2b75b0bff2be803a01f958478c921dda86d80dfa
[synfig.git] /
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3   <name>Untitled1</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.125000 0.125000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_snap" content="0"/>
8   <layer type="outline" active="true" version="0.2" desc="Line Outline">
9     <param name="z_depth">
10       <real value="0.0000000000"/>
11     </param>
12     <param name="amount">
13       <real value="1.0000000000"/>
14     </param>
15     <param name="blend_method">
16       <integer value="0"/>
17     </param>
18     <param name="color">
19       <color>
20         <r>0.000000</r>
21         <g>0.000000</g>
22         <b>0.000000</b>
23         <a>1.000000</a>
24       </color>
25     </param>
26     <param name="offset">
27       <vector>
28         <x>0.0000000000</x>
29         <y>0.0000000000</y>
30       </vector>
31     </param>
32     <param name="invert">
33       <bool value="false"/>
34     </param>
35     <param name="antialias">
36       <bool value="true"/>
37     </param>
38     <param name="feather">
39       <real value="0.0000000000"/>
40     </param>
41     <param name="blurtype">
42       <integer value="1"/>
43     </param>
44     <param name="bline">
45       <bline type="bline_point" loop="false">
46         <entry>
47           <composite type="bline_point">
48             <c1>
49               <vector>
50                 <x>-0.2500000000</x>
51                 <y>0.3750000000</y>
52               </vector>
53             </c1>
54             <c2>
55               <real value="1.0000000000"/>
56             </c2>
57             <c3>
58               <real value="0.5000000000"/>
59             </c3>
60             <c4>
61               <bool value="false"/>
62             </c4>
63             <c5>
64               <radial_composite type="vector">
65                 <c0>
66                   <real value="1.5000000000"/>
67                 </c0>
68                 <c1>
69                   <angle value="0.000000"/>
70                 </c1>
71               </radial_composite>
72             </c5>
73             <c6>
74               <radial_composite type="vector">
75                 <c0>
76                   <real value="2.2500000000"/>
77                 </c0>
78                 <c1>
79                   <angle value="0.000000"/>
80                 </c1>
81               </radial_composite>
82             </c6>
83           </composite>
84         </entry>
85         <entry>
86           <composite type="bline_point">
87             <c1>
88               <vector>
89                 <x>0.3750000000</x>
90                 <y>-0.2500000000</y>
91               </vector>
92             </c1>
93             <c2>
94               <real value="1.0000000000"/>
95             </c2>
96             <c3>
97               <real value="0.5000000000"/>
98             </c3>
99             <c4>
100               <bool value="false"/>
101             </c4>
102             <c5>
103               <radial_composite type="vector">
104                 <c0>
105                   <real value="1.5000000000"/>
106                 </c0>
107                 <c1>
108                   <angle value="-90.000000"/>
109                 </c1>
110               </radial_composite>
111             </c5>
112             <c6>
113               <radial_composite type="vector">
114                 <c0>
115                   <real value="2.2500000000"/>
116                 </c0>
117                 <c1>
118                   <angle value="-90.000000"/>
119                 </c1>
120               </radial_composite>
121             </c6>
122           </composite>
123         </entry>
124       </bline>
125     </param>
126     <param name="width">
127       <real value="0.2187500000"/>
128     </param>
129     <param name="sharp_cusps">
130       <bool value="true"/>
131     </param>
132     <param name="round_tip[0]">
133       <bool value="true"/>
134     </param>
135     <param name="round_tip[1]">
136       <bool value="true"/>
137     </param>
138     <param name="loopyness">
139       <real value="1.0000000000"/>
140     </param>
141   </layer>
142   <layer type="polygon" active="true" version="0.1" desc="Polygon004">
143     <param name="z_depth">
144       <real value="0.0000000000"/>
145     </param>
146     <param name="amount">
147       <real value="1.0000000000"/>
148     </param>
149     <param name="blend_method">
150       <integer value="0"/>
151     </param>
152     <param name="color">
153       <color>
154         <r>0.000000</r>
155         <g>0.000000</g>
156         <b>0.000000</b>
157         <a>1.000000</a>
158       </color>
159     </param>
160     <param name="offset">
161       <vector>
162         <x>0.0000000000</x>
163         <y>0.0000000000</y>
164       </vector>
165     </param>
166     <param name="invert">
167       <bool value="false"/>
168     </param>
169     <param name="antialias">
170       <bool value="true"/>
171     </param>
172     <param name="feather">
173       <real value="0.0000000000"/>
174     </param>
175     <param name="blurtype">
176       <integer value="1"/>
177     </param>
178     <param name="vector_list">
179       <dynamic_list type="vector">
180         <entry>
181           <vector>
182             <x>-0.1250000000</x>
183             <y>-0.2500000000</y>
184           </vector>
185         </entry>
186         <entry>
187           <vector>
188             <x>0.3750000000</x>
189             <y>-0.8750000000</y>
190           </vector>
191         </entry>
192         <entry>
193           <vector>
194             <x>0.8750000000</x>
195             <y>-0.2500000000</y>
196           </vector>
197         </entry>
198       </dynamic_list>
199     </param>
200   </layer>
201   <layer type="polygon" active="true" version="0.1" desc="Polygon003">
202     <param name="z_depth">
203       <real value="0.0000000000"/>
204     </param>
205     <param name="amount">
206       <real value="1.0000000000"/>
207     </param>
208     <param name="blend_method">
209       <integer value="0"/>
210     </param>
211     <param name="color">
212       <color>
213         <r>0.000000</r>
214         <g>0.000000</g>
215         <b>0.000000</b>
216         <a>1.000000</a>
217       </color>
218     </param>
219     <param name="offset">
220       <vector>
221         <x>0.0000000000</x>
222         <y>0.0000000000</y>
223       </vector>
224     </param>
225     <param name="invert">
226       <bool value="false"/>
227     </param>
228     <param name="antialias">
229       <bool value="true"/>
230     </param>
231     <param name="feather">
232       <real value="0.0000000000"/>
233     </param>
234     <param name="blurtype">
235       <integer value="1"/>
236     </param>
237     <param name="vector_list">
238       <dynamic_list type="vector">
239         <entry>
240           <vector>
241             <x>-0.2500000000</x>
242             <y>0.8750000000</y>
243           </vector>
244         </entry>
245         <entry>
246           <vector>
247             <x>-0.8750000000</x>
248             <y>0.3750000000</y>
249           </vector>
250         </entry>
251         <entry>
252           <vector>
253             <x>-0.2500000000</x>
254             <y>-0.1250000000</y>
255           </vector>
256         </entry>
257       </dynamic_list>
258     </param>
259   </layer>
260   <layer type="shade" active="true" version="0.2">
261     <param name="z_depth">
262       <real value="0.0000000000"/>
263     </param>
264     <param name="amount">
265       <real value="0.6000000238"/>
266     </param>
267     <param name="blend_method">
268       <integer value="12"/>
269     </param>
270     <param name="color">
271       <color>
272         <r>0.000000</r>
273         <g>0.000000</g>
274         <b>0.000000</b>
275         <a>1.000000</a>
276       </color>
277     </param>
278     <param name="offset">
279       <vector>
280         <x>0.0625000000</x>
281         <y>-0.0625000000</y>
282       </vector>
283     </param>
284     <param name="size">
285       <vector>
286         <x>0.0625000000</x>
287         <y>0.0625000000</y>
288       </vector>
289     </param>
290     <param name="type">
291       <integer value="1"/>
292     </param>
293     <param name="invert">
294       <bool value="false"/>
295     </param>
296   </layer>
297   <layer type="zoom" active="true" version="0.1">
298     <param name="amount">
299       <real value="-0.0500000000"/>
300     </param>
301     <param name="center">
302       <vector>
303         <x>0.0000000000</x>
304         <y>0.0000000000</y>
305       </vector>
306     </param>
307   </layer>
308 </canvas>