Use the TILE_SIZE defined in target_tile.h.
[synfig.git] / synfig-studio / trunk / images / curves_icon.sif
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8   <layer type="outline" active="true" version="0.2">
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13       <real value="0.5000000000"/>
14     </param>
15     <param name="blend_method">
16       <integer value="0"/>
17     </param>
18     <param name="color">
19       <color>
20         <r>0.000000</r>
21         <g>0.000000</g>
22         <b>0.000000</b>
23         <a>1.000000</a>
24       </color>
25     </param>
26     <param name="offset">
27       <vector>
28         <x>0.0000000000</x>
29         <y>0.0000000000</y>
30       </vector>
31     </param>
32     <param name="invert">
33       <bool value="false"/>
34     </param>
35     <param name="antialias">
36       <bool value="true"/>
37     </param>
38     <param name="feather">
39       <real value="0.0000000000"/>
40     </param>
41     <param name="blurtype">
42       <integer value="1"/>
43     </param>
44     <param name="bline">
45       <bline type="bline_point" loop="false">
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47           <composite type="bline_point">
48             <c1>
49               <vector>
50                 <x>-2.0000000000</x>
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57             <c3>
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65                 <c0>
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68                 <c1>
69                   <angle value="0.000000"/>
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72             </c5>
73             <c6>
74               <radial_composite type="vector">
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78                 <c1>
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88               <vector guid="1C23269FCFC9CC90BC66316254598905">
89                 <x>1.7500000000</x>
90                 <y>-1.5000000000</y>
91               </vector>
92             </c1>
93             <c2>
94               <real value="1.0000000000"/>
95             </c2>
96             <c3>
97               <real value="0.5000000000"/>
98             </c3>
99             <c4>
100               <bool value="false"/>
101             </c4>
102             <c5>
103               <radial_composite type="vector">
104                 <c0>
105                   <real value="3.7500000000"/>
106                 </c0>
107                 <c1>
108                   <angle value="-0.000000"/>
109                 </c1>
110               </radial_composite>
111             </c5>
112             <c6>
113               <radial_composite type="vector">
114                 <c0>
115                   <real value="3.7500000000"/>
116                 </c0>
117                 <c1>
118                   <angle value="-0.000000"/>
119                 </c1>
120               </radial_composite>
121             </c6>
122           </composite>
123         </entry>
124       </bline>
125     </param>
126     <param name="width">
127       <real value="0.2500000019"/>
128     </param>
129     <param name="expand">
130       <real value="0.0000000000"/>
131     </param>
132     <param name="sharp_cusps">
133       <bool value="true"/>
134     </param>
135     <param name="round_tip[0]">
136       <bool value="true"/>
137     </param>
138     <param name="round_tip[1]">
139       <bool value="true"/>
140     </param>
141     <param name="loopyness">
142       <real value="1.0000000000"/>
143     </param>
144     <param name="homogeneous_width">
145       <bool value="true"/>
146     </param>
147   </layer>
148   <layer type="outline" active="true" version="0.2">
149     <param name="z_depth">
150       <real value="0.0000000000"/>
151     </param>
152     <param name="amount">
153       <real value="0.5000000000"/>
154     </param>
155     <param name="blend_method">
156       <integer value="0"/>
157     </param>
158     <param name="color">
159       <color>
160         <r>0.000000</r>
161         <g>0.000000</g>
162         <b>0.000000</b>
163         <a>1.000000</a>
164       </color>
165     </param>
166     <param name="offset">
167       <vector>
168         <x>0.0000000000</x>
169         <y>0.0000000000</y>
170       </vector>
171     </param>
172     <param name="invert">
173       <bool value="false"/>
174     </param>
175     <param name="antialias">
176       <bool value="true"/>
177     </param>
178     <param name="feather">
179       <real value="0.0000000000"/>
180     </param>
181     <param name="blurtype">
182       <integer value="1"/>
183     </param>
184     <param name="bline">
185       <bline type="bline_point" loop="false">
186         <entry>
187           <composite type="bline_point">
188             <c1>
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190                 <x>1.7500000000</x>
191                 <y>-1.5000000000</y>
192               </vector>
193             </c1>
194             <c2>
195               <real value="1.0000000000"/>
196             </c2>
197             <c3>
198               <real value="0.5000000000"/>
199             </c3>
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201               <bool value="false"/>
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204               <radial_composite type="vector">
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207                 </c0>
208                 <c1>
209                   <angle value="-135.000000"/>
210                 </c1>
211               </radial_composite>
212             </c5>
213             <c6>
214               <radial_composite type="vector">
215                 <c0>
216                   <real value="1.0606601718"/>
217                 </c0>
218                 <c1>
219                   <angle value="-135.000000"/>
220                 </c1>
221               </radial_composite>
222             </c6>
223           </composite>
224         </entry>
225         <entry>
226           <composite type="bline_point">
227             <c1>
228               <vector>
229                 <x>1.2500000000</x>
230                 <y>-2.0000000000</y>
231               </vector>
232             </c1>
233             <c2>
234               <real value="1.0000000000"/>
235             </c2>
236             <c3>
237               <real value="0.5000000000"/>
238             </c3>
239             <c4>
240               <bool value="false"/>
241             </c4>
242             <c5>
243               <radial_composite type="vector">
244                 <c0>
245                   <real value="1.0606601718"/>
246                 </c0>
247                 <c1>
248                   <angle value="-135.000000"/>
249                 </c1>
250               </radial_composite>
251             </c5>
252             <c6>
253               <radial_composite type="vector">
254                 <c0>
255                   <real value="1.0606601718"/>
256                 </c0>
257                 <c1>
258                   <angle value="-135.000000"/>
259                 </c1>
260               </radial_composite>
261             </c6>
262           </composite>
263         </entry>
264       </bline>
265     </param>
266     <param name="width">
267       <real value="0.2500000019"/>
268     </param>
269     <param name="expand">
270       <real value="0.0000000000"/>
271     </param>
272     <param name="sharp_cusps">
273       <bool value="true"/>
274     </param>
275     <param name="round_tip[0]">
276       <bool value="true"/>
277     </param>
278     <param name="round_tip[1]">
279       <bool value="true"/>
280     </param>
281     <param name="loopyness">
282       <real value="1.0000000000"/>
283     </param>
284     <param name="homogeneous_width">
285       <bool value="true"/>
286     </param>
287   </layer>
288   <layer type="outline" active="true" version="0.2">
289     <param name="z_depth">
290       <real value="0.0000000000"/>
291     </param>
292     <param name="amount">
293       <real value="0.5000000000"/>
294     </param>
295     <param name="blend_method">
296       <integer value="0"/>
297     </param>
298     <param name="color">
299       <color>
300         <r>0.000000</r>
301         <g>0.000000</g>
302         <b>0.000000</b>
303         <a>1.000000</a>
304       </color>
305     </param>
306     <param name="offset">
307       <vector>
308         <x>0.0000000000</x>
309         <y>0.0000000000</y>
310       </vector>
311     </param>
312     <param name="invert">
313       <bool value="false"/>
314     </param>
315     <param name="antialias">
316       <bool value="true"/>
317     </param>
318     <param name="feather">
319       <real value="0.0000000000"/>
320     </param>
321     <param name="blurtype">
322       <integer value="1"/>
323     </param>
324     <param name="bline">
325       <bline type="bline_point" loop="false">
326         <entry>
327           <composite type="bline_point">
328             <c1>
329               <vector guid="1C23269FCFC9CC90BC66316254598905">
330                 <x>1.7500000000</x>
331                 <y>-1.5000000000</y>
332               </vector>
333             </c1>
334             <c2>
335               <real value="1.0000000000"/>
336             </c2>
337             <c3>
338               <real value="0.5000000000"/>
339             </c3>
340             <c4>
341               <bool value="false"/>
342             </c4>
343             <c5>
344               <radial_composite type="vector">
345                 <c0>
346                   <real value="1.0606601718"/>
347                 </c0>
348                 <c1>
349                   <angle value="135.000000"/>
350                 </c1>
351               </radial_composite>
352             </c5>
353             <c6>
354               <radial_composite type="vector">
355                 <c0>
356                   <real value="1.0606601718"/>
357                 </c0>
358                 <c1>
359                   <angle value="135.000000"/>
360                 </c1>
361               </radial_composite>
362             </c6>
363           </composite>
364         </entry>
365         <entry>
366           <composite type="bline_point">
367             <c1>
368               <vector>
369                 <x>1.2500000000</x>
370                 <y>-1.0000000000</y>
371               </vector>
372             </c1>
373             <c2>
374               <real value="1.0000000000"/>
375             </c2>
376             <c3>
377               <real value="0.5000000000"/>
378             </c3>
379             <c4>
380               <bool value="false"/>
381             </c4>
382             <c5>
383               <radial_composite type="vector">
384                 <c0>
385                   <real value="1.0606601718"/>
386                 </c0>
387                 <c1>
388                   <angle value="135.000000"/>
389                 </c1>
390               </radial_composite>
391             </c5>
392             <c6>
393               <radial_composite type="vector">
394                 <c0>
395                   <real value="1.0606601718"/>
396                 </c0>
397                 <c1>
398                   <angle value="135.000000"/>
399                 </c1>
400               </radial_composite>
401             </c6>
402           </composite>
403         </entry>
404       </bline>
405     </param>
406     <param name="width">
407       <real value="0.2500000019"/>
408     </param>
409     <param name="expand">
410       <real value="0.0000000000"/>
411     </param>
412     <param name="sharp_cusps">
413       <bool value="true"/>
414     </param>
415     <param name="round_tip[0]">
416       <bool value="true"/>
417     </param>
418     <param name="round_tip[1]">
419       <bool value="true"/>
420     </param>
421     <param name="loopyness">
422       <real value="1.0000000000"/>
423     </param>
424     <param name="homogeneous_width">
425       <bool value="true"/>
426     </param>
427   </layer>
428   <layer type="outline" active="true" version="0.2">
429     <param name="z_depth">
430       <real value="0.0000000000"/>
431     </param>
432     <param name="amount">
433       <real value="0.5000000000"/>
434     </param>
435     <param name="blend_method">
436       <integer value="0"/>
437     </param>
438     <param name="color">
439       <color>
440         <r>0.000000</r>
441         <g>0.000000</g>
442         <b>0.000000</b>
443         <a>1.000000</a>
444       </color>
445     </param>
446     <param name="offset">
447       <vector>
448         <x>0.0000000000</x>
449         <y>0.0000000000</y>
450       </vector>
451     </param>
452     <param name="invert">
453       <bool value="false"/>
454     </param>
455     <param name="antialias">
456       <bool value="true"/>
457     </param>
458     <param name="feather">
459       <real value="0.0000000000"/>
460     </param>
461     <param name="blurtype">
462       <integer value="1"/>
463     </param>
464     <param name="bline">
465       <bline type="bline_point" loop="false">
466         <entry>
467           <composite type="bline_point">
468             <c1>
469               <vector>
470                 <x>-1.5000000000</x>
471                 <y>-2.0000000000</y>
472               </vector>
473             </c1>
474             <c2>
475               <real value="1.0000000000"/>
476             </c2>
477             <c3>
478               <real value="0.5000000000"/>
479             </c3>
480             <c4>
481               <bool value="false"/>
482             </c4>
483             <c5>
484               <radial_composite type="vector">
485                 <c0>
486                   <real value="2.2500000000"/>
487                 </c0>
488                 <c1>
489                   <angle value="90.000000"/>
490                 </c1>
491               </radial_composite>
492             </c5>
493             <c6>
494               <radial_composite type="vector">
495                 <c0>
496                   <real value="2.2500000000"/>
497                 </c0>
498                 <c1>
499                   <angle value="90.000000"/>
500                 </c1>
501               </radial_composite>
502             </c6>
503           </composite>
504         </entry>
505         <entry>
506           <composite type="bline_point">
507             <c1>
508               <vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
509                 <x>-1.5000000000</x>
510                 <y>1.7500000000</y>
511               </vector>
512             </c1>
513             <c2>
514               <real value="1.0000000000"/>
515             </c2>
516             <c3>
517               <real value="0.5000000000"/>
518             </c3>
519             <c4>
520               <bool value="false"/>
521             </c4>
522             <c5>
523               <radial_composite type="vector">
524                 <c0>
525                   <real value="3.4255738516"/>
526                 </c0>
527                 <c1>
528                   <angle value="87.812241"/>
529                 </c1>
530               </radial_composite>
531             </c5>
532             <c6>
533               <radial_composite type="vector">
534                 <c0>
535                   <real value="3.4255738516"/>
536                 </c0>
537                 <c1>
538                   <angle value="87.812241"/>
539                 </c1>
540               </radial_composite>
541             </c6>
542           </composite>
543         </entry>
544       </bline>
545     </param>
546     <param name="width">
547       <real value="0.2500000019"/>
548     </param>
549     <param name="expand">
550       <real value="0.0000000000"/>
551     </param>
552     <param name="sharp_cusps">
553       <bool value="true"/>
554     </param>
555     <param name="round_tip[0]">
556       <bool value="true"/>
557     </param>
558     <param name="round_tip[1]">
559       <bool value="true"/>
560     </param>
561     <param name="loopyness">
562       <real value="1.0000000000"/>
563     </param>
564     <param name="homogeneous_width">
565       <bool value="true"/>
566     </param>
567   </layer>
568   <layer type="outline" active="true" version="0.2">
569     <param name="z_depth">
570       <real value="0.0000000000"/>
571     </param>
572     <param name="amount">
573       <real value="0.5000000000"/>
574     </param>
575     <param name="blend_method">
576       <integer value="0"/>
577     </param>
578     <param name="color">
579       <color>
580         <r>0.000000</r>
581         <g>0.000000</g>
582         <b>0.000000</b>
583         <a>1.000000</a>
584       </color>
585     </param>
586     <param name="offset">
587       <vector>
588         <x>0.0000000000</x>
589         <y>0.0000000000</y>
590       </vector>
591     </param>
592     <param name="invert">
593       <bool value="false"/>
594     </param>
595     <param name="antialias">
596       <bool value="true"/>
597     </param>
598     <param name="feather">
599       <real value="0.0000000000"/>
600     </param>
601     <param name="blurtype">
602       <integer value="1"/>
603     </param>
604     <param name="bline">
605       <bline type="bline_point" loop="false">
606         <entry>
607           <composite type="bline_point">
608             <c1>
609               <vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
610                 <x>-1.5000000000</x>
611                 <y>1.7500000000</y>
612               </vector>
613             </c1>
614             <c2>
615               <real value="1.0000000000"/>
616             </c2>
617             <c3>
618               <real value="0.5000000000"/>
619             </c3>
620             <c4>
621               <bool value="false"/>
622             </c4>
623             <c5>
624               <radial_composite type="vector">
625                 <c0>
626                   <real value="1.0606601718"/>
627                 </c0>
628                 <c1>
629                   <angle value="-135.000000"/>
630                 </c1>
631               </radial_composite>
632             </c5>
633             <c6>
634               <radial_composite type="vector">
635                 <c0>
636                   <real value="1.0606601718"/>
637                 </c0>
638                 <c1>
639                   <angle value="-135.000000"/>
640                 </c1>
641               </radial_composite>
642             </c6>
643           </composite>
644         </entry>
645         <entry>
646           <composite type="bline_point">
647             <c1>
648               <vector>
649                 <x>-2.0000000000</x>
650                 <y>1.2500000000</y>
651               </vector>
652             </c1>
653             <c2>
654               <real value="1.0000000000"/>
655             </c2>
656             <c3>
657               <real value="0.5000000000"/>
658             </c3>
659             <c4>
660               <bool value="false"/>
661             </c4>
662             <c5>
663               <radial_composite type="vector">
664                 <c0>
665                   <real value="1.0606601718"/>
666                 </c0>
667                 <c1>
668                   <angle value="-135.000000"/>
669                 </c1>
670               </radial_composite>
671             </c5>
672             <c6>
673               <radial_composite type="vector">
674                 <c0>
675                   <real value="1.0606601718"/>
676                 </c0>
677                 <c1>
678                   <angle value="-135.000000"/>
679                 </c1>
680               </radial_composite>
681             </c6>
682           </composite>
683         </entry>
684       </bline>
685     </param>
686     <param name="width">
687       <real value="0.2500000019"/>
688     </param>
689     <param name="expand">
690       <real value="0.0000000000"/>
691     </param>
692     <param name="sharp_cusps">
693       <bool value="true"/>
694     </param>
695     <param name="round_tip[0]">
696       <bool value="true"/>
697     </param>
698     <param name="round_tip[1]">
699       <bool value="true"/>
700     </param>
701     <param name="loopyness">
702       <real value="1.0000000000"/>
703     </param>
704     <param name="homogeneous_width">
705       <bool value="true"/>
706     </param>
707   </layer>
708   <layer type="outline" active="true" version="0.2">
709     <param name="z_depth">
710       <real value="0.0000000000"/>
711     </param>
712     <param name="amount">
713       <real value="0.5000000000"/>
714     </param>
715     <param name="blend_method">
716       <integer value="0"/>
717     </param>
718     <param name="color">
719       <color>
720         <r>0.000000</r>
721         <g>0.000000</g>
722         <b>0.000000</b>
723         <a>1.000000</a>
724       </color>
725     </param>
726     <param name="offset">
727       <vector>
728         <x>0.0000000000</x>
729         <y>0.0000000000</y>
730       </vector>
731     </param>
732     <param name="invert">
733       <bool value="false"/>
734     </param>
735     <param name="antialias">
736       <bool value="true"/>
737     </param>
738     <param name="feather">
739       <real value="0.0000000000"/>
740     </param>
741     <param name="blurtype">
742       <integer value="1"/>
743     </param>
744     <param name="bline">
745       <bline type="bline_point" loop="false">
746         <entry>
747           <composite type="bline_point">
748             <c1>
749               <vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
750                 <x>-1.5000000000</x>
751                 <y>1.7500000000</y>
752               </vector>
753             </c1>
754             <c2>
755               <real value="1.0000000000"/>
756             </c2>
757             <c3>
758               <real value="0.5000000000"/>
759             </c3>
760             <c4>
761               <bool value="false"/>
762             </c4>
763             <c5>
764               <radial_composite type="vector">
765                 <c0>
766                   <real value="1.0606601718"/>
767                 </c0>
768                 <c1>
769                   <angle value="-45.000000"/>
770                 </c1>
771               </radial_composite>
772             </c5>
773             <c6>
774               <radial_composite type="vector">
775                 <c0>
776                   <real value="1.0606601718"/>
777                 </c0>
778                 <c1>
779                   <angle value="-45.000000"/>
780                 </c1>
781               </radial_composite>
782             </c6>
783           </composite>
784         </entry>
785         <entry>
786           <composite type="bline_point">
787             <c1>
788               <vector>
789                 <x>-1.0000000000</x>
790                 <y>1.2500000000</y>
791               </vector>
792             </c1>
793             <c2>
794               <real value="1.0000000000"/>
795             </c2>
796             <c3>
797               <real value="0.5000000000"/>
798             </c3>
799             <c4>
800               <bool value="false"/>
801             </c4>
802             <c5>
803               <radial_composite type="vector">
804                 <c0>
805                   <real value="1.0606601718"/>
806                 </c0>
807                 <c1>
808                   <angle value="-45.000000"/>
809                 </c1>
810               </radial_composite>
811             </c5>
812             <c6>
813               <radial_composite type="vector">
814                 <c0>
815                   <real value="1.0606601718"/>
816                 </c0>
817                 <c1>
818                   <angle value="-45.000000"/>
819                 </c1>
820               </radial_composite>
821             </c6>
822           </composite>
823         </entry>
824       </bline>
825     </param>
826     <param name="width">
827       <real value="0.2500000019"/>
828     </param>
829     <param name="expand">
830       <real value="0.0000000000"/>
831     </param>
832     <param name="sharp_cusps">
833       <bool value="true"/>
834     </param>
835     <param name="round_tip[0]">
836       <bool value="true"/>
837     </param>
838     <param name="round_tip[1]">
839       <bool value="true"/>
840     </param>
841     <param name="loopyness">
842       <real value="1.0000000000"/>
843     </param>
844     <param name="homogeneous_width">
845       <bool value="true"/>
846     </param>
847   </layer>
848   <layer type="outline" active="true" version="0.2">
849     <param name="z_depth">
850       <real value="0.0000000000"/>
851     </param>
852     <param name="amount">
853       <real value="1.0000000000"/>
854     </param>
855     <param name="blend_method">
856       <integer value="0"/>
857     </param>
858     <param name="color">
859       <color>
860         <r>0.000000</r>
861         <g>0.000000</g>
862         <b>0.000000</b>
863         <a>1.000000</a>
864       </color>
865     </param>
866     <param name="offset">
867       <vector>
868         <x>0.0000000000</x>
869         <y>0.0000000000</y>
870       </vector>
871     </param>
872     <param name="invert">
873       <bool value="false"/>
874     </param>
875     <param name="antialias">
876       <bool value="true"/>
877     </param>
878     <param name="feather">
879       <real value="0.0000000000"/>
880     </param>
881     <param name="blurtype">
882       <integer value="1"/>
883     </param>
884     <param name="bline">
885       <bline type="bline_point" loop="false">
886         <entry>
887           <composite type="bline_point">
888             <c1>
889               <vector>
890                 <x>-2.5000000000</x>
891                 <y>-1.1153845787</y>
892               </vector>
893             </c1>
894             <c2>
895               <real value="1.0000000000"/>
896             </c2>
897             <c3>
898               <real value="0.5000000000"/>
899             </c3>
900             <c4>
901               <bool value="false"/>
902             </c4>
903             <c5>
904               <radial_composite type="vector">
905                 <c0>
906                   <real value="1.4785234169"/>
907                 </c0>
908                 <c1>
909                   <angle value="61.876957"/>
910                 </c1>
911               </radial_composite>
912             </c5>
913             <c6>
914               <radial_composite type="vector">
915                 <c0>
916                   <real value="1.4785234169"/>
917                 </c0>
918                 <c1>
919                   <angle value="61.876957"/>
920                 </c1>
921               </radial_composite>
922             </c6>
923           </composite>
924         </entry>
925         <entry>
926           <composite type="bline_point">
927             <c1>
928               <vector>
929                 <x>-1.0000000000</x>
930                 <y>0.5000000000</y>
931               </vector>
932             </c1>
933             <c2>
934               <real value="1.0000000000"/>
935             </c2>
936             <c3>
937               <real value="0.5000000000"/>
938             </c3>
939             <c4>
940               <bool value="false"/>
941             </c4>
942             <c5>
943               <radial_composite type="vector">
944                 <c0>
945                   <real value="1.5000000000"/>
946                 </c0>
947                 <c1>
948                   <angle value="0.000000"/>
949                 </c1>
950               </radial_composite>
951             </c5>
952             <c6>
953               <radial_composite type="vector">
954                 <c0>
955                   <real value="1.5000000000"/>
956                 </c0>
957                 <c1>
958                   <angle value="0.000000"/>
959                 </c1>
960               </radial_composite>
961             </c6>
962           </composite>
963         </entry>
964         <entry>
965           <composite type="bline_point">
966             <c1>
967               <vector>
968                 <x>0.2500000000</x>
969                 <y>-0.7500000000</y>
970               </vector>
971             </c1>
972             <c2>
973               <real value="1.0000000000"/>
974             </c2>
975             <c3>
976               <real value="0.5000000000"/>
977             </c3>
978             <c4>
979               <bool value="false"/>
980             </c4>
981             <c5>
982               <radial_composite type="vector">
983                 <c0>
984                   <real value="2.2500000000"/>
985                 </c0>
986                 <c1>
987                   <angle value="0.000000"/>
988                 </c1>
989               </radial_composite>
990             </c5>
991             <c6>
992               <radial_composite type="vector">
993                 <c0>
994                   <real value="2.2500000000"/>
995                 </c0>
996                 <c1>
997                   <angle value="0.000000"/>
998                 </c1>
999               </radial_composite>
1000             </c6>
1001           </composite>
1002         </entry>
1003         <entry>
1004           <composite type="bline_point">
1005             <c1>
1006               <vector>
1007                 <x>2.7500000000</x>
1008                 <y>2.2500000000</y>
1009               </vector>
1010             </c1>
1011             <c2>
1012               <real value="1.0000000000"/>
1013             </c2>
1014             <c3>
1015               <real value="0.5000000000"/>
1016             </c3>
1017             <c4>
1018               <bool value="false"/>
1019             </c4>
1020             <c5>
1021               <radial_composite type="vector">
1022                 <c0>
1023                   <real value="6.4423076923"/>
1024                 </c0>
1025                 <c1>
1026                   <angle value="-0.000000"/>
1027                 </c1>
1028               </radial_composite>
1029             </c5>
1030             <c6>
1031               <radial_composite type="vector">
1032                 <c0>
1033                   <real value="6.4423076923"/>
1034                 </c0>
1035                 <c1>
1036                   <angle value="-0.000000"/>
1037                 </c1>
1038               </radial_composite>
1039             </c6>
1040           </composite>
1041         </entry>
1042       </bline>
1043     </param>
1044     <param name="width">
1045       <real value="0.5000000038"/>
1046     </param>
1047     <param name="expand">
1048       <real value="0.0000000000"/>
1049     </param>
1050     <param name="sharp_cusps">
1051       <bool value="true"/>
1052     </param>
1053     <param name="round_tip[0]">
1054       <bool value="true"/>
1055     </param>
1056     <param name="round_tip[1]">
1057       <bool value="true"/>
1058     </param>
1059     <param name="loopyness">
1060       <real value="1.0000000000"/>
1061     </param>
1062     <param name="homogeneous_width">
1063       <bool value="true"/>
1064     </param>
1065   </layer>
1066   <layer type="SolidColor" active="true" version="0.1">
1067     <param name="z_depth">
1068       <real value="0.0000000000"/>
1069     </param>
1070     <param name="amount">
1071       <real value="1.0000000000"/>
1072     </param>
1073     <param name="blend_method">
1074       <integer value="13"/>
1075     </param>
1076     <param name="color">
1077       <color>
1078         <r>0.265306</r>
1079         <g>0.153061</g>
1080         <b>0.000000</b>
1081         <a>1.000000</a>
1082       </color>
1083     </param>
1084   </layer>
1085   <layer type="bevel" active="true" version="0.2">
1086     <param name="z_depth">
1087       <real value="0.0000000000"/>
1088     </param>
1089     <param name="amount">
1090       <real value="1.0000000000"/>
1091     </param>
1092     <param name="blend_method">
1093       <integer value="13"/>
1094     </param>
1095     <param name="type">
1096       <integer value="1"/>
1097     </param>
1098     <param name="color1">
1099       <color>
1100         <r>1.000000</r>
1101         <g>1.000000</g>
1102         <b>1.000000</b>
1103         <a>1.000000</a>
1104       </color>
1105     </param>
1106     <param name="color2">
1107       <color>
1108         <r>0.000000</r>
1109         <g>0.000000</g>
1110         <b>0.000000</b>
1111         <a>1.000000</a>
1112       </color>
1113     </param>
1114     <param name="angle">
1115       <angle value="135.000000"/>
1116     </param>
1117     <param name="depth">
1118       <real value="0.0937500000"/>
1119     </param>
1120     <param name="softness">
1121       <real value="0.0937500000"/>
1122     </param>
1123     <param name="use_luma">
1124       <bool value="false"/>
1125     </param>
1126     <param name="solid">
1127       <bool value="false"/>
1128     </param>
1129   </layer>
1130   <layer type="shade" active="true" version="0.2">
1131     <param name="z_depth">
1132       <real value="0.0000000000"/>
1133     </param>
1134     <param name="amount">
1135       <real value="1.0000000000"/>
1136     </param>
1137     <param name="blend_method">
1138       <integer value="12"/>
1139     </param>
1140     <param name="color">
1141       <color>
1142         <r>0.000000</r>
1143         <g>0.000000</g>
1144         <b>0.000000</b>
1145         <a>1.000000</a>
1146       </color>
1147     </param>
1148     <param name="offset">
1149       <vector>
1150         <x>0.0937500000</x>
1151         <y>-0.0937500000</y>
1152       </vector>
1153     </param>
1154     <param name="size">
1155       <vector>
1156         <x>0.1250000000</x>
1157         <y>0.1250000000</y>
1158       </vector>
1159     </param>
1160     <param name="type">
1161       <integer value="1"/>
1162     </param>
1163     <param name="invert">
1164       <bool value="false"/>
1165     </param>
1166   </layer>
1167   <layer type="rotate" active="false" version="0.1">
1168     <param name="origin">
1169       <vector>
1170         <x>0.0000000000</x>
1171         <y>0.0000000000</y>
1172       </vector>
1173     </param>
1174     <param name="amount">
1175       <angle value="45.000000"/>
1176     </param>
1177   </layer>
1178 </canvas>