2 <canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Studio Smooth Move Icon</name>
4 <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek)</desc>
5 <meta name="grid_show" content="0"/>
6 <meta name="grid_size" content="0.162260 0.162260"/>
7 <meta name="grid_snap" content="1"/>
8 <meta name="guide_show" content="1"/>
9 <meta name="guide_snap" content="0"/>
10 <meta name="onion_skin" content="0"/>
11 <layer type="PasteCanvas" active="true" version="0.1" desc="Lower rectangle shadow">
12 <param name="z_depth">
13 <real value="0.0000000000"/>
16 <real value="1.0000000000"/>
18 <param name="blend_method">
29 <layer type="radial_gradient" active="true" version="0.1">
30 <param name="z_depth">
31 <real value="0.0000000000"/>
34 <real value="1.0000000000"/>
36 <param name="blend_method">
39 <param name="gradient">
41 <color pos="0.000000">
47 <color pos="1.000000">
62 <real value="2.4078271871"/>
71 <layer type="warp" active="true" version="0.1">
84 <param name="dest_tl">
90 <param name="dest_tr">
96 <param name="dest_br">
102 <param name="dest_bl">
109 <bool value="false"/>
111 <param name="horizon">
112 <real value="2.0000000000"/>
118 <real value="0.0000000000"/>
120 <param name="time_offset">
123 <param name="children_lock">
124 <bool value="false"/>
127 <layer type="circle" active="true" version="0.1" desc="Lightest circle">
128 <param name="z_depth">
129 <real value="0.0000000000"/>
131 <param name="amount">
132 <real value="1.0000000000"/>
134 <param name="blend_method">
145 <param name="radius">
146 <real value="2.5961599350"/>
148 <param name="feather">
149 <real value="0.0000000000"/>
157 <param name="invert">
158 <bool value="false"/>
160 <param name="falloff">
164 <layer type="circle" active="true" version="0.1" desc="Medium circle">
165 <param name="z_depth">
166 <real value="0.0000000000"/>
168 <param name="amount">
169 <real value="1.0000000000"/>
171 <param name="blend_method">
182 <param name="radius">
183 <real value="1.6225999594"/>
185 <param name="feather">
186 <real value="0.0000000000"/>
194 <param name="invert">
195 <bool value="false"/>
197 <param name="falloff">
201 <layer type="circle" active="true" version="0.1" desc="Darkest circle">
202 <param name="z_depth">
203 <real value="0.0000000000"/>
205 <param name="amount">
206 <real value="1.0000000000"/>
208 <param name="blend_method">
219 <param name="radius">
220 <real value="0.9735599756"/>
222 <param name="feather">
223 <real value="0.0000000000"/>
231 <param name="invert">
232 <bool value="false"/>
234 <param name="falloff">
238 <layer type="outline" active="true" version="0.2" desc="Right Arrow Outline">
239 <param name="z_depth">
240 <real value="0.0000000000"/>
242 <param name="amount">
243 <real value="1.0000000000"/>
245 <param name="blend_method">
256 <param name="offset">
262 <param name="invert">
263 <bool value="false"/>
265 <param name="antialias">
268 <param name="feather">
269 <real value="0.0000000000"/>
271 <param name="blurtype">
275 <bline type="bline_point" loop="true">
277 <composite type="bline_point">
285 <real value="1.0000000000"/>
288 <real value="0.5000000000"/>
294 <radial_composite type="vector">
296 <real value="0.4867799878"/>
299 <angle value="-90.000000"/>
304 <radial_composite type="vector">
306 <real value="0.4867799878"/>
309 <angle value="0.000000"/>
316 <composite type="bline_point">
324 <real value="1.0000000000"/>
327 <real value="0.5000000000"/>
333 <radial_composite type="vector">
335 <real value="0.4867799878"/>
338 <angle value="0.000000"/>
343 <radial_composite type="vector">
345 <real value="0.4867799878"/>
348 <angle value="0.000000"/>
355 <composite type="bline_point">
363 <real value="1.0000000000"/>
366 <real value="0.5000000000"/>
369 <bool value="false"/>
372 <radial_composite type="vector">
374 <real value="0.0000000000"/>
377 <angle value="-180.000000"/>
382 <radial_composite type="vector">
384 <real value="0.0000000000"/>
387 <angle value="-180.000000"/>
394 <composite type="bline_point">
402 <real value="1.0000000000"/>
405 <real value="0.5000000000"/>
408 <bool value="false"/>
411 <radial_composite type="vector">
413 <real value="0.0000000000"/>
416 <angle value="0.000000"/>
421 <radial_composite type="vector">
423 <real value="0.0000000000"/>
426 <angle value="0.000000"/>
433 <composite type="bline_point">
441 <real value="1.0000000000"/>
444 <real value="0.5000000000"/>
447 <bool value="false"/>
450 <radial_composite type="vector">
452 <real value="0.0000000000"/>
455 <angle value="-180.000000"/>
460 <radial_composite type="vector">
462 <real value="0.0000000000"/>
465 <angle value="-180.000000"/>
472 <composite type="bline_point">
480 <real value="1.0000000000"/>
483 <real value="0.5000000000"/>
486 <bool value="false"/>
489 <radial_composite type="vector">
491 <real value="0.0000000000"/>
494 <angle value="-180.000000"/>
499 <radial_composite type="vector">
501 <real value="0.0000000000"/>
504 <angle value="-180.000000"/>
511 <composite type="bline_point">
519 <real value="1.0000000000"/>
522 <real value="0.5000000000"/>
525 <bool value="false"/>
528 <radial_composite type="vector">
530 <real value="0.0000000000"/>
533 <angle value="0.000000"/>
538 <radial_composite type="vector">
540 <real value="0.0000000000"/>
543 <angle value="0.000000"/>
550 <composite type="bline_point">
558 <real value="1.0000000000"/>
561 <real value="0.5000000000"/>
567 <radial_composite type="vector">
569 <real value="0.0000000000"/>
572 <angle value="-180.000000"/>
577 <radial_composite type="vector">
579 <real value="0.4867799878"/>
582 <angle value="180.000000"/>
589 <composite type="bline_point">
597 <real value="1.0000000000"/>
600 <real value="0.5000000000"/>
606 <radial_composite type="vector">
608 <real value="0.4867799878"/>
611 <angle value="-180.000000"/>
616 <radial_composite type="vector">
618 <real value="0.4867799878"/>
621 <angle value="-90.000000"/>
630 <real value="0.4543274533"/>
632 <param name="expand">
633 <real value="0.0000000000"/>
635 <param name="sharp_cusps">
638 <param name="round_tip[0]">
641 <param name="round_tip[1]">
644 <param name="loopyness">
645 <real value="1.0000000000"/>
647 <param name="homogeneous_width">
651 <layer type="outline" active="true" version="0.2" desc="Down Arrow Outline">
652 <param name="z_depth">
653 <real value="0.0000000000"/>
655 <param name="amount">
656 <real value="1.0000000000"/>
658 <param name="blend_method">
669 <param name="offset">
675 <param name="invert">
676 <bool value="false"/>
678 <param name="antialias">
681 <param name="feather">
682 <real value="0.0000000000"/>
684 <param name="blurtype">
688 <bline type="bline_point" loop="true">
690 <composite type="bline_point">
698 <real value="1.0000000000"/>
701 <real value="0.5000000000"/>
707 <radial_composite type="vector">
709 <real value="0.3847141309"/>
712 <angle value="-0.076764"/>
717 <radial_composite type="vector">
719 <real value="0.3847141309"/>
722 <angle value="-90.076767"/>
729 <composite type="bline_point">
737 <real value="1.0000000000"/>
740 <real value="0.5000000000"/>
746 <radial_composite type="vector">
748 <real value="0.3847141309"/>
751 <angle value="-90.076767"/>
756 <radial_composite type="vector">
758 <real value="0.3847141308"/>
761 <angle value="-90.076767"/>
768 <composite type="bline_point">
776 <real value="1.0000000000"/>
779 <real value="0.5000000000"/>
782 <bool value="false"/>
785 <radial_composite type="vector">
787 <real value="0.0000000000"/>
790 <angle value="-180.000000"/>
795 <radial_composite type="vector">
797 <real value="0.0000000000"/>
800 <angle value="-180.000000"/>
807 <composite type="bline_point">
815 <real value="1.0000000000"/>
818 <real value="0.5000000000"/>
821 <bool value="false"/>
824 <radial_composite type="vector">
826 <real value="0.0000000000"/>
829 <angle value="0.000000"/>
834 <radial_composite type="vector">
836 <real value="0.0000000000"/>
839 <angle value="0.000000"/>
846 <composite type="bline_point">
854 <real value="1.0000000000"/>
857 <real value="0.5000000000"/>
860 <bool value="false"/>
863 <radial_composite type="vector">
865 <real value="0.0000000000"/>
868 <angle value="-180.000000"/>
873 <radial_composite type="vector">
875 <real value="0.0000000000"/>
878 <angle value="-180.000000"/>
885 <composite type="bline_point">
893 <real value="1.0000000000"/>
896 <real value="0.5000000000"/>
899 <bool value="false"/>
902 <radial_composite type="vector">
904 <real value="0.0000000000"/>
907 <angle value="-180.000000"/>
912 <radial_composite type="vector">
914 <real value="0.0000000000"/>
917 <angle value="-180.000000"/>
924 <composite type="bline_point">
932 <real value="1.0000000000"/>
935 <real value="0.5000000000"/>
938 <bool value="false"/>
941 <radial_composite type="vector">
943 <real value="0.0000000000"/>
946 <angle value="0.000000"/>
951 <radial_composite type="vector">
953 <real value="0.0000000000"/>
956 <angle value="0.000000"/>
963 <composite type="bline_point">
971 <real value="1.0000000000"/>
974 <real value="0.5000000000"/>
980 <radial_composite type="vector">
982 <real value="0.0000000000"/>
985 <angle value="-180.000000"/>
990 <radial_composite type="vector">
992 <real value="0.3847141309"/>
995 <angle value="89.923241"/>
1002 <composite type="bline_point">
1005 <x>-1.6225999594</x>
1010 <real value="1.0000000000"/>
1013 <real value="0.5000000000"/>
1016 <bool value="true"/>
1019 <radial_composite type="vector">
1021 <real value="0.3847141309"/>
1024 <angle value="89.923241"/>
1029 <radial_composite type="vector">
1031 <real value="0.3847141309"/>
1034 <angle value="-0.076764"/>
1042 <param name="width">
1043 <real value="0.5192313751"/>
1045 <param name="expand">
1046 <real value="0.0000000000"/>
1048 <param name="sharp_cusps">
1049 <bool value="true"/>
1051 <param name="round_tip[0]">
1052 <bool value="true"/>
1054 <param name="round_tip[1]">
1055 <bool value="true"/>
1057 <param name="loopyness">
1058 <real value="1.0000000000"/>
1060 <param name="homogeneous_width">
1061 <bool value="true"/>
1064 <layer type="outline" active="true" version="0.2" desc="Up Arrow Outline">
1065 <param name="z_depth">
1066 <real value="0.0000000000"/>
1068 <param name="amount">
1069 <real value="1.0000000000"/>
1071 <param name="blend_method">
1072 <integer value="0"/>
1074 <param name="color">
1082 <param name="offset">
1088 <param name="invert">
1089 <bool value="false"/>
1091 <param name="antialias">
1092 <bool value="true"/>
1094 <param name="feather">
1095 <real value="0.0000000000"/>
1097 <param name="blurtype">
1098 <integer value="1"/>
1100 <param name="bline">
1101 <bline type="bline_point" loop="true">
1103 <composite type="bline_point">
1106 <x>-1.6225999594</x>
1107 <y>-1.6225999594</y>
1111 <real value="1.0000000000"/>
1114 <real value="0.5000000000"/>
1117 <bool value="true"/>
1120 <radial_composite type="vector">
1122 <real value="0.3924778347"/>
1125 <angle value="-179.295685"/>
1130 <radial_composite type="vector">
1132 <real value="0.3924778347"/>
1135 <angle value="90.704315"/>
1142 <composite type="bline_point">
1145 <x>-1.6225999594</x>
1146 <y>-0.3245199919</y>
1150 <real value="1.0000000000"/>
1153 <real value="0.5000000000"/>
1156 <bool value="true"/>
1159 <radial_composite type="vector">
1161 <real value="0.3924778347"/>
1164 <angle value="90.704315"/>
1169 <radial_composite type="vector">
1171 <real value="0.3924778346"/>
1174 <angle value="90.704315"/>
1181 <composite type="bline_point">
1184 <x>-1.6225999594</x>
1189 <real value="1.0000000000"/>
1192 <real value="0.5000000000"/>
1195 <bool value="false"/>
1198 <radial_composite type="vector">
1200 <real value="0.0000000000"/>
1203 <angle value="-180.000000"/>
1208 <radial_composite type="vector">
1210 <real value="0.0000000000"/>
1213 <angle value="-180.000000"/>
1220 <composite type="bline_point">
1223 <x>-2.2716400623</x>
1228 <real value="1.0000000000"/>
1231 <real value="0.5000000000"/>
1234 <bool value="false"/>
1237 <radial_composite type="vector">
1239 <real value="0.0000000000"/>
1242 <angle value="0.000000"/>
1247 <radial_composite type="vector">
1249 <real value="0.0000000000"/>
1252 <angle value="0.000000"/>
1259 <composite type="bline_point">
1262 <x>-1.4603400230</x>
1267 <real value="1.0000000000"/>
1270 <real value="0.5000000000"/>
1273 <bool value="false"/>
1276 <radial_composite type="vector">
1278 <real value="0.0000000000"/>
1281 <angle value="-180.000000"/>
1286 <radial_composite type="vector">
1288 <real value="0.0000000000"/>
1291 <angle value="-180.000000"/>
1298 <composite type="bline_point">
1301 <x>-0.6490400434</x>
1306 <real value="1.0000000000"/>
1309 <real value="0.5000000000"/>
1312 <bool value="false"/>
1315 <radial_composite type="vector">
1317 <real value="0.0000000000"/>
1320 <angle value="-180.000000"/>
1325 <radial_composite type="vector">
1327 <real value="0.0000000000"/>
1330 <angle value="-180.000000"/>
1337 <composite type="bline_point">
1340 <x>-1.2980799675</x>
1345 <real value="1.0000000000"/>
1348 <real value="0.5000000000"/>
1351 <bool value="false"/>
1354 <radial_composite type="vector">
1356 <real value="0.0000000000"/>
1359 <angle value="0.000000"/>
1364 <radial_composite type="vector">
1366 <real value="0.0000000000"/>
1369 <angle value="0.000000"/>
1376 <composite type="bline_point">
1379 <x>-1.2980799675</x>
1380 <y>-0.3245199919</y>
1384 <real value="1.0000000000"/>
1387 <real value="0.5000000000"/>
1390 <bool value="true"/>
1393 <radial_composite type="vector">
1395 <real value="0.0000000000"/>
1398 <angle value="-180.000000"/>
1403 <radial_composite type="vector">
1405 <real value="0.3924778347"/>
1408 <angle value="-89.295677"/>
1415 <composite type="bline_point">
1418 <x>-1.2980799675</x>
1419 <y>-1.6225999594</y>
1423 <real value="1.0000000000"/>
1426 <real value="0.5000000000"/>
1429 <bool value="true"/>
1432 <radial_composite type="vector">
1434 <real value="0.3924778347"/>
1437 <angle value="-89.295677"/>
1442 <radial_composite type="vector">
1444 <real value="0.3924778347"/>
1447 <angle value="-179.295685"/>
1455 <param name="width">
1456 <real value="0.5192313751"/>
1458 <param name="expand">
1459 <real value="0.0000000000"/>
1461 <param name="sharp_cusps">
1462 <bool value="true"/>
1464 <param name="round_tip[0]">
1465 <bool value="true"/>
1467 <param name="round_tip[1]">
1468 <bool value="true"/>
1470 <param name="loopyness">
1471 <real value="1.0000000000"/>
1473 <param name="homogeneous_width">
1474 <bool value="true"/>
1477 <layer type="outline" active="true" version="0.2" desc="Left Arrow Outline">
1478 <param name="z_depth">
1479 <real value="0.0000000000"/>
1481 <param name="amount">
1482 <real value="1.0000000000"/>
1484 <param name="blend_method">
1485 <integer value="0"/>
1487 <param name="color">
1495 <param name="offset">
1501 <param name="invert">
1502 <bool value="false"/>
1504 <param name="antialias">
1505 <bool value="true"/>
1507 <param name="feather">
1508 <real value="0.0000000000"/>
1510 <param name="blurtype">
1511 <integer value="1"/>
1513 <param name="bline">
1514 <bline type="bline_point" loop="true">
1516 <composite type="bline_point">
1519 <x>-0.1622599959</x>
1520 <y>-0.1622599959</y>
1524 <real value="1.0000000000"/>
1527 <real value="0.5000000000"/>
1530 <bool value="true"/>
1533 <radial_composite type="vector">
1535 <real value="0.4867799878"/>
1538 <angle value="-90.000000"/>
1543 <radial_composite type="vector">
1545 <real value="0.4867799878"/>
1548 <angle value="-180.000000"/>
1555 <composite type="bline_point">
1558 <x>-1.1358199120</x>
1559 <y>-0.1622599959</y>
1563 <real value="1.0000000000"/>
1566 <real value="0.5000000000"/>
1569 <bool value="true"/>
1572 <radial_composite type="vector">
1574 <real value="0.4867799878"/>
1577 <angle value="-180.000000"/>
1582 <radial_composite type="vector">
1584 <real value="0.4867799877"/>
1587 <angle value="-180.000000"/>
1594 <composite type="bline_point">
1597 <x>-2.1093800068</x>
1598 <y>-0.1622599959</y>
1602 <real value="1.0000000000"/>
1605 <real value="0.5000000000"/>
1608 <bool value="false"/>
1611 <radial_composite type="vector">
1613 <real value="0.0000000000"/>
1616 <angle value="-180.000000"/>
1621 <radial_composite type="vector">
1623 <real value="0.0000000000"/>
1626 <angle value="-180.000000"/>
1633 <composite type="bline_point">
1636 <x>-2.1093800068</x>
1637 <y>-0.8112999797</y>
1641 <real value="1.0000000000"/>
1644 <real value="0.5000000000"/>
1647 <bool value="false"/>
1650 <radial_composite type="vector">
1652 <real value="0.0000000000"/>
1655 <angle value="0.000000"/>
1660 <radial_composite type="vector">
1662 <real value="0.0000000000"/>
1665 <angle value="0.000000"/>
1672 <composite type="bline_point">
1675 <x>-2.9206800461</x>
1680 <real value="1.0000000000"/>
1683 <real value="0.5000000000"/>
1686 <bool value="false"/>
1689 <radial_composite type="vector">
1691 <real value="0.0000000000"/>
1694 <angle value="-180.000000"/>
1699 <radial_composite type="vector">
1701 <real value="0.0000000000"/>
1704 <angle value="-180.000000"/>
1711 <composite type="bline_point">
1714 <x>-2.1093800068</x>
1719 <real value="1.0000000000"/>
1722 <real value="0.5000000000"/>
1725 <bool value="false"/>
1728 <radial_composite type="vector">
1730 <real value="0.0000000000"/>
1733 <angle value="-180.000000"/>
1738 <radial_composite type="vector">
1740 <real value="0.0000000000"/>
1743 <angle value="-180.000000"/>
1750 <composite type="bline_point">
1753 <x>-2.1093800068</x>
1758 <real value="1.0000000000"/>
1761 <real value="0.5000000000"/>
1764 <bool value="false"/>
1767 <radial_composite type="vector">
1769 <real value="0.0000000000"/>
1772 <angle value="0.000000"/>
1777 <radial_composite type="vector">
1779 <real value="0.0000000000"/>
1782 <angle value="0.000000"/>
1789 <composite type="bline_point">
1792 <x>-1.1358199120</x>
1797 <real value="1.0000000000"/>
1800 <real value="0.5000000000"/>
1803 <bool value="true"/>
1806 <radial_composite type="vector">
1808 <real value="0.0000000000"/>
1811 <angle value="-180.000000"/>
1816 <radial_composite type="vector">
1818 <real value="0.4867799878"/>
1821 <angle value="0.000000"/>
1828 <composite type="bline_point">
1831 <x>-0.1622599959</x>
1836 <real value="1.0000000000"/>
1839 <real value="0.5000000000"/>
1842 <bool value="true"/>
1845 <radial_composite type="vector">
1847 <real value="0.4867799878"/>
1850 <angle value="0.000000"/>
1855 <radial_composite type="vector">
1857 <real value="0.4867799878"/>
1860 <angle value="-90.000000"/>
1868 <param name="width">
1869 <real value="0.5192313751"/>
1871 <param name="expand">
1872 <real value="0.0000000000"/>
1874 <param name="sharp_cusps">
1875 <bool value="true"/>
1877 <param name="round_tip[0]">
1878 <bool value="true"/>
1880 <param name="round_tip[1]">
1881 <bool value="true"/>
1883 <param name="loopyness">
1884 <real value="1.0000000000"/>
1886 <param name="homogeneous_width">
1887 <bool value="true"/>
1890 <layer type="region" active="true" version="0.1" desc="Down light blue arrow Region">
1891 <param name="z_depth">
1892 <real value="0.0000000000"/>
1894 <param name="amount">
1895 <real value="1.0000000000"/>
1897 <param name="blend_method">
1898 <integer value="0"/>
1900 <param name="color">
1908 <param name="offset">
1911 <y>-1.6225999594</y>
1914 <param name="invert">
1915 <bool value="false"/>
1917 <param name="antialias">
1918 <bool value="true"/>
1920 <param name="feather">
1921 <real value="0.0000000000"/>
1923 <param name="blurtype">
1924 <integer value="1"/>
1926 <param name="bline">
1927 <bline type="bline_point" loop="true">
1929 <composite type="bline_point">
1932 <x>-1.2980799675</x>
1937 <real value="1.0000000000"/>
1940 <real value="0.5000000000"/>
1943 <bool value="true"/>
1946 <radial_composite type="vector">
1948 <real value="0.3847141309"/>
1951 <angle value="-0.076764"/>
1956 <radial_composite type="vector">
1958 <real value="0.3847141307"/>
1961 <angle value="-90.076759"/>
1968 <composite type="bline_point">
1971 <x>-1.2980799675</x>
1976 <real value="1.0000000000"/>
1979 <real value="0.5000000000"/>
1982 <bool value="true"/>
1985 <radial_composite type="vector">
1987 <real value="0.3847141309"/>
1990 <angle value="-90.076767"/>
1995 <radial_composite type="vector">
1997 <real value="0.3847141309"/>
2000 <angle value="-90.076759"/>
2007 <composite type="bline_point">
2010 <x>-1.2980799675</x>
2011 <y>-0.1622599959</y>
2015 <real value="1.0000000000"/>
2018 <real value="0.5000000000"/>
2021 <bool value="false"/>
2024 <radial_composite type="vector">
2026 <real value="0.0000000000"/>
2029 <angle value="-180.000000"/>
2034 <radial_composite type="vector">
2036 <real value="0.0000000000"/>
2039 <angle value="-180.000000"/>
2046 <composite type="bline_point">
2049 <x>-0.8112999797</x>
2050 <y>-0.1622599959</y>
2054 <real value="1.0000000000"/>
2057 <real value="0.5000000000"/>
2060 <bool value="false"/>
2063 <radial_composite type="vector">
2065 <real value="0.0000000000"/>
2068 <angle value="0.000000"/>
2073 <radial_composite type="vector">
2075 <real value="0.0000000000"/>
2078 <angle value="0.000000"/>
2085 <composite type="bline_point">
2088 <x>-1.4603400230</x>
2089 <y>-0.8112999797</y>
2093 <real value="1.0000000000"/>
2096 <real value="0.5000000000"/>
2099 <bool value="false"/>
2102 <radial_composite type="vector">
2104 <real value="0.0000000000"/>
2107 <angle value="-180.000000"/>
2112 <radial_composite type="vector">
2114 <real value="0.0000000000"/>
2117 <angle value="-180.000000"/>
2124 <composite type="bline_point">
2127 <x>-2.1093800068</x>
2128 <y>-0.1622599959</y>
2132 <real value="1.0000000000"/>
2135 <real value="0.5000000000"/>
2138 <bool value="false"/>
2141 <radial_composite type="vector">
2143 <real value="0.0000000000"/>
2146 <angle value="-180.000000"/>
2151 <radial_composite type="vector">
2153 <real value="0.0000000000"/>
2156 <angle value="-180.000000"/>
2163 <composite type="bline_point">
2166 <x>-1.6225999594</x>
2167 <y>-0.1622599959</y>
2171 <real value="1.0000000000"/>
2174 <real value="0.5000000000"/>
2177 <bool value="false"/>
2180 <radial_composite type="vector">
2182 <real value="0.0000000000"/>
2185 <angle value="0.000000"/>
2190 <radial_composite type="vector">
2192 <real value="0.0000000000"/>
2195 <angle value="0.000000"/>
2202 <composite type="bline_point">
2205 <x>-1.6225999594</x>
2210 <real value="1.0000000000"/>
2213 <real value="0.5000000000"/>
2216 <bool value="true"/>
2219 <radial_composite type="vector">
2221 <real value="0.0000000000"/>
2224 <angle value="-180.000000"/>
2229 <radial_composite type="vector">
2231 <real value="0.3847141309"/>
2234 <angle value="89.923241"/>
2241 <composite type="bline_point">
2244 <x>-1.6225999594</x>
2249 <real value="1.0000000000"/>
2252 <real value="0.5000000000"/>
2255 <bool value="true"/>
2258 <radial_composite type="vector">
2260 <real value="0.3847141309"/>
2263 <angle value="89.923241"/>
2268 <radial_composite type="vector">
2270 <real value="0.3847141310"/>
2273 <angle value="-0.076764"/>
2282 <layer type="region" active="true" version="0.1" desc="Up light blue arrow Region">
2283 <param name="z_depth">
2284 <real value="0.0000000000"/>
2286 <param name="amount">
2287 <real value="1.0000000000"/>
2289 <param name="blend_method">
2290 <integer value="0"/>
2292 <param name="color">
2300 <param name="offset">
2306 <param name="invert">
2307 <bool value="false"/>
2309 <param name="antialias">
2310 <bool value="true"/>
2312 <param name="feather">
2313 <real value="0.0000000000"/>
2315 <param name="blurtype">
2316 <integer value="1"/>
2318 <param name="bline">
2319 <bline type="bline_point" loop="true">
2321 <composite type="bline_point">
2324 <x>-1.6225999594</x>
2325 <y>-1.6225999594</y>
2329 <real value="1.0000000000"/>
2332 <real value="0.5000000000"/>
2335 <bool value="true"/>
2338 <radial_composite type="vector">
2340 <real value="0.3924778347"/>
2343 <angle value="-179.295685"/>
2348 <radial_composite type="vector">
2350 <real value="0.3924778345"/>
2353 <angle value="90.704323"/>
2360 <composite type="bline_point">
2363 <x>-1.6225999594</x>
2364 <y>-0.3245199919</y>
2368 <real value="1.0000000000"/>
2371 <real value="0.5000000000"/>
2374 <bool value="true"/>
2377 <radial_composite type="vector">
2379 <real value="0.3924778347"/>
2382 <angle value="90.704315"/>
2387 <radial_composite type="vector">
2389 <real value="0.3924778347"/>
2392 <angle value="90.704323"/>
2399 <composite type="bline_point">
2402 <x>-1.6225999594</x>
2407 <real value="1.0000000000"/>
2410 <real value="0.5000000000"/>
2413 <bool value="false"/>
2416 <radial_composite type="vector">
2418 <real value="0.0000000000"/>
2421 <angle value="-180.000000"/>
2426 <radial_composite type="vector">
2428 <real value="0.0000000000"/>
2431 <angle value="-180.000000"/>
2438 <composite type="bline_point">
2441 <x>-2.1093800068</x>
2446 <real value="1.0000000000"/>
2449 <real value="0.5000000000"/>
2452 <bool value="false"/>
2455 <radial_composite type="vector">
2457 <real value="0.0000000000"/>
2460 <angle value="0.000000"/>
2465 <radial_composite type="vector">
2467 <real value="0.0000000000"/>
2470 <angle value="0.000000"/>
2477 <composite type="bline_point">
2480 <x>-1.4603400230</x>
2485 <real value="1.0000000000"/>
2488 <real value="0.5000000000"/>
2491 <bool value="false"/>
2494 <radial_composite type="vector">
2496 <real value="0.0000000000"/>
2499 <angle value="-180.000000"/>
2504 <radial_composite type="vector">
2506 <real value="0.0000000000"/>
2509 <angle value="-180.000000"/>
2516 <composite type="bline_point">
2519 <x>-0.8112999797</x>
2524 <real value="1.0000000000"/>
2527 <real value="0.5000000000"/>
2530 <bool value="false"/>
2533 <radial_composite type="vector">
2535 <real value="0.0000000000"/>
2538 <angle value="-180.000000"/>
2543 <radial_composite type="vector">
2545 <real value="0.0000000000"/>
2548 <angle value="-180.000000"/>
2555 <composite type="bline_point">
2558 <x>-1.2980799675</x>
2563 <real value="1.0000000000"/>
2566 <real value="0.5000000000"/>
2569 <bool value="false"/>
2572 <radial_composite type="vector">
2574 <real value="0.0000000000"/>
2577 <angle value="0.000000"/>
2582 <radial_composite type="vector">
2584 <real value="0.0000000000"/>
2587 <angle value="0.000000"/>
2594 <composite type="bline_point">
2597 <x>-1.2980799675</x>
2598 <y>-0.3245199919</y>
2602 <real value="1.0000000000"/>
2605 <real value="0.5000000000"/>
2608 <bool value="true"/>
2611 <radial_composite type="vector">
2613 <real value="0.0000000000"/>
2616 <angle value="-180.000000"/>
2621 <radial_composite type="vector">
2623 <real value="0.3924778347"/>
2626 <angle value="-89.295677"/>
2633 <composite type="bline_point">
2636 <x>-1.2980799675</x>
2637 <y>-1.6225999594</y>
2641 <real value="1.0000000000"/>
2644 <real value="0.5000000000"/>
2647 <bool value="true"/>
2650 <radial_composite type="vector">
2652 <real value="0.3924778347"/>
2655 <angle value="-89.295677"/>
2660 <radial_composite type="vector">
2662 <real value="0.3924778348"/>
2665 <angle value="-179.295685"/>
2674 <layer type="region" active="true" version="0.1" desc="Right Light blue Arrow Region">
2675 <param name="z_depth">
2676 <real value="0.0000000000"/>
2678 <param name="amount">
2679 <real value="1.0000000000"/>
2681 <param name="blend_method">
2682 <integer value="0"/>
2684 <param name="color">
2692 <param name="offset">
2698 <param name="invert">
2699 <bool value="false"/>
2701 <param name="antialias">
2702 <bool value="true"/>
2704 <param name="feather">
2705 <real value="0.0000000000"/>
2707 <param name="blurtype">
2708 <integer value="1"/>
2710 <param name="bline">
2711 <bline type="bline_point" loop="true">
2713 <composite type="bline_point">
2716 <x>-2.9206800461</x>
2717 <y>-0.1622599959</y>
2721 <real value="1.0000000000"/>
2724 <real value="0.5000000000"/>
2727 <bool value="true"/>
2730 <radial_composite type="vector">
2732 <real value="0.4867799878"/>
2735 <angle value="-90.000000"/>
2740 <radial_composite type="vector">
2742 <real value="0.4867799879"/>
2745 <angle value="0.000000"/>
2752 <composite type="bline_point">
2755 <x>-1.3896085024</x>
2756 <y>-0.1622599959</y>
2760 <real value="1.0000000000"/>
2763 <real value="0.5000000000"/>
2766 <bool value="true"/>
2769 <radial_composite type="vector">
2771 <real value="0.4867799878"/>
2774 <angle value="0.000000"/>
2779 <radial_composite type="vector">
2781 <real value="0.4867799881"/>
2784 <angle value="0.000000"/>
2791 <composite type="bline_point">
2794 <x>-1.1358199120</x>
2795 <y>-0.1622599959</y>
2799 <real value="1.0000000000"/>
2802 <real value="0.5000000000"/>
2805 <bool value="false"/>
2808 <radial_composite type="vector">
2810 <real value="0.0000000000"/>
2813 <angle value="-180.000000"/>
2818 <radial_composite type="vector">
2820 <real value="0.0000000000"/>
2823 <angle value="-180.000000"/>
2830 <composite type="bline_point">
2833 <x>-1.1358199120</x>
2834 <y>-0.6490399837</y>
2838 <real value="1.0000000000"/>
2841 <real value="0.5000000000"/>
2844 <bool value="false"/>
2847 <radial_composite type="vector">
2849 <real value="0.0000000000"/>
2852 <angle value="-180.000000"/>
2857 <radial_composite type="vector">
2859 <real value="0.0000000000"/>
2862 <angle value="-180.000000"/>
2869 <composite type="bline_point">
2872 <x>-0.4867799878</x>
2877 <real value="1.0000000000"/>
2880 <real value="0.5000000000"/>
2883 <bool value="false"/>
2886 <radial_composite type="vector">
2888 <real value="0.0000000000"/>
2891 <angle value="0.000000"/>
2896 <radial_composite type="vector">
2898 <real value="0.0000000000"/>
2901 <angle value="0.000000"/>
2908 <composite type="bline_point">
2911 <x>-1.1358199120</x>
2916 <real value="1.0000000000"/>
2919 <real value="0.5000000000"/>
2922 <bool value="false"/>
2925 <radial_composite type="vector">
2927 <real value="0.0000000000"/>
2930 <angle value="0.000000"/>
2935 <radial_composite type="vector">
2937 <real value="0.0000000000"/>
2940 <angle value="0.000000"/>
2947 <composite type="bline_point">
2950 <x>-1.1358199120</x>
2955 <real value="1.0000000000"/>
2958 <real value="0.5000000000"/>
2961 <bool value="false"/>
2964 <radial_composite type="vector">
2966 <real value="0.0000000000"/>
2969 <angle value="0.000000"/>
2974 <radial_composite type="vector">
2976 <real value="0.0000000000"/>
2979 <angle value="0.000000"/>
2986 <composite type="bline_point">
2989 <x>-1.3896085024</x>
2994 <real value="1.0000000000"/>
2997 <real value="0.5000000000"/>
3000 <bool value="true"/>
3003 <radial_composite type="vector">
3005 <real value="0.0000000000"/>
3008 <angle value="-180.000000"/>
3013 <radial_composite type="vector">
3015 <real value="0.4867799878"/>
3018 <angle value="180.000000"/>
3025 <composite type="bline_point">
3028 <x>-2.9206800461</x>
3033 <real value="1.0000000000"/>
3036 <real value="0.5000000000"/>
3039 <bool value="true"/>
3042 <radial_composite type="vector">
3044 <real value="0.4867799878"/>
3047 <angle value="-180.000000"/>
3052 <radial_composite type="vector">
3054 <real value="0.4867799879"/>
3057 <angle value="-90.000000"/>
3066 <layer type="region" active="true" version="0.1" desc="Left light blue arrow Region">
3067 <param name="z_depth">
3068 <real value="0.0000000000"/>
3070 <param name="amount">
3071 <real value="1.0000000000"/>
3073 <param name="blend_method">
3074 <integer value="0"/>
3076 <param name="color">
3084 <param name="offset">
3090 <param name="invert">
3091 <bool value="false"/>
3093 <param name="antialias">
3094 <bool value="true"/>
3096 <param name="feather">
3097 <real value="0.0000000000"/>
3099 <param name="blurtype">
3100 <integer value="1"/>
3102 <param name="bline">
3103 <bline type="bline_point" loop="true">
3105 <composite type="bline_point">
3108 <x>-0.1622599959</x>
3109 <y>-0.1622599959</y>
3113 <real value="1.0000000000"/>
3116 <real value="0.5000000000"/>
3119 <bool value="true"/>
3122 <radial_composite type="vector">
3124 <real value="0.4867799878"/>
3127 <angle value="-90.000000"/>
3132 <radial_composite type="vector">
3134 <real value="0.4867799876"/>
3137 <angle value="180.000000"/>
3144 <composite type="bline_point">
3147 <x>-1.2980799675</x>
3148 <y>-0.1622599959</y>
3152 <real value="1.0000000000"/>
3155 <real value="0.5000000000"/>
3158 <bool value="true"/>
3161 <radial_composite type="vector">
3163 <real value="0.4867799878"/>
3166 <angle value="-180.000000"/>
3171 <radial_composite type="vector">
3173 <real value="0.4867799878"/>
3176 <angle value="180.000000"/>
3183 <composite type="bline_point">
3186 <x>-2.1093800068</x>
3187 <y>-0.1622599959</y>
3191 <real value="1.0000000000"/>
3194 <real value="0.5000000000"/>
3197 <bool value="false"/>
3200 <radial_composite type="vector">
3202 <real value="0.0000000000"/>
3205 <angle value="-180.000000"/>
3210 <radial_composite type="vector">
3212 <real value="0.0000000000"/>
3215 <angle value="-180.000000"/>
3222 <composite type="bline_point">
3225 <x>-2.1093800068</x>
3226 <y>-0.6490399837</y>
3230 <real value="1.0000000000"/>
3233 <real value="0.5000000000"/>
3236 <bool value="false"/>
3239 <radial_composite type="vector">
3241 <real value="0.0000000000"/>
3244 <angle value="0.000000"/>
3249 <radial_composite type="vector">
3251 <real value="0.0000000000"/>
3254 <angle value="0.000000"/>
3261 <composite type="bline_point">
3264 <x>-2.7584199905</x>
3269 <real value="1.0000000000"/>
3272 <real value="0.5000000000"/>
3275 <bool value="false"/>
3278 <radial_composite type="vector">
3280 <real value="0.0000000000"/>
3283 <angle value="-180.000000"/>
3288 <radial_composite type="vector">
3290 <real value="0.0000000000"/>
3293 <angle value="-180.000000"/>
3300 <composite type="bline_point">
3303 <x>-2.1093800068</x>
3308 <real value="1.0000000000"/>
3311 <real value="0.5000000000"/>
3314 <bool value="false"/>
3317 <radial_composite type="vector">
3319 <real value="0.0000000000"/>
3322 <angle value="-180.000000"/>
3327 <radial_composite type="vector">
3329 <real value="0.0000000000"/>
3332 <angle value="-180.000000"/>
3339 <composite type="bline_point">
3342 <x>-2.1093800068</x>
3347 <real value="1.0000000000"/>
3350 <real value="0.5000000000"/>
3353 <bool value="false"/>
3356 <radial_composite type="vector">
3358 <real value="0.0000000000"/>
3361 <angle value="0.000000"/>
3366 <radial_composite type="vector">
3368 <real value="0.0000000000"/>
3371 <angle value="0.000000"/>
3378 <composite type="bline_point">
3381 <x>-1.2980799675</x>
3386 <real value="1.0000000000"/>
3389 <real value="0.5000000000"/>
3392 <bool value="true"/>
3395 <radial_composite type="vector">
3397 <real value="0.0000000000"/>
3400 <angle value="-180.000000"/>
3405 <radial_composite type="vector">
3407 <real value="0.4867799878"/>
3410 <angle value="0.000000"/>
3417 <composite type="bline_point">
3420 <x>-0.1622599959</x>
3425 <real value="1.0000000000"/>
3428 <real value="0.5000000000"/>
3431 <bool value="true"/>
3434 <radial_composite type="vector">
3436 <real value="0.4867799878"/>
3439 <angle value="0.000000"/>
3444 <radial_composite type="vector">
3446 <real value="0.4867799879"/>
3449 <angle value="-90.000000"/>