a87c8849799dd7180133916eb72541144e3c1d48
[synfig.git] /
1 <?xml version="1.0"?>
2 <canvas version="0.3" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
3   <name>Synfig Studio Encapsulate Icon</name>
4   <desc>Placed in the Public Domain in 2008 by Carlos L&#xF3;pez (Genete)</desc>
5   <defs>
6     <canvas id="Item" bgcolor="0.500000 0.500000 0.500000 1.000000">
7       <layer type="polygon" active="true" version="0.1">
8         <param name="z_depth">
9           <real value="0.0000000000"/>
10         </param>
11         <param name="amount">
12           <real value="0.5000000000"/>
13         </param>
14         <param name="blend_method">
15           <integer value="0"/>
16         </param>
17         <param name="color">
18           <color>
19             <r>0.000000</r>
20             <g>0.000000</g>
21             <b>0.000000</b>
22             <a>1.000000</a>
23           </color>
24         </param>
25         <param name="offset">
26           <vector>
27             <x>0.1000000015</x>
28             <y>-0.1000000015</y>
29           </vector>
30         </param>
31         <param name="invert">
32           <bool value="false"/>
33         </param>
34         <param name="antialias">
35           <bool value="true"/>
36         </param>
37         <param name="feather">
38           <real value="0.0000000000"/>
39         </param>
40         <param name="blurtype">
41           <integer value="1"/>
42         </param>
43         <param name="winding_style">
44           <integer value="0"/>
45         </param>
46         <param name="vector_list">
47           <dynamic_list type="vector">
48             <entry>
49               <vector>
50                 <x>-0.4000000060</x>
51                 <y>0.4000000060</y>
52               </vector>
53             </entry>
54             <entry>
55               <vector>
56                 <x>-0.4000000060</x>
57                 <y>-0.4000000060</y>
58               </vector>
59             </entry>
60             <entry>
61               <vector>
62                 <x>0.4000000060</x>
63                 <y>-0.4000000060</y>
64               </vector>
65             </entry>
66             <entry>
67               <vector>
68                 <x>0.4000000060</x>
69                 <y>0.4000000060</y>
70               </vector>
71             </entry>
72           </dynamic_list>
73         </param>
74       </layer>
75       <layer type="blur" active="true" version="0.2">
76         <param name="z_depth">
77           <real value="0.0000000000"/>
78         </param>
79         <param name="amount">
80           <real value="1.0000000000"/>
81         </param>
82         <param name="blend_method">
83           <integer value="1"/>
84         </param>
85         <param name="size">
86           <vector>
87             <x>0.1000000015</x>
88             <y>0.1000000015</y>
89           </vector>
90         </param>
91         <param name="type">
92           <integer value="1"/>
93         </param>
94       </layer>
95       <layer type="polygon" active="true" version="0.1">
96         <param name="z_depth">
97           <real value="0.0000000000"/>
98         </param>
99         <param name="amount">
100           <real value="1.0000000000"/>
101         </param>
102         <param name="blend_method">
103           <integer value="0"/>
104         </param>
105         <param name="color">
106           <color>
107             <r>0.000000</r>
108             <g>0.000000</g>
109             <b>0.000000</b>
110             <a>1.000000</a>
111           </color>
112         </param>
113         <param name="offset">
114           <vector>
115             <x>0.0000000000</x>
116             <y>0.0000000000</y>
117           </vector>
118         </param>
119         <param name="invert">
120           <bool value="false"/>
121         </param>
122         <param name="antialias">
123           <bool value="true"/>
124         </param>
125         <param name="feather">
126           <real value="0.0000000000"/>
127         </param>
128         <param name="blurtype">
129           <integer value="1"/>
130         </param>
131         <param name="winding_style">
132           <integer value="0"/>
133         </param>
134         <param name="vector_list">
135           <dynamic_list type="vector">
136             <entry>
137               <vector>
138                 <x>-0.4000000060</x>
139                 <y>0.4000000060</y>
140               </vector>
141             </entry>
142             <entry>
143               <vector>
144                 <x>-0.4000000060</x>
145                 <y>-0.4000000060</y>
146               </vector>
147             </entry>
148             <entry>
149               <vector>
150                 <x>0.4000000060</x>
151                 <y>-0.4000000060</y>
152               </vector>
153             </entry>
154             <entry>
155               <vector>
156                 <x>0.4000000060</x>
157                 <y>0.4000000060</y>
158               </vector>
159             </entry>
160           </dynamic_list>
161         </param>
162       </layer>
163       <layer type="polygon" active="true" version="0.1">
164         <param name="z_depth">
165           <real value="0.0000000000"/>
166         </param>
167         <param name="amount">
168           <real value="1.0000000000"/>
169         </param>
170         <param name="blend_method">
171           <integer value="0"/>
172         </param>
173         <param name="color">
174           <color>
175             <r>1.000000</r>
176             <g>0.900000</g>
177             <b>0.600000</b>
178             <a>1.000000</a>
179           </color>
180         </param>
181         <param name="offset">
182           <vector>
183             <x>0.0000000000</x>
184             <y>0.0000000000</y>
185           </vector>
186         </param>
187         <param name="invert">
188           <bool value="false"/>
189         </param>
190         <param name="antialias">
191           <bool value="true"/>
192         </param>
193         <param name="feather">
194           <real value="0.0000000000"/>
195         </param>
196         <param name="blurtype">
197           <integer value="1"/>
198         </param>
199         <param name="winding_style">
200           <integer value="0"/>
201         </param>
202         <param name="vector_list">
203           <dynamic_list type="vector">
204             <entry>
205               <vector>
206                 <x>-0.3000000119</x>
207                 <y>0.3000000119</y>
208               </vector>
209             </entry>
210             <entry>
211               <vector>
212                 <x>-0.3000000119</x>
213                 <y>-0.3000000119</y>
214               </vector>
215             </entry>
216             <entry>
217               <vector>
218                 <x>0.3000000119</x>
219                 <y>-0.3000000119</y>
220               </vector>
221             </entry>
222             <entry>
223               <vector>
224                 <x>0.3000000119</x>
225                 <y>0.3000000119</y>
226               </vector>
227             </entry>
228           </dynamic_list>
229         </param>
230       </layer>
231     </canvas>
232     <canvas id="paste-canvas" bgcolor="0.500000 0.500000 0.500000 1.000000">
233       <name>Untitled0</name>
234       <meta name="grid_show" content="1"/>
235       <meta name="grid_size" content="0.250000 0.250000"/>
236       <meta name="grid_snap" content="0"/>
237       <meta name="guide_snap" content="0"/>
238       <meta name="onion_skin" content="0"/>
239       <defs>
240         <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
241           <layer type="polygon" active="true" version="0.1">
242             <param name="z_depth">
243               <real value="0.0000000000"/>
244             </param>
245             <param name="amount">
246               <real value="0.5000000000"/>
247             </param>
248             <param name="blend_method">
249               <integer value="0"/>
250             </param>
251             <param name="color">
252               <color>
253                 <r>0.000000</r>
254                 <g>0.000000</g>
255                 <b>0.000000</b>
256                 <a>1.000000</a>
257               </color>
258             </param>
259             <param name="offset">
260               <vector>
261                 <x>0.1000000015</x>
262                 <y>-0.1000000015</y>
263               </vector>
264             </param>
265             <param name="invert">
266               <bool value="false"/>
267             </param>
268             <param name="antialias">
269               <bool value="true"/>
270             </param>
271             <param name="feather">
272               <real value="0.0000000000"/>
273             </param>
274             <param name="blurtype">
275               <integer value="1"/>
276             </param>
277             <param name="winding_style">
278               <integer value="0"/>
279             </param>
280             <param name="vector_list">
281               <dynamic_list type="vector">
282                 <entry>
283                   <vector>
284                     <x>-0.8000000119</x>
285                     <y>0.8000000119</y>
286                   </vector>
287                 </entry>
288                 <entry>
289                   <vector>
290                     <x>-0.8000000119</x>
291                     <y>-0.2000000030</y>
292                   </vector>
293                 </entry>
294                 <entry>
295                   <vector>
296                     <x>0.2000000030</x>
297                     <y>-0.2000000030</y>
298                   </vector>
299                 </entry>
300                 <entry>
301                   <vector>
302                     <x>0.2000000030</x>
303                     <y>0.8000000119</y>
304                   </vector>
305                 </entry>
306               </dynamic_list>
307             </param>
308           </layer>
309           <layer type="blur" active="true" version="0.2">
310             <param name="z_depth">
311               <real value="0.0000000000"/>
312             </param>
313             <param name="amount">
314               <real value="1.0000000000"/>
315             </param>
316             <param name="blend_method">
317               <integer value="1"/>
318             </param>
319             <param name="size">
320               <vector>
321                 <x>0.2000000030</x>
322                 <y>0.2000000030</y>
323               </vector>
324             </param>
325             <param name="type">
326               <integer value="1"/>
327             </param>
328           </layer>
329           <layer type="polygon" active="true" version="0.1">
330             <param name="z_depth">
331               <real value="0.0000000000"/>
332             </param>
333             <param name="amount">
334               <real value="1.0000000000"/>
335             </param>
336             <param name="blend_method">
337               <integer value="0"/>
338             </param>
339             <param name="color">
340               <color>
341                 <r>0.000000</r>
342                 <g>0.000000</g>
343                 <b>0.000000</b>
344                 <a>1.000000</a>
345               </color>
346             </param>
347             <param name="offset">
348               <vector>
349                 <x>0.0000000000</x>
350                 <y>0.0000000000</y>
351               </vector>
352             </param>
353             <param name="invert">
354               <bool value="false"/>
355             </param>
356             <param name="antialias">
357               <bool value="true"/>
358             </param>
359             <param name="feather">
360               <real value="0.0000000000"/>
361             </param>
362             <param name="blurtype">
363               <integer value="1"/>
364             </param>
365             <param name="winding_style">
366               <integer value="0"/>
367             </param>
368             <param name="vector_list">
369               <dynamic_list type="vector">
370                 <entry>
371                   <vector>
372                     <x>-0.8000000119</x>
373                     <y>0.8000000119</y>
374                   </vector>
375                 </entry>
376                 <entry>
377                   <vector>
378                     <x>-0.8000000119</x>
379                     <y>-0.2000000030</y>
380                   </vector>
381                 </entry>
382                 <entry>
383                   <vector>
384                     <x>0.2000000030</x>
385                     <y>-0.2000000030</y>
386                   </vector>
387                 </entry>
388                 <entry>
389                   <vector>
390                     <x>0.2000000030</x>
391                     <y>0.8000000119</y>
392                   </vector>
393                 </entry>
394               </dynamic_list>
395             </param>
396           </layer>
397           <layer type="polygon" active="true" version="0.1">
398             <param name="z_depth">
399               <real value="0.0000000000"/>
400             </param>
401             <param name="amount">
402               <real value="1.0000000000"/>
403             </param>
404             <param name="blend_method">
405               <integer value="0"/>
406             </param>
407             <param name="color">
408               <color>
409                 <r>1.000000</r>
410                 <g>0.900000</g>
411                 <b>0.600000</b>
412                 <a>1.000000</a>
413               </color>
414             </param>
415             <param name="offset">
416               <vector>
417                 <x>0.0000000000</x>
418                 <y>0.0000000000</y>
419               </vector>
420             </param>
421             <param name="invert">
422               <bool value="false"/>
423             </param>
424             <param name="antialias">
425               <bool value="true"/>
426             </param>
427             <param name="feather">
428               <real value="0.0000000000"/>
429             </param>
430             <param name="blurtype">
431               <integer value="1"/>
432             </param>
433             <param name="winding_style">
434               <integer value="0"/>
435             </param>
436             <param name="vector_list">
437               <dynamic_list type="vector">
438                 <entry>
439                   <vector>
440                     <x>-0.6999999881</x>
441                     <y>0.6999999881</y>
442                   </vector>
443                 </entry>
444                 <entry>
445                   <vector>
446                     <x>-0.6999999881</x>
447                     <y>-0.1000000015</y>
448                   </vector>
449                 </entry>
450                 <entry>
451                   <vector>
452                     <x>0.1000000015</x>
453                     <y>-0.1000000015</y>
454                   </vector>
455                 </entry>
456                 <entry>
457                   <vector>
458                     <x>0.1000000015</x>
459                     <y>0.6999999881</y>
460                   </vector>
461                 </entry>
462               </dynamic_list>
463             </param>
464           </layer>
465         </canvas>
466       </defs>
467       <layer type="PasteCanvas" active="true" version="0.1" desc="Back">
468         <param name="z_depth">
469           <real value="0.0000000000"/>
470         </param>
471         <param name="amount">
472           <real value="1.0000000000"/>
473         </param>
474         <param name="blend_method">
475           <integer value="0"/>
476         </param>
477         <param name="origin">
478           <vector>
479             <x>0.0000000000</x>
480             <y>0.0000000000</y>
481           </vector>
482         </param>
483         <param name="canvas">
484           <canvas>
485             <layer type="region" active="true" version="0.1" desc="BoxSide01 Region">
486               <param name="z_depth">
487                 <real value="0.0000000000"/>
488               </param>
489               <param name="amount">
490                 <real value="1.0000000000"/>
491               </param>
492               <param name="blend_method">
493                 <integer value="0"/>
494               </param>
495               <param name="color">
496                 <color>
497                   <r>0.850000</r>
498                   <g>0.640000</g>
499                   <b>0.200000</b>
500                   <a>1.000000</a>
501                 </color>
502               </param>
503               <param name="offset">
504                 <vector>
505                   <x>0.0000000000</x>
506                   <y>0.0000000000</y>
507                 </vector>
508               </param>
509               <param name="invert">
510                 <bool value="false"/>
511               </param>
512               <param name="antialias">
513                 <bool value="true"/>
514               </param>
515               <param name="feather">
516                 <real value="0.0000000000"/>
517               </param>
518               <param name="blurtype">
519                 <integer value="1"/>
520               </param>
521               <param name="winding_style">
522                 <integer value="0"/>
523               </param>
524               <param name="bline">
525                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
526                   <entry>
527                     <composite type="bline_point">
528                       <point>
529                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
530                           <x>-0.2500000000</x>
531                           <y>0.6217948794</y>
532                         </vector>
533                       </point>
534                       <width>
535                         <real value="1.0000000000"/>
536                       </width>
537                       <origin>
538                         <real value="0.5000000000"/>
539                       </origin>
540                       <split>
541                         <bool value="false"/>
542                       </split>
543                       <t1>
544                         <radial_composite type="vector">
545                           <radius>
546                             <real value="0.0000000000"/>
547                           </radius>
548                           <theta>
549                             <angle value="-180.000000"/>
550                           </theta>
551                         </radial_composite>
552                       </t1>
553                       <t2>
554                         <radial_composite type="vector">
555                           <radius>
556                             <real value="0.0000000000"/>
557                           </radius>
558                           <theta>
559                             <angle value="-180.000000"/>
560                           </theta>
561                         </radial_composite>
562                       </t2>
563                     </composite>
564                   </entry>
565                   <entry>
566                     <composite type="bline_point">
567                       <point>
568                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
569                           <x>0.7500000000</x>
570                           <y>0.6217948794</y>
571                         </vector>
572                       </point>
573                       <width>
574                         <real value="1.0000000000"/>
575                       </width>
576                       <origin>
577                         <real value="0.5000000000"/>
578                       </origin>
579                       <split>
580                         <bool value="false"/>
581                       </split>
582                       <t1>
583                         <radial_composite type="vector">
584                           <radius>
585                             <real value="0.0000000000"/>
586                           </radius>
587                           <theta>
588                             <angle value="0.000000"/>
589                           </theta>
590                         </radial_composite>
591                       </t1>
592                       <t2>
593                         <radial_composite type="vector">
594                           <radius>
595                             <real value="0.0000000000"/>
596                           </radius>
597                           <theta>
598                             <angle value="0.000000"/>
599                           </theta>
600                         </radial_composite>
601                       </t2>
602                     </composite>
603                   </entry>
604                   <entry>
605                     <composite type="bline_point">
606                       <point>
607                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
608                           <x>0.7500000000</x>
609                           <y>-0.3782051206</y>
610                         </vector>
611                       </point>
612                       <width>
613                         <real value="1.0000000000"/>
614                       </width>
615                       <origin>
616                         <real value="0.5000000000"/>
617                       </origin>
618                       <split>
619                         <bool value="false"/>
620                       </split>
621                       <t1>
622                         <radial_composite type="vector">
623                           <radius>
624                             <real value="0.0000000000"/>
625                           </radius>
626                           <theta>
627                             <angle value="0.000000"/>
628                           </theta>
629                         </radial_composite>
630                       </t1>
631                       <t2>
632                         <radial_composite type="vector">
633                           <radius>
634                             <real value="0.0000000000"/>
635                           </radius>
636                           <theta>
637                             <angle value="0.000000"/>
638                           </theta>
639                         </radial_composite>
640                       </t2>
641                     </composite>
642                   </entry>
643                   <entry>
644                     <composite type="bline_point">
645                       <point>
646                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
647                           <x>-0.2500000000</x>
648                           <y>-0.3782051206</y>
649                         </vector>
650                       </point>
651                       <width>
652                         <real value="1.0000000000"/>
653                       </width>
654                       <origin>
655                         <real value="0.5000000000"/>
656                       </origin>
657                       <split>
658                         <bool value="false"/>
659                       </split>
660                       <t1>
661                         <radial_composite type="vector">
662                           <radius>
663                             <real value="0.0000000000"/>
664                           </radius>
665                           <theta>
666                             <angle value="0.000000"/>
667                           </theta>
668                         </radial_composite>
669                       </t1>
670                       <t2>
671                         <radial_composite type="vector">
672                           <radius>
673                             <real value="0.0000000000"/>
674                           </radius>
675                           <theta>
676                             <angle value="0.000000"/>
677                           </theta>
678                         </radial_composite>
679                       </t2>
680                     </composite>
681                   </entry>
682                 </bline>
683               </param>
684             </layer>
685             <layer type="outline" active="true" version="0.2" desc="BoxSide01 Outline">
686               <param name="z_depth">
687                 <real value="0.0000000000"/>
688               </param>
689               <param name="amount">
690                 <real value="1.0000000000"/>
691               </param>
692               <param name="blend_method">
693                 <integer value="0"/>
694               </param>
695               <param name="color">
696                 <color>
697                   <r>0.000000</r>
698                   <g>0.000000</g>
699                   <b>0.000000</b>
700                   <a>1.000000</a>
701                 </color>
702               </param>
703               <param name="offset">
704                 <vector>
705                   <x>0.0000000000</x>
706                   <y>0.0000000000</y>
707                 </vector>
708               </param>
709               <param name="invert">
710                 <bool value="false"/>
711               </param>
712               <param name="antialias">
713                 <bool value="true"/>
714               </param>
715               <param name="feather">
716                 <real value="0.0000000000"/>
717               </param>
718               <param name="blurtype">
719                 <integer value="1"/>
720               </param>
721               <param name="winding_style">
722                 <integer value="0"/>
723               </param>
724               <param name="bline">
725                 <bline type="bline_point" loop="true" guid="800FFDCAE3DC6A233B55317FC60D7097">
726                   <entry>
727                     <composite type="bline_point">
728                       <point>
729                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
730                           <x>-0.2500000000</x>
731                           <y>0.6217948794</y>
732                         </vector>
733                       </point>
734                       <width>
735                         <real value="1.0000000000"/>
736                       </width>
737                       <origin>
738                         <real value="0.5000000000"/>
739                       </origin>
740                       <split>
741                         <bool value="false"/>
742                       </split>
743                       <t1>
744                         <radial_composite type="vector">
745                           <radius>
746                             <real value="0.0000000000"/>
747                           </radius>
748                           <theta>
749                             <angle value="-180.000000"/>
750                           </theta>
751                         </radial_composite>
752                       </t1>
753                       <t2>
754                         <radial_composite type="vector">
755                           <radius>
756                             <real value="0.0000000000"/>
757                           </radius>
758                           <theta>
759                             <angle value="-180.000000"/>
760                           </theta>
761                         </radial_composite>
762                       </t2>
763                     </composite>
764                   </entry>
765                   <entry>
766                     <composite type="bline_point">
767                       <point>
768                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
769                           <x>0.7500000000</x>
770                           <y>0.6217948794</y>
771                         </vector>
772                       </point>
773                       <width>
774                         <real value="1.0000000000"/>
775                       </width>
776                       <origin>
777                         <real value="0.5000000000"/>
778                       </origin>
779                       <split>
780                         <bool value="false"/>
781                       </split>
782                       <t1>
783                         <radial_composite type="vector">
784                           <radius>
785                             <real value="0.0000000000"/>
786                           </radius>
787                           <theta>
788                             <angle value="0.000000"/>
789                           </theta>
790                         </radial_composite>
791                       </t1>
792                       <t2>
793                         <radial_composite type="vector">
794                           <radius>
795                             <real value="0.0000000000"/>
796                           </radius>
797                           <theta>
798                             <angle value="0.000000"/>
799                           </theta>
800                         </radial_composite>
801                       </t2>
802                     </composite>
803                   </entry>
804                   <entry>
805                     <composite type="bline_point">
806                       <point>
807                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
808                           <x>0.7500000000</x>
809                           <y>-0.3782051206</y>
810                         </vector>
811                       </point>
812                       <width>
813                         <real value="1.0000000000"/>
814                       </width>
815                       <origin>
816                         <real value="0.5000000000"/>
817                       </origin>
818                       <split>
819                         <bool value="false"/>
820                       </split>
821                       <t1>
822                         <radial_composite type="vector">
823                           <radius>
824                             <real value="0.0000000000"/>
825                           </radius>
826                           <theta>
827                             <angle value="0.000000"/>
828                           </theta>
829                         </radial_composite>
830                       </t1>
831                       <t2>
832                         <radial_composite type="vector">
833                           <radius>
834                             <real value="0.0000000000"/>
835                           </radius>
836                           <theta>
837                             <angle value="0.000000"/>
838                           </theta>
839                         </radial_composite>
840                       </t2>
841                     </composite>
842                   </entry>
843                   <entry>
844                     <composite type="bline_point">
845                       <point>
846                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
847                           <x>-0.2500000000</x>
848                           <y>-0.3782051206</y>
849                         </vector>
850                       </point>
851                       <width>
852                         <real value="1.0000000000"/>
853                       </width>
854                       <origin>
855                         <real value="0.5000000000"/>
856                       </origin>
857                       <split>
858                         <bool value="false"/>
859                       </split>
860                       <t1>
861                         <radial_composite type="vector">
862                           <radius>
863                             <real value="0.0000000000"/>
864                           </radius>
865                           <theta>
866                             <angle value="0.000000"/>
867                           </theta>
868                         </radial_composite>
869                       </t1>
870                       <t2>
871                         <radial_composite type="vector">
872                           <radius>
873                             <real value="0.0000000000"/>
874                           </radius>
875                           <theta>
876                             <angle value="0.000000"/>
877                           </theta>
878                         </radial_composite>
879                       </t2>
880                     </composite>
881                   </entry>
882                 </bline>
883               </param>
884               <param name="width">
885                 <real value="0.0651041665"/>
886               </param>
887               <param name="expand">
888                 <real value="0.0000000000"/>
889               </param>
890               <param name="sharp_cusps">
891                 <bool value="false"/>
892               </param>
893               <param name="round_tip[0]">
894                 <bool value="true"/>
895               </param>
896               <param name="round_tip[1]">
897                 <bool value="true"/>
898               </param>
899               <param name="loopyness">
900                 <real value="1.0000000000"/>
901               </param>
902               <param name="homogeneous_width">
903                 <bool value="true"/>
904               </param>
905             </layer>
906           </canvas>
907         </param>
908         <param name="zoom">
909           <real value="0.0000000000"/>
910         </param>
911         <param name="time_offset">
912           <time value="0s"/>
913         </param>
914         <param name="children_lock">
915           <bool value="false"/>
916         </param>
917       </layer>
918       <layer type="PasteCanvas" active="true" version="0.1" desc="Left">
919         <param name="z_depth">
920           <real value="0.0000000000"/>
921         </param>
922         <param name="amount">
923           <real value="1.0000000000"/>
924         </param>
925         <param name="blend_method">
926           <integer value="0"/>
927         </param>
928         <param name="origin">
929           <vector>
930             <x>0.0000000000</x>
931             <y>0.0000000000</y>
932           </vector>
933         </param>
934         <param name="canvas">
935           <canvas>
936             <layer type="region" active="true" version="0.1" desc="BoxSide04 Region">
937               <param name="z_depth">
938                 <real value="0.0000000000"/>
939               </param>
940               <param name="amount">
941                 <real value="1.0000000000"/>
942               </param>
943               <param name="blend_method">
944                 <integer value="0"/>
945               </param>
946               <param name="color">
947                 <color>
948                   <r>0.850000</r>
949                   <g>0.640000</g>
950                   <b>0.200000</b>
951                   <a>1.000000</a>
952                 </color>
953               </param>
954               <param name="offset">
955                 <vector>
956                   <x>0.0000000000</x>
957                   <y>0.0000000000</y>
958                 </vector>
959               </param>
960               <param name="invert">
961                 <bool value="false"/>
962               </param>
963               <param name="antialias">
964                 <bool value="true"/>
965               </param>
966               <param name="feather">
967                 <real value="0.0000000000"/>
968               </param>
969               <param name="blurtype">
970                 <integer value="1"/>
971               </param>
972               <param name="winding_style">
973                 <integer value="0"/>
974               </param>
975               <param name="bline">
976                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
977                   <entry>
978                     <composite type="bline_point">
979                       <point>
980                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
981                           <x>-0.2500000000</x>
982                           <y>0.6217948794</y>
983                         </vector>
984                       </point>
985                       <width>
986                         <real value="1.0000000000"/>
987                       </width>
988                       <origin>
989                         <real value="0.5000000000"/>
990                       </origin>
991                       <split>
992                         <bool value="false"/>
993                       </split>
994                       <t1>
995                         <radial_composite type="vector">
996                           <radius>
997                             <real value="0.0000000000"/>
998                           </radius>
999                           <theta>
1000                             <angle value="-180.000000"/>
1001                           </theta>
1002                         </radial_composite>
1003                       </t1>
1004                       <t2>
1005                         <radial_composite type="vector">
1006                           <radius>
1007                             <real value="0.0000000000"/>
1008                           </radius>
1009                           <theta>
1010                             <angle value="-180.000000"/>
1011                           </theta>
1012                         </radial_composite>
1013                       </t2>
1014                     </composite>
1015                   </entry>
1016                   <entry>
1017                     <composite type="bline_point">
1018                       <point>
1019                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1020                           <x>-0.7500000000</x>
1021                           <y>0.2500000000</y>
1022                         </vector>
1023                       </point>
1024                       <width>
1025                         <real value="1.0000000000"/>
1026                       </width>
1027                       <origin>
1028                         <real value="0.5000000000"/>
1029                       </origin>
1030                       <split>
1031                         <bool value="false"/>
1032                       </split>
1033                       <t1>
1034                         <radial_composite type="vector">
1035                           <radius>
1036                             <real value="0.0000000000"/>
1037                           </radius>
1038                           <theta>
1039                             <angle value="0.000000"/>
1040                           </theta>
1041                         </radial_composite>
1042                       </t1>
1043                       <t2>
1044                         <radial_composite type="vector">
1045                           <radius>
1046                             <real value="0.0000000000"/>
1047                           </radius>
1048                           <theta>
1049                             <angle value="0.000000"/>
1050                           </theta>
1051                         </radial_composite>
1052                       </t2>
1053                     </composite>
1054                   </entry>
1055                   <entry>
1056                     <composite type="bline_point">
1057                       <point>
1058                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1059                           <x>-0.7500000000</x>
1060                           <y>-0.7500000000</y>
1061                         </vector>
1062                       </point>
1063                       <width>
1064                         <real value="1.0000000000"/>
1065                       </width>
1066                       <origin>
1067                         <real value="0.5000000000"/>
1068                       </origin>
1069                       <split>
1070                         <bool value="false"/>
1071                       </split>
1072                       <t1>
1073                         <radial_composite type="vector">
1074                           <radius>
1075                             <real value="0.0000000000"/>
1076                           </radius>
1077                           <theta>
1078                             <angle value="-180.000000"/>
1079                           </theta>
1080                         </radial_composite>
1081                       </t1>
1082                       <t2>
1083                         <radial_composite type="vector">
1084                           <radius>
1085                             <real value="0.0000000000"/>
1086                           </radius>
1087                           <theta>
1088                             <angle value="0.000000"/>
1089                           </theta>
1090                         </radial_composite>
1091                       </t2>
1092                     </composite>
1093                   </entry>
1094                   <entry>
1095                     <composite type="bline_point">
1096                       <point>
1097                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1098                           <x>-0.2500000000</x>
1099                           <y>-0.3782051206</y>
1100                         </vector>
1101                       </point>
1102                       <width>
1103                         <real value="1.0000000000"/>
1104                       </width>
1105                       <origin>
1106                         <real value="0.5000000000"/>
1107                       </origin>
1108                       <split>
1109                         <bool value="false"/>
1110                       </split>
1111                       <t1>
1112                         <radial_composite type="vector">
1113                           <radius>
1114                             <real value="0.0000000000"/>
1115                           </radius>
1116                           <theta>
1117                             <angle value="0.000000"/>
1118                           </theta>
1119                         </radial_composite>
1120                       </t1>
1121                       <t2>
1122                         <radial_composite type="vector">
1123                           <radius>
1124                             <real value="0.0000000000"/>
1125                           </radius>
1126                           <theta>
1127                             <angle value="0.000000"/>
1128                           </theta>
1129                         </radial_composite>
1130                       </t2>
1131                     </composite>
1132                   </entry>
1133                 </bline>
1134               </param>
1135             </layer>
1136             <layer type="outline" active="true" version="0.2" desc="BoxSide04 Outline">
1137               <param name="z_depth">
1138                 <real value="0.0000000000"/>
1139               </param>
1140               <param name="amount">
1141                 <real value="1.0000000000"/>
1142               </param>
1143               <param name="blend_method">
1144                 <integer value="0"/>
1145               </param>
1146               <param name="color">
1147                 <color>
1148                   <r>0.000000</r>
1149                   <g>0.000000</g>
1150                   <b>0.000000</b>
1151                   <a>1.000000</a>
1152                 </color>
1153               </param>
1154               <param name="offset">
1155                 <vector>
1156                   <x>0.0000000000</x>
1157                   <y>0.0000000000</y>
1158                 </vector>
1159               </param>
1160               <param name="invert">
1161                 <bool value="false"/>
1162               </param>
1163               <param name="antialias">
1164                 <bool value="true"/>
1165               </param>
1166               <param name="feather">
1167                 <real value="0.0000000000"/>
1168               </param>
1169               <param name="blurtype">
1170                 <integer value="1"/>
1171               </param>
1172               <param name="winding_style">
1173                 <integer value="0"/>
1174               </param>
1175               <param name="bline">
1176                 <bline type="bline_point" loop="true" guid="C467144BA4A6CBE4F9960DF5AB8277F6">
1177                   <entry>
1178                     <composite type="bline_point">
1179                       <point>
1180                         <vector guid="A3D1A583B2C6FC7B8E15A05C8CECBF35">
1181                           <x>-0.2500000000</x>
1182                           <y>0.6217948794</y>
1183                         </vector>
1184                       </point>
1185                       <width>
1186                         <real value="1.0000000000"/>
1187                       </width>
1188                       <origin>
1189                         <real value="0.5000000000"/>
1190                       </origin>
1191                       <split>
1192                         <bool value="false"/>
1193                       </split>
1194                       <t1>
1195                         <radial_composite type="vector">
1196                           <radius>
1197                             <real value="0.0000000000"/>
1198                           </radius>
1199                           <theta>
1200                             <angle value="-180.000000"/>
1201                           </theta>
1202                         </radial_composite>
1203                       </t1>
1204                       <t2>
1205                         <radial_composite type="vector">
1206                           <radius>
1207                             <real value="0.0000000000"/>
1208                           </radius>
1209                           <theta>
1210                             <angle value="-180.000000"/>
1211                           </theta>
1212                         </radial_composite>
1213                       </t2>
1214                     </composite>
1215                   </entry>
1216                   <entry>
1217                     <composite type="bline_point">
1218                       <point>
1219                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1220                           <x>-0.7500000000</x>
1221                           <y>0.2500000000</y>
1222                         </vector>
1223                       </point>
1224                       <width>
1225                         <real value="1.0000000000"/>
1226                       </width>
1227                       <origin>
1228                         <real value="0.5000000000"/>
1229                       </origin>
1230                       <split>
1231                         <bool value="false"/>
1232                       </split>
1233                       <t1>
1234                         <radial_composite type="vector">
1235                           <radius>
1236                             <real value="0.0000000000"/>
1237                           </radius>
1238                           <theta>
1239                             <angle value="0.000000"/>
1240                           </theta>
1241                         </radial_composite>
1242                       </t1>
1243                       <t2>
1244                         <radial_composite type="vector">
1245                           <radius>
1246                             <real value="0.0000000000"/>
1247                           </radius>
1248                           <theta>
1249                             <angle value="0.000000"/>
1250                           </theta>
1251                         </radial_composite>
1252                       </t2>
1253                     </composite>
1254                   </entry>
1255                   <entry>
1256                     <composite type="bline_point">
1257                       <point>
1258                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
1259                           <x>-0.7500000000</x>
1260                           <y>-0.7500000000</y>
1261                         </vector>
1262                       </point>
1263                       <width>
1264                         <real value="1.0000000000"/>
1265                       </width>
1266                       <origin>
1267                         <real value="0.5000000000"/>
1268                       </origin>
1269                       <split>
1270                         <bool value="false"/>
1271                       </split>
1272                       <t1>
1273                         <radial_composite type="vector">
1274                           <radius>
1275                             <real value="0.0000000000"/>
1276                           </radius>
1277                           <theta>
1278                             <angle value="-180.000000"/>
1279                           </theta>
1280                         </radial_composite>
1281                       </t1>
1282                       <t2>
1283                         <radial_composite type="vector">
1284                           <radius>
1285                             <real value="0.0000000000"/>
1286                           </radius>
1287                           <theta>
1288                             <angle value="0.000000"/>
1289                           </theta>
1290                         </radial_composite>
1291                       </t2>
1292                     </composite>
1293                   </entry>
1294                   <entry>
1295                     <composite type="bline_point">
1296                       <point>
1297                         <vector guid="9DF5E6A05B93C32913EDC80ECDB2446A">
1298                           <x>-0.2500000000</x>
1299                           <y>-0.3782051206</y>
1300                         </vector>
1301                       </point>
1302                       <width>
1303                         <real value="1.0000000000"/>
1304                       </width>
1305                       <origin>
1306                         <real value="0.5000000000"/>
1307                       </origin>
1308                       <split>
1309                         <bool value="false"/>
1310                       </split>
1311                       <t1>
1312                         <radial_composite type="vector">
1313                           <radius>
1314                             <real value="0.0000000000"/>
1315                           </radius>
1316                           <theta>
1317                             <angle value="0.000000"/>
1318                           </theta>
1319                         </radial_composite>
1320                       </t1>
1321                       <t2>
1322                         <radial_composite type="vector">
1323                           <radius>
1324                             <real value="0.0000000000"/>
1325                           </radius>
1326                           <theta>
1327                             <angle value="0.000000"/>
1328                           </theta>
1329                         </radial_composite>
1330                       </t2>
1331                     </composite>
1332                   </entry>
1333                 </bline>
1334               </param>
1335               <param name="width">
1336                 <real value="0.0651041665"/>
1337               </param>
1338               <param name="expand">
1339                 <real value="0.0000000000"/>
1340               </param>
1341               <param name="sharp_cusps">
1342                 <bool value="false"/>
1343               </param>
1344               <param name="round_tip[0]">
1345                 <bool value="true"/>
1346               </param>
1347               <param name="round_tip[1]">
1348                 <bool value="true"/>
1349               </param>
1350               <param name="loopyness">
1351                 <real value="1.0000000000"/>
1352               </param>
1353               <param name="homogeneous_width">
1354                 <bool value="true"/>
1355               </param>
1356             </layer>
1357           </canvas>
1358         </param>
1359         <param name="zoom">
1360           <real value="0.0000000000"/>
1361         </param>
1362         <param name="time_offset">
1363           <time value="0s"/>
1364         </param>
1365         <param name="children_lock">
1366           <bool value="false"/>
1367         </param>
1368       </layer>
1369       <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
1370         <param name="z_depth">
1371           <real value="0.0000000000"/>
1372         </param>
1373         <param name="amount">
1374           <real value="0.8000000119"/>
1375         </param>
1376         <param name="blend_method">
1377           <integer value="13"/>
1378         </param>
1379         <param name="color">
1380           <color>
1381             <r>0.000000</r>
1382             <g>0.000000</g>
1383             <b>0.000000</b>
1384             <a>1.000000</a>
1385           </color>
1386         </param>
1387         <param name="radius">
1388           <real value="0.5000000000"/>
1389         </param>
1390         <param name="feather">
1391           <real value="0.4882812491"/>
1392         </param>
1393         <param name="pos">
1394           <vector>
1395             <x>0.3589743674</x>
1396             <y>-0.1217948720</y>
1397           </vector>
1398         </param>
1399         <param name="invert">
1400           <bool value="true"/>
1401         </param>
1402         <param name="falloff">
1403           <integer value="2"/>
1404         </param>
1405       </layer>
1406       <layer type="PasteCanvas" active="true" version="0.1" desc="Right">
1407         <param name="z_depth">
1408           <real value="0.0000000000"/>
1409         </param>
1410         <param name="amount">
1411           <real value="1.0000000000"/>
1412         </param>
1413         <param name="blend_method">
1414           <integer value="0"/>
1415         </param>
1416         <param name="origin">
1417           <vector>
1418             <x>0.0000000000</x>
1419             <y>0.0000000000</y>
1420           </vector>
1421         </param>
1422         <param name="canvas">
1423           <canvas>
1424             <layer type="region" active="true" version="0.1" desc="BoxSide03 Region">
1425               <param name="z_depth">
1426                 <real value="0.0000000000"/>
1427               </param>
1428               <param name="amount">
1429                 <real value="1.0000000000"/>
1430               </param>
1431               <param name="blend_method">
1432                 <integer value="0"/>
1433               </param>
1434               <param name="color">
1435                 <color>
1436                   <r>0.850000</r>
1437                   <g>0.640000</g>
1438                   <b>0.200000</b>
1439                   <a>1.000000</a>
1440                 </color>
1441               </param>
1442               <param name="offset">
1443                 <vector>
1444                   <x>0.0000000000</x>
1445                   <y>0.0000000000</y>
1446                 </vector>
1447               </param>
1448               <param name="invert">
1449                 <bool value="false"/>
1450               </param>
1451               <param name="antialias">
1452                 <bool value="true"/>
1453               </param>
1454               <param name="feather">
1455                 <real value="0.0000000000"/>
1456               </param>
1457               <param name="blurtype">
1458                 <integer value="1"/>
1459               </param>
1460               <param name="winding_style">
1461                 <integer value="0"/>
1462               </param>
1463               <param name="bline">
1464                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1465                   <entry>
1466                     <composite type="bline_point">
1467                       <point>
1468                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1469                           <x>0.7500000000</x>
1470                           <y>0.6217948794</y>
1471                         </vector>
1472                       </point>
1473                       <width>
1474                         <real value="1.0000000000"/>
1475                       </width>
1476                       <origin>
1477                         <real value="0.5000000000"/>
1478                       </origin>
1479                       <split>
1480                         <bool value="false"/>
1481                       </split>
1482                       <t1>
1483                         <radial_composite type="vector">
1484                           <radius>
1485                             <real value="0.0000000000"/>
1486                           </radius>
1487                           <theta>
1488                             <angle value="-180.000000"/>
1489                           </theta>
1490                         </radial_composite>
1491                       </t1>
1492                       <t2>
1493                         <radial_composite type="vector">
1494                           <radius>
1495                             <real value="0.0000000000"/>
1496                           </radius>
1497                           <theta>
1498                             <angle value="-180.000000"/>
1499                           </theta>
1500                         </radial_composite>
1501                       </t2>
1502                     </composite>
1503                   </entry>
1504                   <entry>
1505                     <composite type="bline_point">
1506                       <point>
1507                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1508                           <x>0.2500000000</x>
1509                           <y>0.2500000000</y>
1510                         </vector>
1511                       </point>
1512                       <width>
1513                         <real value="1.0000000000"/>
1514                       </width>
1515                       <origin>
1516                         <real value="0.5000000000"/>
1517                       </origin>
1518                       <split>
1519                         <bool value="false"/>
1520                       </split>
1521                       <t1>
1522                         <radial_composite type="vector">
1523                           <radius>
1524                             <real value="0.0000000000"/>
1525                           </radius>
1526                           <theta>
1527                             <angle value="0.000000"/>
1528                           </theta>
1529                         </radial_composite>
1530                       </t1>
1531                       <t2>
1532                         <radial_composite type="vector">
1533                           <radius>
1534                             <real value="0.0000000000"/>
1535                           </radius>
1536                           <theta>
1537                             <angle value="0.000000"/>
1538                           </theta>
1539                         </radial_composite>
1540                       </t2>
1541                     </composite>
1542                   </entry>
1543                   <entry>
1544                     <composite type="bline_point">
1545                       <point>
1546                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1547                           <x>0.2500000000</x>
1548                           <y>-0.7500000000</y>
1549                         </vector>
1550                       </point>
1551                       <width>
1552                         <real value="1.0000000000"/>
1553                       </width>
1554                       <origin>
1555                         <real value="0.5000000000"/>
1556                       </origin>
1557                       <split>
1558                         <bool value="false"/>
1559                       </split>
1560                       <t1>
1561                         <radial_composite type="vector">
1562                           <radius>
1563                             <real value="0.0000000000"/>
1564                           </radius>
1565                           <theta>
1566                             <angle value="0.000000"/>
1567                           </theta>
1568                         </radial_composite>
1569                       </t1>
1570                       <t2>
1571                         <radial_composite type="vector">
1572                           <radius>
1573                             <real value="0.0000000000"/>
1574                           </radius>
1575                           <theta>
1576                             <angle value="0.000000"/>
1577                           </theta>
1578                         </radial_composite>
1579                       </t2>
1580                     </composite>
1581                   </entry>
1582                   <entry>
1583                     <composite type="bline_point">
1584                       <point>
1585                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1586                           <x>0.7500000000</x>
1587                           <y>-0.3782051206</y>
1588                         </vector>
1589                       </point>
1590                       <width>
1591                         <real value="1.0000000000"/>
1592                       </width>
1593                       <origin>
1594                         <real value="0.5000000000"/>
1595                       </origin>
1596                       <split>
1597                         <bool value="false"/>
1598                       </split>
1599                       <t1>
1600                         <radial_composite type="vector">
1601                           <radius>
1602                             <real value="0.0000000000"/>
1603                           </radius>
1604                           <theta>
1605                             <angle value="0.000000"/>
1606                           </theta>
1607                         </radial_composite>
1608                       </t1>
1609                       <t2>
1610                         <radial_composite type="vector">
1611                           <radius>
1612                             <real value="0.0000000000"/>
1613                           </radius>
1614                           <theta>
1615                             <angle value="0.000000"/>
1616                           </theta>
1617                         </radial_composite>
1618                       </t2>
1619                     </composite>
1620                   </entry>
1621                 </bline>
1622               </param>
1623             </layer>
1624             <layer type="outline" active="true" version="0.2" desc="BoxSide03 Outline">
1625               <param name="z_depth">
1626                 <real value="0.0000000000"/>
1627               </param>
1628               <param name="amount">
1629                 <real value="1.0000000000"/>
1630               </param>
1631               <param name="blend_method">
1632                 <integer value="0"/>
1633               </param>
1634               <param name="color">
1635                 <color>
1636                   <r>0.000000</r>
1637                   <g>0.000000</g>
1638                   <b>0.000000</b>
1639                   <a>1.000000</a>
1640                 </color>
1641               </param>
1642               <param name="offset">
1643                 <vector>
1644                   <x>0.0000000000</x>
1645                   <y>0.0000000000</y>
1646                 </vector>
1647               </param>
1648               <param name="invert">
1649                 <bool value="false"/>
1650               </param>
1651               <param name="antialias">
1652                 <bool value="true"/>
1653               </param>
1654               <param name="feather">
1655                 <real value="0.0000000000"/>
1656               </param>
1657               <param name="blurtype">
1658                 <integer value="1"/>
1659               </param>
1660               <param name="winding_style">
1661                 <integer value="0"/>
1662               </param>
1663               <param name="bline">
1664                 <bline type="bline_point" loop="true" guid="F4D9B98A6DD4EF193B93F9D120357511">
1665                   <entry>
1666                     <composite type="bline_point">
1667                       <point>
1668                         <vector guid="F5E7D10E1E407BD9EA4EC4B1557101E8">
1669                           <x>0.7500000000</x>
1670                           <y>0.6217948794</y>
1671                         </vector>
1672                       </point>
1673                       <width>
1674                         <real value="1.0000000000"/>
1675                       </width>
1676                       <origin>
1677                         <real value="0.5000000000"/>
1678                       </origin>
1679                       <split>
1680                         <bool value="false"/>
1681                       </split>
1682                       <t1>
1683                         <radial_composite type="vector">
1684                           <radius>
1685                             <real value="0.0000000000"/>
1686                           </radius>
1687                           <theta>
1688                             <angle value="-180.000000"/>
1689                           </theta>
1690                         </radial_composite>
1691                       </t1>
1692                       <t2>
1693                         <radial_composite type="vector">
1694                           <radius>
1695                             <real value="0.0000000000"/>
1696                           </radius>
1697                           <theta>
1698                             <angle value="-180.000000"/>
1699                           </theta>
1700                         </radial_composite>
1701                       </t2>
1702                     </composite>
1703                   </entry>
1704                   <entry>
1705                     <composite type="bline_point">
1706                       <point>
1707                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1708                           <x>0.2500000000</x>
1709                           <y>0.2500000000</y>
1710                         </vector>
1711                       </point>
1712                       <width>
1713                         <real value="1.0000000000"/>
1714                       </width>
1715                       <origin>
1716                         <real value="0.5000000000"/>
1717                       </origin>
1718                       <split>
1719                         <bool value="false"/>
1720                       </split>
1721                       <t1>
1722                         <radial_composite type="vector">
1723                           <radius>
1724                             <real value="0.0000000000"/>
1725                           </radius>
1726                           <theta>
1727                             <angle value="0.000000"/>
1728                           </theta>
1729                         </radial_composite>
1730                       </t1>
1731                       <t2>
1732                         <radial_composite type="vector">
1733                           <radius>
1734                             <real value="0.0000000000"/>
1735                           </radius>
1736                           <theta>
1737                             <angle value="0.000000"/>
1738                           </theta>
1739                         </radial_composite>
1740                       </t2>
1741                     </composite>
1742                   </entry>
1743                   <entry>
1744                     <composite type="bline_point">
1745                       <point>
1746                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
1747                           <x>0.2500000000</x>
1748                           <y>-0.7500000000</y>
1749                         </vector>
1750                       </point>
1751                       <width>
1752                         <real value="1.0000000000"/>
1753                       </width>
1754                       <origin>
1755                         <real value="0.5000000000"/>
1756                       </origin>
1757                       <split>
1758                         <bool value="false"/>
1759                       </split>
1760                       <t1>
1761                         <radial_composite type="vector">
1762                           <radius>
1763                             <real value="0.0000000000"/>
1764                           </radius>
1765                           <theta>
1766                             <angle value="0.000000"/>
1767                           </theta>
1768                         </radial_composite>
1769                       </t1>
1770                       <t2>
1771                         <radial_composite type="vector">
1772                           <radius>
1773                             <real value="0.0000000000"/>
1774                           </radius>
1775                           <theta>
1776                             <angle value="0.000000"/>
1777                           </theta>
1778                         </radial_composite>
1779                       </t2>
1780                     </composite>
1781                   </entry>
1782                   <entry>
1783                     <composite type="bline_point">
1784                       <point>
1785                         <vector guid="1C00406C6C5BCEBD97431AA812B067C5">
1786                           <x>0.7500000000</x>
1787                           <y>-0.3782051206</y>
1788                         </vector>
1789                       </point>
1790                       <width>
1791                         <real value="1.0000000000"/>
1792                       </width>
1793                       <origin>
1794                         <real value="0.5000000000"/>
1795                       </origin>
1796                       <split>
1797                         <bool value="false"/>
1798                       </split>
1799                       <t1>
1800                         <radial_composite type="vector">
1801                           <radius>
1802                             <real value="0.0000000000"/>
1803                           </radius>
1804                           <theta>
1805                             <angle value="0.000000"/>
1806                           </theta>
1807                         </radial_composite>
1808                       </t1>
1809                       <t2>
1810                         <radial_composite type="vector">
1811                           <radius>
1812                             <real value="0.0000000000"/>
1813                           </radius>
1814                           <theta>
1815                             <angle value="0.000000"/>
1816                           </theta>
1817                         </radial_composite>
1818                       </t2>
1819                     </composite>
1820                   </entry>
1821                 </bline>
1822               </param>
1823               <param name="width">
1824                 <real value="0.0651041665"/>
1825               </param>
1826               <param name="expand">
1827                 <real value="0.0000000000"/>
1828               </param>
1829               <param name="sharp_cusps">
1830                 <bool value="false"/>
1831               </param>
1832               <param name="round_tip[0]">
1833                 <bool value="true"/>
1834               </param>
1835               <param name="round_tip[1]">
1836                 <bool value="true"/>
1837               </param>
1838               <param name="loopyness">
1839                 <real value="1.0000000000"/>
1840               </param>
1841               <param name="homogeneous_width">
1842                 <bool value="true"/>
1843               </param>
1844             </layer>
1845             <layer type="SolidColor" active="true" version="0.1" group="Shading">
1846               <param name="z_depth">
1847                 <real value="0.0000000000"/>
1848               </param>
1849               <param name="amount">
1850                 <real value="0.7500000000"/>
1851               </param>
1852               <param name="blend_method">
1853                 <integer value="13"/>
1854               </param>
1855               <param name="color">
1856                 <color>
1857                   <r>0.000000</r>
1858                   <g>0.000000</g>
1859                   <b>0.000000</b>
1860                   <a>1.000000</a>
1861                 </color>
1862               </param>
1863             </layer>
1864           </canvas>
1865         </param>
1866         <param name="zoom">
1867           <real value="0.0000000000"/>
1868         </param>
1869         <param name="time_offset">
1870           <time value="0s"/>
1871         </param>
1872         <param name="children_lock">
1873           <bool value="false"/>
1874         </param>
1875       </layer>
1876       <layer type="PasteCanvas" active="true" version="0.1" desc="Front">
1877         <param name="z_depth">
1878           <real value="0.0000000000"/>
1879         </param>
1880         <param name="amount">
1881           <real value="1.0000000000"/>
1882         </param>
1883         <param name="blend_method">
1884           <integer value="0"/>
1885         </param>
1886         <param name="origin">
1887           <vector>
1888             <x>0.0000000000</x>
1889             <y>0.0000000000</y>
1890           </vector>
1891         </param>
1892         <param name="canvas">
1893           <canvas>
1894             <layer type="region" active="true" version="0.1" desc="BoxSide02 Region">
1895               <param name="z_depth">
1896                 <real value="0.0000000000"/>
1897               </param>
1898               <param name="amount">
1899                 <real value="1.0000000000"/>
1900               </param>
1901               <param name="blend_method">
1902                 <integer value="0"/>
1903               </param>
1904               <param name="color">
1905                 <color>
1906                   <r>0.850000</r>
1907                   <g>0.640000</g>
1908                   <b>0.200000</b>
1909                   <a>1.000000</a>
1910                 </color>
1911               </param>
1912               <param name="offset">
1913                 <vector>
1914                   <x>0.0000000000</x>
1915                   <y>0.0000000000</y>
1916                 </vector>
1917               </param>
1918               <param name="invert">
1919                 <bool value="false"/>
1920               </param>
1921               <param name="antialias">
1922                 <bool value="true"/>
1923               </param>
1924               <param name="feather">
1925                 <real value="0.0000000000"/>
1926               </param>
1927               <param name="blurtype">
1928                 <integer value="1"/>
1929               </param>
1930               <param name="winding_style">
1931                 <integer value="0"/>
1932               </param>
1933               <param name="bline">
1934                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
1935                   <entry>
1936                     <composite type="bline_point">
1937                       <point>
1938                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
1939                           <x>-0.7500000000</x>
1940                           <y>0.2500000000</y>
1941                         </vector>
1942                       </point>
1943                       <width>
1944                         <real value="1.0000000000"/>
1945                       </width>
1946                       <origin>
1947                         <real value="0.5000000000"/>
1948                       </origin>
1949                       <split>
1950                         <bool value="false"/>
1951                       </split>
1952                       <t1>
1953                         <radial_composite type="vector">
1954                           <radius>
1955                             <real value="0.0000000000"/>
1956                           </radius>
1957                           <theta>
1958                             <angle value="-180.000000"/>
1959                           </theta>
1960                         </radial_composite>
1961                       </t1>
1962                       <t2>
1963                         <radial_composite type="vector">
1964                           <radius>
1965                             <real value="0.0000000000"/>
1966                           </radius>
1967                           <theta>
1968                             <angle value="-180.000000"/>
1969                           </theta>
1970                         </radial_composite>
1971                       </t2>
1972                     </composite>
1973                   </entry>
1974                   <entry>
1975                     <composite type="bline_point">
1976                       <point>
1977                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
1978                           <x>0.2500000000</x>
1979                           <y>0.2500000000</y>
1980                         </vector>
1981                       </point>
1982                       <width>
1983                         <real value="1.0000000000"/>
1984                       </width>
1985                       <origin>
1986                         <real value="0.5000000000"/>
1987                       </origin>
1988                       <split>
1989                         <bool value="false"/>
1990                       </split>
1991                       <t1>
1992                         <radial_composite type="vector">
1993                           <radius>
1994                             <real value="0.0000000000"/>
1995                           </radius>
1996                           <theta>
1997                             <angle value="0.000000"/>
1998                           </theta>
1999                         </radial_composite>
2000                       </t1>
2001                       <t2>
2002                         <radial_composite type="vector">
2003                           <radius>
2004                             <real value="0.0000000000"/>
2005                           </radius>
2006                           <theta>
2007                             <angle value="0.000000"/>
2008                           </theta>
2009                         </radial_composite>
2010                       </t2>
2011                     </composite>
2012                   </entry>
2013                   <entry>
2014                     <composite type="bline_point">
2015                       <point>
2016                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2017                           <x>0.2500000000</x>
2018                           <y>-0.7500000000</y>
2019                         </vector>
2020                       </point>
2021                       <width>
2022                         <real value="1.0000000000"/>
2023                       </width>
2024                       <origin>
2025                         <real value="0.5000000000"/>
2026                       </origin>
2027                       <split>
2028                         <bool value="false"/>
2029                       </split>
2030                       <t1>
2031                         <radial_composite type="vector">
2032                           <radius>
2033                             <real value="0.0000000000"/>
2034                           </radius>
2035                           <theta>
2036                             <angle value="-180.000000"/>
2037                           </theta>
2038                         </radial_composite>
2039                       </t1>
2040                       <t2>
2041                         <radial_composite type="vector">
2042                           <radius>
2043                             <real value="0.0000000000"/>
2044                           </radius>
2045                           <theta>
2046                             <angle value="0.000000"/>
2047                           </theta>
2048                         </radial_composite>
2049                       </t2>
2050                     </composite>
2051                   </entry>
2052                   <entry>
2053                     <composite type="bline_point">
2054                       <point>
2055                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2056                           <x>-0.7500000000</x>
2057                           <y>-0.7500000000</y>
2058                         </vector>
2059                       </point>
2060                       <width>
2061                         <real value="1.0000000000"/>
2062                       </width>
2063                       <origin>
2064                         <real value="0.5000000000"/>
2065                       </origin>
2066                       <split>
2067                         <bool value="false"/>
2068                       </split>
2069                       <t1>
2070                         <radial_composite type="vector">
2071                           <radius>
2072                             <real value="0.0000000000"/>
2073                           </radius>
2074                           <theta>
2075                             <angle value="0.000000"/>
2076                           </theta>
2077                         </radial_composite>
2078                       </t1>
2079                       <t2>
2080                         <radial_composite type="vector">
2081                           <radius>
2082                             <real value="0.0000000000"/>
2083                           </radius>
2084                           <theta>
2085                             <angle value="0.000000"/>
2086                           </theta>
2087                         </radial_composite>
2088                       </t2>
2089                     </composite>
2090                   </entry>
2091                 </bline>
2092               </param>
2093             </layer>
2094             <layer type="outline" active="true" version="0.2" desc="BoxSide02 Outline">
2095               <param name="z_depth">
2096                 <real value="0.0000000000"/>
2097               </param>
2098               <param name="amount">
2099                 <real value="1.0000000000"/>
2100               </param>
2101               <param name="blend_method">
2102                 <integer value="0"/>
2103               </param>
2104               <param name="color">
2105                 <color>
2106                   <r>0.000000</r>
2107                   <g>0.000000</g>
2108                   <b>0.000000</b>
2109                   <a>1.000000</a>
2110                 </color>
2111               </param>
2112               <param name="offset">
2113                 <vector>
2114                   <x>0.0000000000</x>
2115                   <y>0.0000000000</y>
2116                 </vector>
2117               </param>
2118               <param name="invert">
2119                 <bool value="false"/>
2120               </param>
2121               <param name="antialias">
2122                 <bool value="true"/>
2123               </param>
2124               <param name="feather">
2125                 <real value="0.0000000000"/>
2126               </param>
2127               <param name="blurtype">
2128                 <integer value="1"/>
2129               </param>
2130               <param name="winding_style">
2131                 <integer value="0"/>
2132               </param>
2133               <param name="bline">
2134                 <bline type="bline_point" loop="true" guid="260EA51C9613F1F9D7A0B4B78E86B3BB">
2135                   <entry>
2136                     <composite type="bline_point">
2137                       <point>
2138                         <vector guid="64505142FFC04B2450BB112F796DDE2E">
2139                           <x>-0.7500000000</x>
2140                           <y>0.2500000000</y>
2141                         </vector>
2142                       </point>
2143                       <width>
2144                         <real value="1.0000000000"/>
2145                       </width>
2146                       <origin>
2147                         <real value="0.5000000000"/>
2148                       </origin>
2149                       <split>
2150                         <bool value="false"/>
2151                       </split>
2152                       <t1>
2153                         <radial_composite type="vector">
2154                           <radius>
2155                             <real value="0.0000000000"/>
2156                           </radius>
2157                           <theta>
2158                             <angle value="-180.000000"/>
2159                           </theta>
2160                         </radial_composite>
2161                       </t1>
2162                       <t2>
2163                         <radial_composite type="vector">
2164                           <radius>
2165                             <real value="0.0000000000"/>
2166                           </radius>
2167                           <theta>
2168                             <angle value="-180.000000"/>
2169                           </theta>
2170                         </radial_composite>
2171                       </t2>
2172                     </composite>
2173                   </entry>
2174                   <entry>
2175                     <composite type="bline_point">
2176                       <point>
2177                         <vector guid="5AF3F811D810DDA5CFBD71153758D864">
2178                           <x>0.2500000000</x>
2179                           <y>0.2500000000</y>
2180                         </vector>
2181                       </point>
2182                       <width>
2183                         <real value="1.0000000000"/>
2184                       </width>
2185                       <origin>
2186                         <real value="0.5000000000"/>
2187                       </origin>
2188                       <split>
2189                         <bool value="false"/>
2190                       </split>
2191                       <t1>
2192                         <radial_composite type="vector">
2193                           <radius>
2194                             <real value="0.0000000000"/>
2195                           </radius>
2196                           <theta>
2197                             <angle value="0.000000"/>
2198                           </theta>
2199                         </radial_composite>
2200                       </t1>
2201                       <t2>
2202                         <radial_composite type="vector">
2203                           <radius>
2204                             <real value="0.0000000000"/>
2205                           </radius>
2206                           <theta>
2207                             <angle value="0.000000"/>
2208                           </theta>
2209                         </radial_composite>
2210                       </t2>
2211                     </composite>
2212                   </entry>
2213                   <entry>
2214                     <composite type="bline_point">
2215                       <point>
2216                         <vector guid="2AFFC5845055FE6EA613B9B14FEC5D48">
2217                           <x>0.2500000000</x>
2218                           <y>-0.7500000000</y>
2219                         </vector>
2220                       </point>
2221                       <width>
2222                         <real value="1.0000000000"/>
2223                       </width>
2224                       <origin>
2225                         <real value="0.5000000000"/>
2226                       </origin>
2227                       <split>
2228                         <bool value="false"/>
2229                       </split>
2230                       <t1>
2231                         <radial_composite type="vector">
2232                           <radius>
2233                             <real value="0.0000000000"/>
2234                           </radius>
2235                           <theta>
2236                             <angle value="-180.000000"/>
2237                           </theta>
2238                         </radial_composite>
2239                       </t1>
2240                       <t2>
2241                         <radial_composite type="vector">
2242                           <radius>
2243                             <real value="0.0000000000"/>
2244                           </radius>
2245                           <theta>
2246                             <angle value="0.000000"/>
2247                           </theta>
2248                         </radial_composite>
2249                       </t2>
2250                     </composite>
2251                   </entry>
2252                   <entry>
2253                     <composite type="bline_point">
2254                       <point>
2255                         <vector guid="A9FE474A3B8562B92B3E74DF5F555267">
2256                           <x>-0.7500000000</x>
2257                           <y>-0.7500000000</y>
2258                         </vector>
2259                       </point>
2260                       <width>
2261                         <real value="1.0000000000"/>
2262                       </width>
2263                       <origin>
2264                         <real value="0.5000000000"/>
2265                       </origin>
2266                       <split>
2267                         <bool value="false"/>
2268                       </split>
2269                       <t1>
2270                         <radial_composite type="vector">
2271                           <radius>
2272                             <real value="0.0000000000"/>
2273                           </radius>
2274                           <theta>
2275                             <angle value="0.000000"/>
2276                           </theta>
2277                         </radial_composite>
2278                       </t1>
2279                       <t2>
2280                         <radial_composite type="vector">
2281                           <radius>
2282                             <real value="0.0000000000"/>
2283                           </radius>
2284                           <theta>
2285                             <angle value="0.000000"/>
2286                           </theta>
2287                         </radial_composite>
2288                       </t2>
2289                     </composite>
2290                   </entry>
2291                 </bline>
2292               </param>
2293               <param name="width">
2294                 <real value="0.0651041665"/>
2295               </param>
2296               <param name="expand">
2297                 <real value="0.0000000000"/>
2298               </param>
2299               <param name="sharp_cusps">
2300                 <bool value="false"/>
2301               </param>
2302               <param name="round_tip[0]">
2303                 <bool value="true"/>
2304               </param>
2305               <param name="round_tip[1]">
2306                 <bool value="true"/>
2307               </param>
2308               <param name="loopyness">
2309                 <real value="1.0000000000"/>
2310               </param>
2311               <param name="homogeneous_width">
2312                 <bool value="true"/>
2313               </param>
2314             </layer>
2315             <layer type="circle" active="true" version="0.1" desc="Shading" group="Shading">
2316               <param name="z_depth">
2317                 <real value="0.0000000000"/>
2318               </param>
2319               <param name="amount">
2320                 <real value="0.5500000119"/>
2321               </param>
2322               <param name="blend_method">
2323                 <integer value="13"/>
2324               </param>
2325               <param name="color">
2326                 <color>
2327                   <r>0.000000</r>
2328                   <g>0.000000</g>
2329                   <b>0.000000</b>
2330                   <a>1.000000</a>
2331                 </color>
2332               </param>
2333               <param name="radius">
2334                 <real value="0.7500000000"/>
2335               </param>
2336               <param name="feather">
2337                 <real value="0.4882812491"/>
2338               </param>
2339               <param name="pos">
2340                 <vector>
2341                   <x>-0.7500000000</x>
2342                   <y>0.2500000000</y>
2343                 </vector>
2344               </param>
2345               <param name="invert">
2346                 <bool value="true"/>
2347               </param>
2348               <param name="falloff">
2349                 <integer value="2"/>
2350               </param>
2351             </layer>
2352           </canvas>
2353         </param>
2354         <param name="zoom">
2355           <real value="0.0000000000"/>
2356         </param>
2357         <param name="time_offset">
2358           <time value="0s"/>
2359         </param>
2360         <param name="children_lock">
2361           <bool value="false"/>
2362         </param>
2363       </layer>
2364     </canvas>
2365   </defs>
2366   <layer type="PasteCanvas" active="true" version="0.1">
2367     <param name="z_depth">
2368       <real value="0.0000000000"/>
2369     </param>
2370     <param name="amount">
2371       <real value="1.0000000000"/>
2372     </param>
2373     <param name="blend_method">
2374       <integer value="0"/>
2375     </param>
2376     <param name="origin">
2377       <vector>
2378         <x>-0.5064102411</x>
2379         <y>0.5257631540</y>
2380       </vector>
2381     </param>
2382     <param name="canvas" use="Item"/>
2383     <param name="zoom">
2384       <real value="0.0000000000"/>
2385     </param>
2386     <param name="time_offset">
2387       <time value="0s"/>
2388     </param>
2389     <param name="children_lock">
2390       <bool value="false"/>
2391     </param>
2392   </layer>
2393   <layer type="PasteCanvas" active="true" version="0.1">
2394     <param name="z_depth">
2395       <real value="0.0000000000"/>
2396     </param>
2397     <param name="amount">
2398       <real value="1.0000000000"/>
2399     </param>
2400     <param name="blend_method">
2401       <integer value="0"/>
2402     </param>
2403     <param name="origin">
2404       <vector>
2405         <x>0.4307692349</x>
2406         <y>-0.4410256445</y>
2407       </vector>
2408     </param>
2409     <param name="canvas" use="paste-canvas"/>
2410     <param name="zoom">
2411       <real value="-0.3500000000"/>
2412     </param>
2413     <param name="time_offset">
2414       <time value="0s"/>
2415     </param>
2416     <param name="children_lock">
2417       <bool value="false"/>
2418     </param>
2419   </layer>
2420   <layer type="PasteCanvas" active="true" version="0.1" desc="arrow">
2421     <param name="z_depth">
2422       <real value="0.0000000000"/>
2423     </param>
2424     <param name="amount">
2425       <real value="1.0000000000"/>
2426     </param>
2427     <param name="blend_method">
2428       <integer value="0"/>
2429     </param>
2430     <param name="origin">
2431       <vector>
2432         <x>0.2000000030</x>
2433         <y>0.2102564126</y>
2434       </vector>
2435     </param>
2436     <param name="canvas">
2437       <canvas>
2438         <layer type="polygon" active="true" version="0.1">
2439           <param name="z_depth">
2440             <real value="0.0000000000"/>
2441           </param>
2442           <param name="amount">
2443             <real value="1.0000000000"/>
2444           </param>
2445           <param name="blend_method">
2446             <integer value="0"/>
2447           </param>
2448           <param name="color">
2449             <color>
2450               <r>0.000000</r>
2451               <g>0.000000</g>
2452               <b>0.000000</b>
2453               <a>1.000000</a>
2454             </color>
2455           </param>
2456           <param name="offset">
2457             <vector>
2458               <x>0.0000000000</x>
2459               <y>0.0000000000</y>
2460             </vector>
2461           </param>
2462           <param name="invert">
2463             <bool value="false"/>
2464           </param>
2465           <param name="antialias">
2466             <bool value="true"/>
2467           </param>
2468           <param name="feather">
2469             <real value="0.0000000000"/>
2470           </param>
2471           <param name="blurtype">
2472             <integer value="1"/>
2473           </param>
2474           <param name="winding_style">
2475             <integer value="0"/>
2476           </param>
2477           <param name="vector_list">
2478             <dynamic_list type="vector">
2479               <entry>
2480                 <vector>
2481                   <x>-0.1729302704</x>
2482                   <y>0.6133797169</y>
2483                 </vector>
2484               </entry>
2485               <entry>
2486                 <vector>
2487                   <x>-0.1718716621</x>
2488                   <y>0.4133825302</y>
2489                 </vector>
2490               </entry>
2491               <entry>
2492                 <vector>
2493                   <x>0.1281241328</x>
2494                   <y>0.4149704278</y>
2495                 </vector>
2496               </entry>
2497               <entry>
2498                 <vector>
2499                   <x>0.1291827410</x>
2500                   <y>0.1084988564</y>
2501                 </vector>
2502               </entry>
2503               <entry>
2504                 <vector>
2505                   <x>-0.0708144605</x>
2506                   <y>0.1074402481</y>
2507                 </vector>
2508               </entry>
2509               <entry>
2510                 <vector>
2511                   <x>0.2307692319</x>
2512                   <y>-0.1909676492</y>
2513                 </vector>
2514               </entry>
2515               <entry>
2516                 <vector>
2517                   <x>0.5291771293</x>
2518                   <y>0.1106160656</y>
2519                 </vector>
2520               </entry>
2521               <entry>
2522                 <vector>
2523                   <x>0.3291799426</x>
2524                   <y>0.1095574647</y>
2525                 </vector>
2526               </entry>
2527               <entry>
2528                 <vector>
2529                   <x>0.3270627260</x>
2530                   <y>0.6160262227</y>
2531                 </vector>
2532               </entry>
2533             </dynamic_list>
2534           </param>
2535         </layer>
2536       </canvas>
2537     </param>
2538     <param name="zoom">
2539       <real value="0.0000000000"/>
2540     </param>
2541     <param name="time_offset">
2542       <time value="0s"/>
2543     </param>
2544     <param name="children_lock">
2545       <bool value="false"/>
2546     </param>
2547   </layer>
2548 </canvas>