2 <canvas version="0.7" width="120" height="120" xres="2834.645752" yres="2834.645752" view-box="-1.200000 1.200000 1.200000 -1.200000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Studio: Tool: Grid Icon</name>
4 <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome) and Carlos López (genete)</desc>
5 <meta name="grid_show" content="0"/>
6 <meta name="grid_size" content="0.100000 0.100000"/>
7 <meta name="grid_snap" content="0"/>
8 <meta name="guide_show" content="1"/>
9 <meta name="guide_snap" content="0"/>
10 <meta name="onion_skin" content="0"/>
12 <real value="0.1627604164" id="outline width"/>
13 <canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" bgcolor="0.500000 0.500000 0.500000 1.000000">
14 <layer type="polygon" active="true" version="0.1">
15 <param name="z_depth">
16 <real value="0.0000000000"/>
19 <real value="0.5000000000"/>
21 <param name="blend_method">
41 <param name="antialias">
44 <param name="feather">
45 <real value="0.0000000000"/>
47 <param name="blurtype">
50 <param name="winding_style">
53 <param name="vector_list">
54 <dynamic_list type="vector">
82 <layer type="blur" active="true" version="0.2">
83 <param name="z_depth">
84 <real value="0.0000000000"/>
87 <real value="1.0000000000"/>
89 <param name="blend_method">
102 <layer type="polygon" active="true" version="0.1">
103 <param name="z_depth">
104 <real value="0.0000000000"/>
106 <param name="amount">
107 <real value="1.0000000000"/>
109 <param name="blend_method">
120 <param name="origin">
126 <param name="invert">
127 <bool value="false"/>
129 <param name="antialias">
132 <param name="feather">
133 <real value="0.0000000000"/>
135 <param name="blurtype">
138 <param name="winding_style">
141 <param name="vector_list">
142 <dynamic_list type="vector">
170 <layer type="polygon" active="true" version="0.1">
171 <param name="z_depth">
172 <real value="0.0000000000"/>
174 <param name="amount">
175 <real value="1.0000000000"/>
177 <param name="blend_method">
188 <param name="origin">
194 <param name="invert">
195 <bool value="false"/>
197 <param name="antialias">
200 <param name="feather">
201 <real value="0.0000000000"/>
203 <param name="blurtype">
206 <param name="winding_style">
209 <param name="vector_list">
210 <dynamic_list type="vector">
240 <layer type="PasteCanvas" active="true" version="0.1" desc="grid">
241 <param name="z_depth">
242 <real value="0.0000000000"/>
244 <param name="amount">
245 <real value="1.0000000000"/>
247 <param name="blend_method">
250 <param name="origin">
256 <param name="canvas">
257 <canvas width="24" height="24" view-box="-1.000000 1.000000 1.000000 -1.000000">
258 <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
259 <param name="z_depth">
260 <real value="0.0000000000"/>
262 <param name="amount">
263 <real value="1.0000000000"/>
265 <param name="blend_method">
268 <param name="origin">
274 <param name="canvas">
276 <layer type="outline" active="true" version="0.2" desc="lineback">
277 <param name="z_depth">
278 <real value="0.0000000000"/>
280 <param name="amount">
281 <real value="1.0000000000"/>
283 <param name="blend_method">
294 <param name="origin">
300 <param name="invert">
301 <bool value="false"/>
303 <param name="antialias">
306 <param name="feather">
307 <real value="0.0000000000"/>
309 <param name="blurtype">
312 <param name="winding_style">
316 <bline type="bline_point" loop="false">
318 <composite type="bline_point">
326 <real value="1.0000000000"/>
329 <real value="0.5000000000"/>
332 <bool value="false"/>
335 <radial_composite type="vector">
337 <real value="0.0000000000"/>
340 <angle value="0.000000"/>
345 <radial_composite type="vector">
347 <real value="0.0000000000"/>
350 <angle value="0.000000"/>
357 <composite type="bline_point">
365 <real value="1.0000000000"/>
368 <real value="0.5000000000"/>
371 <bool value="false"/>
374 <radial_composite type="vector">
376 <real value="0.0000000000"/>
379 <angle value="0.000000"/>
384 <radial_composite type="vector">
386 <real value="0.0000000000"/>
389 <angle value="0.000000"/>
398 <real value="0.2000000030"/>
400 <param name="expand">
401 <real value="0.0000000000"/>
403 <param name="sharp_cusps">
406 <param name="round_tip[0]">
409 <param name="round_tip[1]">
412 <param name="loopyness">
413 <real value="1.0000000000"/>
415 <param name="homogeneous_width">
419 <layer type="outline" active="true" version="0.2" desc="line">
420 <param name="z_depth">
421 <real value="0.0000000000"/>
423 <param name="amount">
424 <real value="1.0000000000"/>
426 <param name="blend_method">
430 <color guid="6E70E5132858563AA9F940382055831C">
437 <param name="origin">
438 <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
443 <param name="invert">
444 <bool value="false"/>
446 <param name="antialias">
449 <param name="feather">
450 <real value="0.0000000000"/>
452 <param name="blurtype">
455 <param name="winding_style">
459 <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
461 <composite type="bline_point">
469 <real value="1.0000000000"/>
472 <real value="0.5000000000"/>
475 <bool value="false"/>
478 <radial_composite type="vector">
480 <real value="0.0000000000"/>
483 <angle value="0.000000"/>
488 <radial_composite type="vector">
490 <real value="0.0000000000"/>
493 <angle value="0.000000"/>
500 <composite type="bline_point">
508 <real value="1.0000000000"/>
511 <real value="0.5000000000"/>
514 <bool value="false"/>
517 <radial_composite type="vector">
519 <real value="0.0000000000"/>
522 <angle value="0.000000"/>
527 <radial_composite type="vector">
529 <real value="0.0000000000"/>
532 <angle value="0.000000"/>
541 <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
543 <param name="expand">
544 <real value="0.0000000000"/>
546 <param name="sharp_cusps">
549 <param name="round_tip[0]">
552 <param name="round_tip[1]">
555 <param name="loopyness">
556 <real value="1.0000000000"/>
558 <param name="homogeneous_width">
562 <layer type="translate" active="true" version="0.1">
563 <param name="origin">
564 <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
570 <layer type="outline" active="true" version="0.2" desc="lineback">
571 <param name="z_depth">
572 <real value="0.0000000000"/>
574 <param name="amount">
575 <real value="1.0000000000"/>
577 <param name="blend_method">
588 <param name="origin">
594 <param name="invert">
595 <bool value="false"/>
597 <param name="antialias">
600 <param name="feather">
601 <real value="0.0000000000"/>
603 <param name="blurtype">
606 <param name="winding_style">
610 <bline type="bline_point" loop="false">
612 <composite type="bline_point">
620 <real value="1.0000000000"/>
623 <real value="0.5000000000"/>
626 <bool value="false"/>
629 <radial_composite type="vector">
631 <real value="0.0000000000"/>
634 <angle value="0.000000"/>
639 <radial_composite type="vector">
641 <real value="0.0000000000"/>
644 <angle value="0.000000"/>
651 <composite type="bline_point">
659 <real value="1.0000000000"/>
662 <real value="0.5000000000"/>
665 <bool value="false"/>
668 <radial_composite type="vector">
670 <real value="0.0000000000"/>
673 <angle value="0.000000"/>
678 <radial_composite type="vector">
680 <real value="0.0000000000"/>
683 <angle value="0.000000"/>
692 <real value="0.2000000030"/>
694 <param name="expand">
695 <real value="0.0000000000"/>
697 <param name="sharp_cusps">
700 <param name="round_tip[0]">
703 <param name="round_tip[1]">
706 <param name="loopyness">
707 <real value="1.0000000000"/>
709 <param name="homogeneous_width">
713 <layer type="outline" active="true" version="0.2" desc="line">
714 <param name="z_depth">
715 <real value="0.0000000000"/>
717 <param name="amount">
718 <real value="1.0000000000"/>
720 <param name="blend_method">
724 <color guid="6E70E5132858563AA9F940382055831C">
731 <param name="origin">
732 <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
737 <param name="invert">
738 <bool value="false"/>
740 <param name="antialias">
743 <param name="feather">
744 <real value="0.0000000000"/>
746 <param name="blurtype">
749 <param name="winding_style">
753 <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
755 <composite type="bline_point">
763 <real value="1.0000000000"/>
766 <real value="0.5000000000"/>
769 <bool value="false"/>
772 <radial_composite type="vector">
774 <real value="0.0000000000"/>
777 <angle value="0.000000"/>
782 <radial_composite type="vector">
784 <real value="0.0000000000"/>
787 <angle value="0.000000"/>
794 <composite type="bline_point">
802 <real value="1.0000000000"/>
805 <real value="0.5000000000"/>
808 <bool value="false"/>
811 <radial_composite type="vector">
813 <real value="0.0000000000"/>
816 <angle value="0.000000"/>
821 <radial_composite type="vector">
823 <real value="0.0000000000"/>
826 <angle value="0.000000"/>
835 <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
837 <param name="expand">
838 <real value="0.0000000000"/>
840 <param name="sharp_cusps">
843 <param name="round_tip[0]">
846 <param name="round_tip[1]">
849 <param name="loopyness">
850 <real value="1.0000000000"/>
852 <param name="homogeneous_width">
856 <layer type="translate" active="true" version="0.1">
857 <param name="origin">
858 <vector guid="517E0514BAB43FCE5825EEF45CAC7E3A">
864 <layer type="outline" active="true" version="0.2" desc="lineback">
865 <param name="z_depth">
866 <real value="0.0000000000"/>
868 <param name="amount">
869 <real value="1.0000000000"/>
871 <param name="blend_method">
882 <param name="origin">
888 <param name="invert">
889 <bool value="false"/>
891 <param name="antialias">
894 <param name="feather">
895 <real value="0.0000000000"/>
897 <param name="blurtype">
900 <param name="winding_style">
904 <bline type="bline_point" loop="false">
906 <composite type="bline_point">
914 <real value="1.0000000000"/>
917 <real value="0.5000000000"/>
920 <bool value="false"/>
923 <radial_composite type="vector">
925 <real value="0.0000000000"/>
928 <angle value="0.000000"/>
933 <radial_composite type="vector">
935 <real value="0.0000000000"/>
938 <angle value="0.000000"/>
945 <composite type="bline_point">
953 <real value="1.0000000000"/>
956 <real value="0.5000000000"/>
959 <bool value="false"/>
962 <radial_composite type="vector">
964 <real value="0.0000000000"/>
967 <angle value="0.000000"/>
972 <radial_composite type="vector">
974 <real value="0.0000000000"/>
977 <angle value="0.000000"/>
986 <real value="0.2000000030"/>
988 <param name="expand">
989 <real value="0.0000000000"/>
991 <param name="sharp_cusps">
994 <param name="round_tip[0]">
997 <param name="round_tip[1]">
1000 <param name="loopyness">
1001 <real value="1.0000000000"/>
1003 <param name="homogeneous_width">
1004 <bool value="true"/>
1007 <layer type="outline" active="true" version="0.2" desc="line">
1008 <param name="z_depth">
1009 <real value="0.0000000000"/>
1011 <param name="amount">
1012 <real value="1.0000000000"/>
1014 <param name="blend_method">
1015 <integer value="0"/>
1017 <param name="color">
1018 <color guid="6E70E5132858563AA9F940382055831C">
1025 <param name="origin">
1026 <vector guid="48FE2C78B3658AC4CE9784FF700DE019">
1031 <param name="invert">
1032 <bool value="false"/>
1034 <param name="antialias">
1035 <bool value="true"/>
1037 <param name="feather">
1038 <real value="0.0000000000"/>
1040 <param name="blurtype">
1041 <integer value="1"/>
1043 <param name="winding_style">
1044 <integer value="0"/>
1046 <param name="bline">
1047 <bline type="bline_point" loop="false" guid="B3742B63B9941D09405C268A20CEDDE5">
1049 <composite type="bline_point">
1052 <x>-1.1000000238</x>
1057 <real value="1.0000000000"/>
1060 <real value="0.5000000000"/>
1063 <bool value="false"/>
1066 <radial_composite type="vector">
1068 <real value="0.0000000000"/>
1071 <angle value="0.000000"/>
1076 <radial_composite type="vector">
1078 <real value="0.0000000000"/>
1081 <angle value="0.000000"/>
1088 <composite type="bline_point">
1096 <real value="1.0000000000"/>
1099 <real value="0.5000000000"/>
1102 <bool value="false"/>
1105 <radial_composite type="vector">
1107 <real value="0.0000000000"/>
1110 <angle value="0.000000"/>
1115 <radial_composite type="vector">
1117 <real value="0.0000000000"/>
1120 <angle value="0.000000"/>
1128 <param name="width">
1129 <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1131 <param name="expand">
1132 <real value="0.0000000000"/>
1134 <param name="sharp_cusps">
1135 <bool value="true"/>
1137 <param name="round_tip[0]">
1138 <bool value="true"/>
1140 <param name="round_tip[1]">
1141 <bool value="true"/>
1143 <param name="loopyness">
1144 <real value="1.0000000000"/>
1146 <param name="homogeneous_width">
1147 <bool value="true"/>
1150 <layer type="translate" active="true" version="0.1">
1151 <param name="origin">
1161 <real value="0.0000000000"/>
1163 <param name="time_offset">
1166 <param name="children_lock">
1167 <bool value="false" static="true"/>
1169 <param name="focus">
1176 <layer type="rotate" active="true" version="0.1">
1177 <param name="origin">
1183 <param name="amount">
1184 <angle value="90.000000"/>
1187 <layer type="PasteCanvas" active="true" version="0.1" desc="lines">
1188 <param name="z_depth">
1189 <real value="0.0000000000"/>
1191 <param name="amount">
1192 <real value="1.0000000000"/>
1194 <param name="blend_method">
1195 <integer value="0"/>
1197 <param name="origin">
1203 <param name="canvas">
1205 <layer type="outline" active="true" version="0.2" desc="lineback">
1206 <param name="z_depth">
1207 <real value="0.0000000000"/>
1209 <param name="amount">
1210 <real value="1.0000000000"/>
1212 <param name="blend_method">
1213 <integer value="0"/>
1215 <param name="color">
1216 <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
1223 <param name="origin">
1229 <param name="invert">
1230 <bool value="false"/>
1232 <param name="antialias">
1233 <bool value="true"/>
1235 <param name="feather">
1236 <real value="0.0000000000"/>
1238 <param name="blurtype">
1239 <integer value="1"/>
1241 <param name="winding_style">
1242 <integer value="0"/>
1244 <param name="bline">
1245 <bline type="bline_point" loop="false">
1247 <composite type="bline_point">
1250 <x>-1.1000000238</x>
1255 <real value="1.0000000000"/>
1258 <real value="0.5000000000"/>
1261 <bool value="false"/>
1264 <radial_composite type="vector">
1266 <real value="0.0000000000"/>
1269 <angle value="0.000000"/>
1274 <radial_composite type="vector">
1276 <real value="0.0000000000"/>
1279 <angle value="0.000000"/>
1286 <composite type="bline_point">
1294 <real value="1.0000000000"/>
1297 <real value="0.5000000000"/>
1300 <bool value="false"/>
1303 <radial_composite type="vector">
1305 <real value="0.0000000000"/>
1308 <angle value="0.000000"/>
1313 <radial_composite type="vector">
1315 <real value="0.0000000000"/>
1318 <angle value="0.000000"/>
1326 <param name="width">
1327 <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
1329 <param name="expand">
1330 <real value="0.0000000000"/>
1332 <param name="sharp_cusps">
1333 <bool value="true"/>
1335 <param name="round_tip[0]">
1336 <bool value="true"/>
1338 <param name="round_tip[1]">
1339 <bool value="true"/>
1341 <param name="loopyness">
1342 <real value="1.0000000000"/>
1344 <param name="homogeneous_width">
1345 <bool value="true"/>
1348 <layer type="outline" active="true" version="0.2" desc="line">
1349 <param name="z_depth">
1350 <real value="0.0000000000"/>
1352 <param name="amount">
1353 <real value="1.0000000000"/>
1355 <param name="blend_method">
1356 <integer value="0"/>
1358 <param name="color">
1359 <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
1366 <param name="origin">
1367 <vector guid="A71C2E88558ED270235FBA31EF16A529">
1372 <param name="invert">
1373 <bool value="false"/>
1375 <param name="antialias">
1376 <bool value="true"/>
1378 <param name="feather">
1379 <real value="0.0000000000"/>
1381 <param name="blurtype">
1382 <integer value="1"/>
1384 <param name="winding_style">
1385 <integer value="0"/>
1387 <param name="bline">
1388 <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
1390 <composite type="bline_point">
1393 <x>-1.1000000238</x>
1398 <real value="1.0000000000"/>
1401 <real value="0.5000000000"/>
1404 <bool value="false"/>
1407 <radial_composite type="vector">
1409 <real value="0.0000000000"/>
1412 <angle value="0.000000"/>
1417 <radial_composite type="vector">
1419 <real value="0.0000000000"/>
1422 <angle value="0.000000"/>
1429 <composite type="bline_point">
1437 <real value="1.0000000000"/>
1440 <real value="0.5000000000"/>
1443 <bool value="false"/>
1446 <radial_composite type="vector">
1448 <real value="0.0000000000"/>
1451 <angle value="0.000000"/>
1456 <radial_composite type="vector">
1458 <real value="0.0000000000"/>
1461 <angle value="0.000000"/>
1469 <param name="width">
1470 <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1472 <param name="expand">
1473 <real value="0.0000000000"/>
1475 <param name="sharp_cusps">
1476 <bool value="true"/>
1478 <param name="round_tip[0]">
1479 <bool value="true"/>
1481 <param name="round_tip[1]">
1482 <bool value="true"/>
1484 <param name="loopyness">
1485 <real value="1.0000000000"/>
1487 <param name="homogeneous_width">
1488 <bool value="true"/>
1491 <layer type="translate" active="true" version="0.1">
1492 <param name="origin">
1493 <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
1495 <y>-0.6000000238</y>
1499 <layer type="outline" active="true" version="0.2" desc="lineback">
1500 <param name="z_depth">
1501 <real value="0.0000000000"/>
1503 <param name="amount">
1504 <real value="1.0000000000"/>
1506 <param name="blend_method">
1507 <integer value="0"/>
1509 <param name="color">
1510 <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
1517 <param name="origin">
1523 <param name="invert">
1524 <bool value="false"/>
1526 <param name="antialias">
1527 <bool value="true"/>
1529 <param name="feather">
1530 <real value="0.0000000000"/>
1532 <param name="blurtype">
1533 <integer value="1"/>
1535 <param name="winding_style">
1536 <integer value="0"/>
1538 <param name="bline">
1539 <bline type="bline_point" loop="false">
1541 <composite type="bline_point">
1544 <x>-1.1000000238</x>
1549 <real value="1.0000000000"/>
1552 <real value="0.5000000000"/>
1555 <bool value="false"/>
1558 <radial_composite type="vector">
1560 <real value="0.0000000000"/>
1563 <angle value="0.000000"/>
1568 <radial_composite type="vector">
1570 <real value="0.0000000000"/>
1573 <angle value="0.000000"/>
1580 <composite type="bline_point">
1588 <real value="1.0000000000"/>
1591 <real value="0.5000000000"/>
1594 <bool value="false"/>
1597 <radial_composite type="vector">
1599 <real value="0.0000000000"/>
1602 <angle value="0.000000"/>
1607 <radial_composite type="vector">
1609 <real value="0.0000000000"/>
1612 <angle value="0.000000"/>
1620 <param name="width">
1621 <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
1623 <param name="expand">
1624 <real value="0.0000000000"/>
1626 <param name="sharp_cusps">
1627 <bool value="true"/>
1629 <param name="round_tip[0]">
1630 <bool value="true"/>
1632 <param name="round_tip[1]">
1633 <bool value="true"/>
1635 <param name="loopyness">
1636 <real value="1.0000000000"/>
1638 <param name="homogeneous_width">
1639 <bool value="true"/>
1642 <layer type="outline" active="true" version="0.2" desc="line">
1643 <param name="z_depth">
1644 <real value="0.0000000000"/>
1646 <param name="amount">
1647 <real value="1.0000000000"/>
1649 <param name="blend_method">
1650 <integer value="0"/>
1652 <param name="color">
1653 <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
1660 <param name="origin">
1661 <vector guid="A71C2E88558ED270235FBA31EF16A529">
1666 <param name="invert">
1667 <bool value="false"/>
1669 <param name="antialias">
1670 <bool value="true"/>
1672 <param name="feather">
1673 <real value="0.0000000000"/>
1675 <param name="blurtype">
1676 <integer value="1"/>
1678 <param name="winding_style">
1679 <integer value="0"/>
1681 <param name="bline">
1682 <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
1684 <composite type="bline_point">
1687 <x>-1.1000000238</x>
1692 <real value="1.0000000000"/>
1695 <real value="0.5000000000"/>
1698 <bool value="false"/>
1701 <radial_composite type="vector">
1703 <real value="0.0000000000"/>
1706 <angle value="0.000000"/>
1711 <radial_composite type="vector">
1713 <real value="0.0000000000"/>
1716 <angle value="0.000000"/>
1723 <composite type="bline_point">
1731 <real value="1.0000000000"/>
1734 <real value="0.5000000000"/>
1737 <bool value="false"/>
1740 <radial_composite type="vector">
1742 <real value="0.0000000000"/>
1745 <angle value="0.000000"/>
1750 <radial_composite type="vector">
1752 <real value="0.0000000000"/>
1755 <angle value="0.000000"/>
1763 <param name="width">
1764 <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
1766 <param name="expand">
1767 <real value="0.0000000000"/>
1769 <param name="sharp_cusps">
1770 <bool value="true"/>
1772 <param name="round_tip[0]">
1773 <bool value="true"/>
1775 <param name="round_tip[1]">
1776 <bool value="true"/>
1778 <param name="loopyness">
1779 <real value="1.0000000000"/>
1781 <param name="homogeneous_width">
1782 <bool value="true"/>
1785 <layer type="translate" active="true" version="0.1">
1786 <param name="origin">
1787 <vector guid="BE9C07E45C5F677AB5EDD03AC3B73B0A">
1789 <y>-0.6000000238</y>
1793 <layer type="outline" active="true" version="0.2" desc="lineback">
1794 <param name="z_depth">
1795 <real value="0.0000000000"/>
1797 <param name="amount">
1798 <real value="1.0000000000"/>
1800 <param name="blend_method">
1801 <integer value="0"/>
1803 <param name="color">
1804 <color guid="313B1B8CA4D8BFB6FA7797E830E8512C">
1811 <param name="origin">
1817 <param name="invert">
1818 <bool value="false"/>
1820 <param name="antialias">
1821 <bool value="true"/>
1823 <param name="feather">
1824 <real value="0.0000000000"/>
1826 <param name="blurtype">
1827 <integer value="1"/>
1829 <param name="winding_style">
1830 <integer value="0"/>
1832 <param name="bline">
1833 <bline type="bline_point" loop="false">
1835 <composite type="bline_point">
1838 <x>-1.1000000238</x>
1843 <real value="1.0000000000"/>
1846 <real value="0.5000000000"/>
1849 <bool value="false"/>
1852 <radial_composite type="vector">
1854 <real value="0.0000000000"/>
1857 <angle value="0.000000"/>
1862 <radial_composite type="vector">
1864 <real value="0.0000000000"/>
1867 <angle value="0.000000"/>
1874 <composite type="bline_point">
1882 <real value="1.0000000000"/>
1885 <real value="0.5000000000"/>
1888 <bool value="false"/>
1891 <radial_composite type="vector">
1893 <real value="0.0000000000"/>
1896 <angle value="0.000000"/>
1901 <radial_composite type="vector">
1903 <real value="0.0000000000"/>
1906 <angle value="0.000000"/>
1914 <param name="width">
1915 <real value="0.2000000030" guid="5643CF8D113A55E2F2D6E486E05542CB"/>
1917 <param name="expand">
1918 <real value="0.0000000000"/>
1920 <param name="sharp_cusps">
1921 <bool value="true"/>
1923 <param name="round_tip[0]">
1924 <bool value="true"/>
1926 <param name="round_tip[1]">
1927 <bool value="true"/>
1929 <param name="loopyness">
1930 <real value="1.0000000000"/>
1932 <param name="homogeneous_width">
1933 <bool value="true"/>
1936 <layer type="outline" active="true" version="0.2" desc="line">
1937 <param name="z_depth">
1938 <real value="0.0000000000"/>
1940 <param name="amount">
1941 <real value="1.0000000000"/>
1943 <param name="blend_method">
1944 <integer value="0"/>
1946 <param name="color">
1947 <color guid="8192E7E3CEB30E8E44317EF6BF4EC62C">
1954 <param name="origin">
1955 <vector guid="A71C2E88558ED270235FBA31EF16A529">
1960 <param name="invert">
1961 <bool value="false"/>
1963 <param name="antialias">
1964 <bool value="true"/>
1966 <param name="feather">
1967 <real value="0.0000000000"/>
1969 <param name="blurtype">
1970 <integer value="1"/>
1972 <param name="winding_style">
1973 <integer value="0"/>
1975 <param name="bline">
1976 <bline type="bline_point" loop="false" guid="5C9629935F7F45BDAD941844BFD598D5">
1978 <composite type="bline_point">
1981 <x>-1.1000000238</x>
1986 <real value="1.0000000000"/>
1989 <real value="0.5000000000"/>
1992 <bool value="false"/>
1995 <radial_composite type="vector">
1997 <real value="0.0000000000"/>
2000 <angle value="0.000000"/>
2005 <radial_composite type="vector">
2007 <real value="0.0000000000"/>
2010 <angle value="0.000000"/>
2017 <composite type="bline_point">
2025 <real value="1.0000000000"/>
2028 <real value="0.5000000000"/>
2031 <bool value="false"/>
2034 <radial_composite type="vector">
2036 <real value="0.0000000000"/>
2039 <angle value="0.000000"/>
2044 <radial_composite type="vector">
2046 <real value="0.0000000000"/>
2049 <angle value="0.000000"/>
2057 <param name="width">
2058 <real value="0.1000000015" guid="E6EA33E27B51E4DA4C900D986FF3D5CB"/>
2060 <param name="expand">
2061 <real value="0.0000000000"/>
2063 <param name="sharp_cusps">
2064 <bool value="true"/>
2066 <param name="round_tip[0]">
2067 <bool value="true"/>
2069 <param name="round_tip[1]">
2070 <bool value="true"/>
2072 <param name="loopyness">
2073 <real value="1.0000000000"/>
2075 <param name="homogeneous_width">
2076 <bool value="true"/>
2079 <layer type="translate" active="true" version="0.1">
2080 <param name="origin">
2090 <real value="0.0000000000"/>
2092 <param name="time_offset">
2095 <param name="children_lock">
2096 <bool value="false" static="true"/>
2098 <param name="focus">
2105 <layer type="bevel" active="false" version="0.2">
2106 <param name="z_depth">
2107 <real value="0.0000000000"/>
2109 <param name="amount">
2110 <real value="1.0000000000"/>
2112 <param name="blend_method">
2113 <integer value="13"/>
2116 <integer value="3"/>
2118 <param name="color1">
2126 <param name="color2">
2134 <param name="angle">
2135 <angle value="135.000000"/>
2137 <param name="depth">
2138 <real value="0.0833333358"/>
2140 <param name="softness">
2141 <real value="0.0500000034"/>
2143 <param name="use_luma">
2144 <bool value="false"/>
2146 <param name="solid">
2147 <bool value="false"/>
2150 <layer type="region" active="false" version="0.1" desc="region">
2151 <param name="z_depth">
2152 <real value="0.0000000000"/>
2154 <param name="amount">
2155 <real value="1.0000000000"/>
2157 <param name="blend_method">
2158 <integer value="19"/>
2160 <param name="color">
2168 <param name="origin">
2174 <param name="invert">
2175 <bool value="true"/>
2177 <param name="antialias">
2178 <bool value="true"/>
2180 <param name="feather">
2181 <real value="0.0000000000"/>
2183 <param name="blurtype">
2184 <integer value="1"/>
2186 <param name="winding_style">
2187 <integer value="0"/>
2189 <param name="bline">
2190 <bline type="bline_point" loop="true">
2192 <composite type="bline_point">
2195 <x>-0.9346405268</x>
2196 <y>-0.9346405268</y>
2200 <real value="1.0000000000"/>
2203 <real value="0.5000000000"/>
2206 <bool value="false"/>
2209 <radial_composite type="vector">
2211 <real value="0.0000000000"/>
2214 <angle value="0.000000"/>
2219 <radial_composite type="vector">
2221 <real value="0.0000000000"/>
2224 <angle value="0.000000"/>
2231 <composite type="bline_point">
2235 <y>-0.9346405268</y>
2239 <real value="1.0000000000"/>
2242 <real value="0.5000000000"/>
2245 <bool value="false"/>
2248 <radial_composite type="vector">
2250 <real value="0.0000000000"/>
2253 <angle value="0.000000"/>
2258 <radial_composite type="vector">
2260 <real value="0.0000000000"/>
2263 <angle value="0.000000"/>
2270 <composite type="bline_point">
2278 <real value="1.0000000000"/>
2281 <real value="0.5000000000"/>
2284 <bool value="false"/>
2287 <radial_composite type="vector">
2289 <real value="0.0000000000"/>
2292 <angle value="0.000000"/>
2297 <radial_composite type="vector">
2299 <real value="0.0000000000"/>
2302 <angle value="0.000000"/>
2309 <composite type="bline_point">
2312 <x>-0.9346405268</x>
2317 <real value="1.0000000000"/>
2320 <real value="0.5000000000"/>
2323 <bool value="false"/>
2326 <radial_composite type="vector">
2328 <real value="0.0000000000"/>
2331 <angle value="0.000000"/>
2336 <radial_composite type="vector">
2338 <real value="0.0000000000"/>
2341 <angle value="0.000000"/>
2353 <real value="0.0000000000"/>
2355 <param name="time_offset">
2358 <param name="children_lock">
2359 <bool value="false" static="true"/>
2361 <param name="focus">
2368 <layer type="region" active="true" version="0.1" desc="Rectangle.191区域">
2369 <param name="z_depth">
2370 <real value="0.0000000000"/>
2372 <param name="amount">
2373 <real value="1.0000000000"/>
2375 <param name="blend_method">
2376 <integer value="19"/>
2378 <param name="color">
2386 <param name="origin">
2392 <param name="invert">
2393 <bool value="true"/>
2395 <param name="antialias">
2396 <bool value="true"/>
2398 <param name="feather">
2399 <real value="0.0000000000"/>
2401 <param name="blurtype">
2402 <integer value="1"/>
2404 <param name="winding_style">
2405 <integer value="0"/>
2407 <param name="bline">
2408 <bline type="bline_point" loop="true">
2410 <composite type="bline_point">
2413 <x>-1.1000000238</x>
2414 <y>-1.1000000238</y>
2418 <real value="1.0000000000"/>
2421 <real value="0.5000000000"/>
2424 <bool value="false"/>
2427 <radial_composite type="vector">
2429 <real value="0.0000000000"/>
2432 <angle value="0.000000"/>
2437 <radial_composite type="vector">
2439 <real value="0.0000000000"/>
2442 <angle value="0.000000"/>
2449 <composite type="bline_point">
2453 <y>-1.1000000238</y>
2457 <real value="1.0000000000"/>
2460 <real value="0.5000000000"/>
2463 <bool value="false"/>
2466 <radial_composite type="vector">
2468 <real value="0.0000000000"/>
2471 <angle value="0.000000"/>
2476 <radial_composite type="vector">
2478 <real value="0.0000000000"/>
2481 <angle value="0.000000"/>
2488 <composite type="bline_point">
2496 <real value="1.0000000000"/>
2499 <real value="0.5000000000"/>
2502 <bool value="false"/>
2505 <radial_composite type="vector">
2507 <real value="0.0000000000"/>
2510 <angle value="0.000000"/>
2515 <radial_composite type="vector">
2517 <real value="0.0000000000"/>
2520 <angle value="0.000000"/>
2527 <composite type="bline_point">
2530 <x>-1.1000000238</x>
2535 <real value="1.0000000000"/>
2538 <real value="0.5000000000"/>
2541 <bool value="false"/>
2544 <radial_composite type="vector">
2546 <real value="0.0000000000"/>
2549 <angle value="0.000000"/>
2554 <radial_composite type="vector">
2556 <real value="0.0000000000"/>
2559 <angle value="0.000000"/>