Write a proper definition for ValueNode_DynamicList::create_new().
[synfig.git] / synfig-studio / trunk / images / text_icon.sif
1 <?xml version="1.0"?>
2 <canvas version="0.5" width="200" height="200" xres="2834.645752" yres="2834.645752" view-box="-3.245196 3.245196 3.245196 -3.245196" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Text Icon</name>
4   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
5   <meta name="grid_show" content="0"/>
6   <meta name="grid_size" content="0.324520 0.324520"/>
7   <meta name="grid_snap" content="0"/>
8   <meta name="guide_show" content="1"/>
9   <meta name="guide_snap" content="0"/>
10   <meta name="onion_skin" content="0"/>
11   <layer type="radial_gradient" active="true" version="0.1">
12     <param name="z_depth">
13       <real value="0.0000000000"/>
14     </param>
15     <param name="amount">
16       <real value="1.0000000000"/>
17     </param>
18     <param name="blend_method">
19       <integer value="0"/>
20     </param>
21     <param name="gradient">
22       <gradient>
23         <color pos="0.021505">
24           <r>0.036189</r>
25           <g>0.036189</g>
26           <b>0.036189</b>
27           <a>1.000000</a>
28         </color>
29         <color pos="0.564516">
30           <r>0.012910</r>
31           <g>0.012910</g>
32           <b>0.012910</b>
33           <a>0.731343</a>
34         </color>
35         <color pos="1.000000">
36           <r>1.000000</r>
37           <g>1.000000</g>
38           <b>1.000000</b>
39           <a>0.000000</a>
40         </color>
41       </gradient>
42     </param>
43     <param name="center">
44       <vector>
45         <x>0.0000000000</x>
46         <y>0.0000000000</y>
47       </vector>
48     </param>
49     <param name="radius">
50       <real value="1.7765365254"/>
51     </param>
52     <param name="loop">
53       <bool value="false"/>
54     </param>
55     <param name="zigzag">
56       <bool value="false"/>
57     </param>
58   </layer>
59   <layer type="stretch" active="true" version="0.1">
60     <param name="amount">
61       <vector>
62         <x>1.6070324183</x>
63         <y>0.3102017045</y>
64       </vector>
65     </param>
66     <param name="center">
67       <vector>
68         <x>0.0000000000</x>
69         <y>-3.4489021301</y>
70       </vector>
71     </param>
72   </layer>
73   <layer type="PasteCanvas" active="true" version="0.1" desc="interior">
74     <param name="z_depth">
75       <real value="0.0000000000"/>
76     </param>
77     <param name="amount">
78       <real value="1.0000000000"/>
79     </param>
80     <param name="blend_method">
81       <integer value="0"/>
82     </param>
83     <param name="origin">
84       <vector>
85         <x>0.0000000000</x>
86         <y>0.0000000000</y>
87       </vector>
88     </param>
89     <param name="canvas">
90       <canvas>
91         <layer type="PasteCanvas" active="true" version="0.1" desc="filling">
92           <param name="z_depth">
93             <real value="0.0000000000"/>
94           </param>
95           <param name="amount">
96             <real value="1.0000000000"/>
97           </param>
98           <param name="blend_method">
99             <integer value="0"/>
100           </param>
101           <param name="origin">
102             <vector>
103               <x>0.0000000000</x>
104               <y>0.0000000000</y>
105             </vector>
106           </param>
107           <param name="canvas">
108             <canvas>
109               <layer type="region" active="true" version="0.1" desc="A">
110                 <param name="z_depth">
111                   <real value="0.0000000000"/>
112                 </param>
113                 <param name="amount">
114                   <real value="1.0000000000"/>
115                 </param>
116                 <param name="blend_method">
117                   <integer value="0"/>
118                 </param>
119                 <param name="color">
120                   <color>
121                     <r>1.000000</r>
122                     <g>1.000000</g>
123                     <b>1.000000</b>
124                     <a>1.000000</a>
125                   </color>
126                 </param>
127                 <param name="offset">
128                   <vector>
129                     <x>0.0000000000</x>
130                     <y>0.0000000000</y>
131                   </vector>
132                 </param>
133                 <param name="invert">
134                   <bool value="false"/>
135                 </param>
136                 <param name="antialias">
137                   <bool value="true"/>
138                 </param>
139                 <param name="feather">
140                   <real value="0.0000000000"/>
141                 </param>
142                 <param name="blurtype">
143                   <integer value="1"/>
144                 </param>
145                 <param name="winding_style">
146                   <integer value="0"/>
147                 </param>
148                 <param name="bline">
149                   <bline type="bline_point" loop="true" guid="1D73DA08FE571A11DB2899EE35CC1BCE">
150                     <entry>
151                       <composite type="bline_point">
152                         <point>
153                           <vector>
154                             <x>1.3328331709</x>
155                             <y>-1.5989754200</y>
156                           </vector>
157                         </point>
158                         <width>
159                           <real value="1.0000000000"/>
160                         </width>
161                         <origin>
162                           <real value="0.5000000000"/>
163                         </origin>
164                         <split>
165                           <bool value="true"/>
166                         </split>
167                         <t1>
168                           <radial_composite type="vector">
169                             <radius>
170                               <real value="0.0000000000"/>
171                             </radius>
172                             <theta>
173                               <angle value="0.000000"/>
174                             </theta>
175                           </radial_composite>
176                         </t1>
177                         <t2>
178                           <radial_composite type="vector">
179                             <radius>
180                               <real value="0.0000000000"/>
181                             </radius>
182                             <theta>
183                               <angle value="0.000000"/>
184                             </theta>
185                           </radial_composite>
186                         </t2>
187                       </composite>
188                     </entry>
189                     <entry>
190                       <composite type="bline_point">
191                         <point>
192                           <vector>
193                             <x>-1.3515033722</x>
194                             <y>-1.5989754200</y>
195                           </vector>
196                         </point>
197                         <width>
198                           <real value="1.0000000000"/>
199                         </width>
200                         <origin>
201                           <real value="0.5000000000"/>
202                         </origin>
203                         <split>
204                           <bool value="true"/>
205                         </split>
206                         <t1>
207                           <radial_composite type="vector">
208                             <radius>
209                               <real value="0.0000000000"/>
210                             </radius>
211                             <theta>
212                               <angle value="0.000000"/>
213                             </theta>
214                           </radial_composite>
215                         </t1>
216                         <t2>
217                           <radial_composite type="vector">
218                             <radius>
219                               <real value="0.0000000000"/>
220                             </radius>
221                             <theta>
222                               <angle value="0.000000"/>
223                             </theta>
224                           </radial_composite>
225                         </t2>
226                       </composite>
227                     </entry>
228                     <entry>
229                       <composite type="bline_point">
230                         <point>
231                           <vector>
232                             <x>-1.6543942690</x>
233                             <y>-2.5721487999</y>
234                           </vector>
235                         </point>
236                         <width>
237                           <real value="1.0000000000"/>
238                         </width>
239                         <origin>
240                           <real value="0.5000000000"/>
241                         </origin>
242                         <split>
243                           <bool value="true"/>
244                         </split>
245                         <t1>
246                           <radial_composite type="vector">
247                             <radius>
248                               <real value="0.0000000000"/>
249                             </radius>
250                             <theta>
251                               <angle value="0.000000"/>
252                             </theta>
253                           </radial_composite>
254                         </t1>
255                         <t2>
256                           <radial_composite type="vector">
257                             <radius>
258                               <real value="0.0000000000"/>
259                             </radius>
260                             <theta>
261                               <angle value="0.000000"/>
262                             </theta>
263                           </radial_composite>
264                         </t2>
265                       </composite>
266                     </entry>
267                     <entry>
268                       <composite type="bline_point">
269                         <point>
270                           <vector>
271                             <x>-2.8276066780</x>
272                             <y>-2.5721487999</y>
273                           </vector>
274                         </point>
275                         <width>
276                           <real value="1.0000000000"/>
277                         </width>
278                         <origin>
279                           <real value="0.5000000000"/>
280                         </origin>
281                         <split>
282                           <bool value="true"/>
283                         </split>
284                         <t1>
285                           <radial_composite type="vector">
286                             <radius>
287                               <real value="0.0000000000"/>
288                             </radius>
289                             <theta>
290                               <angle value="0.000000"/>
291                             </theta>
292                           </radial_composite>
293                         </t1>
294                         <t2>
295                           <radial_composite type="vector">
296                             <radius>
297                               <real value="0.0000000000"/>
298                             </radius>
299                             <theta>
300                               <angle value="0.000000"/>
301                             </theta>
302                           </radial_composite>
303                         </t2>
304                       </composite>
305                     </entry>
306                     <entry>
307                       <composite type="bline_point">
308                         <point>
309                           <vector>
310                             <x>-0.7600739598</x>
311                             <y>2.8449206352</y>
312                           </vector>
313                         </point>
314                         <width>
315                           <real value="1.0000000000"/>
316                         </width>
317                         <origin>
318                           <real value="0.5000000000"/>
319                         </origin>
320                         <split>
321                           <bool value="true"/>
322                         </split>
323                         <t1>
324                           <radial_composite type="vector">
325                             <radius>
326                               <real value="0.0000000000"/>
327                             </radius>
328                             <theta>
329                               <angle value="0.000000"/>
330                             </theta>
331                           </radial_composite>
332                         </t1>
333                         <t2>
334                           <radial_composite type="vector">
335                             <radius>
336                               <real value="0.0000000000"/>
337                             </radius>
338                             <theta>
339                               <angle value="0.000000"/>
340                             </theta>
341                           </radial_composite>
342                         </t2>
343                       </composite>
344                     </entry>
345                     <entry>
346                       <composite type="bline_point">
347                         <point>
348                           <vector>
349                             <x>0.8354287744</x>
350                             <y>2.8449206352</y>
351                           </vector>
352                         </point>
353                         <width>
354                           <real value="1.0000000000"/>
355                         </width>
356                         <origin>
357                           <real value="0.5000000000"/>
358                         </origin>
359                         <split>
360                           <bool value="true"/>
361                         </split>
362                         <t1>
363                           <radial_composite type="vector">
364                             <radius>
365                               <real value="0.0000000000"/>
366                             </radius>
367                             <theta>
368                               <angle value="0.000000"/>
369                             </theta>
370                           </radial_composite>
371                         </t1>
372                         <t2>
373                           <radial_composite type="vector">
374                             <radius>
375                               <real value="0.0000000000"/>
376                             </radius>
377                             <theta>
378                               <angle value="0.000000"/>
379                             </theta>
380                           </radial_composite>
381                         </t2>
382                       </composite>
383                     </entry>
384                     <entry>
385                       <composite type="bline_point">
386                         <point>
387                           <vector>
388                             <x>2.8667397499</x>
389                             <y>-2.5576670170</y>
390                           </vector>
391                         </point>
392                         <width>
393                           <real value="1.0000000000"/>
394                         </width>
395                         <origin>
396                           <real value="0.5000000000"/>
397                         </origin>
398                         <split>
399                           <bool value="true"/>
400                         </split>
401                         <t1>
402                           <radial_composite type="vector">
403                             <radius>
404                               <real value="0.0000000000"/>
405                             </radius>
406                             <theta>
407                               <angle value="0.000000"/>
408                             </theta>
409                           </radial_composite>
410                         </t1>
411                         <t2>
412                           <radial_composite type="vector">
413                             <radius>
414                               <real value="0.0000000000"/>
415                             </radius>
416                             <theta>
417                               <angle value="0.000000"/>
418                             </theta>
419                           </radial_composite>
420                         </t2>
421                       </composite>
422                     </entry>
423                     <entry>
424                       <composite type="bline_point">
425                         <point>
426                           <vector>
427                             <x>1.7163097858</x>
428                             <y>-2.5576670170</y>
429                           </vector>
430                         </point>
431                         <width>
432                           <real value="1.0000000000"/>
433                         </width>
434                         <origin>
435                           <real value="0.5000000000"/>
436                         </origin>
437                         <split>
438                           <bool value="true"/>
439                         </split>
440                         <t1>
441                           <radial_composite type="vector">
442                             <radius>
443                               <real value="0.0000000000"/>
444                             </radius>
445                             <theta>
446                               <angle value="0.000000"/>
447                             </theta>
448                           </radial_composite>
449                         </t1>
450                         <t2>
451                           <radial_composite type="vector">
452                             <radius>
453                               <real value="0.0000000000"/>
454                             </radius>
455                             <theta>
456                               <angle value="0.000000"/>
457                             </theta>
458                           </radial_composite>
459                         </t2>
460                       </composite>
461                     </entry>
462                   </bline>
463                 </param>
464               </layer>
465               <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
466                 <param name="z_depth">
467                   <real value="0.0000000000"/>
468                 </param>
469                 <param name="amount">
470                   <real value="1.0000000000"/>
471                 </param>
472                 <param name="blend_method">
473                   <integer value="13"/>
474                 </param>
475                 <param name="p1">
476                   <vector>
477                     <x>-0.9870144725</x>
478                     <y>1.5960564613</y>
479                   </vector>
480                 </param>
481                 <param name="p2">
482                   <vector>
483                     <x>1.4410723448</x>
484                     <y>-1.2588839531</y>
485                   </vector>
486                 </param>
487                 <param name="gradient">
488                   <gradient>
489                     <color pos="0.000000">
490                       <r>0.122233</r>
491                       <g>0.122449</g>
492                       <b>0.122233</b>
493                       <a>1.000000</a>
494                     </color>
495                     <color pos="1.000000">
496                       <r>0.011832</r>
497                       <g>0.011832</g>
498                       <b>0.012264</b>
499                       <a>1.000000</a>
500                     </color>
501                   </gradient>
502                 </param>
503                 <param name="loop">
504                   <bool value="false"/>
505                 </param>
506                 <param name="zigzag">
507                   <bool value="false"/>
508                 </param>
509               </layer>
510             </canvas>
511           </param>
512           <param name="zoom">
513             <real value="0.0000000000"/>
514           </param>
515           <param name="time_offset">
516             <time value="0s"/>
517           </param>
518           <param name="children_lock">
519             <bool value="false"/>
520           </param>
521         </layer>
522         <layer type="PasteCanvas" active="true" version="0.1" desc="Inner bright">
523           <param name="z_depth">
524             <real value="0.0000000000"/>
525           </param>
526           <param name="amount">
527             <real value="1.0000000000"/>
528           </param>
529           <param name="blend_method">
530             <integer value="0"/>
531           </param>
532           <param name="origin">
533             <vector>
534               <x>0.0000000000</x>
535               <y>0.0000000000</y>
536             </vector>
537           </param>
538           <param name="canvas">
539             <canvas>
540               <layer type="outline" active="true" version="0.2" desc="A">
541                 <param name="z_depth">
542                   <real value="0.0000000000"/>
543                 </param>
544                 <param name="amount">
545                   <real value="1.0000000000"/>
546                 </param>
547                 <param name="blend_method">
548                   <integer value="0"/>
549                 </param>
550                 <param name="color">
551                   <color>
552                     <r>1.000000</r>
553                     <g>1.000000</g>
554                     <b>0.999972</b>
555                     <a>1.000000</a>
556                   </color>
557                 </param>
558                 <param name="offset">
559                   <vector>
560                     <x>0.0000000000</x>
561                     <y>0.0000000000</y>
562                   </vector>
563                 </param>
564                 <param name="invert">
565                   <bool value="false"/>
566                 </param>
567                 <param name="antialias">
568                   <bool value="true"/>
569                 </param>
570                 <param name="feather">
571                   <real value="0.0000000000"/>
572                 </param>
573                 <param name="blurtype">
574                   <integer value="1"/>
575                 </param>
576                 <param name="winding_style">
577                   <integer value="0"/>
578                 </param>
579                 <param name="bline">
580                   <bline type="bline_point" loop="true">
581                     <entry>
582                       <composite type="bline_point">
583                         <point>
584                           <vector>
585                             <x>1.4444633722</x>
586                             <y>-1.4626319408</y>
587                           </vector>
588                         </point>
589                         <width>
590                           <real value="1.0000000000"/>
591                         </width>
592                         <origin>
593                           <real value="0.5000000000"/>
594                         </origin>
595                         <split>
596                           <bool value="true"/>
597                         </split>
598                         <t1>
599                           <radial_composite type="vector">
600                             <radius>
601                               <real value="0.0000000000"/>
602                             </radius>
603                             <theta>
604                               <angle value="0.000000"/>
605                             </theta>
606                           </radial_composite>
607                         </t1>
608                         <t2>
609                           <radial_composite type="vector">
610                             <radius>
611                               <real value="0.0000000000"/>
612                             </radius>
613                             <theta>
614                               <angle value="0.000000"/>
615                             </theta>
616                           </radial_composite>
617                         </t2>
618                       </composite>
619                     </entry>
620                     <entry>
621                       <composite type="bline_point">
622                         <point>
623                           <vector>
624                             <x>-1.4637980461</x>
625                             <y>-1.4466253519</y>
626                           </vector>
627                         </point>
628                         <width>
629                           <real value="1.0000000000"/>
630                         </width>
631                         <origin>
632                           <real value="0.5000000000"/>
633                         </origin>
634                         <split>
635                           <bool value="true"/>
636                         </split>
637                         <t1>
638                           <radial_composite type="vector">
639                             <radius>
640                               <real value="0.0000000000"/>
641                             </radius>
642                             <theta>
643                               <angle value="0.000000"/>
644                             </theta>
645                           </radial_composite>
646                         </t1>
647                         <t2>
648                           <radial_composite type="vector">
649                             <radius>
650                               <real value="0.0000000000"/>
651                             </radius>
652                             <theta>
653                               <angle value="0.000000"/>
654                             </theta>
655                           </radial_composite>
656                         </t2>
657                       </composite>
658                     </entry>
659                     <entry>
660                       <composite type="bline_point">
661                         <point>
662                           <vector>
663                             <x>-1.7722994089</x>
664                             <y>-2.4195909500</y>
665                           </vector>
666                         </point>
667                         <width>
668                           <real value="1.0000000000"/>
669                         </width>
670                         <origin>
671                           <real value="0.5000000000"/>
672                         </origin>
673                         <split>
674                           <bool value="true"/>
675                         </split>
676                         <t1>
677                           <radial_composite type="vector">
678                             <radius>
679                               <real value="0.0000000000"/>
680                             </radius>
681                             <theta>
682                               <angle value="0.000000"/>
683                             </theta>
684                           </radial_composite>
685                         </t1>
686                         <t2>
687                           <radial_composite type="vector">
688                             <radius>
689                               <real value="0.0000000000"/>
690                             </radius>
691                             <theta>
692                               <angle value="0.000000"/>
693                             </theta>
694                           </radial_composite>
695                         </t2>
696                       </composite>
697                     </entry>
698                     <entry>
699                       <composite type="bline_point">
700                         <point>
701                           <vector>
702                             <x>-2.6048722267</x>
703                             <y>-2.4197824001</y>
704                           </vector>
705                         </point>
706                         <width>
707                           <real value="1.0000000000"/>
708                         </width>
709                         <origin>
710                           <real value="0.5000000000"/>
711                         </origin>
712                         <split>
713                           <bool value="true"/>
714                         </split>
715                         <t1>
716                           <radial_composite type="vector">
717                             <radius>
718                               <real value="0.0000000000"/>
719                             </radius>
720                             <theta>
721                               <angle value="0.000000"/>
722                             </theta>
723                           </radial_composite>
724                         </t1>
725                         <t2>
726                           <radial_composite type="vector">
727                             <radius>
728                               <real value="0.0000000000"/>
729                             </radius>
730                             <theta>
731                               <angle value="0.000000"/>
732                             </theta>
733                           </radial_composite>
734                         </t2>
735                       </composite>
736                     </entry>
737                     <entry>
738                       <composite type="bline_point">
739                         <point>
740                           <vector>
741                             <x>-0.6569486260</x>
742                             <y>2.6944108009</y>
743                           </vector>
744                         </point>
745                         <width>
746                           <real value="1.0000000000"/>
747                         </width>
748                         <origin>
749                           <real value="0.5000000000"/>
750                         </origin>
751                         <split>
752                           <bool value="true"/>
753                         </split>
754                         <t1>
755                           <radial_composite type="vector">
756                             <radius>
757                               <real value="0.0000000000"/>
758                             </radius>
759                             <theta>
760                               <angle value="0.000000"/>
761                             </theta>
762                           </radial_composite>
763                         </t1>
764                         <t2>
765                           <radial_composite type="vector">
766                             <radius>
767                               <real value="0.0000000000"/>
768                             </radius>
769                             <theta>
770                               <angle value="0.000000"/>
771                             </theta>
772                           </radial_composite>
773                         </t2>
774                       </composite>
775                     </entry>
776                     <entry>
777                       <composite type="bline_point">
778                         <point>
779                           <vector>
780                             <x>0.7075762153</x>
781                             <y>2.6944108009</y>
782                           </vector>
783                         </point>
784                         <width>
785                           <real value="1.0000000000"/>
786                         </width>
787                         <origin>
788                           <real value="0.5000000000"/>
789                         </origin>
790                         <split>
791                           <bool value="true"/>
792                         </split>
793                         <t1>
794                           <radial_composite type="vector">
795                             <radius>
796                               <real value="0.0000000000"/>
797                             </radius>
798                             <theta>
799                               <angle value="0.000000"/>
800                             </theta>
801                           </radial_composite>
802                         </t1>
803                         <t2>
804                           <radial_composite type="vector">
805                             <radius>
806                               <real value="0.0000000000"/>
807                             </radius>
808                             <theta>
809                               <angle value="0.000000"/>
810                             </theta>
811                           </radial_composite>
812                         </t2>
813                       </composite>
814                     </entry>
815                     <entry>
816                       <composite type="bline_point">
817                         <point>
818                           <vector>
819                             <x>2.6455960274</x>
820                             <y>-2.4195909500</y>
821                           </vector>
822                         </point>
823                         <width>
824                           <real value="1.0000000000"/>
825                         </width>
826                         <origin>
827                           <real value="0.5000000000"/>
828                         </origin>
829                         <split>
830                           <bool value="true"/>
831                         </split>
832                         <t1>
833                           <radial_composite type="vector">
834                             <radius>
835                               <real value="0.0000000000"/>
836                             </radius>
837                             <theta>
838                               <angle value="0.000000"/>
839                             </theta>
840                           </radial_composite>
841                         </t1>
842                         <t2>
843                           <radial_composite type="vector">
844                             <radius>
845                               <real value="0.0000000000"/>
846                             </radius>
847                             <theta>
848                               <angle value="0.000000"/>
849                             </theta>
850                           </radial_composite>
851                         </t2>
852                       </composite>
853                     </entry>
854                     <entry>
855                       <composite type="bline_point">
856                         <point>
857                           <vector>
858                             <x>1.8268811703</x>
859                             <y>-2.4195909500</y>
860                           </vector>
861                         </point>
862                         <width>
863                           <real value="1.0000000000"/>
864                         </width>
865                         <origin>
866                           <real value="0.5000000000"/>
867                         </origin>
868                         <split>
869                           <bool value="true"/>
870                         </split>
871                         <t1>
872                           <radial_composite type="vector">
873                             <radius>
874                               <real value="0.0000000000"/>
875                             </radius>
876                             <theta>
877                               <angle value="0.000000"/>
878                             </theta>
879                           </radial_composite>
880                         </t1>
881                         <t2>
882                           <radial_composite type="vector">
883                             <radius>
884                               <real value="0.0000000000"/>
885                             </radius>
886                             <theta>
887                               <angle value="0.000000"/>
888                             </theta>
889                           </radial_composite>
890                         </t2>
891                       </composite>
892                     </entry>
893                   </bline>
894                 </param>
895                 <param name="width">
896                   <real value="0.1947117657"/>
897                 </param>
898                 <param name="expand">
899                   <real value="0.0000000000"/>
900                 </param>
901                 <param name="sharp_cusps">
902                   <bool value="true"/>
903                 </param>
904                 <param name="round_tip[0]">
905                   <bool value="true"/>
906                 </param>
907                 <param name="round_tip[1]">
908                   <bool value="true"/>
909                 </param>
910                 <param name="loopyness">
911                   <real value="1.0000000000"/>
912                 </param>
913                 <param name="homogeneous_width">
914                   <bool value="true"/>
915                 </param>
916               </layer>
917               <layer type="linear_gradient" active="true" version="0.0" desc="Gradient">
918                 <param name="z_depth">
919                   <real value="0.0000000000"/>
920                 </param>
921                 <param name="amount">
922                   <real value="1.0000000000"/>
923                 </param>
924                 <param name="blend_method">
925                   <integer value="19"/>
926                 </param>
927                 <param name="p1">
928                   <vector guid="C9847BA569DDBCB936604ABE554D9D82">
929                     <x>-0.1559827924</x>
930                     <y>0.8094826937</y>
931                   </vector>
932                 </param>
933                 <param name="p2">
934                   <vector guid="009FFC206072E810FEA16A734CFFD91E">
935                     <x>-1.2790821791</x>
936                     <y>1.5311524868</y>
937                   </vector>
938                 </param>
939                 <param name="gradient">
940                   <gradient>
941                     <color pos="0.000000">
942                       <r>1.000000</r>
943                       <g>1.000000</g>
944                       <b>1.000000</b>
945                       <a>1.000000</a>
946                     </color>
947                     <color pos="1.000000">
948                       <r>0.070740</r>
949                       <g>0.070740</g>
950                       <b>0.070740</b>
951                       <a>0.000000</a>
952                     </color>
953                   </gradient>
954                 </param>
955                 <param name="loop">
956                   <bool value="false"/>
957                 </param>
958                 <param name="zigzag">
959                   <bool value="false"/>
960                 </param>
961               </layer>
962               <layer type="SolidColor" active="true" version="0.1">
963                 <param name="z_depth">
964                   <real value="0.0000000000"/>
965                 </param>
966                 <param name="amount">
967                   <real value="1.0000000000"/>
968                 </param>
969                 <param name="blend_method">
970                   <integer value="13"/>
971                 </param>
972                 <param name="color">
973                   <color>
974                     <r>0.547074</r>
975                     <g>0.547074</g>
976                     <b>0.547074</b>
977                     <a>1.000000</a>
978                   </color>
979                 </param>
980               </layer>
981             </canvas>
982           </param>
983           <param name="zoom">
984             <real value="0.0000000000"/>
985           </param>
986           <param name="time_offset">
987             <time value="0s"/>
988           </param>
989           <param name="children_lock">
990             <bool value="false"/>
991           </param>
992         </layer>
993       </canvas>
994     </param>
995     <param name="zoom">
996       <real value="0.0000000000"/>
997     </param>
998     <param name="time_offset">
999       <time value="0s"/>
1000     </param>
1001     <param name="children_lock">
1002       <bool value="false"/>
1003     </param>
1004   </layer>
1005   <layer type="outline" active="true" version="0.2" desc="A">
1006     <param name="z_depth">
1007       <real value="0.0000000000"/>
1008     </param>
1009     <param name="amount">
1010       <real value="1.0000000000"/>
1011     </param>
1012     <param name="blend_method">
1013       <integer value="0"/>
1014     </param>
1015     <param name="color">
1016       <color>
1017         <r>0.000000</r>
1018         <g>0.000000</g>
1019         <b>-0.000032</b>
1020         <a>1.000000</a>
1021       </color>
1022     </param>
1023     <param name="offset">
1024       <vector>
1025         <x>0.0000000000</x>
1026         <y>0.0000000000</y>
1027       </vector>
1028     </param>
1029     <param name="invert">
1030       <bool value="false"/>
1031     </param>
1032     <param name="antialias">
1033       <bool value="true"/>
1034     </param>
1035     <param name="feather">
1036       <real value="0.0000000000"/>
1037     </param>
1038     <param name="blurtype">
1039       <integer value="1"/>
1040     </param>
1041     <param name="winding_style">
1042       <integer value="0"/>
1043     </param>
1044     <param name="bline">
1045       <bline type="bline_point" loop="true" guid="1D73DA08FE571A11DB2899EE35CC1BCE">
1046         <entry>
1047           <composite type="bline_point">
1048             <point>
1049               <vector>
1050                 <x>1.3328331709</x>
1051                 <y>-1.5989754200</y>
1052               </vector>
1053             </point>
1054             <width>
1055               <real value="1.0000000000"/>
1056             </width>
1057             <origin>
1058               <real value="0.5000000000"/>
1059             </origin>
1060             <split>
1061               <bool value="true"/>
1062             </split>
1063             <t1>
1064               <radial_composite type="vector">
1065                 <radius>
1066                   <real value="0.0000000000"/>
1067                 </radius>
1068                 <theta>
1069                   <angle value="0.000000"/>
1070                 </theta>
1071               </radial_composite>
1072             </t1>
1073             <t2>
1074               <radial_composite type="vector">
1075                 <radius>
1076                   <real value="0.0000000000"/>
1077                 </radius>
1078                 <theta>
1079                   <angle value="0.000000"/>
1080                 </theta>
1081               </radial_composite>
1082             </t2>
1083           </composite>
1084         </entry>
1085         <entry>
1086           <composite type="bline_point">
1087             <point>
1088               <vector>
1089                 <x>-1.3515033722</x>
1090                 <y>-1.5989754200</y>
1091               </vector>
1092             </point>
1093             <width>
1094               <real value="1.0000000000"/>
1095             </width>
1096             <origin>
1097               <real value="0.5000000000"/>
1098             </origin>
1099             <split>
1100               <bool value="true"/>
1101             </split>
1102             <t1>
1103               <radial_composite type="vector">
1104                 <radius>
1105                   <real value="0.0000000000"/>
1106                 </radius>
1107                 <theta>
1108                   <angle value="0.000000"/>
1109                 </theta>
1110               </radial_composite>
1111             </t1>
1112             <t2>
1113               <radial_composite type="vector">
1114                 <radius>
1115                   <real value="0.0000000000"/>
1116                 </radius>
1117                 <theta>
1118                   <angle value="0.000000"/>
1119                 </theta>
1120               </radial_composite>
1121             </t2>
1122           </composite>
1123         </entry>
1124         <entry>
1125           <composite type="bline_point">
1126             <point>
1127               <vector>
1128                 <x>-1.6543942690</x>
1129                 <y>-2.5721487999</y>
1130               </vector>
1131             </point>
1132             <width>
1133               <real value="1.0000000000"/>
1134             </width>
1135             <origin>
1136               <real value="0.5000000000"/>
1137             </origin>
1138             <split>
1139               <bool value="true"/>
1140             </split>
1141             <t1>
1142               <radial_composite type="vector">
1143                 <radius>
1144                   <real value="0.0000000000"/>
1145                 </radius>
1146                 <theta>
1147                   <angle value="0.000000"/>
1148                 </theta>
1149               </radial_composite>
1150             </t1>
1151             <t2>
1152               <radial_composite type="vector">
1153                 <radius>
1154                   <real value="0.0000000000"/>
1155                 </radius>
1156                 <theta>
1157                   <angle value="0.000000"/>
1158                 </theta>
1159               </radial_composite>
1160             </t2>
1161           </composite>
1162         </entry>
1163         <entry>
1164           <composite type="bline_point">
1165             <point>
1166               <vector>
1167                 <x>-2.8276066780</x>
1168                 <y>-2.5721487999</y>
1169               </vector>
1170             </point>
1171             <width>
1172               <real value="1.0000000000"/>
1173             </width>
1174             <origin>
1175               <real value="0.5000000000"/>
1176             </origin>
1177             <split>
1178               <bool value="true"/>
1179             </split>
1180             <t1>
1181               <radial_composite type="vector">
1182                 <radius>
1183                   <real value="0.0000000000"/>
1184                 </radius>
1185                 <theta>
1186                   <angle value="0.000000"/>
1187                 </theta>
1188               </radial_composite>
1189             </t1>
1190             <t2>
1191               <radial_composite type="vector">
1192                 <radius>
1193                   <real value="0.0000000000"/>
1194                 </radius>
1195                 <theta>
1196                   <angle value="0.000000"/>
1197                 </theta>
1198               </radial_composite>
1199             </t2>
1200           </composite>
1201         </entry>
1202         <entry>
1203           <composite type="bline_point">
1204             <point>
1205               <vector>
1206                 <x>-0.7600739598</x>
1207                 <y>2.8449206352</y>
1208               </vector>
1209             </point>
1210             <width>
1211               <real value="1.0000000000"/>
1212             </width>
1213             <origin>
1214               <real value="0.5000000000"/>
1215             </origin>
1216             <split>
1217               <bool value="true"/>
1218             </split>
1219             <t1>
1220               <radial_composite type="vector">
1221                 <radius>
1222                   <real value="0.0000000000"/>
1223                 </radius>
1224                 <theta>
1225                   <angle value="0.000000"/>
1226                 </theta>
1227               </radial_composite>
1228             </t1>
1229             <t2>
1230               <radial_composite type="vector">
1231                 <radius>
1232                   <real value="0.0000000000"/>
1233                 </radius>
1234                 <theta>
1235                   <angle value="0.000000"/>
1236                 </theta>
1237               </radial_composite>
1238             </t2>
1239           </composite>
1240         </entry>
1241         <entry>
1242           <composite type="bline_point">
1243             <point>
1244               <vector>
1245                 <x>0.8354287744</x>
1246                 <y>2.8449206352</y>
1247               </vector>
1248             </point>
1249             <width>
1250               <real value="1.0000000000"/>
1251             </width>
1252             <origin>
1253               <real value="0.5000000000"/>
1254             </origin>
1255             <split>
1256               <bool value="true"/>
1257             </split>
1258             <t1>
1259               <radial_composite type="vector">
1260                 <radius>
1261                   <real value="0.0000000000"/>
1262                 </radius>
1263                 <theta>
1264                   <angle value="0.000000"/>
1265                 </theta>
1266               </radial_composite>
1267             </t1>
1268             <t2>
1269               <radial_composite type="vector">
1270                 <radius>
1271                   <real value="0.0000000000"/>
1272                 </radius>
1273                 <theta>
1274                   <angle value="0.000000"/>
1275                 </theta>
1276               </radial_composite>
1277             </t2>
1278           </composite>
1279         </entry>
1280         <entry>
1281           <composite type="bline_point">
1282             <point>
1283               <vector>
1284                 <x>2.8667397499</x>
1285                 <y>-2.5576670170</y>
1286               </vector>
1287             </point>
1288             <width>
1289               <real value="1.0000000000"/>
1290             </width>
1291             <origin>
1292               <real value="0.5000000000"/>
1293             </origin>
1294             <split>
1295               <bool value="true"/>
1296             </split>
1297             <t1>
1298               <radial_composite type="vector">
1299                 <radius>
1300                   <real value="0.0000000000"/>
1301                 </radius>
1302                 <theta>
1303                   <angle value="0.000000"/>
1304                 </theta>
1305               </radial_composite>
1306             </t1>
1307             <t2>
1308               <radial_composite type="vector">
1309                 <radius>
1310                   <real value="0.0000000000"/>
1311                 </radius>
1312                 <theta>
1313                   <angle value="0.000000"/>
1314                 </theta>
1315               </radial_composite>
1316             </t2>
1317           </composite>
1318         </entry>
1319         <entry>
1320           <composite type="bline_point">
1321             <point>
1322               <vector>
1323                 <x>1.7163097858</x>
1324                 <y>-2.5576670170</y>
1325               </vector>
1326             </point>
1327             <width>
1328               <real value="1.0000000000"/>
1329             </width>
1330             <origin>
1331               <real value="0.5000000000"/>
1332             </origin>
1333             <split>
1334               <bool value="true"/>
1335             </split>
1336             <t1>
1337               <radial_composite type="vector">
1338                 <radius>
1339                   <real value="0.0000000000"/>
1340                 </radius>
1341                 <theta>
1342                   <angle value="0.000000"/>
1343                 </theta>
1344               </radial_composite>
1345             </t1>
1346             <t2>
1347               <radial_composite type="vector">
1348                 <radius>
1349                   <real value="0.0000000000"/>
1350                 </radius>
1351                 <theta>
1352                   <angle value="0.000000"/>
1353                 </theta>
1354               </radial_composite>
1355             </t2>
1356           </composite>
1357         </entry>
1358       </bline>
1359     </param>
1360     <param name="width">
1361       <real value="0.1622598047"/>
1362     </param>
1363     <param name="expand">
1364       <real value="0.0000000000"/>
1365     </param>
1366     <param name="sharp_cusps">
1367       <bool value="false"/>
1368     </param>
1369     <param name="round_tip[0]">
1370       <bool value="true"/>
1371     </param>
1372     <param name="round_tip[1]">
1373       <bool value="true"/>
1374     </param>
1375     <param name="loopyness">
1376       <real value="1.0000000000"/>
1377     </param>
1378     <param name="homogeneous_width">
1379       <bool value="true"/>
1380     </param>
1381   </layer>
1382   <layer type="region" active="true" version="0.1" desc="A hole">
1383     <param name="z_depth">
1384       <real value="0.0000000000"/>
1385     </param>
1386     <param name="amount">
1387       <real value="1.0000000000"/>
1388     </param>
1389     <param name="blend_method">
1390       <integer value="19"/>
1391     </param>
1392     <param name="color">
1393       <color>
1394         <r>1.000000</r>
1395         <g>1.000000</g>
1396         <b>1.000000</b>
1397         <a>1.000000</a>
1398       </color>
1399     </param>
1400     <param name="offset">
1401       <vector>
1402         <x>0.0000000000</x>
1403         <y>0.0000000000</y>
1404       </vector>
1405     </param>
1406     <param name="invert">
1407       <bool value="false"/>
1408     </param>
1409     <param name="antialias">
1410       <bool value="true"/>
1411     </param>
1412     <param name="feather">
1413       <real value="0.0000000000"/>
1414     </param>
1415     <param name="blurtype">
1416       <integer value="1"/>
1417     </param>
1418     <param name="winding_style">
1419       <integer value="0"/>
1420     </param>
1421     <param name="bline">
1422       <bline type="bline_point" loop="true" guid="8665492845DDD374744696BE857EE717">
1423         <entry>
1424           <composite type="bline_point">
1425             <point>
1426               <vector>
1427                 <x>0.0000000000</x>
1428                 <y>1.9024590254</y>
1429               </vector>
1430             </point>
1431             <width>
1432               <real value="1.0000000000"/>
1433             </width>
1434             <origin>
1435               <real value="0.5000000000"/>
1436             </origin>
1437             <split>
1438               <bool value="false"/>
1439             </split>
1440             <t1>
1441               <radial_composite type="vector">
1442                 <radius>
1443                   <real value="0.0000000000"/>
1444                 </radius>
1445                 <theta>
1446                   <angle value="0.000000"/>
1447                 </theta>
1448               </radial_composite>
1449             </t1>
1450             <t2>
1451               <radial_composite type="vector">
1452                 <radius>
1453                   <real value="0.0000000000"/>
1454                 </radius>
1455                 <theta>
1456                   <angle value="0.000000"/>
1457                 </theta>
1458               </radial_composite>
1459             </t2>
1460           </composite>
1461         </entry>
1462         <entry>
1463           <composite type="bline_point">
1464             <point>
1465               <vector>
1466                 <x>0.8326944113</x>
1467                 <y>-0.4500553310</y>
1468               </vector>
1469             </point>
1470             <width>
1471               <real value="1.0000000000"/>
1472             </width>
1473             <origin>
1474               <real value="0.5000000000"/>
1475             </origin>
1476             <split>
1477               <bool value="false"/>
1478             </split>
1479             <t1>
1480               <radial_composite type="vector">
1481                 <radius>
1482                   <real value="0.0000000000"/>
1483                 </radius>
1484                 <theta>
1485                   <angle value="0.000000"/>
1486                 </theta>
1487               </radial_composite>
1488             </t1>
1489             <t2>
1490               <radial_composite type="vector">
1491                 <radius>
1492                   <real value="0.0000000000"/>
1493                 </radius>
1494                 <theta>
1495                   <angle value="0.000000"/>
1496                 </theta>
1497               </radial_composite>
1498             </t2>
1499           </composite>
1500         </entry>
1501         <entry>
1502           <composite type="bline_point">
1503             <point>
1504               <vector>
1505                 <x>-0.8326944113</x>
1506                 <y>-0.4500553310</y>
1507               </vector>
1508             </point>
1509             <width>
1510               <real value="1.0000000000"/>
1511             </width>
1512             <origin>
1513               <real value="0.5000000000"/>
1514             </origin>
1515             <split>
1516               <bool value="false"/>
1517             </split>
1518             <t1>
1519               <radial_composite type="vector">
1520                 <radius>
1521                   <real value="0.0000000000"/>
1522                 </radius>
1523                 <theta>
1524                   <angle value="0.000000"/>
1525                 </theta>
1526               </radial_composite>
1527             </t1>
1528             <t2>
1529               <radial_composite type="vector">
1530                 <radius>
1531                   <real value="0.0000000000"/>
1532                 </radius>
1533                 <theta>
1534                   <angle value="0.000000"/>
1535                 </theta>
1536               </radial_composite>
1537             </t2>
1538           </composite>
1539         </entry>
1540       </bline>
1541     </param>
1542   </layer>
1543   <layer type="outline" active="true" version="0.2" desc="A hole">
1544     <param name="z_depth">
1545       <real value="0.0000000000"/>
1546     </param>
1547     <param name="amount">
1548       <real value="1.0000000000"/>
1549     </param>
1550     <param name="blend_method">
1551       <integer value="0"/>
1552     </param>
1553     <param name="color">
1554       <color>
1555         <r>0.000000</r>
1556         <g>0.000000</g>
1557         <b>0.000000</b>
1558         <a>1.000000</a>
1559       </color>
1560     </param>
1561     <param name="offset">
1562       <vector>
1563         <x>0.0000000000</x>
1564         <y>0.0000000000</y>
1565       </vector>
1566     </param>
1567     <param name="invert">
1568       <bool value="false"/>
1569     </param>
1570     <param name="antialias">
1571       <bool value="true"/>
1572     </param>
1573     <param name="feather">
1574       <real value="0.0000000000"/>
1575     </param>
1576     <param name="blurtype">
1577       <integer value="1"/>
1578     </param>
1579     <param name="winding_style">
1580       <integer value="0"/>
1581     </param>
1582     <param name="bline">
1583       <bline type="bline_point" loop="true" guid="8665492845DDD374744696BE857EE717">
1584         <entry>
1585           <composite type="bline_point">
1586             <point>
1587               <vector>
1588                 <x>0.0000000000</x>
1589                 <y>1.9024590254</y>
1590               </vector>
1591             </point>
1592             <width>
1593               <real value="1.0000000000"/>
1594             </width>
1595             <origin>
1596               <real value="0.5000000000"/>
1597             </origin>
1598             <split>
1599               <bool value="false"/>
1600             </split>
1601             <t1>
1602               <radial_composite type="vector">
1603                 <radius>
1604                   <real value="0.0000000000"/>
1605                 </radius>
1606                 <theta>
1607                   <angle value="0.000000"/>
1608                 </theta>
1609               </radial_composite>
1610             </t1>
1611             <t2>
1612               <radial_composite type="vector">
1613                 <radius>
1614                   <real value="0.0000000000"/>
1615                 </radius>
1616                 <theta>
1617                   <angle value="0.000000"/>
1618                 </theta>
1619               </radial_composite>
1620             </t2>
1621           </composite>
1622         </entry>
1623         <entry>
1624           <composite type="bline_point">
1625             <point>
1626               <vector>
1627                 <x>0.8326944113</x>
1628                 <y>-0.4500553310</y>
1629               </vector>
1630             </point>
1631             <width>
1632               <real value="1.0000000000"/>
1633             </width>
1634             <origin>
1635               <real value="0.5000000000"/>
1636             </origin>
1637             <split>
1638               <bool value="false"/>
1639             </split>
1640             <t1>
1641               <radial_composite type="vector">
1642                 <radius>
1643                   <real value="0.0000000000"/>
1644                 </radius>
1645                 <theta>
1646                   <angle value="0.000000"/>
1647                 </theta>
1648               </radial_composite>
1649             </t1>
1650             <t2>
1651               <radial_composite type="vector">
1652                 <radius>
1653                   <real value="0.0000000000"/>
1654                 </radius>
1655                 <theta>
1656                   <angle value="0.000000"/>
1657                 </theta>
1658               </radial_composite>
1659             </t2>
1660           </composite>
1661         </entry>
1662         <entry>
1663           <composite type="bline_point">
1664             <point>
1665               <vector>
1666                 <x>-0.8326944113</x>
1667                 <y>-0.4500553310</y>
1668               </vector>
1669             </point>
1670             <width>
1671               <real value="1.0000000000"/>
1672             </width>
1673             <origin>
1674               <real value="0.5000000000"/>
1675             </origin>
1676             <split>
1677               <bool value="false"/>
1678             </split>
1679             <t1>
1680               <radial_composite type="vector">
1681                 <radius>
1682                   <real value="0.0000000000"/>
1683                 </radius>
1684                 <theta>
1685                   <angle value="0.000000"/>
1686                 </theta>
1687               </radial_composite>
1688             </t1>
1689             <t2>
1690               <radial_composite type="vector">
1691                 <radius>
1692                   <real value="0.0000000000"/>
1693                 </radius>
1694                 <theta>
1695                   <angle value="0.000000"/>
1696                 </theta>
1697               </radial_composite>
1698             </t2>
1699           </composite>
1700         </entry>
1701       </bline>
1702     </param>
1703     <param name="width">
1704       <real value="0.1947117657"/>
1705     </param>
1706     <param name="expand">
1707       <real value="0.0000000000"/>
1708     </param>
1709     <param name="sharp_cusps">
1710       <bool value="true"/>
1711     </param>
1712     <param name="round_tip[0]">
1713       <bool value="true"/>
1714     </param>
1715     <param name="round_tip[1]">
1716       <bool value="true"/>
1717     </param>
1718     <param name="loopyness">
1719       <real value="1.0000000000"/>
1720     </param>
1721     <param name="homogeneous_width">
1722       <bool value="true"/>
1723     </param>
1724   </layer>
1725   <layer type="outline" active="true" version="0.2" desc="bright">
1726     <param name="z_depth">
1727       <real value="0.0000000000"/>
1728     </param>
1729     <param name="amount">
1730       <real value="1.0000000000"/>
1731     </param>
1732     <param name="blend_method">
1733       <integer value="0"/>
1734     </param>
1735     <param name="color">
1736       <color>
1737         <r>0.484528</r>
1738         <g>0.484528</g>
1739         <b>0.484528</b>
1740         <a>1.000000</a>
1741       </color>
1742     </param>
1743     <param name="offset">
1744       <vector>
1745         <x>0.0000000000</x>
1746         <y>0.0000000000</y>
1747       </vector>
1748     </param>
1749     <param name="invert">
1750       <bool value="false"/>
1751     </param>
1752     <param name="antialias">
1753       <bool value="true"/>
1754     </param>
1755     <param name="feather">
1756       <real value="0.0000000000"/>
1757     </param>
1758     <param name="blurtype">
1759       <integer value="1"/>
1760     </param>
1761     <param name="winding_style">
1762       <integer value="0"/>
1763     </param>
1764     <param name="bline">
1765       <bline type="bline_point" loop="false">
1766         <entry>
1767           <composite type="bline_point">
1768             <point>
1769               <vector>
1770                 <x>-0.9735588431</x>
1771                 <y>-0.6490392089</y>
1772               </vector>
1773             </point>
1774             <width>
1775               <real value="1.0000000000"/>
1776             </width>
1777             <origin>
1778               <real value="0.5000000000"/>
1779             </origin>
1780             <split>
1781               <bool value="false"/>
1782             </split>
1783             <t1>
1784               <radial_composite type="vector">
1785                 <radius>
1786                   <real value="0.0094239985"/>
1787                 </radius>
1788                 <theta>
1789                   <angle value="-93.945190"/>
1790                 </theta>
1791               </radial_composite>
1792             </t1>
1793             <t2>
1794               <radial_composite type="vector">
1795                 <radius>
1796                   <real value="0.0094239985"/>
1797                 </radius>
1798                 <theta>
1799                   <angle value="-93.945190"/>
1800                 </theta>
1801               </radial_composite>
1802             </t2>
1803           </composite>
1804         </entry>
1805         <entry>
1806           <composite type="bline_point">
1807             <point>
1808               <vector>
1809                 <x>0.9735588431</x>
1810                 <y>-0.6490392089</y>
1811               </vector>
1812             </point>
1813             <width>
1814               <real value="1.0000000000"/>
1815             </width>
1816             <origin>
1817               <real value="0.5000000000"/>
1818             </origin>
1819             <split>
1820               <bool value="false"/>
1821             </split>
1822             <t1>
1823               <radial_composite type="vector">
1824                 <radius>
1825                   <real value="0.0000000000"/>
1826                 </radius>
1827                 <theta>
1828                   <angle value="0.000000"/>
1829                 </theta>
1830               </radial_composite>
1831             </t1>
1832             <t2>
1833               <radial_composite type="vector">
1834                 <radius>
1835                   <real value="0.0000000000"/>
1836                 </radius>
1837                 <theta>
1838                   <angle value="0.000000"/>
1839                 </theta>
1840               </radial_composite>
1841             </t2>
1842           </composite>
1843         </entry>
1844       </bline>
1845     </param>
1846     <param name="width">
1847       <real value="0.1947117657"/>
1848     </param>
1849     <param name="expand">
1850       <real value="0.0000000000"/>
1851     </param>
1852     <param name="sharp_cusps">
1853       <bool value="true"/>
1854     </param>
1855     <param name="round_tip[0]">
1856       <bool value="true"/>
1857     </param>
1858     <param name="round_tip[1]">
1859       <bool value="true"/>
1860     </param>
1861     <param name="loopyness">
1862       <real value="1.0000000000"/>
1863     </param>
1864     <param name="homogeneous_width">
1865       <bool value="true"/>
1866     </param>
1867   </layer>
1868 </canvas>