2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Studio: Layer: Rotate Icon</name>
4 <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
5 <meta name="grid_show" content="0"/>
6 <meta name="grid_size" content="0.259616 0.259616"/>
7 <meta name="grid_snap" content="0"/>
8 <meta name="guide_show" content="1"/>
9 <meta name="guide_snap" content="0"/>
10 <meta name="onion_skin" content="0"/>
11 <layer type="SolidColor" active="false" version="0.1">
12 <param name="z_depth">
13 <real value="0.0000000000"/>
16 <real value="1.0000000000"/>
18 <param name="blend_method">
30 <layer type="PasteCanvas" active="true" version="0.1" desc="back rectangle">
31 <param name="z_depth">
32 <real value="0.0000000000"/>
35 <real value="1.0000000000"/>
37 <param name="blend_method">
47 <canvas width="24" height="24">
48 <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
49 <param name="z_depth">
50 <real value="0.0000000000"/>
53 <real value="1.0000000000"/>
55 <param name="blend_method">
66 <layer type="radial_gradient" active="true" version="0.1">
67 <param name="z_depth">
68 <real value="0.0000000000"/>
71 <real value="1.0000000000"/>
73 <param name="blend_method">
76 <param name="gradient">
78 <color pos="0.000000">
84 <color pos="1.000000">
99 <real value="0.8781473218"/>
102 <bool value="false"/>
104 <param name="zigzag">
105 <bool value="false"/>
108 <layer type="blur" active="true" version="0.2">
109 <param name="z_depth">
110 <real value="0.0000000000"/>
112 <param name="amount">
113 <real value="1.0000000000"/>
115 <param name="blend_method">
116 <integer value="1" static="true"/>
128 <layer type="warp" active="true" version="0.1">
129 <param name="src_tl">
135 <param name="src_br">
141 <param name="dest_tl">
147 <param name="dest_tr">
153 <param name="dest_br">
159 <param name="dest_bl">
168 <param name="horizon">
169 <real value="4.0000000000"/>
175 <real value="0.0000000000"/>
177 <param name="time_offset">
180 <param name="children_lock">
181 <bool value="false" static="true"/>
190 <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
191 <param name="z_depth">
192 <real value="0.0000000000"/>
194 <param name="amount">
195 <real value="1.0000000000"/>
197 <param name="blend_method">
200 <param name="origin">
206 <param name="canvas">
208 <layer type="region" active="true" version="0.1" desc="Rectangle.189区域">
209 <param name="z_depth">
210 <real value="0.0000000000"/>
212 <param name="amount">
213 <real value="1.0000000000"/>
215 <param name="blend_method">
226 <param name="origin">
227 <vector guid="87930A077872D11CB30D2759913E12E6">
232 <param name="invert">
233 <bool value="false"/>
235 <param name="antialias">
238 <param name="feather">
239 <real value="0.0000000000"/>
241 <param name="blurtype">
244 <param name="winding_style">
248 <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
250 <composite type="bline_point">
258 <real value="1.0000000000"/>
261 <real value="0.5000000000"/>
267 <radial_composite type="vector">
269 <real value="0.0000000000"/>
272 <angle value="0.000000"/>
277 <radial_composite type="vector">
279 <real value="0.0000000000"/>
282 <angle value="0.000000"/>
289 <composite type="bline_point">
297 <real value="1.0000000000"/>
300 <real value="0.5000000000"/>
306 <radial_composite type="vector">
308 <real value="0.0000000000"/>
311 <angle value="0.000000"/>
316 <radial_composite type="vector">
318 <real value="0.0000000000"/>
321 <angle value="0.000000"/>
328 <composite type="bline_point">
336 <real value="1.0000000000"/>
339 <real value="0.5000000000"/>
345 <radial_composite type="vector">
347 <real value="0.0000000000"/>
350 <angle value="0.000000"/>
355 <radial_composite type="vector">
357 <real value="0.0000000000"/>
360 <angle value="0.000000"/>
367 <composite type="bline_point">
375 <real value="1.0000000000"/>
378 <real value="0.5000000000"/>
384 <radial_composite type="vector">
386 <real value="0.0000000000"/>
389 <angle value="0.000000"/>
394 <radial_composite type="vector">
396 <real value="0.0000000000"/>
399 <angle value="0.000000"/>
408 <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
409 <param name="z_depth">
410 <real value="0.0000000000"/>
412 <param name="amount">
413 <real value="1.0000000000"/>
415 <param name="blend_method">
416 <integer value="13"/>
430 <param name="gradient">
432 <color pos="0.000000">
438 <color pos="1.000000">
447 <bool value="false"/>
449 <param name="zigzag">
450 <bool value="false"/>
453 <layer type="outline" active="true" version="0.2" desc="Rectangle.189轮廓">
454 <param name="z_depth">
455 <real value="0.0000000000"/>
457 <param name="amount">
458 <real value="1.0000000000"/>
460 <param name="blend_method">
461 <integer value="13"/>
464 <color guid="3AB2A453D1F815D92E0953E1005E4709">
471 <param name="origin">
472 <vector guid="87930A077872D11CB30D2759913E12E6">
477 <param name="invert">
478 <bool value="false"/>
480 <param name="antialias">
483 <param name="feather">
484 <real value="0.0000000000"/>
486 <param name="blurtype">
489 <param name="winding_style">
493 <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
495 <composite type="bline_point">
503 <real value="1.0000000000"/>
506 <real value="0.5000000000"/>
512 <radial_composite type="vector">
514 <real value="0.0000000000"/>
517 <angle value="0.000000"/>
522 <radial_composite type="vector">
524 <real value="0.0000000000"/>
527 <angle value="0.000000"/>
534 <composite type="bline_point">
542 <real value="1.0000000000"/>
545 <real value="0.5000000000"/>
551 <radial_composite type="vector">
553 <real value="0.0000000000"/>
556 <angle value="0.000000"/>
561 <radial_composite type="vector">
563 <real value="0.0000000000"/>
566 <angle value="0.000000"/>
573 <composite type="bline_point">
581 <real value="1.0000000000"/>
584 <real value="0.5000000000"/>
590 <radial_composite type="vector">
592 <real value="0.0000000000"/>
595 <angle value="0.000000"/>
600 <radial_composite type="vector">
602 <real value="0.0000000000"/>
605 <angle value="0.000000"/>
612 <composite type="bline_point">
620 <real value="1.0000000000"/>
623 <real value="0.5000000000"/>
629 <radial_composite type="vector">
631 <real value="0.0000000000"/>
634 <angle value="0.000000"/>
639 <radial_composite type="vector">
641 <real value="0.0000000000"/>
644 <angle value="0.000000"/>
653 <real value="0.1666666715"/>
655 <param name="expand">
656 <real value="0.0000000000"/>
658 <param name="sharp_cusps">
661 <param name="round_tip[0]">
664 <param name="round_tip[1]">
667 <param name="loopyness">
668 <real value="1.0000000000"/>
670 <param name="homogeneous_width">
674 <layer type="outline" active="true" version="0.2" desc="Rectangle.189轮廓">
675 <param name="z_depth">
676 <real value="0.0000000000"/>
678 <param name="amount">
679 <real value="1.0000000000"/>
681 <param name="blend_method">
692 <param name="origin">
698 <param name="invert">
699 <bool value="false"/>
701 <param name="antialias">
704 <param name="feather">
705 <real value="0.0000000000"/>
707 <param name="blurtype">
710 <param name="winding_style">
714 <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
716 <composite type="bline_point">
724 <real value="1.0000000000"/>
727 <real value="0.5000000000"/>
733 <radial_composite type="vector">
735 <real value="0.0000000000"/>
738 <angle value="0.000000"/>
743 <radial_composite type="vector">
745 <real value="0.0000000000"/>
748 <angle value="0.000000"/>
755 <composite type="bline_point">
763 <real value="1.0000000000"/>
766 <real value="0.5000000000"/>
772 <radial_composite type="vector">
774 <real value="0.0000000000"/>
777 <angle value="0.000000"/>
782 <radial_composite type="vector">
784 <real value="0.0000000000"/>
787 <angle value="0.000000"/>
794 <composite type="bline_point">
802 <real value="1.0000000000"/>
805 <real value="0.5000000000"/>
811 <radial_composite type="vector">
813 <real value="0.0000000000"/>
816 <angle value="0.000000"/>
821 <radial_composite type="vector">
823 <real value="0.0000000000"/>
826 <angle value="0.000000"/>
833 <composite type="bline_point">
841 <real value="1.0000000000"/>
844 <real value="0.5000000000"/>
850 <radial_composite type="vector">
852 <real value="0.0000000000"/>
855 <angle value="0.000000"/>
860 <radial_composite type="vector">
862 <real value="0.0000000000"/>
865 <angle value="0.000000"/>
874 <real value="0.0833333358"/>
876 <param name="expand">
877 <real value="0.0000000000"/>
879 <param name="sharp_cusps">
882 <param name="round_tip[0]">
885 <param name="round_tip[1]">
888 <param name="loopyness">
889 <real value="1.0000000000"/>
891 <param name="homogeneous_width">
898 <real value="0.0000000000"/>
900 <param name="time_offset">
903 <param name="children_lock">
904 <bool value="false" static="true"/>
913 <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
914 <param name="z_depth">
915 <real value="0.0000000000"/>
917 <param name="amount">
918 <real value="1.0000000000"/>
920 <param name="blend_method">
923 <param name="origin">
929 <param name="canvas">
931 <layer type="region" active="true" version="0.1" desc="Arrow Region">
932 <param name="z_depth">
933 <real value="0.0000000000"/>
935 <param name="amount">
936 <real value="1.0000000000"/>
938 <param name="blend_method">
949 <param name="origin">
950 <vector guid="3F84EE35D962034531971E646CA03243">
955 <param name="invert">
956 <bool value="false"/>
958 <param name="antialias">
961 <param name="feather">
962 <real value="0.0000000000"/>
964 <param name="blurtype">
967 <param name="winding_style">
971 <bline type="bline_point" loop="true" guid="5CD419A5F42953C860AB8E26FBA6305D">
973 <composite type="bline_point">
981 <real value="1.0000000000"/>
984 <real value="0.5000000000"/>
990 <radial_composite type="vector">
992 <real value="0.4766565494"/>
995 <angle value="90.000000"/>
1000 <radial_composite type="vector">
1002 <real value="0.8897564042"/>
1005 <angle value="-0.000200"/>
1012 <composite type="bline_point">
1020 <real value="1.0000000000"/>
1023 <real value="0.5000000000"/>
1026 <bool value="true"/>
1029 <radial_composite type="vector">
1031 <real value="0.5544289455"/>
1034 <angle value="-90.000000"/>
1039 <radial_composite type="vector">
1041 <real value="0.3177710329"/>
1044 <angle value="-90.000000"/>
1051 <composite type="bline_point">
1059 <real value="1.0000000000"/>
1062 <real value="0.5000000000"/>
1065 <bool value="true"/>
1068 <radial_composite type="vector">
1070 <real value="0.1271082633"/>
1073 <angle value="-90.000000"/>
1078 <radial_composite type="vector">
1080 <real value="0.1271082633"/>
1083 <angle value="0.000000"/>
1090 <composite type="bline_point">
1098 <real value="1.0000000000"/>
1101 <real value="0.5000000000"/>
1104 <bool value="false"/>
1107 <radial_composite type="vector">
1109 <real value="0.0000000000"/>
1112 <angle value="0.000000"/>
1117 <radial_composite type="vector">
1119 <real value="0.0000000000"/>
1122 <angle value="0.000000"/>
1129 <composite type="bline_point">
1137 <real value="1.0000000000"/>
1140 <real value="0.5000000000"/>
1143 <bool value="true"/>
1146 <radial_composite type="vector">
1148 <real value="0.4963735603"/>
1151 <angle value="-140.194427"/>
1156 <radial_composite type="vector">
1158 <real value="0.3595163922"/>
1161 <angle value="135.000000"/>
1168 <composite type="bline_point">
1176 <real value="1.0000000000"/>
1179 <real value="0.5000000000"/>
1182 <bool value="false"/>
1185 <radial_composite type="vector">
1187 <real value="0.0000000000"/>
1190 <angle value="0.000000"/>
1195 <radial_composite type="vector">
1197 <real value="0.0000000000"/>
1200 <angle value="0.000000"/>
1207 <composite type="bline_point">
1215 <real value="1.0000000000"/>
1218 <real value="0.5000000000"/>
1221 <bool value="true"/>
1224 <radial_composite type="vector">
1226 <real value="0.1271082633"/>
1229 <angle value="0.000000"/>
1234 <radial_composite type="vector">
1236 <real value="0.0635522599"/>
1239 <angle value="90.001968"/>
1246 <composite type="bline_point">
1254 <real value="1.0000000000"/>
1257 <real value="0.5000000000"/>
1260 <bool value="true"/>
1263 <radial_composite type="vector">
1265 <real value="0.1271103935"/>
1268 <angle value="89.999023"/>
1273 <radial_composite type="vector">
1275 <real value="0.3177710329"/>
1278 <angle value="90.000000"/>
1285 <composite type="bline_point">
1293 <real value="1.0000000000"/>
1296 <real value="0.5000000000"/>
1299 <bool value="true"/>
1302 <radial_composite type="vector">
1304 <real value="0.6355420657"/>
1307 <angle value="-180.000000"/>
1312 <radial_composite type="vector">
1314 <real value="0.1588855165"/>
1317 <angle value="90.000000"/>
1326 <layer type="bevel" active="true" version="0.2">
1327 <param name="z_depth">
1328 <real value="0.0000000000"/>
1330 <param name="amount">
1331 <real value="1.0000000000"/>
1333 <param name="blend_method">
1334 <integer value="13"/>
1337 <integer value="1"/>
1339 <param name="color1">
1347 <param name="color2">
1355 <param name="angle">
1356 <angle value="135.000000"/>
1358 <param name="depth">
1359 <real value="0.1250000036"/>
1361 <param name="softness">
1362 <real value="0.0416666679"/>
1364 <param name="use_luma">
1365 <bool value="false"/>
1367 <param name="solid">
1368 <bool value="false"/>
1371 <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
1372 <param name="z_depth">
1373 <real value="0.0000000000"/>
1375 <param name="amount">
1376 <real value="1.0000000000"/>
1378 <param name="blend_method">
1379 <integer value="0"/>
1381 <param name="color">
1389 <param name="origin">
1390 <vector guid="3F84EE35D962034531971E646CA03243">
1392 <y>-0.3245199919</y>
1395 <param name="invert">
1396 <bool value="false"/>
1398 <param name="antialias">
1399 <bool value="true"/>
1401 <param name="feather">
1402 <real value="0.0000000000"/>
1404 <param name="blurtype">
1405 <integer value="1"/>
1407 <param name="winding_style">
1408 <integer value="0"/>
1410 <param name="bline">
1411 <bline type="bline_point" loop="true" guid="5CD419A5F42953C860AB8E26FBA6305D">
1413 <composite type="bline_point">
1421 <real value="1.0000000000"/>
1424 <real value="0.5000000000"/>
1427 <bool value="true"/>
1430 <radial_composite type="vector">
1432 <real value="0.4766565494"/>
1435 <angle value="90.000000"/>
1440 <radial_composite type="vector">
1442 <real value="0.8897564042"/>
1445 <angle value="-0.000200"/>
1452 <composite type="bline_point">
1460 <real value="1.0000000000"/>
1463 <real value="0.5000000000"/>
1466 <bool value="true"/>
1469 <radial_composite type="vector">
1471 <real value="0.5544289455"/>
1474 <angle value="-90.000000"/>
1479 <radial_composite type="vector">
1481 <real value="0.3177710329"/>
1484 <angle value="-90.000000"/>
1491 <composite type="bline_point">
1499 <real value="1.0000000000"/>
1502 <real value="0.5000000000"/>
1505 <bool value="true"/>
1508 <radial_composite type="vector">
1510 <real value="0.1271082633"/>
1513 <angle value="-90.000000"/>
1518 <radial_composite type="vector">
1520 <real value="0.1271082633"/>
1523 <angle value="0.000000"/>
1530 <composite type="bline_point">
1538 <real value="1.0000000000"/>
1541 <real value="0.5000000000"/>
1544 <bool value="false"/>
1547 <radial_composite type="vector">
1549 <real value="0.0000000000"/>
1552 <angle value="0.000000"/>
1557 <radial_composite type="vector">
1559 <real value="0.0000000000"/>
1562 <angle value="0.000000"/>
1569 <composite type="bline_point">
1577 <real value="1.0000000000"/>
1580 <real value="0.5000000000"/>
1583 <bool value="true"/>
1586 <radial_composite type="vector">
1588 <real value="0.4963735603"/>
1591 <angle value="-140.194427"/>
1596 <radial_composite type="vector">
1598 <real value="0.3595163922"/>
1601 <angle value="135.000000"/>
1608 <composite type="bline_point">
1616 <real value="1.0000000000"/>
1619 <real value="0.5000000000"/>
1622 <bool value="false"/>
1625 <radial_composite type="vector">
1627 <real value="0.0000000000"/>
1630 <angle value="0.000000"/>
1635 <radial_composite type="vector">
1637 <real value="0.0000000000"/>
1640 <angle value="0.000000"/>
1647 <composite type="bline_point">
1655 <real value="1.0000000000"/>
1658 <real value="0.5000000000"/>
1661 <bool value="true"/>
1664 <radial_composite type="vector">
1666 <real value="0.1271082633"/>
1669 <angle value="0.000000"/>
1674 <radial_composite type="vector">
1676 <real value="0.0635522599"/>
1679 <angle value="90.001968"/>
1686 <composite type="bline_point">
1694 <real value="1.0000000000"/>
1697 <real value="0.5000000000"/>
1700 <bool value="true"/>
1703 <radial_composite type="vector">
1705 <real value="0.1271103935"/>
1708 <angle value="89.999023"/>
1713 <radial_composite type="vector">
1715 <real value="0.3177710329"/>
1718 <angle value="90.000000"/>
1725 <composite type="bline_point">
1733 <real value="1.0000000000"/>
1736 <real value="0.5000000000"/>
1739 <bool value="true"/>
1742 <radial_composite type="vector">
1744 <real value="0.6355420657"/>
1747 <angle value="-180.000000"/>
1752 <radial_composite type="vector">
1754 <real value="0.1588855165"/>
1757 <angle value="90.000000"/>
1765 <param name="width">
1766 <real value="0.0833333358"/>
1768 <param name="expand">
1769 <real value="0.0000000000"/>
1771 <param name="sharp_cusps">
1772 <bool value="true"/>
1774 <param name="round_tip[0]">
1775 <bool value="true"/>
1777 <param name="round_tip[1]">
1778 <bool value="true"/>
1780 <param name="loopyness">
1781 <real value="1.0000000000"/>
1783 <param name="homogeneous_width">
1784 <bool value="true"/>
1790 <real value="0.0000000000"/>
1792 <param name="time_offset">
1795 <param name="children_lock">
1796 <bool value="false"/>
1798 <param name="focus">
1808 <real value="0.0000000000"/>
1810 <param name="time_offset">
1813 <param name="children_lock">
1814 <bool value="false" static="true"/>
1816 <param name="focus">
1823 <layer type="PasteCanvas" active="true" version="0.1" desc="front rectangle">
1824 <param name="z_depth">
1825 <real value="0.0000000000"/>
1827 <param name="amount">
1828 <real value="1.0000000000"/>
1830 <param name="blend_method">
1831 <integer value="0"/>
1833 <param name="origin">
1839 <param name="canvas">
1840 <canvas width="24" height="24">
1841 <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
1842 <param name="z_depth">
1843 <real value="0.0000000000"/>
1845 <param name="amount">
1846 <real value="1.0000000000"/>
1848 <param name="blend_method">
1849 <integer value="0"/>
1851 <param name="origin">
1857 <param name="canvas">
1859 <layer type="radial_gradient" active="true" version="0.1">
1860 <param name="z_depth">
1861 <real value="0.0000000000"/>
1863 <param name="amount">
1864 <real value="1.0000000000"/>
1866 <param name="blend_method">
1867 <integer value="0"/>
1869 <param name="gradient">
1871 <color pos="0.000000">
1877 <color pos="1.000000">
1885 <param name="center">
1888 <y>-0.0713275522</y>
1891 <param name="radius">
1892 <real value="0.7192142226"/>
1895 <bool value="false"/>
1897 <param name="zigzag">
1898 <bool value="false"/>
1901 <layer type="blur" active="true" version="0.2">
1902 <param name="z_depth">
1903 <real value="0.0000000000"/>
1905 <param name="amount">
1906 <real value="1.0000000000"/>
1908 <param name="blend_method">
1909 <integer value="1" static="true"/>
1918 <integer value="1"/>
1921 <layer type="warp" active="true" version="0.1">
1922 <param name="src_tl">
1924 <x>-0.7627606988</x>
1928 <param name="src_br">
1931 <y>-0.8677055836</y>
1934 <param name="dest_tl">
1936 <x>-0.8207560778</x>
1937 <y>-0.6389631629</y>
1940 <param name="dest_tr">
1943 <y>-0.6389631629</y>
1946 <param name="dest_br">
1949 <y>-0.9906666279</y>
1952 <param name="dest_bl">
1954 <x>-0.9829182029</x>
1955 <y>-0.9906666279</y>
1959 <bool value="true"/>
1961 <param name="horizon">
1962 <real value="2.0000000000"/>
1968 <real value="0.0000000000"/>
1970 <param name="time_offset">
1973 <param name="children_lock">
1974 <bool value="false" static="true"/>
1976 <param name="focus">
1983 <layer type="PasteCanvas" active="true" version="0.1" desc="rectangle">
1984 <param name="z_depth">
1985 <real value="0.0000000000"/>
1987 <param name="amount">
1988 <real value="1.0000000000"/>
1990 <param name="blend_method">
1991 <integer value="0"/>
1993 <param name="origin">
1999 <param name="canvas">
2001 <layer type="region" active="true" version="0.1" desc="Rectangle.189区域">
2002 <param name="z_depth">
2003 <real value="0.0000000000"/>
2005 <param name="amount">
2006 <real value="1.0000000000"/>
2008 <param name="blend_method">
2009 <integer value="0"/>
2011 <param name="color">
2019 <param name="origin">
2020 <vector guid="515F6C913CE9CE888DB10AE20EAD8566">
2025 <param name="invert">
2026 <bool value="false"/>
2028 <param name="antialias">
2029 <bool value="true"/>
2031 <param name="feather">
2032 <real value="0.0000000000"/>
2034 <param name="blurtype">
2035 <integer value="1"/>
2037 <param name="winding_style">
2038 <integer value="0"/>
2040 <param name="bline">
2041 <bline type="bline_point" loop="true">
2043 <composite type="bline_point">
2046 <x>-0.8550354242</x>
2051 <real value="1.0000000000"/>
2054 <real value="0.5000000000"/>
2057 <bool value="true"/>
2060 <radial_composite type="vector">
2062 <real value="0.0000000000"/>
2065 <angle value="0.000000"/>
2070 <radial_composite type="vector">
2072 <real value="0.0000000000"/>
2075 <angle value="0.000000"/>
2082 <composite type="bline_point">
2090 <real value="1.0000000000"/>
2093 <real value="0.5000000000"/>
2096 <bool value="true"/>
2099 <radial_composite type="vector">
2101 <real value="0.0000000000"/>
2104 <angle value="0.000000"/>
2109 <radial_composite type="vector">
2111 <real value="0.0000000000"/>
2114 <angle value="0.000000"/>
2121 <composite type="bline_point">
2129 <real value="1.0000000000"/>
2132 <real value="0.5000000000"/>
2135 <bool value="true"/>
2138 <radial_composite type="vector">
2140 <real value="0.0000000000"/>
2143 <angle value="0.000000"/>
2148 <radial_composite type="vector">
2150 <real value="0.0000000000"/>
2153 <angle value="0.000000"/>
2160 <composite type="bline_point">
2163 <x>-0.8550354242</x>
2168 <real value="1.0000000000"/>
2171 <real value="0.5000000000"/>
2174 <bool value="true"/>
2177 <radial_composite type="vector">
2179 <real value="0.0000000000"/>
2182 <angle value="0.000000"/>
2187 <radial_composite type="vector">
2189 <real value="0.0000000000"/>
2192 <angle value="0.000000"/>
2201 <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
2202 <param name="z_depth">
2203 <real value="0.0000000000"/>
2205 <param name="amount">
2206 <real value="1.0000000000"/>
2208 <param name="blend_method">
2209 <integer value="13"/>
2213 <x>-0.8637695909</x>
2223 <param name="gradient">
2225 <color pos="0.000000">
2231 <color pos="1.000000">
2240 <bool value="false"/>
2242 <param name="zigzag">
2243 <bool value="false"/>
2246 <layer type="outline" active="true" version="0.2" desc="Rectangle.189轮廓">
2247 <param name="z_depth">
2248 <real value="0.0000000000"/>
2250 <param name="amount">
2251 <real value="1.0000000000"/>
2253 <param name="blend_method">
2254 <integer value="13"/>
2256 <param name="color">
2257 <color guid="3AB2A453D1F815D92E0953E1005E4709">
2264 <param name="origin">
2265 <vector guid="515F6C913CE9CE888DB10AE20EAD8566">
2270 <param name="invert">
2271 <bool value="false"/>
2273 <param name="antialias">
2274 <bool value="true"/>
2276 <param name="feather">
2277 <real value="0.0000000000"/>
2279 <param name="blurtype">
2280 <integer value="1"/>
2282 <param name="winding_style">
2283 <integer value="0"/>
2285 <param name="bline">
2286 <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
2288 <composite type="bline_point">
2291 <x>-0.8550354242</x>
2296 <real value="1.0000000000"/>
2299 <real value="0.5000000000"/>
2302 <bool value="true"/>
2305 <radial_composite type="vector">
2307 <real value="0.0000000000"/>
2310 <angle value="0.000000"/>
2315 <radial_composite type="vector">
2317 <real value="0.0000000000"/>
2320 <angle value="0.000000"/>
2327 <composite type="bline_point">
2335 <real value="1.0000000000"/>
2338 <real value="0.5000000000"/>
2341 <bool value="true"/>
2344 <radial_composite type="vector">
2346 <real value="0.0000000000"/>
2349 <angle value="0.000000"/>
2354 <radial_composite type="vector">
2356 <real value="0.0000000000"/>
2359 <angle value="0.000000"/>
2366 <composite type="bline_point">
2374 <real value="1.0000000000"/>
2377 <real value="0.5000000000"/>
2380 <bool value="true"/>
2383 <radial_composite type="vector">
2385 <real value="0.0000000000"/>
2388 <angle value="0.000000"/>
2393 <radial_composite type="vector">
2395 <real value="0.0000000000"/>
2398 <angle value="0.000000"/>
2405 <composite type="bline_point">
2408 <x>-0.8550354242</x>
2413 <real value="1.0000000000"/>
2416 <real value="0.5000000000"/>
2419 <bool value="true"/>
2422 <radial_composite type="vector">
2424 <real value="0.0000000000"/>
2427 <angle value="0.000000"/>
2432 <radial_composite type="vector">
2434 <real value="0.0000000000"/>
2437 <angle value="0.000000"/>
2445 <param name="width">
2446 <real value="0.1666666715"/>
2448 <param name="expand">
2449 <real value="0.0000000000"/>
2451 <param name="sharp_cusps">
2452 <bool value="true"/>
2454 <param name="round_tip[0]">
2455 <bool value="true"/>
2457 <param name="round_tip[1]">
2458 <bool value="true"/>
2460 <param name="loopyness">
2461 <real value="1.0000000000"/>
2463 <param name="homogeneous_width">
2464 <bool value="true"/>
2467 <layer type="outline" active="true" version="0.2" desc="Rectangle.189轮廓">
2468 <param name="z_depth">
2469 <real value="0.0000000000"/>
2471 <param name="amount">
2472 <real value="1.0000000000"/>
2474 <param name="blend_method">
2475 <integer value="0"/>
2477 <param name="color">
2485 <param name="origin">
2491 <param name="invert">
2492 <bool value="false"/>
2494 <param name="antialias">
2495 <bool value="true"/>
2497 <param name="feather">
2498 <real value="0.0000000000"/>
2500 <param name="blurtype">
2501 <integer value="1"/>
2503 <param name="winding_style">
2504 <integer value="0"/>
2506 <param name="bline">
2507 <bline type="bline_point" loop="true" guid="AC807CCDCD23846F06A0D8D8F0B613C7">
2509 <composite type="bline_point">
2512 <x>-0.8550354242</x>
2517 <real value="1.0000000000"/>
2520 <real value="0.5000000000"/>
2523 <bool value="true"/>
2526 <radial_composite type="vector">
2528 <real value="0.0000000000"/>
2531 <angle value="0.000000"/>
2536 <radial_composite type="vector">
2538 <real value="0.0000000000"/>
2541 <angle value="0.000000"/>
2548 <composite type="bline_point">
2556 <real value="1.0000000000"/>
2559 <real value="0.5000000000"/>
2562 <bool value="true"/>
2565 <radial_composite type="vector">
2567 <real value="0.0000000000"/>
2570 <angle value="0.000000"/>
2575 <radial_composite type="vector">
2577 <real value="0.0000000000"/>
2580 <angle value="0.000000"/>
2587 <composite type="bline_point">
2595 <real value="1.0000000000"/>
2598 <real value="0.5000000000"/>
2601 <bool value="true"/>
2604 <radial_composite type="vector">
2606 <real value="0.0000000000"/>
2609 <angle value="0.000000"/>
2614 <radial_composite type="vector">
2616 <real value="0.0000000000"/>
2619 <angle value="0.000000"/>
2626 <composite type="bline_point">
2629 <x>-0.8550354242</x>
2634 <real value="1.0000000000"/>
2637 <real value="0.5000000000"/>
2640 <bool value="true"/>
2643 <radial_composite type="vector">
2645 <real value="0.0000000000"/>
2648 <angle value="0.000000"/>
2653 <radial_composite type="vector">
2655 <real value="0.0000000000"/>
2658 <angle value="0.000000"/>
2666 <param name="width">
2667 <real value="0.0833333358"/>
2669 <param name="expand">
2670 <real value="0.0000000000"/>
2672 <param name="sharp_cusps">
2673 <bool value="true"/>
2675 <param name="round_tip[0]">
2676 <bool value="true"/>
2678 <param name="round_tip[1]">
2679 <bool value="true"/>
2681 <param name="loopyness">
2682 <real value="1.0000000000"/>
2684 <param name="homogeneous_width">
2685 <bool value="true"/>
2688 <layer type="rotate" active="true" version="0.1">
2689 <param name="origin">
2695 <param name="amount">
2696 <angle value="-225.000000"/>
2702 <real value="0.0000000000"/>
2704 <param name="time_offset">
2707 <param name="children_lock">
2708 <bool value="false" static="true"/>
2710 <param name="focus">
2717 <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
2718 <param name="z_depth">
2719 <real value="0.0000000000"/>
2721 <param name="amount">
2722 <real value="1.0000000000"/>
2724 <param name="blend_method">
2725 <integer value="0"/>
2727 <param name="origin">
2733 <param name="canvas">
2735 <layer type="region" active="true" version="0.1" desc="Arrow Region">
2736 <param name="z_depth">
2737 <real value="0.0000000000"/>
2739 <param name="amount">
2740 <real value="1.0000000000"/>
2742 <param name="blend_method">
2743 <integer value="0"/>
2745 <param name="color">
2753 <param name="origin">
2754 <vector guid="E94888A39DF91CD10F2B33DFF333A5C3">
2756 <y>-0.3245199919</y>
2759 <param name="invert">
2760 <bool value="false"/>
2762 <param name="antialias">
2763 <bool value="true"/>
2765 <param name="feather">
2766 <real value="0.0000000000"/>
2768 <param name="blurtype">
2769 <integer value="1"/>
2771 <param name="winding_style">
2772 <integer value="0"/>
2774 <param name="bline">
2775 <bline type="bline_point" loop="true" guid="8A187F33B0B24C5C5E17A39D6435A7DD">
2777 <composite type="bline_point">
2785 <real value="1.0000000000"/>
2788 <real value="0.5000000000"/>
2791 <bool value="true"/>
2794 <radial_composite type="vector">
2796 <real value="0.4766565494"/>
2799 <angle value="90.000000"/>
2804 <radial_composite type="vector">
2806 <real value="0.8897564042"/>
2809 <angle value="-0.000200"/>
2816 <composite type="bline_point">
2824 <real value="1.0000000000"/>
2827 <real value="0.5000000000"/>
2830 <bool value="true"/>
2833 <radial_composite type="vector">
2835 <real value="0.5544289455"/>
2838 <angle value="-90.000000"/>
2843 <radial_composite type="vector">
2845 <real value="0.3177710329"/>
2848 <angle value="-90.000000"/>
2855 <composite type="bline_point">
2863 <real value="1.0000000000"/>
2866 <real value="0.5000000000"/>
2869 <bool value="true"/>
2872 <radial_composite type="vector">
2874 <real value="0.1271082633"/>
2877 <angle value="-90.000000"/>
2882 <radial_composite type="vector">
2884 <real value="0.1271082633"/>
2887 <angle value="0.000000"/>
2894 <composite type="bline_point">
2902 <real value="1.0000000000"/>
2905 <real value="0.5000000000"/>
2908 <bool value="false"/>
2911 <radial_composite type="vector">
2913 <real value="0.0000000000"/>
2916 <angle value="0.000000"/>
2921 <radial_composite type="vector">
2923 <real value="0.0000000000"/>
2926 <angle value="0.000000"/>
2933 <composite type="bline_point">
2941 <real value="1.0000000000"/>
2944 <real value="0.5000000000"/>
2947 <bool value="true"/>
2950 <radial_composite type="vector">
2952 <real value="0.4963735603"/>
2955 <angle value="-140.194427"/>
2960 <radial_composite type="vector">
2962 <real value="0.3595163922"/>
2965 <angle value="135.000000"/>
2972 <composite type="bline_point">
2980 <real value="1.0000000000"/>
2983 <real value="0.5000000000"/>
2986 <bool value="false"/>
2989 <radial_composite type="vector">
2991 <real value="0.0000000000"/>
2994 <angle value="0.000000"/>
2999 <radial_composite type="vector">
3001 <real value="0.0000000000"/>
3004 <angle value="0.000000"/>
3011 <composite type="bline_point">
3019 <real value="1.0000000000"/>
3022 <real value="0.5000000000"/>
3025 <bool value="true"/>
3028 <radial_composite type="vector">
3030 <real value="0.1271082633"/>
3033 <angle value="0.000000"/>
3038 <radial_composite type="vector">
3040 <real value="0.0635522599"/>
3043 <angle value="90.001968"/>
3050 <composite type="bline_point">
3058 <real value="1.0000000000"/>
3061 <real value="0.5000000000"/>
3064 <bool value="true"/>
3067 <radial_composite type="vector">
3069 <real value="0.1271103935"/>
3072 <angle value="89.999023"/>
3077 <radial_composite type="vector">
3079 <real value="0.3177710329"/>
3082 <angle value="90.000000"/>
3089 <composite type="bline_point">
3097 <real value="1.0000000000"/>
3100 <real value="0.5000000000"/>
3103 <bool value="true"/>
3106 <radial_composite type="vector">
3108 <real value="0.6355420657"/>
3111 <angle value="-180.000000"/>
3116 <radial_composite type="vector">
3118 <real value="0.1588855165"/>
3121 <angle value="90.000000"/>
3130 <layer type="bevel" active="true" version="0.2">
3131 <param name="z_depth">
3132 <real value="0.0000000000"/>
3134 <param name="amount">
3135 <real value="1.0000000000"/>
3137 <param name="blend_method">
3138 <integer value="13"/>
3141 <integer value="1"/>
3143 <param name="color1">
3151 <param name="color2">
3159 <param name="angle">
3160 <angle value="-135.000000"/>
3162 <param name="depth">
3163 <real value="0.1250000036"/>
3165 <param name="softness">
3166 <real value="0.0416666679"/>
3168 <param name="use_luma">
3169 <bool value="false"/>
3171 <param name="solid">
3172 <bool value="false"/>
3175 <layer type="outline" active="true" version="0.2" desc="Arrow Outline">
3176 <param name="z_depth">
3177 <real value="0.0000000000"/>
3179 <param name="amount">
3180 <real value="1.0000000000"/>
3182 <param name="blend_method">
3183 <integer value="0"/>
3185 <param name="color">
3193 <param name="origin">
3194 <vector guid="E94888A39DF91CD10F2B33DFF333A5C3">
3196 <y>-0.3245199919</y>
3199 <param name="invert">
3200 <bool value="false"/>
3202 <param name="antialias">
3203 <bool value="true"/>
3205 <param name="feather">
3206 <real value="0.0000000000"/>
3208 <param name="blurtype">
3209 <integer value="1"/>
3211 <param name="winding_style">
3212 <integer value="0"/>
3214 <param name="bline">
3215 <bline type="bline_point" loop="true" guid="8A187F33B0B24C5C5E17A39D6435A7DD">
3217 <composite type="bline_point">
3225 <real value="1.0000000000"/>
3228 <real value="0.5000000000"/>
3231 <bool value="true"/>
3234 <radial_composite type="vector">
3236 <real value="0.4766565494"/>
3239 <angle value="90.000000"/>
3244 <radial_composite type="vector">
3246 <real value="0.8897564042"/>
3249 <angle value="-0.000200"/>
3256 <composite type="bline_point">
3264 <real value="1.0000000000"/>
3267 <real value="0.5000000000"/>
3270 <bool value="true"/>
3273 <radial_composite type="vector">
3275 <real value="0.5544289455"/>
3278 <angle value="-90.000000"/>
3283 <radial_composite type="vector">
3285 <real value="0.3177710329"/>
3288 <angle value="-90.000000"/>
3295 <composite type="bline_point">
3303 <real value="1.0000000000"/>
3306 <real value="0.5000000000"/>
3309 <bool value="true"/>
3312 <radial_composite type="vector">
3314 <real value="0.1271082633"/>
3317 <angle value="-90.000000"/>
3322 <radial_composite type="vector">
3324 <real value="0.1271082633"/>
3327 <angle value="0.000000"/>
3334 <composite type="bline_point">
3342 <real value="1.0000000000"/>
3345 <real value="0.5000000000"/>
3348 <bool value="false"/>
3351 <radial_composite type="vector">
3353 <real value="0.0000000000"/>
3356 <angle value="0.000000"/>
3361 <radial_composite type="vector">
3363 <real value="0.0000000000"/>
3366 <angle value="0.000000"/>
3373 <composite type="bline_point">
3381 <real value="1.0000000000"/>
3384 <real value="0.5000000000"/>
3387 <bool value="true"/>
3390 <radial_composite type="vector">
3392 <real value="0.4963735603"/>
3395 <angle value="-140.194427"/>
3400 <radial_composite type="vector">
3402 <real value="0.3595163922"/>
3405 <angle value="135.000000"/>
3412 <composite type="bline_point">
3420 <real value="1.0000000000"/>
3423 <real value="0.5000000000"/>
3426 <bool value="false"/>
3429 <radial_composite type="vector">
3431 <real value="0.0000000000"/>
3434 <angle value="0.000000"/>
3439 <radial_composite type="vector">
3441 <real value="0.0000000000"/>
3444 <angle value="0.000000"/>
3451 <composite type="bline_point">
3459 <real value="1.0000000000"/>
3462 <real value="0.5000000000"/>
3465 <bool value="true"/>
3468 <radial_composite type="vector">
3470 <real value="0.1271082633"/>
3473 <angle value="0.000000"/>
3478 <radial_composite type="vector">
3480 <real value="0.0635522599"/>
3483 <angle value="90.001968"/>
3490 <composite type="bline_point">
3498 <real value="1.0000000000"/>
3501 <real value="0.5000000000"/>
3504 <bool value="true"/>
3507 <radial_composite type="vector">
3509 <real value="0.1271103935"/>
3512 <angle value="89.999023"/>
3517 <radial_composite type="vector">
3519 <real value="0.3177710329"/>
3522 <angle value="90.000000"/>
3529 <composite type="bline_point">
3537 <real value="1.0000000000"/>
3540 <real value="0.5000000000"/>
3543 <bool value="true"/>
3546 <radial_composite type="vector">
3548 <real value="0.6355420657"/>
3551 <angle value="-180.000000"/>
3556 <radial_composite type="vector">
3558 <real value="0.1588855165"/>
3561 <angle value="90.000000"/>
3569 <param name="width">
3570 <real value="0.0833333358"/>
3572 <param name="expand">
3573 <real value="0.0000000000"/>
3575 <param name="sharp_cusps">
3576 <bool value="true"/>
3578 <param name="round_tip[0]">
3579 <bool value="true"/>
3581 <param name="round_tip[1]">
3582 <bool value="true"/>
3584 <param name="loopyness">
3585 <real value="1.0000000000"/>
3587 <param name="homogeneous_width">
3588 <bool value="true"/>
3591 <layer type="rotate" active="true" version="0.1">
3592 <param name="origin">
3598 <param name="amount">
3599 <angle value="180.000000"/>
3605 <real value="0.0000000000"/>
3607 <param name="time_offset">
3610 <param name="children_lock">
3611 <bool value="false"/>
3613 <param name="focus">
3623 <real value="0.0000000000"/>
3625 <param name="time_offset">
3628 <param name="children_lock">
3629 <bool value="false" static="true"/>
3631 <param name="focus">