nur
[synfig.git] / synfig-studio / trunk / images / circle_icon.sif
1 <?xml version="1.0"?>
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3   <name>Untitled0</name>
4   <layer type="circle" active="false" version="0.1" desc="Circle014">
5     <param name="z_depth">
6       <real value="0.0000000000"/>
7     </param>
8     <param name="amount">
9       <real value="0.7900000215"/>
10     </param>
11     <param name="blend_method">
12       <integer value="1"/>
13     </param>
14     <param name="color">
15       <color>
16         <r>0.000000</r>
17         <g>0.000000</g>
18         <b>0.000042</b>
19         <a>1.000000</a>
20       </color>
21     </param>
22     <param name="radius">
23       <real value="0.7500000000"/>
24     </param>
25     <param name="feather">
26       <real value="0.2000000000"/>
27     </param>
28     <param name="pos">
29       <vector>
30         <x>0.1000000015</x>
31         <y>-0.1000000015</y>
32       </vector>
33     </param>
34     <param name="invert">
35       <bool value="false"/>
36     </param>
37     <param name="falloff">
38       <integer value="2"/>
39     </param>
40   </layer>
41   <layer type="circle" active="true" version="0.1" desc="Circle013">
42     <param name="z_depth">
43       <real value="0.0000000000"/>
44     </param>
45     <param name="amount">
46       <real value="1.0000000000"/>
47     </param>
48     <param name="blend_method">
49       <integer value="1"/>
50     </param>
51     <param name="color">
52       <color>
53         <r>-0.000000</r>
54         <g>-0.000000</g>
55         <b>0.000000</b>
56         <a>1.000000</a>
57       </color>
58     </param>
59     <param name="radius">
60       <real value="0.7996272426"/>
61     </param>
62     <param name="feather">
63       <real value="0.0000000000"/>
64     </param>
65     <param name="pos">
66       <vector>
67         <x>0.0000000000</x>
68         <y>0.0000000000</y>
69       </vector>
70     </param>
71     <param name="invert">
72       <bool value="false"/>
73     </param>
74     <param name="falloff">
75       <integer value="0"/>
76     </param>
77   </layer>
78   <layer type="circle" active="true" version="0.1" desc="Circle014">
79     <param name="z_depth">
80       <real value="0.0000000000"/>
81     </param>
82     <param name="amount">
83       <real value="1.0000000000"/>
84     </param>
85     <param name="blend_method">
86       <integer value="1"/>
87     </param>
88     <param name="color">
89       <color>
90         <r>1.000000</r>
91         <g>1.000000</g>
92         <b>1.000000</b>
93         <a>1.000000</a>
94       </color>
95     </param>
96     <param name="radius">
97       <real value="0.6493710692"/>
98     </param>
99     <param name="feather">
100       <real value="0.0000000000"/>
101     </param>
102     <param name="pos">
103       <vector>
104         <x>0.0000000000</x>
105         <y>0.0000000000</y>
106       </vector>
107     </param>
108     <param name="invert">
109       <bool value="false"/>
110     </param>
111     <param name="falloff">
112       <integer value="0"/>
113     </param>
114   </layer>
115   <layer type="outline" active="true" version="0.2" desc="NewBLine003 Outline">
116     <param name="z_depth">
117       <real value="0.0000000000"/>
118     </param>
119     <param name="amount">
120       <real value="1.0000000000"/>
121     </param>
122     <param name="blend_method">
123       <integer value="0"/>
124     </param>
125     <param name="color">
126       <color>
127         <r>0.000000</r>
128         <g>0.000000</g>
129         <b>0.000000</b>
130         <a>1.000000</a>
131       </color>
132     </param>
133     <param name="offset">
134       <vector>
135         <x>0.0000000000</x>
136         <y>0.0000000000</y>
137       </vector>
138     </param>
139     <param name="invert">
140       <bool value="false"/>
141     </param>
142     <param name="antialias">
143       <bool value="true"/>
144     </param>
145     <param name="feather">
146       <real value="0.0000000000"/>
147     </param>
148     <param name="blurtype">
149       <integer value="1"/>
150     </param>
151     <param name="bline">
152       <bline type="bline_point" loop="false">
153         <entry>
154           <composite type="bline_point">
155             <c1>
156               <vector>
157                 <x>0.0000000000</x>
158                 <y>0.0000000000</y>
159               </vector>
160             </c1>
161             <c2>
162               <real value="1.0000000000"/>
163             </c2>
164             <c3>
165               <real value="0.5000000000"/>
166             </c3>
167             <c4>
168               <bool value="false"/>
169             </c4>
170             <c5>
171               <vector>
172                 <x>0.0000100000</x>
173                 <y>0.0000000000</y>
174               </vector>
175             </c5>
176             <c6>
177               <vector>
178                 <x>0.0000100000</x>
179                 <y>0.0000000000</y>
180               </vector>
181             </c6>
182           </composite>
183         </entry>
184         <entry>
185           <composite type="bline_point">
186             <c1>
187               <vector guid="74EA9676E36A79C9185E298C32101C7D">
188                 <x>0.7500000000</x>
189                 <y>0.0000000000</y>
190               </vector>
191             </c1>
192             <c2>
193               <real value="1.0000000000"/>
194             </c2>
195             <c3>
196               <real value="0.5000000000"/>
197             </c3>
198             <c4>
199               <bool value="false"/>
200             </c4>
201             <c5>
202               <vector>
203                 <x>-0.0000100000</x>
204                 <y>0.0000000000</y>
205               </vector>
206             </c5>
207             <c6>
208               <vector>
209                 <x>0.0000000000</x>
210                 <y>0.0000000000</y>
211               </vector>
212             </c6>
213           </composite>
214         </entry>
215       </bline>
216     </param>
217     <param name="width">
218       <real value="0.1500000000"/>
219     </param>
220     <param name="sharp_cusps">
221       <bool value="true"/>
222     </param>
223     <param name="round_tip[0]">
224       <bool value="false"/>
225     </param>
226     <param name="round_tip[1]">
227       <bool value="false"/>
228     </param>
229     <param name="loopyness">
230       <real value="1.0000000000"/>
231     </param>
232   </layer>
233   <layer type="circle" active="true" version="0.1" desc="Circle011">
234     <param name="z_depth">
235       <real value="0.0000000000"/>
236     </param>
237     <param name="amount">
238       <real value="0.7500000000"/>
239     </param>
240     <param name="blend_method">
241       <integer value="13"/>
242     </param>
243     <param name="color">
244       <color>
245         <r>0.000000</r>
246         <g>0.000000</g>
247         <b>0.000000</b>
248         <a>1.000000</a>
249       </color>
250     </param>
251     <param name="radius">
252       <real value="0.7500000000"/>
253     </param>
254     <param name="feather">
255       <real value="0.7500000000"/>
256     </param>
257     <param name="pos">
258       <vector>
259         <x>-0.4230769277</x>
260         <y>0.4487179518</y>
261       </vector>
262     </param>
263     <param name="invert">
264       <bool value="true"/>
265     </param>
266     <param name="falloff">
267       <integer value="2"/>
268     </param>
269   </layer>
270   <layer type="polygon" active="true" version="0.1" desc="Polygon">
271     <param name="z_depth">
272       <real value="0.0000000000"/>
273     </param>
274     <param name="amount">
275       <real value="1.0000000000"/>
276     </param>
277     <param name="blend_method">
278       <integer value="0"/>
279     </param>
280     <param name="color">
281       <color>
282         <r>0.214520</r>
283         <g>0.214520</g>
284         <b>0.214520</b>
285         <a>1.000000</a>
286       </color>
287     </param>
288     <param name="offset">
289       <vector>
290         <x>0.0000000000</x>
291         <y>0.0000000000</y>
292       </vector>
293     </param>
294     <param name="invert">
295       <bool value="false"/>
296     </param>
297     <param name="antialias">
298       <bool value="true"/>
299     </param>
300     <param name="feather">
301       <real value="0.0000000000"/>
302     </param>
303     <param name="blurtype">
304       <integer value="1"/>
305     </param>
306     <param name="vector_list">
307       <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
308         <entry>
309           <vector>
310             <x>0.0000000000</x>
311             <y>0.2500000000</y>
312           </vector>
313         </entry>
314         <entry>
315           <vector>
316             <x>0.2500000000</x>
317             <y>0.0000000000</y>
318           </vector>
319         </entry>
320         <entry>
321           <vector>
322             <x>0.0000000000</x>
323             <y>-0.2500000000</y>
324           </vector>
325         </entry>
326         <entry>
327           <vector>
328             <x>-0.2500000000</x>
329             <y>0.0000000000</y>
330           </vector>
331         </entry>
332       </dynamic_list>
333     </param>
334   </layer>
335   <layer type="polygon" active="true" version="0.1" desc="Polygon">
336     <param name="z_depth">
337       <real value="0.0000000000"/>
338     </param>
339     <param name="amount">
340       <real value="1.0000000000"/>
341     </param>
342     <param name="blend_method">
343       <integer value="0"/>
344     </param>
345     <param name="color">
346       <color>
347         <r>0.214520</r>
348         <g>0.214520</g>
349         <b>0.214520</b>
350         <a>1.000000</a>
351       </color>
352     </param>
353     <param name="offset">
354       <vector guid="74EA9676E36A79C9185E298C32101C7D">
355         <x>0.7500000000</x>
356         <y>0.0000000000</y>
357       </vector>
358     </param>
359     <param name="invert">
360       <bool value="false"/>
361     </param>
362     <param name="antialias">
363       <bool value="true"/>
364     </param>
365     <param name="feather">
366       <real value="0.0000000000"/>
367     </param>
368     <param name="blurtype">
369       <integer value="1"/>
370     </param>
371     <param name="vector_list">
372       <dynamic_list type="vector" guid="3C063B97C9CE427155357B5FFAA3569B">
373         <entry>
374           <vector>
375             <x>0.0000000000</x>
376             <y>0.2500000000</y>
377           </vector>
378         </entry>
379         <entry>
380           <vector>
381             <x>0.2500000000</x>
382             <y>0.0000000000</y>
383           </vector>
384         </entry>
385         <entry>
386           <vector>
387             <x>0.0000000000</x>
388             <y>-0.2500000000</y>
389           </vector>
390         </entry>
391         <entry>
392           <vector>
393             <x>-0.2500000000</x>
394             <y>0.0000000000</y>
395           </vector>
396         </entry>
397       </dynamic_list>
398     </param>
399   </layer>
400   <layer type="translate" active="true" version="0.1">
401     <param name="origin">
402       <vector>
403         <x>-0.1093750000</x>
404         <y>0.0312500000</y>
405       </vector>
406     </param>
407   </layer>
408   <layer type="shade" active="true" version="0.2">
409     <param name="z_depth">
410       <real value="0.0000000000"/>
411     </param>
412     <param name="amount">
413       <real value="0.7500000000"/>
414     </param>
415     <param name="blend_method">
416       <integer value="12"/>
417     </param>
418     <param name="color">
419       <color>
420         <r>0.000000</r>
421         <g>0.000000</g>
422         <b>0.000000</b>
423         <a>1.000000</a>
424       </color>
425     </param>
426     <param name="offset">
427       <vector>
428         <x>0.1000000015</x>
429         <y>-0.1000000015</y>
430       </vector>
431     </param>
432     <param name="size">
433       <vector>
434         <x>0.1000000015</x>
435         <y>0.1000000015</y>
436       </vector>
437     </param>
438     <param name="type">
439       <integer value="1"/>
440     </param>
441     <param name="invert">
442       <bool value="false"/>
443     </param>
444   </layer>
445 </canvas>