"/>
1479 <radial_composite type="vector">
1481 <real value="0.2258257922"/>
1484 <angle value="103.761551"/>
1489 <radial_composite type="vector">
1491 <real value="0.2258257922"/>
1494 <angle value="103.761551"/>
1501 <composite type="bline_point">
1504 <x>-0.3737659454</x>
1509 <real value="1.0000000000"/>
1512 <real value="0.5000000000"/>
1515 <bool value="true"/>
1518 <radial_composite type="vector">
1520 <real value="0.3320421189"/>
1523 <angle value="-157.786774"/>
1528 <radial_composite type="vector">
1530 <real value="0.8678081819"/>
1533 <angle value="-47.424812"/>
1541 <param name="width">
1542 <real value="0.0868055554"/>
1544 <param name="expand">
1545 <real value="0.0000000000"/>
1547 <param name="sharp_cusps">
1548 <bool value="true"/>
1550 <param name="round_tip[0]">
1551 <bool value="true"/>
1553 <param name="round_tip[1]">
1554 <bool value="true"/>
1556 <param name="loopyness">
1557 <real value="1.0000000000"/>
1559 <param name="homogeneous_width">
1560 <bool value="true"/>
1563 <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
1564 <param name="z_depth">
1565 <real value="0.0000000000"/>
1567 <param name="amount">
1568 <real value="1.0000000000"/>
1570 <param name="blend_method">
1571 <integer value="0"/>
1573 <param name="color">
1581 <param name="origin">
1587 <param name="invert">
1588 <bool value="false"/>
1590 <param name="antialias">
1591 <bool value="true"/>
1593 <param name="feather">
1594 <real value="0.0000000000"/>
1596 <param name="blurtype">
1597 <integer value="1"/>
1599 <param name="winding_style">
1600 <integer value="0"/>
1602 <param name="bline">
1603 <bline type="bline_point" loop="true" guid="84FAB1E561648B31C62AEC878C840C96">
1605 <composite type="bline_point">
1608 <x>-0.9035457969</x>
1613 <real value="1.0000000000"/>
1616 <real value="0.5000000000"/>
1619 <bool value="false"/>
1622 <radial_composite type="vector">
1624 <real value="0.5500981476"/>
1627 <angle value="-103.938988"/>
1632 <radial_composite type="vector">
1634 <real value="0.5500981476"/>
1637 <angle value="-103.938988"/>
1644 <composite type="bline_point">
1647 <x>-0.8436305523</x>
1648 <y>-0.3551082313</y>
1652 <real value="1.0000000000"/>
1655 <real value="0.5000000000"/>
1658 <bool value="true"/>
1661 <radial_composite type="vector">
1663 <real value="0.7252944449"/>
1666 <angle value="-70.320839"/>
1671 <radial_composite type="vector">
1673 <real value="1.1674478988"/>
1676 <angle value="8.050320"/>
1683 <composite type="bline_point">
1686 <x>-0.1544291973</x>
1691 <real value="1.0000000000"/>
1694 <real value="0.5000000000"/>
1697 <bool value="false"/>
1700 <radial_composite type="vector">
1702 <real value="0.5065431668"/>
1705 <angle value="62.735134"/>
1710 <radial_composite type="vector">
1712 <real value="0.5065431668"/>
1715 <angle value="62.735134"/>
1722 <composite type="bline_point">
1725 <x>-0.4062500000</x>
1730 <real value="1.0000000000"/>
1733 <real value="0.5000000000"/>
1736 <bool value="true"/>
1739 <radial_composite type="vector">
1741 <real value="1.1113009737"/>
1744 <angle value="-144.304398"/>
1749 <radial_composite type="vector">
1751 <real value="1.2278569655"/>
1754 <angle value="-239.199158"/>
1763 <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
1764 <param name="z_depth">
1765 <real value="0.0000000000"/>
1767 <param name="amount">
1768 <real value="1.0000000000"/>
1770 <param name="blend_method">
1771 <integer value="0"/>
1773 <param name="color">
1781 <param name="origin">
1787 <param name="invert">
1788 <bool value="false"/>
1790 <param name="antialias">
1791 <bool value="true"/>
1793 <param name="feather">
1794 <real value="0.0000000000"/>
1796 <param name="blurtype">
1797 <integer value="1"/>
1799 <param name="winding_style">
1800 <integer value="0"/>
1802 <param name="bline">
1803 <bline type="bline_point" loop="true" guid="5C5BFD4099201BADCD95C0FE4886EC45">
1805 <composite type="bline_point">
1809 <y>-0.0328022353</y>
1813 <real value="1.0000000000"/>
1816 <real value="0.5000000000"/>
1819 <bool value="false"/>
1822 <radial_composite type="vector">
1824 <real value="0.3528159585"/>
1827 <angle value="-49.100399"/>
1832 <radial_composite type="vector">
1834 <real value="0.3528159585"/>
1837 <angle value="-49.100399"/>
1844 <composite type="bline_point">
1848 <y>-0.2453870475</y>
1852 <real value="1.0000000000"/>
1855 <real value="0.5000000000"/>
1858 <bool value="true"/>
1861 <radial_composite type="vector">
1863 <real value="0.4932689151"/>
1866 <angle value="-10.537322"/>
1871 <radial_composite type="vector">
1873 <real value="1.1615848811"/>
1876 <angle value="67.067894"/>
1883 <composite type="bline_point">
1891 <real value="1.0000000000"/>
1894 <real value="0.5000000000"/>
1897 <bool value="false"/>
1900 <radial_composite type="vector">
1902 <real value="0.3439935779"/>
1905 <angle value="140.398560"/>
1910 <radial_composite type="vector">
1912 <real value="0.3439935779"/>
1915 <angle value="140.398560"/>
1922 <composite type="bline_point">
1930 <real value="1.0000000000"/>
1933 <real value="0.5000000000"/>
1936 <bool value="true"/>
1939 <radial_composite type="vector">
1941 <real value="0.4985881485"/>
1944 <angle value="-93.810448"/>
1949 <radial_composite type="vector">
1951 <real value="0.8400683854"/>
1954 <angle value="-190.175522"/>
1963 <layer type="region" active="true" version="0.1" desc="Rectangle.113 Region">
1964 <param name="z_depth">
1965 <real value="0.0000000000"/>
1967 <param name="amount">
1968 <real value="1.0000000000"/>
1970 <param name="blend_method">
1971 <integer value="0"/>
1973 <param name="color">
1981 <param name="origin">
1987 <param name="invert">
1988 <bool value="false"/>
1990 <param name="antialias">
1991 <bool value="true"/>
1993 <param name="feather">
1994 <real value="0.0000000000"/>
1996 <param name="blurtype">
1997 <integer value="1"/>
1999 <param name="winding_style">
2000 <integer value="0"/>
2002 <param name="bline">
2003 <bline type="bline_point" loop="true" guid="AE004EB2BA0A6A56F9EAA51B216424EF">
2005 <composite type="bline_point">
2013 <real value="1.0000000000"/>
2016 <real value="0.5000000000"/>
2019 <bool value="false"/>
2022 <radial_composite type="vector">
2024 <real value="0.4514681029"/>
2027 <angle value="31.546253"/>
2032 <radial_composite type="vector">
2034 <real value="0.4514681029"/>
2037 <angle value="31.546253"/>
2044 <composite type="bline_point">
2052 <real value="1.0000000000"/>
2055 <real value="0.5000000000"/>
2058 <bool value="true"/>
2061 <radial_composite type="vector">
2063 <real value="0.5966034941"/>
2066 <angle value="60.524101"/>
2071 <radial_composite type="vector">
2073 <real value="0.6708225071"/>
2076 <angle value="143.915817"/>
2083 <composite type="bline_point">
2091 <real value="1.0000000000"/>
2094 <real value="0.5000000000"/>
2097 <bool value="false"/>
2100 <radial_composite type="vector">
2102 <real value="0.4408235954"/>
2105 <angle value="203.165314"/>
2110 <radial_composite type="vector">
2112 <real value="0.4408235954"/>
2115 <angle value="203.165314"/>
2122 <composite type="bline_point">
2130 <real value="1.0000000000"/>
2133 <real value="0.5000000000"/>
2136 <bool value="true"/>
2139 <radial_composite type="vector">
2141 <real value="0.3898321856"/>
2144 <angle value="-5.390494"/>
2149 <radial_composite type="vector">
2151 <real value="0.7131298484"/>
2154 <angle value="-94.529091"/>
2163 <layer type="outline" active="true" version="0.2" desc="NewBLine065 Outline">
2164 <param name="z_depth">
2165 <real value="0.0000000000"/>
2167 <param name="amount">
2168 <real value="0.5000000000"/>
2170 <param name="blend_method">
2171 <integer value="0"/>
2173 <param name="color">
2181 <param name="origin">
2187 <param name="invert">
2188 <bool value="false"/>
2190 <param name="antialias">
2191 <bool value="true"/>
2193 <param name="feather">
2194 <real value="0.1014123780"/>
2196 <param name="blurtype">
2197 <integer value="1"/>
2199 <param name="winding_style">
2200 <integer value="0"/>
2202 <param name="bline">
2203 <bline type="bline_point" loop="false">
2205 <composite type="bline_point">
2208 <x>-0.4270833433</x>
2213 <real value="1.9224371687"/>
2216 <real value="0.5000000000"/>
2219 <bool value="false"/>
2222 <radial_composite type="vector">
2224 <real value="0.2872621299"/>
2227 <angle value="202.380142"/>
2232 <radial_composite type="vector">
2234 <real value="0.2872621299"/>
2237 <angle value="202.380142"/>
2244 <composite type="bline_point">
2247 <x>-0.8110772967</x>
2248 <y>-0.3127444386</y>
2252 <real value="0.5157057527"/>
2255 <real value="0.5000000000"/>
2258 <bool value="false"/>
2261 <radial_composite type="vector">
2263 <real value="1.6774686682"/>
2266 <angle value="-98.963448"/>
2271 <radial_composite type="vector">
2273 <real value="1.6774686682"/>
2276 <angle value="-98.963448"/>
2284 <param name="width">
2285 <real value="0.0868055554"/>
2287 <param name="expand">
2288 <real value="0.0000000000"/>
2290 <param name="sharp_cusps">
2291 <bool value="true"/>
2293 <param name="round_tip[0]">
2294 <bool value="true"/>
2296 <param name="round_tip[1]">
2297 <bool value="true"/>
2299 <param name="loopyness">
2300 <real value="1.0000000000"/>
2302 <param name="homogeneous_width">
2303 <bool value="true"/>
2306 <layer type="outline" active="true" version="0.2" desc="NewBLine066 Outline">
2307 <param name="z_depth">
2308 <real value="0.0000000000"/>
2310 <param name="amount">
2311 <real value="0.5000000000"/>
2313 <param name="blend_method">
2314 <integer value="0"/>
2316 <param name="color">
2324 <param name="origin">
2330 <param name="invert">
2331 <bool value="false"/>
2333 <param name="antialias">
2334 <bool value="true"/>
2336 <param name="feather">
2337 <real value="0.1014123780"/>
2339 <param name="blurtype">
2340 <integer value="1"/>
2342 <param name="winding_style">
2343 <integer value="0"/>
2345 <param name="bline">
2346 <bline type="bline_point" loop="false">
2348 <composite type="bline_point">
2356 <real value="1.5429788455"/>
2359 <real value="0.5000000000"/>
2362 <bool value="false"/>
2365 <radial_composite type="vector">
2367 <real value="0.0000000000"/>
2370 <angle value="0.000000"/>
2375 <radial_composite type="vector">
2377 <real value="0.0000000000"/>
2380 <angle value="0.000000"/>
2387 <composite type="bline_point">
2395 <real value="0.3261609562"/>
2398 <real value="0.5000000000"/>
2401 <bool value="false"/>
2404 <radial_composite type="vector">
2406 <real value="1.3406794492"/>
2409 <angle value="-1.875680"/>
2414 <radial_composite type="vector">
2416 <real value="1.3406794492"/>
2419 <angle value="-1.875680"/>
2427 <param name="width">
2428 <real value="0.1302083331"/>
2430 <param name="expand">
2431 <real value="0.0000000000"/>
2433 <param name="sharp_cusps">
2434 <bool value="true"/>
2436 <param name="round_tip[0]">
2437 <bool value="true"/>
2439 <param name="round_tip[1]">
2440 <bool value="true"/>
2442 <param name="loopyness">
2443 <real value="1.0000000000"/>
2445 <param name="homogeneous_width">
2446 <bool value="true"/>
2449 <layer type="outline" active="true" version="0.2" desc="NewBLine067 Outline">
2450 <param name="z_depth">
2451 <real value="0.0000000000"/>
2453 <param name="amount">
2454 <real value="0.5000000000"/>
2456 <param name="blend_method">
2457 <integer value="0"/>
2459 <param name="color">
2467 <param name="origin">
2473 <param name="invert">
2474 <bool value="false"/>
2476 <param name="antialias">
2477 <bool value="true"/>
2479 <param name="feather">
2480 <real value="0.1014123780"/>
2482 <param name="blurtype">
2483 <integer value="1"/>
2485 <param name="winding_style">
2486 <integer value="0"/>
2488 <param name="bline">
2489 <bline type="bline_point" loop="false">
2491 <composite type="bline_point">
2499 <real value="1.0000000000"/>
2502 <real value="0.5000000000"/>
2505 <bool value="false"/>
2508 <radial_composite type="vector">
2510 <real value="0.0594418059"/>
2513 <angle value="136.076965"/>
2518 <radial_composite type="vector">
2520 <real value="0.0594418059"/>
2523 <angle value="136.076965"/>
2530 <composite type="bline_point">
2534 <y>-0.2150934935</y>
2538 <real value="0.2306306239"/>
2541 <real value="0.5000000000"/>
2544 <bool value="false"/>
2547 <radial_composite type="vector">
2549 <real value="1.4371746188"/>
2552 <angle value="-79.028412"/>
2557 <radial_composite type="vector">
2559 <real value="1.4371746188"/>
2562 <angle value="-79.028412"/>
2570 <param name="width">
2571 <real value="0.1302083331"/>
2573 <param name="expand">
2574 <real value="0.0000000000"/>
2576 <param name="sharp_cusps">
2577 <bool value="true"/>
2579 <param name="round_tip[0]">
2580 <bool value="true"/>
2582 <param name="round_tip[1]">
2583 <bool value="true"/>
2585 <param name="loopyness">
2586 <real value="1.0000000000"/>
2588 <param name="homogeneous_width">
2589 <bool value="true"/>
2592 <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
2593 <param name="z_depth">
2594 <real value="0.0000000000"/>
2596 <param name="amount">
2597 <real value="1.0000000000"/>
2599 <param name="blend_method">
2600 <integer value="0"/>
2602 <param name="color">
2603 <color guid="A8E6AC69872D68AF453C63D464A1D239">
2610 <param name="origin">
2616 <param name="invert">
2617 <bool value="false"/>
2619 <param name="antialias">
2620 <bool value="true"/>
2622 <param name="feather">
2623 <real value="0.0000000000"/>
2625 <param name="blurtype">
2626 <integer value="1"/>
2628 <param name="winding_style">
2629 <integer value="0"/>
2631 <param name="bline">
2632 <bline type="bline_point" loop="true" guid="AE004EB2BA0A6A56F9EAA51B216424EF">
2634 <composite type="bline_point">
2642 <real value="1.0000000000"/>
2645 <real value="0.5000000000"/>
2648 <bool value="false"/>
2651 <radial_composite type="vector">
2653 <real value="0.4514681029"/>
2656 <angle value="31.546253"/>
2661 <radial_composite type="vector">
2663 <real value="0.4514681029"/>
2666 <angle value="31.546253"/>
2673 <composite type="bline_point">
2681 <real value="1.0000000000"/>
2684 <real value="0.5000000000"/>
2687 <bool value="true"/>
2690 <radial_composite type="vector">
2692 <real value="0.5966034941"/>
2695 <angle value="60.524101"/>
2700 <radial_composite type="vector">
2702 <real value="0.6708225071"/>
2705 <angle value="143.915817"/>
2712 <composite type="bline_point">
2720 <real value="1.0000000000"/>
2723 <real value="0.5000000000"/>
2726 <bool value="false"/>
2729 <radial_composite type="vector">
2731 <real value="0.4408235954"/>
2734 <angle value="203.165314"/>
2739 <radial_composite type="vector">
2741 <real value="0.4408235954"/>
2744 <angle value="203.165314"/>
2751 <composite type="bline_point">
2759 <real value="1.0000000000"/>
2762 <real value="0.5000000000"/>
2765 <bool value="true"/>
2768 <radial_composite type="vector">
2770 <real value="0.3898321856"/>
2773 <angle value="-5.390494"/>
2778 <radial_composite type="vector">
2780 <real value="0.7131298484"/>
2783 <angle value="-94.529091"/>
2791 <param name="width">
2792 <real value="0.0868055554"/>
2794 <param name="expand">
2795 <real value="0.0000000000"/>
2797 <param name="sharp_cusps">
2798 <bool value="true"/>
2800 <param name="round_tip[0]">
2801 <bool value="true"/>
2803 <param name="round_tip[1]">
2804 <bool value="true"/>
2806 <param name="loopyness">
2807 <real value="1.0000000000"/>
2809 <param name="homogeneous_width">
2810 <bool value="true"/>
2813 <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
2814 <param name="z_depth">
2815 <real value="0.0000000000"/>
2817 <param name="amount">
2818 <real value="1.0000000000"/>
2820 <param name="blend_method">
2821 <integer value="0"/>
2823 <param name="color">
2824 <color guid="A8E6AC69872D68AF453C63D464A1D239">
2831 <param name="origin">
2837 <param name="invert">
2838 <bool value="false"/>
2840 <param name="antialias">
2841 <bool value="true"/>
2843 <param name="feather">
2844 <real value="0.0000000000"/>
2846 <param name="blurtype">
2847 <integer value="1"/>
2849 <param name="winding_style">
2850 <integer value="0"/>
2852 <param name="bline">
2853 <bline type="bline_point" loop="true" guid="84FAB1E561648B31C62AEC878C840C96">
2855 <composite type="bline_point">
2858 <x>-0.9035457969</x>
2863 <real value="1.0000000000"/>
2866 <real value="0.5000000000"/>
2869 <bool value="false"/>
2872 <radial_composite type="vector">
2874 <real value="0.5500981476"/>
2877 <angle value="-103.938988"/>
2882 <radial_composite type="vector">
2884 <real value="0.5500981476"/>
2887 <angle value="-103.938988"/>
2894 <composite type="bline_point">
2897 <x>-0.8436305523</x>
2898 <y>-0.3551082313</y>
2902 <real value="1.0000000000"/>
2905 <real value="0.5000000000"/>
2908 <bool value="true"/>
2911 <radial_composite type="vector">
2913 <real value="0.7252944449"/>
2916 <angle value="-70.320839"/>
2921 <radial_composite type="vector">
2923 <real value="1.1674478988"/>
2926 <angle value="8.050320"/>
2933 <composite type="bline_point">
2936 <x>-0.1544291973</x>
2941 <real value="1.0000000000"/>
2944 <real value="0.5000000000"/>
2947 <bool value="false"/>
2950 <radial_composite type="vector">
2952 <real value="0.5065431668"/>
2955 <angle value="62.735134"/>
2960 <radial_composite type="vector">
2962 <real value="0.5065431668"/>
2965 <angle value="62.735134"/>
2972 <composite type="bline_point">
2975 <x>-0.4062500000</x>
2980 <real value="1.0000000000"/>
2983 <real value="0.5000000000"/>
2986 <bool value="true"/>
2989 <radial_composite type="vector">
2991 <real value="1.1113009737"/>
2994 <angle value="-144.304398"/>
2999 <radial_composite type="vector">
3001 <real value="1.2278569655"/>
3004 <angle value="-239.199158"/>
3012 <param name="width">
3013 <real value="0.0868055554"/>
3015 <param name="expand">
3016 <real value="0.0000000000"/>
3018 <param name="sharp_cusps">
3019 <bool value="true"/>
3021 <param name="round_tip[0]">
3022 <bool value="true"/>
3024 <param name="round_tip[1]">
3025 <bool value="true"/>
3027 <param name="loopyness">
3028 <real value="1.0000000000"/>
3030 <param name="homogeneous_width">
3031 <bool value="true"/>
3034 <layer type="outline" active="true" version="0.2" desc="Rectangle.113 Outline">
3035 <param name="z_depth">
3036 <real value="0.0000000000"/>
3038 <param name="amount">
3039 <real value="1.0000000000"/>
3041 <param name="blend_method">
3042 <integer value="0"/>
3044 <param name="color">
3045 <color guid="A8E6AC69872D68AF453C63D464A1D239">
3052 <param name="origin">
3058 <param name="invert">
3059 <bool value="false"/>
3061 <param name="antialias">
3062 <bool value="true"/>
3064 <param name="feather">
3065 <real value="0.0000000000"/>
3067 <param name="blurtype">
3068 <integer value="1"/>
3070 <param name="winding_style">
3071 <integer value="0"/>
3073 <param name="bline">
3074 <bline type="bline_point" loop="true" guid="5C5BFD4099201BADCD95C0FE4886EC45">
3076 <composite type="bline_point">
3080 <y>-0.0328022353</y>
3084 <real value="1.0000000000"/>
3087 <real value="0.5000000000"/>
3090 <bool value="false"/>
3093 <radial_composite type="vector">
3095 <real value="0.3528159585"/>
3098 <angle value="-49.100399"/>
3103 <radial_composite type="vector">
3105 <real value="0.3528159585"/>
3108 <angle value="-49.100399"/>
3115 <composite type="bline_point">
3119 <y>-0.2453870475</y>
3123 <real value="1.0000000000"/>
3126 <real value="0.5000000000"/>
3129 <bool value="true"/>
3132 <radial_composite type="vector">
3134 <real value="0.4932689151"/>
3137 <angle value="-10.537322"/>
3142 <radial_composite type="vector">
3144 <real value="1.1615848811"/>
3147 <angle value="67.067894"/>
3154 <composite type="bline_point">
3162 <real value="1.0000000000"/>
3165 <real value="0.5000000000"/>
3168 <bool value="false"/>
3171 <radial_composite type="vector">
3173 <real value="0.3439935779"/>
3176 <angle value="140.398560"/>
3181 <radial_composite type="vector">
3183 <real value="0.3439935779"/>
3186 <angle value="140.398560"/>
3193 <composite type="bline_point">
3201 <real value="1.0000000000"/>
3204 <real value="0.5000000000"/>
3207 <bool value="true"/>
3210 <radial_composite type="vector">
3212 <real value="0.4985881485"/>
3215 <angle value="-93.810448"/>
3220 <radial_composite type="vector">
3222 <real value="0.8400683854"/>
3225 <angle value="-190.175522"/>
3233 <param name="width">
3234 <real value="0.0868055554"/>
3236 <param name="expand">
3237 <real value="0.0000000000"/>
3239 <param name="sharp_cusps">
3240 <bool value="true"/>
3242 <param name="round_tip[0]">
3243 <bool value="true"/>
3245 <param name="round_tip[1]">
3246 <bool value="true"/>
3248 <param name="loopyness">
3249 <real value="1.0000000000"/>
3251 <param name="homogeneous_width">
3252 <bool value="true"/>
3258 <real value="0.0000000000"/>
3260 <param name="time_offset">
3263 <param name="children_lock">
3264 <bool value="false" static="true"/>
3266 <param name="focus">