Mofidy files to point to release 0.62.02
[synfig.git] / synfig-studio / images / meta_data_icon.sif
1 <?xml version="1.0"?>
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3   <name>Synfig Studio: Panel: Metadata Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <color id="outline">
13       <r>0.097626</r>
14       <g>0.016710</g>
15       <b>0.000000</b>
16       <a>1.000000</a>
17     </color>
18     <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
19       <layer type="polygon" active="true" version="0.1">
20         <param name="z_depth">
21           <real value="0.0000000000"/>
22         </param>
23         <param name="amount">
24           <real value="0.5000000000"/>
25         </param>
26         <param name="blend_method">
27           <integer value="0"/>
28         </param>
29         <param name="color">
30           <color>
31             <r>0.000000</r>
32             <g>0.000000</g>
33             <b>0.000000</b>
34             <a>1.000000</a>
35           </color>
36         </param>
37         <param name="origin">
38           <vector>
39             <x>0.1000000015</x>
40             <y>-0.1000000015</y>
41           </vector>
42         </param>
43         <param name="invert">
44           <bool value="false"/>
45         </param>
46         <param name="antialias">
47           <bool value="true"/>
48         </param>
49         <param name="feather">
50           <real value="0.0000000000"/>
51         </param>
52         <param name="blurtype">
53           <integer value="1"/>
54         </param>
55         <param name="winding_style">
56           <integer value="0"/>
57         </param>
58         <param name="vector_list">
59           <dynamic_list type="vector">
60             <entry>
61               <vector>
62                 <x>-0.8000000119</x>
63                 <y>0.8000000119</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>-0.8000000119</x>
69                 <y>-0.2000000030</y>
70               </vector>
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74                 <x>0.2000000030</x>
75                 <y>-0.2000000030</y>
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80                 <x>0.2000000030</x>
81                 <y>0.8000000119</y>
82               </vector>
83             </entry>
84           </dynamic_list>
85         </param>
86       </layer>
87       <layer type="blur" active="true" version="0.2">
88         <param name="z_depth">
89           <real value="0.0000000000"/>
90         </param>
91         <param name="amount">
92           <real value="1.0000000000"/>
93         </param>
94         <param name="blend_method">
95           <integer value="1"/>
96         </param>
97         <param name="size">
98           <vector>
99             <x>0.2000000030</x>
100             <y>0.2000000030</y>
101           </vector>
102         </param>
103         <param name="type">
104           <integer value="1"/>
105         </param>
106       </layer>
107       <layer type="polygon" active="true" version="0.1">
108         <param name="z_depth">
109           <real value="0.0000000000"/>
110         </param>
111         <param name="amount">
112           <real value="1.0000000000"/>
113         </param>
114         <param name="blend_method">
115           <integer value="0"/>
116         </param>
117         <param name="color">
118           <color>
119             <r>0.000000</r>
120             <g>0.000000</g>
121             <b>0.000000</b>
122             <a>1.000000</a>
123           </color>
124         </param>
125         <param name="origin">
126           <vector>
127             <x>0.0000000000</x>
128             <y>0.0000000000</y>
129           </vector>
130         </param>
131         <param name="invert">
132           <bool value="false"/>
133         </param>
134         <param name="antialias">
135           <bool value="true"/>
136         </param>
137         <param name="feather">
138           <real value="0.0000000000"/>
139         </param>
140         <param name="blurtype">
141           <integer value="1"/>
142         </param>
143         <param name="winding_style">
144           <integer value="0"/>
145         </param>
146         <param name="vector_list">
147           <dynamic_list type="vector">
148             <entry>
149               <vector>
150                 <x>-0.8000000119</x>
151                 <y>0.8000000119</y>
152               </vector>
153             </entry>
154             <entry>
155               <vector>
156                 <x>-0.8000000119</x>
157                 <y>-0.2000000030</y>
158               </vector>
159             </entry>
160             <entry>
161               <vector>
162                 <x>0.2000000030</x>
163                 <y>-0.2000000030</y>
164               </vector>
165             </entry>
166             <entry>
167               <vector>
168                 <x>0.2000000030</x>
169                 <y>0.8000000119</y>
170               </vector>
171             </entry>
172           </dynamic_list>
173         </param>
174       </layer>
175       <layer type="polygon" active="true" version="0.1">
176         <param name="z_depth">
177           <real value="0.0000000000"/>
178         </param>
179         <param name="amount">
180           <real value="1.0000000000"/>
181         </param>
182         <param name="blend_method">
183           <integer value="0"/>
184         </param>
185         <param name="color">
186           <color>
187             <r>1.000000</r>
188             <g>0.900000</g>
189             <b>0.600000</b>
190             <a>1.000000</a>
191           </color>
192         </param>
193         <param name="origin">
194           <vector>
195             <x>0.0000000000</x>
196             <y>0.0000000000</y>
197           </vector>
198         </param>
199         <param name="invert">
200           <bool value="false"/>
201         </param>
202         <param name="antialias">
203           <bool value="true"/>
204         </param>
205         <param name="feather">
206           <real value="0.0000000000"/>
207         </param>
208         <param name="blurtype">
209           <integer value="1"/>
210         </param>
211         <param name="winding_style">
212           <integer value="0"/>
213         </param>
214         <param name="vector_list">
215           <dynamic_list type="vector">
216             <entry>
217               <vector>
218                 <x>-0.6999999881</x>
219                 <y>0.6999999881</y>
220               </vector>
221             </entry>
222             <entry>
223               <vector>
224                 <x>-0.6999999881</x>
225                 <y>-0.1000000015</y>
226               </vector>
227             </entry>
228             <entry>
229               <vector>
230                 <x>0.1000000015</x>
231                 <y>-0.1000000015</y>
232               </vector>
233             </entry>
234             <entry>
235               <vector>
236                 <x>0.1000000015</x>
237                 <y>0.6999999881</y>
238               </vector>
239             </entry>
240           </dynamic_list>
241         </param>
242       </layer>
243     </canvas>
244   </defs>
245   <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
246     <param name="z_depth">
247       <real value="0.0000000000"/>
248     </param>
249     <param name="amount">
250       <real value="1.0000000000"/>
251     </param>
252     <param name="blend_method">
253       <integer value="0"/>
254     </param>
255     <param name="origin">
256       <vector>
257         <x>0.0000000000</x>
258         <y>0.0000000000</y>
259       </vector>
260     </param>
261     <param name="canvas">
262       <canvas>
263         <layer type="SolidColor" active="false" version="0.1">
264           <param name="z_depth">
265             <real value="0.0000000000"/>
266           </param>
267           <param name="amount">
268             <real value="1.0000000000"/>
269           </param>
270           <param name="blend_method">
271             <integer value="0"/>
272           </param>
273           <param name="color">
274             <color>
275               <r>1.000000</r>
276               <g>1.000000</g>
277               <b>1.000000</b>
278               <a>1.000000</a>
279             </color>
280           </param>
281         </layer>
282         <layer type="outline" active="true" version="0.2" desc="NewBLine161&#x8F6E;&#x5ED3;">
283           <param name="z_depth">
284             <real value="0.0000000000"/>
285           </param>
286           <param name="amount">
287             <real value="1.0000000000"/>
288           </param>
289           <param name="blend_method">
290             <integer value="0"/>
291           </param>
292           <param name="color">
293             <color>
294               <r>0.023104</r>
295               <g>0.030257</g>
296               <b>0.032876</b>
297               <a>1.000000</a>
298             </color>
299           </param>
300           <param name="origin">
301             <vector>
302               <x>0.0000000000</x>
303               <y>0.0000000000</y>
304             </vector>
305           </param>
306           <param name="invert">
307             <bool value="false"/>
308           </param>
309           <param name="antialias">
310             <bool value="true"/>
311           </param>
312           <param name="feather">
313             <real value="0.0833333358"/>
314           </param>
315           <param name="blurtype">
316             <integer value="1"/>
317           </param>
318           <param name="winding_style">
319             <integer value="0"/>
320           </param>
321           <param name="bline">
322             <bline type="bline_point" loop="false">
323               <entry>
324                 <composite type="bline_point">
325                   <point>
326                     <vector>
327                       <x>-0.7617021203</x>
328                       <y>-0.8569832444</y>
329                     </vector>
330                   </point>
331                   <width>
332                     <real value="1.0000000000"/>
333                   </width>
334                   <origin>
335                     <real value="0.5000000000"/>
336                   </origin>
337                   <split>
338                     <bool value="false"/>
339                   </split>
340                   <t1>
341                     <radial_composite type="vector">
342                       <radius>
343                         <real value="0.0000000000"/>
344                       </radius>
345                       <theta>
346                         <angle value="0.000000"/>
347                       </theta>
348                     </radial_composite>
349                   </t1>
350                   <t2>
351                     <radial_composite type="vector">
352                       <radius>
353                         <real value="0.0000000000"/>
354                       </radius>
355                       <theta>
356                         <angle value="0.000000"/>
357                       </theta>
358                     </radial_composite>
359                   </t2>
360                 </composite>
361               </entry>
362               <entry>
363                 <composite type="bline_point">
364                   <point>
365                     <vector>
366                       <x>0.7361702323</x>
367                       <y>-0.8569832444</y>
368                     </vector>
369                   </point>
370                   <width>
371                     <real value="1.0000000000"/>
372                   </width>
373                   <origin>
374                     <real value="0.5000000000"/>
375                   </origin>
376                   <split>
377                     <bool value="false"/>
378                   </split>
379                   <t1>
380                     <radial_composite type="vector">
381                       <radius>
382                         <real value="0.0000000000"/>
383                       </radius>
384                       <theta>
385                         <angle value="0.000000"/>
386                       </theta>
387                     </radial_composite>
388                   </t1>
389                   <t2>
390                     <radial_composite type="vector">
391                       <radius>
392                         <real value="0.0000000000"/>
393                       </radius>
394                       <theta>
395                         <angle value="0.000000"/>
396                       </theta>
397                     </radial_composite>
398                   </t2>
399                 </composite>
400               </entry>
401             </bline>
402           </param>
403           <param name="width">
404             <real value="0.1666666715"/>
405           </param>
406           <param name="expand">
407             <real value="0.0000000000"/>
408           </param>
409           <param name="sharp_cusps">
410             <bool value="true"/>
411           </param>
412           <param name="round_tip[0]">
413             <bool value="true"/>
414           </param>
415           <param name="round_tip[1]">
416             <bool value="true"/>
417           </param>
418           <param name="loopyness">
419             <real value="1.0000000000"/>
420           </param>
421           <param name="homogeneous_width">
422             <bool value="true"/>
423           </param>
424         </layer>
425       </canvas>
426     </param>
427     <param name="zoom">
428       <real value="0.0000000000"/>
429     </param>
430     <param name="time_offset">
431       <time value="0s"/>
432     </param>
433     <param name="children_lock">
434       <bool value="false"/>
435     </param>
436     <param name="focus">
437       <vector>
438         <x>0.0000000000</x>
439         <y>0.0000000000</y>
440       </vector>
441     </param>
442   </layer>
443   <layer type="PasteCanvas" active="true" version="0.1" desc="metadata">
444     <param name="z_depth">
445       <real value="0.0000000000"/>
446     </param>
447     <param name="amount">
448       <real value="1.0000000000"/>
449     </param>
450     <param name="blend_method">
451       <integer value="0"/>
452     </param>
453     <param name="origin">
454       <vector>
455         <x>0.0000000000</x>
456         <y>0.0000000000</y>
457       </vector>
458     </param>
459     <param name="canvas">
460       <canvas>
461         <layer type="region" active="true" version="0.1" desc="Rectangle.149 Region">
462           <param name="z_depth">
463             <real value="0.0000000000"/>
464           </param>
465           <param name="amount">
466             <real value="1.0000000000"/>
467           </param>
468           <param name="blend_method">
469             <integer value="0"/>
470           </param>
471           <param name="color">
472             <color>
473               <r>0.250840</r>
474               <g>0.259027</g>
475               <b>0.238828</b>
476               <a>1.000000</a>
477             </color>
478           </param>
479           <param name="origin">
480             <vector guid="4C581FF14BAA8E15B5356D8BBC13EED0">
481               <x>0.0000000000</x>
482               <y>0.0000000000</y>
483             </vector>
484           </param>
485           <param name="invert">
486             <bool value="false"/>
487           </param>
488           <param name="antialias">
489             <bool value="true"/>
490           </param>
491           <param name="feather">
492             <real value="0.0000000000"/>
493           </param>
494           <param name="blurtype">
495             <integer value="1"/>
496           </param>
497           <param name="winding_style">
498             <integer value="0"/>
499           </param>
500           <param name="bline">
501             <bline type="bline_point" loop="true" guid="07C96F3802790990F7DF293EEAC378D7">
502               <entry>
503                 <composite type="bline_point">
504                   <point>
505                     <vector>
506                       <x>-1.0002976656</x>
507                       <y>-1.0572916269</y>
508                     </vector>
509                   </point>
510                   <width>
511                     <real value="1.0000000000"/>
512                   </width>
513                   <origin>
514                     <real value="0.5000000000"/>
515                   </origin>
516                   <split>
517                     <bool value="false"/>
518                   </split>
519                   <t1>
520                     <radial_composite type="vector">
521                       <radius>
522                         <real value="0.0000000000"/>
523                       </radius>
524                       <theta>
525                         <angle value="0.000000"/>
526                       </theta>
527                     </radial_composite>
528                   </t1>
529                   <t2>
530                     <radial_composite type="vector">
531                       <radius>
532                         <real value="0.0000000000"/>
533                       </radius>
534                       <theta>
535                         <angle value="0.000000"/>
536                       </theta>
537                     </radial_composite>
538                   </t2>
539                 </composite>
540               </entry>
541               <entry>
542                 <composite type="bline_point">
543                   <point>
544                     <vector>
545                       <x>0.3281247318</x>
546                       <y>-1.0572688580</y>
547                     </vector>
548                   </point>
549                   <width>
550                     <real value="1.0000000000"/>
551                   </width>
552                   <origin>
553                     <real value="0.5000000000"/>
554                   </origin>
555                   <split>
556                     <bool value="false"/>
557                   </split>
558                   <t1>
559                     <radial_composite type="vector">
560                       <radius>
561                         <real value="0.0000000000"/>
562                       </radius>
563                       <theta>
564                         <angle value="0.000000"/>
565                       </theta>
566                     </radial_composite>
567                   </t1>
568                   <t2>
569                     <radial_composite type="vector">
570                       <radius>
571                         <real value="0.0000000000"/>
572                       </radius>
573                       <theta>
574                         <angle value="0.000000"/>
575                       </theta>
576                     </radial_composite>
577                   </t2>
578                 </composite>
579               </entry>
580               <entry>
581                 <composite type="bline_point">
582                   <point>
583                     <vector>
584                       <x>0.7937940955</x>
585                       <y>-0.4824887514</y>
586                     </vector>
587                   </point>
588                   <width>
589                     <real value="1.0000000000"/>
590                   </width>
591                   <origin>
592                     <real value="0.7321180105"/>
593                   </origin>
594                   <split>
595                     <bool value="false"/>
596                   </split>
597                   <t1>
598                     <radial_composite type="vector">
599                       <radius>
600                         <real value="0.2095230424"/>
601                       </radius>
602                       <theta>
603                         <angle value="85.955971"/>
604                       </theta>
605                     </radial_composite>
606                   </t1>
607                   <t2>
608                     <radial_composite type="vector">
609                       <radius>
610                         <real value="0.2095230424"/>
611                       </radius>
612                       <theta>
613                         <angle value="85.955971"/>
614                       </theta>
615                     </radial_composite>
616                   </t2>
617                 </composite>
618               </entry>
619               <entry>
620                 <composite type="bline_point">
621                   <point>
622                     <vector>
623                       <x>0.8020833135</x>
624                       <y>-0.2808093131</y>
625                     </vector>
626                   </point>
627                   <width>
628                     <real value="1.0000000000"/>
629                   </width>
630                   <origin>
631                     <real value="0.5191785693"/>
632                   </origin>
633                   <split>
634                     <bool value="false"/>
635                   </split>
636                   <t1>
637                     <radial_composite type="vector">
638                       <radius>
639                         <real value="0.2652039612"/>
640                       </radius>
641                       <theta>
642                         <angle value="90.000000"/>
643                       </theta>
644                     </radial_composite>
645                   </t1>
646                   <t2>
647                     <radial_composite type="vector">
648                       <radius>
649                         <real value="0.2652039612"/>
650                       </radius>
651                       <theta>
652                         <angle value="90.000000"/>
653                       </theta>
654                     </radial_composite>
655                   </t2>
656                 </composite>
657               </entry>
658               <entry>
659                 <composite type="bline_point">
660                   <point>
661                     <vector>
662                       <x>0.7918385863</x>
663                       <y>-0.0900812373</y>
664                     </vector>
665                   </point>
666                   <width>
667                     <real value="1.0000000000"/>
668                   </width>
669                   <origin>
670                     <real value="0.2695638537"/>
671                   </origin>
672                   <split>
673                     <bool value="false"/>
674                   </split>
675                   <t1>
676                     <radial_composite type="vector">
677                       <radius>
678                         <real value="0.1898555016"/>
679                       </radius>
680                       <theta>
681                         <angle value="95.514626"/>
682                       </theta>
683                     </radial_composite>
684                   </t1>
685                   <t2>
686                     <radial_composite type="vector">
687                       <radius>
688                         <real value="0.1898555016"/>
689                       </radius>
690                       <theta>
691                         <angle value="95.514626"/>
692                       </theta>
693                     </radial_composite>
694                   </t2>
695                 </composite>
696               </entry>
697               <entry>
698                 <composite type="bline_point">
699                   <point>
700                     <vector>
701                       <x>0.3177086115</x>
702                       <y>0.4270605743</y>
703                     </vector>
704                   </point>
705                   <width>
706                     <real value="1.0000000000"/>
707                   </width>
708                   <origin>
709                     <real value="0.5000000000"/>
710                   </origin>
711                   <split>
712                     <bool value="false"/>
713                   </split>
714                   <t1>
715                     <radial_composite type="vector">
716                       <radius>
717                         <real value="0.0000000000"/>
718                       </radius>
719                       <theta>
720                         <angle value="0.000000"/>
721                       </theta>
722                     </radial_composite>
723                   </t1>
724                   <t2>
725                     <radial_composite type="vector">
726                       <radius>
727                         <real value="0.0000000000"/>
728                       </radius>
729                       <theta>
730                         <angle value="0.000000"/>
731                       </theta>
732                     </radial_composite>
733                   </t2>
734                 </composite>
735               </entry>
736               <entry>
737                 <composite type="bline_point">
738                   <point>
739                     <vector>
740                       <x>-1.0002976656</x>
741                       <y>0.4270833135</y>
742                     </vector>
743                   </point>
744                   <width>
745                     <real value="1.0000000000"/>
746                   </width>
747                   <origin>
748                     <real value="0.5000000000"/>
749                   </origin>
750                   <split>
751                     <bool value="false"/>
752                   </split>
753                   <t1>
754                     <radial_composite type="vector">
755                       <radius>
756                         <real value="0.0000000000"/>
757                       </radius>
758                       <theta>
759                         <angle value="0.000000"/>
760                       </theta>
761                     </radial_composite>
762                   </t1>
763                   <t2>
764                     <radial_composite type="vector">
765                       <radius>
766                         <real value="0.0000000000"/>
767                       </radius>
768                       <theta>
769                         <angle value="0.000000"/>
770                       </theta>
771                     </radial_composite>
772                   </t2>
773                 </composite>
774               </entry>
775             </bline>
776           </param>
777         </layer>
778         <layer type="linear_gradient" active="true" version="0.0">
779           <param name="z_depth">
780             <real value="0.0000000000"/>
781           </param>
782           <param name="amount">
783             <real value="1.0000000000"/>
784           </param>
785           <param name="blend_method">
786             <integer value="13"/>
787           </param>
788           <param name="p1">
789             <vector>
790               <x>-0.8561401963</x>
791               <y>-1.1009566784</y>
792             </vector>
793           </param>
794           <param name="p2">
795             <vector>
796               <x>0.2239583284</x>
797               <y>0.1979166716</y>
798             </vector>
799           </param>
800           <param name="gradient">
801             <gradient>
802               <color pos="0.000000">
803                 <r>0.010398</r>
804                 <g>0.065754</g>
805                 <b>0.246800</b>
806                 <a>1.000000</a>
807               </color>
808               <color pos="1.000000">
809                 <r>0.170138</r>
810                 <g>0.353741</g>
811                 <b>0.632043</b>
812                 <a>1.000000</a>
813               </color>
814             </gradient>
815           </param>
816           <param name="loop">
817             <bool value="false"/>
818           </param>
819           <param name="zigzag">
820             <bool value="false"/>
821           </param>
822         </layer>
823         <layer type="PasteCanvas" active="true" version="0.1">
824           <param name="z_depth">
825             <real value="0.0000000000"/>
826           </param>
827           <param name="amount">
828             <real value="1.0000000000"/>
829           </param>
830           <param name="blend_method">
831             <integer value="0"/>
832           </param>
833           <param name="origin">
834             <vector>
835               <x>0.0000000000</x>
836               <y>0.0000000000</y>
837             </vector>
838           </param>
839           <param name="canvas">
840             <canvas>
841               <layer type="PasteCanvas" active="true" version="0.1">
842                 <param name="z_depth">
843                   <real value="0.0000000000"/>
844                 </param>
845                 <param name="amount">
846                   <real value="1.0000000000"/>
847                 </param>
848                 <param name="blend_method">
849                   <integer value="0"/>
850                 </param>
851                 <param name="origin">
852                   <vector>
853                     <x>0.0000000000</x>
854                     <y>0.0000000000</y>
855                   </vector>
856                 </param>
857                 <param name="canvas">
858                   <canvas>
859                     <layer type="region" active="true" version="0.1" desc="NewBLine150 Region">
860                       <param name="z_depth">
861                         <real value="0.0000000000"/>
862                       </param>
863                       <param name="amount">
864                         <real value="1.0000000000"/>
865                       </param>
866                       <param name="blend_method">
867                         <integer value="0"/>
868                       </param>
869                       <param name="color">
870                         <color>
871                           <r>0.859174</r>
872                           <g>0.859174</g>
873                           <b>0.843370</b>
874                           <a>1.000000</a>
875                         </color>
876                       </param>
877                       <param name="origin">
878                         <vector>
879                           <x>0.0000000000</x>
880                           <y>0.0000000000</y>
881                         </vector>
882                       </param>
883                       <param name="invert">
884                         <bool value="false"/>
885                       </param>
886                       <param name="antialias">
887                         <bool value="true"/>
888                       </param>
889                       <param name="feather">
890                         <real value="0.0000000000"/>
891                       </param>
892                       <param name="blurtype">
893                         <integer value="1"/>
894                       </param>
895                       <param name="winding_style">
896                         <integer value="0"/>
897                       </param>
898                       <param name="bline">
899                         <bline type="bline_point" loop="true">
900                           <entry>
901                             <composite type="bline_point">
902                               <point>
903                                 <vector>
904                                   <x>-0.2290711105</x>
905                                   <y>-0.6845589280</y>
906                                 </vector>
907                               </point>
908                               <width>
909                                 <real value="1.0000000000"/>
910                               </width>
911                               <origin>
912                                 <real value="0.5000000000"/>
913                               </origin>
914                               <split>
915                                 <bool value="false"/>
916                               </split>
917                               <t1>
918                                 <radial_composite type="vector">
919                                   <radius>
920                                     <real value="0.0000000000"/>
921                                   </radius>
922                                   <theta>
923                                     <angle value="0.000000"/>
924                                   </theta>
925                                 </radial_composite>
926                               </t1>
927                               <t2>
928                                 <radial_composite type="vector">
929                                   <radius>
930                                     <real value="0.0000000000"/>
931                                   </radius>
932                                   <theta>
933                                     <angle value="0.000000"/>
934                                   </theta>
935                                 </radial_composite>
936                               </t2>
937                             </composite>
938                           </entry>
939                           <entry>
940                             <composite type="bline_point">
941                               <point>
942                                 <vector>
943                                   <x>0.1354216635</x>
944                                   <y>-0.4697047174</y>
945                                 </vector>
946                               </point>
947                               <width>
948                                 <real value="1.0000000000"/>
949                               </width>
950                               <origin>
951                                 <real value="0.5000000000"/>
952                               </origin>
953                               <split>
954                                 <bool value="false"/>
955                               </split>
956                               <t1>
957                                 <radial_composite type="vector">
958                                   <radius>
959                                     <real value="0.0000000000"/>
960                                   </radius>
961                                   <theta>
962                                     <angle value="0.000000"/>
963                                   </theta>
964                                 </radial_composite>
965                               </t1>
966                               <t2>
967                                 <radial_composite type="vector">
968                                   <radius>
969                                     <real value="0.0000000000"/>
970                                   </radius>
971                                   <theta>
972                                     <angle value="0.000000"/>
973                                   </theta>
974                                 </radial_composite>
975                               </t2>
976                             </composite>
977                           </entry>
978                           <entry>
979                             <composite type="bline_point">
980                               <point>
981                                 <vector>
982                                   <x>0.1344703138</x>
983                                   <y>-0.2811026573</y>
984                                 </vector>
985                               </point>
986                               <width>
987                                 <real value="1.0000000000"/>
988                               </width>
989                               <origin>
990                                 <real value="0.5000000000"/>
991                               </origin>
992                               <split>
993                                 <bool value="false"/>
994                               </split>
995                               <t1>
996                                 <radial_composite type="vector">
997                                   <radius>
998                                     <real value="0.0000000000"/>
999                                   </radius>
1000                                   <theta>
1001                                     <angle value="0.000000"/>
1002                                   </theta>
1003                                 </radial_composite>
1004                               </t1>
1005                               <t2>
1006                                 <radial_composite type="vector">
1007                                   <radius>
1008                                     <real value="0.0000000000"/>
1009                                   </radius>
1010                                   <theta>
1011                                     <angle value="0.000000"/>
1012                                   </theta>
1013                                 </radial_composite>
1014                               </t2>
1015                             </composite>
1016                           </entry>
1017                           <entry>
1018                             <composite type="bline_point">
1019                               <point>
1020                                 <vector>
1021                                   <x>-0.2322506458</x>
1022                                   <y>-0.0542309806</y>
1023                                 </vector>
1024                               </point>
1025                               <width>
1026                                 <real value="1.0000000000"/>
1027                               </width>
1028                               <origin>
1029                                 <real value="0.5000000000"/>
1030                               </origin>
1031                               <split>
1032                                 <bool value="false"/>
1033                               </split>
1034                               <t1>
1035                                 <radial_composite type="vector">
1036                                   <radius>
1037                                     <real value="0.0000000000"/>
1038                                   </radius>
1039                                   <theta>
1040                                     <angle value="0.000000"/>
1041                                   </theta>
1042                                 </radial_composite>
1043                               </t1>
1044                               <t2>
1045                                 <radial_composite type="vector">
1046                                   <radius>
1047                                     <real value="0.0000000000"/>
1048                                   </radius>
1049                                   <theta>
1050                                     <angle value="0.000000"/>
1051                                   </theta>
1052                                 </radial_composite>
1053                               </t2>
1054                             </composite>
1055                           </entry>
1056                           <entry>
1057                             <composite type="bline_point">
1058                               <point>
1059                                 <vector>
1060                                   <x>-0.2428229749</x>
1061                                   <y>-0.1882818937</y>
1062                                 </vector>
1063                               </point>
1064                               <width>
1065                                 <real value="1.0000000000"/>
1066                               </width>
1067                               <origin>
1068                                 <real value="0.5000000000"/>
1069                               </origin>
1070                               <split>
1071                                 <bool value="false"/>
1072                               </split>
1073                               <t1>
1074                                 <radial_composite type="vector">
1075                                   <radius>
1076                                     <real value="0.0000000000"/>
1077                                   </radius>
1078                                   <theta>
1079                                     <angle value="0.000000"/>
1080                                   </theta>
1081                                 </radial_composite>
1082                               </t1>
1083                               <t2>
1084                                 <radial_composite type="vector">
1085                                   <radius>
1086                                     <real value="0.0000000000"/>
1087                                   </radius>
1088                                   <theta>
1089                                     <angle value="0.000000"/>
1090                                   </theta>
1091                                 </radial_composite>
1092                               </t2>
1093                             </composite>
1094                           </entry>
1095                           <entry>
1096                             <composite type="bline_point">
1097                               <point>
1098                                 <vector>
1099                                   <x>0.0336863659</x>
1100                                   <y>-0.3708381355</y>
1101                                 </vector>
1102                               </point>
1103                               <width>
1104                                 <real value="1.0000000000"/>
1105                               </width>
1106                               <origin>
1107                                 <real value="0.5000000000"/>
1108                               </origin>
1109                               <split>
1110                                 <bool value="false"/>
1111                               </split>
1112                               <t1>
1113                                 <radial_composite type="vector">
1114                                   <radius>
1115                                     <real value="0.0000000000"/>
1116                                   </radius>
1117                                   <theta>
1118                                     <angle value="0.000000"/>
1119                                   </theta>
1120                                 </radial_composite>
1121                               </t1>
1122                               <t2>
1123                                 <radial_composite type="vector">
1124                                   <radius>
1125                                     <real value="0.0000000000"/>
1126                                   </radius>
1127                                   <theta>
1128                                     <angle value="0.000000"/>
1129                                   </theta>
1130                                 </radial_composite>
1131                               </t2>
1132                             </composite>
1133                           </entry>
1134                           <entry>
1135                             <composite type="bline_point">
1136                               <point>
1137                                 <vector>
1138                                   <x>-0.2465944737</x>
1139                                   <y>-0.5555816889</y>
1140                                 </vector>
1141                               </point>
1142                               <width>
1143                                 <real value="1.0000000000"/>
1144                               </width>
1145                               <origin>
1146                                 <real value="0.5000000000"/>
1147                               </origin>
1148                               <split>
1149                                 <bool value="false"/>
1150                               </split>
1151                               <t1>
1152                                 <radial_composite type="vector">
1153                                   <radius>
1154                                     <real value="0.0000000000"/>
1155                                   </radius>
1156                                   <theta>
1157                                     <angle value="0.000000"/>
1158                                   </theta>
1159                                 </radial_composite>
1160                               </t1>
1161                               <t2>
1162                                 <radial_composite type="vector">
1163                                   <radius>
1164                                     <real value="0.0000000000"/>
1165                                   </radius>
1166                                   <theta>
1167                                     <angle value="0.000000"/>
1168                                   </theta>
1169                                 </radial_composite>
1170                               </t2>
1171                             </composite>
1172                           </entry>
1173                         </bline>
1174                       </param>
1175                     </layer>
1176                     <layer type="region" active="true" version="0.1" desc="NewBLine150 Region">
1177                       <param name="z_depth">
1178                         <real value="0.0000000000"/>
1179                       </param>
1180                       <param name="amount">
1181                         <real value="1.0000000000"/>
1182                       </param>
1183                       <param name="blend_method">
1184                         <integer value="0"/>
1185                       </param>
1186                       <param name="color">
1187                         <color>
1188                           <r>0.859174</r>
1189                           <g>0.859174</g>
1190                           <b>0.843370</b>
1191                           <a>1.000000</a>
1192                         </color>
1193                       </param>
1194                       <param name="origin">
1195                         <vector>
1196                           <x>0.0000000000</x>
1197                           <y>0.0000000000</y>
1198                         </vector>
1199                       </param>
1200                       <param name="invert">
1201                         <bool value="false"/>
1202                       </param>
1203                       <param name="antialias">
1204                         <bool value="true"/>
1205                       </param>
1206                       <param name="feather">
1207                         <real value="0.0000000000"/>
1208                       </param>
1209                       <param name="blurtype">
1210                         <integer value="1"/>
1211                       </param>
1212                       <param name="winding_style">
1213                         <integer value="0"/>
1214                       </param>
1215                       <param name="bline">
1216                         <bline type="bline_point" loop="true">
1217                           <entry>
1218                             <composite type="bline_point">
1219                               <point>
1220                                 <vector>
1221                                   <x>-0.5595712662</x>
1222                                   <y>-0.0691207647</y>
1223                                 </vector>
1224                               </point>
1225                               <width>
1226                                 <real value="1.0000000000"/>
1227                               </width>
1228                               <origin>
1229                                 <real value="0.5000000000"/>
1230                               </origin>
1231                               <split>
1232                                 <bool value="false"/>
1233                               </split>
1234                               <t1>
1235                                 <radial_composite type="vector">
1236                                   <radius>
1237                                     <real value="0.0000000000"/>
1238                                   </radius>
1239                                   <theta>
1240                                     <angle value="0.000000"/>
1241                                   </theta>
1242                                 </radial_composite>
1243                               </t1>
1244                               <t2>
1245                                 <radial_composite type="vector">
1246                                   <radius>
1247                                     <real value="0.0000000000"/>
1248                                   </radius>
1249                                   <theta>
1250                                     <angle value="0.000000"/>
1251                                   </theta>
1252                                 </radial_composite>
1253                               </t2>
1254                             </composite>
1255                           </entry>
1256                           <entry>
1257                             <composite type="bline_point">
1258                               <point>
1259                                 <vector>
1260                                   <x>-0.9251441956</x>
1261                                   <y>-0.2825409770</y>
1262                                 </vector>
1263                               </point>
1264                               <width>
1265                                 <real value="1.0000000000"/>
1266                               </width>
1267                               <origin>
1268                                 <real value="0.5000000000"/>
1269                               </origin>
1270                               <split>
1271                                 <bool value="false"/>
1272                               </split>
1273                               <t1>
1274                                 <radial_composite type="vector">
1275                                   <radius>
1276                                     <real value="0.0000000000"/>
1277                                   </radius>
1278                                   <theta>
1279                                     <angle value="0.000000"/>
1280                                   </theta>
1281                                 </radial_composite>
1282                               </t1>
1283                               <t2>
1284                                 <radial_composite type="vector">
1285                                   <radius>
1286                                     <real value="0.0000000000"/>
1287                                   </radius>
1288                                   <theta>
1289                                     <angle value="0.000000"/>
1290                                   </theta>
1291                                 </radial_composite>
1292                               </t2>
1293                             </composite>
1294                           </entry>
1295                           <entry>
1296                             <composite type="bline_point">
1297                               <point>
1298                                 <vector>
1299                                   <x>-0.9251441956</x>
1300                                   <y>-0.4711449146</y>
1301                                 </vector>
1302                               </point>
1303                               <width>
1304                                 <real value="1.0000000000"/>
1305                               </width>
1306                               <origin>
1307                                 <real value="0.5000000000"/>
1308                               </origin>
1309                               <split>
1310                                 <bool value="false"/>
1311                               </split>
1312                               <t1>
1313                                 <radial_composite type="vector">
1314                                   <radius>
1315                                     <real value="0.0000000000"/>
1316                                   </radius>
1317                                   <theta>
1318                                     <angle value="0.000000"/>
1319                                   </theta>
1320                                 </radial_composite>
1321                               </t1>
1322                               <t2>
1323                                 <radial_composite type="vector">
1324                                   <radius>
1325                                     <real value="0.0000000000"/>
1326                                   </radius>
1327                                   <theta>
1328                                     <angle value="0.000000"/>
1329                                   </theta>
1330                                 </radial_composite>
1331                               </t2>
1332                             </composite>
1333                           </entry>
1334                           <entry>
1335                             <composite type="bline_point">
1336                               <point>
1337                                 <vector>
1338                                   <x>-0.5595712662</x>
1339                                   <y>-0.6994549632</y>
1340                                 </vector>
1341                               </point>
1342                               <width>
1343                                 <real value="1.0000000000"/>
1344                               </width>
1345                               <origin>
1346                                 <real value="0.5000000000"/>
1347                               </origin>
1348                               <split>
1349                                 <bool value="false"/>
1350                               </split>
1351                               <t1>
1352                                 <radial_composite type="vector">
1353                                   <radius>
1354                                     <real value="0.0000000000"/>
1355                                   </radius>
1356                                   <theta>
1357                                     <angle value="0.000000"/>
1358                                   </theta>
1359                                 </radial_composite>
1360                               </t1>
1361                               <t2>
1362                                 <radial_composite type="vector">
1363                                   <radius>
1364                                     <real value="0.0000000000"/>
1365                                   </radius>
1366                                   <theta>
1367                                     <angle value="0.000000"/>
1368                                   </theta>
1369                                 </radial_composite>
1370                               </t2>
1371                             </composite>
1372                           </entry>
1373                           <entry>
1374                             <composite type="bline_point">
1375                               <point>
1376                                 <vector>
1377                                   <x>-0.5483229160</x>
1378                                   <y>-0.5654469132</y>
1379                                 </vector>
1380                               </point>
1381                               <width>
1382                                 <real value="1.0000000000"/>
1383                               </width>
1384                               <origin>
1385                                 <real value="0.5000000000"/>
1386                               </origin>
1387                               <split>
1388                                 <bool value="false"/>
1389                               </split>
1390                               <t1>
1391                                 <radial_composite type="vector">
1392                                   <radius>
1393                                     <real value="0.0000000000"/>
1394                                   </radius>
1395                                   <theta>
1396                                     <angle value="0.000000"/>
1397                                   </theta>
1398                                 </radial_composite>
1399                               </t1>
1400                               <t2>
1401                                 <radial_composite type="vector">
1402                                   <radius>
1403                                     <real value="0.0000000000"/>
1404                                   </radius>
1405                                   <theta>
1406                                     <angle value="0.000000"/>
1407                                   </theta>
1408                                 </radial_composite>
1409                               </t2>
1410                             </composite>
1411                           </entry>
1412                           <entry>
1413                             <composite type="bline_point">
1414                               <point>
1415                                 <vector>
1416                                   <x>-0.8239086866</x>
1417                                   <y>-0.3818061948</y>
1418                                 </vector>
1419                               </point>
1420                               <width>
1421                                 <real value="1.0000000000"/>
1422                               </width>
1423                               <origin>
1424                                 <real value="0.5000000000"/>
1425                               </origin>
1426                               <split>
1427                                 <bool value="false"/>
1428                               </split>
1429                               <t1>
1430                                 <radial_composite type="vector">
1431                                   <radius>
1432                                     <real value="0.0000000000"/>
1433                                   </radius>
1434                                   <theta>
1435                                     <angle value="0.000000"/>
1436                                   </theta>
1437                                 </radial_composite>
1438                               </t1>
1439                               <t2>
1440                                 <radial_composite type="vector">
1441                                   <radius>
1442                                     <real value="0.0000000000"/>
1443                                   </radius>
1444                                   <theta>
1445                                     <angle value="0.000000"/>
1446                                   </theta>
1447                                 </radial_composite>
1448                               </t2>
1449                             </composite>
1450                           </entry>
1451                           <entry>
1452                             <composite type="bline_point">
1453                               <point>
1454                                 <vector>
1455                                   <x>-0.5426986814</x>
1456                                   <y>-0.1981655508</y>
1457                                 </vector>
1458                               </point>
1459                               <width>
1460                                 <real value="1.0000000000"/>
1461                               </width>
1462                               <origin>
1463                                 <real value="0.5000000000"/>
1464                               </origin>
1465                               <split>
1466                                 <bool value="false"/>
1467                               </split>
1468                               <t1>
1469                                 <radial_composite type="vector">
1470                                   <radius>
1471                                     <real value="0.0000000000"/>
1472                                   </radius>
1473                                   <theta>
1474                                     <angle value="0.000000"/>
1475                                   </theta>
1476                                 </radial_composite>
1477                               </t1>
1478                               <t2>
1479                                 <radial_composite type="vector">
1480                                   <radius>
1481                                     <real value="0.0000000000"/>
1482                                   </radius>
1483                                   <theta>
1484                                     <angle value="0.000000"/>
1485                                   </theta>
1486                                 </radial_composite>
1487                               </t2>
1488                             </composite>
1489                           </entry>
1490                         </bline>
1491                       </param>
1492                     </layer>
1493                     <layer type="bevel" active="true" version="0.2">
1494                       <param name="z_depth">
1495                         <real value="0.0000000000"/>
1496                       </param>
1497                       <param name="amount">
1498                         <real value="1.0000000000"/>
1499                       </param>
1500                       <param name="blend_method">
1501                         <integer value="13"/>
1502                       </param>
1503                       <param name="type">
1504                         <integer value="1"/>
1505                       </param>
1506                       <param name="color1">
1507                         <color>
1508                           <r>1.000000</r>
1509                           <g>1.000000</g>
1510                           <b>1.000000</b>
1511                           <a>1.000000</a>
1512                         </color>
1513                       </param>
1514                       <param name="color2">
1515                         <color>
1516                           <r>0.000000</r>
1517                           <g>0.000000</g>
1518                           <b>0.000000</b>
1519                           <a>1.000000</a>
1520                         </color>
1521                       </param>
1522                       <param name="angle">
1523                         <angle value="135.000000"/>
1524                       </param>
1525                       <param name="depth">
1526                         <real value="0.0166666674"/>
1527                       </param>
1528                       <param name="softness">
1529                         <real value="0.0166666674"/>
1530                       </param>
1531                       <param name="use_luma">
1532                         <bool value="false"/>
1533                       </param>
1534                       <param name="solid">
1535                         <bool value="false"/>
1536                       </param>
1537                     </layer>
1538                   </canvas>
1539                 </param>
1540                 <param name="zoom">
1541                   <real value="0.0000000000"/>
1542                 </param>
1543                 <param name="time_offset">
1544                   <time value="0s"/>
1545                 </param>
1546                 <param name="children_lock">
1547                   <bool value="false" static="true"/>
1548                 </param>
1549                 <param name="focus">
1550                   <vector>
1551                     <x>0.0000000000</x>
1552                     <y>0.0000000000</y>
1553                   </vector>
1554                 </param>
1555               </layer>
1556               <layer type="rotate" active="true" version="0.1">
1557                 <param name="origin">
1558                   <vector>
1559                     <x>-0.3593750000</x>
1560                     <y>-0.3593750000</y>
1561                   </vector>
1562                 </param>
1563                 <param name="amount">
1564                   <angle value="-90.000000"/>
1565                 </param>
1566               </layer>
1567             </canvas>
1568           </param>
1569           <param name="zoom">
1570             <real value="0.0000000000"/>
1571           </param>
1572           <param name="time_offset">
1573             <time value="0s"/>
1574           </param>
1575           <param name="children_lock">
1576             <bool value="false" static="true"/>
1577           </param>
1578           <param name="focus">
1579             <vector>
1580               <x>0.0000000000</x>
1581               <y>0.0000000000</y>
1582             </vector>
1583           </param>
1584         </layer>
1585         <layer type="region" active="false" version="0.1" desc="Rectangle.149 Region">
1586           <param name="z_depth">
1587             <real value="0.0000000000"/>
1588           </param>
1589           <param name="amount">
1590             <real value="0.0500000007"/>
1591           </param>
1592           <param name="blend_method">
1593             <integer value="0"/>
1594           </param>
1595           <param name="color">
1596             <color>
1597               <r>1.000000</r>
1598               <g>1.000000</g>
1599               <b>1.000000</b>
1600               <a>1.000000</a>
1601             </color>
1602           </param>
1603           <param name="origin">
1604             <vector>
1605               <x>0.0000000000</x>
1606               <y>0.0000000000</y>
1607             </vector>
1608           </param>
1609           <param name="invert">
1610             <bool value="false"/>
1611           </param>
1612           <param name="antialias">
1613             <bool value="true"/>
1614           </param>
1615           <param name="feather">
1616             <real value="0.0000000000"/>
1617           </param>
1618           <param name="blurtype">
1619             <integer value="1"/>
1620           </param>
1621           <param name="winding_style">
1622             <integer value="0"/>
1623           </param>
1624           <param name="bline">
1625             <bline type="bline_point" loop="true">
1626               <entry>
1627                 <composite type="bline_point">
1628                   <point>
1629                     <vector>
1630                       <x>0.3281247318</x>
1631                       <y>-1.0572688580</y>
1632                     </vector>
1633                   </point>
1634                   <width>
1635                     <real value="1.0000000000"/>
1636                   </width>
1637                   <origin>
1638                     <real value="0.5000000000"/>
1639                   </origin>
1640                   <split>
1641                     <bool value="true"/>
1642                   </split>
1643                   <t1>
1644                     <radial_composite type="vector">
1645                       <radius>
1646                         <real value="1.9031394753"/>
1647                       </radius>
1648                       <theta>
1649                         <angle value="-29.509720"/>
1650                       </theta>
1651                     </radial_composite>
1652                   </t1>
1653                   <t2>
1654                     <radial_composite type="vector">
1655                       <radius>
1656                         <real value="0.1881947839"/>
1657                       </radius>
1658                       <theta>
1659                         <angle value="41.649227"/>
1660                       </theta>
1661                     </radial_composite>
1662                   </t2>
1663                 </composite>
1664               </entry>
1665               <entry>
1666                 <composite type="bline_point">
1667                   <point>
1668                     <vector>
1669                       <x>0.8094190955</x>
1670                       <y>-0.4824887514</y>
1671                     </vector>
1672                   </point>
1673                   <width>
1674                     <real value="1.0000000000"/>
1675                   </width>
1676                   <origin>
1677                     <real value="0.7321180105"/>
1678                   </origin>
1679                   <split>
1680                     <bool value="false"/>
1681                   </split>
1682                   <t1>
1683                     <radial_composite type="vector">
1684                       <radius>
1685                         <real value="0.2095230424"/>
1686                       </radius>
1687                       <theta>
1688                         <angle value="85.955971"/>
1689                       </theta>
1690                     </radial_composite>
1691                   </t1>
1692                   <t2>
1693                     <radial_composite type="vector">
1694                       <radius>
1695                         <real value="0.2095230424"/>
1696                       </radius>
1697                       <theta>
1698                         <angle value="85.955971"/>
1699                       </theta>
1700                     </radial_composite>
1701                   </t2>
1702                 </composite>
1703               </entry>
1704               <entry>
1705                 <composite type="bline_point">
1706                   <point>
1707                     <vector>
1708                       <x>0.8177083135</x>
1709                       <y>-0.2808093131</y>
1710                     </vector>
1711                   </point>
1712                   <width>
1713                     <real value="1.0000000000"/>
1714                   </width>
1715                   <origin>
1716                     <real value="0.5191785693"/>
1717                   </origin>
1718                   <split>
1719                     <bool value="false"/>
1720                   </split>
1721                   <t1>
1722                     <radial_composite type="vector">
1723                       <radius>
1724                         <real value="0.2652039612"/>
1725                       </radius>
1726                       <theta>
1727                         <angle value="90.000000"/>
1728                       </theta>
1729                     </radial_composite>
1730                   </t1>
1731                   <t2>
1732                     <radial_composite type="vector">
1733                       <radius>
1734                         <real value="0.2652039612"/>
1735                       </radius>
1736                       <theta>
1737                         <angle value="90.000000"/>
1738                       </theta>
1739                     </radial_composite>
1740                   </t2>
1741                 </composite>
1742               </entry>
1743               <entry>
1744                 <composite type="bline_point">
1745                   <point>
1746                     <vector>
1747                       <x>0.8074635863</x>
1748                       <y>-0.0900812373</y>
1749                     </vector>
1750                   </point>
1751                   <width>
1752                     <real value="1.0000000000"/>
1753                   </width>
1754                   <origin>
1755                     <real value="0.2695638537"/>
1756                   </origin>
1757                   <split>
1758                     <bool value="false"/>
1759                   </split>
1760                   <t1>
1761                     <radial_composite type="vector">
1762                       <radius>
1763                         <real value="0.1898555016"/>
1764                       </radius>
1765                       <theta>
1766                         <angle value="95.514626"/>
1767                       </theta>
1768                     </radial_composite>
1769                   </t1>
1770                   <t2>
1771                     <radial_composite type="vector">
1772                       <radius>
1773                         <real value="0.1898555016"/>
1774                       </radius>
1775                       <theta>
1776                         <angle value="95.514626"/>
1777                       </theta>
1778                     </radial_composite>
1779                   </t2>
1780                 </composite>
1781               </entry>
1782               <entry>
1783                 <composite type="bline_point">
1784                   <point>
1785                     <vector>
1786                       <x>0.3177086115</x>
1787                       <y>0.4270605743</y>
1788                     </vector>
1789                   </point>
1790                   <width>
1791                     <real value="1.0000000000"/>
1792                   </width>
1793                   <origin>
1794                     <real value="0.5000000000"/>
1795                   </origin>
1796                   <split>
1797                     <bool value="false"/>
1798                   </split>
1799                   <t1>
1800                     <radial_composite type="vector">
1801                       <radius>
1802                         <real value="0.0000000000"/>
1803                       </radius>
1804                       <theta>
1805                         <angle value="0.000000"/>
1806                       </theta>
1807                     </radial_composite>
1808                   </t1>
1809                   <t2>
1810                     <radial_composite type="vector">
1811                       <radius>
1812                         <real value="0.0000000000"/>
1813                       </radius>
1814                       <theta>
1815                         <angle value="0.000000"/>
1816                       </theta>
1817                     </radial_composite>
1818                   </t2>
1819                 </composite>
1820               </entry>
1821               <entry>
1822                 <composite type="bline_point">
1823                   <point>
1824                     <vector>
1825                       <x>-0.4742560089</x>
1826                       <y>0.4270833135</y>
1827                     </vector>
1828                   </point>
1829                   <width>
1830                     <real value="1.0000000000"/>
1831                   </width>
1832                   <origin>
1833                     <real value="0.5000000000"/>
1834                   </origin>
1835                   <split>
1836                     <bool value="true"/>
1837                   </split>
1838                   <t1>
1839                     <radial_composite type="vector">
1840                       <radius>
1841                         <real value="0.3293888903"/>
1842                       </radius>
1843                       <theta>
1844                         <angle value="177.281128"/>
1845                       </theta>
1846                     </radial_composite>
1847                   </t1>
1848                   <t2>
1849                     <radial_composite type="vector">
1850                       <radius>
1851                         <real value="2.3663407778"/>
1852                       </radius>
1853                       <theta>
1854                         <angle value="323.067444"/>
1855                       </theta>
1856                     </radial_composite>
1857                   </t2>
1858                 </composite>
1859               </entry>
1860             </bline>
1861           </param>
1862         </layer>
1863         <layer type="outline" active="true" version="0.2" desc="Rectangle.149 Outline">
1864           <param name="z_depth">
1865             <real value="0.0000000000"/>
1866           </param>
1867           <param name="amount">
1868             <real value="1.0000000000"/>
1869           </param>
1870           <param name="blend_method">
1871             <integer value="13"/>
1872           </param>
1873           <param name="color">
1874             <color>
1875               <r>0.499505</r>
1876               <g>0.517401</g>
1877               <b>0.476177</b>
1878               <a>1.000000</a>
1879             </color>
1880           </param>
1881           <param name="origin">
1882             <vector>
1883               <x>0.0000000000</x>
1884               <y>0.0000000000</y>
1885             </vector>
1886           </param>
1887           <param name="invert">
1888             <bool value="false"/>
1889           </param>
1890           <param name="antialias">
1891             <bool value="true"/>
1892           </param>
1893           <param name="feather">
1894             <real value="0.0000000000"/>
1895           </param>
1896           <param name="blurtype">
1897             <integer value="1"/>
1898           </param>
1899           <param name="winding_style">
1900             <integer value="0"/>
1901           </param>
1902           <param name="bline">
1903             <bline type="bline_point" loop="true" guid="07C96F3802790990F7DF293EEAC378D7">
1904               <entry>
1905                 <composite type="bline_point">
1906                   <point>
1907                     <vector>
1908                       <x>-1.0002976656</x>
1909                       <y>-1.0572916269</y>
1910                     </vector>
1911                   </point>
1912                   <width>
1913                     <real value="1.0000000000"/>
1914                   </width>
1915                   <origin>
1916                     <real value="0.5000000000"/>
1917                   </origin>
1918                   <split>
1919                     <bool value="false"/>
1920                   </split>
1921                   <t1>
1922                     <radial_composite type="vector">
1923                       <radius>
1924                         <real value="0.0000000000"/>
1925                       </radius>
1926                       <theta>
1927                         <angle value="0.000000"/>
1928                       </theta>
1929                     </radial_composite>
1930                   </t1>
1931                   <t2>
1932                     <radial_composite type="vector">
1933                       <radius>
1934                         <real value="0.0000000000"/>
1935                       </radius>
1936                       <theta>
1937                         <angle value="0.000000"/>
1938                       </theta>
1939                     </radial_composite>
1940                   </t2>
1941                 </composite>
1942               </entry>
1943               <entry>
1944                 <composite type="bline_point">
1945                   <point>
1946                     <vector>
1947                       <x>0.3281247318</x>
1948                       <y>-1.0572688580</y>
1949                     </vector>
1950                   </point>
1951                   <width>
1952                     <real value="1.0000000000"/>
1953                   </width>
1954                   <origin>
1955                     <real value="0.5000000000"/>
1956                   </origin>
1957                   <split>
1958                     <bool value="false"/>
1959                   </split>
1960                   <t1>
1961                     <radial_composite type="vector">
1962                       <radius>
1963                         <real value="0.0000000000"/>
1964                       </radius>
1965                       <theta>
1966                         <angle value="0.000000"/>
1967                       </theta>
1968                     </radial_composite>
1969                   </t1>
1970                   <t2>
1971                     <radial_composite type="vector">
1972                       <radius>
1973                         <real value="0.0000000000"/>
1974                       </radius>
1975                       <theta>
1976                         <angle value="0.000000"/>
1977                       </theta>
1978                     </radial_composite>
1979                   </t2>
1980                 </composite>
1981               </entry>
1982               <entry>
1983                 <composite type="bline_point">
1984                   <point>
1985                     <vector>
1986                       <x>0.7937940955</x>
1987                       <y>-0.4824887514</y>
1988                     </vector>
1989                   </point>
1990                   <width>
1991                     <real value="1.0000000000"/>
1992                   </width>
1993                   <origin>
1994                     <real value="0.7321180105"/>
1995                   </origin>
1996                   <split>
1997                     <bool value="false"/>
1998                   </split>
1999                   <t1>
2000                     <radial_composite type="vector">
2001                       <radius>
2002                         <real value="0.2095230424"/>
2003                       </radius>
2004                       <theta>
2005                         <angle value="85.955971"/>
2006                       </theta>
2007                     </radial_composite>
2008                   </t1>
2009                   <t2>
2010                     <radial_composite type="vector">
2011                       <radius>
2012                         <real value="0.2095230424"/>
2013                       </radius>
2014                       <theta>
2015                         <angle value="85.955971"/>
2016                       </theta>
2017                     </radial_composite>
2018                   </t2>
2019                 </composite>
2020               </entry>
2021               <entry>
2022                 <composite type="bline_point">
2023                   <point>
2024                     <vector>
2025                       <x>0.8020833135</x>
2026                       <y>-0.2808093131</y>
2027                     </vector>
2028                   </point>
2029                   <width>
2030                     <real value="1.0000000000"/>
2031                   </width>
2032                   <origin>
2033                     <real value="0.5191785693"/>
2034                   </origin>
2035                   <split>
2036                     <bool value="false"/>
2037                   </split>
2038                   <t1>
2039                     <radial_composite type="vector">
2040                       <radius>
2041                         <real value="0.2652039612"/>
2042                       </radius>
2043                       <theta>
2044                         <angle value="90.000000"/>
2045                       </theta>
2046                     </radial_composite>
2047                   </t1>
2048                   <t2>
2049                     <radial_composite type="vector">
2050                       <radius>
2051                         <real value="0.2652039612"/>
2052                       </radius>
2053                       <theta>
2054                         <angle value="90.000000"/>
2055                       </theta>
2056                     </radial_composite>
2057                   </t2>
2058                 </composite>
2059               </entry>
2060               <entry>
2061                 <composite type="bline_point">
2062                   <point>
2063                     <vector>
2064                       <x>0.7918385863</x>
2065                       <y>-0.0900812373</y>
2066                     </vector>
2067                   </point>
2068                   <width>
2069                     <real value="1.0000000000"/>
2070                   </width>
2071                   <origin>
2072                     <real value="0.2695638537"/>
2073                   </origin>
2074                   <split>
2075                     <bool value="false"/>
2076                   </split>
2077                   <t1>
2078                     <radial_composite type="vector">
2079                       <radius>
2080                         <real value="0.1898555016"/>
2081                       </radius>
2082                       <theta>
2083                         <angle value="95.514626"/>
2084                       </theta>
2085                     </radial_composite>
2086                   </t1>
2087                   <t2>
2088                     <radial_composite type="vector">
2089                       <radius>
2090                         <real value="0.1898555016"/>
2091                       </radius>
2092                       <theta>
2093                         <angle value="95.514626"/>
2094                       </theta>
2095                     </radial_composite>
2096                   </t2>
2097                 </composite>
2098               </entry>
2099               <entry>
2100                 <composite type="bline_point">
2101                   <point>
2102                     <vector>
2103                       <x>0.3177086115</x>
2104                       <y>0.4270605743</y>
2105                     </vector>
2106                   </point>
2107                   <width>
2108                     <real value="1.0000000000"/>
2109                   </width>
2110                   <origin>
2111                     <real value="0.5000000000"/>
2112                   </origin>
2113                   <split>
2114                     <bool value="false"/>
2115                   </split>
2116                   <t1>
2117                     <radial_composite type="vector">
2118                       <radius>
2119                         <real value="0.0000000000"/>
2120                       </radius>
2121                       <theta>
2122                         <angle value="0.000000"/>
2123                       </theta>
2124                     </radial_composite>
2125                   </t1>
2126                   <t2>
2127                     <radial_composite type="vector">
2128                       <radius>
2129                         <real value="0.0000000000"/>
2130                       </radius>
2131                       <theta>
2132                         <angle value="0.000000"/>
2133                       </theta>
2134                     </radial_composite>
2135                   </t2>
2136                 </composite>
2137               </entry>
2138               <entry>
2139                 <composite type="bline_point">
2140                   <point>
2141                     <vector>
2142                       <x>-1.0002976656</x>
2143                       <y>0.4270833135</y>
2144                     </vector>
2145                   </point>
2146                   <width>
2147                     <real value="1.0000000000"/>
2148                   </width>
2149                   <origin>
2150                     <real value="0.5000000000"/>
2151                   </origin>
2152                   <split>
2153                     <bool value="false"/>
2154                   </split>
2155                   <t1>
2156                     <radial_composite type="vector">
2157                       <radius>
2158                         <real value="0.0000000000"/>
2159                       </radius>
2160                       <theta>
2161                         <angle value="0.000000"/>
2162                       </theta>
2163                     </radial_composite>
2164                   </t1>
2165                   <t2>
2166                     <radial_composite type="vector">
2167                       <radius>
2168                         <real value="0.0000000000"/>
2169                       </radius>
2170                       <theta>
2171                         <angle value="0.000000"/>
2172                       </theta>
2173                     </radial_composite>
2174                   </t2>
2175                 </composite>
2176               </entry>
2177             </bline>
2178           </param>
2179           <param name="width">
2180             <real value="0.1666666715"/>
2181           </param>
2182           <param name="expand">
2183             <real value="0.0000000000"/>
2184           </param>
2185           <param name="sharp_cusps">
2186             <bool value="true"/>
2187           </param>
2188           <param name="round_tip[0]">
2189             <bool value="true"/>
2190           </param>
2191           <param name="round_tip[1]">
2192             <bool value="true"/>
2193           </param>
2194           <param name="loopyness">
2195             <real value="1.0000000000"/>
2196           </param>
2197           <param name="homogeneous_width">
2198             <bool value="true"/>
2199           </param>
2200         </layer>
2201         <layer type="outline" active="true" version="0.2" desc="Rectangle.149 Outline">
2202           <param name="z_depth">
2203             <real value="0.0000000000"/>
2204           </param>
2205           <param name="amount">
2206             <real value="1.0000000000"/>
2207           </param>
2208           <param name="blend_method">
2209             <integer value="0"/>
2210           </param>
2211           <param name="color">
2212             <color>
2213               <r>0.010398</r>
2214               <g>0.065754</g>
2215               <b>0.246800</b>
2216               <a>1.000000</a>
2217             </color>
2218           </param>
2219           <param name="origin">
2220             <vector guid="4C581FF14BAA8E15B5356D8BBC13EED0">
2221               <x>0.0000000000</x>
2222               <y>0.0000000000</y>
2223             </vector>
2224           </param>
2225           <param name="invert">
2226             <bool value="false"/>
2227           </param>
2228           <param name="antialias">
2229             <bool value="true"/>
2230           </param>
2231           <param name="feather">
2232             <real value="0.0000000000"/>
2233           </param>
2234           <param name="blurtype">
2235             <integer value="1"/>
2236           </param>
2237           <param name="winding_style">
2238             <integer value="0"/>
2239           </param>
2240           <param name="bline">
2241             <bline type="bline_point" loop="true" guid="07C96F3802790990F7DF293EEAC378D7">
2242               <entry>
2243                 <composite type="bline_point">
2244                   <point>
2245                     <vector>
2246                       <x>-1.0002976656</x>
2247                       <y>-1.0572916269</y>
2248                     </vector>
2249                   </point>
2250                   <width>
2251                     <real value="1.0000000000"/>
2252                   </width>
2253                   <origin>
2254                     <real value="0.5000000000"/>
2255                   </origin>
2256                   <split>
2257                     <bool value="false"/>
2258                   </split>
2259                   <t1>
2260                     <radial_composite type="vector">
2261                       <radius>
2262                         <real value="0.0000000000"/>
2263                       </radius>
2264                       <theta>
2265                         <angle value="0.000000"/>
2266                       </theta>
2267                     </radial_composite>
2268                   </t1>
2269                   <t2>
2270                     <radial_composite type="vector">
2271                       <radius>
2272                         <real value="0.0000000000"/>
2273                       </radius>
2274                       <theta>
2275                         <angle value="0.000000"/>
2276                       </theta>
2277                     </radial_composite>
2278                   </t2>
2279                 </composite>
2280               </entry>
2281               <entry>
2282                 <composite type="bline_point">
2283                   <point>
2284                     <vector>
2285                       <x>0.3281247318</x>
2286                       <y>-1.0572688580</y>
2287                     </vector>
2288                   </point>
2289                   <width>
2290                     <real value="1.0000000000"/>
2291                   </width>
2292                   <origin>
2293                     <real value="0.5000000000"/>
2294                   </origin>
2295                   <split>
2296                     <bool value="false"/>
2297                   </split>
2298                   <t1>
2299                     <radial_composite type="vector">
2300                       <radius>
2301                         <real value="0.0000000000"/>
2302                       </radius>
2303                       <theta>
2304                         <angle value="0.000000"/>
2305                       </theta>
2306                     </radial_composite>
2307                   </t1>
2308                   <t2>
2309                     <radial_composite type="vector">
2310                       <radius>
2311                         <real value="0.0000000000"/>
2312                       </radius>
2313                       <theta>
2314                         <angle value="0.000000"/>
2315                       </theta>
2316                     </radial_composite>
2317                   </t2>
2318                 </composite>
2319               </entry>
2320               <entry>
2321                 <composite type="bline_point">
2322                   <point>
2323                     <vector>
2324                       <x>0.7937940955</x>
2325                       <y>-0.4824887514</y>
2326                     </vector>
2327                   </point>
2328                   <width>
2329                     <real value="1.0000000000"/>
2330                   </width>
2331                   <origin>
2332                     <real value="0.7321180105"/>
2333                   </origin>
2334                   <split>
2335                     <bool value="false"/>
2336                   </split>
2337                   <t1>
2338                     <radial_composite type="vector">
2339                       <radius>
2340                         <real value="0.2095230424"/>
2341                       </radius>
2342                       <theta>
2343                         <angle value="85.955971"/>
2344                       </theta>
2345                     </radial_composite>
2346                   </t1>
2347                   <t2>
2348                     <radial_composite type="vector">
2349                       <radius>
2350                         <real value="0.2095230424"/>
2351                       </radius>
2352                       <theta>
2353                         <angle value="85.955971"/>
2354                       </theta>
2355                     </radial_composite>
2356                   </t2>
2357                 </composite>
2358               </entry>
2359               <entry>
2360                 <composite type="bline_point">
2361                   <point>
2362                     <vector>
2363                       <x>0.8020833135</x>
2364                       <y>-0.2808093131</y>
2365                     </vector>
2366                   </point>
2367                   <width>
2368                     <real value="1.0000000000"/>
2369                   </width>
2370                   <origin>
2371                     <real value="0.5191785693"/>
2372                   </origin>
2373                   <split>
2374                     <bool value="false"/>
2375                   </split>
2376                   <t1>
2377                     <radial_composite type="vector">
2378                       <radius>
2379                         <real value="0.2652039612"/>
2380                       </radius>
2381                       <theta>
2382                         <angle value="90.000000"/>
2383                       </theta>
2384                     </radial_composite>
2385                   </t1>
2386                   <t2>
2387                     <radial_composite type="vector">
2388                       <radius>
2389                         <real value="0.2652039612"/>
2390                       </radius>
2391                       <theta>
2392                         <angle value="90.000000"/>
2393                       </theta>
2394                     </radial_composite>
2395                   </t2>
2396                 </composite>
2397               </entry>
2398               <entry>
2399                 <composite type="bline_point">
2400                   <point>
2401                     <vector>
2402                       <x>0.7918385863</x>
2403                       <y>-0.0900812373</y>
2404                     </vector>
2405                   </point>
2406                   <width>
2407                     <real value="1.0000000000"/>
2408                   </width>
2409                   <origin>
2410                     <real value="0.2695638537"/>
2411                   </origin>
2412                   <split>
2413                     <bool value="false"/>
2414                   </split>
2415                   <t1>
2416                     <radial_composite type="vector">
2417                       <radius>
2418                         <real value="0.1898555016"/>
2419                       </radius>
2420                       <theta>
2421                         <angle value="95.514626"/>
2422                       </theta>
2423                     </radial_composite>
2424                   </t1>
2425                   <t2>
2426                     <radial_composite type="vector">
2427                       <radius>
2428                         <real value="0.1898555016"/>
2429                       </radius>
2430                       <theta>
2431                         <angle value="95.514626"/>
2432                       </theta>
2433                     </radial_composite>
2434                   </t2>
2435                 </composite>
2436               </entry>
2437               <entry>
2438                 <composite type="bline_point">
2439                   <point>
2440                     <vector>
2441                       <x>0.3177086115</x>
2442                       <y>0.4270605743</y>
2443                     </vector>
2444                   </point>
2445                   <width>
2446                     <real value="1.0000000000"/>
2447                   </width>
2448                   <origin>
2449                     <real value="0.5000000000"/>
2450                   </origin>
2451                   <split>
2452                     <bool value="false"/>
2453                   </split>
2454                   <t1>
2455                     <radial_composite type="vector">
2456                       <radius>
2457                         <real value="0.0000000000"/>
2458                       </radius>
2459                       <theta>
2460                         <angle value="0.000000"/>
2461                       </theta>
2462                     </radial_composite>
2463                   </t1>
2464                   <t2>
2465                     <radial_composite type="vector">
2466                       <radius>
2467                         <real value="0.0000000000"/>
2468                       </radius>
2469                       <theta>
2470                         <angle value="0.000000"/>
2471                       </theta>
2472                     </radial_composite>
2473                   </t2>
2474                 </composite>
2475               </entry>
2476               <entry>
2477                 <composite type="bline_point">
2478                   <point>
2479                     <vector>
2480                       <x>-1.0002976656</x>
2481                       <y>0.4270833135</y>
2482                     </vector>
2483                   </point>
2484                   <width>
2485                     <real value="1.0000000000"/>
2486                   </width>
2487                   <origin>
2488                     <real value="0.5000000000"/>
2489                   </origin>
2490                   <split>
2491                     <bool value="false"/>
2492                   </split>
2493                   <t1>
2494                     <radial_composite type="vector">
2495                       <radius>
2496                         <real value="0.0000000000"/>
2497                       </radius>
2498                       <theta>
2499                         <angle value="0.000000"/>
2500                       </theta>
2501                     </radial_composite>
2502                   </t1>
2503                   <t2>
2504                     <radial_composite type="vector">
2505                       <radius>
2506                         <real value="0.0000000000"/>
2507                       </radius>
2508                       <theta>
2509                         <angle value="0.000000"/>
2510                       </theta>
2511                     </radial_composite>
2512                   </t2>
2513                 </composite>
2514               </entry>
2515             </bline>
2516           </param>
2517           <param name="width">
2518             <real value="0.0833333358"/>
2519           </param>
2520           <param name="expand">
2521             <real value="0.0000000000"/>
2522           </param>
2523           <param name="sharp_cusps">
2524             <bool value="true"/>
2525           </param>
2526           <param name="round_tip[0]">
2527             <bool value="true"/>
2528           </param>
2529           <param name="round_tip[1]">
2530             <bool value="true"/>
2531           </param>
2532           <param name="loopyness">
2533             <real value="1.0000000000"/>
2534           </param>
2535           <param name="homogeneous_width">
2536             <bool value="true"/>
2537           </param>
2538         </layer>
2539         <layer type="region" active="true" version="0.1" desc="Circle078 Region">
2540           <param name="z_depth">
2541             <real value="0.0000000000"/>
2542           </param>
2543           <param name="amount">
2544             <real value="1.0000000000"/>
2545           </param>
2546           <param name="blend_method">
2547             <integer value="19"/>
2548           </param>
2549           <param name="color">
2550             <color>
2551               <r>0.378676</r>
2552               <g>0.000000</g>
2553               <b>0.000000</b>
2554               <a>1.000000</a>
2555             </color>
2556           </param>
2557           <param name="origin">
2558             <vector>
2559               <x>0.0000000000</x>
2560               <y>0.0000000000</y>
2561             </vector>
2562           </param>
2563           <param name="invert">
2564             <bool value="false"/>
2565           </param>
2566           <param name="antialias">
2567             <bool value="true"/>
2568           </param>
2569           <param name="feather">
2570             <real value="0.0000000000"/>
2571           </param>
2572           <param name="blurtype">
2573             <integer value="1"/>
2574           </param>
2575           <param name="winding_style">
2576             <integer value="0"/>
2577           </param>
2578           <param name="bline">
2579             <bline type="bline_point" loop="true" guid="02CA93D95849EF7250D65B606F6A3F06">
2580               <entry>
2581                 <composite type="bline_point">
2582                   <point>
2583                     <vector>
2584                       <x>0.6190690398</x>
2585                       <y>-0.2916666865</y>
2586                     </vector>
2587                   </point>
2588                   <width>
2589                     <real value="1.0000000000"/>
2590                   </width>
2591                   <origin>
2592                     <real value="0.5000000000"/>
2593                   </origin>
2594                   <split>
2595                     <bool value="false"/>
2596                   </split>
2597                   <t1>
2598                     <radial_composite type="vector">
2599                       <radius>
2600                         <real value="0.3008336116"/>
2601                       </radius>
2602                       <theta>
2603                         <angle value="90.000000"/>
2604                       </theta>
2605                     </radial_composite>
2606                   </t1>
2607                   <t2>
2608                     <radial_composite type="vector">
2609                       <radius>
2610                         <real value="0.3008336116"/>
2611                       </radius>
2612                       <theta>
2613                         <angle value="90.000000"/>
2614                       </theta>
2615                     </radial_composite>
2616                   </t2>
2617                 </composite>
2618               </entry>
2619               <entry>
2620                 <composite type="bline_point">
2621                   <point>
2622                     <vector>
2623                       <x>0.4374999702</x>
2624                       <y>-0.1100974977</y>
2625                     </vector>
2626                   </point>
2627                   <width>
2628                     <real value="1.0000000000"/>
2629                   </width>
2630                   <origin>
2631                     <real value="0.5000000000"/>
2632                   </origin>
2633                   <split>
2634                     <bool value="false"/>
2635                   </split>
2636                   <t1>
2637                     <radial_composite type="vector">
2638                       <radius>
2639                         <real value="0.3008336116"/>
2640                       </radius>
2641                       <theta>
2642                         <angle value="-179.999985"/>
2643                       </theta>
2644                     </radial_composite>
2645                   </t1>
2646                   <t2>
2647                     <radial_composite type="vector">
2648                       <radius>
2649                         <real value="0.3008336116"/>
2650                       </radius>
2651                       <theta>
2652                         <angle value="-179.999985"/>
2653                       </theta>
2654                     </radial_composite>
2655                   </t2>
2656                 </composite>
2657               </entry>
2658               <entry>
2659                 <composite type="bline_point">
2660                   <point>
2661                     <vector>
2662                       <x>0.2559308708</x>
2663                       <y>-0.2916666865</y>
2664                     </vector>
2665                   </point>
2666                   <width>
2667                     <real value="1.0000000000"/>
2668                   </width>
2669                   <origin>
2670                     <real value="0.5000000000"/>
2671                   </origin>
2672                   <split>
2673                     <bool value="false"/>
2674                   </split>
2675                   <t1>
2676                     <radial_composite type="vector">
2677                       <radius>
2678                         <real value="0.3008336116"/>
2679                       </radius>
2680                       <theta>
2681                         <angle value="-89.999992"/>
2682                       </theta>
2683                     </radial_composite>
2684                   </t1>
2685                   <t2>
2686                     <radial_composite type="vector">
2687                       <radius>
2688                         <real value="0.3008336116"/>
2689                       </radius>
2690                       <theta>
2691                         <angle value="-89.999992"/>
2692                       </theta>
2693                     </radial_composite>
2694                   </t2>
2695                 </composite>
2696               </entry>
2697               <entry>
2698                 <composite type="bline_point">
2699                   <point>
2700                     <vector>
2701                       <x>0.4374999702</x>
2702                       <y>-0.4732358456</y>
2703                     </vector>
2704                   </point>
2705                   <width>
2706                     <real value="1.0000000000"/>
2707                   </width>
2708                   <origin>
2709                     <real value="0.5000000000"/>
2710                   </origin>
2711                   <split>
2712                     <bool value="false"/>
2713                   </split>
2714                   <t1>
2715                     <radial_composite type="vector">
2716                       <radius>
2717                         <real value="0.3008336116"/>
2718                       </radius>
2719                       <theta>
2720                         <angle value="0.000001"/>
2721                       </theta>
2722                     </radial_composite>
2723                   </t1>
2724                   <t2>
2725                     <radial_composite type="vector">
2726                       <radius>
2727                         <real value="0.3008336116"/>
2728                       </radius>
2729                       <theta>
2730                         <angle value="0.000001"/>
2731                       </theta>
2732                     </radial_composite>
2733                   </t2>
2734                 </composite>
2735               </entry>
2736             </bline>
2737           </param>
2738         </layer>
2739         <layer type="outline" active="true" version="0.2" desc="Circle078 Outline">
2740           <param name="z_depth">
2741             <real value="0.0000000000"/>
2742           </param>
2743           <param name="amount">
2744             <real value="1.0000000000"/>
2745           </param>
2746           <param name="blend_method">
2747             <integer value="0"/>
2748           </param>
2749           <param name="color">
2750             <color>
2751               <r>0.010398</r>
2752               <g>0.065754</g>
2753               <b>0.246800</b>
2754               <a>1.000000</a>
2755             </color>
2756           </param>
2757           <param name="origin">
2758             <vector>
2759               <x>0.0000000000</x>
2760               <y>0.0000000000</y>
2761             </vector>
2762           </param>
2763           <param name="invert">
2764             <bool value="false"/>
2765           </param>
2766           <param name="antialias">
2767             <bool value="true"/>
2768           </param>
2769           <param name="feather">
2770             <real value="0.0000000000"/>
2771           </param>
2772           <param name="blurtype">
2773             <integer value="1"/>
2774           </param>
2775           <param name="winding_style">
2776             <integer value="0"/>
2777           </param>
2778           <param name="bline">
2779             <bline type="bline_point" loop="true" guid="02CA93D95849EF7250D65B606F6A3F06">
2780               <entry>
2781                 <composite type="bline_point">
2782                   <point>
2783                     <vector>
2784                       <x>0.6190690398</x>
2785                       <y>-0.2916666865</y>
2786                     </vector>
2787                   </point>
2788                   <width>
2789                     <real value="1.0000000000"/>
2790                   </width>
2791                   <origin>
2792                     <real value="0.5000000000"/>
2793                   </origin>
2794                   <split>
2795                     <bool value="false"/>
2796                   </split>
2797                   <t1>
2798                     <radial_composite type="vector">
2799                       <radius>
2800                         <real value="0.3008336116"/>
2801                       </radius>
2802                       <theta>
2803                         <angle value="90.000000"/>
2804                       </theta>
2805                     </radial_composite>
2806                   </t1>
2807                   <t2>
2808                     <radial_composite type="vector">
2809                       <radius>
2810                         <real value="0.3008336116"/>
2811                       </radius>
2812                       <theta>
2813                         <angle value="90.000000"/>
2814                       </theta>
2815                     </radial_composite>
2816                   </t2>
2817                 </composite>
2818               </entry>
2819               <entry>
2820                 <composite type="bline_point">
2821                   <point>
2822                     <vector>
2823                       <x>0.4374999702</x>
2824                       <y>-0.1100974977</y>
2825                     </vector>
2826                   </point>
2827                   <width>
2828                     <real value="1.0000000000"/>
2829                   </width>
2830                   <origin>
2831                     <real value="0.5000000000"/>
2832                   </origin>
2833                   <split>
2834                     <bool value="false"/>
2835                   </split>
2836                   <t1>
2837                     <radial_composite type="vector">
2838                       <radius>
2839                         <real value="0.3008336116"/>
2840                       </radius>
2841                       <theta>
2842                         <angle value="-179.999985"/>
2843                       </theta>
2844                     </radial_composite>
2845                   </t1>
2846                   <t2>
2847                     <radial_composite type="vector">
2848                       <radius>
2849                         <real value="0.3008336116"/>
2850                       </radius>
2851                       <theta>
2852                         <angle value="-179.999985"/>
2853                       </theta>
2854                     </radial_composite>
2855                   </t2>
2856                 </composite>
2857               </entry>
2858               <entry>
2859                 <composite type="bline_point">
2860                   <point>
2861                     <vector>
2862                       <x>0.2559308708</x>
2863                       <y>-0.2916666865</y>
2864                     </vector>
2865                   </point>
2866                   <width>
2867                     <real value="1.0000000000"/>
2868                   </width>
2869                   <origin>
2870                     <real value="0.5000000000"/>
2871                   </origin>
2872                   <split>
2873                     <bool value="false"/>
2874                   </split>
2875                   <t1>
2876                     <radial_composite type="vector">
2877                       <radius>
2878                         <real value="0.3008336116"/>
2879                       </radius>
2880                       <theta>
2881                         <angle value="-89.999992"/>
2882                       </theta>
2883                     </radial_composite>
2884                   </t1>
2885                   <t2>
2886                     <radial_composite type="vector">
2887                       <radius>
2888                         <real value="0.3008336116"/>
2889                       </radius>
2890                       <theta>
2891                         <angle value="-89.999992"/>
2892                       </theta>
2893                     </radial_composite>
2894                   </t2>
2895                 </composite>
2896               </entry>
2897               <entry>
2898                 <composite type="bline_point">
2899                   <point>
2900                     <vector>
2901                       <x>0.4374999702</x>
2902                       <y>-0.4732358456</y>
2903                     </vector>
2904                   </point>
2905                   <width>
2906                     <real value="1.0000000000"/>
2907                   </width>
2908                   <origin>
2909                     <real value="0.5000000000"/>
2910                   </origin>
2911                   <split>
2912                     <bool value="false"/>
2913                   </split>
2914                   <t1>
2915                     <radial_composite type="vector">
2916                       <radius>
2917                         <real value="0.3008336116"/>
2918                       </radius>
2919                       <theta>
2920                         <angle value="0.000001"/>
2921                       </theta>
2922                     </radial_composite>
2923                   </t1>
2924                   <t2>
2925                     <radial_composite type="vector">
2926                       <radius>
2927                         <real value="0.3008336116"/>
2928                       </radius>
2929                       <theta>
2930                         <angle value="0.000001"/>
2931                       </theta>
2932                     </radial_composite>
2933                   </t2>
2934                 </composite>
2935               </entry>
2936             </bline>
2937           </param>
2938           <param name="width">
2939             <real value="0.0833333358"/>
2940           </param>
2941           <param name="expand">
2942             <real value="0.0000000000"/>
2943           </param>
2944           <param name="sharp_cusps">
2945             <bool value="true"/>
2946           </param>
2947           <param name="round_tip[0]">
2948             <bool value="true"/>
2949           </param>
2950           <param name="round_tip[1]">
2951             <bool value="true"/>
2952           </param>
2953           <param name="loopyness">
2954             <real value="1.0000000000"/>
2955           </param>
2956           <param name="homogeneous_width">
2957             <bool value="true"/>
2958           </param>
2959         </layer>
2960         <layer type="outline" active="false" version="0.2" desc="NewBLine146 Outline">
2961           <param name="z_depth">
2962             <real value="0.0000000000"/>
2963           </param>
2964           <param name="amount">
2965             <real value="1.0000000000"/>
2966           </param>
2967           <param name="blend_method">
2968             <integer value="13"/>
2969           </param>
2970           <param name="color">
2971             <color>
2972               <r>0.089194</r>
2973               <g>0.093876</g>
2974               <b>0.084642</b>
2975               <a>1.000000</a>
2976             </color>
2977           </param>
2978           <param name="origin">
2979             <vector>
2980               <x>0.0000000000</x>
2981               <y>0.0000000000</y>
2982             </vector>
2983           </param>
2984           <param name="invert">
2985             <bool value="false"/>
2986           </param>
2987           <param name="antialias">
2988             <bool value="true"/>
2989           </param>
2990           <param name="feather">
2991             <real value="0.0833333358"/>
2992           </param>
2993           <param name="blurtype">
2994             <integer value="1"/>
2995           </param>
2996           <param name="winding_style">
2997             <integer value="0"/>
2998           </param>
2999           <param name="bline">
3000             <bline type="bline_point" loop="false">
3001               <entry>
3002                 <composite type="bline_point">
3003                   <point>
3004                     <vector>
3005                       <x>-0.2604167163</x>
3006                       <y>-1.0572916269</y>
3007                     </vector>
3008                   </point>
3009                   <width>
3010                     <real value="1.0000000000"/>
3011                   </width>
3012                   <origin>
3013                     <real value="0.5000000000"/>
3014                   </origin>
3015                   <split>
3016                     <bool value="false"/>
3017                   </split>
3018                   <t1>
3019                     <radial_composite type="vector">
3020                       <radius>
3021                         <real value="0.1881498336"/>
3022                       </radius>
3023                       <theta>
3024                         <angle value="138.366440"/>
3025                       </theta>
3026                     </radial_composite>
3027                   </t1>
3028                   <t2>
3029                     <radial_composite type="vector">
3030                       <radius>
3031                         <real value="0.1881498336"/>
3032                       </radius>
3033                       <theta>
3034                         <angle value="138.366440"/>
3035                       </theta>
3036                     </radial_composite>
3037                   </t2>
3038                 </composite>
3039               </entry>
3040               <entry>
3041                 <composite type="bline_point">
3042                   <point>
3043                     <vector>
3044                       <x>0.4322916567</x>
3045                       <y>-0.3281250298</y>
3046                     </vector>
3047                   </point>
3048                   <width>
3049                     <real value="1.0000000000"/>
3050                   </width>
3051                   <origin>
3052                     <real value="0.5000000000"/>
3053                   </origin>
3054                   <split>
3055                     <bool value="false"/>
3056                   </split>
3057                   <t1>
3058                     <radial_composite type="vector">
3059                       <radius>
3060                         <real value="0.9423053927"/>
3061                       </radius>
3062                       <theta>
3063                         <angle value="40.292149"/>
3064                       </theta>
3065                     </radial_composite>
3066                   </t1>
3067                   <t2>
3068                     <radial_composite type="vector">
3069                       <radius>
3070                         <real value="0.9423053927"/>
3071                       </radius>
3072                       <theta>
3073                         <angle value="40.292149"/>
3074                       </theta>
3075                     </radial_composite>
3076                   </t2>
3077                 </composite>
3078               </entry>
3079             </bline>
3080           </param>
3081           <param name="width">
3082             <real value="0.0833333358"/>
3083           </param>
3084           <param name="expand">
3085             <real value="0.0000000000"/>
3086           </param>
3087           <param name="sharp_cusps">
3088             <bool value="true"/>
3089           </param>
3090           <param name="round_tip[0]">
3091             <bool value="true"/>
3092           </param>
3093           <param name="round_tip[1]">
3094             <bool value="true"/>
3095           </param>
3096           <param name="loopyness">
3097             <real value="1.0000000000"/>
3098           </param>
3099           <param name="homogeneous_width">
3100             <bool value="true"/>
3101           </param>
3102         </layer>
3103         <layer type="outline" active="false" version="0.2" desc="NewBLine145 Outline">
3104           <param name="z_depth">
3105             <real value="0.0000000000"/>
3106           </param>
3107           <param name="amount">
3108             <real value="1.0000000000"/>
3109           </param>
3110           <param name="blend_method">
3111             <integer value="0"/>
3112           </param>
3113           <param name="color">
3114             <color>
3115               <r>0.378676</r>
3116               <g>0.000000</g>
3117               <b>0.000000</b>
3118               <a>1.000000</a>
3119             </color>
3120           </param>
3121           <param name="origin">
3122             <vector>
3123               <x>0.0000000000</x>
3124               <y>0.0000000000</y>
3125             </vector>
3126           </param>
3127           <param name="invert">
3128             <bool value="false"/>
3129           </param>
3130           <param name="antialias">
3131             <bool value="true"/>
3132           </param>
3133           <param name="feather">
3134             <real value="0.0000000000"/>
3135           </param>
3136           <param name="blurtype">
3137             <integer value="1"/>
3138           </param>
3139           <param name="winding_style">
3140             <integer value="0"/>
3141           </param>
3142           <param name="bline">
3143             <bline type="bline_point" loop="false">
3144               <entry>
3145                 <composite type="bline_point">
3146                   <point>
3147                     <vector>
3148                       <x>0.5000000000</x>
3149                       <y>-0.3125000298</y>
3150                     </vector>
3151                   </point>
3152                   <width>
3153                     <real value="1.0000000000"/>
3154                   </width>
3155                   <origin>
3156                     <real value="0.5000000000"/>
3157                   </origin>
3158                   <split>
3159                     <bool value="false"/>
3160                   </split>
3161                   <t1>
3162                     <radial_composite type="vector">
3163                       <radius>
3164                         <real value="1.8543787917"/>
3165                       </radius>
3166                       <theta>
3167                         <angle value="-110.725555"/>
3168                       </theta>
3169                     </radial_composite>
3170                   </t1>
3171                   <t2>
3172                     <radial_composite type="vector">
3173                       <radius>
3174                         <real value="1.8543787917"/>
3175                       </radius>
3176                       <theta>
3177                         <angle value="-110.725555"/>
3178                       </theta>
3179                     </radial_composite>
3180                   </t2>
3181                 </composite>
3182               </entry>
3183               <entry>
3184                 <composite type="bline_point">
3185                   <point>
3186                     <vector>
3187                       <x>-0.3385417163</x>
3188                       <y>-1.2500000000</y>
3189                     </vector>
3190                   </point>
3191                   <width>
3192                     <real value="1.0000000000"/>
3193                   </width>
3194                   <origin>
3195                     <real value="0.5000000000"/>
3196                   </origin>
3197                   <split>
3198                     <bool value="false"/>
3199                   </split>
3200                   <t1>
3201                     <radial_composite type="vector">
3202                       <radius>
3203                         <real value="0.5764333358"/>
3204                       </radius>
3205                       <theta>
3206                         <angle value="-57.171459"/>
3207                       </theta>
3208                     </radial_composite>
3209                   </t1>
3210                   <t2>
3211                     <radial_composite type="vector">
3212                       <radius>
3213                         <real value="0.5764333358"/>
3214                       </radius>
3215                       <theta>
3216                         <angle value="-57.171459"/>
3217                       </theta>
3218                     </radial_composite>
3219                   </t2>
3220                 </composite>
3221               </entry>
3222               <entry>
3223                 <composite type="bline_point">
3224                   <point>
3225                     <vector>
3226                       <x>0.1093749553</x>
3227                       <y>-1.1197916269</y>
3228                     </vector>
3229                   </point>
3230                   <width>
3231                     <real value="1.0000000000"/>
3232                   </width>
3233                   <origin>
3234                     <real value="0.5000000000"/>
3235                   </origin>
3236                   <split>
3237                     <bool value="false"/>
3238                   </split>
3239                   <t1>
3240                     <radial_composite type="vector">
3241                       <radius>
3242                         <real value="0.6919246820"/>
3243                       </radius>
3244                       <theta>
3245                         <angle value="64.592285"/>
3246                       </theta>
3247                     </radial_composite>
3248                   </t1>
3249                   <t2>
3250                     <radial_composite type="vector">
3251                       <radius>
3252                         <real value="0.6919246820"/>
3253                       </radius>
3254                       <theta>
3255                         <angle value="64.592285"/>
3256                       </theta>
3257                     </radial_composite>
3258                   </t2>
3259                 </composite>
3260               </entry>
3261             </bline>
3262           </param>
3263           <param name="width">
3264             <real value="0.1250000036"/>
3265           </param>
3266           <param name="expand">
3267             <real value="0.0000000000"/>
3268           </param>
3269           <param name="sharp_cusps">
3270             <bool value="true"/>
3271           </param>
3272           <param name="round_tip[0]">
3273             <bool value="true"/>
3274           </param>
3275           <param name="round_tip[1]">
3276             <bool value="true"/>
3277           </param>
3278           <param name="loopyness">
3279             <real value="1.0000000000"/>
3280           </param>
3281           <param name="homogeneous_width">
3282             <bool value="true"/>
3283           </param>
3284         </layer>
3285         <layer type="rotate" active="true" version="0.1">
3286           <param name="origin">
3287             <vector>
3288               <x>-0.2343749851</x>
3289               <y>-0.0989583284</y>
3290             </vector>
3291           </param>
3292           <param name="amount">
3293             <angle value="90.000000"/>
3294           </param>
3295         </layer>
3296       </canvas>
3297     </param>
3298     <param name="zoom">
3299       <real value="0.0000000000"/>
3300     </param>
3301     <param name="time_offset">
3302       <time value="0s"/>
3303     </param>
3304     <param name="children_lock">
3305       <bool value="false" static="true"/>
3306     </param>
3307     <param name="focus">
3308       <vector>
3309         <x>0.0000000000</x>
3310         <y>0.0000000000</y>
3311       </vector>
3312     </param>
3313   </layer>
3314 </canvas>