Trying to prevent a crash when changing render quality meanwhile updating work area.
[synfig.git] / synfig-studio / trunk / images / sif_icon.sif
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207                       <b>1.000000</b>
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547                           <vector>
548                             <x>-0.0000000000</x>
549                             <y>1.7999999523</y>
550                           </vector>
551                         </c5>
552                         <c6>
553                           <vector>
554                             <x>0.0000000000</x>
555                             <y>0.6000000238</y>
556                           </vector>
557                         </c6>
558                       </composite>
559                     </entry>
560                     <entry>
561                       <composite type="bline_point">
562                         <c1>
563                           <vector>
564                             <x>1.2000000477</x>
565                             <y>0.6000000238</y>
566                           </vector>
567                         </c1>
568                         <c2>
569                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
570                         </c2>
571                         <c3>
572                           <real value="0.5000000000"/>
573                         </c3>
574                         <c4>
575                           <bool value="false"/>
576                         </c4>
577                         <c5>
578                           <vector>
579                             <x>-1.2000000477</x>
580                             <y>-0.0000000000</y>
581                           </vector>
582                         </c5>
583                         <c6>
584                           <vector>
585                             <x>-0.6000000238</x>
586                             <y>0.0000000000</y>
587                           </vector>
588                         </c6>
589                       </composite>
590                     </entry>
591                     <entry>
592                       <composite type="bline_point">
593                         <c1>
594                           <vector>
595                             <x>0.6000000238</x>
596                             <y>0.6000000238</y>
597                           </vector>
598                         </c1>
599                         <c2>
600                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
601                         </c2>
602                         <c3>
603                           <real value="0.5000000000"/>
604                         </c3>
605                         <c4>
606                           <bool value="true"/>
607                         </c4>
608                         <c5>
609                           <vector>
610                             <x>-0.6000000238</x>
611                             <y>-0.0000000000</y>
612                           </vector>
613                         </c5>
614                         <c6>
615                           <vector>
616                             <x>0.0000000000</x>
617                             <y>0.6000000238</y>
618                           </vector>
619                         </c6>
620                       </composite>
621                     </entry>
622                     <entry>
623                       <composite type="bline_point">
624                         <c1>
625                           <vector>
626                             <x>0.6000000238</x>
627                             <y>1.2000000477</y>
628                           </vector>
629                         </c1>
630                         <c2>
631                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
632                         </c2>
633                         <c3>
634                           <real value="0.5000000000"/>
635                         </c3>
636                         <c4>
637                           <bool value="false"/>
638                         </c4>
639                         <c5>
640                           <vector>
641                             <x>0.0000000000</x>
642                             <y>1.2000000477</y>
643                           </vector>
644                         </c5>
645                         <c6>
646                           <vector>
647                             <x>-0.0000000000</x>
648                             <y>0.6000000238</y>
649                           </vector>
650                         </c6>
651                       </composite>
652                     </entry>
653                     <entry>
654                       <composite type="bline_point">
655                         <c1>
656                           <vector>
657                             <x>0.2000000030</x>
658                             <y>1.6000000238</y>
659                           </vector>
660                         </c1>
661                         <c2>
662                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
663                         </c2>
664                         <c3>
665                           <real value="0.5000000000"/>
666                         </c3>
667                         <c4>
668                           <bool value="true"/>
669                         </c4>
670                         <c5>
671                           <vector>
672                             <x>-0.6000000238</x>
673                             <y>-0.0000000000</y>
674                           </vector>
675                         </c5>
676                         <c6>
677                           <vector>
678                             <x>-0.6000000238</x>
679                             <y>0.0000000000</y>
680                           </vector>
681                         </c6>
682                       </composite>
683                     </entry>
684                   </bline>
685                 </param>
686               </layer>
687               <layer type="linear_gradient" active="true" version="0.0">
688                 <param name="z_depth">
689                   <real value="0.0000000000"/>
690                 </param>
691                 <param name="amount">
692                   <real value="1.0000000000"/>
693                 </param>
694                 <param name="blend_method">
695                   <integer value="13"/>
696                 </param>
697                 <param name="p1">
698                   <vector>
699                     <x>1.0499999523</x>
700                     <y>1.0499999523</y>
701                   </vector>
702                 </param>
703                 <param name="p2">
704                   <vector>
705                     <x>0.8500000238</x>
706                     <y>0.8500000238</y>
707                   </vector>
708                 </param>
709                 <param name="gradient">
710                   <gradient>
711                     <color pos="0.000000">
712                       <r>0.000000</r>
713                       <g>0.000000</g>
714                       <b>0.000000</b>
715                       <a>1.000000</a>
716                     </color>
717                     <color pos="1.000000">
718                       <r>1.000000</r>
719                       <g>1.000000</g>
720                       <b>1.000000</b>
721                       <a>1.000000</a>
722                     </color>
723                   </gradient>
724                 </param>
725                 <param name="loop">
726                   <bool value="false"/>
727                 </param>
728                 <param name="zigzag">
729                   <bool value="false"/>
730                 </param>
731               </layer>
732               <layer type="outline" active="true" version="0.2" desc="Paper Outline">
733                 <param name="z_depth">
734                   <real value="0.0000000000"/>
735                 </param>
736                 <param name="amount">
737                   <real value="1.0000000000"/>
738                 </param>
739                 <param name="blend_method">
740                   <integer value="0"/>
741                 </param>
742                 <param name="color">
743                   <color>
744                     <r>0.000000</r>
745                     <g>0.000000</g>
746                     <b>0.000000</b>
747                     <a>1.000000</a>
748                   </color>
749                 </param>
750                 <param name="offset">
751                   <vector>
752                     <x>0.0000000000</x>
753                     <y>0.0000000000</y>
754                   </vector>
755                 </param>
756                 <param name="invert">
757                   <bool value="false"/>
758                 </param>
759                 <param name="antialias">
760                   <bool value="true"/>
761                 </param>
762                 <param name="feather">
763                   <real value="0.0000000000"/>
764                 </param>
765                 <param name="blurtype">
766                   <integer value="1"/>
767                 </param>
768                 <param name="bline">
769                   <bline type="bline_point" loop="true" guid="295363DA4AE0A389F1536EBFDD654899">
770                     <entry>
771                       <composite type="bline_point">
772                         <c1>
773                           <vector>
774                             <x>-0.8000000119</x>
775                             <y>1.6000000238</y>
776                           </vector>
777                         </c1>
778                         <c2>
779                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
780                         </c2>
781                         <c3>
782                           <real value="0.5000000000"/>
783                         </c3>
784                         <c4>
785                           <bool value="true"/>
786                         </c4>
787                         <c5>
788                           <vector>
789                             <x>-1.2000000477</x>
790                             <y>-0.0000000000</y>
791                           </vector>
792                         </c5>
793                         <c6>
794                           <vector>
795                             <x>0.0000000000</x>
796                             <y>-1.7999999523</y>
797                           </vector>
798                         </c6>
799                       </composite>
800                     </entry>
801                     <entry>
802                       <composite type="bline_point">
803                         <c1>
804                           <vector>
805                             <x>-0.8000000119</x>
806                             <y>-1.6000000238</y>
807                           </vector>
808                         </c1>
809                         <c2>
810                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
811                         </c2>
812                         <c3>
813                           <real value="0.5000000000"/>
814                         </c3>
815                         <c4>
816                           <bool value="true"/>
817                         </c4>
818                         <c5>
819                           <vector>
820                             <x>-0.0000000000</x>
821                             <y>-2.4000000954</y>
822                           </vector>
823                         </c5>
824                         <c6>
825                           <vector>
826                             <x>1.7999999523</x>
827                             <y>0.0000000000</y>
828                           </vector>
829                         </c6>
830                       </composite>
831                     </entry>
832                     <entry>
833                       <composite type="bline_point">
834                         <c1>
835                           <vector>
836                             <x>1.6000000238</x>
837                             <y>-1.6000000238</y>
838                           </vector>
839                         </c1>
840                         <c2>
841                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
842                         </c2>
843                         <c3>
844                           <real value="0.5000000000"/>
845                         </c3>
846                         <c4>
847                           <bool value="true"/>
848                         </c4>
849                         <c5>
850                           <vector>
851                             <x>1.7999999523</x>
852                             <y>-0.0000000000</y>
853                           </vector>
854                         </c5>
855                         <c6>
856                           <vector>
857                             <x>-0.0000000000</x>
858                             <y>1.7999999523</y>
859                           </vector>
860                         </c6>
861                       </composite>
862                     </entry>
863                     <entry>
864                       <composite type="bline_point">
865                         <c1>
866                           <vector>
867                             <x>1.6000000238</x>
868                             <y>0.2000000030</y>
869                           </vector>
870                         </c1>
871                         <c2>
872                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
873                         </c2>
874                         <c3>
875                           <real value="0.5000000000"/>
876                         </c3>
877                         <c4>
878                           <bool value="true"/>
879                         </c4>
880                         <c5>
881                           <vector>
882                             <x>-0.0000000000</x>
883                             <y>1.7999999523</y>
884                           </vector>
885                         </c5>
886                         <c6>
887                           <vector>
888                             <x>0.0000000000</x>
889                             <y>0.6000000238</y>
890                           </vector>
891                         </c6>
892                       </composite>
893                     </entry>
894                     <entry>
895                       <composite type="bline_point">
896                         <c1>
897                           <vector>
898                             <x>1.2000000477</x>
899                             <y>0.6000000238</y>
900                           </vector>
901                         </c1>
902                         <c2>
903                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
904                         </c2>
905                         <c3>
906                           <real value="0.5000000000"/>
907                         </c3>
908                         <c4>
909                           <bool value="false"/>
910                         </c4>
911                         <c5>
912                           <vector>
913                             <x>-1.2000000477</x>
914                             <y>-0.0000000000</y>
915                           </vector>
916                         </c5>
917                         <c6>
918                           <vector>
919                             <x>-0.6000000238</x>
920                             <y>0.0000000000</y>
921                           </vector>
922                         </c6>
923                       </composite>
924                     </entry>
925                     <entry>
926                       <composite type="bline_point">
927                         <c1>
928                           <vector>
929                             <x>0.6000000238</x>
930                             <y>0.6000000238</y>
931                           </vector>
932                         </c1>
933                         <c2>
934                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
935                         </c2>
936                         <c3>
937                           <real value="0.5000000000"/>
938                         </c3>
939                         <c4>
940                           <bool value="true"/>
941                         </c4>
942                         <c5>
943                           <vector>
944                             <x>-0.6000000238</x>
945                             <y>-0.0000000000</y>
946                           </vector>
947                         </c5>
948                         <c6>
949                           <vector>
950                             <x>0.0000000000</x>
951                             <y>0.6000000238</y>
952                           </vector>
953                         </c6>
954                       </composite>
955                     </entry>
956                     <entry>
957                       <composite type="bline_point">
958                         <c1>
959                           <vector>
960                             <x>0.6000000238</x>
961                             <y>1.2000000477</y>
962                           </vector>
963                         </c1>
964                         <c2>
965                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
966                         </c2>
967                         <c3>
968                           <real value="0.5000000000"/>
969                         </c3>
970                         <c4>
971                           <bool value="false"/>
972                         </c4>
973                         <c5>
974                           <vector>
975                             <x>0.0000000000</x>
976                             <y>1.2000000477</y>
977                           </vector>
978                         </c5>
979                         <c6>
980                           <vector>
981                             <x>-0.0000000000</x>
982                             <y>0.6000000238</y>
983                           </vector>
984                         </c6>
985                       </composite>
986                     </entry>
987                     <entry>
988                       <composite type="bline_point">
989                         <c1>
990                           <vector>
991                             <x>0.2000000030</x>
992                             <y>1.6000000238</y>
993                           </vector>
994                         </c1>
995                         <c2>
996                           <real value="0.0350000000" guid="2E2CD71CFBF4E3D4F625574108CBBC52"/>
997                         </c2>
998                         <c3>
999                           <real value="0.5000000000"/>
1000                         </c3>
1001                         <c4>
1002                           <bool value="true"/>
1003                         </c4>
1004                         <c5>
1005                           <vector>
1006                             <x>-0.6000000238</x>
1007                             <y>-0.0000000000</y>
1008                           </vector>
1009                         </c5>
1010                         <c6>
1011                           <vector>
1012                             <x>-0.6000000238</x>
1013                             <y>0.0000000000</y>
1014                           </vector>
1015                         </c6>
1016                       </composite>
1017                     </entry>
1018                   </bline>
1019                 </param>
1020                 <param name="width">
1021                   <real value="2.0000000000"/>
1022                 </param>
1023                 <param name="sharp_cusps">
1024                   <bool value="true"/>
1025                 </param>
1026                 <param name="round_tip[0]">
1027                   <bool value="false"/>
1028                 </param>
1029                 <param name="round_tip[1]">
1030                   <bool value="true"/>
1031                 </param>
1032                 <param name="loopyness">
1033                   <real value="1.0000000000"/>
1034                 </param>
1035               </layer>
1036               <layer type="circle" active="true" version="0.1">
1037                 <param name="z_depth">
1038                   <real value="0.0000000000"/>
1039                 </param>
1040                 <param name="amount">
1041                   <real value="0.7699999809"/>
1042                 </param>
1043                 <param name="blend_method">
1044                   <integer value="13"/>
1045                 </param>
1046                 <param name="color">
1047                   <color>
1048                     <r>0.000000</r>
1049                     <g>0.000000</g>
1050                     <b>0.000000</b>
1051                     <a>1.000000</a>
1052                   </color>
1053                 </param>
1054                 <param name="radius">
1055                   <real value="1.8337486137"/>
1056                 </param>
1057                 <param name="feather">
1058                   <real value="1.3500000000"/>
1059                 </param>
1060                 <param name="pos">
1061                   <vector>
1062                     <x>-0.2307692319</x>
1063                     <y>0.7179487348</y>
1064                   </vector>
1065                 </param>
1066                 <param name="invert">
1067                   <bool value="true"/>
1068                 </param>
1069                 <param name="falloff">
1070                   <integer value="1"/>
1071                 </param>
1072               </layer>
1073             </canvas>
1074           </param>
1075           <param name="zoom">
1076             <real value="0.0000000000"/>
1077           </param>
1078           <param name="time_offset">
1079             <time value="0f"/>
1080           </param>
1081           <param name="children_lock">
1082             <bool value="false"/>
1083           </param>
1084         </layer>
1085       </canvas>
1086     </param>
1087     <param name="zoom">
1088       <real value="0.0000000000"/>
1089     </param>
1090     <param name="time_offset">
1091       <time value="0f"/>
1092     </param>
1093     <param name="children_lock">
1094       <bool value="false"/>
1095     </param>
1096   </layer>
1097   <layer type="shade" active="true" version="0.2">
1098     <param name="z_depth">
1099       <real value="0.0000000000"/>
1100     </param>
1101     <param name="amount">
1102       <real value="0.5000000000"/>
1103     </param>
1104     <param name="blend_method">
1105       <integer value="12"/>
1106     </param>
1107     <param name="color">
1108       <color>
1109         <r>0.000000</r>
1110         <g>0.000000</g>
1111         <b>0.000000</b>
1112         <a>1.000000</a>
1113       </color>
1114     </param>
1115     <param name="offset">
1116       <vector>
1117         <x>0.1000000015</x>
1118         <y>-0.1000000015</y>
1119       </vector>
1120     </param>
1121     <param name="size">
1122       <vector>
1123         <x>0.1000000015</x>
1124         <y>0.1000000015</y>
1125       </vector>
1126     </param>
1127     <param name="type">
1128       <integer value="1"/>
1129     </param>
1130     <param name="invert">
1131       <bool value="false"/>
1132     </param>
1133   </layer>
1134   <layer type="PasteCanvas" active="true" version="0.1" desc="Shaded Logo">
1135     <param name="z_depth">
1136       <real value="0.0000000000"/>
1137     </param>
1138     <param name="amount">
1139       <real value="1.0000000000"/>
1140     </param>
1141     <param name="blend_method">
1142       <integer value="0"/>
1143     </param>
1144     <param name="origin">
1145       <vector>
1146         <x>0.0000000000</x>
1147         <y>0.0000000000</y>
1148       </vector>
1149     </param>
1150     <param name="canvas">
1151       <canvas>
1152         <layer type="PasteCanvas" active="true" version="0.1" desc="Synfig Logo">
1153           <param name="z_depth">
1154             <real value="0.0000000000"/>
1155           </param>
1156           <param name="amount">
1157             <real value="1.0000000000"/>
1158           </param>
1159           <param name="blend_method">
1160             <integer value="0"/>
1161           </param>
1162           <param name="origin">
1163             <vector>
1164               <x>-0.4000000060</x>
1165               <y>0.0000000000</y>
1166             </vector>
1167           </param>
1168           <param name="canvas" use="logo.sif#"/>
1169           <param name="zoom">
1170             <real value="-0.0000000000"/>
1171           </param>
1172           <param name="time_offset">
1173             <time value="0f"/>
1174           </param>
1175           <param name="children_lock">
1176             <bool value="false"/>
1177           </param>
1178         </layer>
1179         <layer type="shade" active="true" version="0.2">
1180           <param name="z_depth">
1181             <real value="0.0000000000"/>
1182           </param>
1183           <param name="amount">
1184             <real value="0.8500000238"/>
1185           </param>
1186           <param name="blend_method">
1187             <integer value="12"/>
1188           </param>
1189           <param name="color">
1190             <color>
1191               <r>0.000000</r>
1192               <g>0.000000</g>
1193               <b>0.000000</b>
1194               <a>1.000000</a>
1195             </color>
1196           </param>
1197           <param name="offset">
1198             <vector>
1199               <x>0.0750000030</x>
1200               <y>-0.0750000030</y>
1201             </vector>
1202           </param>
1203           <param name="size">
1204             <vector>
1205               <x>0.1500000060</x>
1206               <y>0.1500000060</y>
1207             </vector>
1208           </param>
1209           <param name="type">
1210             <integer value="1"/>
1211           </param>
1212           <param name="invert">
1213             <bool value="false"/>
1214           </param>
1215         </layer>
1216       </canvas>
1217     </param>
1218     <param name="zoom">
1219       <real value="0.0000000000"/>
1220     </param>
1221     <param name="time_offset">
1222       <time value="0f"/>
1223     </param>
1224     <param name="children_lock">
1225       <bool value="false"/>
1226     </param>
1227   </layer>
1228   <layer type="translate" active="true" version="0.1">
1229     <param name="origin">
1230       <vector>
1231         <x>-0.2000000030</x>
1232         <y>0.0000000000</y>
1233       </vector>
1234     </param>
1235   </layer>
1236 </canvas>