58e809ef58fb9b5b6bd3ba99feaf3115928692de
[synfig.git] /
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3   <name>Untitled0</name>
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9   <defs>
10     <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
11       <layer type="polygon" active="true" version="0.1">
12         <param name="z_depth">
13           <real value="0.0000000000"/>
14         </param>
15         <param name="amount">
16           <real value="0.5000000000"/>
17         </param>
18         <param name="blend_method">
19           <integer value="0"/>
20         </param>
21         <param name="color">
22           <color>
23             <r>0.000000</r>
24             <g>0.000000</g>
25             <b>0.000000</b>
26             <a>1.000000</a>
27           </color>
28         </param>
29         <param name="offset">
30           <vector>
31             <x>0.1000000015</x>
32             <y>-0.1000000015</y>
33           </vector>
34         </param>
35         <param name="invert">
36           <bool value="false"/>
37         </param>
38         <param name="antialias">
39           <bool value="true"/>
40         </param>
41         <param name="feather">
42           <real value="0.0000000000"/>
43         </param>
44         <param name="blurtype">
45           <integer value="1"/>
46         </param>
47         <param name="vector_list">
48           <dynamic_list type="vector">
49             <entry>
50               <vector>
51                 <x>-0.8000000119</x>
52                 <y>0.8000000119</y>
53               </vector>
54             </entry>
55             <entry>
56               <vector>
57                 <x>-0.8000000119</x>
58                 <y>-0.2000000030</y>
59               </vector>
60             </entry>
61             <entry>
62               <vector>
63                 <x>0.2000000030</x>
64                 <y>-0.2000000030</y>
65               </vector>
66             </entry>
67             <entry>
68               <vector>
69                 <x>0.2000000030</x>
70                 <y>0.8000000119</y>
71               </vector>
72             </entry>
73           </dynamic_list>
74         </param>
75       </layer>
76       <layer type="blur" active="true" version="0.2">
77         <param name="z_depth">
78           <real value="0.0000000000"/>
79         </param>
80         <param name="amount">
81           <real value="1.0000000000"/>
82         </param>
83         <param name="blend_method">
84           <integer value="1"/>
85         </param>
86         <param name="size">
87           <vector>
88             <x>0.2000000030</x>
89             <y>0.2000000030</y>
90           </vector>
91         </param>
92         <param name="type">
93           <integer value="1"/>
94         </param>
95       </layer>
96       <layer type="polygon" active="true" version="0.1">
97         <param name="z_depth">
98           <real value="0.0000000000"/>
99         </param>
100         <param name="amount">
101           <real value="1.0000000000"/>
102         </param>
103         <param name="blend_method">
104           <integer value="0"/>
105         </param>
106         <param name="color">
107           <color>
108             <r>0.000000</r>
109             <g>0.000000</g>
110             <b>0.000000</b>
111             <a>1.000000</a>
112           </color>
113         </param>
114         <param name="offset">
115           <vector>
116             <x>0.0000000000</x>
117             <y>0.0000000000</y>
118           </vector>
119         </param>
120         <param name="invert">
121           <bool value="false"/>
122         </param>
123         <param name="antialias">
124           <bool value="true"/>
125         </param>
126         <param name="feather">
127           <real value="0.0000000000"/>
128         </param>
129         <param name="blurtype">
130           <integer value="1"/>
131         </param>
132         <param name="vector_list">
133           <dynamic_list type="vector">
134             <entry>
135               <vector>
136                 <x>-0.8000000119</x>
137                 <y>0.8000000119</y>
138               </vector>
139             </entry>
140             <entry>
141               <vector>
142                 <x>-0.8000000119</x>
143                 <y>-0.2000000030</y>
144               </vector>
145             </entry>
146             <entry>
147               <vector>
148                 <x>0.2000000030</x>
149                 <y>-0.2000000030</y>
150               </vector>
151             </entry>
152             <entry>
153               <vector>
154                 <x>0.2000000030</x>
155                 <y>0.8000000119</y>
156               </vector>
157             </entry>
158           </dynamic_list>
159         </param>
160       </layer>
161       <layer type="polygon" active="true" version="0.1">
162         <param name="z_depth">
163           <real value="0.0000000000"/>
164         </param>
165         <param name="amount">
166           <real value="1.0000000000"/>
167         </param>
168         <param name="blend_method">
169           <integer value="0"/>
170         </param>
171         <param name="color">
172           <color>
173             <r>1.000000</r>
174             <g>0.900000</g>
175             <b>0.600000</b>
176             <a>1.000000</a>
177           </color>
178         </param>
179         <param name="offset">
180           <vector>
181             <x>0.0000000000</x>
182             <y>0.0000000000</y>
183           </vector>
184         </param>
185         <param name="invert">
186           <bool value="false"/>
187         </param>
188         <param name="antialias">
189           <bool value="true"/>
190         </param>
191         <param name="feather">
192           <real value="0.0000000000"/>
193         </param>
194         <param name="blurtype">
195           <integer value="1"/>
196         </param>
197         <param name="vector_list">
198           <dynamic_list type="vector">
199             <entry>
200               <vector>
201                 <x>-0.6999999881</x>
202                 <y>0.6999999881</y>
203               </vector>
204             </entry>
205             <entry>
206               <vector>
207                 <x>-0.6999999881</x>
208                 <y>-0.1000000015</y>
209               </vector>
210             </entry>
211             <entry>
212               <vector>
213                 <x>0.1000000015</x>
214                 <y>-0.1000000015</y>
215               </vector>
216             </entry>
217             <entry>
218               <vector>
219                 <x>0.1000000015</x>
220                 <y>0.6999999881</y>
221               </vector>
222             </entry>
223           </dynamic_list>
224         </param>
225       </layer>
226     </canvas>
227   </defs>
228   <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
229     <param name="z_depth">
230       <real value="0.0000000000"/>
231     </param>
232     <param name="amount">
233       <real value="1.0000000000"/>
234     </param>
235     <param name="blend_method">
236       <integer value="0"/>
237     </param>
238     <param name="origin">
239       <vector>
240         <x>0.0000000000</x>
241         <y>0.0000000000</y>
242       </vector>
243     </param>
244     <param name="canvas">
245       <canvas>
246         <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
247           <param name="z_depth">
248             <real value="0.0000000000"/>
249           </param>
250           <param name="amount">
251             <real value="1.0000000000"/>
252           </param>
253           <param name="blend_method">
254             <integer value="1"/>
255           </param>
256           <param name="color">
257             <color>
258               <r>0.850000</r>
259               <g>0.640000</g>
260               <b>0.200000</b>
261               <a>1.000000</a>
262             </color>
263           </param>
264           <param name="offset">
265             <vector>
266               <x>0.0000000000</x>
267               <y>0.0000000000</y>
268             </vector>
269           </param>
270           <param name="invert">
271             <bool value="false"/>
272           </param>
273           <param name="antialias">
274             <bool value="true"/>
275           </param>
276           <param name="feather">
277             <real value="0.0000000000"/>
278           </param>
279           <param name="blurtype">
280             <integer value="1"/>
281           </param>
282           <param name="bline">
283             <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
284               <entry>
285                 <composite type="bline_point">
286                   <c1>
287                     <vector guid="17D265B7DF46739C41864202D568868B">
288                       <x>-0.2500000000</x>
289                       <y>0.6217948794</y>
290                     </vector>
291                   </c1>
292                   <c2>
293                     <real value="1.0000000000"/>
294                   </c2>
295                   <c3>
296                     <real value="0.5000000000"/>
297                   </c3>
298                   <c4>
299                     <bool value="false"/>
300                   </c4>
301                   <c5>
302                     <radial_composite type="vector">
303                       <c0>
304                         <real value="0.0000000000"/>
305                       </c0>
306                       <c1>
307                         <angle value="-180.000000"/>
308                       </c1>
309                     </radial_composite>
310                   </c5>
311                   <c6>
312                     <radial_composite type="vector">
313                       <c0>
314                         <real value="0.0000000000"/>
315                       </c0>
316                       <c1>
317                         <angle value="-180.000000"/>
318                       </c1>
319                     </radial_composite>
320                   </c6>
321                 </composite>
322               </entry>
323               <entry>
324                 <composite type="bline_point">
325                   <c1>
326                     <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
327                       <x>0.7500000000</x>
328                       <y>0.6217948794</y>
329                     </vector>
330                   </c1>
331                   <c2>
332                     <real value="1.0000000000"/>
333                   </c2>
334                   <c3>
335                     <real value="0.5000000000"/>
336                   </c3>
337                   <c4>
338                     <bool value="false"/>
339                   </c4>
340                   <c5>
341                     <radial_composite type="vector">
342                       <c0>
343                         <real value="0.0000000000"/>
344                       </c0>
345                       <c1>
346                         <angle value="0.000000"/>
347                       </c1>
348                     </radial_composite>
349                   </c5>
350                   <c6>
351                     <radial_composite type="vector">
352                       <c0>
353                         <real value="0.0000000000"/>
354                       </c0>
355                       <c1>
356                         <angle value="0.000000"/>
357                       </c1>
358                     </radial_composite>
359                   </c6>
360                 </composite>
361               </entry>
362               <entry>
363                 <composite type="bline_point">
364                   <c1>
365                     <vector guid="A803805801DB415A58D0F8F64B345E7B">
366                       <x>0.7500000000</x>
367                       <y>-0.3782051206</y>
368                     </vector>
369                   </c1>
370                   <c2>
371                     <real value="1.0000000000"/>
372                   </c2>
373                   <c3>
374                     <real value="0.5000000000"/>
375                   </c3>
376                   <c4>
377                     <bool value="false"/>
378                   </c4>
379                   <c5>
380                     <radial_composite type="vector">
381                       <c0>
382                         <real value="0.0000000000"/>
383                       </c0>
384                       <c1>
385                         <angle value="0.000000"/>
386                       </c1>
387                     </radial_composite>
388                   </c5>
389                   <c6>
390                     <radial_composite type="vector">
391                       <c0>
392                         <real value="0.0000000000"/>
393                       </c0>
394                       <c1>
395                         <angle value="0.000000"/>
396                       </c1>
397                     </radial_composite>
398                   </c6>
399                 </composite>
400               </entry>
401               <entry>
402                 <composite type="bline_point">
403                   <c1>
404                     <vector guid="29F6269436134CCEDC7E2A5094367DD4">
405                       <x>-0.2500000000</x>
406                       <y>-0.3782051206</y>
407                     </vector>
408                   </c1>
409                   <c2>
410                     <real value="1.0000000000"/>
411                   </c2>
412                   <c3>
413                     <real value="0.5000000000"/>
414                   </c3>
415                   <c4>
416                     <bool value="false"/>
417                   </c4>
418                   <c5>
419                     <radial_composite type="vector">
420                       <c0>
421                         <real value="0.0000000000"/>
422                       </c0>
423                       <c1>
424                         <angle value="0.000000"/>
425                       </c1>
426                     </radial_composite>
427                   </c5>
428                   <c6>
429                     <radial_composite type="vector">
430                       <c0>
431                         <real value="0.0000000000"/>
432                       </c0>
433                       <c1>
434                         <angle value="0.000000"/>
435                       </c1>
436                     </radial_composite>
437                   </c6>
438                 </composite>
439               </entry>
440             </bline>
441           </param>
442         </layer>
443         <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
444           <param name="z_depth">
445             <real value="0.0000000000"/>
446           </param>
447           <param name="amount">
448             <real value="1.0000000000"/>
449           </param>
450           <param name="blend_method">
451             <integer value="1"/>
452           </param>
453           <param name="color">
454             <color>
455               <r>0.000000</r>
456               <g>0.000000</g>
457               <b>0.000000</b>
458               <a>1.000000</a>
459             </color>
460           </param>
461           <param name="offset">
462             <vector>
463               <x>0.0000000000</x>
464               <y>0.0000000000</y>
465             </vector>
466           </param>
467           <param name="invert">
468             <bool value="false"/>
469           </param>
470           <param name="antialias">
471             <bool value="true"/>
472           </param>
473           <param name="feather">
474             <real value="0.0000000000"/>
475           </param>
476           <param name="blurtype">
477             <integer value="1"/>
478           </param>
479           <param name="bline">
480             <bline type="bline_point" loop="true" guid="340C3DFE8E5CE5C4F4C6D3219F894929">
481               <entry>
482                 <composite type="bline_point">
483                   <c1>
484                     <vector guid="17D265B7DF46739C41864202D568868B">
485                       <x>-0.2500000000</x>
486                       <y>0.6217948794</y>
487                     </vector>
488                   </c1>
489                   <c2>
490                     <real value="1.0000000000"/>
491                   </c2>
492                   <c3>
493                     <real value="0.5000000000"/>
494                   </c3>
495                   <c4>
496                     <bool value="false"/>
497                   </c4>
498                   <c5>
499                     <radial_composite type="vector">
500                       <c0>
501                         <real value="0.0000000000"/>
502                       </c0>
503                       <c1>
504                         <angle value="-180.000000"/>
505                       </c1>
506                     </radial_composite>
507                   </c5>
508                   <c6>
509                     <radial_composite type="vector">
510                       <c0>
511                         <real value="0.0000000000"/>
512                       </c0>
513                       <c1>
514                         <angle value="-180.000000"/>
515                       </c1>
516                     </radial_composite>
517                   </c6>
518                 </composite>
519               </entry>
520               <entry>
521                 <composite type="bline_point">
522                   <c1>
523                     <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
524                       <x>0.7500000000</x>
525                       <y>0.6217948794</y>
526                     </vector>
527                   </c1>
528                   <c2>
529                     <real value="1.0000000000"/>
530                   </c2>
531                   <c3>
532                     <real value="0.5000000000"/>
533                   </c3>
534                   <c4>
535                     <bool value="false"/>
536                   </c4>
537                   <c5>
538                     <radial_composite type="vector">
539                       <c0>
540                         <real value="0.0000000000"/>
541                       </c0>
542                       <c1>
543                         <angle value="0.000000"/>
544                       </c1>
545                     </radial_composite>
546                   </c5>
547                   <c6>
548                     <radial_composite type="vector">
549                       <c0>
550                         <real value="0.0000000000"/>
551                       </c0>
552                       <c1>
553                         <angle value="0.000000"/>
554                       </c1>
555                     </radial_composite>
556                   </c6>
557                 </composite>
558               </entry>
559               <entry>
560                 <composite type="bline_point">
561                   <c1>
562                     <vector guid="A803805801DB415A58D0F8F64B345E7B">
563                       <x>0.7500000000</x>
564                       <y>-0.3782051206</y>
565                     </vector>
566                   </c1>
567                   <c2>
568                     <real value="1.0000000000"/>
569                   </c2>
570                   <c3>
571                     <real value="0.5000000000"/>
572                   </c3>
573                   <c4>
574                     <bool value="false"/>
575                   </c4>
576                   <c5>
577                     <radial_composite type="vector">
578                       <c0>
579                         <real value="0.0000000000"/>
580                       </c0>
581                       <c1>
582                         <angle value="0.000000"/>
583                       </c1>
584                     </radial_composite>
585                   </c5>
586                   <c6>
587                     <radial_composite type="vector">
588                       <c0>
589                         <real value="0.0000000000"/>
590                       </c0>
591                       <c1>
592                         <angle value="0.000000"/>
593                       </c1>
594                     </radial_composite>
595                   </c6>
596                 </composite>
597               </entry>
598               <entry>
599                 <composite type="bline_point">
600                   <c1>
601                     <vector guid="29F6269436134CCEDC7E2A5094367DD4">
602                       <x>-0.2500000000</x>
603                       <y>-0.3782051206</y>
604                     </vector>
605                   </c1>
606                   <c2>
607                     <real value="1.0000000000"/>
608                   </c2>
609                   <c3>
610                     <real value="0.5000000000"/>
611                   </c3>
612                   <c4>
613                     <bool value="false"/>
614                   </c4>
615                   <c5>
616                     <radial_composite type="vector">
617                       <c0>
618                         <real value="0.0000000000"/>
619                       </c0>
620                       <c1>
621                         <angle value="0.000000"/>
622                       </c1>
623                     </radial_composite>
624                   </c5>
625                   <c6>
626                     <radial_composite type="vector">
627                       <c0>
628                         <real value="0.0000000000"/>
629                       </c0>
630                       <c1>
631                         <angle value="0.000000"/>
632                       </c1>
633                     </radial_composite>
634                   </c6>
635                 </composite>
636               </entry>
637             </bline>
638           </param>
639           <param name="width">
640             <real value="0.0651041665"/>
641           </param>
642           <param name="sharp_cusps">
643             <bool value="false"/>
644           </param>
645           <param name="round_tip[0]">
646             <bool value="true"/>
647           </param>
648           <param name="round_tip[1]">
649             <bool value="true"/>
650           </param>
651           <param name="loopyness">
652             <real value="1.0000000000"/>
653           </param>
654         </layer>
655       </canvas>
656     </param>
657     <param name="zoom">
658       <real value="0.0000000000"/>
659     </param>
660     <param name="time_offset">
661       <time value="0f"/>
662     </param>
663   </layer>
664   <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
665     <param name="z_depth">
666       <real value="0.0000000000"/>
667     </param>
668     <param name="amount">
669       <real value="1.0000000000"/>
670     </param>
671     <param name="blend_method">
672       <integer value="0"/>
673     </param>
674     <param name="origin">
675       <vector>
676         <x>0.0000000000</x>
677         <y>0.0000000000</y>
678       </vector>
679     </param>
680     <param name="canvas">
681       <canvas>
682         <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
683           <param name="z_depth">
684             <real value="0.0000000000"/>
685           </param>
686           <param name="amount">
687             <real value="1.0000000000"/>
688           </param>
689           <param name="blend_method">
690             <integer value="1"/>
691           </param>
692           <param name="color">
693             <color>
694               <r>0.850000</r>
695               <g>0.640000</g>
696               <b>0.200000</b>
697               <a>1.000000</a>
698             </color>
699           </param>
700           <param name="offset">
701             <vector>
702               <x>0.0000000000</x>
703               <y>0.0000000000</y>
704             </vector>
705           </param>
706           <param name="invert">
707             <bool value="false"/>
708           </param>
709           <param name="antialias">
710             <bool value="true"/>
711           </param>
712           <param name="feather">
713             <real value="0.0000000000"/>
714           </param>
715           <param name="blurtype">
716             <integer value="1"/>
717           </param>
718           <param name="bline">
719             <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
720               <entry>
721                 <composite type="bline_point">
722                   <c1>
723                     <vector guid="17D265B7DF46739C41864202D568868B">
724                       <x>-0.2500000000</x>
725                       <y>0.6217948794</y>
726                     </vector>
727                   </c1>
728                   <c2>
729                     <real value="1.0000000000"/>
730                   </c2>
731                   <c3>
732                     <real value="0.5000000000"/>
733                   </c3>
734                   <c4>
735                     <bool value="false"/>
736                   </c4>
737                   <c5>
738                     <radial_composite type="vector">
739                       <c0>
740                         <real value="0.0000000000"/>
741                       </c0>
742                       <c1>
743                         <angle value="-180.000000"/>
744                       </c1>
745                     </radial_composite>
746                   </c5>
747                   <c6>
748                     <radial_composite type="vector">
749                       <c0>
750                         <real value="0.0000000000"/>
751                       </c0>
752                       <c1>
753                         <angle value="-180.000000"/>
754                       </c1>
755                     </radial_composite>
756                   </c6>
757                 </composite>
758               </entry>
759               <entry>
760                 <composite type="bline_point">
761                   <c1>
762                     <vector guid="D05391769240C4C39F28F37120E9E790">
763                       <x>-0.7500000000</x>
764                       <y>0.2500000000</y>
765                     </vector>
766                   </c1>
767                   <c2>
768                     <real value="1.0000000000"/>
769                   </c2>
770                   <c3>
771                     <real value="0.5000000000"/>
772                   </c3>
773                   <c4>
774                     <bool value="false"/>
775                   </c4>
776                   <c5>
777                     <radial_composite type="vector">
778                       <c0>
779                         <real value="0.0000000000"/>
780                       </c0>
781                       <c1>
782                         <angle value="0.000000"/>
783                       </c1>
784                     </radial_composite>
785                   </c5>
786                   <c6>
787                     <radial_composite type="vector">
788                       <c0>
789                         <real value="0.0000000000"/>
790                       </c0>
791                       <c1>
792                         <angle value="0.000000"/>
793                       </c1>
794                     </radial_composite>
795                   </c6>
796                 </composite>
797               </entry>
798               <entry>
799                 <composite type="bline_point">
800                   <c1>
801                     <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
802                       <x>-0.7500000000</x>
803                       <y>-0.7500000000</y>
804                     </vector>
805                   </c1>
806                   <c2>
807                     <real value="1.0000000000"/>
808                   </c2>
809                   <c3>
810                     <real value="0.5000000000"/>
811                   </c3>
812                   <c4>
813                     <bool value="false"/>
814                   </c4>
815                   <c5>
816                     <radial_composite type="vector">
817                       <c0>
818                         <real value="0.0000000000"/>
819                       </c0>
820                       <c1>
821                         <angle value="-180.000000"/>
822                       </c1>
823                     </radial_composite>
824                   </c5>
825                   <c6>
826                     <radial_composite type="vector">
827                       <c0>
828                         <real value="0.0000000000"/>
829                       </c0>
830                       <c1>
831                         <angle value="0.000000"/>
832                       </c1>
833                     </radial_composite>
834                   </c6>
835                 </composite>
836               </entry>
837               <entry>
838                 <composite type="bline_point">
839                   <c1>
840                     <vector guid="29F6269436134CCEDC7E2A5094367DD4">
841                       <x>-0.2500000000</x>
842                       <y>-0.3782051206</y>
843                     </vector>
844                   </c1>
845                   <c2>
846                     <real value="1.0000000000"/>
847                   </c2>
848                   <c3>
849                     <real value="0.5000000000"/>
850                   </c3>
851                   <c4>
852                     <bool value="false"/>
853                   </c4>
854                   <c5>
855                     <radial_composite type="vector">
856                       <c0>
857                         <real value="0.0000000000"/>
858                       </c0>
859                       <c1>
860                         <angle value="0.000000"/>
861                       </c1>
862                     </radial_composite>
863                   </c5>
864                   <c6>
865                     <radial_composite type="vector">
866                       <c0>
867                         <real value="0.0000000000"/>
868                       </c0>
869                       <c1>
870                         <angle value="0.000000"/>
871                       </c1>
872                     </radial_composite>
873                   </c6>
874                 </composite>
875               </entry>
876             </bline>
877           </param>
878         </layer>
879         <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
880           <param name="z_depth">
881             <real value="0.0000000000"/>
882           </param>
883           <param name="amount">
884             <real value="1.0000000000"/>
885           </param>
886           <param name="blend_method">
887             <integer value="1"/>
888           </param>
889           <param name="color">
890             <color>
891               <r>0.000000</r>
892               <g>0.000000</g>
893               <b>0.000000</b>
894               <a>1.000000</a>
895             </color>
896           </param>
897           <param name="offset">
898             <vector>
899               <x>0.0000000000</x>
900               <y>0.0000000000</y>
901             </vector>
902           </param>
903           <param name="invert">
904             <bool value="false"/>
905           </param>
906           <param name="antialias">
907             <bool value="true"/>
908           </param>
909           <param name="feather">
910             <real value="0.0000000000"/>
911           </param>
912           <param name="blurtype">
913             <integer value="1"/>
914           </param>
915           <param name="bline">
916             <bline type="bline_point" loop="true" guid="7064D47FC92644033605EFABF2064E48">
917               <entry>
918                 <composite type="bline_point">
919                   <c1>
920                     <vector guid="17D265B7DF46739C41864202D568868B">
921                       <x>-0.2500000000</x>
922                       <y>0.6217948794</y>
923                     </vector>
924                   </c1>
925                   <c2>
926                     <real value="1.0000000000"/>
927                   </c2>
928                   <c3>
929                     <real value="0.5000000000"/>
930                   </c3>
931                   <c4>
932                     <bool value="false"/>
933                   </c4>
934                   <c5>
935                     <radial_composite type="vector">
936                       <c0>
937                         <real value="0.0000000000"/>
938                       </c0>
939                       <c1>
940                         <angle value="-180.000000"/>
941                       </c1>
942                     </radial_composite>
943                   </c5>
944                   <c6>
945                     <radial_composite type="vector">
946                       <c0>
947                         <real value="0.0000000000"/>
948                       </c0>
949                       <c1>
950                         <angle value="-180.000000"/>
951                       </c1>
952                     </radial_composite>
953                   </c6>
954                 </composite>
955               </entry>
956               <entry>
957                 <composite type="bline_point">
958                   <c1>
959                     <vector guid="D05391769240C4C39F28F37120E9E790">
960                       <x>-0.7500000000</x>
961                       <y>0.2500000000</y>
962                     </vector>
963                   </c1>
964                   <c2>
965                     <real value="1.0000000000"/>
966                   </c2>
967                   <c3>
968                     <real value="0.5000000000"/>
969                   </c3>
970                   <c4>
971                     <bool value="false"/>
972                   </c4>
973                   <c5>
974                     <radial_composite type="vector">
975                       <c0>
976                         <real value="0.0000000000"/>
977                       </c0>
978                       <c1>
979                         <angle value="0.000000"/>
980                       </c1>
981                     </radial_composite>
982                   </c5>
983                   <c6>
984                     <radial_composite type="vector">
985                       <c0>
986                         <real value="0.0000000000"/>
987                       </c0>
988                       <c1>
989                         <angle value="0.000000"/>
990                       </c1>
991                     </radial_composite>
992                   </c6>
993                 </composite>
994               </entry>
995               <entry>
996                 <composite type="bline_point">
997                   <c1>
998                     <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
999                       <x>-0.7500000000</x>
1000                       <y>-0.7500000000</y>
1001                     </vector>
1002                   </c1>
1003                   <c2>
1004                     <real value="1.0000000000"/>
1005                   </c2>
1006                   <c3>
1007                     <real value="0.5000000000"/>
1008                   </c3>
1009                   <c4>
1010                     <bool value="false"/>
1011                   </c4>
1012                   <c5>
1013                     <radial_composite type="vector">
1014                       <c0>
1015                         <real value="0.0000000000"/>
1016                       </c0>
1017                       <c1>
1018                         <angle value="-180.000000"/>
1019                       </c1>
1020                     </radial_composite>
1021                   </c5>
1022                   <c6>
1023                     <radial_composite type="vector">
1024                       <c0>
1025                         <real value="0.0000000000"/>
1026                       </c0>
1027                       <c1>
1028                         <angle value="0.000000"/>
1029                       </c1>
1030                     </radial_composite>
1031                   </c6>
1032                 </composite>
1033               </entry>
1034               <entry>
1035                 <composite type="bline_point">
1036                   <c1>
1037                     <vector guid="29F6269436134CCEDC7E2A5094367DD4">
1038                       <x>-0.2500000000</x>
1039                       <y>-0.3782051206</y>
1040                     </vector>
1041                   </c1>
1042                   <c2>
1043                     <real value="1.0000000000"/>
1044                   </c2>
1045                   <c3>
1046                     <real value="0.5000000000"/>
1047                   </c3>
1048                   <c4>
1049                     <bool value="false"/>
1050                   </c4>
1051                   <c5>
1052                     <radial_composite type="vector">
1053                       <c0>
1054                         <real value="0.0000000000"/>
1055                       </c0>
1056                       <c1>
1057                         <angle value="0.000000"/>
1058                       </c1>
1059                     </radial_composite>
1060                   </c5>
1061                   <c6>
1062                     <radial_composite type="vector">
1063                       <c0>
1064                         <real value="0.0000000000"/>
1065                       </c0>
1066                       <c1>
1067                         <angle value="0.000000"/>
1068                       </c1>
1069                     </radial_composite>
1070                   </c6>
1071                 </composite>
1072               </entry>
1073             </bline>
1074           </param>
1075           <param name="width">
1076             <real value="0.0651041665"/>
1077           </param>
1078           <param name="sharp_cusps">
1079             <bool value="false"/>
1080           </param>
1081           <param name="round_tip[0]">
1082             <bool value="true"/>
1083           </param>
1084           <param name="round_tip[1]">
1085             <bool value="true"/>
1086           </param>
1087           <param name="loopyness">
1088             <real value="1.0000000000"/>
1089           </param>
1090         </layer>
1091       </canvas>
1092     </param>
1093     <param name="zoom">
1094       <real value="0.0000000000"/>
1095     </param>
1096     <param name="time_offset">
1097       <time value="0f"/>
1098     </param>
1099   </layer>
1100   <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1101     <param name="z_depth">
1102       <real value="0.0000000000"/>
1103     </param>
1104     <param name="amount">
1105       <real value="0.8000000119"/>
1106     </param>
1107     <param name="blend_method">
1108       <integer value="13"/>
1109     </param>
1110     <param name="color">
1111       <color>
1112         <r>0.000000</r>
1113         <g>0.000000</g>
1114         <b>0.000000</b>
1115         <a>1.000000</a>
1116       </color>
1117     </param>
1118     <param name="radius">
1119       <real value="0.5000000000"/>
1120     </param>
1121     <param name="feather">
1122       <real value="0.4882812491"/>
1123     </param>
1124     <param name="pos">
1125       <vector>
1126         <x>0.3589743674</x>
1127         <y>-0.1217948720</y>
1128       </vector>
1129     </param>
1130     <param name="invert">
1131       <bool value="true"/>
1132     </param>
1133     <param name="falloff">
1134       <integer value="2"/>
1135     </param>
1136   </layer>
1137   <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1138     <param name="z_depth">
1139       <real value="0.0000000000"/>
1140     </param>
1141     <param name="amount">
1142       <real value="1.0000000000"/>
1143     </param>
1144     <param name="blend_method">
1145       <integer value="0"/>
1146     </param>
1147     <param name="origin">
1148       <vector>
1149         <x>0.0000000000</x>
1150         <y>0.0000000000</y>
1151       </vector>
1152     </param>
1153     <param name="canvas">
1154       <canvas>
1155         <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1156           <param name="z_depth">
1157             <real value="0.0000000000"/>
1158           </param>
1159           <param name="amount">
1160             <real value="1.0000000000"/>
1161           </param>
1162           <param name="blend_method">
1163             <integer value="1"/>
1164           </param>
1165           <param name="color">
1166             <color>
1167               <r>0.850000</r>
1168               <g>0.640000</g>
1169               <b>0.200000</b>
1170               <a>1.000000</a>
1171             </color>
1172           </param>
1173           <param name="offset">
1174             <vector>
1175               <x>0.0000000000</x>
1176               <y>0.0000000000</y>
1177             </vector>
1178           </param>
1179           <param name="invert">
1180             <bool value="false"/>
1181           </param>
1182           <param name="antialias">
1183             <bool value="true"/>
1184           </param>
1185           <param name="feather">
1186             <real value="0.0000000000"/>
1187           </param>
1188           <param name="blurtype">
1189             <integer value="1"/>
1190           </param>
1191           <param name="bline">
1192             <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
1193               <entry>
1194                 <composite type="bline_point">
1195                   <c1>
1196                     <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
1197                       <x>0.7500000000</x>
1198                       <y>0.6217948794</y>
1199                     </vector>
1200                   </c1>
1201                   <c2>
1202                     <real value="1.0000000000"/>
1203                   </c2>
1204                   <c3>
1205                     <real value="0.5000000000"/>
1206                   </c3>
1207                   <c4>
1208                     <bool value="false"/>
1209                   </c4>
1210                   <c5>
1211                     <radial_composite type="vector">
1212                       <c0>
1213                         <real value="0.0000000000"/>
1214                       </c0>
1215                       <c1>
1216                         <angle value="-180.000000"/>
1217                       </c1>
1218                     </radial_composite>
1219                   </c5>
1220                   <c6>
1221                     <radial_composite type="vector">
1222                       <c0>
1223                         <real value="0.0000000000"/>
1224                       </c0>
1225                       <c1>
1226                         <angle value="-180.000000"/>
1227                       </c1>
1228                     </radial_composite>
1229                   </c6>
1230                 </composite>
1231               </entry>
1232               <entry>
1233                 <composite type="bline_point">
1234                   <c1>
1235                     <vector guid="EEF03825B5905242002E934B6EDCE1DA">
1236                       <x>0.2500000000</x>
1237                       <y>0.2500000000</y>
1238                     </vector>
1239                   </c1>
1240                   <c2>
1241                     <real value="1.0000000000"/>
1242                   </c2>
1243                   <c3>
1244                     <real value="0.5000000000"/>
1245                   </c3>
1246                   <c4>
1247                     <bool value="false"/>
1248                   </c4>
1249                   <c5>
1250                     <radial_composite type="vector">
1251                       <c0>
1252                         <real value="0.0000000000"/>
1253                       </c0>
1254                       <c1>
1255                         <angle value="0.000000"/>
1256                       </c1>
1257                     </radial_composite>
1258                   </c5>
1259                   <c6>
1260                     <radial_composite type="vector">
1261                       <c0>
1262                         <real value="0.0000000000"/>
1263                       </c0>
1264                       <c1>
1265                         <angle value="0.000000"/>
1266                       </c1>
1267                     </radial_composite>
1268                   </c6>
1269                 </composite>
1270               </entry>
1271               <entry>
1272                 <composite type="bline_point">
1273                   <c1>
1274                     <vector guid="9EFC05B03DD5718969805BEF166864F6">
1275                       <x>0.2500000000</x>
1276                       <y>-0.7500000000</y>
1277                     </vector>
1278                   </c1>
1279                   <c2>
1280                     <real value="1.0000000000"/>
1281                   </c2>
1282                   <c3>
1283                     <real value="0.5000000000"/>
1284                   </c3>
1285                   <c4>
1286                     <bool value="false"/>
1287                   </c4>
1288                   <c5>
1289                     <radial_composite type="vector">
1290                       <c0>
1291                         <real value="0.0000000000"/>
1292                       </c0>
1293                       <c1>
1294                         <angle value="0.000000"/>
1295                       </c1>
1296                     </radial_composite>
1297                   </c5>
1298                   <c6>
1299                     <radial_composite type="vector">
1300                       <c0>
1301                         <real value="0.0000000000"/>
1302                       </c0>
1303                       <c1>
1304                         <angle value="0.000000"/>
1305                       </c1>
1306                     </radial_composite>
1307                   </c6>
1308                 </composite>
1309               </entry>
1310               <entry>
1311                 <composite type="bline_point">
1312                   <c1>
1313                     <vector guid="A803805801DB415A58D0F8F64B345E7B">
1314                       <x>0.7500000000</x>
1315                       <y>-0.3782051206</y>
1316                     </vector>
1317                   </c1>
1318                   <c2>
1319                     <real value="1.0000000000"/>
1320                   </c2>
1321                   <c3>
1322                     <real value="0.5000000000"/>
1323                   </c3>
1324                   <c4>
1325                     <bool value="false"/>
1326                   </c4>
1327                   <c5>
1328                     <radial_composite type="vector">
1329                       <c0>
1330                         <real value="0.0000000000"/>
1331                       </c0>
1332                       <c1>
1333                         <angle value="0.000000"/>
1334                       </c1>
1335                     </radial_composite>
1336                   </c5>
1337                   <c6>
1338                     <radial_composite type="vector">
1339                       <c0>
1340                         <real value="0.0000000000"/>
1341                       </c0>
1342                       <c1>
1343                         <angle value="0.000000"/>
1344                       </c1>
1345                     </radial_composite>
1346                   </c6>
1347                 </composite>
1348               </entry>
1349             </bline>
1350           </param>
1351         </layer>
1352         <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1353           <param name="z_depth">
1354             <real value="0.0000000000"/>
1355           </param>
1356           <param name="amount">
1357             <real value="1.0000000000"/>
1358           </param>
1359           <param name="blend_method">
1360             <integer value="1"/>
1361           </param>
1362           <param name="color">
1363             <color>
1364               <r>0.000000</r>
1365               <g>0.000000</g>
1366               <b>0.000000</b>
1367               <a>1.000000</a>
1368             </color>
1369           </param>
1370           <param name="offset">
1371             <vector>
1372               <x>0.0000000000</x>
1373               <y>0.0000000000</y>
1374             </vector>
1375           </param>
1376           <param name="invert">
1377             <bool value="false"/>
1378           </param>
1379           <param name="antialias">
1380             <bool value="true"/>
1381           </param>
1382           <param name="feather">
1383             <real value="0.0000000000"/>
1384           </param>
1385           <param name="blurtype">
1386             <integer value="1"/>
1387           </param>
1388           <param name="bline">
1389             <bline type="bline_point" loop="true" guid="40DA79BE005460FEF4001B8F79B14CAF">
1390               <entry>
1391                 <composite type="bline_point">
1392                   <c1>
1393                     <vector guid="41E4113A73C0F43E25DD26EF0CF53856">
1394                       <x>0.7500000000</x>
1395                       <y>0.6217948794</y>
1396                     </vector>
1397                   </c1>
1398                   <c2>
1399                     <real value="1.0000000000"/>
1400                   </c2>
1401                   <c3>
1402                     <real value="0.5000000000"/>
1403                   </c3>
1404                   <c4>
1405                     <bool value="false"/>
1406                   </c4>
1407                   <c5>
1408                     <radial_composite type="vector">
1409                       <c0>
1410                         <real value="0.0000000000"/>
1411                       </c0>
1412                       <c1>
1413                         <angle value="-180.000000"/>
1414                       </c1>
1415                     </radial_composite>
1416                   </c5>
1417                   <c6>
1418                     <radial_composite type="vector">
1419                       <c0>
1420                         <real value="0.0000000000"/>
1421                       </c0>
1422                       <c1>
1423                         <angle value="-180.000000"/>
1424                       </c1>
1425                     </radial_composite>
1426                   </c6>
1427                 </composite>
1428               </entry>
1429               <entry>
1430                 <composite type="bline_point">
1431                   <c1>
1432                     <vector guid="EEF03825B5905242002E934B6EDCE1DA">
1433                       <x>0.2500000000</x>
1434                       <y>0.2500000000</y>
1435                     </vector>
1436                   </c1>
1437                   <c2>
1438                     <real value="1.0000000000"/>
1439                   </c2>
1440                   <c3>
1441                     <real value="0.5000000000"/>
1442                   </c3>
1443                   <c4>
1444                     <bool value="false"/>
1445                   </c4>
1446                   <c5>
1447                     <radial_composite type="vector">
1448                       <c0>
1449                         <real value="0.0000000000"/>
1450                       </c0>
1451                       <c1>
1452                         <angle value="0.000000"/>
1453                       </c1>
1454                     </radial_composite>
1455                   </c5>
1456                   <c6>
1457                     <radial_composite type="vector">
1458                       <c0>
1459                         <real value="0.0000000000"/>
1460                       </c0>
1461                       <c1>
1462                         <angle value="0.000000"/>
1463                       </c1>
1464                     </radial_composite>
1465                   </c6>
1466                 </composite>
1467               </entry>
1468               <entry>
1469                 <composite type="bline_point">
1470                   <c1>
1471                     <vector guid="9EFC05B03DD5718969805BEF166864F6">
1472                       <x>0.2500000000</x>
1473                       <y>-0.7500000000</y>
1474                     </vector>
1475                   </c1>
1476                   <c2>
1477                     <real value="1.0000000000"/>
1478                   </c2>
1479                   <c3>
1480                     <real value="0.5000000000"/>
1481                   </c3>
1482                   <c4>
1483                     <bool value="false"/>
1484                   </c4>
1485                   <c5>
1486                     <radial_composite type="vector">
1487                       <c0>
1488                         <real value="0.0000000000"/>
1489                       </c0>
1490                       <c1>
1491                         <angle value="0.000000"/>
1492                       </c1>
1493                     </radial_composite>
1494                   </c5>
1495                   <c6>
1496                     <radial_composite type="vector">
1497                       <c0>
1498                         <real value="0.0000000000"/>
1499                       </c0>
1500                       <c1>
1501                         <angle value="0.000000"/>
1502                       </c1>
1503                     </radial_composite>
1504                   </c6>
1505                 </composite>
1506               </entry>
1507               <entry>
1508                 <composite type="bline_point">
1509                   <c1>
1510                     <vector guid="A803805801DB415A58D0F8F64B345E7B">
1511                       <x>0.7500000000</x>
1512                       <y>-0.3782051206</y>
1513                     </vector>
1514                   </c1>
1515                   <c2>
1516                     <real value="1.0000000000"/>
1517                   </c2>
1518                   <c3>
1519                     <real value="0.5000000000"/>
1520                   </c3>
1521                   <c4>
1522                     <bool value="false"/>
1523                   </c4>
1524                   <c5>
1525                     <radial_composite type="vector">
1526                       <c0>
1527                         <real value="0.0000000000"/>
1528                       </c0>
1529                       <c1>
1530                         <angle value="0.000000"/>
1531                       </c1>
1532                     </radial_composite>
1533                   </c5>
1534                   <c6>
1535                     <radial_composite type="vector">
1536                       <c0>
1537                         <real value="0.0000000000"/>
1538                       </c0>
1539                       <c1>
1540                         <angle value="0.000000"/>
1541                       </c1>
1542                     </radial_composite>
1543                   </c6>
1544                 </composite>
1545               </entry>
1546             </bline>
1547           </param>
1548           <param name="width">
1549             <real value="0.0651041665"/>
1550           </param>
1551           <param name="sharp_cusps">
1552             <bool value="false"/>
1553           </param>
1554           <param name="round_tip[0]">
1555             <bool value="true"/>
1556           </param>
1557           <param name="round_tip[1]">
1558             <bool value="true"/>
1559           </param>
1560           <param name="loopyness">
1561             <real value="1.0000000000"/>
1562           </param>
1563         </layer>
1564         <layer type="SolidColor" active="true" version="0.1" group="Shading">
1565           <param name="z_depth">
1566             <real value="0.0000000000"/>
1567           </param>
1568           <param name="amount">
1569             <real value="0.7500000000"/>
1570           </param>
1571           <param name="blend_method">
1572             <integer value="13"/>
1573           </param>
1574           <param name="color">
1575             <color>
1576               <r>0.000000</r>
1577               <g>0.000000</g>
1578               <b>0.000000</b>
1579               <a>1.000000</a>
1580             </color>
1581           </param>
1582         </layer>
1583       </canvas>
1584     </param>
1585     <param name="zoom">
1586       <real value="0.0000000000"/>
1587     </param>
1588     <param name="time_offset">
1589       <time value="0f"/>
1590     </param>
1591   </layer>
1592   <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1593     <param name="z_depth">
1594       <real value="0.0000000000"/>
1595     </param>
1596     <param name="amount">
1597       <real value="1.0000000000"/>
1598     </param>
1599     <param name="blend_method">
1600       <integer value="0"/>
1601     </param>
1602     <param name="origin">
1603       <vector>
1604         <x>0.0000000000</x>
1605         <y>0.0000000000</y>
1606       </vector>
1607     </param>
1608     <param name="canvas">
1609       <canvas>
1610         <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1611           <param name="z_depth">
1612             <real value="0.0000000000"/>
1613           </param>
1614           <param name="amount">
1615             <real value="1.0000000000"/>
1616           </param>
1617           <param name="blend_method">
1618             <integer value="1"/>
1619           </param>
1620           <param name="color">
1621             <color>
1622               <r>0.850000</r>
1623               <g>0.640000</g>
1624               <b>0.200000</b>
1625               <a>1.000000</a>
1626             </color>
1627           </param>
1628           <param name="offset">
1629             <vector>
1630               <x>0.0000000000</x>
1631               <y>0.0000000000</y>
1632             </vector>
1633           </param>
1634           <param name="invert">
1635             <bool value="false"/>
1636           </param>
1637           <param name="antialias">
1638             <bool value="true"/>
1639           </param>
1640           <param name="feather">
1641             <real value="0.0000000000"/>
1642           </param>
1643           <param name="blurtype">
1644             <integer value="1"/>
1645           </param>
1646           <param name="bline">
1647             <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
1648               <entry>
1649                 <composite type="bline_point">
1650                   <c1>
1651                     <vector guid="D05391769240C4C39F28F37120E9E790">
1652                       <x>-0.7500000000</x>
1653                       <y>0.2500000000</y>
1654                     </vector>
1655                   </c1>
1656                   <c2>
1657                     <real value="1.0000000000"/>
1658                   </c2>
1659                   <c3>
1660                     <real value="0.5000000000"/>
1661                   </c3>
1662                   <c4>
1663                     <bool value="false"/>
1664                   </c4>
1665                   <c5>
1666                     <radial_composite type="vector">
1667                       <c0>
1668                         <real value="0.0000000000"/>
1669                       </c0>
1670                       <c1>
1671                         <angle value="-180.000000"/>
1672                       </c1>
1673                     </radial_composite>
1674                   </c5>
1675                   <c6>
1676                     <radial_composite type="vector">
1677                       <c0>
1678                         <real value="0.0000000000"/>
1679                       </c0>
1680                       <c1>
1681                         <angle value="-180.000000"/>
1682                       </c1>
1683                     </radial_composite>
1684                   </c6>
1685                 </composite>
1686               </entry>
1687               <entry>
1688                 <composite type="bline_point">
1689                   <c1>
1690                     <vector guid="EEF03825B5905242002E934B6EDCE1DA">
1691                       <x>0.2500000000</x>
1692                       <y>0.2500000000</y>
1693                     </vector>
1694                   </c1>
1695                   <c2>
1696                     <real value="1.0000000000"/>
1697                   </c2>
1698                   <c3>
1699                     <real value="0.5000000000"/>
1700                   </c3>
1701                   <c4>
1702                     <bool value="false"/>
1703                   </c4>
1704                   <c5>
1705                     <radial_composite type="vector">
1706                       <c0>
1707                         <real value="0.0000000000"/>
1708                       </c0>
1709                       <c1>
1710                         <angle value="0.000000"/>
1711                       </c1>
1712                     </radial_composite>
1713                   </c5>
1714                   <c6>
1715                     <radial_composite type="vector">
1716                       <c0>
1717                         <real value="0.0000000000"/>
1718                       </c0>
1719                       <c1>
1720                         <angle value="0.000000"/>
1721                       </c1>
1722                     </radial_composite>
1723                   </c6>
1724                 </composite>
1725               </entry>
1726               <entry>
1727                 <composite type="bline_point">
1728                   <c1>
1729                     <vector guid="9EFC05B03DD5718969805BEF166864F6">
1730                       <x>0.2500000000</x>
1731                       <y>-0.7500000000</y>
1732                     </vector>
1733                   </c1>
1734                   <c2>
1735                     <real value="1.0000000000"/>
1736                   </c2>
1737                   <c3>
1738                     <real value="0.5000000000"/>
1739                   </c3>
1740                   <c4>
1741                     <bool value="false"/>
1742                   </c4>
1743                   <c5>
1744                     <radial_composite type="vector">
1745                       <c0>
1746                         <real value="0.0000000000"/>
1747                       </c0>
1748                       <c1>
1749                         <angle value="-180.000000"/>
1750                       </c1>
1751                     </radial_composite>
1752                   </c5>
1753                   <c6>
1754                     <radial_composite type="vector">
1755                       <c0>
1756                         <real value="0.0000000000"/>
1757                       </c0>
1758                       <c1>
1759                         <angle value="0.000000"/>
1760                       </c1>
1761                     </radial_composite>
1762                   </c6>
1763                 </composite>
1764               </entry>
1765               <entry>
1766                 <composite type="bline_point">
1767                   <c1>
1768                     <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
1769                       <x>-0.7500000000</x>
1770                       <y>-0.7500000000</y>
1771                     </vector>
1772                   </c1>
1773                   <c2>
1774                     <real value="1.0000000000"/>
1775                   </c2>
1776                   <c3>
1777                     <real value="0.5000000000"/>
1778                   </c3>
1779                   <c4>
1780                     <bool value="false"/>
1781                   </c4>
1782                   <c5>
1783                     <radial_composite type="vector">
1784                       <c0>
1785                         <real value="0.0000000000"/>
1786                       </c0>
1787                       <c1>
1788                         <angle value="0.000000"/>
1789                       </c1>
1790                     </radial_composite>
1791                   </c5>
1792                   <c6>
1793                     <radial_composite type="vector">
1794                       <c0>
1795                         <real value="0.0000000000"/>
1796                       </c0>
1797                       <c1>
1798                         <angle value="0.000000"/>
1799                       </c1>
1800                     </radial_composite>
1801                   </c6>
1802                 </composite>
1803               </entry>
1804             </bline>
1805           </param>
1806         </layer>
1807         <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
1808           <param name="z_depth">
1809             <real value="0.0000000000"/>
1810           </param>
1811           <param name="amount">
1812             <real value="1.0000000000"/>
1813           </param>
1814           <param name="blend_method">
1815             <integer value="1"/>
1816           </param>
1817           <param name="color">
1818             <color>
1819               <r>0.000000</r>
1820               <g>0.000000</g>
1821               <b>0.000000</b>
1822               <a>1.000000</a>
1823             </color>
1824           </param>
1825           <param name="offset">
1826             <vector>
1827               <x>0.0000000000</x>
1828               <y>0.0000000000</y>
1829             </vector>
1830           </param>
1831           <param name="invert">
1832             <bool value="false"/>
1833           </param>
1834           <param name="antialias">
1835             <bool value="true"/>
1836           </param>
1837           <param name="feather">
1838             <real value="0.0000000000"/>
1839           </param>
1840           <param name="blurtype">
1841             <integer value="1"/>
1842           </param>
1843           <param name="bline">
1844             <bline type="bline_point" loop="true" guid="920D6528FB937E1E183356E9D7028A05">
1845               <entry>
1846                 <composite type="bline_point">
1847                   <c1>
1848                     <vector guid="D05391769240C4C39F28F37120E9E790">
1849                       <x>-0.7500000000</x>
1850                       <y>0.2500000000</y>
1851                     </vector>
1852                   </c1>
1853                   <c2>
1854                     <real value="1.0000000000"/>
1855                   </c2>
1856                   <c3>
1857                     <real value="0.5000000000"/>
1858                   </c3>
1859                   <c4>
1860                     <bool value="false"/>
1861                   </c4>
1862                   <c5>
1863                     <radial_composite type="vector">
1864                       <c0>
1865                         <real value="0.0000000000"/>
1866                       </c0>
1867                       <c1>
1868                         <angle value="-180.000000"/>
1869                       </c1>
1870                     </radial_composite>
1871                   </c5>
1872                   <c6>
1873                     <radial_composite type="vector">
1874                       <c0>
1875                         <real value="0.0000000000"/>
1876                       </c0>
1877                       <c1>
1878                         <angle value="-180.000000"/>
1879                       </c1>
1880                     </radial_composite>
1881                   </c6>
1882                 </composite>
1883               </entry>
1884               <entry>
1885                 <composite type="bline_point">
1886                   <c1>
1887                     <vector guid="EEF03825B5905242002E934B6EDCE1DA">
1888                       <x>0.2500000000</x>
1889                       <y>0.2500000000</y>
1890                     </vector>
1891                   </c1>
1892                   <c2>
1893                     <real value="1.0000000000"/>
1894                   </c2>
1895                   <c3>
1896                     <real value="0.5000000000"/>
1897                   </c3>
1898                   <c4>
1899                     <bool value="false"/>
1900                   </c4>
1901                   <c5>
1902                     <radial_composite type="vector">
1903                       <c0>
1904                         <real value="0.0000000000"/>
1905                       </c0>
1906                       <c1>
1907                         <angle value="0.000000"/>
1908                       </c1>
1909                     </radial_composite>
1910                   </c5>
1911                   <c6>
1912                     <radial_composite type="vector">
1913                       <c0>
1914                         <real value="0.0000000000"/>
1915                       </c0>
1916                       <c1>
1917                         <angle value="0.000000"/>
1918                       </c1>
1919                     </radial_composite>
1920                   </c6>
1921                 </composite>
1922               </entry>
1923               <entry>
1924                 <composite type="bline_point">
1925                   <c1>
1926                     <vector guid="9EFC05B03DD5718969805BEF166864F6">
1927                       <x>0.2500000000</x>
1928                       <y>-0.7500000000</y>
1929                     </vector>
1930                   </c1>
1931                   <c2>
1932                     <real value="1.0000000000"/>
1933                   </c2>
1934                   <c3>
1935                     <real value="0.5000000000"/>
1936                   </c3>
1937                   <c4>
1938                     <bool value="false"/>
1939                   </c4>
1940                   <c5>
1941                     <radial_composite type="vector">
1942                       <c0>
1943                         <real value="0.0000000000"/>
1944                       </c0>
1945                       <c1>
1946                         <angle value="-180.000000"/>
1947                       </c1>
1948                     </radial_composite>
1949                   </c5>
1950                   <c6>
1951                     <radial_composite type="vector">
1952                       <c0>
1953                         <real value="0.0000000000"/>
1954                       </c0>
1955                       <c1>
1956                         <angle value="0.000000"/>
1957                       </c1>
1958                     </radial_composite>
1959                   </c6>
1960                 </composite>
1961               </entry>
1962               <entry>
1963                 <composite type="bline_point">
1964                   <c1>
1965                     <vector guid="1DFD877E5605ED5EE4AD968106D16BD9">
1966                       <x>-0.7500000000</x>
1967                       <y>-0.7500000000</y>
1968                     </vector>
1969                   </c1>
1970                   <c2>
1971                     <real value="1.0000000000"/>
1972                   </c2>
1973                   <c3>
1974                     <real value="0.5000000000"/>
1975                   </c3>
1976                   <c4>
1977                     <bool value="false"/>
1978                   </c4>
1979                   <c5>
1980                     <radial_composite type="vector">
1981                       <c0>
1982                         <real value="0.0000000000"/>
1983                       </c0>
1984                       <c1>
1985                         <angle value="0.000000"/>
1986                       </c1>
1987                     </radial_composite>
1988                   </c5>
1989                   <c6>
1990                     <radial_composite type="vector">
1991                       <c0>
1992                         <real value="0.0000000000"/>
1993                       </c0>
1994                       <c1>
1995                         <angle value="0.000000"/>
1996                       </c1>
1997                     </radial_composite>
1998                   </c6>
1999                 </composite>
2000               </entry>
2001             </bline>
2002           </param>
2003           <param name="width">
2004             <real value="0.0651041665"/>
2005           </param>
2006           <param name="sharp_cusps">
2007             <bool value="false"/>
2008           </param>
2009           <param name="round_tip[0]">
2010             <bool value="true"/>
2011           </param>
2012           <param name="round_tip[1]">
2013             <bool value="true"/>
2014           </param>
2015           <param name="loopyness">
2016             <real value="1.0000000000"/>
2017           </param>
2018         </layer>
2019         <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2020           <param name="z_depth">
2021             <real value="0.0000000000"/>
2022           </param>
2023           <param name="amount">
2024             <real value="0.5500000119"/>
2025           </param>
2026           <param name="blend_method">
2027             <integer value="13"/>
2028           </param>
2029           <param name="color">
2030             <color>
2031               <r>0.000000</r>
2032               <g>0.000000</g>
2033               <b>0.000000</b>
2034               <a>1.000000</a>
2035             </color>
2036           </param>
2037           <param name="radius">
2038             <real value="0.7500000000"/>
2039           </param>
2040           <param name="feather">
2041             <real value="0.4882812491"/>
2042           </param>
2043           <param name="pos">
2044             <vector>
2045               <x>-0.7500000000</x>
2046               <y>0.2500000000</y>
2047             </vector>
2048           </param>
2049           <param name="invert">
2050             <bool value="true"/>
2051           </param>
2052           <param name="falloff">
2053             <integer value="2"/>
2054           </param>
2055         </layer>
2056       </canvas>
2057     </param>
2058     <param name="zoom">
2059       <real value="0.0000000000"/>
2060     </param>
2061     <param name="time_offset">
2062       <time value="0f"/>
2063     </param>
2064   </layer>
2065 </canvas>