Mofidy files to point to release 0.62.02
[synfig.git] / synfig-studio / images / params_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio: Panel: Params Icon</name>
4   <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.250000 0.250000"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <defs>
12     <color id="outline">
13       <r>0.097626</r>
14       <g>0.016710</g>
15       <b>0.000000</b>
16       <a>1.000000</a>
17     </color>
18     <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
19       <layer type="polygon" active="true" version="0.1">
20         <param name="z_depth">
21           <real value="0.0000000000"/>
22         </param>
23         <param name="amount">
24           <real value="0.5000000000"/>
25         </param>
26         <param name="blend_method">
27           <integer value="0"/>
28         </param>
29         <param name="color">
30           <color>
31             <r>0.000000</r>
32             <g>0.000000</g>
33             <b>0.000000</b>
34             <a>1.000000</a>
35           </color>
36         </param>
37         <param name="origin">
38           <vector>
39             <x>0.1000000015</x>
40             <y>-0.1000000015</y>
41           </vector>
42         </param>
43         <param name="invert">
44           <bool value="false"/>
45         </param>
46         <param name="antialias">
47           <bool value="true"/>
48         </param>
49         <param name="feather">
50           <real value="0.0000000000"/>
51         </param>
52         <param name="blurtype">
53           <integer value="1"/>
54         </param>
55         <param name="winding_style">
56           <integer value="0"/>
57         </param>
58         <param name="vector_list">
59           <dynamic_list type="vector">
60             <entry>
61               <vector>
62                 <x>-0.8000000119</x>
63                 <y>0.8000000119</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>-0.8000000119</x>
69                 <y>-0.2000000030</y>
70               </vector>
71             </entry>
72             <entry>
73               <vector>
74                 <x>0.2000000030</x>
75                 <y>-0.2000000030</y>
76               </vector>
77             </entry>
78             <entry>
79               <vector>
80                 <x>0.2000000030</x>
81                 <y>0.8000000119</y>
82               </vector>
83             </entry>
84           </dynamic_list>
85         </param>
86       </layer>
87       <layer type="blur" active="true" version="0.2">
88         <param name="z_depth">
89           <real value="0.0000000000"/>
90         </param>
91         <param name="amount">
92           <real value="1.0000000000"/>
93         </param>
94         <param name="blend_method">
95           <integer value="1"/>
96         </param>
97         <param name="size">
98           <vector>
99             <x>0.2000000030</x>
100             <y>0.2000000030</y>
101           </vector>
102         </param>
103         <param name="type">
104           <integer value="1"/>
105         </param>
106       </layer>
107       <layer type="polygon" active="true" version="0.1">
108         <param name="z_depth">
109           <real value="0.0000000000"/>
110         </param>
111         <param name="amount">
112           <real value="1.0000000000"/>
113         </param>
114         <param name="blend_method">
115           <integer value="0"/>
116         </param>
117         <param name="color">
118           <color>
119             <r>0.000000</r>
120             <g>0.000000</g>
121             <b>0.000000</b>
122             <a>1.000000</a>
123           </color>
124         </param>
125         <param name="origin">
126           <vector>
127             <x>0.0000000000</x>
128             <y>0.0000000000</y>
129           </vector>
130         </param>
131         <param name="invert">
132           <bool value="false"/>
133         </param>
134         <param name="antialias">
135           <bool value="true"/>
136         </param>
137         <param name="feather">
138           <real value="0.0000000000"/>
139         </param>
140         <param name="blurtype">
141           <integer value="1"/>
142         </param>
143         <param name="winding_style">
144           <integer value="0"/>
145         </param>
146         <param name="vector_list">
147           <dynamic_list type="vector">
148             <entry>
149               <vector>
150                 <x>-0.8000000119</x>
151                 <y>0.8000000119</y>
152               </vector>
153             </entry>
154             <entry>
155               <vector>
156                 <x>-0.8000000119</x>
157                 <y>-0.2000000030</y>
158               </vector>
159             </entry>
160             <entry>
161               <vector>
162                 <x>0.2000000030</x>
163                 <y>-0.2000000030</y>
164               </vector>
165             </entry>
166             <entry>
167               <vector>
168                 <x>0.2000000030</x>
169                 <y>0.8000000119</y>
170               </vector>
171             </entry>
172           </dynamic_list>
173         </param>
174       </layer>
175       <layer type="polygon" active="true" version="0.1">
176         <param name="z_depth">
177           <real value="0.0000000000"/>
178         </param>
179         <param name="amount">
180           <real value="1.0000000000"/>
181         </param>
182         <param name="blend_method">
183           <integer value="0"/>
184         </param>
185         <param name="color">
186           <color>
187             <r>1.000000</r>
188             <g>0.900000</g>
189             <b>0.600000</b>
190             <a>1.000000</a>
191           </color>
192         </param>
193         <param name="origin">
194           <vector>
195             <x>0.0000000000</x>
196             <y>0.0000000000</y>
197           </vector>
198         </param>
199         <param name="invert">
200           <bool value="false"/>
201         </param>
202         <param name="antialias">
203           <bool value="true"/>
204         </param>
205         <param name="feather">
206           <real value="0.0000000000"/>
207         </param>
208         <param name="blurtype">
209           <integer value="1"/>
210         </param>
211         <param name="winding_style">
212           <integer value="0"/>
213         </param>
214         <param name="vector_list">
215           <dynamic_list type="vector">
216             <entry>
217               <vector>
218                 <x>-0.6999999881</x>
219                 <y>0.6999999881</y>
220               </vector>
221             </entry>
222             <entry>
223               <vector>
224                 <x>-0.6999999881</x>
225                 <y>-0.1000000015</y>
226               </vector>
227             </entry>
228             <entry>
229               <vector>
230                 <x>0.1000000015</x>
231                 <y>-0.1000000015</y>
232               </vector>
233             </entry>
234             <entry>
235               <vector>
236                 <x>0.1000000015</x>
237                 <y>0.6999999881</y>
238               </vector>
239             </entry>
240           </dynamic_list>
241         </param>
242       </layer>
243     </canvas>
244   </defs>
245   <layer type="PasteCanvas" active="true" version="0.1" desc="params">
246     <param name="z_depth">
247       <real value="0.0000000000"/>
248     </param>
249     <param name="amount">
250       <real value="1.0000000000"/>
251     </param>
252     <param name="blend_method">
253       <integer value="0"/>
254     </param>
255     <param name="origin">
256       <vector>
257         <x>0.0000000000</x>
258         <y>0.0000000000</y>
259       </vector>
260     </param>
261     <param name="canvas">
262       <canvas>
263         <layer type="PasteCanvas" active="true" version="0.1" desc="base">
264           <param name="z_depth">
265             <real value="0.0000000000"/>
266           </param>
267           <param name="amount">
268             <real value="1.0000000000"/>
269           </param>
270           <param name="blend_method">
271             <integer value="0"/>
272           </param>
273           <param name="origin">
274             <vector>
275               <x>0.0000000000</x>
276               <y>0.0000000000</y>
277             </vector>
278           </param>
279           <param name="canvas">
280             <canvas>
281               <layer type="region" active="true" version="0.1" desc="Rectangle.171&#x533A;&#x57DF;">
282                 <param name="z_depth">
283                   <real value="0.0000000000"/>
284                 </param>
285                 <param name="amount">
286                   <real value="1.0000000000"/>
287                 </param>
288                 <param name="blend_method">
289                   <integer value="0"/>
290                 </param>
291                 <param name="color">
292                   <color>
293                     <r>0.859174</r>
294                     <g>0.859174</g>
295                     <b>0.843370</b>
296                     <a>1.000000</a>
297                   </color>
298                 </param>
299                 <param name="origin">
300                   <vector guid="BEEED2D082301A56CDCB75B510BBA9E7">
301                     <x>0.0000000000</x>
302                     <y>0.0000000000</y>
303                   </vector>
304                 </param>
305                 <param name="invert">
306                   <bool value="false"/>
307                 </param>
308                 <param name="antialias">
309                   <bool value="true"/>
310                 </param>
311                 <param name="feather">
312                   <real value="0.0000000000"/>
313                 </param>
314                 <param name="blurtype">
315                   <integer value="1"/>
316                 </param>
317                 <param name="winding_style">
318                   <integer value="0"/>
319                 </param>
320                 <param name="bline">
321                   <bline type="bline_point" loop="true" guid="77FCAF004872FB29012B1E8093AF9FE2">
322                     <entry>
323                       <composite type="bline_point">
324                         <point>
325                           <vector>
326                             <x>-0.8802891970</x>
327                             <y>-0.8072015047</y>
328                           </vector>
329                         </point>
330                         <width>
331                           <real value="1.0000000000"/>
332                         </width>
333                         <origin>
334                           <real value="0.5000000000"/>
335                         </origin>
336                         <split>
337                           <bool value="false"/>
338                         </split>
339                         <t1>
340                           <radial_composite type="vector">
341                             <radius>
342                               <real value="0.0000000000"/>
343                             </radius>
344                             <theta>
345                               <angle value="0.000000"/>
346                             </theta>
347                           </radial_composite>
348                         </t1>
349                         <t2>
350                           <radial_composite type="vector">
351                             <radius>
352                               <real value="0.0000000000"/>
353                             </radius>
354                             <theta>
355                               <angle value="0.000000"/>
356                             </theta>
357                           </radial_composite>
358                         </t2>
359                       </composite>
360                     </entry>
361                     <entry>
362                       <composite type="bline_point">
363                         <point>
364                           <vector>
365                             <x>0.8907058835</x>
366                             <y>-0.8072015047</y>
367                           </vector>
368                         </point>
369                         <width>
370                           <real value="1.0000000000"/>
371                         </width>
372                         <origin>
373                           <real value="0.5000000000"/>
374                         </origin>
375                         <split>
376                           <bool value="false"/>
377                         </split>
378                         <t1>
379                           <radial_composite type="vector">
380                             <radius>
381                               <real value="0.0000000000"/>
382                             </radius>
383                             <theta>
384                               <angle value="0.000000"/>
385                             </theta>
386                           </radial_composite>
387                         </t1>
388                         <t2>
389                           <radial_composite type="vector">
390                             <radius>
391                               <real value="0.0000000000"/>
392                             </radius>
393                             <theta>
394                               <angle value="0.000000"/>
395                             </theta>
396                           </radial_composite>
397                         </t2>
398                       </composite>
399                     </entry>
400                     <entry>
401                       <composite type="bline_point">
402                         <point>
403                           <vector>
404                             <x>0.8907058835</x>
405                             <y>0.7811598182</y>
406                           </vector>
407                         </point>
408                         <width>
409                           <real value="1.0000000000"/>
410                         </width>
411                         <origin>
412                           <real value="0.5000000000"/>
413                         </origin>
414                         <split>
415                           <bool value="false"/>
416                         </split>
417                         <t1>
418                           <radial_composite type="vector">
419                             <radius>
420                               <real value="0.0000000000"/>
421                             </radius>
422                             <theta>
423                               <angle value="0.000000"/>
424                             </theta>
425                           </radial_composite>
426                         </t1>
427                         <t2>
428                           <radial_composite type="vector">
429                             <radius>
430                               <real value="0.0000000000"/>
431                             </radius>
432                             <theta>
433                               <angle value="0.000000"/>
434                             </theta>
435                           </radial_composite>
436                         </t2>
437                       </composite>
438                     </entry>
439                     <entry>
440                       <composite type="bline_point">
441                         <point>
442                           <vector>
443                             <x>-0.8802891970</x>
444                             <y>0.7811598182</y>
445                           </vector>
446                         </point>
447                         <width>
448                           <real value="1.0000000000"/>
449                         </width>
450                         <origin>
451                           <real value="0.5000000000"/>
452                         </origin>
453                         <split>
454                           <bool value="false"/>
455                         </split>
456                         <t1>
457                           <radial_composite type="vector">
458                             <radius>
459                               <real value="0.0000000000"/>
460                             </radius>
461                             <theta>
462                               <angle value="0.000000"/>
463                             </theta>
464                           </radial_composite>
465                         </t1>
466                         <t2>
467                           <radial_composite type="vector">
468                             <radius>
469                               <real value="0.0000000000"/>
470                             </radius>
471                             <theta>
472                               <angle value="0.000000"/>
473                             </theta>
474                           </radial_composite>
475                         </t2>
476                       </composite>
477                     </entry>
478                   </bline>
479                 </param>
480               </layer>
481               <layer type="region" active="true" version="0.1" desc="Rectangle.171&#x533A;&#x57DF;">
482                 <param name="z_depth">
483                   <real value="0.0000000000"/>
484                 </param>
485                 <param name="amount">
486                   <real value="1.0000000000"/>
487                 </param>
488                 <param name="blend_method">
489                   <integer value="13"/>
490                 </param>
491                 <param name="color">
492                   <color>
493                     <r>0.250840</r>
494                     <g>0.259027</g>
495                     <b>0.238828</b>
496                     <a>1.000000</a>
497                   </color>
498                 </param>
499                 <param name="origin">
500                   <vector>
501                     <x>0.0000000000</x>
502                     <y>0.0000000000</y>
503                   </vector>
504                 </param>
505                 <param name="invert">
506                   <bool value="true"/>
507                 </param>
508                 <param name="antialias">
509                   <bool value="true"/>
510                 </param>
511                 <param name="feather">
512                   <real value="0.0333333348"/>
513                 </param>
514                 <param name="blurtype">
515                   <integer value="1"/>
516                 </param>
517                 <param name="winding_style">
518                   <integer value="0"/>
519                 </param>
520                 <param name="bline">
521                   <bline type="bline_point" loop="true">
522                     <entry>
523                       <composite type="bline_point">
524                         <point>
525                           <vector>
526                             <x>-0.7941948771</x>
527                             <y>-0.7092013359</y>
528                           </vector>
529                         </point>
530                         <width>
531                           <real value="1.0000000000"/>
532                         </width>
533                         <origin>
534                           <real value="0.5000000000"/>
535                         </origin>
536                         <split>
537                           <bool value="false"/>
538                         </split>
539                         <t1>
540                           <radial_composite type="vector">
541                             <radius>
542                               <real value="0.0000000000"/>
543                             </radius>
544                             <theta>
545                               <angle value="0.000000"/>
546                             </theta>
547                           </radial_composite>
548                         </t1>
549                         <t2>
550                           <radial_composite type="vector">
551                             <radius>
552                               <real value="0.0000000000"/>
553                             </radius>
554                             <theta>
555                               <angle value="0.000000"/>
556                             </theta>
557                           </radial_composite>
558                         </t2>
559                       </composite>
560                     </entry>
561                     <entry>
562                       <composite type="bline_point">
563                         <point>
564                           <vector>
565                             <x>0.8046115637</x>
566                             <y>-0.7092013359</y>
567                           </vector>
568                         </point>
569                         <width>
570                           <real value="1.0000000000"/>
571                         </width>
572                         <origin>
573                           <real value="0.5000000000"/>
574                         </origin>
575                         <split>
576                           <bool value="false"/>
577                         </split>
578                         <t1>
579                           <radial_composite type="vector">
580                             <radius>
581                               <real value="0.0000000000"/>
582                             </radius>
583                             <theta>
584                               <angle value="0.000000"/>
585                             </theta>
586                           </radial_composite>
587                         </t1>
588                         <t2>
589                           <radial_composite type="vector">
590                             <radius>
591                               <real value="0.0000000000"/>
592                             </radius>
593                             <theta>
594                               <angle value="0.000000"/>
595                             </theta>
596                           </radial_composite>
597                         </t2>
598                       </composite>
599                     </entry>
600                     <entry>
601                       <composite type="bline_point">
602                         <point>
603                           <vector>
604                             <x>0.8046115637</x>
605                             <y>0.6950654984</y>
606                           </vector>
607                         </point>
608                         <width>
609                           <real value="1.0000000000"/>
610                         </width>
611                         <origin>
612                           <real value="0.5000000000"/>
613                         </origin>
614                         <split>
615                           <bool value="false"/>
616                         </split>
617                         <t1>
618                           <radial_composite type="vector">
619                             <radius>
620                               <real value="0.0000000000"/>
621                             </radius>
622                             <theta>
623                               <angle value="0.000000"/>
624                             </theta>
625                           </radial_composite>
626                         </t1>
627                         <t2>
628                           <radial_composite type="vector">
629                             <radius>
630                               <real value="0.0000000000"/>
631                             </radius>
632                             <theta>
633                               <angle value="0.000000"/>
634                             </theta>
635                           </radial_composite>
636                         </t2>
637                       </composite>
638                     </entry>
639                     <entry>
640                       <composite type="bline_point">
641                         <point>
642                           <vector>
643                             <x>-0.7941948771</x>
644                             <y>0.6950654984</y>
645                           </vector>
646                         </point>
647                         <width>
648                           <real value="1.0000000000"/>
649                         </width>
650                         <origin>
651                           <real value="0.5000000000"/>
652                         </origin>
653                         <split>
654                           <bool value="false"/>
655                         </split>
656                         <t1>
657                           <radial_composite type="vector">
658                             <radius>
659                               <real value="0.0000000000"/>
660                             </radius>
661                             <theta>
662                               <angle value="0.000000"/>
663                             </theta>
664                           </radial_composite>
665                         </t1>
666                         <t2>
667                           <radial_composite type="vector">
668                             <radius>
669                               <real value="0.0000000000"/>
670                             </radius>
671                             <theta>
672                               <angle value="0.000000"/>
673                             </theta>
674                           </radial_composite>
675                         </t2>
676                       </composite>
677                     </entry>
678                   </bline>
679                 </param>
680               </layer>
681               <layer type="region" active="true" version="0.1" desc="Rectangle.171&#x533A;&#x57DF;">
682                 <param name="z_depth">
683                   <real value="0.0000000000"/>
684                 </param>
685                 <param name="amount">
686                   <real value="1.0000000000"/>
687                 </param>
688                 <param name="blend_method">
689                   <integer value="0"/>
690                 </param>
691                 <param name="color">
692                   <color>
693                     <r>0.859174</r>
694                     <g>0.859174</g>
695                     <b>0.843370</b>
696                     <a>1.000000</a>
697                   </color>
698                 </param>
699                 <param name="origin">
700                   <vector>
701                     <x>0.0000000000</x>
702                     <y>0.0000000000</y>
703                   </vector>
704                 </param>
705                 <param name="invert">
706                   <bool value="false"/>
707                 </param>
708                 <param name="antialias">
709                   <bool value="true"/>
710                 </param>
711                 <param name="feather">
712                   <real value="0.0166666674"/>
713                 </param>
714                 <param name="blurtype">
715                   <integer value="1"/>
716                 </param>
717                 <param name="winding_style">
718                   <integer value="0"/>
719                 </param>
720                 <param name="bline">
721                   <bline type="bline_point" loop="true">
722                     <entry>
723                       <composite type="bline_point">
724                         <point>
725                           <vector>
726                             <x>-0.7474646568</x>
727                             <y>-0.4972773194</y>
728                           </vector>
729                         </point>
730                         <width>
731                           <real value="1.0000000000"/>
732                         </width>
733                         <origin>
734                           <real value="0.5000000000"/>
735                         </origin>
736                         <split>
737                           <bool value="false"/>
738                         </split>
739                         <t1>
740                           <radial_composite type="vector">
741                             <radius>
742                               <real value="0.0000000000"/>
743                             </radius>
744                             <theta>
745                               <angle value="0.000000"/>
746                             </theta>
747                           </radial_composite>
748                         </t1>
749                         <t2>
750                           <radial_composite type="vector">
751                             <radius>
752                               <real value="0.0000000000"/>
753                             </radius>
754                             <theta>
755                               <angle value="0.000000"/>
756                             </theta>
757                           </radial_composite>
758                         </t2>
759                       </composite>
760                     </entry>
761                     <entry>
762                       <composite type="bline_point">
763                         <point>
764                           <vector>
765                             <x>0.7191407681</x>
766                             <y>-0.4972773194</y>
767                           </vector>
768                         </point>
769                         <width>
770                           <real value="1.0000000000"/>
771                         </width>
772                         <origin>
773                           <real value="0.5000000000"/>
774                         </origin>
775                         <split>
776                           <bool value="false"/>
777                         </split>
778                         <t1>
779                           <radial_composite type="vector">
780                             <radius>
781                               <real value="0.0000000000"/>
782                             </radius>
783                             <theta>
784                               <angle value="0.000000"/>
785                             </theta>
786                           </radial_composite>
787                         </t1>
788                         <t2>
789                           <radial_composite type="vector">
790                             <radius>
791                               <real value="0.0000000000"/>
792                             </radius>
793                             <theta>
794                               <angle value="0.000000"/>
795                             </theta>
796                           </radial_composite>
797                         </t2>
798                       </composite>
799                     </entry>
800                     <entry>
801                       <composite type="bline_point">
802                         <point>
803                           <vector>
804                             <x>0.7191407681</x>
805                             <y>0.6704726219</y>
806                           </vector>
807                         </point>
808                         <width>
809                           <real value="1.0000000000"/>
810                         </width>
811                         <origin>
812                           <real value="0.5000000000"/>
813                         </origin>
814                         <split>
815                           <bool value="false"/>
816                         </split>
817                         <t1>
818                           <radial_composite type="vector">
819                             <radius>
820                               <real value="0.0000000000"/>
821                             </radius>
822                             <theta>
823                               <angle value="0.000000"/>
824                             </theta>
825                           </radial_composite>
826                         </t1>
827                         <t2>
828                           <radial_composite type="vector">
829                             <radius>
830                               <real value="0.0000000000"/>
831                             </radius>
832                             <theta>
833                               <angle value="0.000000"/>
834                             </theta>
835                           </radial_composite>
836                         </t2>
837                       </composite>
838                     </entry>
839                     <entry>
840                       <composite type="bline_point">
841                         <point>
842                           <vector>
843                             <x>-0.7474646568</x>
844                             <y>0.6704726219</y>
845                           </vector>
846                         </point>
847                         <width>
848                           <real value="1.0000000000"/>
849                         </width>
850                         <origin>
851                           <real value="0.5000000000"/>
852                         </origin>
853                         <split>
854                           <bool value="false"/>
855                         </split>
856                         <t1>
857                           <radial_composite type="vector">
858                             <radius>
859                               <real value="0.0000000000"/>
860                             </radius>
861                             <theta>
862                               <angle value="0.000000"/>
863                             </theta>
864                           </radial_composite>
865                         </t1>
866                         <t2>
867                           <radial_composite type="vector">
868                             <radius>
869                               <real value="0.0000000000"/>
870                             </radius>
871                             <theta>
872                               <angle value="0.000000"/>
873                             </theta>
874                           </radial_composite>
875                         </t2>
876                       </composite>
877                     </entry>
878                   </bline>
879                 </param>
880               </layer>
881               <layer type="region" active="true" version="0.1" desc="Rectangle.172&#x533A;&#x57DF;">
882                 <param name="z_depth">
883                   <real value="0.0000000000"/>
884                 </param>
885                 <param name="amount">
886                   <real value="1.0000000000"/>
887                 </param>
888                 <param name="blend_method">
889                   <integer value="13"/>
890                 </param>
891                 <param name="color">
892                   <color>
893                     <r>0.250840</r>
894                     <g>0.259027</g>
895                     <b>0.238828</b>
896                     <a>1.000000</a>
897                   </color>
898                 </param>
899                 <param name="origin">
900                   <vector>
901                     <x>0.0000000000</x>
902                     <y>0.0000000000</y>
903                   </vector>
904                 </param>
905                 <param name="invert">
906                   <bool value="false"/>
907                 </param>
908                 <param name="antialias">
909                   <bool value="true"/>
910                 </param>
911                 <param name="feather">
912                   <real value="0.0333333348"/>
913                 </param>
914                 <param name="blurtype">
915                   <integer value="1"/>
916                 </param>
917                 <param name="winding_style">
918                   <integer value="0"/>
919                 </param>
920                 <param name="bline">
921                   <bline type="bline_point" loop="true">
922                     <entry>
923                       <composite type="bline_point">
924                         <point>
925                           <vector>
926                             <x>-0.7791213393</x>
927                             <y>-0.7396824360</y>
928                           </vector>
929                         </point>
930                         <width>
931                           <real value="1.0000000000"/>
932                         </width>
933                         <origin>
934                           <real value="0.5000000000"/>
935                         </origin>
936                         <split>
937                           <bool value="false"/>
938                         </split>
939                         <t1>
940                           <radial_composite type="vector">
941                             <radius>
942                               <real value="0.0000000000"/>
943                             </radius>
944                             <theta>
945                               <angle value="0.000000"/>
946                             </theta>
947                           </radial_composite>
948                         </t1>
949                         <t2>
950                           <radial_composite type="vector">
951                             <radius>
952                               <real value="0.0000000000"/>
953                             </radius>
954                             <theta>
955                               <angle value="0.000000"/>
956                             </theta>
957                           </radial_composite>
958                         </t2>
959                       </composite>
960                     </entry>
961                     <entry>
962                       <composite type="bline_point">
963                         <point>
964                           <vector>
965                             <x>0.7950723767</x>
966                             <y>-0.7396824360</y>
967                           </vector>
968                         </point>
969                         <width>
970                           <real value="1.0000000000"/>
971                         </width>
972                         <origin>
973                           <real value="0.5000000000"/>
974                         </origin>
975                         <split>
976                           <bool value="false"/>
977                         </split>
978                         <t1>
979                           <radial_composite type="vector">
980                             <radius>
981                               <real value="0.0000000000"/>
982                             </radius>
983                             <theta>
984                               <angle value="0.000000"/>
985                             </theta>
986                           </radial_composite>
987                         </t1>
988                         <t2>
989                           <radial_composite type="vector">
990                             <radius>
991                               <real value="0.0000000000"/>
992                             </radius>
993                             <theta>
994                               <angle value="0.000000"/>
995                             </theta>
996                           </radial_composite>
997                         </t2>
998                       </composite>
999                     </entry>
1000                     <entry>
1001                       <composite type="bline_point">
1002                         <point>
1003                           <vector>
1004                             <x>0.7578813434</x>
1005                             <y>-0.6241369247</y>
1006                           </vector>
1007                         </point>
1008                         <width>
1009                           <real value="1.0000000000"/>
1010                         </width>
1011                         <origin>
1012                           <real value="0.5000000000"/>
1013                         </origin>
1014                         <split>
1015                           <bool value="false"/>
1016                         </split>
1017                         <t1>
1018                           <radial_composite type="vector">
1019                             <radius>
1020                               <real value="0.0000000000"/>
1021                             </radius>
1022                             <theta>
1023                               <angle value="0.000000"/>
1024                             </theta>
1025                           </radial_composite>
1026                         </t1>
1027                         <t2>
1028                           <radial_composite type="vector">
1029                             <radius>
1030                               <real value="0.0000000000"/>
1031                             </radius>
1032                             <theta>
1033                               <angle value="0.000000"/>
1034                             </theta>
1035                           </radial_composite>
1036                         </t2>
1037                       </composite>
1038                     </entry>
1039                     <entry>
1040                       <composite type="bline_point">
1041                         <point>
1042                           <vector>
1043                             <x>-0.7419302464</x>
1044                             <y>-0.6241369247</y>
1045                           </vector>
1046                         </point>
1047                         <width>
1048                           <real value="1.0000000000"/>
1049                         </width>
1050                         <origin>
1051                           <real value="0.5000000000"/>
1052                         </origin>
1053                         <split>
1054                           <bool value="false"/>
1055                         </split>
1056                         <t1>
1057                           <radial_composite type="vector">
1058                             <radius>
1059                               <real value="0.0000000000"/>
1060                             </radius>
1061                             <theta>
1062                               <angle value="0.000000"/>
1063                             </theta>
1064                           </radial_composite>
1065                         </t1>
1066                         <t2>
1067                           <radial_composite type="vector">
1068                             <radius>
1069                               <real value="0.0000000000"/>
1070                             </radius>
1071                             <theta>
1072                               <angle value="0.000000"/>
1073                             </theta>
1074                           </radial_composite>
1075                         </t2>
1076                       </composite>
1077                     </entry>
1078                   </bline>
1079                 </param>
1080               </layer>
1081             </canvas>
1082           </param>
1083           <param name="zoom">
1084             <real value="0.0000000000"/>
1085           </param>
1086           <param name="time_offset">
1087             <time value="0s"/>
1088           </param>
1089           <param name="children_lock">
1090             <bool value="false" static="true"/>
1091           </param>
1092           <param name="focus">
1093             <vector>
1094               <x>0.0000000000</x>
1095               <y>0.0000000000</y>
1096             </vector>
1097           </param>
1098         </layer>
1099         <layer type="PasteCanvas" active="true" version="0.1" desc="tun3">
1100           <param name="z_depth">
1101             <real value="0.0000000000"/>
1102           </param>
1103           <param name="amount">
1104             <real value="1.0000000000"/>
1105           </param>
1106           <param name="blend_method">
1107             <integer value="0"/>
1108           </param>
1109           <param name="origin">
1110             <vector>
1111               <x>0.4164957106</x>
1112               <y>-0.0030600382</y>
1113             </vector>
1114           </param>
1115           <param name="canvas">
1116             <canvas>
1117               <layer type="region" active="true" version="0.1" desc="Rectangle.174&#x533A;&#x57DF;">
1118                 <param name="z_depth">
1119                   <real value="0.0000000000"/>
1120                 </param>
1121                 <param name="amount">
1122                   <real value="1.0000000000"/>
1123                 </param>
1124                 <param name="blend_method">
1125                   <integer value="0"/>
1126                 </param>
1127                 <param name="color">
1128                   <color>
1129                     <r>0.499505</r>
1130                     <g>0.517401</g>
1131                     <b>0.476177</b>
1132                     <a>1.000000</a>
1133                   </color>
1134                 </param>
1135                 <param name="origin">
1136                   <vector>
1137                     <x>0.0000000000</x>
1138                     <y>0.0000000000</y>
1139                   </vector>
1140                 </param>
1141                 <param name="invert">
1142                   <bool value="false"/>
1143                 </param>
1144                 <param name="antialias">
1145                   <bool value="true"/>
1146                 </param>
1147                 <param name="feather">
1148                   <real value="0.0000000000"/>
1149                 </param>
1150                 <param name="blurtype">
1151                   <integer value="1"/>
1152                 </param>
1153                 <param name="winding_style">
1154                   <integer value="0"/>
1155                 </param>
1156                 <param name="bline">
1157                   <bline type="bline_point" loop="true">
1158                     <entry>
1159                       <composite type="bline_point">
1160                         <point>
1161                           <vector>
1162                             <x>-0.1004381403</x>
1163                             <y>-0.2964611650</y>
1164                           </vector>
1165                         </point>
1166                         <width>
1167                           <real value="1.0000000000"/>
1168                         </width>
1169                         <origin>
1170                           <real value="0.5000000000"/>
1171                         </origin>
1172                         <split>
1173                           <bool value="false"/>
1174                         </split>
1175                         <t1>
1176                           <radial_composite type="vector">
1177                             <radius>
1178                               <real value="0.0000000000"/>
1179                             </radius>
1180                             <theta>
1181                               <angle value="0.000000"/>
1182                             </theta>
1183                           </radial_composite>
1184                         </t1>
1185                         <t2>
1186                           <radial_composite type="vector">
1187                             <radius>
1188                               <real value="0.0000000000"/>
1189                             </radius>
1190                             <theta>
1191                               <angle value="0.000000"/>
1192                             </theta>
1193                           </radial_composite>
1194                         </t2>
1195                       </composite>
1196                     </entry>
1197                     <entry>
1198                       <composite type="bline_point">
1199                         <point>
1200                           <vector>
1201                             <x>0.1353258938</x>
1202                             <y>-0.2964611650</y>
1203                           </vector>
1204                         </point>
1205                         <width>
1206                           <real value="1.0000000000"/>
1207                         </width>
1208                         <origin>
1209                           <real value="0.5000000000"/>
1210                         </origin>
1211                         <split>
1212                           <bool value="false"/>
1213                         </split>
1214                         <t1>
1215                           <radial_composite type="vector">
1216                             <radius>
1217                               <real value="0.0000000000"/>
1218                             </radius>
1219                             <theta>
1220                               <angle value="0.000000"/>
1221                             </theta>
1222                           </radial_composite>
1223                         </t1>
1224                         <t2>
1225                           <radial_composite type="vector">
1226                             <radius>
1227                               <real value="0.0000000000"/>
1228                             </radius>
1229                             <theta>
1230                               <angle value="0.000000"/>
1231                             </theta>
1232                           </radial_composite>
1233                         </t2>
1234                       </composite>
1235                     </entry>
1236                     <entry>
1237                       <composite type="bline_point">
1238                         <point>
1239                           <vector>
1240                             <x>0.1353258938</x>
1241                             <y>0.4754717350</y>
1242                           </vector>
1243                         </point>
1244                         <width>
1245                           <real value="1.0000000000"/>
1246                         </width>
1247                         <origin>
1248                           <real value="0.5000000000"/>
1249                         </origin>
1250                         <split>
1251                           <bool value="false"/>
1252                         </split>
1253                         <t1>
1254                           <radial_composite type="vector">
1255                             <radius>
1256                               <real value="0.0000000000"/>
1257                             </radius>
1258                             <theta>
1259                               <angle value="0.000000"/>
1260                             </theta>
1261                           </radial_composite>
1262                         </t1>
1263                         <t2>
1264                           <radial_composite type="vector">
1265                             <radius>
1266                               <real value="0.0000000000"/>
1267                             </radius>
1268                             <theta>
1269                               <angle value="0.000000"/>
1270                             </theta>
1271                           </radial_composite>
1272                         </t2>
1273                       </composite>
1274                     </entry>
1275                     <entry>
1276                       <composite type="bline_point">
1277                         <point>
1278                           <vector>
1279                             <x>-0.1004381403</x>
1280                             <y>0.4754717350</y>
1281                           </vector>
1282                         </point>
1283                         <width>
1284                           <real value="1.0000000000"/>
1285                         </width>
1286                         <origin>
1287                           <real value="0.5000000000"/>
1288                         </origin>
1289                         <split>
1290                           <bool value="false"/>
1291                         </split>
1292                         <t1>
1293                           <radial_composite type="vector">
1294                             <radius>
1295                               <real value="0.0000000000"/>
1296                             </radius>
1297                             <theta>
1298                               <angle value="0.000000"/>
1299                             </theta>
1300                           </radial_composite>
1301                         </t1>
1302                         <t2>
1303                           <radial_composite type="vector">
1304                             <radius>
1305                               <real value="0.0000000000"/>
1306                             </radius>
1307                             <theta>
1308                               <angle value="0.000000"/>
1309                             </theta>
1310                           </radial_composite>
1311                         </t2>
1312                       </composite>
1313                     </entry>
1314                   </bline>
1315                 </param>
1316               </layer>
1317               <layer type="linear_gradient" active="true" version="0.0">
1318                 <param name="z_depth">
1319                   <real value="0.0000000000"/>
1320                 </param>
1321                 <param name="amount">
1322                   <real value="1.0000000000"/>
1323                 </param>
1324                 <param name="blend_method">
1325                   <integer value="13"/>
1326                 </param>
1327                 <param name="p1">
1328                   <vector>
1329                     <x>-0.0462012738</x>
1330                     <y>0.4544410408</y>
1331                   </vector>
1332                 </param>
1333                 <param name="p2">
1334                   <vector>
1335                     <x>-0.0462012738</x>
1336                     <y>-0.3757129610</y>
1337                   </vector>
1338                 </param>
1339                 <param name="gradient">
1340                   <gradient guid="888DE806BFB7D6E84055C69BF5C91791">
1341                     <color pos="0.118519">
1342                       <r>0.023104</r>
1343                       <g>0.030257</g>
1344                       <b>0.032876</b>
1345                       <a>1.000000</a>
1346                     </color>
1347                     <color pos="1.000000">
1348                       <r>0.250840</r>
1349                       <g>0.259027</g>
1350                       <b>0.238828</b>
1351                       <a>1.000000</a>
1352                     </color>
1353                   </gradient>
1354                 </param>
1355                 <param name="loop">
1356                   <bool value="false"/>
1357                 </param>
1358                 <param name="zigzag">
1359                   <bool value="false"/>
1360                 </param>
1361               </layer>
1362               <layer type="PasteCanvas" active="true" version="0.1">
1363                 <param name="z_depth">
1364                   <real value="0.0000000000"/>
1365                 </param>
1366                 <param name="amount">
1367                   <real value="1.0000000000"/>
1368                 </param>
1369                 <param name="blend_method">
1370                   <integer value="0"/>
1371                 </param>
1372                 <param name="origin">
1373                   <vector>
1374                     <x>0.0000000000</x>
1375                     <y>0.3326039314</y>
1376                   </vector>
1377                 </param>
1378                 <param name="canvas">
1379                   <canvas>
1380                     <layer type="region" active="true" version="0.1" desc="Rectangle.173&#x533A;&#x57DF;">
1381                       <param name="z_depth">
1382                         <real value="0.0000000000"/>
1383                       </param>
1384                       <param name="amount">
1385                         <real value="1.0000000000"/>
1386                       </param>
1387                       <param name="blend_method">
1388                         <integer value="0"/>
1389                       </param>
1390                       <param name="color">
1391                         <color>
1392                           <r>0.499505</r>
1393                           <g>0.517401</g>
1394                           <b>0.476177</b>
1395                           <a>1.000000</a>
1396                         </color>
1397                       </param>
1398                       <param name="origin">
1399                         <vector>
1400                           <x>0.0000000000</x>
1401                           <y>0.0000000000</y>
1402                         </vector>
1403                       </param>
1404                       <param name="invert">
1405                         <bool value="false"/>
1406                       </param>
1407                       <param name="antialias">
1408                         <bool value="true"/>
1409                       </param>
1410                       <param name="feather">
1411                         <real value="0.0000000000"/>
1412                       </param>
1413                       <param name="blurtype">
1414                         <integer value="1"/>
1415                       </param>
1416                       <param name="winding_style">
1417                         <integer value="0"/>
1418                       </param>
1419                       <param name="bline">
1420                         <bline type="bline_point" loop="true">
1421                           <entry>
1422                             <composite type="bline_point">
1423                               <point>
1424                                 <vector>
1425                                   <x>-0.1675145179</x>
1426                                   <y>-0.3652975857</y>
1427                                 </vector>
1428                               </point>
1429                               <width>
1430                                 <real value="1.0000000000"/>
1431                               </width>
1432                               <origin>
1433                                 <real value="0.5000000000"/>
1434                               </origin>
1435                               <split>
1436                                 <bool value="false"/>
1437                               </split>
1438                               <t1>
1439                                 <radial_composite type="vector">
1440                                   <radius>
1441                                     <real value="0.0000000000"/>
1442                                   </radius>
1443                                   <theta>
1444                                     <angle value="0.000000"/>
1445                                   </theta>
1446                                 </radial_composite>
1447                               </t1>
1448                               <t2>
1449                                 <radial_composite type="vector">
1450                                   <radius>
1451                                     <real value="0.0000000000"/>
1452                                   </radius>
1453                                   <theta>
1454                                     <angle value="0.000000"/>
1455                                   </theta>
1456                                 </radial_composite>
1457                               </t2>
1458                             </composite>
1459                           </entry>
1460                           <entry>
1461                             <composite type="bline_point">
1462                               <point>
1463                                 <vector>
1464                                   <x>0.2190053314</x>
1465                                   <y>-0.3652975857</y>
1466                                 </vector>
1467                               </point>
1468                               <width>
1469                                 <real value="1.0000000000"/>
1470                               </width>
1471                               <origin>
1472                                 <real value="0.5000000000"/>
1473                               </origin>
1474                               <split>
1475                                 <bool value="false"/>
1476                               </split>
1477                               <t1>
1478                                 <radial_composite type="vector">
1479                                   <radius>
1480                                     <real value="0.0000000000"/>
1481                                   </radius>
1482                                   <theta>
1483                                     <angle value="0.000000"/>
1484                                   </theta>
1485                                 </radial_composite>
1486                               </t1>
1487                               <t2>
1488                                 <radial_composite type="vector">
1489                                   <radius>
1490                                     <real value="0.0000000000"/>
1491                                   </radius>
1492                                   <theta>
1493                                     <angle value="0.000000"/>
1494                                   </theta>
1495                                 </radial_composite>
1496                               </t2>
1497                             </composite>
1498                           </entry>
1499                           <entry>
1500                             <composite type="bline_point">
1501                               <point>
1502                                 <vector>
1503                                   <x>0.2190053314</x>
1504                                   <y>-0.0622358732</y>
1505                                 </vector>
1506                               </point>
1507                               <width>
1508                                 <real value="1.0000000000"/>
1509                               </width>
1510                               <origin>
1511                                 <real value="0.5000000000"/>
1512                               </origin>
1513                               <split>
1514                                 <bool value="false"/>
1515                               </split>
1516                               <t1>
1517                                 <radial_composite type="vector">
1518                                   <radius>
1519                                     <real value="0.0000000000"/>
1520                                   </radius>
1521                                   <theta>
1522                                     <angle value="0.000000"/>
1523                                   </theta>
1524                                 </radial_composite>
1525                               </t1>
1526                               <t2>
1527                                 <radial_composite type="vector">
1528                                   <radius>
1529                                     <real value="0.0000000000"/>
1530                                   </radius>
1531                                   <theta>
1532                                     <angle value="0.000000"/>
1533                                   </theta>
1534                                 </radial_composite>
1535                               </t2>
1536                             </composite>
1537                           </entry>
1538                           <entry>
1539                             <composite type="bline_point">
1540                               <point>
1541                                 <vector>
1542                                   <x>-0.1675145179</x>
1543                                   <y>-0.0622358732</y>
1544                                 </vector>
1545                               </point>
1546                               <width>
1547                                 <real value="1.0000000000"/>
1548                               </width>
1549                               <origin>
1550                                 <real value="0.5000000000"/>
1551                               </origin>
1552                               <split>
1553                                 <bool value="false"/>
1554                               </split>
1555                               <t1>
1556                                 <radial_composite type="vector">
1557                                   <radius>
1558                                     <real value="0.0000000000"/>
1559                                   </radius>
1560                                   <theta>
1561                                     <angle value="0.000000"/>
1562                                   </theta>
1563                                 </radial_composite>
1564                               </t1>
1565                               <t2>
1566                                 <radial_composite type="vector">
1567                                   <radius>
1568                                     <real value="0.0000000000"/>
1569                                   </radius>
1570                                   <theta>
1571                                     <angle value="0.000000"/>
1572                                   </theta>
1573                                 </radial_composite>
1574                               </t2>
1575                             </composite>
1576                           </entry>
1577                         </bline>
1578                       </param>
1579                     </layer>
1580                     <layer type="linear_gradient" active="true" version="0.0">
1581                       <param name="z_depth">
1582                         <real value="0.0000000000"/>
1583                       </param>
1584                       <param name="amount">
1585                         <real value="1.0000000000"/>
1586                       </param>
1587                       <param name="blend_method">
1588                         <integer value="13"/>
1589                       </param>
1590                       <param name="p1">
1591                         <vector>
1592                           <x>0.0257454067</x>
1593                           <y>-0.0726405531</y>
1594                         </vector>
1595                       </param>
1596                       <param name="p2">
1597                         <vector>
1598                           <x>0.0257454067</x>
1599                           <y>-0.3438242078</y>
1600                         </vector>
1601                       </param>
1602                       <param name="gradient">
1603                         <gradient guid="F57621F745DEF7B90D4C57C49F911325">
1604                           <color pos="0.088889">
1605                             <r>0.089194</r>
1606                             <g>0.093876</g>
1607                             <b>0.084641</b>
1608                             <a>1.000000</a>
1609                           </color>
1610                           <color pos="0.222222">
1611                             <r>0.869266</r>
1612                             <g>0.873948</g>
1613                             <b>0.864715</b>
1614                             <a>1.000000</a>
1615                           </color>
1616                           <color pos="0.355556">
1617                             <r>0.504393</r>
1618                             <g>0.509075</g>
1619                             <b>0.499841</b>
1620                             <a>1.000000</a>
1621                           </color>
1622                           <color pos="0.714815">
1623                             <r>0.830505</r>
1624                             <g>0.835187</g>
1625                             <b>0.825954</b>
1626                             <a>1.000000</a>
1627                           </color>
1628                           <color pos="0.914815">
1629                             <r>0.089194</r>
1630                             <g>0.093876</g>
1631                             <b>0.084641</b>
1632                             <a>1.000000</a>
1633                           </color>
1634                         </gradient>
1635                       </param>
1636                       <param name="loop">
1637                         <bool value="false"/>
1638                       </param>
1639                       <param name="zigzag">
1640                         <bool value="false"/>
1641                       </param>
1642                     </layer>
1643                     <layer type="outline" active="true" version="0.2" desc="Rectangle.175&#x8F6E;&#x5ED3;">
1644                       <param name="z_depth">
1645                         <real value="0.0000000000"/>
1646                       </param>
1647                       <param name="amount">
1648                         <real value="1.0000000000"/>
1649                       </param>
1650                       <param name="blend_method">
1651                         <integer value="0"/>
1652                       </param>
1653                       <param name="color">
1654                         <color guid="E98E927EEF024615C70F5FB56047555A">
1655                           <r>0.023104</r>
1656                           <g>0.030257</g>
1657                           <b>0.032876</b>
1658                           <a>1.000000</a>
1659                         </color>
1660                       </param>
1661                       <param name="origin">
1662                         <vector>
1663                           <x>0.0000000000</x>
1664                           <y>0.0000000000</y>
1665                         </vector>
1666                       </param>
1667                       <param name="invert">
1668                         <bool value="false"/>
1669                       </param>
1670                       <param name="antialias">
1671                         <bool value="true"/>
1672                       </param>
1673                       <param name="feather">
1674                         <real value="0.0000000000"/>
1675                       </param>
1676                       <param name="blurtype">
1677                         <integer value="1"/>
1678                       </param>
1679                       <param name="winding_style">
1680                         <integer value="0"/>
1681                       </param>
1682                       <param name="bline">
1683                         <bline type="bline_point" loop="true">
1684                           <entry>
1685                             <composite type="bline_point">
1686                               <point>
1687                                 <vector>
1688                                   <x>-0.1875000000</x>
1689                                   <y>-0.3750000000</y>
1690                                 </vector>
1691                               </point>
1692                               <width>
1693                                 <real value="1.0000000000"/>
1694                               </width>
1695                               <origin>
1696                                 <real value="0.5000000000"/>
1697                               </origin>
1698                               <split>
1699                                 <bool value="false"/>
1700                               </split>
1701                               <t1>
1702                                 <radial_composite type="vector">
1703                                   <radius>
1704                                     <real value="0.0000000000"/>
1705                                   </radius>
1706                                   <theta>
1707                                     <angle value="0.000000"/>
1708                                   </theta>
1709                                 </radial_composite>
1710                               </t1>
1711                               <t2>
1712                                 <radial_composite type="vector">
1713                                   <radius>
1714                                     <real value="0.0000000000"/>
1715                                   </radius>
1716                                   <theta>
1717                                     <angle value="0.000000"/>
1718                                   </theta>
1719                                 </radial_composite>
1720                               </t2>
1721                             </composite>
1722                           </entry>
1723                           <entry>
1724                             <composite type="bline_point">
1725                               <point>
1726                                 <vector>
1727                                   <x>0.2031250000</x>
1728                                   <y>-0.3750000000</y>
1729                                 </vector>
1730                               </point>
1731                               <width>
1732                                 <real value="1.0000000000"/>
1733                               </width>
1734                               <origin>
1735                                 <real value="0.5000000000"/>
1736                               </origin>
1737                               <split>
1738                                 <bool value="false"/>
1739                               </split>
1740                               <t1>
1741                                 <radial_composite type="vector">
1742                                   <radius>
1743                                     <real value="0.0000000000"/>
1744                                   </radius>
1745                                   <theta>
1746                                     <angle value="0.000000"/>
1747                                   </theta>
1748                                 </radial_composite>
1749                               </t1>
1750                               <t2>
1751                                 <radial_composite type="vector">
1752                                   <radius>
1753                                     <real value="0.0000000000"/>
1754                                   </radius>
1755                                   <theta>
1756                                     <angle value="0.000000"/>
1757                                   </theta>
1758                                 </radial_composite>
1759                               </t2>
1760                             </composite>
1761                           </entry>
1762                           <entry>
1763                             <composite type="bline_point">
1764                               <point>
1765                                 <vector>
1766                                   <x>0.2031250000</x>
1767                                   <y>-0.0781250000</y>
1768                                 </vector>
1769                               </point>
1770                               <width>
1771                                 <real value="1.0000000000"/>
1772                               </width>
1773                               <origin>
1774                                 <real value="0.5000000000"/>
1775                               </origin>
1776                               <split>
1777                                 <bool value="false"/>
1778                               </split>
1779                               <t1>
1780                                 <radial_composite type="vector">
1781                                   <radius>
1782                                     <real value="0.0000000000"/>
1783                                   </radius>
1784                                   <theta>
1785                                     <angle value="0.000000"/>
1786                                   </theta>
1787                                 </radial_composite>
1788                               </t1>
1789                               <t2>
1790                                 <radial_composite type="vector">
1791                                   <radius>
1792                                     <real value="0.0000000000"/>
1793                                   </radius>
1794                                   <theta>
1795                                     <angle value="0.000000"/>
1796                                   </theta>
1797                                 </radial_composite>
1798                               </t2>
1799                             </composite>
1800                           </entry>
1801                           <entry>
1802                             <composite type="bline_point">
1803                               <point>
1804                                 <vector>
1805                                   <x>-0.1875000000</x>
1806                                   <y>-0.0781250000</y>
1807                                 </vector>
1808                               </point>
1809                               <width>
1810                                 <real value="1.0000000000"/>
1811                               </width>
1812                               <origin>
1813                                 <real value="0.5000000000"/>
1814                               </origin>
1815                               <split>
1816                                 <bool value="false"/>
1817                               </split>
1818                               <t1>
1819                                 <radial_composite type="vector">
1820                                   <radius>
1821                                     <real value="0.0000000000"/>
1822                                   </radius>
1823                                   <theta>
1824                                     <angle value="0.000000"/>
1825                                   </theta>
1826                                 </radial_composite>
1827                               </t1>
1828                               <t2>
1829                                 <radial_composite type="vector">
1830                                   <radius>
1831                                     <real value="0.0000000000"/>
1832                                   </radius>
1833                                   <theta>
1834                                     <angle value="0.000000"/>
1835                                   </theta>
1836                                 </radial_composite>
1837                               </t2>
1838                             </composite>
1839                           </entry>
1840                         </bline>
1841                       </param>
1842                       <param name="width">
1843                         <real value="0.0416666679"/>
1844                       </param>
1845                       <param name="expand">
1846                         <real value="0.0000000000"/>
1847                       </param>
1848                       <param name="sharp_cusps">
1849                         <bool value="true"/>
1850                       </param>
1851                       <param name="round_tip[0]">
1852                         <bool value="true"/>
1853                       </param>
1854                       <param name="round_tip[1]">
1855                         <bool value="true"/>
1856                       </param>
1857                       <param name="loopyness">
1858                         <real value="1.0000000000"/>
1859                       </param>
1860                       <param name="homogeneous_width">
1861                         <bool value="true"/>
1862                       </param>
1863                     </layer>
1864                   </canvas>
1865                 </param>
1866                 <param name="zoom">
1867                   <real value="0.0000000000"/>
1868                 </param>
1869                 <param name="time_offset">
1870                   <time value="0s"/>
1871                 </param>
1872                 <param name="children_lock">
1873                   <bool value="false" static="true"/>
1874                 </param>
1875                 <param name="focus">
1876                   <vector>
1877                     <x>0.0000000000</x>
1878                     <y>0.0000000000</y>
1879                   </vector>
1880                 </param>
1881               </layer>
1882             </canvas>
1883           </param>
1884           <param name="zoom">
1885             <real value="0.0000000000"/>
1886           </param>
1887           <param name="time_offset">
1888             <time value="0s"/>
1889           </param>
1890           <param name="children_lock">
1891             <bool value="false" static="true"/>
1892           </param>
1893           <param name="focus">
1894             <vector>
1895               <x>0.0000000000</x>
1896               <y>0.0000000000</y>
1897             </vector>
1898           </param>
1899         </layer>
1900         <layer type="PasteCanvas" active="true" version="0.1" desc="tun2">
1901           <param name="z_depth">
1902             <real value="0.0000000000"/>
1903           </param>
1904           <param name="amount">
1905             <real value="1.0000000000"/>
1906           </param>
1907           <param name="blend_method">
1908             <integer value="0"/>
1909           </param>
1910           <param name="origin">
1911             <vector>
1912               <x>0.0000000000</x>
1913               <y>0.0000000000</y>
1914             </vector>
1915           </param>
1916           <param name="canvas">
1917             <canvas>
1918               <layer type="region" active="true" version="0.1" desc="Rectangle.174&#x533A;&#x57DF;">
1919                 <param name="z_depth">
1920                   <real value="0.0000000000"/>
1921                 </param>
1922                 <param name="amount">
1923                   <real value="1.0000000000"/>
1924                 </param>
1925                 <param name="blend_method">
1926                   <integer value="0"/>
1927                 </param>
1928                 <param name="color">
1929                   <color>
1930                     <r>0.499505</r>
1931                     <g>0.517401</g>
1932                     <b>0.476177</b>
1933                     <a>1.000000</a>
1934                   </color>
1935                 </param>
1936                 <param name="origin">
1937                   <vector>
1938                     <x>0.0000000000</x>
1939                     <y>0.0000000000</y>
1940                   </vector>
1941                 </param>
1942                 <param name="invert">
1943                   <bool value="false"/>
1944                 </param>
1945                 <param name="antialias">
1946                   <bool value="true"/>
1947                 </param>
1948                 <param name="feather">
1949                   <real value="0.0000000000"/>
1950                 </param>
1951                 <param name="blurtype">
1952                   <integer value="1"/>
1953                 </param>
1954                 <param name="winding_style">
1955                   <integer value="0"/>
1956                 </param>
1957                 <param name="bline">
1958                   <bline type="bline_point" loop="true">
1959                     <entry>
1960                       <composite type="bline_point">
1961                         <point>
1962                           <vector>
1963                             <x>-0.1265095770</x>
1964                             <y>-0.2962696254</y>
1965                           </vector>
1966                         </point>
1967                         <width>
1968                           <real value="1.0000000000"/>
1969                         </width>
1970                         <origin>
1971                           <real value="0.5000000000"/>
1972                         </origin>
1973                         <split>
1974                           <bool value="false"/>
1975                         </split>
1976                         <t1>
1977                           <radial_composite type="vector">
1978                             <radius>
1979                               <real value="0.0000000000"/>
1980                             </radius>
1981                             <theta>
1982                               <angle value="0.000000"/>
1983                             </theta>
1984                           </radial_composite>
1985                         </t1>
1986                         <t2>
1987                           <radial_composite type="vector">
1988                             <radius>
1989                               <real value="0.0000000000"/>
1990                             </radius>
1991                             <theta>
1992                               <angle value="0.000000"/>
1993                             </theta>
1994                           </radial_composite>
1995                         </t2>
1996                       </composite>
1997                     </entry>
1998                     <entry>
1999                       <composite type="bline_point">
2000                         <point>
2001                           <vector>
2002                             <x>0.1092544496</x>
2003                             <y>-0.2962696254</y>
2004                           </vector>
2005                         </point>
2006                         <width>
2007                           <real value="1.0000000000"/>
2008                         </width>
2009                         <origin>
2010                           <real value="0.5000000000"/>
2011                         </origin>
2012                         <split>
2013                           <bool value="false"/>
2014                         </split>
2015                         <t1>
2016                           <radial_composite type="vector">
2017                             <radius>
2018                               <real value="0.0000000000"/>
2019                             </radius>
2020                             <theta>
2021                               <angle value="0.000000"/>
2022                             </theta>
2023                           </radial_composite>
2024                         </t1>
2025                         <t2>
2026                           <radial_composite type="vector">
2027                             <radius>
2028                               <real value="0.0000000000"/>
2029                             </radius>
2030                             <theta>
2031                               <angle value="0.000000"/>
2032                             </theta>
2033                           </radial_composite>
2034                         </t2>
2035                       </composite>
2036                     </entry>
2037                     <entry>
2038                       <composite type="bline_point">
2039                         <point>
2040                           <vector>
2041                             <x>0.1092544496</x>
2042                             <y>0.4756633043</y>
2043                           </vector>
2044                         </point>
2045                         <width>
2046                           <real value="1.0000000000"/>
2047                         </width>
2048                         <origin>
2049                           <real value="0.5000000000"/>
2050                         </origin>
2051                         <split>
2052                           <bool value="false"/>
2053                         </split>
2054                         <t1>
2055                           <radial_composite type="vector">
2056                             <radius>
2057                               <real value="0.0000000000"/>
2058                             </radius>
2059                             <theta>
2060                               <angle value="0.000000"/>
2061                             </theta>
2062                           </radial_composite>
2063                         </t1>
2064                         <t2>
2065                           <radial_composite type="vector">
2066                             <radius>
2067                               <real value="0.0000000000"/>
2068                             </radius>
2069                             <theta>
2070                               <angle value="0.000000"/>
2071                             </theta>
2072                           </radial_composite>
2073                         </t2>
2074                       </composite>
2075                     </entry>
2076                     <entry>
2077                       <composite type="bline_point">
2078                         <point>
2079                           <vector>
2080                             <x>-0.1265095770</x>
2081                             <y>0.4756633043</y>
2082                           </vector>
2083                         </point>
2084                         <width>
2085                           <real value="1.0000000000"/>
2086                         </width>
2087                         <origin>
2088                           <real value="0.5000000000"/>
2089                         </origin>
2090                         <split>
2091                           <bool value="false"/>
2092                         </split>
2093                         <t1>
2094                           <radial_composite type="vector">
2095                             <radius>
2096                               <real value="0.0000000000"/>
2097                             </radius>
2098                             <theta>
2099                               <angle value="0.000000"/>
2100                             </theta>
2101                           </radial_composite>
2102                         </t1>
2103                         <t2>
2104                           <radial_composite type="vector">
2105                             <radius>
2106                               <real value="0.0000000000"/>
2107                             </radius>
2108                             <theta>
2109                               <angle value="0.000000"/>
2110                             </theta>
2111                           </radial_composite>
2112                         </t2>
2113                       </composite>
2114                     </entry>
2115                   </bline>
2116                 </param>
2117               </layer>
2118               <layer type="linear_gradient" active="true" version="0.0">
2119                 <param name="z_depth">
2120                   <real value="0.0000000000"/>
2121                 </param>
2122                 <param name="amount">
2123                   <real value="1.0000000000"/>
2124                 </param>
2125                 <param name="blend_method">
2126                   <integer value="13"/>
2127                 </param>
2128                 <param name="p1">
2129                   <vector>
2130                     <x>-0.0722727031</x>
2131                     <y>0.4546325803</y>
2132                   </vector>
2133                 </param>
2134                 <param name="p2">
2135                   <vector>
2136                     <x>-0.0722727031</x>
2137                     <y>-0.3755214214</y>
2138                   </vector>
2139                 </param>
2140                 <param name="gradient">
2141                   <gradient guid="888DE806BFB7D6E84055C69BF5C91791">
2142                     <color pos="0.118519">
2143                       <r>0.023104</r>
2144                       <g>0.030257</g>
2145                       <b>0.032876</b>
2146                       <a>1.000000</a>
2147                     </color>
2148                     <color pos="1.000000">
2149                       <r>0.250840</r>
2150                       <g>0.259027</g>
2151                       <b>0.238828</b>
2152                       <a>1.000000</a>
2153                     </color>
2154                   </gradient>
2155                 </param>
2156                 <param name="loop">
2157                   <bool value="false"/>
2158                 </param>
2159                 <param name="zigzag">
2160                   <bool value="false"/>
2161                 </param>
2162               </layer>
2163               <layer type="PasteCanvas" active="true" version="0.1">
2164                 <param name="z_depth">
2165                   <real value="0.0000000000"/>
2166                 </param>
2167                 <param name="amount">
2168                   <real value="1.0000000000"/>
2169                 </param>
2170                 <param name="blend_method">
2171                   <integer value="0"/>
2172                 </param>
2173                 <param name="origin">
2174                   <vector>
2175                     <x>0.0000000000</x>
2176                     <y>0.0000000000</y>
2177                   </vector>
2178                 </param>
2179                 <param name="canvas">
2180                   <canvas>
2181                     <layer type="region" active="true" version="0.1" desc="Rectangle.173&#x533A;&#x57DF;">
2182                       <param name="z_depth">
2183                         <real value="0.0000000000"/>
2184                       </param>
2185                       <param name="amount">
2186                         <real value="1.0000000000"/>
2187                       </param>
2188                       <param name="blend_method">
2189                         <integer value="0"/>
2190                       </param>
2191                       <param name="color">
2192                         <color>
2193                           <r>0.499505</r>
2194                           <g>0.517401</g>
2195                           <b>0.476177</b>
2196                           <a>1.000000</a>
2197                         </color>
2198                       </param>
2199                       <param name="origin">
2200                         <vector>
2201                           <x>0.0000000000</x>
2202                           <y>0.0000000000</y>
2203                         </vector>
2204                       </param>
2205                       <param name="invert">
2206                         <bool value="false"/>
2207                       </param>
2208                       <param name="antialias">
2209                         <bool value="true"/>
2210                       </param>
2211                       <param name="feather">
2212                         <real value="0.0000000000"/>
2213                       </param>
2214                       <param name="blurtype">
2215                         <integer value="1"/>
2216                       </param>
2217                       <param name="winding_style">
2218                         <integer value="0"/>
2219                       </param>
2220                       <param name="bline">
2221                         <bline type="bline_point" loop="true">
2222                           <entry>
2223                             <composite type="bline_point">
2224                               <point>
2225                                 <vector>
2226                                   <x>-0.1935859472</x>
2227                                   <y>-0.3859260976</y>
2228                                 </vector>
2229                               </point>
2230                               <width>
2231                                 <real value="1.0000000000"/>
2232                               </width>
2233                               <origin>
2234                                 <real value="0.5000000000"/>
2235                               </origin>
2236                               <split>
2237                                 <bool value="false"/>
2238                               </split>
2239                               <t1>
2240                                 <radial_composite type="vector">
2241                                   <radius>
2242                                     <real value="0.0000000000"/>
2243                                   </radius>
2244                                   <theta>
2245                                     <angle value="0.000000"/>
2246                                   </theta>
2247                                 </radial_composite>
2248                               </t1>
2249                               <t2>
2250                                 <radial_composite type="vector">
2251                                   <radius>
2252                                     <real value="0.0000000000"/>
2253                                   </radius>
2254                                   <theta>
2255                                     <angle value="0.000000"/>
2256                                   </theta>
2257                                 </radial_composite>
2258                               </t2>
2259                             </composite>
2260                           </entry>
2261                           <entry>
2262                             <composite type="bline_point">
2263                               <point>
2264                                 <vector>
2265                                   <x>0.1929338872</x>
2266                                   <y>-0.3859260976</y>
2267                                 </vector>
2268                               </point>
2269                               <width>
2270                                 <real value="1.0000000000"/>
2271                               </width>
2272                               <origin>
2273                                 <real value="0.5000000000"/>
2274                               </origin>
2275                               <split>
2276                                 <bool value="false"/>
2277                               </split>
2278                               <t1>
2279                                 <radial_composite type="vector">
2280                                   <radius>
2281                                     <real value="0.0000000000"/>
2282                                   </radius>
2283                                   <theta>
2284                                     <angle value="0.000000"/>
2285                                   </theta>
2286                                 </radial_composite>
2287                               </t1>
2288                               <t2>
2289                                 <radial_composite type="vector">
2290                                   <radius>
2291                                     <real value="0.0000000000"/>
2292                                   </radius>
2293                                   <theta>
2294                                     <angle value="0.000000"/>
2295                                   </theta>
2296                                 </radial_composite>
2297                               </t2>
2298                             </composite>
2299                           </entry>
2300                           <entry>
2301                             <composite type="bline_point">
2302                               <point>
2303                                 <vector>
2304                                   <x>0.1929338872</x>
2305                                   <y>-0.0828643665</y>
2306                                 </vector>
2307                               </point>
2308                               <width>
2309                                 <real value="1.0000000000"/>
2310                               </width>
2311                               <origin>
2312                                 <real value="0.5000000000"/>
2313                               </origin>
2314                               <split>
2315                                 <bool value="false"/>
2316                               </split>
2317                               <t1>
2318                                 <radial_composite type="vector">
2319                                   <radius>
2320                                     <real value="0.0000000000"/>
2321                                   </radius>
2322                                   <theta>
2323                                     <angle value="0.000000"/>
2324                                   </theta>
2325                                 </radial_composite>
2326                               </t1>
2327                               <t2>
2328                                 <radial_composite type="vector">
2329                                   <radius>
2330                                     <real value="0.0000000000"/>
2331                                   </radius>
2332                                   <theta>
2333                                     <angle value="0.000000"/>
2334                                   </theta>
2335                                 </radial_composite>
2336                               </t2>
2337                             </composite>
2338                           </entry>
2339                           <entry>
2340                             <composite type="bline_point">
2341                               <point>
2342                                 <vector>
2343                                   <x>-0.1935859472</x>
2344                                   <y>-0.0828643665</y>
2345                                 </vector>
2346                               </point>
2347                               <width>
2348                                 <real value="1.0000000000"/>
2349                               </width>
2350                               <origin>
2351                                 <real value="0.5000000000"/>
2352                               </origin>
2353                               <split>
2354                                 <bool value="false"/>
2355                               </split>
2356                               <t1>
2357                                 <radial_composite type="vector">
2358                                   <radius>
2359                                     <real value="0.0000000000"/>
2360                                   </radius>
2361                                   <theta>
2362                                     <angle value="0.000000"/>
2363                                   </theta>
2364                                 </radial_composite>
2365                               </t1>
2366                               <t2>
2367                                 <radial_composite type="vector">
2368                                   <radius>
2369                                     <real value="0.0000000000"/>
2370                                   </radius>
2371                                   <theta>
2372                                     <angle value="0.000000"/>
2373                                   </theta>
2374                                 </radial_composite>
2375                               </t2>
2376                             </composite>
2377                           </entry>
2378                         </bline>
2379                       </param>
2380                     </layer>
2381                     <layer type="linear_gradient" active="true" version="0.0">
2382                       <param name="z_depth">
2383                         <real value="0.0000000000"/>
2384                       </param>
2385                       <param name="amount">
2386                         <real value="1.0000000000"/>
2387                       </param>
2388                       <param name="blend_method">
2389                         <integer value="13"/>
2390                       </param>
2391                       <param name="p1">
2392                         <vector>
2393                           <x>-0.0003260269</x>
2394                           <y>-0.0932690576</y>
2395                         </vector>
2396                       </param>
2397                       <param name="p2">
2398                         <vector>
2399                           <x>-0.0003260269</x>
2400                           <y>-0.3644527197</y>
2401                         </vector>
2402                       </param>
2403                       <param name="gradient">
2404                         <gradient guid="F57621F745DEF7B90D4C57C49F911325">
2405                           <color pos="0.088889">
2406                             <r>0.089194</r>
2407                             <g>0.093876</g>
2408                             <b>0.084641</b>
2409                             <a>1.000000</a>
2410                           </color>
2411                           <color pos="0.222222">
2412                             <r>0.869266</r>
2413                             <g>0.873948</g>
2414                             <b>0.864715</b>
2415                             <a>1.000000</a>
2416                           </color>
2417                           <color pos="0.355556">
2418                             <r>0.504393</r>
2419                             <g>0.509075</g>
2420                             <b>0.499841</b>
2421                             <a>1.000000</a>
2422                           </color>
2423                           <color pos="0.714815">
2424                             <r>0.830505</r>
2425                             <g>0.835187</g>
2426                             <b>0.825954</b>
2427                             <a>1.000000</a>
2428                           </color>
2429                           <color pos="0.914815">
2430                             <r>0.089194</r>
2431                             <g>0.093876</g>
2432                             <b>0.084641</b>
2433                             <a>1.000000</a>
2434                           </color>
2435                         </gradient>
2436                       </param>
2437                       <param name="loop">
2438                         <bool value="false"/>
2439                       </param>
2440                       <param name="zigzag">
2441                         <bool value="false"/>
2442                       </param>
2443                     </layer>
2444                     <layer type="outline" active="true" version="0.2" desc="Rectangle.175&#x8F6E;&#x5ED3;">
2445                       <param name="z_depth">
2446                         <real value="0.0000000000"/>
2447                       </param>
2448                       <param name="amount">
2449                         <real value="1.0000000000"/>
2450                       </param>
2451                       <param name="blend_method">
2452                         <integer value="0"/>
2453                       </param>
2454                       <param name="color">
2455                         <color guid="E98E927EEF024615C70F5FB56047555A">
2456                           <r>0.023104</r>
2457                           <g>0.030257</g>
2458                           <b>0.032876</b>
2459                           <a>1.000000</a>
2460                         </color>
2461                       </param>
2462                       <param name="origin">
2463                         <vector>
2464                           <x>0.0000000000</x>
2465                           <y>0.0000000000</y>
2466                         </vector>
2467                       </param>
2468                       <param name="invert">
2469                         <bool value="false"/>
2470                       </param>
2471                       <param name="antialias">
2472                         <bool value="true"/>
2473                       </param>
2474                       <param name="feather">
2475                         <real value="0.0000000000"/>
2476                       </param>
2477                       <param name="blurtype">
2478                         <integer value="1"/>
2479                       </param>
2480                       <param name="winding_style">
2481                         <integer value="0"/>
2482                       </param>
2483                       <param name="bline">
2484                         <bline type="bline_point" loop="true">
2485                           <entry>
2486                             <composite type="bline_point">
2487                               <point>
2488                                 <vector>
2489                                   <x>-0.1979166716</x>
2490                                   <y>-0.3854166567</y>
2491                                 </vector>
2492                               </point>
2493                               <width>
2494                                 <real value="1.0000000000"/>
2495                               </width>
2496                               <origin>
2497                                 <real value="0.5000000000"/>
2498                               </origin>
2499                               <split>
2500                                 <bool value="false"/>
2501                               </split>
2502                               <t1>
2503                                 <radial_composite type="vector">
2504                                   <radius>
2505                                     <real value="0.0000000000"/>
2506                                   </radius>
2507                                   <theta>
2508                                     <angle value="0.000000"/>
2509                                   </theta>
2510                                 </radial_composite>
2511                               </t1>
2512                               <t2>
2513                                 <radial_composite type="vector">
2514                                   <radius>
2515                                     <real value="0.0000000000"/>
2516                                   </radius>
2517                                   <theta>
2518                                     <angle value="0.000000"/>
2519                                   </theta>
2520                                 </radial_composite>
2521                               </t2>
2522                             </composite>
2523                           </entry>
2524                           <entry>
2525                             <composite type="bline_point">
2526                               <point>
2527                                 <vector>
2528                                   <x>0.1927083284</x>
2529                                   <y>-0.3854166567</y>
2530                                 </vector>
2531                               </point>
2532                               <width>
2533                                 <real value="1.0000000000"/>
2534                               </width>
2535                               <origin>
2536                                 <real value="0.5000000000"/>
2537                               </origin>
2538                               <split>
2539                                 <bool value="false"/>
2540                               </split>
2541                               <t1>
2542                                 <radial_composite type="vector">
2543                                   <radius>
2544                                     <real value="0.0000000000"/>
2545                                   </radius>
2546                                   <theta>
2547                                     <angle value="0.000000"/>
2548                                   </theta>
2549                                 </radial_composite>
2550                               </t1>
2551                               <t2>
2552                                 <radial_composite type="vector">
2553                                   <radius>
2554                                     <real value="0.0000000000"/>
2555                                   </radius>
2556                                   <theta>
2557                                     <angle value="0.000000"/>
2558                                   </theta>
2559                                 </radial_composite>
2560                               </t2>
2561                             </composite>
2562                           </entry>
2563                           <entry>
2564                             <composite type="bline_point">
2565                               <point>
2566                                 <vector>
2567                                   <x>0.1927083284</x>
2568                                   <y>-0.0885416642</y>
2569                                 </vector>
2570                               </point>
2571                               <width>
2572                                 <real value="1.0000000000"/>
2573                               </width>
2574                               <origin>
2575                                 <real value="0.5000000000"/>
2576                               </origin>
2577                               <split>
2578                                 <bool value="false"/>
2579                               </split>
2580                               <t1>
2581                                 <radial_composite type="vector">
2582                                   <radius>
2583                                     <real value="0.0000000000"/>
2584                                   </radius>
2585                                   <theta>
2586                                     <angle value="0.000000"/>
2587                                   </theta>
2588                                 </radial_composite>
2589                               </t1>
2590                               <t2>
2591                                 <radial_composite type="vector">
2592                                   <radius>
2593                                     <real value="0.0000000000"/>
2594                                   </radius>
2595                                   <theta>
2596                                     <angle value="0.000000"/>
2597                                   </theta>
2598                                 </radial_composite>
2599                               </t2>
2600                             </composite>
2601                           </entry>
2602                           <entry>
2603                             <composite type="bline_point">
2604                               <point>
2605                                 <vector>
2606                                   <x>-0.1979166716</x>
2607                                   <y>-0.0885416642</y>
2608                                 </vector>
2609                               </point>
2610                               <width>
2611                                 <real value="1.0000000000"/>
2612                               </width>
2613                               <origin>
2614                                 <real value="0.5000000000"/>
2615                               </origin>
2616                               <split>
2617                                 <bool value="false"/>
2618                               </split>
2619                               <t1>
2620                                 <radial_composite type="vector">
2621                                   <radius>
2622                                     <real value="0.0000000000"/>
2623                                   </radius>
2624                                   <theta>
2625                                     <angle value="0.000000"/>
2626                                   </theta>
2627                                 </radial_composite>
2628                               </t1>
2629                               <t2>
2630                                 <radial_composite type="vector">
2631                                   <radius>
2632                                     <real value="0.0000000000"/>
2633                                   </radius>
2634                                   <theta>
2635                                     <angle value="0.000000"/>
2636                                   </theta>
2637                                 </radial_composite>
2638                               </t2>
2639                             </composite>
2640                           </entry>
2641                         </bline>
2642                       </param>
2643                       <param name="width">
2644                         <real value="0.0416666679"/>
2645                       </param>
2646                       <param name="expand">
2647                         <real value="0.0000000000"/>
2648                       </param>
2649                       <param name="sharp_cusps">
2650                         <bool value="true"/>
2651                       </param>
2652                       <param name="round_tip[0]">
2653                         <bool value="true"/>
2654                       </param>
2655                       <param name="round_tip[1]">
2656                         <bool value="true"/>
2657                       </param>
2658                       <param name="loopyness">
2659                         <real value="1.0000000000"/>
2660                       </param>
2661                       <param name="homogeneous_width">
2662                         <bool value="true"/>
2663                       </param>
2664                     </layer>
2665                   </canvas>
2666                 </param>
2667                 <param name="zoom">
2668                   <real value="0.0000000000"/>
2669                 </param>
2670                 <param name="time_offset">
2671                   <time value="0s"/>
2672                 </param>
2673                 <param name="children_lock">
2674                   <bool value="false" static="true"/>
2675                 </param>
2676                 <param name="focus">
2677                   <vector>
2678                     <x>0.0000000000</x>
2679                     <y>0.0000000000</y>
2680                   </vector>
2681                 </param>
2682               </layer>
2683             </canvas>
2684           </param>
2685           <param name="zoom">
2686             <real value="0.0000000000"/>
2687           </param>
2688           <param name="time_offset">
2689             <time value="0s"/>
2690           </param>
2691           <param name="children_lock">
2692             <bool value="false" static="true"/>
2693           </param>
2694           <param name="focus">
2695             <vector>
2696               <x>0.0000000000</x>
2697               <y>0.0000000000</y>
2698             </vector>
2699           </param>
2700         </layer>
2701         <layer type="PasteCanvas" active="true" version="0.1" desc="tun1">
2702           <param name="z_depth">
2703             <real value="0.0000000000"/>
2704           </param>
2705           <param name="amount">
2706             <real value="1.0000000000"/>
2707           </param>
2708           <param name="blend_method">
2709             <integer value="0"/>
2710           </param>
2711           <param name="origin">
2712             <vector>
2713               <x>-0.3938730955</x>
2714               <y>0.0000000000</y>
2715             </vector>
2716           </param>
2717           <param name="canvas">
2718             <canvas>
2719               <layer type="region" active="true" version="0.1" desc="Rectangle.174&#x533A;&#x57DF;">
2720                 <param name="z_depth">
2721                   <real value="0.0000000000"/>
2722                 </param>
2723                 <param name="amount">
2724                   <real value="1.0000000000"/>
2725                 </param>
2726                 <param name="blend_method">
2727                   <integer value="0"/>
2728                 </param>
2729                 <param name="color">
2730                   <color>
2731                     <r>0.499505</r>
2732                     <g>0.517401</g>
2733                     <b>0.476177</b>
2734                     <a>1.000000</a>
2735                   </color>
2736                 </param>
2737                 <param name="origin">
2738                   <vector>
2739                     <x>0.0000000000</x>
2740                     <y>0.0000000000</y>
2741                   </vector>
2742                 </param>
2743                 <param name="invert">
2744                   <bool value="false"/>
2745                 </param>
2746                 <param name="antialias">
2747                   <bool value="true"/>
2748                 </param>
2749                 <param name="feather">
2750                   <real value="0.0000000000"/>
2751                 </param>
2752                 <param name="blurtype">
2753                   <integer value="1"/>
2754                 </param>
2755                 <param name="winding_style">
2756                   <integer value="0"/>
2757                 </param>
2758                 <param name="bline">
2759                   <bline type="bline_point" loop="true">
2760                     <entry>
2761                       <composite type="bline_point">
2762                         <point>
2763                           <vector>
2764                             <x>-0.1511649042</x>
2765                             <y>-0.2962696254</y>
2766                           </vector>
2767                         </point>
2768                         <width>
2769                           <real value="1.0000000000"/>
2770                         </width>
2771                         <origin>
2772                           <real value="0.5000000000"/>
2773                         </origin>
2774                         <split>
2775                           <bool value="false"/>
2776                         </split>
2777                         <t1>
2778                           <radial_composite type="vector">
2779                             <radius>
2780                               <real value="0.0000000000"/>
2781                             </radius>
2782                             <theta>
2783                               <angle value="0.000000"/>
2784                             </theta>
2785                           </radial_composite>
2786                         </t1>
2787                         <t2>
2788                           <radial_composite type="vector">
2789                             <radius>
2790                               <real value="0.0000000000"/>
2791                             </radius>
2792                             <theta>
2793                               <angle value="0.000000"/>
2794                             </theta>
2795                           </radial_composite>
2796                         </t2>
2797                       </composite>
2798                     </entry>
2799                     <entry>
2800                       <composite type="bline_point">
2801                         <point>
2802                           <vector>
2803                             <x>0.0845991150</x>
2804                             <y>-0.2962696254</y>
2805                           </vector>
2806                         </point>
2807                         <width>
2808                           <real value="1.0000000000"/>
2809                         </width>
2810                         <origin>
2811                           <real value="0.5000000000"/>
2812                         </origin>
2813                         <split>
2814                           <bool value="false"/>
2815                         </split>
2816                         <t1>
2817                           <radial_composite type="vector">
2818                             <radius>
2819                               <real value="0.0000000000"/>
2820                             </radius>
2821                             <theta>
2822                               <angle value="0.000000"/>
2823                             </theta>
2824                           </radial_composite>
2825                         </t1>
2826                         <t2>
2827                           <radial_composite type="vector">
2828                             <radius>
2829                               <real value="0.0000000000"/>
2830                             </radius>
2831                             <theta>
2832                               <angle value="0.000000"/>
2833                             </theta>
2834                           </radial_composite>
2835                         </t2>
2836                       </composite>
2837                     </entry>
2838                     <entry>
2839                       <composite type="bline_point">
2840                         <point>
2841                           <vector>
2842                             <x>0.0845991150</x>
2843                             <y>0.4756633043</y>
2844                           </vector>
2845                         </point>
2846                         <width>
2847                           <real value="1.0000000000"/>
2848                         </width>
2849                         <origin>
2850                           <real value="0.5000000000"/>
2851                         </origin>
2852                         <split>
2853                           <bool value="false"/>
2854                         </split>
2855                         <t1>
2856                           <radial_composite type="vector">
2857                             <radius>
2858                               <real value="0.0000000000"/>
2859                             </radius>
2860                             <theta>
2861                               <angle value="0.000000"/>
2862                             </theta>
2863                           </radial_composite>
2864                         </t1>
2865                         <t2>
2866                           <radial_composite type="vector">
2867                             <radius>
2868                               <real value="0.0000000000"/>
2869                             </radius>
2870                             <theta>
2871                               <angle value="0.000000"/>
2872                             </theta>
2873                           </radial_composite>
2874                         </t2>
2875                       </composite>
2876                     </entry>
2877                     <entry>
2878                       <composite type="bline_point">
2879                         <point>
2880                           <vector>
2881                             <x>-0.1511649042</x>
2882                             <y>0.4756633043</y>
2883                           </vector>
2884                         </point>
2885                         <width>
2886                           <real value="1.0000000000"/>
2887                         </width>
2888                         <origin>
2889                           <real value="0.5000000000"/>
2890                         </origin>
2891                         <split>
2892                           <bool value="false"/>
2893                         </split>
2894                         <t1>
2895                           <radial_composite type="vector">
2896                             <radius>
2897                               <real value="0.0000000000"/>
2898                             </radius>
2899                             <theta>
2900                               <angle value="0.000000"/>
2901                             </theta>
2902                           </radial_composite>
2903                         </t1>
2904                         <t2>
2905                           <radial_composite type="vector">
2906                             <radius>
2907                               <real value="0.0000000000"/>
2908                             </radius>
2909                             <theta>
2910                               <angle value="0.000000"/>
2911                             </theta>
2912                           </radial_composite>
2913                         </t2>
2914                       </composite>
2915                     </entry>
2916                   </bline>
2917                 </param>
2918               </layer>
2919               <layer type="linear_gradient" active="true" version="0.0">
2920                 <param name="z_depth">
2921                   <real value="0.0000000000"/>
2922                 </param>
2923                 <param name="amount">
2924                   <real value="1.0000000000"/>
2925                 </param>
2926                 <param name="blend_method">
2927                   <integer value="13"/>
2928                 </param>
2929                 <param name="p1">
2930                   <vector>
2931                     <x>-0.0969280303</x>
2932                     <y>0.4546325803</y>
2933                   </vector>
2934                 </param>
2935                 <param name="p2">
2936                   <vector>
2937                     <x>-0.0969280303</x>
2938                     <y>-0.3755214214</y>
2939                   </vector>
2940                 </param>
2941                 <param name="gradient">
2942                   <gradient guid="888DE806BFB7D6E84055C69BF5C91791">
2943                     <color pos="0.118519">
2944                       <r>0.023104</r>
2945                       <g>0.030257</g>
2946                       <b>0.032876</b>
2947                       <a>1.000000</a>
2948                     </color>
2949                     <color pos="1.000000">
2950                       <r>0.250840</r>
2951                       <g>0.259027</g>
2952                       <b>0.238828</b>
2953                       <a>1.000000</a>
2954                     </color>
2955                   </gradient>
2956                 </param>
2957                 <param name="loop">
2958                   <bool value="false"/>
2959                 </param>
2960                 <param name="zigzag">
2961                   <bool value="false"/>
2962                 </param>
2963               </layer>
2964               <layer type="PasteCanvas" active="true" version="0.1">
2965                 <param name="z_depth">
2966                   <real value="0.0000000000"/>
2967                 </param>
2968                 <param name="amount">
2969                   <real value="1.0000000000"/>
2970                 </param>
2971                 <param name="blend_method">
2972                   <integer value="0"/>
2973                 </param>
2974                 <param name="origin">
2975                   <vector>
2976                     <x>0.0000000000</x>
2977                     <y>0.5864332318</y>
2978                   </vector>
2979                 </param>
2980                 <param name="canvas">
2981                   <canvas>
2982                     <layer type="region" active="true" version="0.1" desc="Rectangle.173&#x533A;&#x57DF;">
2983                       <param name="z_depth">
2984                         <real value="0.0000000000"/>
2985                       </param>
2986                       <param name="amount">
2987                         <real value="1.0000000000"/>
2988                       </param>
2989                       <param name="blend_method">
2990                         <integer value="0"/>
2991                       </param>
2992                       <param name="color">
2993                         <color>
2994                           <r>0.499505</r>
2995                           <g>0.517401</g>
2996                           <b>0.476177</b>
2997                           <a>1.000000</a>
2998                         </color>
2999                       </param>
3000                       <param name="origin">
3001                         <vector>
3002                           <x>0.0000000000</x>
3003                           <y>0.0000000000</y>
3004                         </vector>
3005                       </param>
3006                       <param name="invert">
3007                         <bool value="false"/>
3008                       </param>
3009                       <param name="antialias">
3010                         <bool value="true"/>
3011                       </param>
3012                       <param name="feather">
3013                         <real value="0.0000000000"/>
3014                       </param>
3015                       <param name="blurtype">
3016                         <integer value="1"/>
3017                       </param>
3018                       <param name="winding_style">
3019                         <integer value="0"/>
3020                       </param>
3021                       <param name="bline">
3022                         <bline type="bline_point" loop="true">
3023                           <entry>
3024                             <composite type="bline_point">
3025                               <point>
3026                                 <vector>
3027                                   <x>-0.2182412595</x>
3028                                   <y>-0.3492170572</y>
3029                                 </vector>
3030                               </point>
3031                               <width>
3032                                 <real value="1.0000000000"/>
3033                               </width>
3034                               <origin>
3035                                 <real value="0.5000000000"/>
3036                               </origin>
3037                               <split>
3038                                 <bool value="false"/>
3039                               </split>
3040                               <t1>
3041                                 <radial_composite type="vector">
3042                                   <radius>
3043                                     <real value="0.0000000000"/>
3044                                   </radius>
3045                                   <theta>
3046                                     <angle value="0.000000"/>
3047                                   </theta>
3048                                 </radial_composite>
3049                               </t1>
3050                               <t2>
3051                                 <radial_composite type="vector">
3052                                   <radius>
3053                                     <real value="0.0000000000"/>
3054                                   </radius>
3055                                   <theta>
3056                                     <angle value="0.000000"/>
3057                                   </theta>
3058                                 </radial_composite>
3059                               </t2>
3060                             </composite>
3061                           </entry>
3062                           <entry>
3063                             <composite type="bline_point">
3064                               <point>
3065                                 <vector>
3066                                   <x>0.1682785749</x>
3067                                   <y>-0.3492170572</y>
3068                                 </vector>
3069                               </point>
3070                               <width>
3071                                 <real value="1.0000000000"/>
3072                               </width>
3073                               <origin>
3074                                 <real value="0.5000000000"/>
3075                               </origin>
3076                               <split>
3077                                 <bool value="false"/>
3078                               </split>
3079                               <t1>
3080                                 <radial_composite type="vector">
3081                                   <radius>
3082                                     <real value="0.0000000000"/>
3083                                   </radius>
3084                                   <theta>
3085                                     <angle value="0.000000"/>
3086                                   </theta>
3087                                 </radial_composite>
3088                               </t1>
3089                               <t2>
3090                                 <radial_composite type="vector">
3091                                   <radius>
3092                                     <real value="0.0000000000"/>
3093                                   </radius>
3094                                   <theta>
3095                                     <angle value="0.000000"/>
3096                                   </theta>
3097                                 </radial_composite>
3098                               </t2>
3099                             </composite>
3100                           </entry>
3101                           <entry>
3102                             <composite type="bline_point">
3103                               <point>
3104                                 <vector>
3105                                   <x>0.1682785749</x>
3106                                   <y>-0.0461553335</y>
3107                                 </vector>
3108                               </point>
3109                               <width>
3110                                 <real value="1.0000000000"/>
3111                               </width>
3112                               <origin>
3113                                 <real value="0.5000000000"/>
3114                               </origin>
3115                               <split>
3116                                 <bool value="false"/>
3117                               </split>
3118                               <t1>
3119                                 <radial_composite type="vector">
3120                                   <radius>
3121                                     <real value="0.0000000000"/>
3122                                   </radius>
3123                                   <theta>
3124                                     <angle value="0.000000"/>
3125                                   </theta>
3126                                 </radial_composite>
3127                               </t1>
3128                               <t2>
3129                                 <radial_composite type="vector">
3130                                   <radius>
3131                                     <real value="0.0000000000"/>
3132                                   </radius>
3133                                   <theta>
3134                                     <angle value="0.000000"/>
3135                                   </theta>
3136                                 </radial_composite>
3137                               </t2>
3138                             </composite>
3139                           </entry>
3140                           <entry>
3141                             <composite type="bline_point">
3142                               <point>
3143                                 <vector>
3144                                   <x>-0.2182412595</x>
3145                                   <y>-0.0461553335</y>
3146                                 </vector>
3147                               </point>
3148                               <width>
3149                                 <real value="1.0000000000"/>
3150                               </width>
3151                               <origin>
3152                                 <real value="0.5000000000"/>
3153                               </origin>
3154                               <split>
3155                                 <bool value="false"/>
3156                               </split>
3157                               <t1>
3158                                 <radial_composite type="vector">
3159                                   <radius>
3160                                     <real value="0.0000000000"/>
3161                                   </radius>
3162                                   <theta>
3163                                     <angle value="0.000000"/>
3164                                   </theta>
3165                                 </radial_composite>
3166                               </t1>
3167                               <t2>
3168                                 <radial_composite type="vector">
3169                                   <radius>
3170                                     <real value="0.0000000000"/>
3171                                   </radius>
3172                                   <theta>
3173                                     <angle value="0.000000"/>
3174                                   </theta>
3175                                 </radial_composite>
3176                               </t2>
3177                             </composite>
3178                           </entry>
3179                         </bline>
3180                       </param>
3181                     </layer>
3182                     <layer type="linear_gradient" active="true" version="0.0">
3183                       <param name="z_depth">
3184                         <real value="0.0000000000"/>
3185                       </param>
3186                       <param name="amount">
3187                         <real value="1.0000000000"/>
3188                       </param>
3189                       <param name="blend_method">
3190                         <integer value="13"/>
3191                       </param>
3192                       <param name="p1">
3193                         <vector>
3194                           <x>-0.0249813497</x>
3195                           <y>-0.0565600172</y>
3196                         </vector>
3197                       </param>
3198                       <param name="p2">
3199                         <vector>
3200                           <x>-0.0249813497</x>
3201                           <y>-0.3277436793</y>
3202                         </vector>
3203                       </param>
3204                       <param name="gradient">
3205                         <gradient guid="F57621F745DEF7B90D4C57C49F911325">
3206                           <color pos="0.088889">
3207                             <r>0.089194</r>
3208                             <g>0.093876</g>
3209                             <b>0.084641</b>
3210                             <a>1.000000</a>
3211                           </color>
3212                           <color pos="0.222222">
3213                             <r>0.869266</r>
3214                             <g>0.873948</g>
3215                             <b>0.864715</b>
3216                             <a>1.000000</a>
3217                           </color>
3218                           <color pos="0.355556">
3219                             <r>0.504393</r>
3220                             <g>0.509075</g>
3221                             <b>0.499841</b>
3222                             <a>1.000000</a>
3223                           </color>
3224                           <color pos="0.714815">
3225                             <r>0.830505</r>
3226                             <g>0.835187</g>
3227                             <b>0.825954</b>
3228                             <a>1.000000</a>
3229                           </color>
3230                           <color pos="0.914815">
3231                             <r>0.089194</r>
3232                             <g>0.093876</g>
3233                             <b>0.084641</b>
3234                             <a>1.000000</a>
3235                           </color>
3236                         </gradient>
3237                       </param>
3238                       <param name="loop">
3239                         <bool value="false"/>
3240                       </param>
3241                       <param name="zigzag">
3242                         <bool value="false"/>
3243                       </param>
3244                     </layer>
3245                     <layer type="outline" active="true" version="0.2" desc="Rectangle.175&#x8F6E;&#x5ED3;">
3246                       <param name="z_depth">
3247                         <real value="0.0000000000"/>
3248                       </param>
3249                       <param name="amount">
3250                         <real value="1.0000000000"/>
3251                       </param>
3252                       <param name="blend_method">
3253                         <integer value="0"/>
3254                       </param>
3255                       <param name="color">
3256                         <color guid="E98E927EEF024615C70F5FB56047555A">
3257                           <r>0.023104</r>
3258                           <g>0.030257</g>
3259                           <b>0.032876</b>
3260                           <a>1.000000</a>
3261                         </color>
3262                       </param>
3263                       <param name="origin">
3264                         <vector>
3265                           <x>0.0000000000</x>
3266                           <y>0.0000000000</y>
3267                         </vector>
3268                       </param>
3269                       <param name="invert">
3270                         <bool value="false"/>
3271                       </param>
3272                       <param name="antialias">
3273                         <bool value="true"/>
3274                       </param>
3275                       <param name="feather">
3276                         <real value="0.0000000000"/>
3277                       </param>
3278                       <param name="blurtype">
3279                         <integer value="1"/>
3280                       </param>
3281                       <param name="winding_style">
3282                         <integer value="0"/>
3283                       </param>
3284                       <param name="bline">
3285                         <bline type="bline_point" loop="true">
3286                           <entry>
3287                             <composite type="bline_point">
3288                               <point>
3289                                 <vector>
3290                                   <x>-0.2083333284</x>
3291                                   <y>-0.3489583433</y>
3292                                 </vector>
3293                               </point>
3294                               <width>
3295                                 <real value="1.0000000000"/>
3296                               </width>
3297                               <origin>
3298                                 <real value="0.5000000000"/>
3299                               </origin>
3300                               <split>
3301                                 <bool value="false"/>
3302                               </split>
3303                               <t1>
3304                                 <radial_composite type="vector">
3305                                   <radius>
3306                                     <real value="0.0000000000"/>
3307                                   </radius>
3308                                   <theta>
3309                                     <angle value="0.000000"/>
3310                                   </theta>
3311                                 </radial_composite>
3312                               </t1>
3313                               <t2>
3314                                 <radial_composite type="vector">
3315                                   <radius>
3316                                     <real value="0.0000000000"/>
3317                                   </radius>
3318                                   <theta>
3319                                     <angle value="0.000000"/>
3320                                   </theta>
3321                                 </radial_composite>
3322                               </t2>
3323                             </composite>
3324                           </entry>
3325                           <entry>
3326                             <composite type="bline_point">
3327                               <point>
3328                                 <vector>
3329                                   <x>0.1822916716</x>
3330                                   <y>-0.3489583433</y>
3331                                 </vector>
3332                               </point>
3333                               <width>
3334                                 <real value="1.0000000000"/>
3335                               </width>
3336                               <origin>
3337                                 <real value="0.5000000000"/>
3338                               </origin>
3339                               <split>
3340                                 <bool value="false"/>
3341                               </split>
3342                               <t1>
3343                                 <radial_composite type="vector">
3344                                   <radius>
3345                                     <real value="0.0000000000"/>
3346                                   </radius>
3347                                   <theta>
3348                                     <angle value="0.000000"/>
3349                                   </theta>
3350                                 </radial_composite>
3351                               </t1>
3352                               <t2>
3353                                 <radial_composite type="vector">
3354                                   <radius>
3355                                     <real value="0.0000000000"/>
3356                                   </radius>
3357                                   <theta>
3358                                     <angle value="0.000000"/>
3359                                   </theta>
3360                                 </radial_composite>
3361                               </t2>
3362                             </composite>
3363                           </entry>
3364                           <entry>
3365                             <composite type="bline_point">
3366                               <point>
3367                                 <vector>
3368                                   <x>0.1822916716</x>
3369                                   <y>-0.0520833321</y>
3370                                 </vector>
3371                               </point>
3372                               <width>
3373                                 <real value="1.0000000000"/>
3374                               </width>
3375                               <origin>
3376                                 <real value="0.5000000000"/>
3377                               </origin>
3378                               <split>
3379                                 <bool value="false"/>
3380                               </split>
3381                               <t1>
3382                                 <radial_composite type="vector">
3383                                   <radius>
3384                                     <real value="0.0000000000"/>
3385                                   </radius>
3386                                   <theta>
3387                                     <angle value="0.000000"/>
3388                                   </theta>
3389                                 </radial_composite>
3390                               </t1>
3391                               <t2>
3392                                 <radial_composite type="vector">
3393                                   <radius>
3394                                     <real value="0.0000000000"/>
3395                                   </radius>
3396                                   <theta>
3397                                     <angle value="0.000000"/>
3398                                   </theta>
3399                                 </radial_composite>
3400                               </t2>
3401                             </composite>
3402                           </entry>
3403                           <entry>
3404                             <composite type="bline_point">
3405                               <point>
3406                                 <vector>
3407                                   <x>-0.2083333284</x>
3408                                   <y>-0.0520833321</y>
3409                                 </vector>
3410                               </point>
3411                               <width>
3412                                 <real value="1.0000000000"/>
3413                               </width>
3414                               <origin>
3415                                 <real value="0.5000000000"/>
3416                               </origin>
3417                               <split>
3418                                 <bool value="false"/>
3419                               </split>
3420                               <t1>
3421                                 <radial_composite type="vector">
3422                                   <radius>
3423                                     <real value="0.0000000000"/>
3424                                   </radius>
3425                                   <theta>
3426                                     <angle value="0.000000"/>
3427                                   </theta>
3428                                 </radial_composite>
3429                               </t1>
3430                               <t2>
3431                                 <radial_composite type="vector">
3432                                   <radius>
3433                                     <real value="0.0000000000"/>
3434                                   </radius>
3435                                   <theta>
3436                                     <angle value="0.000000"/>
3437                                   </theta>
3438                                 </radial_composite>
3439                               </t2>
3440                             </composite>
3441                           </entry>
3442                         </bline>
3443                       </param>
3444                       <param name="width">
3445                         <real value="0.0416666679"/>
3446                       </param>
3447                       <param name="expand">
3448                         <real value="0.0000000000"/>
3449                       </param>
3450                       <param name="sharp_cusps">
3451                         <bool value="true"/>
3452                       </param>
3453                       <param name="round_tip[0]">
3454                         <bool value="true"/>
3455                       </param>
3456                       <param name="round_tip[1]">
3457                         <bool value="true"/>
3458                       </param>
3459                       <param name="loopyness">
3460                         <real value="1.0000000000"/>
3461                       </param>
3462                       <param name="homogeneous_width">
3463                         <bool value="true"/>
3464                       </param>
3465                     </layer>
3466                   </canvas>
3467                 </param>
3468                 <param name="zoom">
3469                   <real value="0.0000000000"/>
3470                 </param>
3471                 <param name="time_offset">
3472                   <time value="0s"/>
3473                 </param>
3474                 <param name="children_lock">
3475                   <bool value="false" static="true"/>
3476                 </param>
3477                 <param name="focus">
3478                   <vector>
3479                     <x>0.0000000000</x>
3480                     <y>0.0000000000</y>
3481                   </vector>
3482                 </param>
3483               </layer>
3484             </canvas>
3485           </param>
3486           <param name="zoom">
3487             <real value="0.0000000000"/>
3488           </param>
3489           <param name="time_offset">
3490             <time value="0s"/>
3491           </param>
3492           <param name="children_lock">
3493             <bool value="false" static="true"/>
3494           </param>
3495           <param name="focus">
3496             <vector>
3497               <x>0.0000000000</x>
3498               <y>0.0000000000</y>
3499             </vector>
3500           </param>
3501         </layer>
3502         <layer type="outline" active="true" version="0.2" desc="outline">
3503           <param name="z_depth">
3504             <real value="0.0000000000"/>
3505           </param>
3506           <param name="amount">
3507             <real value="1.0000000000"/>
3508           </param>
3509           <param name="blend_method">
3510             <integer value="0"/>
3511           </param>
3512           <param name="color">
3513             <color>
3514               <r>0.023104</r>
3515               <g>0.030257</g>
3516               <b>0.032876</b>
3517               <a>1.000000</a>
3518             </color>
3519           </param>
3520           <param name="origin">
3521             <vector guid="BEEED2D082301A56CDCB75B510BBA9E7">
3522               <x>0.0000000000</x>
3523               <y>0.0000000000</y>
3524             </vector>
3525           </param>
3526           <param name="invert">
3527             <bool value="false"/>
3528           </param>
3529           <param name="antialias">
3530             <bool value="true"/>
3531           </param>
3532           <param name="feather">
3533             <real value="0.0000000000"/>
3534           </param>
3535           <param name="blurtype">
3536             <integer value="1"/>
3537           </param>
3538           <param name="winding_style">
3539             <integer value="0"/>
3540           </param>
3541           <param name="bline">
3542             <bline type="bline_point" loop="true" guid="77FCAF004872FB29012B1E8093AF9FE2">
3543               <entry>
3544                 <composite type="bline_point">
3545                   <point>
3546                     <vector>
3547                       <x>-0.8802891970</x>
3548                       <y>-0.8072015047</y>
3549                     </vector>
3550                   </point>
3551                   <width>
3552                     <real value="1.0000000000"/>
3553                   </width>
3554                   <origin>
3555                     <real value="0.5000000000"/>
3556                   </origin>
3557                   <split>
3558                     <bool value="false"/>
3559                   </split>
3560                   <t1>
3561                     <radial_composite type="vector">
3562                       <radius>
3563                         <real value="0.0000000000"/>
3564                       </radius>
3565                       <theta>
3566                         <angle value="0.000000"/>
3567                       </theta>
3568                     </radial_composite>
3569                   </t1>
3570                   <t2>
3571                     <radial_composite type="vector">
3572                       <radius>
3573                         <real value="0.0000000000"/>
3574                       </radius>
3575                       <theta>
3576                         <angle value="0.000000"/>
3577                       </theta>
3578                     </radial_composite>
3579                   </t2>
3580                 </composite>
3581               </entry>
3582               <entry>
3583                 <composite type="bline_point">
3584                   <point>
3585                     <vector>
3586                       <x>0.8907058835</x>
3587                       <y>-0.8072015047</y>
3588                     </vector>
3589                   </point>
3590                   <width>
3591                     <real value="1.0000000000"/>
3592                   </width>
3593                   <origin>
3594                     <real value="0.5000000000"/>
3595                   </origin>
3596                   <split>
3597                     <bool value="false"/>
3598                   </split>
3599                   <t1>
3600                     <radial_composite type="vector">
3601                       <radius>
3602                         <real value="0.0000000000"/>
3603                       </radius>
3604                       <theta>
3605                         <angle value="0.000000"/>
3606                       </theta>
3607                     </radial_composite>
3608                   </t1>
3609                   <t2>
3610                     <radial_composite type="vector">
3611                       <radius>
3612                         <real value="0.0000000000"/>
3613                       </radius>
3614                       <theta>
3615                         <angle value="0.000000"/>
3616                       </theta>
3617                     </radial_composite>
3618                   </t2>
3619                 </composite>
3620               </entry>
3621               <entry>
3622                 <composite type="bline_point">
3623                   <point>
3624                     <vector>
3625                       <x>0.8907058835</x>
3626                       <y>0.7811598182</y>
3627                     </vector>
3628                   </point>
3629                   <width>
3630                     <real value="1.0000000000"/>
3631                   </width>
3632                   <origin>
3633                     <real value="0.5000000000"/>
3634                   </origin>
3635                   <split>
3636                     <bool value="false"/>
3637                   </split>
3638                   <t1>
3639                     <radial_composite type="vector">
3640                       <radius>
3641                         <real value="0.0000000000"/>
3642                       </radius>
3643                       <theta>
3644                         <angle value="0.000000"/>
3645                       </theta>
3646                     </radial_composite>
3647                   </t1>
3648                   <t2>
3649                     <radial_composite type="vector">
3650                       <radius>
3651                         <real value="0.0000000000"/>
3652                       </radius>
3653                       <theta>
3654                         <angle value="0.000000"/>
3655                       </theta>
3656                     </radial_composite>
3657                   </t2>
3658                 </composite>
3659               </entry>
3660               <entry>
3661                 <composite type="bline_point">
3662                   <point>
3663                     <vector>
3664                       <x>-0.8802891970</x>
3665                       <y>0.7811598182</y>
3666                     </vector>
3667                   </point>
3668                   <width>
3669                     <real value="1.0000000000"/>
3670                   </width>
3671                   <origin>
3672                     <real value="0.5000000000"/>
3673                   </origin>
3674                   <split>
3675                     <bool value="false"/>
3676                   </split>
3677                   <t1>
3678                     <radial_composite type="vector">
3679                       <radius>
3680                         <real value="0.0000000000"/>
3681                       </radius>
3682                       <theta>
3683                         <angle value="0.000000"/>
3684                       </theta>
3685                     </radial_composite>
3686                   </t1>
3687                   <t2>
3688                     <radial_composite type="vector">
3689                       <radius>
3690                         <real value="0.0000000000"/>
3691                       </radius>
3692                       <theta>
3693                         <angle value="0.000000"/>
3694                       </theta>
3695                     </radial_composite>
3696                   </t2>
3697                 </composite>
3698               </entry>
3699             </bline>
3700           </param>
3701           <param name="width">
3702             <real value="0.0833333358"/>
3703           </param>
3704           <param name="expand">
3705             <real value="0.0000000000"/>
3706           </param>
3707           <param name="sharp_cusps">
3708             <bool value="true"/>
3709           </param>
3710           <param name="round_tip[0]">
3711             <bool value="true"/>
3712           </param>
3713           <param name="round_tip[1]">
3714             <bool value="true"/>
3715           </param>
3716           <param name="loopyness">
3717             <real value="1.0000000000"/>
3718           </param>
3719           <param name="homogeneous_width">
3720             <bool value="true"/>
3721           </param>
3722         </layer>
3723       </canvas>
3724     </param>
3725     <param name="zoom">
3726       <real value="0.0000000000"/>
3727     </param>
3728     <param name="time_offset">
3729       <time value="0s"/>
3730     </param>
3731     <param name="children_lock">
3732       <bool value="false" static="true"/>
3733     </param>
3734     <param name="focus">
3735       <vector>
3736         <x>0.0000000000</x>
3737         <y>0.0000000000</y>
3738       </vector>
3739     </param>
3740   </layer>
3741 </canvas>