2 <canvas version="0.1" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3 <name>Synfig Studio B-Line Icon</name>
4 <desc>Placed in the Public Domain in 2007 by Chris Norman (PXEGeek)</desc>
5 <meta name="grid_show" content="0"/>
6 <meta name="grid_size" content="0.081130 0.081130"/>
7 <meta name="grid_snap" content="1"/>
8 <meta name="guide_show" content="1"/>
9 <meta name="guide_snap" content="0"/>
10 <meta name="onion_skin" content="0"/>
11 <layer type="outline" active="true" version="0.2" desc="Line">
12 <param name="z_depth">
13 <real value="0.0000000000"/>
16 <real value="1.0000000000"/>
18 <param name="blend_method">
38 <param name="antialias">
41 <param name="feather">
42 <real value="0.0000000000"/>
44 <param name="blurtype">
48 <bline type="bline_point" loop="false">
50 <composite type="bline_point">
58 <real value="1.0000000000"/>
61 <real value="0.5000000000"/>
67 <radial_composite type="vector">
69 <real value="1.0884731428"/>
72 <angle value="63.434952"/>
77 <radial_composite type="vector">
79 <real value="1.0884731428"/>
82 <angle value="63.434952"/>
89 <composite type="bline_point">
97 <real value="1.0000000000"/>
100 <real value="0.5000000000"/>
103 <bool value="false"/>
106 <radial_composite type="vector">
108 <real value="3.4074599147"/>
111 <angle value="90.000000"/>
116 <radial_composite type="vector">
118 <real value="3.4074599147"/>
121 <angle value="90.000000"/>
128 <composite type="bline_point">
136 <real value="1.0000000000"/>
139 <real value="0.5000000000"/>
142 <bool value="false"/>
145 <radial_composite type="vector">
147 <real value="8.9476338830"/>
150 <angle value="-62.035015"/>
155 <radial_composite type="vector">
157 <real value="8.9476338830"/>
160 <angle value="-62.035015"/>
169 <real value="0.5192313751"/>
171 <param name="expand">
172 <real value="0.0000000000"/>
174 <param name="sharp_cusps">
177 <param name="round_tip[0]">
180 <param name="round_tip[1]">
183 <param name="loopyness">
184 <real value="1.0000000000"/>
186 <param name="homogeneous_width">
190 <layer type="PasteCanvas" active="true" version="0.1" desc="Vertex and Tangents">
191 <param name="z_depth">
192 <real value="0.0000000000"/>
194 <param name="amount">
195 <real value="1.0000000000"/>
197 <param name="blend_method">
200 <param name="origin">
206 <param name="canvas">
208 <layer type="rectangle" active="true" version="0.2" desc="Rectangle003">
209 <param name="z_depth">
210 <real value="0.0000000000"/>
212 <param name="amount">
213 <real value="1.0000000000"/>
215 <param name="blend_method">
226 <param name="point1">
232 <param name="point2">
238 <param name="expand">
239 <real value="0.0000000000"/>
241 <param name="invert">
242 <bool value="false"/>
245 <layer type="rectangle" active="true" version="0.2" desc="Rectangle005">
246 <param name="z_depth">
247 <real value="0.0000000000"/>
249 <param name="amount">
250 <real value="1.0000000000"/>
252 <param name="blend_method">
263 <param name="point1">
269 <param name="point2">
275 <param name="expand">
276 <real value="0.0000000000"/>
278 <param name="invert">
279 <bool value="false"/>
282 <layer type="circle" active="true" version="0.1" desc="Circle009">
283 <param name="z_depth">
284 <real value="0.0000000000"/>
286 <param name="amount">
287 <real value="1.0000000000"/>
289 <param name="blend_method">
300 <param name="radius">
301 <real value="0.7347361115"/>
303 <param name="feather">
304 <real value="0.0000000000"/>
312 <param name="invert">
313 <bool value="false"/>
315 <param name="falloff">
319 <layer type="circle" active="true" version="0.1" desc="Circle009">
320 <param name="z_depth">
321 <real value="0.0000000000"/>
323 <param name="amount">
324 <real value="1.0000000000"/>
326 <param name="blend_method">
337 <param name="radius">
338 <real value="0.7301691213"/>
340 <param name="feather">
341 <real value="0.0000000000"/>
349 <param name="invert">
350 <bool value="false"/>
352 <param name="falloff">
356 <layer type="circle" active="true" version="0.1" desc="Circle009">
357 <param name="z_depth">
358 <real value="0.0000000000"/>
360 <param name="amount">
361 <real value="1.0000000000"/>
363 <param name="blend_method">
374 <param name="radius">
375 <real value="0.7302423120"/>
377 <param name="feather">
378 <real value="0.0000000000"/>
386 <param name="invert">
387 <bool value="false"/>
389 <param name="falloff">
393 <layer type="circle" active="true" version="0.1" desc="Circle008">
394 <param name="z_depth">
395 <real value="0.0000000000"/>
397 <param name="amount">
398 <real value="1.0000000000"/>
400 <param name="blend_method">
411 <param name="radius">
412 <real value="0.5679823160"/>
414 <param name="feather">
415 <real value="0.0000000000"/>
423 <param name="invert">
424 <bool value="false"/>
426 <param name="falloff">
430 <layer type="circle" active="true" version="0.1" desc="Circle010">
431 <param name="z_depth">
432 <real value="0.0000000000"/>
434 <param name="amount">
435 <real value="1.0000000000"/>
437 <param name="blend_method">
448 <param name="radius">
449 <real value="0.5679093166"/>
451 <param name="feather">
452 <real value="0.0000000000"/>
460 <param name="invert">
461 <bool value="false"/>
463 <param name="falloff">
467 <layer type="circle" active="true" version="0.1" desc="Circle011">
468 <param name="z_depth">
469 <real value="0.0000000000"/>
471 <param name="amount">
472 <real value="1.0000000000"/>
474 <param name="blend_method">
485 <param name="radius">
486 <real value="0.5679093166"/>
488 <param name="feather">
489 <real value="0.0000000000"/>
497 <param name="invert">
498 <bool value="false"/>
500 <param name="falloff">
507 <real value="0.0000000000"/>
509 <param name="time_offset">
512 <param name="children_lock">
513 <bool value="false"/>
516 <layer type="PasteCanvas" active="true" version="0.1" desc="Pen Nib">
517 <param name="z_depth">
518 <real value="0.0000000000"/>
520 <param name="amount">
521 <real value="1.0000000000"/>
523 <param name="blend_method">
526 <param name="origin">
532 <param name="canvas">
534 <layer type="region" active="true" version="0.1" desc="NewBLine020 Region">
535 <param name="z_depth">
536 <real value="0.0000000000"/>
538 <param name="amount">
539 <real value="1.0000000000"/>
541 <param name="blend_method">
552 <param name="offset">
558 <param name="invert">
559 <bool value="false"/>
561 <param name="antialias">
564 <param name="feather">
565 <real value="0.0000000000"/>
567 <param name="blurtype">
571 <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
573 <composite type="bline_point">
581 <real value="1.0000000000"/>
584 <real value="0.5000000000"/>
587 <bool value="false"/>
590 <radial_composite type="vector">
592 <real value="1.9471176568"/>
595 <angle value="90.000000"/>
600 <radial_composite type="vector">
602 <real value="1.9471176568"/>
605 <angle value="90.000000"/>
612 <composite type="bline_point">
620 <real value="1.0000000000"/>
623 <real value="0.5000000000"/>
626 <bool value="false"/>
629 <radial_composite type="vector">
631 <real value="0.4867794142"/>
634 <angle value="90.000000"/>
639 <radial_composite type="vector">
641 <real value="0.4867794142"/>
644 <angle value="90.000000"/>
651 <composite type="bline_point">
659 <real value="1.0000000000"/>
662 <real value="0.5000000000"/>
668 <radial_composite type="vector">
670 <real value="0.4867794142"/>
673 <angle value="90.000000"/>
678 <radial_composite type="vector">
680 <real value="0.4867794142"/>
683 <angle value="0.000000"/>
690 <composite type="bline_point">
698 <real value="1.0000000000"/>
701 <real value="0.5000000000"/>
707 <radial_composite type="vector">
709 <real value="0.4867794142"/>
712 <angle value="0.000000"/>
717 <radial_composite type="vector">
719 <real value="0.4867794142"/>
722 <angle value="-90.000000"/>
729 <composite type="bline_point">
737 <real value="1.0000000000"/>
740 <real value="0.5000000000"/>
743 <bool value="false"/>
746 <radial_composite type="vector">
748 <real value="0.4867794142"/>
751 <angle value="-90.000000"/>
756 <radial_composite type="vector">
758 <real value="0.4867794142"/>
761 <angle value="-90.000000"/>
768 <composite type="bline_point">
776 <real value="1.0000000000"/>
779 <real value="0.5000000000"/>
782 <bool value="false"/>
785 <radial_composite type="vector">
787 <real value="1.9471176568"/>
790 <angle value="-90.000000"/>
795 <radial_composite type="vector">
797 <real value="1.9471176568"/>
800 <angle value="-90.000000"/>
807 <composite type="bline_point">
815 <real value="1.0000000000"/>
818 <real value="0.5000000000"/>
821 <bool value="false"/>
824 <radial_composite type="vector">
826 <real value="0.0000000000"/>
829 <angle value="0.000000"/>
834 <radial_composite type="vector">
836 <real value="0.0000000000"/>
839 <angle value="0.000000"/>
846 <composite type="bline_point">
854 <real value="1.0000000000"/>
857 <real value="0.5000000000"/>
860 <bool value="false"/>
863 <radial_composite type="vector">
865 <real value="0.0000000000"/>
868 <angle value="0.000000"/>
873 <radial_composite type="vector">
875 <real value="0.0000000000"/>
878 <angle value="0.000000"/>
887 <layer type="linear_gradient" active="true" version="0.0">
888 <param name="z_depth">
889 <real value="0.0000000000"/>
891 <param name="amount">
892 <real value="1.0000000000"/>
894 <param name="blend_method">
895 <integer value="13"/>
909 <param name="gradient">
911 <color pos="0.000000">
917 <color pos="0.978495">
926 <bool value="false"/>
928 <param name="zigzag">
929 <bool value="false"/>
932 <layer type="outline" active="true" version="0.2" desc="NewBLine020 Outline">
933 <param name="z_depth">
934 <real value="0.0000000000"/>
936 <param name="amount">
937 <real value="1.0000000000"/>
939 <param name="blend_method">
950 <param name="offset">
956 <param name="invert">
957 <bool value="false"/>
959 <param name="antialias">
962 <param name="feather">
963 <real value="0.0000000000"/>
965 <param name="blurtype">
969 <bline type="bline_point" loop="true" guid="27F5FA0763D12F55534AE6AED6D4CDCA">
971 <composite type="bline_point">
979 <real value="1.0000000000"/>
982 <real value="0.5000000000"/>
985 <bool value="false"/>
988 <radial_composite type="vector">
990 <real value="1.9471176568"/>
993 <angle value="90.000000"/>
998 <radial_composite type="vector">
1000 <real value="1.9471176568"/>
1003 <angle value="90.000000"/>
1010 <composite type="bline_point">
1018 <real value="1.0000000000"/>
1021 <real value="0.5000000000"/>
1024 <bool value="false"/>
1027 <radial_composite type="vector">
1029 <real value="0.4867794142"/>
1032 <angle value="90.000000"/>
1037 <radial_composite type="vector">
1039 <real value="0.4867794142"/>
1042 <angle value="90.000000"/>
1049 <composite type="bline_point">
1057 <real value="1.0000000000"/>
1060 <real value="0.5000000000"/>
1063 <bool value="true"/>
1066 <radial_composite type="vector">
1068 <real value="0.4867794142"/>
1071 <angle value="90.000000"/>
1076 <radial_composite type="vector">
1078 <real value="0.4867794142"/>
1081 <angle value="0.000000"/>
1088 <composite type="bline_point">
1096 <real value="1.0000000000"/>
1099 <real value="0.5000000000"/>
1102 <bool value="true"/>
1105 <radial_composite type="vector">
1107 <real value="0.4867794142"/>
1110 <angle value="0.000000"/>
1115 <radial_composite type="vector">
1117 <real value="0.4867794142"/>
1120 <angle value="-90.000000"/>
1127 <composite type="bline_point">
1135 <real value="1.0000000000"/>
1138 <real value="0.5000000000"/>
1141 <bool value="false"/>
1144 <radial_composite type="vector">
1146 <real value="0.4867794142"/>
1149 <angle value="-90.000000"/>
1154 <radial_composite type="vector">
1156 <real value="0.4867794142"/>
1159 <angle value="-90.000000"/>
1166 <composite type="bline_point">
1170 <y>-0.3245196044</y>
1174 <real value="1.0000000000"/>
1177 <real value="0.5000000000"/>
1180 <bool value="false"/>
1183 <radial_composite type="vector">
1185 <real value="1.9471176568"/>
1188 <angle value="-90.000000"/>
1193 <radial_composite type="vector">
1195 <real value="1.9471176568"/>
1198 <angle value="-90.000000"/>
1205 <composite type="bline_point">
1209 <y>-1.2980784178</y>
1213 <real value="1.0000000000"/>
1216 <real value="0.5000000000"/>
1219 <bool value="false"/>
1222 <radial_composite type="vector">
1224 <real value="0.0000000000"/>
1227 <angle value="0.000000"/>
1232 <radial_composite type="vector">
1234 <real value="0.0000000000"/>
1237 <angle value="0.000000"/>
1244 <composite type="bline_point">
1248 <y>-1.2980784178</y>
1252 <real value="1.0000000000"/>
1255 <real value="0.5000000000"/>
1258 <bool value="false"/>
1261 <radial_composite type="vector">
1263 <real value="0.0000000000"/>
1266 <angle value="0.000000"/>
1271 <radial_composite type="vector">
1273 <real value="0.0000000000"/>
1276 <angle value="0.000000"/>
1284 <param name="width">
1285 <real value="0.3245196095"/>
1287 <param name="expand">
1288 <real value="0.0000000000"/>
1290 <param name="sharp_cusps">
1291 <bool value="true"/>
1293 <param name="round_tip[0]">
1294 <bool value="false"/>
1296 <param name="round_tip[1]">
1297 <bool value="false"/>
1299 <param name="loopyness">
1300 <real value="1.0000000000"/>
1302 <param name="homogeneous_width">
1303 <bool value="true"/>
1306 <layer type="outline" active="true" version="0.2" desc="NewBLine021 Outline">
1307 <param name="z_depth">
1308 <real value="0.0000000000"/>
1310 <param name="amount">
1311 <real value="1.0000000000"/>
1313 <param name="blend_method">
1314 <integer value="0"/>
1316 <param name="color">
1324 <param name="offset">
1330 <param name="invert">
1331 <bool value="false"/>
1333 <param name="antialias">
1334 <bool value="true"/>
1336 <param name="feather">
1337 <real value="0.0000000000"/>
1339 <param name="blurtype">
1340 <integer value="1"/>
1342 <param name="bline">
1343 <bline type="bline_point" loop="false">
1345 <composite type="bline_point">
1353 <real value="1.0000000000"/>
1356 <real value="0.5000000000"/>
1359 <bool value="false"/>
1362 <radial_composite type="vector">
1364 <real value="6.3281323846"/>
1367 <angle value="90.000000"/>
1372 <radial_composite type="vector">
1374 <real value="6.3281323846"/>
1377 <angle value="90.000000"/>
1384 <composite type="bline_point">
1392 <real value="1.0000000000"/>
1395 <real value="0.5000000000"/>
1398 <bool value="false"/>
1401 <radial_composite type="vector">
1403 <real value="0.0000000000"/>
1406 <angle value="0.000000"/>
1411 <radial_composite type="vector">
1413 <real value="0.0000000000"/>
1416 <angle value="0.000000"/>
1424 <param name="width">
1425 <real value="0.3245196095"/>
1427 <param name="expand">
1428 <real value="0.0000000000"/>
1430 <param name="sharp_cusps">
1431 <bool value="true"/>
1433 <param name="round_tip[0]">
1434 <bool value="true"/>
1436 <param name="round_tip[1]">
1437 <bool value="true"/>
1439 <param name="loopyness">
1440 <real value="1.0000000000"/>
1442 <param name="homogeneous_width">
1443 <bool value="true"/>
1446 <layer type="circle" active="true" version="0.1" desc="Circle012">
1447 <param name="z_depth">
1448 <real value="0.0000000000"/>
1450 <param name="amount">
1451 <real value="1.0000000000"/>
1453 <param name="blend_method">
1454 <integer value="0"/>
1456 <param name="color">
1464 <param name="radius">
1465 <real value="0.3628239534"/>
1467 <param name="feather">
1468 <real value="0.0000000000"/>
1473 <y>-0.1622598022</y>
1476 <param name="invert">
1477 <bool value="false"/>
1479 <param name="falloff">
1480 <integer value="2"/>
1486 <real value="0.0000000000"/>
1488 <param name="time_offset">
1491 <param name="children_lock">
1492 <bool value="false"/>
1495 <layer type="PasteCanvas" active="true" version="0.1" desc="Pen handle">
1496 <param name="z_depth">
1497 <real value="0.0000000000"/>
1499 <param name="amount">
1500 <real value="1.0000000000"/>
1502 <param name="blend_method">
1503 <integer value="0"/>
1505 <param name="origin">
1511 <param name="canvas">
1513 <layer type="rectangle" active="true" version="0.2" desc="Rectangle006">
1514 <param name="z_depth">
1515 <real value="0.0000000000"/>
1517 <param name="amount">
1518 <real value="1.0000000000"/>
1520 <param name="blend_method">
1521 <integer value="0"/>
1523 <param name="color">
1531 <param name="point1">
1534 <y>-1.4603382349</y>
1537 <param name="point2">
1540 <y>-3.0829362869</y>
1543 <param name="expand">
1544 <real value="0.0000000000"/>
1546 <param name="invert">
1547 <bool value="false"/>
1550 <layer type="rectangle" active="true" version="0.2" desc="Rectangle007">
1551 <param name="z_depth">
1552 <real value="0.0000000000"/>
1554 <param name="amount">
1555 <real value="1.0000000000"/>
1557 <param name="blend_method">
1558 <integer value="0"/>
1560 <param name="color">
1568 <param name="point1">
1571 <y>-1.7848578691</y>
1574 <param name="point2">
1577 <y>-3.0829362869</y>
1580 <param name="expand">
1581 <real value="0.0000000000"/>
1583 <param name="invert">
1584 <bool value="false"/>
1587 <layer type="outline" active="true" version="0.2">
1588 <param name="z_depth">
1589 <real value="0.0000000000"/>
1591 <param name="amount">
1592 <real value="1.0000000000"/>
1594 <param name="blend_method">
1595 <integer value="0"/>
1597 <param name="color">
1605 <param name="offset">
1611 <param name="invert">
1612 <bool value="false"/>
1614 <param name="antialias">
1615 <bool value="true"/>
1617 <param name="feather">
1618 <real value="0.0000000000"/>
1620 <param name="blurtype">
1621 <integer value="1"/>
1623 <param name="bline">
1624 <bline type="bline_point" loop="false">
1626 <composite type="bline_point">
1630 <y>-3.0541522503</y>
1634 <real value="1.0000000000"/>
1637 <real value="0.5000000000"/>
1640 <bool value="false"/>
1643 <radial_composite type="vector">
1645 <real value="0.8970700634"/>
1648 <angle value="89.961716"/>
1653 <radial_composite type="vector">
1655 <real value="0.8970700634"/>
1658 <angle value="89.961716"/>
1665 <composite type="bline_point">
1669 <y>-2.1596431732</y>
1673 <real value="1.0000000000"/>
1676 <real value="0.5000000000"/>
1679 <bool value="false"/>
1682 <radial_composite type="vector">
1684 <real value="0.8970700634"/>
1687 <angle value="88.331123"/>
1692 <radial_composite type="vector">
1694 <real value="0.8970700634"/>
1697 <angle value="88.331123"/>
1705 <param name="width">
1706 <real value="0.3245196095"/>
1708 <param name="expand">
1709 <real value="0.0000000000"/>
1711 <param name="sharp_cusps">
1712 <bool value="true"/>
1714 <param name="round_tip[0]">
1715 <bool value="false"/>
1717 <param name="round_tip[1]">
1718 <bool value="true"/>
1720 <param name="loopyness">
1721 <real value="1.0000000000"/>
1723 <param name="homogeneous_width">
1724 <bool value="true"/>
1730 <real value="0.0000000000"/>
1732 <param name="time_offset">
1735 <param name="children_lock">
1736 <bool value="false"/>
1739 <layer type="shade" active="true" version="0.2">
1740 <param name="z_depth">
1741 <real value="0.0000000000"/>
1743 <param name="amount">
1744 <real value="1.0000000000"/>
1746 <param name="blend_method">
1747 <integer value="12"/>
1749 <param name="color">
1757 <param name="offset">
1760 <y>-0.2000000030</y>
1770 <integer value="1"/>
1772 <param name="invert">
1773 <bool value="false"/>
1776 <layer type="rectangle" active="true" version="0.2" desc="Clip shading">
1777 <param name="z_depth">
1778 <real value="0.0000000000"/>
1780 <param name="amount">
1781 <real value="1.0000000000"/>
1783 <param name="blend_method">
1784 <integer value="19"/>
1786 <param name="color">
1794 <param name="point1">
1797 <y>-3.0829362869</y>
1800 <param name="point2">
1803 <y>-3.2451961040</y>
1806 <param name="expand">
1807 <real value="0.0000000000"/>
1809 <param name="invert">
1810 <bool value="false"/>