1 /* === S Y N F I G ========================================================= */
2 /*! \file acitvepointadd.cpp
3 ** \brief Template File
5 ** $Id: activepointadd.cpp,v 1.1.1.1 2005/01/07 03:34:37 darco Exp $
8 ** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
10 ** This package is free software; you can redistribute it and/or
11 ** modify it under the terms of the GNU General Public License as
12 ** published by the Free Software Foundation; either version 2 of
13 ** the License, or (at your option) any later version.
15 ** This package is distributed in the hope that it will be useful,
16 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 ** General Public License for more details.
21 /* ========================================================================= */
23 /* === H E A D E R S ======================================================= */
32 #include "activepointadd.h"
33 #include <synfigapp/canvasinterface.h>
39 using namespace synfig;
40 using namespace synfigapp;
41 using namespace Action;
43 /* === M A C R O S ========================================================= */
45 ACTION_INIT(Action::ActivepointAdd);
46 ACTION_SET_NAME(Action::ActivepointAdd,"activepoint_add");
47 ACTION_SET_LOCAL_NAME(Action::ActivepointAdd,"Add Activepoint");
48 ACTION_SET_TASK(Action::ActivepointAdd,"add");
49 ACTION_SET_CATEGORY(Action::ActivepointAdd,Action::CATEGORY_ACTIVEPOINT);
50 ACTION_SET_PRIORITY(Action::ActivepointAdd,0);
51 ACTION_SET_VERSION(Action::ActivepointAdd,"0.0");
52 ACTION_SET_CVS_ID(Action::ActivepointAdd,"$Id: activepointadd.cpp,v 1.1.1.1 2005/01/07 03:34:37 darco Exp $");
54 /* === G L O B A L S ======================================================= */
56 /* === P R O C E D U R E S ================================================= */
58 /* === M E T H O D S ======================================================= */
60 Action::ActivepointAdd::ActivepointAdd()
62 activepoint.set_time(Time::begin()-1);
68 Action::ActivepointAdd::get_param_vocab()
70 ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
72 ret.push_back(ParamDesc("value_desc",Param::TYPE_VALUEDESC)
73 .set_local_name(_("ValueDesc"))
76 ret.push_back(ParamDesc("activepoint",Param::TYPE_ACTIVEPOINT)
77 .set_local_name(_("New Activepoint"))
78 .set_desc(_("Activepoint to be added"))
82 ret.push_back(ParamDesc("time",Param::TYPE_TIME)
83 .set_local_name(_("Time"))
84 .set_desc(_("Time where activepoint is to be added"))
92 Action::ActivepointAdd::is_canidate(const ParamList &x)
94 if(canidate_check(get_param_vocab(),x))
96 ValueDesc value_desc(x.find("value_desc")->second.get_value_desc());
97 if(!value_desc.parent_is_value_node() || !ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node()))
100 // We need either a activepoint or a time.
101 if(x.count("activepoint") || x.count("time"))
108 Action::ActivepointAdd::set_param(const synfig::String& name, const Action::Param ¶m)
110 if(name=="value_desc" && param.get_type()==Param::TYPE_VALUEDESC)
112 ValueDesc value_desc(param.get_value_desc());
114 if(!value_desc.parent_is_value_node())
117 value_node=ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node());
122 index=value_desc.get_index();
129 if(name=="activepoint" && param.get_type()==Param::TYPE_ACTIVEPOINT && !time_set)
131 activepoint=param.get_activepoint();
135 if(name=="time" && param.get_type()==Param::TYPE_TIME && activepoint.get_time()==Time::begin()-1)
137 activepoint.set_time(param.get_time());
146 return Action::CanvasSpecific::set_param(name,param);
150 Action::ActivepointAdd::is_ready()const
152 if(!value_node || activepoint.get_time()==(Time::begin()-1))
154 return Action::CanvasSpecific::is_ready();
157 // This function is called if a time is specified, but not
158 // a activepoint. In this case, we need to calculate the value
159 // of the activepoint
161 Action::ActivepointAdd::calc_activepoint()
163 const Time time(activepoint.get_time());
164 activepoint.set_state(value_node->list[index].status_at_time(time));
165 activepoint.set_priority(0);
167 // In this case, nothing is really changing, so there will be
168 // no need to redraw the window
173 Action::ActivepointAdd::perform()
175 try { value_node->list[index].find(activepoint.get_time()); throw Error(_("A Activepoint already exists at this point in time"));}
176 catch(synfig::Exception::NotFound) { }
178 try { if(value_node->list[index].find(activepoint)!=value_node->list[index].timing_info.end()) throw Error(_("This activepoint is already in the ValueNode"));}
179 catch(synfig::Exception::NotFound) { }
181 value_node->list[index].add(activepoint);
182 value_node->changed();
184 /*if(get_canvas_interface())
186 get_canvas_interface()->signal_value_node_changed()(value_node);
188 else synfig::warning("CanvasInterface not set on action");
193 Action::ActivepointAdd::undo()
195 value_node->list[index].erase(activepoint);
196 value_node->changed();
198 // Signal that a layer has been inserted
199 if(get_canvas_interface())
201 get_canvas_interface()->signal_value_node_changed()(value_node);
203 else synfig::warning("CanvasInterface not set on action");