1 /* === S Y N F I G ========================================================= */
2 /*! \file timepointsmove.cpp
3 ** \brief Move the Time Points File
8 ** Copyright (c) 2004 Adrian Bentley
10 ** This package is free software; you can redistribute it and/or
11 ** modify it under the terms of the GNU General Public License as
12 ** published by the Free Software Foundation; either version 2 of
13 ** the License, or (at your option) any later version.
15 ** This package is distributed in the hope that it will be useful,
16 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 ** General Public License for more details.
21 /* ========================================================================= */
23 /* === H E A D E R S ======================================================= */
32 #include "timepointsmove.h"
33 #include <synfig/layer_pastecanvas.h>
34 #include <synfigapp/canvasinterface.h>
35 #include <synfig/valuenode_dynamiclist.h>
36 #include <synfig/valuenode_animated.h>
38 #include "activepointset.h"
39 #include "waypointset.h"
40 #include <synfigapp/timegather.h>
44 #include <synfigapp/general.h>
50 using namespace synfig;
51 using namespace synfigapp;
52 using namespace Action;
54 /* === M A C R O S ========================================================= */
56 ACTION_INIT(Action::TimepointsMove);
57 ACTION_SET_NAME(Action::TimepointsMove,"TimepointsMove");
58 ACTION_SET_LOCAL_NAME(Action::TimepointsMove,N_("Move Time Points"));
59 ACTION_SET_TASK(Action::TimepointsMove,"move");
60 ACTION_SET_CATEGORY(Action::TimepointsMove,Action::CATEGORY_WAYPOINT|Action::CATEGORY_ACTIVEPOINT);
61 ACTION_SET_PRIORITY(Action::TimepointsMove,0);
62 ACTION_SET_VERSION(Action::TimepointsMove,"0.0");
63 ACTION_SET_CVS_ID(Action::TimepointsMove,"$Id$");
65 /* === G L O B A L S ======================================================= */
67 /* === P R O C E D U R E S ================================================= */
69 /* === M E T H O D S ======================================================= */
71 Action::TimepointsMove::TimepointsMove()
78 Action::TimepointsMove::get_param_vocab()
80 ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
82 ret.push_back(ParamDesc("addlayer",Param::TYPE_VALUE)
83 .set_local_name(_("New Selected Layer"))
84 .set_desc(_("A layer to add to our selected list"))
85 .set_supports_multiple()
89 ret.push_back(ParamDesc("addcanvas",Param::TYPE_CANVAS)
90 .set_local_name(_("New Selected Canvas"))
91 .set_desc(_("A canvas to add to our selected list"))
92 .set_supports_multiple()
96 ret.push_back(ParamDesc("addvaluedesc",Param::TYPE_VALUEDESC)
97 .set_local_name(_("New Selected ValueBase"))
98 .set_desc(_("A valuenode's description to add to our selected list"))
99 .set_supports_multiple()
103 ret.push_back(ParamDesc("addtime",Param::TYPE_TIME)
104 .set_local_name(_("New Selected Time Point"))
105 .set_desc(_("A time point to add to our selected list"))
106 .set_supports_multiple()
109 ret.push_back(ParamDesc("deltatime",Param::TYPE_TIME)
110 .set_local_name(_("Time adjustment"))
111 .set_desc(_("The amount of time to adjust all the selected points"))
118 Action::TimepointsMove::is_candidate(const ParamList &x)
120 if(!candidate_check(get_param_vocab(),x))
123 if( x.find("addlayer") == x.end() &&
124 x.find("addcanvas") == x.end() &&
125 x.find("addvaluedesc") == x.end())
131 Action::TimepointsMove::set_param(const synfig::String& name, const Action::Param ¶m)
133 if(name=="addlayer" && param.get_type()==Param::TYPE_LAYER)
135 //add a layer to the list
136 sel_layers.push_back(param.get_layer());
137 //synfig::info("action got layer");
142 if(name=="addcanvas" && param.get_type()==Param::TYPE_CANVAS)
144 //add a layer to the list
145 sel_canvases.push_back(param.get_canvas());
146 //synfig::info("action got canvas");
151 if(name=="addvaluedesc" && param.get_type()==Param::TYPE_VALUEDESC)
153 //add a layer to the list
154 sel_values.push_back(param.get_value_desc());
155 //synfig::info("action got valuedesc");
160 if(name=="addtime" && param.get_type()==Param::TYPE_TIME)
162 //add a layer to the list
163 sel_times.insert(param.get_time());
164 //synfig::info("action got time");
169 if(name=="deltatime" && param.get_type()==Param::TYPE_TIME)
171 timemove = param.get_time();
172 //synfig::info("action got time to move");
177 return Action::CanvasSpecific::set_param(name,param);
181 Action::TimepointsMove::is_ready()const
183 if((sel_layers.empty() && sel_canvases.empty() && sel_values.empty()) || sel_times.empty())
185 return Action::CanvasSpecific::is_ready();
189 Action::TimepointsMove::prepare()
193 //synfig::info("Preparing TimepointsMove by %f secs",(float)timemove);
195 if(sel_times.empty()) return;
197 //all our lists should be set correctly...
200 std::set<synfig::Time>::iterator i = sel_times.begin(), end = sel_times.end();
204 synfig::info("Time %f", (float)*i);
208 //build our sub-action list
209 // and yes we do need to store it temporarily so we don't duplicate
210 // an operation on a specific valuenode, etc....
211 timepoints_ref match;
213 Time fps = get_canvas()->rend_desc().get_frame_rate();
215 //std::vector<synfig::Layer::Handle>
216 //synfig::info("Layers %d", sel_layers.size());
218 std::vector<synfig::Layer::Handle>::iterator i = sel_layers.begin(),
219 end = sel_layers.end();
223 //synfig::info("Recurse through a layer");
224 recurse_layer(*i,sel_times,match);
228 //std::vector<synfig::Canvas::Handle> sel_canvases;
229 //synfig::info("Canvases %d", sel_canvases.size());
231 std::vector<synfig::Canvas::Handle>::iterator i = sel_canvases.begin(),
232 end = sel_canvases.end();
236 //synfig::info("Recurse through a canvas");
237 recurse_canvas(*i,sel_times,match);
241 //std::vector<synfigapp::ValueDesc>
242 //synfig::info("ValueBasedescs %d", sel_values.size());
244 std::vector<synfigapp::ValueDesc>::iterator i = sel_values.begin(),
245 end = sel_values.end();
249 //synfig::info("Recurse through a valuedesc");
250 recurse_valuedesc(*i,sel_times,match);
254 //synfig::info("built list of waypoints/activepoints to modify");
255 //synfig::info("\t There are %d waypoint sets and %d activepointsets",
256 // match.waypointbiglist.size(), match.actpointbiglist.size());
259 //must build from both lists
260 timepoints_ref::waytracker::const_iterator i = match.waypointbiglist.begin(),
261 end = match.waypointbiglist.end();
264 Action::Handle action(WaypointSet::create());
266 action->set_param("canvas",get_canvas());
267 action->set_param("canvas_interface",get_canvas_interface());
268 action->set_param("value_node",ValueNode::Handle(i->val));
270 //iterate through each waypoint for this specific valuenode
271 std::set<synfig::Waypoint>::const_iterator j = i->waypoints.begin(),
272 end = i->waypoints.end();
275 //synfig::info("add waypoint mod...");
276 //NOTE: We may want to store the old time for undoing the action...
278 w.set_time((w.get_time() + timemove).round(fps));
279 action->set_param("waypoint",w);
282 //run the action now that we've added everything
283 assert(action->is_ready());
284 if(!action->is_ready())
285 throw Error(Error::TYPE_NOTREADY);
287 add_action_front(action);
291 //must build from both lists
292 timepoints_ref::acttracker::const_iterator i = match.actpointbiglist.begin(),
293 end = match.actpointbiglist.end();
296 Action::Handle action(ActivepointSet::create());
298 action->set_param("canvas",get_canvas());
299 action->set_param("canvas_interface",get_canvas_interface());
300 action->set_param("value_desc",i->val);
302 //iterate through each activepoint for this specific valuenode
303 std::set<synfig::Activepoint>::const_iterator j = i->activepoints.begin(),
304 jend = i->activepoints.end();
305 for(; j != jend; ++j)
307 //synfig::info("add activepoint mod...");
309 //NOTE: We may want to store the old time for undoing the action...
311 a.set_time((a.get_time() + timemove).round(fps));
312 action->set_param("activepoint",a);
315 assert(action->is_ready());
316 if(!action->is_ready())
318 throw Error(Error::TYPE_NOTREADY);
321 add_action_front(action);
327 Action::TimepointsMove::perform()
329 Action::Super::perform();