nur
[synfig.git] / synfig-studio / trunk / images / zoom_icon.sif
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593           <composite type="bline_point">
594             <c1>
595               <vector>
596                 <x>0.7500000000</x>
597                 <y>-1.2500000000</y>
598               </vector>
599             </c1>
600             <c2>
601               <real value="1.0000000000"/>
602             </c2>
603             <c3>
604               <real value="0.5000000000"/>
605             </c3>
606             <c4>
607               <bool value="false"/>
608             </c4>
609             <c5>
610               <radial_composite type="vector">
611                 <c0>
612                   <real value="0.2379167864"/>
613                 </c0>
614                 <c1>
615                   <angle value="132.207306"/>
616                 </c1>
617               </radial_composite>
618             </c5>
619             <c6>
620               <radial_composite type="vector">
621                 <c0>
622                   <real value="0.7500000000"/>
623                 </c0>
624                 <c1>
625                   <angle value="90.000000"/>
626                 </c1>
627               </radial_composite>
628             </c6>
629           </composite>
630         </entry>
631         <entry>
632           <composite type="bline_point">
633             <c1>
634               <vector>
635                 <x>0.7500000000</x>
636                 <y>-1.0000000000</y>
637               </vector>
638             </c1>
639             <c2>
640               <real value="1.0000000000"/>
641             </c2>
642             <c3>
643               <real value="0.5000000000"/>
644             </c3>
645             <c4>
646               <bool value="false"/>
647             </c4>
648             <c5>
649               <radial_composite type="vector">
650                 <c0>
651                   <real value="0.0000000000"/>
652                 </c0>
653                 <c1>
654                   <angle value="0.000000"/>
655                 </c1>
656               </radial_composite>
657             </c5>
658             <c6>
659               <radial_composite type="vector">
660                 <c0>
661                   <real value="0.0000000000"/>
662                 </c0>
663                 <c1>
664                   <angle value="0.000000"/>
665                 </c1>
666               </radial_composite>
667             </c6>
668           </composite>
669         </entry>
670         <entry>
671           <composite type="bline_point">
672             <c1>
673               <vector>
674                 <x>0.5000000000</x>
675                 <y>-1.0000000000</y>
676               </vector>
677             </c1>
678             <c2>
679               <real value="1.0000000000"/>
680             </c2>
681             <c3>
682               <real value="0.5000000000"/>
683             </c3>
684             <c4>
685               <bool value="false"/>
686             </c4>
687             <c5>
688               <radial_composite type="vector">
689                 <c0>
690                   <real value="0.2379167864"/>
691                 </c0>
692                 <c1>
693                   <angle value="132.207306"/>
694                 </c1>
695               </radial_composite>
696             </c5>
697             <c6>
698               <radial_composite type="vector">
699                 <c0>
700                   <real value="0.7500000000"/>
701                 </c0>
702                 <c1>
703                   <angle value="90.000000"/>
704                 </c1>
705               </radial_composite>
706             </c6>
707           </composite>
708         </entry>
709         <entry>
710           <composite type="bline_point">
711             <c1>
712               <vector>
713                 <x>0.5000000000</x>
714                 <y>-0.7500000000</y>
715               </vector>
716             </c1>
717             <c2>
718               <real value="1.0000000000"/>
719             </c2>
720             <c3>
721               <real value="0.5000000000"/>
722             </c3>
723             <c4>
724               <bool value="false"/>
725             </c4>
726             <c5>
727               <radial_composite type="vector">
728                 <c0>
729                   <real value="0.0000000000"/>
730                 </c0>
731                 <c1>
732                   <angle value="0.000000"/>
733                 </c1>
734               </radial_composite>
735             </c5>
736             <c6>
737               <radial_composite type="vector">
738                 <c0>
739                   <real value="0.0000000000"/>
740                 </c0>
741                 <c1>
742                   <angle value="0.000000"/>
743                 </c1>
744               </radial_composite>
745             </c6>
746           </composite>
747         </entry>
748         <entry>
749           <composite type="bline_point">
750             <c1>
751               <vector>
752                 <x>0.2500000000</x>
753                 <y>-0.7500000000</y>
754               </vector>
755             </c1>
756             <c2>
757               <real value="1.0000000000"/>
758             </c2>
759             <c3>
760               <real value="0.5000000000"/>
761             </c3>
762             <c4>
763               <bool value="false"/>
764             </c4>
765             <c5>
766               <radial_composite type="vector">
767                 <c0>
768                   <real value="0.2379167864"/>
769                 </c0>
770                 <c1>
771                   <angle value="132.207306"/>
772                 </c1>
773               </radial_composite>
774             </c5>
775             <c6>
776               <radial_composite type="vector">
777                 <c0>
778                   <real value="0.7500000000"/>
779                 </c0>
780                 <c1>
781                   <angle value="90.000000"/>
782                 </c1>
783               </radial_composite>
784             </c6>
785           </composite>
786         </entry>
787         <entry>
788           <composite type="bline_point">
789             <c1>
790               <vector>
791                 <x>0.2500000000</x>
792                 <y>-0.5000000000</y>
793               </vector>
794             </c1>
795             <c2>
796               <real value="1.0000000000"/>
797             </c2>
798             <c3>
799               <real value="0.5000000000"/>
800             </c3>
801             <c4>
802               <bool value="false"/>
803             </c4>
804             <c5>
805               <radial_composite type="vector">
806                 <c0>
807                   <real value="0.0000000000"/>
808                 </c0>
809                 <c1>
810                   <angle value="-180.000000"/>
811                 </c1>
812               </radial_composite>
813             </c5>
814             <c6>
815               <radial_composite type="vector">
816                 <c0>
817                   <real value="0.0000000000"/>
818                 </c0>
819                 <c1>
820                   <angle value="0.000000"/>
821                 </c1>
822               </radial_composite>
823             </c6>
824           </composite>
825         </entry>
826       </bline>
827     </param>
828   </layer>
829   <layer type="bevel" active="true" version="0.2">
830     <param name="z_depth">
831       <real value="0.0000000000"/>
832     </param>
833     <param name="amount">
834       <real value="1.0000000000"/>
835     </param>
836     <param name="blend_method">
837       <integer value="13"/>
838     </param>
839     <param name="type">
840       <integer value="1"/>
841     </param>
842     <param name="color1">
843       <color>
844         <r>1.000000</r>
845         <g>1.000000</g>
846         <b>1.000000</b>
847         <a>1.000000</a>
848       </color>
849     </param>
850     <param name="color2">
851       <color>
852         <r>0.000000</r>
853         <g>0.000000</g>
854         <b>0.000000</b>
855         <a>1.000000</a>
856       </color>
857     </param>
858     <param name="angle">
859       <angle value="90.000000"/>
860     </param>
861     <param name="depth">
862       <real value="0.1250000000"/>
863     </param>
864     <param name="softness">
865       <real value="0.1250000000"/>
866     </param>
867     <param name="use_luma">
868       <bool value="false"/>
869     </param>
870     <param name="solid">
871       <bool value="false"/>
872     </param>
873   </layer>
874   <layer type="outline" active="true" version="0.2" desc="Handle Outline">
875     <param name="z_depth">
876       <real value="0.0000000000"/>
877     </param>
878     <param name="amount">
879       <real value="1.0000000000"/>
880     </param>
881     <param name="blend_method">
882       <integer value="0"/>
883     </param>
884     <param name="color">
885       <color>
886         <r>0.073955</r>
887         <g>0.016095</g>
888         <b>0.000000</b>
889         <a>1.000000</a>
890       </color>
891     </param>
892     <param name="offset">
893       <vector>
894         <x>0.0000000000</x>
895         <y>0.0000000000</y>
896       </vector>
897     </param>
898     <param name="invert">
899       <bool value="false"/>
900     </param>
901     <param name="antialias">
902       <bool value="true"/>
903     </param>
904     <param name="feather">
905       <real value="0.0000000000"/>
906     </param>
907     <param name="blurtype">
908       <integer value="1"/>
909     </param>
910     <param name="bline">
911       <bline type="bline_point" loop="false" guid="73EBE2460430C9A0247438C73DFB7FC7">
912         <entry>
913           <composite type="bline_point">
914             <c1>
915               <vector>
916                 <x>0.5000000000</x>
917                 <y>-0.2500000000</y>
918               </vector>
919             </c1>
920             <c2>
921               <real value="1.0000000000"/>
922             </c2>
923             <c3>
924               <real value="0.5000000000"/>
925             </c3>
926             <c4>
927               <bool value="false"/>
928             </c4>
929             <c5>
930               <radial_composite type="vector">
931                 <c0>
932                   <real value="0.0000000000"/>
933                 </c0>
934                 <c1>
935                   <angle value="0.000000"/>
936                 </c1>
937               </radial_composite>
938             </c5>
939             <c6>
940               <radial_composite type="vector">
941                 <c0>
942                   <real value="0.0000000000"/>
943                 </c0>
944                 <c1>
945                   <angle value="0.000000"/>
946                 </c1>
947               </radial_composite>
948             </c6>
949           </composite>
950         </entry>
951         <entry>
952           <composite type="bline_point">
953             <c1>
954               <vector>
955                 <x>0.7500000000</x>
956                 <y>-0.2500000000</y>
957               </vector>
958             </c1>
959             <c2>
960               <real value="1.0000000000"/>
961             </c2>
962             <c3>
963               <real value="0.5000000000"/>
964             </c3>
965             <c4>
966               <bool value="false"/>
967             </c4>
968             <c5>
969               <radial_composite type="vector">
970                 <c0>
971                   <real value="0.2379168078"/>
972                 </c0>
973                 <c1>
974                   <angle value="-47.792702"/>
975                 </c1>
976               </radial_composite>
977             </c5>
978             <c6>
979               <radial_composite type="vector">
980                 <c0>
981                   <real value="0.7500000000"/>
982                 </c0>
983                 <c1>
984                   <angle value="0.000000"/>
985                 </c1>
986               </radial_composite>
987             </c6>
988           </composite>
989         </entry>
990         <entry>
991           <composite type="bline_point">
992             <c1>
993               <vector>
994                 <x>0.7500000000</x>
995                 <y>-0.5000000000</y>
996               </vector>
997             </c1>
998             <c2>
999               <real value="1.0000000000"/>
1000             </c2>
1001             <c3>
1002               <real value="0.5000000000"/>
1003             </c3>
1004             <c4>
1005               <bool value="false"/>
1006             </c4>
1007             <c5>
1008               <radial_composite type="vector">
1009                 <c0>
1010                   <real value="0.0000000000"/>
1011                 </c0>
1012                 <c1>
1013                   <angle value="0.000000"/>
1014                 </c1>
1015               </radial_composite>
1016             </c5>
1017             <c6>
1018               <radial_composite type="vector">
1019                 <c0>
1020                   <real value="0.0000000000"/>
1021                 </c0>
1022                 <c1>
1023                   <angle value="0.000000"/>
1024                 </c1>
1025               </radial_composite>
1026             </c6>
1027           </composite>
1028         </entry>
1029         <entry>
1030           <composite type="bline_point">
1031             <c1>
1032               <vector>
1033                 <x>1.0000000000</x>
1034                 <y>-0.5000000000</y>
1035               </vector>
1036             </c1>
1037             <c2>
1038               <real value="1.0000000000"/>
1039             </c2>
1040             <c3>
1041               <real value="0.5000000000"/>
1042             </c3>
1043             <c4>
1044               <bool value="false"/>
1045             </c4>
1046             <c5>
1047               <radial_composite type="vector">
1048                 <c0>
1049                   <real value="0.2379168078"/>
1050                 </c0>
1051                 <c1>
1052                   <angle value="-47.792702"/>
1053                 </c1>
1054               </radial_composite>
1055             </c5>
1056             <c6>
1057               <radial_composite type="vector">
1058                 <c0>
1059                   <real value="0.7500000000"/>
1060                 </c0>
1061                 <c1>
1062                   <angle value="0.000000"/>
1063                 </c1>
1064               </radial_composite>
1065             </c6>
1066           </composite>
1067         </entry>
1068         <entry>
1069           <composite type="bline_point">
1070             <c1>
1071               <vector>
1072                 <x>1.0000000000</x>
1073                 <y>-0.7500000000</y>
1074               </vector>
1075             </c1>
1076             <c2>
1077               <real value="1.0000000000"/>
1078             </c2>
1079             <c3>
1080               <real value="0.5000000000"/>
1081             </c3>
1082             <c4>
1083               <bool value="false"/>
1084             </c4>
1085             <c5>
1086               <radial_composite type="vector">
1087                 <c0>
1088                   <real value="0.0000000000"/>
1089                 </c0>
1090                 <c1>
1091                   <angle value="0.000000"/>
1092                 </c1>
1093               </radial_composite>
1094             </c5>
1095             <c6>
1096               <radial_composite type="vector">
1097                 <c0>
1098                   <real value="0.0000000000"/>
1099                 </c0>
1100                 <c1>
1101                   <angle value="0.000000"/>
1102                 </c1>
1103               </radial_composite>
1104             </c6>
1105           </composite>
1106         </entry>
1107         <entry>
1108           <composite type="bline_point">
1109             <c1>
1110               <vector>
1111                 <x>1.2500000000</x>
1112                 <y>-0.7500000000</y>
1113               </vector>
1114             </c1>
1115             <c2>
1116               <real value="1.0000000000"/>
1117             </c2>
1118             <c3>
1119               <real value="0.5000000000"/>
1120             </c3>
1121             <c4>
1122               <bool value="false"/>
1123             </c4>
1124             <c5>
1125               <radial_composite type="vector">
1126                 <c0>
1127                   <real value="0.2379168078"/>
1128                 </c0>
1129                 <c1>
1130                   <angle value="-47.792702"/>
1131                 </c1>
1132               </radial_composite>
1133             </c5>
1134             <c6>
1135               <radial_composite type="vector">
1136                 <c0>
1137                   <real value="0.7500000000"/>
1138                 </c0>
1139                 <c1>
1140                   <angle value="0.000000"/>
1141                 </c1>
1142               </radial_composite>
1143             </c6>
1144           </composite>
1145         </entry>
1146         <entry>
1147           <composite type="bline_point">
1148             <c1>
1149               <vector>
1150                 <x>1.2500000000</x>
1151                 <y>-1.0000000000</y>
1152               </vector>
1153             </c1>
1154             <c2>
1155               <real value="1.0000000000"/>
1156             </c2>
1157             <c3>
1158               <real value="0.5000000000"/>
1159             </c3>
1160             <c4>
1161               <bool value="false"/>
1162             </c4>
1163             <c5>
1164               <radial_composite type="vector">
1165                 <c0>
1166                   <real value="0.0000000000"/>
1167                 </c0>
1168                 <c1>
1169                   <angle value="0.000000"/>
1170                 </c1>
1171               </radial_composite>
1172             </c5>
1173             <c6>
1174               <radial_composite type="vector">
1175                 <c0>
1176                   <real value="0.0000000000"/>
1177                 </c0>
1178                 <c1>
1179                   <angle value="0.000000"/>
1180                 </c1>
1181               </radial_composite>
1182             </c6>
1183           </composite>
1184         </entry>
1185         <entry>
1186           <composite type="bline_point">
1187             <c1>
1188               <vector>
1189                 <x>1.5000000000</x>
1190                 <y>-1.0000000000</y>
1191               </vector>
1192             </c1>
1193             <c2>
1194               <real value="1.0000000000"/>
1195             </c2>
1196             <c3>
1197               <real value="0.5000000000"/>
1198             </c3>
1199             <c4>
1200               <bool value="false"/>
1201             </c4>
1202             <c5>
1203               <radial_composite type="vector">
1204                 <c0>
1205                   <real value="0.2379168078"/>
1206                 </c0>
1207                 <c1>
1208                   <angle value="-47.792702"/>
1209                 </c1>
1210               </radial_composite>
1211             </c5>
1212             <c6>
1213               <radial_composite type="vector">
1214                 <c0>
1215                   <real value="0.7500000000"/>
1216                 </c0>
1217                 <c1>
1218                   <angle value="0.000000"/>
1219                 </c1>
1220               </radial_composite>
1221             </c6>
1222           </composite>
1223         </entry>
1224         <entry>
1225           <composite type="bline_point">
1226             <c1>
1227               <vector>
1228                 <x>1.5000000000</x>
1229                 <y>-1.2500000000</y>
1230               </vector>
1231             </c1>
1232             <c2>
1233               <real value="1.0000000000"/>
1234             </c2>
1235             <c3>
1236               <real value="0.5000000000"/>
1237             </c3>
1238             <c4>
1239               <bool value="false"/>
1240             </c4>
1241             <c5>
1242               <radial_composite type="vector">
1243                 <c0>
1244                   <real value="0.0000000000"/>
1245                 </c0>
1246                 <c1>
1247                   <angle value="0.000000"/>
1248                 </c1>
1249               </radial_composite>
1250             </c5>
1251             <c6>
1252               <radial_composite type="vector">
1253                 <c0>
1254                   <real value="0.0000000000"/>
1255                 </c0>
1256                 <c1>
1257                   <angle value="0.000000"/>
1258                 </c1>
1259               </radial_composite>
1260             </c6>
1261           </composite>
1262         </entry>
1263         <entry>
1264           <composite type="bline_point">
1265             <c1>
1266               <vector>
1267                 <x>1.7500000000</x>
1268                 <y>-1.2500000000</y>
1269               </vector>
1270             </c1>
1271             <c2>
1272               <real value="1.0000000000"/>
1273             </c2>
1274             <c3>
1275               <real value="0.5000000000"/>
1276             </c3>
1277             <c4>
1278               <bool value="false"/>
1279             </c4>
1280             <c5>
1281               <radial_composite type="vector">
1282                 <c0>
1283                   <real value="0.2379168078"/>
1284                 </c0>
1285                 <c1>
1286                   <angle value="-47.792702"/>
1287                 </c1>
1288               </radial_composite>
1289             </c5>
1290             <c6>
1291               <radial_composite type="vector">
1292                 <c0>
1293                   <real value="0.7500000000"/>
1294                 </c0>
1295                 <c1>
1296                   <angle value="0.000000"/>
1297                 </c1>
1298               </radial_composite>
1299             </c6>
1300           </composite>
1301         </entry>
1302         <entry>
1303           <composite type="bline_point">
1304             <c1>
1305               <vector>
1306                 <x>1.2500000000</x>
1307                 <y>-1.7500000000</y>
1308               </vector>
1309             </c1>
1310             <c2>
1311               <real value="1.0000000000"/>
1312             </c2>
1313             <c3>
1314               <real value="0.5000000000"/>
1315             </c3>
1316             <c4>
1317               <bool value="false"/>
1318             </c4>
1319             <c5>
1320               <radial_composite type="vector">
1321                 <c0>
1322                   <real value="0.2379168078"/>
1323                 </c0>
1324                 <c1>
1325                   <angle value="132.207306"/>
1326                 </c1>
1327               </radial_composite>
1328             </c5>
1329             <c6>
1330               <radial_composite type="vector">
1331                 <c0>
1332                   <real value="0.7500000000"/>
1333                 </c0>
1334                 <c1>
1335                   <angle value="90.000000"/>
1336                 </c1>
1337               </radial_composite>
1338             </c6>
1339           </composite>
1340         </entry>
1341         <entry>
1342           <composite type="bline_point">
1343             <c1>
1344               <vector>
1345                 <x>1.2500000000</x>
1346                 <y>-1.5000000000</y>
1347               </vector>
1348             </c1>
1349             <c2>
1350               <real value="1.0000000000"/>
1351             </c2>
1352             <c3>
1353               <real value="0.5070168972"/>
1354             </c3>
1355             <c4>
1356               <bool value="false"/>
1357             </c4>
1358             <c5>
1359               <radial_composite type="vector">
1360                 <c0>
1361                   <real value="0.0000000000"/>
1362                 </c0>
1363                 <c1>
1364                   <angle value="-180.000000"/>
1365                 </c1>
1366               </radial_composite>
1367             </c5>
1368             <c6>
1369               <radial_composite type="vector">
1370                 <c0>
1371                   <real value="0.7500000000"/>
1372                 </c0>
1373                 <c1>
1374                   <angle value="-180.000000"/>
1375                 </c1>
1376               </radial_composite>
1377             </c6>
1378           </composite>
1379         </entry>
1380         <entry>
1381           <composite type="bline_point">
1382             <c1>
1383               <vector>
1384                 <x>1.0000000000</x>
1385                 <y>-1.5000000000</y>
1386               </vector>
1387             </c1>
1388             <c2>
1389               <real value="1.0000000000"/>
1390             </c2>
1391             <c3>
1392               <real value="0.5000000000"/>
1393             </c3>
1394             <c4>
1395               <bool value="false"/>
1396             </c4>
1397             <c5>
1398               <radial_composite type="vector">
1399                 <c0>
1400                   <real value="0.2379168078"/>
1401                 </c0>
1402                 <c1>
1403                   <angle value="132.207306"/>
1404                 </c1>
1405               </radial_composite>
1406             </c5>
1407             <c6>
1408               <radial_composite type="vector">
1409                 <c0>
1410                   <real value="0.7500000000"/>
1411                 </c0>
1412                 <c1>
1413                   <angle value="90.000000"/>
1414                 </c1>
1415               </radial_composite>
1416             </c6>
1417           </composite>
1418         </entry>
1419         <entry>
1420           <composite type="bline_point">
1421             <c1>
1422               <vector>
1423                 <x>1.0000000000</x>
1424                 <y>-1.2500000000</y>
1425               </vector>
1426             </c1>
1427             <c2>
1428               <real value="1.0000000000"/>
1429             </c2>
1430             <c3>
1431               <real value="0.5000000000"/>
1432             </c3>
1433             <c4>
1434               <bool value="false"/>
1435             </c4>
1436             <c5>
1437               <radial_composite type="vector">
1438                 <c0>
1439                   <real value="0.0000000000"/>
1440                 </c0>
1441                 <c1>
1442                   <angle value="0.000000"/>
1443                 </c1>
1444               </radial_composite>
1445             </c5>
1446             <c6>
1447               <radial_composite type="vector">
1448                 <c0>
1449                   <real value="0.0000000000"/>
1450                 </c0>
1451                 <c1>
1452                   <angle value="0.000000"/>
1453                 </c1>
1454               </radial_composite>
1455             </c6>
1456           </composite>
1457         </entry>
1458         <entry>
1459           <composite type="bline_point">
1460             <c1>
1461               <vector>
1462                 <x>0.7500000000</x>
1463                 <y>-1.2500000000</y>
1464               </vector>
1465             </c1>
1466             <c2>
1467               <real value="1.0000000000"/>
1468             </c2>
1469             <c3>
1470               <real value="0.5000000000"/>
1471             </c3>
1472             <c4>
1473               <bool value="false"/>
1474             </c4>
1475             <c5>
1476               <radial_composite type="vector">
1477                 <c0>
1478                   <real value="0.2379167864"/>
1479                 </c0>
1480                 <c1>
1481                   <angle value="132.207306"/>
1482                 </c1>
1483               </radial_composite>
1484             </c5>
1485             <c6>
1486               <radial_composite type="vector">
1487                 <c0>
1488                   <real value="0.7500000000"/>
1489                 </c0>
1490                 <c1>
1491                   <angle value="90.000000"/>
1492                 </c1>
1493               </radial_composite>
1494             </c6>
1495           </composite>
1496         </entry>
1497         <entry>
1498           <composite type="bline_point">
1499             <c1>
1500               <vector>
1501                 <x>0.7500000000</x>
1502                 <y>-1.0000000000</y>
1503               </vector>
1504             </c1>
1505             <c2>
1506               <real value="1.0000000000"/>
1507             </c2>
1508             <c3>
1509               <real value="0.5000000000"/>
1510             </c3>
1511             <c4>
1512               <bool value="false"/>
1513             </c4>
1514             <c5>
1515               <radial_composite type="vector">
1516                 <c0>
1517                   <real value="0.0000000000"/>
1518                 </c0>
1519                 <c1>
1520                   <angle value="0.000000"/>
1521                 </c1>
1522               </radial_composite>
1523             </c5>
1524             <c6>
1525               <radial_composite type="vector">
1526                 <c0>
1527                   <real value="0.0000000000"/>
1528                 </c0>
1529                 <c1>
1530                   <angle value="0.000000"/>
1531                 </c1>
1532               </radial_composite>
1533             </c6>
1534           </composite>
1535         </entry>
1536         <entry>
1537           <composite type="bline_point">
1538             <c1>
1539               <vector>
1540                 <x>0.5000000000</x>
1541                 <y>-1.0000000000</y>
1542               </vector>
1543             </c1>
1544             <c2>
1545               <real value="1.0000000000"/>
1546             </c2>
1547             <c3>
1548               <real value="0.5000000000"/>
1549             </c3>
1550             <c4>
1551               <bool value="false"/>
1552             </c4>
1553             <c5>
1554               <radial_composite type="vector">
1555                 <c0>
1556                   <real value="0.2379167864"/>
1557                 </c0>
1558                 <c1>
1559                   <angle value="132.207306"/>
1560                 </c1>
1561               </radial_composite>
1562             </c5>
1563             <c6>
1564               <radial_composite type="vector">
1565                 <c0>
1566                   <real value="0.7500000000"/>
1567                 </c0>
1568                 <c1>
1569                   <angle value="90.000000"/>
1570                 </c1>
1571               </radial_composite>
1572             </c6>
1573           </composite>
1574         </entry>
1575         <entry>
1576           <composite type="bline_point">
1577             <c1>
1578               <vector>
1579                 <x>0.5000000000</x>
1580                 <y>-0.7500000000</y>
1581               </vector>
1582             </c1>
1583             <c2>
1584               <real value="1.0000000000"/>
1585             </c2>
1586             <c3>
1587               <real value="0.5000000000"/>
1588             </c3>
1589             <c4>
1590               <bool value="false"/>
1591             </c4>
1592             <c5>
1593               <radial_composite type="vector">
1594                 <c0>
1595                   <real value="0.0000000000"/>
1596                 </c0>
1597                 <c1>
1598                   <angle value="0.000000"/>
1599                 </c1>
1600               </radial_composite>
1601             </c5>
1602             <c6>
1603               <radial_composite type="vector">
1604                 <c0>
1605                   <real value="0.0000000000"/>
1606                 </c0>
1607                 <c1>
1608                   <angle value="0.000000"/>
1609                 </c1>
1610               </radial_composite>
1611             </c6>
1612           </composite>
1613         </entry>
1614         <entry>
1615           <composite type="bline_point">
1616             <c1>
1617               <vector>
1618                 <x>0.2500000000</x>
1619                 <y>-0.7500000000</y>
1620               </vector>
1621             </c1>
1622             <c2>
1623               <real value="1.0000000000"/>
1624             </c2>
1625             <c3>
1626               <real value="0.5000000000"/>
1627             </c3>
1628             <c4>
1629               <bool value="false"/>
1630             </c4>
1631             <c5>
1632               <radial_composite type="vector">
1633                 <c0>
1634                   <real value="0.2379167864"/>
1635                 </c0>
1636                 <c1>
1637                   <angle value="132.207306"/>
1638                 </c1>
1639               </radial_composite>
1640             </c5>
1641             <c6>
1642               <radial_composite type="vector">
1643                 <c0>
1644                   <real value="0.7500000000"/>
1645                 </c0>
1646                 <c1>
1647                   <angle value="90.000000"/>
1648                 </c1>
1649               </radial_composite>
1650             </c6>
1651           </composite>
1652         </entry>
1653         <entry>
1654           <composite type="bline_point">
1655             <c1>
1656               <vector>
1657                 <x>0.2500000000</x>
1658                 <y>-0.5000000000</y>
1659               </vector>
1660             </c1>
1661             <c2>
1662               <real value="1.0000000000"/>
1663             </c2>
1664             <c3>
1665               <real value="0.5000000000"/>
1666             </c3>
1667             <c4>
1668               <bool value="false"/>
1669             </c4>
1670             <c5>
1671               <radial_composite type="vector">
1672                 <c0>
1673                   <real value="0.0000000000"/>
1674                 </c0>
1675                 <c1>
1676                   <angle value="-180.000000"/>
1677                 </c1>
1678               </radial_composite>
1679             </c5>
1680             <c6>
1681               <radial_composite type="vector">
1682                 <c0>
1683                   <real value="0.0000000000"/>
1684                 </c0>
1685                 <c1>
1686                   <angle value="0.000000"/>
1687                 </c1>
1688               </radial_composite>
1689             </c6>
1690           </composite>
1691         </entry>
1692       </bline>
1693     </param>
1694     <param name="width">
1695       <real value="0.1250000010"/>
1696     </param>
1697     <param name="sharp_cusps">
1698       <bool value="true"/>
1699     </param>
1700     <param name="round_tip[0]">
1701       <bool value="true"/>
1702     </param>
1703     <param name="round_tip[1]">
1704       <bool value="true"/>
1705     </param>
1706     <param name="loopyness">
1707       <real value="1.0000000000"/>
1708     </param>
1709   </layer>
1710   <layer type="PasteCanvas" active="true" version="0.1">
1711     <param name="z_depth">
1712       <real value="0.0000000000"/>
1713     </param>
1714     <param name="amount">
1715       <real value="0.4399999976"/>
1716     </param>
1717     <param name="blend_method">
1718       <integer value="0"/>
1719     </param>
1720     <param name="origin">
1721       <vector>
1722         <x>0.0000000000</x>
1723         <y>0.0000000000</y>
1724       </vector>
1725     </param>
1726     <param name="canvas">
1727       <canvas>
1728         <layer type="circle" active="true" version="0.1" desc="Circle064">
1729           <param name="z_depth">
1730             <real value="0.0000000000"/>
1731           </param>
1732           <param name="amount">
1733             <real value="1.0000000000"/>
1734           </param>
1735           <param name="blend_method">
1736             <integer value="1"/>
1737           </param>
1738           <param name="color">
1739             <color>
1740               <r>0.000000</r>
1741               <g>0.278221</g>
1742               <b>0.790321</b>
1743               <a>1.000000</a>
1744             </color>
1745           </param>
1746           <param name="radius">
1747             <real value="1.1313756488"/>
1748           </param>
1749           <param name="feather">
1750             <real value="0.0000000000"/>
1751           </param>
1752           <param name="pos">
1753             <vector>
1754               <x>-0.5000000000</x>
1755               <y>0.5000000000</y>
1756             </vector>
1757           </param>
1758           <param name="invert">
1759             <bool value="false"/>
1760           </param>
1761           <param name="falloff">
1762             <integer value="1"/>
1763           </param>
1764         </layer>
1765         <layer type="bevel" active="false" version="0.2">
1766           <param name="z_depth">
1767             <real value="0.0000000000"/>
1768           </param>
1769           <param name="amount">
1770             <real value="0.4900000095"/>
1771           </param>
1772           <param name="blend_method">
1773             <integer value="13"/>
1774           </param>
1775           <param name="type">
1776             <integer value="1"/>
1777           </param>
1778           <param name="color1">
1779             <color>
1780               <r>1.000000</r>
1781               <g>1.000000</g>
1782               <b>1.000000</b>
1783               <a>1.000000</a>
1784             </color>
1785           </param>
1786           <param name="color2">
1787             <color>
1788               <r>0.000000</r>
1789               <g>0.000000</g>
1790               <b>0.000000</b>
1791               <a>1.000000</a>
1792             </color>
1793           </param>
1794           <param name="angle">
1795             <angle value="135.000000"/>
1796           </param>
1797           <param name="depth">
1798             <real value="0.3750000000"/>
1799           </param>
1800           <param name="softness">
1801             <real value="0.3750000000"/>
1802           </param>
1803           <param name="use_luma">
1804             <bool value="false"/>
1805           </param>
1806           <param name="solid">
1807             <bool value="false"/>
1808           </param>
1809         </layer>
1810         <layer type="SolidColor" active="true" version="0.1">
1811           <param name="z_depth">
1812             <real value="0.0000000000"/>
1813           </param>
1814           <param name="amount">
1815             <real value="1.0000000000"/>
1816           </param>
1817           <param name="blend_method">
1818             <integer value="0"/>
1819           </param>
1820           <param name="color">
1821             <color>
1822               <r>0.000000</r>
1823               <g>0.000000</g>
1824               <b>0.000000</b>
1825               <a>0.000000</a>
1826             </color>
1827           </param>
1828         </layer>
1829       </canvas>
1830     </param>
1831     <param name="zoom">
1832       <real value="0.0000000000"/>
1833     </param>
1834     <param name="time_offset">
1835       <time value="0f"/>
1836     </param>
1837   </layer>
1838   <layer type="PasteCanvas" active="true" version="0.1">
1839     <param name="z_depth">
1840       <real value="0.0000000000"/>
1841     </param>
1842     <param name="amount">
1843       <real value="1.0000000000"/>
1844     </param>
1845     <param name="blend_method">
1846       <integer value="0"/>
1847     </param>
1848     <param name="origin">
1849       <vector>
1850         <x>0.0000000000</x>
1851         <y>0.0000000000</y>
1852       </vector>
1853     </param>
1854     <param name="canvas">
1855       <canvas>
1856         <layer type="circle" active="true" version="0.1" desc="Circle063">
1857           <param name="z_depth">
1858             <real value="0.0000000000"/>
1859           </param>
1860           <param name="amount">
1861             <real value="1.0000000000"/>
1862           </param>
1863           <param name="blend_method">
1864             <integer value="1"/>
1865           </param>
1866           <param name="color">
1867             <color>
1868               <r>0.000000</r>
1869               <g>0.000000</g>
1870               <b>0.000000</b>
1871               <a>1.000000</a>
1872             </color>
1873           </param>
1874           <param name="radius">
1875             <real value="1.2500000000"/>
1876           </param>
1877           <param name="feather">
1878             <real value="0.0000000000"/>
1879           </param>
1880           <param name="pos">
1881             <vector>
1882               <x>-0.5000000000</x>
1883               <y>0.5000000000</y>
1884             </vector>
1885           </param>
1886           <param name="invert">
1887             <bool value="false"/>
1888           </param>
1889           <param name="falloff">
1890             <integer value="1"/>
1891           </param>
1892         </layer>
1893         <layer type="circle" active="true" version="0.1" desc="Circle064">
1894           <param name="z_depth">
1895             <real value="0.0000000000"/>
1896           </param>
1897           <param name="amount">
1898             <real value="1.0000000000"/>
1899           </param>
1900           <param name="blend_method">
1901             <integer value="1"/>
1902           </param>
1903           <param name="color">
1904             <color>
1905               <r>0.000000</r>
1906               <g>0.000000</g>
1907               <b>0.000000</b>
1908               <a>0.000000</a>
1909             </color>
1910           </param>
1911           <param name="radius">
1912             <real value="1.0000000000"/>
1913           </param>
1914           <param name="feather">
1915             <real value="0.0000000000"/>
1916           </param>
1917           <param name="pos">
1918             <vector>
1919               <x>-0.5000000000</x>
1920               <y>0.5000000000</y>
1921             </vector>
1922           </param>
1923           <param name="invert">
1924             <bool value="false"/>
1925           </param>
1926           <param name="falloff">
1927             <integer value="1"/>
1928           </param>
1929         </layer>
1930       </canvas>
1931     </param>
1932     <param name="zoom">
1933       <real value="0.0000000000"/>
1934     </param>
1935     <param name="time_offset">
1936       <time value="0f"/>
1937     </param>
1938   </layer>
1939   <layer type="shade" active="true" version="0.2">
1940     <param name="z_depth">
1941       <real value="0.0000000000"/>
1942     </param>
1943     <param name="amount">
1944       <real value="0.8700000048"/>
1945     </param>
1946     <param name="blend_method">
1947       <integer value="12"/>
1948     </param>
1949     <param name="color">
1950       <color>
1951         <r>0.000000</r>
1952         <g>0.000000</g>
1953         <b>0.000000</b>
1954         <a>1.000000</a>
1955       </color>
1956     </param>
1957     <param name="offset">
1958       <vector>
1959         <x>0.1250000000</x>
1960         <y>-0.1250000000</y>
1961       </vector>
1962     </param>
1963     <param name="size">
1964       <vector>
1965         <x>0.1562500000</x>
1966         <y>0.1562500000</y>
1967       </vector>
1968     </param>
1969     <param name="type">
1970       <integer value="1"/>
1971     </param>
1972     <param name="invert">
1973       <bool value="false"/>
1974     </param>
1975   </layer>
1976 </canvas>