2 <canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Studio: Type: Real Icon</name>
4 <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
5 <layer type="SolidColor" active="false" version="0.1">
7 <real value="0.0000000000"/>
10 <real value="1.0000000000"/>
12 <param name="blend_method">
24 <layer type="PasteCanvas" active="true" version="0.1" desc="real">
25 <param name="z_depth">
26 <real value="0.0000000000"/>
29 <real value="1.0000000000"/>
31 <param name="blend_method">
42 <layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
43 <param name="z_depth">
44 <real value="0.0000000000"/>
47 <real value="1.0000000000"/>
49 <param name="blend_method">
60 <layer type="region" active="true" version="0.1" desc="pi">
61 <param name="z_depth">
62 <real value="0.0000000000"/>
65 <real value="1.0000000000"/>
67 <param name="blend_method">
87 <param name="antialias">
90 <param name="feather">
91 <real value="0.0833333340"/>
93 <param name="blurtype">
96 <param name="winding_style">
100 <bline type="bline_point" loop="true" guid="978441DC8B66439D256BFF9E09C9A49C">
102 <composite type="bline_point">
110 <real value="1.0000000000"/>
113 <real value="0.5000000000"/>
116 <bool value="false"/>
119 <radial_composite type="vector">
121 <real value="0.0000000008"/>
124 <angle value="-270.000000"/>
129 <radial_composite type="vector">
131 <real value="0.0000000008"/>
134 <angle value="-270.000000"/>
141 <composite type="bline_point">
149 <real value="1.0000000000"/>
152 <real value="0.5000000000"/>
155 <bool value="false"/>
158 <radial_composite type="vector">
160 <real value="0.4545339488"/>
163 <angle value="6.670275"/>
168 <radial_composite type="vector">
170 <real value="0.4545339488"/>
173 <angle value="6.670275"/>
180 <composite type="bline_point">
188 <real value="1.0000000000"/>
191 <real value="0.5000000000"/>
194 <bool value="false"/>
197 <radial_composite type="vector">
199 <real value="0.0000000000"/>
202 <angle value="0.000000"/>
207 <radial_composite type="vector">
209 <real value="0.0000000000"/>
212 <angle value="0.000000"/>
219 <composite type="bline_point">
227 <real value="1.0000000000"/>
230 <real value="0.5000000000"/>
233 <bool value="false"/>
236 <radial_composite type="vector">
238 <real value="0.0000000000"/>
241 <angle value="0.000000"/>
246 <radial_composite type="vector">
248 <real value="0.0000000000"/>
251 <angle value="0.000000"/>
258 <composite type="bline_point">
266 <real value="1.0000000000"/>
269 <real value="0.5000000000"/>
272 <bool value="false"/>
275 <radial_composite type="vector">
277 <real value="0.2972918180"/>
280 <angle value="-131.838531"/>
285 <radial_composite type="vector">
287 <real value="0.2972918180"/>
290 <angle value="-131.838531"/>
297 <composite type="bline_point">
305 <real value="1.0000000000"/>
308 <real value="0.5000000000"/>
311 <bool value="false"/>
314 <radial_composite type="vector">
316 <real value="0.5512293154"/>
319 <angle value="-23.691511"/>
324 <radial_composite type="vector">
326 <real value="0.5512293154"/>
329 <angle value="-23.691511"/>
336 <composite type="bline_point">
344 <real value="1.0000000000"/>
347 <real value="0.5000000000"/>
350 <bool value="false"/>
353 <radial_composite type="vector">
355 <real value="0.2154584344"/>
358 <angle value="70.446693"/>
363 <radial_composite type="vector">
365 <real value="0.2154584344"/>
368 <angle value="70.446693"/>
375 <composite type="bline_point">
383 <real value="1.0000000000"/>
386 <real value="0.5000000000"/>
392 <radial_composite type="vector">
394 <real value="0.1107453036"/>
397 <angle value="90.000000"/>
402 <radial_composite type="vector">
404 <real value="0.3064692337"/>
407 <angle value="0.000000"/>
414 <composite type="bline_point">
422 <real value="1.0000000000"/>
425 <real value="0.5000000000"/>
428 <bool value="false"/>
431 <radial_composite type="vector">
433 <real value="0.0000000000"/>
436 <angle value="0.000000"/>
441 <radial_composite type="vector">
443 <real value="0.0000000000"/>
446 <angle value="0.000000"/>
453 <composite type="bline_point">
461 <real value="1.0000000000"/>
464 <real value="0.5000000000"/>
467 <bool value="false"/>
470 <radial_composite type="vector">
472 <real value="0.7644157637"/>
475 <angle value="-82.876266"/>
480 <radial_composite type="vector">
482 <real value="0.7644157637"/>
485 <angle value="-82.876266"/>
492 <composite type="bline_point">
500 <real value="1.0000000000"/>
503 <real value="0.5000000000"/>
506 <bool value="false"/>
509 <radial_composite type="vector">
511 <real value="0.3960186036"/>
514 <angle value="8.606358"/>
519 <radial_composite type="vector">
521 <real value="0.3960186036"/>
524 <angle value="8.606358"/>
531 <composite type="bline_point">
539 <real value="1.0000000000"/>
542 <real value="0.5000000000"/>
548 <radial_composite type="vector">
550 <real value="0.9784162622"/>
553 <angle value="88.944252"/>
558 <radial_composite type="vector">
560 <real value="0.0330991354"/>
563 <angle value="177.490326"/>
570 <composite type="bline_point">
578 <real value="1.0000000000"/>
581 <real value="0.2761955261"/>
587 <radial_composite type="vector">
589 <real value="0.0261405825"/>
592 <angle value="-180.000000"/>
597 <radial_composite type="vector">
599 <real value="0.0836646994"/>
602 <angle value="-111.509392"/>
609 <composite type="bline_point">
617 <real value="1.0000000000"/>
620 <real value="0.5000000000"/>
623 <bool value="false"/>
626 <radial_composite type="vector">
628 <real value="0.2006929531"/>
631 <angle value="186.701050"/>
636 <radial_composite type="vector">
638 <real value="0.2006929531"/>
641 <angle value="186.701050"/>
648 <composite type="bline_point">
656 <real value="1.0000000000"/>
659 <real value="0.5000000000"/>
662 <bool value="false"/>
665 <radial_composite type="vector">
667 <real value="1.0644489184"/>
670 <angle value="87.666496"/>
675 <radial_composite type="vector">
677 <real value="1.0644489184"/>
680 <angle value="87.666496"/>
687 <composite type="bline_point">
695 <real value="1.0000000000"/>
698 <real value="0.5000000000"/>
701 <bool value="false"/>
704 <radial_composite type="vector">
706 <real value="0.0000000000"/>
709 <angle value="0.000000"/>
714 <radial_composite type="vector">
716 <real value="0.0000000000"/>
719 <angle value="0.000000"/>
726 <composite type="bline_point">
734 <real value="1.0000000000"/>
737 <real value="0.5000000000"/>
740 <bool value="false"/>
743 <radial_composite type="vector">
745 <real value="0.0000000000"/>
748 <angle value="0.000000"/>
753 <radial_composite type="vector">
755 <real value="0.0000000000"/>
758 <angle value="0.000000"/>
765 <composite type="bline_point">
773 <real value="1.0000000000"/>
776 <real value="0.5000000000"/>
779 <bool value="false"/>
782 <radial_composite type="vector">
784 <real value="0.0000000000"/>
787 <angle value="0.000000"/>
792 <radial_composite type="vector">
794 <real value="0.0000000000"/>
797 <angle value="0.000000"/>
804 <composite type="bline_point">
812 <real value="1.0000000000"/>
815 <real value="0.5000000000"/>
818 <bool value="false"/>
821 <radial_composite type="vector">
823 <real value="0.0180276020"/>
826 <angle value="180.000000"/>
831 <radial_composite type="vector">
833 <real value="0.0180276020"/>
836 <angle value="180.000000"/>
843 <composite type="bline_point">
851 <real value="1.0000000000"/>
854 <real value="0.5000000000"/>
857 <bool value="false"/>
860 <radial_composite type="vector">
862 <real value="0.6983698742"/>
865 <angle value="-118.563583"/>
870 <radial_composite type="vector">
872 <real value="0.6983698742"/>
875 <angle value="-118.563583"/>
882 <composite type="bline_point">
890 <real value="1.0000000000"/>
893 <real value="0.5000000000"/>
899 <radial_composite type="vector">
901 <real value="0.2010003776"/>
904 <angle value="-107.104668"/>
909 <radial_composite type="vector">
911 <real value="0.0648144329"/>
914 <angle value="-37.520195"/>
926 <real value="0.0000000000"/>
928 <param name="time_offset">
931 <param name="children_lock">
932 <bool value="false" static="true"/>
941 <layer type="PasteCanvas" active="true" version="0.1" desc="pi">
942 <param name="z_depth">
943 <real value="0.0000000000"/>
945 <param name="amount">
946 <real value="1.0000000000"/>
948 <param name="blend_method">
951 <param name="origin">
957 <param name="canvas">
959 <layer type="region" active="true" version="0.1" desc="pi">
960 <param name="z_depth">
961 <real value="0.0000000000"/>
963 <param name="amount">
964 <real value="1.0000000000"/>
966 <param name="blend_method">
977 <param name="origin">
983 <param name="invert">
984 <bool value="false"/>
986 <param name="antialias">
989 <param name="feather">
990 <real value="0.0000000000"/>
992 <param name="blurtype">
995 <param name="winding_style">
999 <bline type="bline_point" loop="true" guid="978441DC8B66439D256BFF9E09C9A49C">
1001 <composite type="bline_point">
1004 <x>-0.7618796229</x>
1009 <real value="1.0000000000"/>
1012 <real value="0.5000000000"/>
1015 <bool value="false"/>
1018 <radial_composite type="vector">
1020 <real value="0.0000000008"/>
1023 <angle value="-270.000000"/>
1028 <radial_composite type="vector">
1030 <real value="0.0000000008"/>
1033 <angle value="-270.000000"/>
1040 <composite type="bline_point">
1043 <x>-0.5412527919</x>
1048 <real value="1.0000000000"/>
1051 <real value="0.5000000000"/>
1054 <bool value="false"/>
1057 <radial_composite type="vector">
1059 <real value="0.4545339488"/>
1062 <angle value="6.670275"/>
1067 <radial_composite type="vector">
1069 <real value="0.4545339488"/>
1072 <angle value="6.670275"/>
1079 <composite type="bline_point">
1082 <x>-0.3014228642</x>
1087 <real value="1.0000000000"/>
1090 <real value="0.5000000000"/>
1093 <bool value="false"/>
1096 <radial_composite type="vector">
1098 <real value="0.0000000000"/>
1101 <angle value="0.000000"/>
1106 <radial_composite type="vector">
1108 <real value="0.0000000000"/>
1111 <angle value="0.000000"/>
1118 <composite type="bline_point">
1121 <x>-0.4390963316</x>
1122 <y>-0.0569239706</y>
1126 <real value="1.0000000000"/>
1129 <real value="0.5000000000"/>
1132 <bool value="false"/>
1135 <radial_composite type="vector">
1137 <real value="0.0000000000"/>
1140 <angle value="0.000000"/>
1145 <radial_composite type="vector">
1147 <real value="0.0000000000"/>
1150 <angle value="0.000000"/>
1157 <composite type="bline_point">
1160 <x>-0.6434091330</x>
1161 <y>-0.4076174200</y>
1165 <real value="1.0000000000"/>
1168 <real value="0.5000000000"/>
1171 <bool value="false"/>
1174 <radial_composite type="vector">
1176 <real value="0.2972918180"/>
1179 <angle value="-131.838531"/>
1184 <radial_composite type="vector">
1186 <real value="0.2972918180"/>
1189 <angle value="-131.838531"/>
1196 <composite type="bline_point">
1199 <x>-0.6133632064</x>
1200 <y>-0.7398533821</y>
1204 <real value="1.0000000000"/>
1207 <real value="0.5000000000"/>
1210 <bool value="false"/>
1213 <radial_composite type="vector">
1215 <real value="0.5512293154"/>
1218 <angle value="-23.691511"/>
1223 <radial_composite type="vector">
1225 <real value="0.5512293154"/>
1228 <angle value="-23.691511"/>
1235 <composite type="bline_point">
1238 <x>-0.2828571200</x>
1239 <y>-0.5798879266</y>
1243 <real value="1.0000000000"/>
1246 <real value="0.5000000000"/>
1249 <bool value="false"/>
1252 <radial_composite type="vector">
1254 <real value="0.2154584344"/>
1257 <angle value="70.446693"/>
1262 <radial_composite type="vector">
1264 <real value="0.2154584344"/>
1267 <angle value="70.446693"/>
1274 <composite type="bline_point">
1277 <x>-0.1506547034</x>
1282 <real value="1.0000000000"/>
1285 <real value="0.5000000000"/>
1288 <bool value="true"/>
1291 <radial_composite type="vector">
1293 <real value="0.1107453036"/>
1296 <angle value="90.000000"/>
1301 <radial_composite type="vector">
1303 <real value="0.3064692337"/>
1306 <angle value="0.000000"/>
1313 <composite type="bline_point">
1321 <real value="1.0000000000"/>
1324 <real value="0.5000000000"/>
1327 <bool value="false"/>
1330 <radial_composite type="vector">
1332 <real value="0.0000000000"/>
1335 <angle value="0.000000"/>
1340 <radial_composite type="vector">
1342 <real value="0.0000000000"/>
1345 <angle value="0.000000"/>
1352 <composite type="bline_point">
1356 <y>-0.5060577393</y>
1360 <real value="1.0000000000"/>
1363 <real value="0.5000000000"/>
1366 <bool value="false"/>
1369 <radial_composite type="vector">
1371 <real value="0.7644157637"/>
1374 <angle value="-82.876266"/>
1379 <radial_composite type="vector">
1381 <real value="0.7644157637"/>
1384 <angle value="-82.876266"/>
1391 <composite type="bline_point">
1395 <y>-0.7446695566</y>
1399 <real value="1.0000000000"/>
1402 <real value="0.5000000000"/>
1405 <bool value="false"/>
1408 <radial_composite type="vector">
1410 <real value="0.3960186036"/>
1413 <angle value="8.606358"/>
1418 <radial_composite type="vector">
1420 <real value="0.3960186036"/>
1423 <angle value="8.606358"/>
1430 <composite type="bline_point">
1434 <y>-0.2997763753</y>
1438 <real value="1.0000000000"/>
1441 <real value="0.5000000000"/>
1444 <bool value="true"/>
1447 <radial_composite type="vector">
1449 <real value="0.9784162622"/>
1452 <angle value="88.944252"/>
1457 <radial_composite type="vector">
1459 <real value="0.0330991354"/>
1462 <angle value="177.490326"/>
1469 <composite type="bline_point">
1473 <y>-0.2900808454</y>
1477 <real value="1.0000000000"/>
1480 <real value="0.2761955261"/>
1483 <bool value="true"/>
1486 <radial_composite type="vector">
1488 <real value="0.0261405825"/>
1491 <angle value="-180.000000"/>
1496 <radial_composite type="vector">
1498 <real value="0.0836646994"/>
1501 <angle value="-111.509392"/>
1508 <composite type="bline_point">
1512 <y>-0.5200684667</y>
1516 <real value="1.0000000000"/>
1519 <real value="0.5000000000"/>
1522 <bool value="false"/>
1525 <radial_composite type="vector">
1527 <real value="0.2006929531"/>
1530 <angle value="186.701050"/>
1535 <radial_composite type="vector">
1537 <real value="0.2006929531"/>
1540 <angle value="186.701050"/>
1547 <composite type="bline_point">
1551 <y>-0.1738217920</y>
1555 <real value="1.0000000000"/>
1558 <real value="0.5000000000"/>
1561 <bool value="false"/>
1564 <radial_composite type="vector">
1566 <real value="1.0644489184"/>
1569 <angle value="87.666496"/>
1574 <radial_composite type="vector">
1576 <real value="1.0644489184"/>
1579 <angle value="87.666496"/>
1586 <composite type="bline_point">
1594 <real value="1.0000000000"/>
1597 <real value="0.5000000000"/>
1600 <bool value="false"/>
1603 <radial_composite type="vector">
1605 <real value="0.0000000000"/>
1608 <angle value="0.000000"/>
1613 <radial_composite type="vector">
1615 <real value="0.0000000000"/>
1618 <angle value="0.000000"/>
1625 <composite type="bline_point">
1633 <real value="1.0000000000"/>
1636 <real value="0.5000000000"/>
1639 <bool value="false"/>
1642 <radial_composite type="vector">
1644 <real value="0.0000000000"/>
1647 <angle value="0.000000"/>
1652 <radial_composite type="vector">
1654 <real value="0.0000000000"/>
1657 <angle value="0.000000"/>
1664 <composite type="bline_point">
1672 <real value="1.0000000000"/>
1675 <real value="0.5000000000"/>
1678 <bool value="false"/>
1681 <radial_composite type="vector">
1683 <real value="0.0000000000"/>
1686 <angle value="0.000000"/>
1691 <radial_composite type="vector">
1693 <real value="0.0000000000"/>
1696 <angle value="0.000000"/>
1703 <composite type="bline_point">
1706 <x>-0.3549675345</x>
1711 <real value="1.0000000000"/>
1714 <real value="0.5000000000"/>
1717 <bool value="false"/>
1720 <radial_composite type="vector">
1722 <real value="0.0180276020"/>
1725 <angle value="180.000000"/>
1730 <radial_composite type="vector">
1732 <real value="0.0180276020"/>
1735 <angle value="180.000000"/>
1742 <composite type="bline_point">
1745 <x>-0.6710606813</x>
1750 <real value="1.0000000000"/>
1753 <real value="0.5000000000"/>
1756 <bool value="false"/>
1759 <radial_composite type="vector">
1761 <real value="0.6983698742"/>
1764 <angle value="-118.563583"/>
1769 <radial_composite type="vector">
1771 <real value="0.6983698742"/>
1774 <angle value="-118.563583"/>
1781 <composite type="bline_point">
1784 <x>-0.8022631407</x>
1789 <real value="1.0000000000"/>
1792 <real value="0.5000000000"/>
1795 <bool value="true"/>
1798 <radial_composite type="vector">
1800 <real value="0.2010003776"/>
1803 <angle value="-107.104668"/>
1808 <radial_composite type="vector">
1810 <real value="0.0648144329"/>
1813 <angle value="-37.520195"/>
1822 <layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
1823 <param name="z_depth">
1824 <real value="0.0000000000"/>
1826 <param name="amount">
1827 <real value="1.0000000000"/>
1829 <param name="blend_method">
1830 <integer value="0"/>
1832 <param name="origin">
1838 <param name="canvas">
1840 <layer type="region" active="true" version="0.1" desc="ref-size-circle">
1841 <param name="z_depth">
1842 <real value="0.0000000000"/>
1844 <param name="amount">
1845 <real value="1.0000000000"/>
1847 <param name="blend_method">
1848 <integer value="0"/>
1850 <param name="color">
1858 <param name="origin">
1864 <param name="invert">
1865 <bool value="true"/>
1867 <param name="antialias">
1868 <bool value="true"/>
1870 <param name="feather">
1871 <real value="0.0000000000"/>
1873 <param name="blurtype">
1874 <integer value="1"/>
1876 <param name="winding_style">
1877 <integer value="0"/>
1879 <param name="bline">
1880 <bline type="bline_point" loop="true">
1882 <composite type="bline_point">
1885 <x>-0.8177083135</x>
1886 <y>-0.8177083135</y>
1890 <real value="1.0000000000"/>
1893 <real value="0.5000000000"/>
1896 <bool value="false"/>
1899 <radial_composite type="vector">
1901 <real value="0.0000000000"/>
1904 <angle value="0.000000"/>
1909 <radial_composite type="vector">
1911 <real value="0.0000000000"/>
1914 <angle value="0.000000"/>
1921 <composite type="bline_point">
1925 <y>-0.8177083135</y>
1929 <real value="1.0000000000"/>
1932 <real value="0.5000000000"/>
1935 <bool value="false"/>
1938 <radial_composite type="vector">
1940 <real value="0.0000000000"/>
1943 <angle value="0.000000"/>
1948 <radial_composite type="vector">
1950 <real value="0.0000000000"/>
1953 <angle value="0.000000"/>
1960 <composite type="bline_point">
1968 <real value="1.0000000000"/>
1971 <real value="0.5000000000"/>
1974 <bool value="false"/>
1977 <radial_composite type="vector">
1979 <real value="0.0000000000"/>
1982 <angle value="0.000000"/>
1987 <radial_composite type="vector">
1989 <real value="0.0000000000"/>
1992 <angle value="0.000000"/>
1999 <composite type="bline_point">
2002 <x>-0.8177083135</x>
2007 <real value="1.0000000000"/>
2010 <real value="0.5000000000"/>
2013 <bool value="false"/>
2016 <radial_composite type="vector">
2018 <real value="0.0000000000"/>
2021 <angle value="0.000000"/>
2026 <radial_composite type="vector">
2028 <real value="0.0000000000"/>
2031 <angle value="0.000000"/>
2040 <layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
2041 <param name="z_depth">
2042 <real value="0.0000000000"/>
2044 <param name="amount">
2045 <real value="1.0000000000"/>
2047 <param name="blend_method">
2048 <integer value="19"/>
2050 <param name="color">
2058 <param name="origin">
2064 <param name="invert">
2065 <bool value="true"/>
2067 <param name="antialias">
2068 <bool value="true"/>
2070 <param name="feather">
2071 <real value="0.0000000000"/>
2073 <param name="blurtype">
2074 <integer value="1"/>
2076 <param name="winding_style">
2077 <integer value="0"/>
2079 <param name="bline">
2080 <bline type="bline_point" loop="true">
2082 <composite type="bline_point">
2085 <x>-0.8958333135</x>
2086 <y>-0.8958333135</y>
2090 <real value="1.0000000000"/>
2093 <real value="0.5000000000"/>
2096 <bool value="false"/>
2099 <radial_composite type="vector">
2101 <real value="0.0000000000"/>
2104 <angle value="0.000000"/>
2109 <radial_composite type="vector">
2111 <real value="0.0000000000"/>
2114 <angle value="0.000000"/>
2121 <composite type="bline_point">
2125 <y>-0.8958333135</y>
2129 <real value="1.0000000000"/>
2132 <real value="0.5000000000"/>
2135 <bool value="false"/>
2138 <radial_composite type="vector">
2140 <real value="0.0000000000"/>
2143 <angle value="0.000000"/>
2148 <radial_composite type="vector">
2150 <real value="0.0000000000"/>
2153 <angle value="0.000000"/>
2160 <composite type="bline_point">
2168 <real value="1.0000000000"/>
2171 <real value="0.5000000000"/>
2174 <bool value="false"/>
2177 <radial_composite type="vector">
2179 <real value="0.0000000000"/>
2182 <angle value="0.000000"/>
2187 <radial_composite type="vector">
2189 <real value="0.0000000000"/>
2192 <angle value="0.000000"/>
2199 <composite type="bline_point">
2202 <x>-0.8958333135</x>
2207 <real value="1.0000000000"/>
2210 <real value="0.5000000000"/>
2213 <bool value="false"/>
2216 <radial_composite type="vector">
2218 <real value="0.0000000000"/>
2221 <angle value="0.000000"/>
2226 <radial_composite type="vector">
2228 <real value="0.0000000000"/>
2231 <angle value="0.000000"/>
2243 <real value="0.0000000000"/>
2245 <param name="time_offset">
2248 <param name="children_lock">
2249 <bool value="false" static="true"/>
2251 <param name="focus">
2261 <real value="0.0000000000"/>
2263 <param name="time_offset">
2266 <param name="children_lock">
2267 <bool value="false" static="true"/>
2269 <param name="focus">
2279 <real value="0.0000000000"/>
2281 <param name="time_offset">
2284 <param name="children_lock">
2285 <bool value="false" static="true"/>
2287 <param name="focus">