6ecc5bb330c1b37593f322e8883b175506ebe68d
[synfig.git] /
1 /* === S Y N F I G ========================================================= */
2 /*!     \file radialblur.cpp
3 **      \brief Implementation of the "Radial Blur" layer
4 **
5 **      $Id$
6 **
7 **      \legal
8 **      Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
9 **      Copyright (c) 2007, 2008 Chris Moore
10 **
11 **      This package is free software; you can redistribute it and/or
12 **      modify it under the terms of the GNU General Public License as
13 **      published by the Free Software Foundation; either version 2 of
14 **      the License, or (at your option) any later version.
15 **
16 **      This package is distributed in the hope that it will be useful,
17 **      but WITHOUT ANY WARRANTY; without even the implied warranty of
18 **      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 **      General Public License for more details.
20 **      \endlegal
21 **
22 ** === N O T E S ===========================================================
23 **
24 ** ========================================================================= */
25
26 /* === H E A D E R S ======================================================= */
27
28 #ifdef USING_PCH
29 #       include "pch.h"
30 #else
31 #ifdef HAVE_CONFIG_H
32 #       include <config.h>
33 #endif
34
35 #include "radialblur.h"
36 #include <synfig/string.h>
37 #include <synfig/time.h>
38 #include <synfig/context.h>
39 #include <synfig/paramdesc.h>
40 #include <synfig/renddesc.h>
41 #include <synfig/surface.h>
42 #include <synfig/value.h>
43 #include <synfig/valuenode.h>
44 #include <synfig/transform.h>
45 #include <ETL/misc>
46
47 #endif
48
49 /* === M A C R O S ========================================================= */
50
51 /* === G L O B A L S ======================================================= */
52
53 SYNFIG_LAYER_INIT(RadialBlur);
54 SYNFIG_LAYER_SET_NAME(RadialBlur,"radial_blur");
55 SYNFIG_LAYER_SET_LOCAL_NAME(RadialBlur,N_("Radial Blur"));
56 SYNFIG_LAYER_SET_CATEGORY(RadialBlur,N_("Blurs"));
57 SYNFIG_LAYER_SET_VERSION(RadialBlur,"0.1");
58 SYNFIG_LAYER_SET_CVS_ID(RadialBlur,"$Id$");
59
60 /* === P R O C E D U R E S ================================================= */
61
62 /* === M E T H O D S ======================================================= */
63
64 /* === E N T R Y P O I N T ================================================= */
65
66 RadialBlur::RadialBlur():
67         origin  (0,0),
68         size    (0.2),
69         fade_out(false)
70 {
71 }
72
73 RadialBlur::~RadialBlur()
74 {
75 }
76
77 bool
78 RadialBlur::set_param(const String & param, const ValueBase &value)
79 {
80         IMPORT(origin);
81         IMPORT(size);
82         IMPORT(fade_out);
83
84         return Layer_Composite::set_param(param,value);
85 }
86
87 ValueBase
88 RadialBlur::get_param(const String &param)const
89 {
90         EXPORT(origin);
91         EXPORT(size);
92         EXPORT(fade_out);
93
94         EXPORT_NAME();
95         EXPORT_VERSION();
96
97         return Layer_Composite::get_param(param);
98 }
99
100 Layer::Vocab
101 RadialBlur::get_param_vocab()const
102 {
103         Layer::Vocab ret(Layer_Composite::get_param_vocab());
104
105         ret.push_back(ParamDesc("origin")
106                 .set_local_name(_("Origin"))
107                 .set_description(_("Point where you want the origin to be"))
108         );
109
110         ret.push_back(ParamDesc("size")
111                 .set_local_name(_("Size"))
112                 .set_description(_("Size of blur"))
113                 .set_origin("origin")
114         );
115
116         ret.push_back(ParamDesc("fade_out")
117                 .set_local_name(_("Fade Out"))
118         );
119
120         return ret;
121 }
122
123 Color
124 RadialBlur::get_color(Context context, const Point &p)const
125 {
126         //! \writeme
127         return context.get_color(p);
128 }
129
130 bool
131 RadialBlur::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
132 {
133         // don't do anything at quality 10
134         if (quality == 10)
135                 return context.accelerated_render(surface,quality,renddesc,cb);
136
137         if(cb && !cb->amount_complete(0,10000))
138                 return false;
139
140         Surface tmp_surface;
141         const Point tl(renddesc.get_tl()), br(renddesc.get_br());
142         const int w(renddesc.get_w()), h(renddesc.get_h());
143         const Real pw(renddesc.get_pw()),ph(renddesc.get_ph());
144
145         Rect rect(tl, br);
146         Point pos;
147
148         // find how far towards the origin of the blur we are going to
149         // wander for each of the 4 corners of our tile, expanding the
150         // render description for each of them if necessary
151         int x, y;
152         for(y=0,pos[1]=tl[1];y<h;y+=(h-1),pos[1]+=ph*(h-1))
153                 for(x=0,pos[0]=tl[0];x<w;x+=(w-1),pos[0]+=pw*(w-1))
154                         rect.expand((pos-origin)*(1.0f-size) + origin);
155
156         // round out to the nearest pixel
157         Point tmp_surface_tl = Point(tl[0] - pw*(int((tl[0]-rect.get_min()[0])/pw+1-1e-6)),
158                                                                  tl[1] - ph*(int((tl[1]-rect.get_max()[1])/ph+1-1e-6)));
159         Point tmp_surface_br = Point(br[0] + pw*(int((rect.get_max()[0]-br[0])/pw+2-1e-6)),
160                                                                  br[1] + ph*(int((rect.get_min()[1]-br[1])/ph+2-1e-6)));
161
162         // round to nearest integer width and height (should be very
163         // nearly whole numbers already, but don't want to round 5.99999
164         // down to 5)
165         int tmp_surface_width = int((tmp_surface_br[0]-tmp_surface_tl[0])/pw + 0.5);
166         int tmp_surface_height = int((tmp_surface_br[1]-tmp_surface_tl[1])/ph + 0.5);
167
168         RendDesc desc(renddesc);
169         desc.clear_flags();
170         desc.set_wh(tmp_surface_width,tmp_surface_height);
171         desc.set_tl(tmp_surface_tl);
172         desc.set_br(tmp_surface_br);
173
174         // render the layers beneath us
175         if(!context.accelerated_render(&tmp_surface,quality,desc,cb))
176                 return false;
177
178         // copy the part of the layers beneath us that corresponds to this tile
179         surface->set_wh(w, h);
180         Surface::pen pen(surface->get_pen(0, 0));
181         tmp_surface.blit_to(pen,
182                                                 int((tl[0] - tmp_surface_tl[0])/pw + 0.5),
183                                                 int((tl[1] - tmp_surface_tl[1])/ph + 0.5),
184                                                 w, h);
185
186         Surface::alpha_pen apen(surface->begin());
187
188         apen.set_alpha(get_amount());
189         apen.set_blend_method(get_blend_method());
190
191 /*
192         int steps(5);
193
194         if(quality>=9)steps=20;
195         else if(quality>=5)steps=30;
196         else if(quality>=4)steps=60;
197         else if(quality>=3)steps=100;
198         else steps=120;
199 */
200
201         Surface::value_prep_type cooker;
202
203         // loop through the pixels
204         for(y=0,pos[1]=tl[1];y<h;y++,apen.inc_y(),apen.dec_x(x),pos[1]+=ph)
205                 for(x=0,pos[0]=tl[0];x<w;x++,apen.inc_x(),pos[0]+=pw)
206                 {
207                         Point
208                                 begin(pos-tmp_surface_tl),
209                                 end((pos-origin)*(1.0f-size) + origin-tmp_surface_tl);
210                         begin[0]/=pw;begin[1]/=ph;
211                         end[0]/=pw;end[1]/=ph;
212
213                         Color pool(Color::alpha());
214                         int poolsize(0);
215
216                         int x0(round_to_int(begin[0])),
217                                 y0(round_to_int(begin[1])),
218                                 x1(round_to_int(end[0])),
219                                 y1(round_to_int(end[1]));
220
221                         int i;
222                         int steep = 1;
223                         int sx, sy;  /* step positive or negative (1 or -1) */
224                         int dx, dy;  /* delta (difference in X and Y between points) */
225                         int e;
226                         int w(tmp_surface_width), h(tmp_surface_height);
227
228                         dx = abs(x1 - x0);
229                         sx = ((x1 - x0) > 0) ? 1 : -1;
230                         dy = abs(y1 - y0);
231                         sy = ((y1 - y0) > 0) ? 1 : -1;
232                         if (dy > dx)
233                         {
234                                 steep = 0;
235                                 swap(x0, y0);
236                                 swap(dx, dy);
237                                 swap(sx, sy);
238                                 swap(w,h);
239                         }
240                         e = (dy << 1) - dx;
241                         for (i = 0; i < dx; i++)
242                         {
243                                 if(y0>=0 && x0>=0 && y0<h && x0<w)
244                                 {
245                                         if(fade_out)
246                                         {
247                                                 if (steep)
248                                                         pool+=cooker.cook(tmp_surface[y0][x0])*(i-dx);
249                                                 else
250                                                         pool+=cooker.cook(tmp_surface[x0][y0])*(i-dx);
251                                                 poolsize+=(i-dx);
252                                         }
253                                         else
254                                         {
255                                                 if (steep)
256                                                         pool+=cooker.cook(tmp_surface[y0][x0]);
257                                                 else
258                                                         pool+=cooker.cook(tmp_surface[x0][y0]);
259                                                 poolsize+=1;
260                                         }
261                                 } else
262                                         printf("%s:%d unexpected %d >= %d or %d >= %d?\n", __FILE__, __LINE__, x0, w, y0, h);
263
264                                 while (e >= 0)
265                                 {
266                                         y0 += sy;
267                                         e -= (dx << 1);
268                                 }
269                                 x0 += sx;
270                                 e += (dy << 1);
271                         }
272                         if(poolsize)
273                         {
274                                 pool/=poolsize;
275                                 apen.put_value(cooker.uncook(pool));
276                         }
277 /*
278                         Point begin,end;
279                         begin=pos;
280                         end=(pos-origin)*(1.0f-size)+origin;
281
282                         Color pool(Color::alpha());
283                         float f,poolsize(0);
284                         int i;
285                         int steps(steps*size);
286                         for(f=0,i=0;i<steps;i++,f+=1.0f/(steps-1))
287                         {
288                                 Point loc((end-begin)*f+begin-tl);
289                                 loc[0]/=pw;loc[1]/=ph;
290
291                                 if(fade_out)
292                                         pool+=tmp_surface.linear_sample(loc[0],loc[1])*(i-steps),poolsize+=(i-steps);
293                                 else
294                                         pool+=tmp_surface.linear_sample(loc[0],loc[1]),poolsize+=1;
295                         }
296                         pool/=poolsize;
297                         apen.put_value(pool);
298 */
299                 }
300
301
302         if(cb && !cb->amount_complete(10000,10000)) return false;
303
304 // #define DRAW_TILE_OUTLINES
305 #ifdef DRAW_TILE_OUTLINES
306         // draw red lines to show tiles
307         {
308                 int x, y;
309                 if (w != 0 && h != 0) {
310                         Surface::alpha_pen apen(surface->begin());
311                         apen.set_alpha(get_amount());
312                         apen.set_blend_method(get_blend_method());
313                         apen.set_value(Color(1, 0, 0, .1));
314                         for (x = 0; x < w; x++) { apen.put_value(); apen.inc_x(); } apen.dec_x(w);
315                         for (y = 0; y < h; y++) { apen.put_value(); apen.inc_y(); } apen.dec_y(h);
316                 }
317         }
318 #endif // DRAW_TILE_OUTLINES
319
320         return true;
321 }