bd8f2026b2b7e1f000bdc2d4607f4e0d4e8b0764
[synfig.git] /
1 <?xml version="1.0"?>
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3   <name>Keyframe Lock Button</name>
4   <meta name="grid_show" content="0"/>
5   <meta name="grid_size" content="0.250000 0.250000"/>
6   <meta name="grid_snap" content="1"/>
7   <meta name="guide_snap" content="0"/>
8   <defs>
9     <canvas id="Disabled" bgcolor="0.500000 0.500000 0.500000 1.000000">
10       <layer type="PasteCanvas" active="true" version="0.1">
11         <param name="z_depth">
12           <real value="0.0000000000"/>
13         </param>
14         <param name="amount">
15           <real value="1.0000000000"/>
16         </param>
17         <param name="blend_method">
18           <integer value="0"/>
19         </param>
20         <param name="origin">
21           <vector>
22             <x>0.0000000000</x>
23             <y>0.0000000000</y>
24           </vector>
25         </param>
26         <param name="canvas" use=":"/>
27         <param name="zoom">
28           <real value="0.0000000000"/>
29         </param>
30         <param name="time_offset">
31           <time value="0f"/>
32         </param>
33       </layer>
34       <layer type="SolidColor" active="true" version="0.1">
35         <param name="z_depth">
36           <real value="0.0000000000"/>
37         </param>
38         <param name="amount">
39           <real value="1.0000000000"/>
40         </param>
41         <param name="blend_method">
42           <integer value="8"/>
43         </param>
44         <param name="color">
45           <color>
46             <r>0.000000</r>
47             <g>0.000000</g>
48             <b>0.000000</b>
49             <a>1.000000</a>
50           </color>
51         </param>
52       </layer>
53       <layer type="SolidColor" active="false" version="0.1">
54         <param name="z_depth">
55           <real value="0.0000000000"/>
56         </param>
57         <param name="amount">
58           <real value="0.5000000000"/>
59         </param>
60         <param name="blend_method">
61           <integer value="13"/>
62         </param>
63         <param name="color">
64           <color>
65             <r>0.000000</r>
66             <g>0.000000</g>
67             <b>0.000000</b>
68             <a>1.000000</a>
69           </color>
70         </param>
71       </layer>
72     </canvas>
73     <canvas id="FutureOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
74       <meta name="grid_show" content="0"/>
75       <meta name="grid_size" content="0.250000 0.250000"/>
76       <meta name="grid_snap" content="0"/>
77       <meta name="guide_snap" content="0"/>
78       <defs>
79         <dynamic_list type="vector" id="FutureMask">
80           <entry>
81             <vector>
82               <x>0.7500000000</x>
83               <y>0.7500000000</y>
84             </vector>
85           </entry>
86           <entry>
87             <vector>
88               <x>0.7500000000</x>
89               <y>-1.5000000000</y>
90             </vector>
91           </entry>
92           <entry>
93             <vector>
94               <x>2.0000000000</x>
95               <y>-1.5000000000</y>
96             </vector>
97           </entry>
98           <entry>
99             <vector>
100               <x>2.0000000000</x>
101               <y>0.7500000000</y>
102             </vector>
103           </entry>
104         </dynamic_list>
105       </defs>
106       <layer type="PasteCanvas" active="true" version="0.1">
107         <param name="z_depth">
108           <real value="0.0000000000"/>
109         </param>
110         <param name="amount">
111           <real value="1.0000000000"/>
112         </param>
113         <param name="blend_method">
114           <integer value="0"/>
115         </param>
116         <param name="origin">
117           <vector>
118             <x>0.0000000000</x>
119             <y>0.0000000000</y>
120           </vector>
121         </param>
122         <param name="canvas" use=":"/>
123         <param name="zoom">
124           <real value="0.0000000000"/>
125         </param>
126         <param name="time_offset">
127           <time value="0f"/>
128         </param>
129       </layer>
130       <layer type="rectangle" active="true" version="0.2" desc="Rectangle002">
131         <param name="z_depth">
132           <real value="0.0000000000"/>
133         </param>
134         <param name="amount">
135           <real value="1.0000000000"/>
136         </param>
137         <param name="blend_method">
138           <integer value="10"/>
139         </param>
140         <param name="color">
141           <color>
142             <r>0.000000</r>
143             <g>0.000000</g>
144             <b>0.000000</b>
145             <a>1.000000</a>
146           </color>
147         </param>
148         <param name="point1">
149           <vector>
150             <x>-2.0000000000</x>
151             <y>2.0000000000</y>
152           </vector>
153         </param>
154         <param name="point2">
155           <vector>
156             <x>0.0000000000</x>
157             <y>-2.0000000000</y>
158           </vector>
159         </param>
160         <param name="expand">
161           <real value="0.0000000000"/>
162         </param>
163         <param name="invert">
164           <bool value="false"/>
165         </param>
166       </layer>
167     </canvas>
168     <canvas id="PastOnly" bgcolor="0.500000 0.500000 0.500000 1.000000">
169       <meta name="grid_show" content="1"/>
170       <meta name="grid_size" content="0.250000 0.250000"/>
171       <meta name="grid_snap" content="0"/>
172       <meta name="guide_snap" content="0"/>
173       <defs>
174         <dynamic_list type="vector" id="PastMask">
175           <entry>
176             <vector>
177               <x>-2.0000000000</x>
178               <y>0.7500000000</y>
179             </vector>
180           </entry>
181           <entry>
182             <vector>
183               <x>-2.0000000000</x>
184               <y>-1.2500000000</y>
185             </vector>
186           </entry>
187           <entry>
188             <vector>
189               <x>-0.7500000000</x>
190               <y>-1.2500000000</y>
191             </vector>
192           </entry>
193           <entry>
194             <vector>
195               <x>-0.7500000000</x>
196               <y>0.7500000000</y>
197             </vector>
198           </entry>
199         </dynamic_list>
200       </defs>
201       <layer type="PasteCanvas" active="true" version="0.1">
202         <param name="z_depth">
203           <real value="0.0000000000"/>
204         </param>
205         <param name="amount">
206           <real value="1.0000000000"/>
207         </param>
208         <param name="blend_method">
209           <integer value="0"/>
210         </param>
211         <param name="origin">
212           <vector>
213             <x>0.0000000000</x>
214             <y>0.0000000000</y>
215           </vector>
216         </param>
217         <param name="canvas" use=":"/>
218         <param name="zoom">
219           <real value="0.0000000000"/>
220         </param>
221         <param name="time_offset">
222           <time value="0f"/>
223         </param>
224       </layer>
225       <layer type="rectangle" active="true" version="0.2" desc="Rectangle004">
226         <param name="z_depth">
227           <real value="0.0000000000"/>
228         </param>
229         <param name="amount">
230           <real value="1.0000000000"/>
231         </param>
232         <param name="blend_method">
233           <integer value="10"/>
234         </param>
235         <param name="color">
236           <color>
237             <r>0.000000</r>
238             <g>0.000000</g>
239             <b>0.000000</b>
240             <a>1.000000</a>
241           </color>
242         </param>
243         <param name="point1">
244           <vector>
245             <x>0.0000000000</x>
246             <y>2.0000000000</y>
247           </vector>
248         </param>
249         <param name="point2">
250           <vector>
251             <x>2.0000000000</x>
252             <y>-2.0000000000</y>
253           </vector>
254         </param>
255         <param name="expand">
256           <real value="0.0000000000"/>
257         </param>
258         <param name="invert">
259           <bool value="false"/>
260         </param>
261       </layer>
262     </canvas>
263   </defs>
264   <layer type="PasteCanvas" active="true" version="0.1" desc="Lock">
265     <param name="z_depth">
266       <real value="0.0000000000"/>
267     </param>
268     <param name="amount">
269       <real value="1.0000000000"/>
270     </param>
271     <param name="blend_method">
272       <integer value="0"/>
273     </param>
274     <param name="origin">
275       <vector>
276         <x>0.0000000000</x>
277         <y>-0.5000000000</y>
278       </vector>
279     </param>
280     <param name="canvas">
281       <canvas>
282         <layer type="rectangle" active="true" version="0.2" desc="LockBody">
283           <param name="z_depth">
284             <real value="0.0000000000"/>
285           </param>
286           <param name="amount">
287             <real value="1.0000000000"/>
288           </param>
289           <param name="blend_method">
290             <integer value="0"/>
291           </param>
292           <param name="color">
293             <color>
294               <r>0.493452</r>
295               <g>0.491552</g>
296               <b>0.491552</b>
297               <a>1.000000</a>
298             </color>
299           </param>
300           <param name="point1">
301             <vector>
302               <x>-0.7500000000</x>
303               <y>0.7500000000</y>
304             </vector>
305           </param>
306           <param name="point2">
307             <vector>
308               <x>0.7500000000</x>
309               <y>-0.7500000000</y>
310             </vector>
311           </param>
312           <param name="expand">
313             <real value="-0.0500000000"/>
314           </param>
315           <param name="invert">
316             <bool value="false"/>
317           </param>
318         </layer>
319         <layer type="linear_gradient" active="true" version="0.0" desc="Gradient005">
320           <param name="z_depth">
321             <real value="0.0000000000"/>
322           </param>
323           <param name="amount">
324             <real value="1.0000000000"/>
325           </param>
326           <param name="blend_method">
327             <integer value="13"/>
328           </param>
329           <param name="p1">
330             <vector>
331               <x>-0.7500000000</x>
332               <y>0.0000000000</y>
333             </vector>
334           </param>
335           <param name="p2">
336             <vector>
337               <x>0.7500000000</x>
338               <y>0.0000000000</y>
339             </vector>
340           </param>
341           <param name="gradient">
342             <gradient>
343               <color pos="0.000000">
344                 <r>1.000000</r>
345                 <g>1.000000</g>
346                 <b>1.000000</b>
347                 <a>1.000000</a>
348               </color>
349               <color pos="0.150000">
350                 <r>0.505263</r>
351                 <g>0.505263</g>
352                 <b>0.505263</b>
353                 <a>1.000000</a>
354               </color>
355               <color pos="0.850000">
356                 <r>0.485435</r>
357                 <g>0.484084</g>
358                 <b>0.485435</b>
359                 <a>1.000000</a>
360               </color>
361               <color pos="1.000000">
362                 <r>0.000000</r>
363                 <g>0.000000</g>
364                 <b>0.000000</b>
365                 <a>1.000000</a>
366               </color>
367             </gradient>
368           </param>
369           <param name="loop">
370             <bool value="false"/>
371           </param>
372           <param name="zigzag">
373             <bool value="false"/>
374           </param>
375         </layer>
376         <layer type="rectangle" active="true" version="0.2" desc="LockOutline">
377           <param name="z_depth">
378             <real value="0.0000000000"/>
379           </param>
380           <param name="amount">
381             <real value="1.0000000000"/>
382           </param>
383           <param name="blend_method">
384             <integer value="12"/>
385           </param>
386           <param name="color">
387             <color>
388               <r>0.000000</r>
389               <g>0.000000</g>
390               <b>0.000000</b>
391               <a>1.000000</a>
392             </color>
393           </param>
394           <param name="point1">
395             <vector>
396               <x>-0.7500000000</x>
397               <y>0.7500000000</y>
398             </vector>
399           </param>
400           <param name="point2">
401             <vector>
402               <x>0.7500000000</x>
403               <y>-0.7500000000</y>
404             </vector>
405           </param>
406           <param name="expand">
407             <real value="0.0000000000"/>
408           </param>
409           <param name="invert">
410             <bool value="false"/>
411           </param>
412         </layer>
413         <layer type="PasteCanvas" active="true" version="0.1" desc="Keyhole">
414           <param name="z_depth">
415             <real value="0.0000000000"/>
416           </param>
417           <param name="amount">
418             <real value="1.0000000000"/>
419           </param>
420           <param name="blend_method">
421             <integer value="0"/>
422           </param>
423           <param name="origin">
424             <vector>
425               <x>0.0000000000</x>
426               <y>0.0900000036</y>
427             </vector>
428           </param>
429           <param name="canvas">
430             <canvas>
431               <layer type="polygon" active="true" version="0.1" desc="Polygon">
432                 <param name="z_depth">
433                   <real value="0.0000000000"/>
434                 </param>
435                 <param name="amount">
436                   <real value="1.0000000000"/>
437                 </param>
438                 <param name="blend_method">
439                   <integer value="0"/>
440                 </param>
441                 <param name="color">
442                   <color>
443                     <r>0.000000</r>
444                     <g>0.000000</g>
445                     <b>0.000000</b>
446                     <a>1.000000</a>
447                   </color>
448                 </param>
449                 <param name="offset">
450                   <vector>
451                     <x>0.0000000000</x>
452                     <y>0.0000000000</y>
453                   </vector>
454                 </param>
455                 <param name="invert">
456                   <bool value="false"/>
457                 </param>
458                 <param name="antialias">
459                   <bool value="true"/>
460                 </param>
461                 <param name="feather">
462                   <real value="0.0000000000"/>
463                 </param>
464                 <param name="blurtype">
465                   <integer value="1"/>
466                 </param>
467                 <param name="vector_list">
468                   <dynamic_list type="vector">
469                     <entry>
470                       <vector>
471                         <x>0.0000000000</x>
472                         <y>0.2500000000</y>
473                       </vector>
474                     </entry>
475                     <entry>
476                       <vector>
477                         <x>-0.2151769996</x>
478                         <y>-0.6455309987</y>
479                       </vector>
480                     </entry>
481                     <entry>
482                       <vector>
483                         <x>0.2151769996</x>
484                         <y>-0.6455309987</y>
485                       </vector>
486                     </entry>
487                   </dynamic_list>
488                 </param>
489               </layer>
490               <layer type="circle" active="true" version="0.1" desc="Circle007">
491                 <param name="z_depth">
492                   <real value="0.0000000000"/>
493                 </param>
494                 <param name="amount">
495                   <real value="1.0000000000"/>
496                 </param>
497                 <param name="blend_method">
498                   <integer value="0"/>
499                 </param>
500                 <param name="color">
501                   <color>
502                     <r>0.000000</r>
503                     <g>0.000000</g>
504                     <b>0.000000</b>
505                     <a>1.000000</a>
506                   </color>
507                 </param>
508                 <param name="radius">
509                   <real value="0.2500000000"/>
510                 </param>
511                 <param name="feather">
512                   <real value="0.0000000000"/>
513                 </param>
514                 <param name="pos">
515                   <vector>
516                     <x>0.0000000000</x>
517                     <y>0.2500000000</y>
518                   </vector>
519                 </param>
520                 <param name="invert">
521                   <bool value="false"/>
522                 </param>
523                 <param name="falloff">
524                   <integer value="2"/>
525                 </param>
526               </layer>
527             </canvas>
528           </param>
529           <param name="zoom">
530             <real value="0.0000000000"/>
531           </param>
532           <param name="time_offset">
533             <time value="0f"/>
534           </param>
535         </layer>
536         <layer type="PasteCanvas" active="true" version="0.1" desc="Bar">
537           <param name="z_depth">
538             <real value="0.0000000000"/>
539           </param>
540           <param name="amount">
541             <real value="1.0000000000"/>
542           </param>
543           <param name="blend_method">
544             <integer value="12"/>
545           </param>
546           <param name="origin">
547             <vector>
548               <x>0.0000000000</x>
549               <y>0.0000000000</y>
550             </vector>
551           </param>
552           <param name="canvas">
553             <canvas>
554               <layer type="region" active="true" version="0.1" desc="Region007 Region">
555                 <param name="z_depth">
556                   <real value="0.0000000000"/>
557                 </param>
558                 <param name="amount">
559                   <real value="1.0000000000"/>
560                 </param>
561                 <param name="blend_method">
562                   <integer value="0"/>
563                 </param>
564                 <param name="color">
565                   <color>
566                     <r>0.280608</r>
567                     <g>0.280608</g>
568                     <b>0.280608</b>
569                     <a>1.000000</a>
570                   </color>
571                 </param>
572                 <param name="offset">
573                   <vector>
574                     <x>0.0000000000</x>
575                     <y>0.0000000000</y>
576                   </vector>
577                 </param>
578                 <param name="invert">
579                   <bool value="false"/>
580                 </param>
581                 <param name="antialias">
582                   <bool value="true"/>
583                 </param>
584                 <param name="feather">
585                   <real value="0.0000000000"/>
586                 </param>
587                 <param name="blurtype">
588                   <integer value="1"/>
589                 </param>
590                 <param name="bline">
591                   <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
592                     <entry>
593                       <composite type="bline_point">
594                         <c1>
595                           <vector>
596                             <x>-0.0000000000</x>
597                             <y>1.6250000000</y>
598                           </vector>
599                         </c1>
600                         <c2>
601                           <real value="1.0000000000"/>
602                         </c2>
603                         <c3>
604                           <real value="0.5000000000"/>
605                         </c3>
606                         <c4>
607                           <bool value="false"/>
608                         </c4>
609                         <c5>
610                           <radial_composite type="vector">
611                             <c0>
612                               <real value="1.5000000000"/>
613                             </c0>
614                             <c1>
615                               <angle value="0.000000"/>
616                             </c1>
617                           </radial_composite>
618                         </c5>
619                         <c6>
620                           <radial_composite type="vector">
621                             <c0>
622                               <real value="1.5000000000"/>
623                             </c0>
624                             <c1>
625                               <angle value="0.000000"/>
626                             </c1>
627                           </radial_composite>
628                         </c6>
629                       </composite>
630                     </entry>
631                     <entry>
632                       <composite type="bline_point">
633                         <c1>
634                           <vector>
635                             <x>0.6250000000</x>
636                             <y>0.7500000000</y>
637                           </vector>
638                         </c1>
639                         <c2>
640                           <real value="1.0000000000"/>
641                         </c2>
642                         <c3>
643                           <real value="0.5000000000"/>
644                         </c3>
645                         <c4>
646                           <bool value="false"/>
647                         </c4>
648                         <c5>
649                           <radial_composite type="vector">
650                             <c0>
651                               <real value="1.5000000000"/>
652                             </c0>
653                             <c1>
654                               <angle value="-90.000000"/>
655                             </c1>
656                           </radial_composite>
657                         </c5>
658                         <c6>
659                           <radial_composite type="vector">
660                             <c0>
661                               <real value="1.5000000000"/>
662                             </c0>
663                             <c1>
664                               <angle value="-90.000000"/>
665                             </c1>
666                           </radial_composite>
667                         </c6>
668                       </composite>
669                     </entry>
670                     <entry>
671                       <composite type="bline_point">
672                         <c1>
673                           <vector>
674                             <x>0.3750000000</x>
675                             <y>0.7500000000</y>
676                           </vector>
677                         </c1>
678                         <c2>
679                           <real value="1.0000000000"/>
680                         </c2>
681                         <c3>
682                           <real value="0.5000000000"/>
683                         </c3>
684                         <c4>
685                           <bool value="false"/>
686                         </c4>
687                         <c5>
688                           <radial_composite type="vector">
689                             <c0>
690                               <real value="0.7500000000"/>
691                             </c0>
692                             <c1>
693                               <angle value="90.000000"/>
694                             </c1>
695                           </radial_composite>
696                         </c5>
697                         <c6>
698                           <radial_composite type="vector">
699                             <c0>
700                               <real value="0.7500000000"/>
701                             </c0>
702                             <c1>
703                               <angle value="90.000000"/>
704                             </c1>
705                           </radial_composite>
706                         </c6>
707                       </composite>
708                     </entry>
709                     <entry>
710                       <composite type="bline_point">
711                         <c1>
712                           <vector>
713                             <x>-0.0000000000</x>
714                             <y>1.3750000000</y>
715                           </vector>
716                         </c1>
717                         <c2>
718                           <real value="1.0000000000"/>
719                         </c2>
720                         <c3>
721                           <real value="0.5000000000"/>
722                         </c3>
723                         <c4>
724                           <bool value="false"/>
725                         </c4>
726                         <c5>
727                           <radial_composite type="vector">
728                             <c0>
729                               <real value="1.1250000000"/>
730                             </c0>
731                             <c1>
732                               <angle value="179.999985"/>
733                             </c1>
734                           </radial_composite>
735                         </c5>
736                         <c6>
737                           <radial_composite type="vector">
738                             <c0>
739                               <real value="0.7500000000"/>
740                             </c0>
741                             <c1>
742                               <angle value="180.000000"/>
743                             </c1>
744                           </radial_composite>
745                         </c6>
746                       </composite>
747                     </entry>
748                     <entry>
749                       <composite type="bline_point">
750                         <c1>
751                           <vector>
752                             <x>-0.3750000000</x>
753                             <y>0.7500000000</y>
754                           </vector>
755                         </c1>
756                         <c2>
757                           <real value="1.0000000000"/>
758                         </c2>
759                         <c3>
760                           <real value="0.5000000000"/>
761                         </c3>
762                         <c4>
763                           <bool value="false"/>
764                         </c4>
765                         <c5>
766                           <radial_composite type="vector">
767                             <c0>
768                               <real value="0.7500000000"/>
769                             </c0>
770                             <c1>
771                               <angle value="-90.000000"/>
772                             </c1>
773                           </radial_composite>
774                         </c5>
775                         <c6>
776                           <radial_composite type="vector">
777                             <c0>
778                               <real value="0.7500000000"/>
779                             </c0>
780                             <c1>
781                               <angle value="-90.000000"/>
782                             </c1>
783                           </radial_composite>
784                         </c6>
785                       </composite>
786                     </entry>
787                     <entry>
788                       <composite type="bline_point">
789                         <c1>
790                           <vector>
791                             <x>-0.6250000000</x>
792                             <y>0.7500000000</y>
793                           </vector>
794                         </c1>
795                         <c2>
796                           <real value="1.0000000000"/>
797                         </c2>
798                         <c3>
799                           <real value="0.5000000000"/>
800                         </c3>
801                         <c4>
802                           <bool value="false"/>
803                         </c4>
804                         <c5>
805                           <radial_composite type="vector">
806                             <c0>
807                               <real value="1.5000000000"/>
808                             </c0>
809                             <c1>
810                               <angle value="90.000000"/>
811                             </c1>
812                           </radial_composite>
813                         </c5>
814                         <c6>
815                           <radial_composite type="vector">
816                             <c0>
817                               <real value="1.5000000000"/>
818                             </c0>
819                             <c1>
820                               <angle value="90.000000"/>
821                             </c1>
822                           </radial_composite>
823                         </c6>
824                       </composite>
825                     </entry>
826                   </bline>
827                 </param>
828               </layer>
829               <layer type="bevel" active="true" version="0.2">
830                 <param name="z_depth">
831                   <real value="0.0000000000"/>
832                 </param>
833                 <param name="amount">
834                   <real value="1.0000000000"/>
835                 </param>
836                 <param name="blend_method">
837                   <integer value="13"/>
838                 </param>
839                 <param name="type">
840                   <integer value="1"/>
841                 </param>
842                 <param name="color1">
843                   <color>
844                     <r>1.000000</r>
845                     <g>1.000000</g>
846                     <b>1.000000</b>
847                     <a>1.000000</a>
848                   </color>
849                 </param>
850                 <param name="color2">
851                   <color>
852                     <r>0.000000</r>
853                     <g>0.000000</g>
854                     <b>0.000000</b>
855                     <a>1.000000</a>
856                   </color>
857                 </param>
858                 <param name="angle">
859                   <angle value="135.000000"/>
860                 </param>
861                 <param name="depth">
862                   <real value="0.2000000000"/>
863                 </param>
864                 <param name="softness">
865                   <real value="0.1000000000"/>
866                 </param>
867                 <param name="use_luma">
868                   <bool value="false"/>
869                 </param>
870                 <param name="solid">
871                   <bool value="false"/>
872                 </param>
873               </layer>
874               <layer type="outline" active="true" version="0.2" desc="Region007 Outline">
875                 <param name="z_depth">
876                   <real value="0.0000000000"/>
877                 </param>
878                 <param name="amount">
879                   <real value="1.0000000000"/>
880                 </param>
881                 <param name="blend_method">
882                   <integer value="0"/>
883                 </param>
884                 <param name="color">
885                   <color>
886                     <r>0.000000</r>
887                     <g>0.000000</g>
888                     <b>0.000000</b>
889                     <a>1.000000</a>
890                   </color>
891                 </param>
892                 <param name="offset">
893                   <vector>
894                     <x>0.0000000000</x>
895                     <y>0.0000000000</y>
896                   </vector>
897                 </param>
898                 <param name="invert">
899                   <bool value="false"/>
900                 </param>
901                 <param name="antialias">
902                   <bool value="true"/>
903                 </param>
904                 <param name="feather">
905                   <real value="0.0000000000"/>
906                 </param>
907                 <param name="blurtype">
908                   <integer value="1"/>
909                 </param>
910                 <param name="bline">
911                   <bline type="bline_point" loop="true" guid="44AB3CC637BD7F0193CD0216DB2967FC">
912                     <entry>
913                       <composite type="bline_point">
914                         <c1>
915                           <vector>
916                             <x>-0.0000000000</x>
917                             <y>1.6250000000</y>
918                           </vector>
919                         </c1>
920                         <c2>
921                           <real value="1.0000000000"/>
922                         </c2>
923                         <c3>
924                           <real value="0.5000000000"/>
925                         </c3>
926                         <c4>
927                           <bool value="false"/>
928                         </c4>
929                         <c5>
930                           <radial_composite type="vector">
931                             <c0>
932                               <real value="1.5000000000"/>
933                             </c0>
934                             <c1>
935                               <angle value="0.000000"/>
936                             </c1>
937                           </radial_composite>
938                         </c5>
939                         <c6>
940                           <radial_composite type="vector">
941                             <c0>
942                               <real value="1.5000000000"/>
943                             </c0>
944                             <c1>
945                               <angle value="0.000000"/>
946                             </c1>
947                           </radial_composite>
948                         </c6>
949                       </composite>
950                     </entry>
951                     <entry>
952                       <composite type="bline_point">
953                         <c1>
954                           <vector>
955                             <x>0.6250000000</x>
956                             <y>0.7500000000</y>
957                           </vector>
958                         </c1>
959                         <c2>
960                           <real value="1.0000000000"/>
961                         </c2>
962                         <c3>
963                           <real value="0.5000000000"/>
964                         </c3>
965                         <c4>
966                           <bool value="false"/>
967                         </c4>
968                         <c5>
969                           <radial_composite type="vector">
970                             <c0>
971                               <real value="1.5000000000"/>
972                             </c0>
973                             <c1>
974                               <angle value="-90.000000"/>
975                             </c1>
976                           </radial_composite>
977                         </c5>
978                         <c6>
979                           <radial_composite type="vector">
980                             <c0>
981                               <real value="1.5000000000"/>
982                             </c0>
983                             <c1>
984                               <angle value="-90.000000"/>
985                             </c1>
986                           </radial_composite>
987                         </c6>
988                       </composite>
989                     </entry>
990                     <entry>
991                       <composite type="bline_point">
992                         <c1>
993                           <vector>
994                             <x>0.3750000000</x>
995                             <y>0.7500000000</y>
996                           </vector>
997                         </c1>
998                         <c2>
999                           <real value="1.0000000000"/>
1000                         </c2>
1001                         <c3>
1002                           <real value="0.5000000000"/>
1003                         </c3>
1004                         <c4>
1005                           <bool value="false"/>
1006                         </c4>
1007                         <c5>
1008                           <radial_composite type="vector">
1009                             <c0>
1010                               <real value="0.7500000000"/>
1011                             </c0>
1012                             <c1>
1013                               <angle value="90.000000"/>
1014                             </c1>
1015                           </radial_composite>
1016                         </c5>
1017                         <c6>
1018                           <radial_composite type="vector">
1019                             <c0>
1020                               <real value="0.7500000000"/>
1021                             </c0>
1022                             <c1>
1023                               <angle value="90.000000"/>
1024                             </c1>
1025                           </radial_composite>
1026                         </c6>
1027                       </composite>
1028                     </entry>
1029                     <entry>
1030                       <composite type="bline_point">
1031                         <c1>
1032                           <vector>
1033                             <x>-0.0000000000</x>
1034                             <y>1.3750000000</y>
1035                           </vector>
1036                         </c1>
1037                         <c2>
1038                           <real value="1.0000000000"/>
1039                         </c2>
1040                         <c3>
1041                           <real value="0.5000000000"/>
1042                         </c3>
1043                         <c4>
1044                           <bool value="false"/>
1045                         </c4>
1046                         <c5>
1047                           <radial_composite type="vector">
1048                             <c0>
1049                               <real value="1.1250000000"/>
1050                             </c0>
1051                             <c1>
1052                               <angle value="179.999985"/>
1053                             </c1>
1054                           </radial_composite>
1055                         </c5>
1056                         <c6>
1057                           <radial_composite type="vector">
1058                             <c0>
1059                               <real value="0.7500000000"/>
1060                             </c0>
1061                             <c1>
1062                               <angle value="180.000000"/>
1063                             </c1>
1064                           </radial_composite>
1065                         </c6>
1066                       </composite>
1067                     </entry>
1068                     <entry>
1069                       <composite type="bline_point">
1070                         <c1>
1071                           <vector>
1072                             <x>-0.3750000000</x>
1073                             <y>0.7500000000</y>
1074                           </vector>
1075                         </c1>
1076                         <c2>
1077                           <real value="1.0000000000"/>
1078                         </c2>
1079                         <c3>
1080                           <real value="0.5000000000"/>
1081                         </c3>
1082                         <c4>
1083                           <bool value="false"/>
1084                         </c4>
1085                         <c5>
1086                           <radial_composite type="vector">
1087                             <c0>
1088                               <real value="0.7500000000"/>
1089                             </c0>
1090                             <c1>
1091                               <angle value="-90.000000"/>
1092                             </c1>
1093                           </radial_composite>
1094                         </c5>
1095                         <c6>
1096                           <radial_composite type="vector">
1097                             <c0>
1098                               <real value="0.7500000000"/>
1099                             </c0>
1100                             <c1>
1101                               <angle value="-90.000000"/>
1102                             </c1>
1103                           </radial_composite>
1104                         </c6>
1105                       </composite>
1106                     </entry>
1107                     <entry>
1108                       <composite type="bline_point">
1109                         <c1>
1110                           <vector>
1111                             <x>-0.6250000000</x>
1112                             <y>0.7500000000</y>
1113                           </vector>
1114                         </c1>
1115                         <c2>
1116                           <real value="1.0000000000"/>
1117                         </c2>
1118                         <c3>
1119                           <real value="0.5000000000"/>
1120                         </c3>
1121                         <c4>
1122                           <bool value="false"/>
1123                         </c4>
1124                         <c5>
1125                           <radial_composite type="vector">
1126                             <c0>
1127                               <real value="1.5000000000"/>
1128                             </c0>
1129                             <c1>
1130                               <angle value="90.000000"/>
1131                             </c1>
1132                           </radial_composite>
1133                         </c5>
1134                         <c6>
1135                           <radial_composite type="vector">
1136                             <c0>
1137                               <real value="1.5000000000"/>
1138                             </c0>
1139                             <c1>
1140                               <angle value="90.000000"/>
1141                             </c1>
1142                           </radial_composite>
1143                         </c6>
1144                       </composite>
1145                     </entry>
1146                   </bline>
1147                 </param>
1148                 <param name="width">
1149                   <real value="0.0500000000"/>
1150                 </param>
1151                 <param name="sharp_cusps">
1152                   <bool value="true"/>
1153                 </param>
1154                 <param name="round_tip[0]">
1155                   <bool value="true"/>
1156                 </param>
1157                 <param name="round_tip[1]">
1158                   <bool value="true"/>
1159                 </param>
1160                 <param name="loopyness">
1161                   <real value="1.0000000000"/>
1162                 </param>
1163               </layer>
1164             </canvas>
1165           </param>
1166           <param name="zoom">
1167             <real value="0.0000000000"/>
1168           </param>
1169           <param name="time_offset">
1170             <time value="0f"/>
1171           </param>
1172         </layer>
1173       </canvas>
1174     </param>
1175     <param name="zoom">
1176       <real value="0.3500000000"/>
1177     </param>
1178     <param name="time_offset">
1179       <time value="0f"/>
1180     </param>
1181   </layer>
1182   <layer type="shade" active="true" version="0.2">
1183     <param name="z_depth">
1184       <real value="0.0000000000"/>
1185     </param>
1186     <param name="amount">
1187       <real value="0.7500000000"/>
1188     </param>
1189     <param name="blend_method">
1190       <integer value="12"/>
1191     </param>
1192     <param name="color">
1193       <color>
1194         <r>0.000000</r>
1195         <g>0.000000</g>
1196         <b>0.000000</b>
1197         <a>1.000000</a>
1198       </color>
1199     </param>
1200     <param name="offset">
1201       <vector>
1202         <x>0.1000000015</x>
1203         <y>-0.1000000015</y>
1204       </vector>
1205     </param>
1206     <param name="size">
1207       <vector>
1208         <x>0.2000000030</x>
1209         <y>0.2000000030</y>
1210       </vector>
1211     </param>
1212     <param name="type">
1213       <integer value="1"/>
1214     </param>
1215     <param name="invert">
1216       <bool value="false"/>
1217     </param>
1218   </layer>
1219   <layer type="PasteCanvas" active="true" version="0.1" desc="Arrows">
1220     <param name="z_depth">
1221       <real value="0.0000000000"/>
1222     </param>
1223     <param name="amount">
1224       <real value="1.0000000000"/>
1225     </param>
1226     <param name="blend_method">
1227       <integer value="0"/>
1228     </param>
1229     <param name="origin">
1230       <vector>
1231         <x>0.0000000000</x>
1232         <y>-0.5000000000</y>
1233       </vector>
1234     </param>
1235     <param name="canvas">
1236       <canvas>
1237         <layer type="PasteCanvas" active="true" version="0.1" desc="Past">
1238           <param name="z_depth">
1239             <real value="0.0000000000"/>
1240           </param>
1241           <param name="amount">
1242             <real value="1.0000000000"/>
1243           </param>
1244           <param name="blend_method">
1245             <integer value="0"/>
1246           </param>
1247           <param name="origin">
1248             <vector>
1249               <x>0.2500000000</x>
1250               <y>0.0000000000</y>
1251             </vector>
1252           </param>
1253           <param name="canvas">
1254             <canvas>
1255               <layer type="region" active="true" version="0.1">
1256                 <param name="z_depth">
1257                   <real value="0.0000000000"/>
1258                 </param>
1259                 <param name="amount">
1260                   <real value="1.0000000000"/>
1261                 </param>
1262                 <param name="blend_method">
1263                   <integer value="0"/>
1264                 </param>
1265                 <param name="color">
1266                   <color>
1267                     <r>1.000000</r>
1268                     <g>1.000000</g>
1269                     <b>0.000000</b>
1270                     <a>1.000000</a>
1271                   </color>
1272                 </param>
1273                 <param name="offset">
1274                   <vector>
1275                     <x>0.0000000000</x>
1276                     <y>0.0000000000</y>
1277                   </vector>
1278                 </param>
1279                 <param name="invert">
1280                   <bool value="false"/>
1281                 </param>
1282                 <param name="antialias">
1283                   <bool value="true"/>
1284                 </param>
1285                 <param name="feather">
1286                   <real value="0.0000000000"/>
1287                 </param>
1288                 <param name="blurtype">
1289                   <integer value="1"/>
1290                 </param>
1291                 <param name="bline">
1292                   <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
1293                     <entry>
1294                       <composite type="bline_point">
1295                         <c1>
1296                           <vector>
1297                             <x>-1.7500000000</x>
1298                             <y>0.0000000000</y>
1299                           </vector>
1300                         </c1>
1301                         <c2>
1302                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1303                         </c2>
1304                         <c3>
1305                           <real value="0.5000000000"/>
1306                         </c3>
1307                         <c4>
1308                           <bool value="true"/>
1309                         </c4>
1310                         <c5>
1311                           <vector>
1312                             <x>-0.7500000000</x>
1313                             <y>0.7500000000</y>
1314                           </vector>
1315                         </c5>
1316                         <c6>
1317                           <vector>
1318                             <x>0.7500000000</x>
1319                             <y>0.7500000000</y>
1320                           </vector>
1321                         </c6>
1322                       </composite>
1323                     </entry>
1324                     <entry>
1325                       <composite type="bline_point">
1326                         <c1>
1327                           <vector>
1328                             <x>-1.0000000000</x>
1329                             <y>0.7500000000</y>
1330                           </vector>
1331                         </c1>
1332                         <c2>
1333                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1334                         </c2>
1335                         <c3>
1336                           <real value="0.5000000000"/>
1337                         </c3>
1338                         <c4>
1339                           <bool value="true"/>
1340                         </c4>
1341                         <c5>
1342                           <vector>
1343                             <x>0.7500000000</x>
1344                             <y>0.7500000000</y>
1345                           </vector>
1346                         </c5>
1347                         <c6>
1348                           <vector>
1349                             <x>0.0000000000</x>
1350                             <y>-0.7500000000</y>
1351                           </vector>
1352                         </c6>
1353                       </composite>
1354                     </entry>
1355                     <entry>
1356                       <composite type="bline_point">
1357                         <c1>
1358                           <vector>
1359                             <x>-1.0000000000</x>
1360                             <y>0.2500000000</y>
1361                           </vector>
1362                         </c1>
1363                         <c2>
1364                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1365                         </c2>
1366                         <c3>
1367                           <real value="0.5000000000"/>
1368                         </c3>
1369                         <c4>
1370                           <bool value="true"/>
1371                         </c4>
1372                         <c5>
1373                           <vector>
1374                             <x>0.0192307699</x>
1375                             <y>-0.6346153617</y>
1376                           </vector>
1377                         </c5>
1378                         <c6>
1379                           <vector>
1380                             <x>0.0000000000</x>
1381                             <y>0.0000000000</y>
1382                           </vector>
1383                         </c6>
1384                       </composite>
1385                     </entry>
1386                     <entry>
1387                       <composite type="bline_point">
1388                         <c1>
1389                           <vector>
1390                             <x>-0.5000000000</x>
1391                             <y>0.2500000000</y>
1392                           </vector>
1393                         </c1>
1394                         <c2>
1395                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1396                         </c2>
1397                         <c3>
1398                           <real value="0.5000000000"/>
1399                         </c3>
1400                         <c4>
1401                           <bool value="true"/>
1402                         </c4>
1403                         <c5>
1404                           <vector>
1405                             <x>-0.0000000000</x>
1406                             <y>-0.0000000000</y>
1407                           </vector>
1408                         </c5>
1409                         <c6>
1410                           <vector>
1411                             <x>0.0000000000</x>
1412                             <y>-0.7500000000</y>
1413                           </vector>
1414                         </c6>
1415                       </composite>
1416                     </entry>
1417                     <entry>
1418                       <composite type="bline_point">
1419                         <c1>
1420                           <vector>
1421                             <x>-0.5000000000</x>
1422                             <y>-0.2500000000</y>
1423                           </vector>
1424                         </c1>
1425                         <c2>
1426                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1427                         </c2>
1428                         <c3>
1429                           <real value="0.5000000000"/>
1430                         </c3>
1431                         <c4>
1432                           <bool value="true"/>
1433                         </c4>
1434                         <c5>
1435                           <vector>
1436                             <x>-0.0000000000</x>
1437                             <y>-0.7500000000</y>
1438                           </vector>
1439                         </c5>
1440                         <c6>
1441                           <vector>
1442                             <x>0.0000000000</x>
1443                             <y>0.0000000000</y>
1444                           </vector>
1445                         </c6>
1446                       </composite>
1447                     </entry>
1448                     <entry>
1449                       <composite type="bline_point">
1450                         <c1>
1451                           <vector>
1452                             <x>-1.0000000000</x>
1453                             <y>-0.2500000000</y>
1454                           </vector>
1455                         </c1>
1456                         <c2>
1457                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1458                         </c2>
1459                         <c3>
1460                           <real value="0.5000000000"/>
1461                         </c3>
1462                         <c4>
1463                           <bool value="true"/>
1464                         </c4>
1465                         <c5>
1466                           <vector>
1467                             <x>-0.0000000000</x>
1468                             <y>-0.0000000000</y>
1469                           </vector>
1470                         </c5>
1471                         <c6>
1472                           <vector>
1473                             <x>0.0000000000</x>
1474                             <y>-0.7500000000</y>
1475                           </vector>
1476                         </c6>
1477                       </composite>
1478                     </entry>
1479                     <entry>
1480                       <composite type="bline_point">
1481                         <c1>
1482                           <vector>
1483                             <x>-1.0000000000</x>
1484                             <y>-0.7500000000</y>
1485                           </vector>
1486                         </c1>
1487                         <c2>
1488                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1489                         </c2>
1490                         <c3>
1491                           <real value="0.5000000000"/>
1492                         </c3>
1493                         <c4>
1494                           <bool value="true"/>
1495                         </c4>
1496                         <c5>
1497                           <vector>
1498                             <x>-0.0000000000</x>
1499                             <y>-0.7500000000</y>
1500                           </vector>
1501                         </c5>
1502                         <c6>
1503                           <vector>
1504                             <x>-0.7500000000</x>
1505                             <y>0.7500000000</y>
1506                           </vector>
1507                         </c6>
1508                       </composite>
1509                     </entry>
1510                   </bline>
1511                 </param>
1512               </layer>
1513               <layer type="outline" active="true" version="0.2">
1514                 <param name="z_depth">
1515                   <real value="0.0000000000"/>
1516                 </param>
1517                 <param name="amount">
1518                   <real value="1.0000000000"/>
1519                 </param>
1520                 <param name="blend_method">
1521                   <integer value="0"/>
1522                 </param>
1523                 <param name="color">
1524                   <color>
1525                     <r>0.352394</r>
1526                     <g>0.000000</g>
1527                     <b>0.000000</b>
1528                     <a>1.000000</a>
1529                   </color>
1530                 </param>
1531                 <param name="offset">
1532                   <vector>
1533                     <x>0.0000000000</x>
1534                     <y>0.0000000000</y>
1535                   </vector>
1536                 </param>
1537                 <param name="invert">
1538                   <bool value="false"/>
1539                 </param>
1540                 <param name="antialias">
1541                   <bool value="true"/>
1542                 </param>
1543                 <param name="feather">
1544                   <real value="0.0000000000"/>
1545                 </param>
1546                 <param name="blurtype">
1547                   <integer value="1"/>
1548                 </param>
1549                 <param name="bline">
1550                   <bline type="bline_point" loop="true" guid="08CC95D6F9E6A0AC85DCD9C7AF2A5769">
1551                     <entry>
1552                       <composite type="bline_point">
1553                         <c1>
1554                           <vector>
1555                             <x>-1.7500000000</x>
1556                             <y>0.0000000000</y>
1557                           </vector>
1558                         </c1>
1559                         <c2>
1560                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1561                         </c2>
1562                         <c3>
1563                           <real value="0.5000000000"/>
1564                         </c3>
1565                         <c4>
1566                           <bool value="true"/>
1567                         </c4>
1568                         <c5>
1569                           <vector>
1570                             <x>-0.7500000000</x>
1571                             <y>0.7500000000</y>
1572                           </vector>
1573                         </c5>
1574                         <c6>
1575                           <vector>
1576                             <x>0.7500000000</x>
1577                             <y>0.7500000000</y>
1578                           </vector>
1579                         </c6>
1580                       </composite>
1581                     </entry>
1582                     <entry>
1583                       <composite type="bline_point">
1584                         <c1>
1585                           <vector>
1586                             <x>-1.0000000000</x>
1587                             <y>0.7500000000</y>
1588                           </vector>
1589                         </c1>
1590                         <c2>
1591                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1592                         </c2>
1593                         <c3>
1594                           <real value="0.5000000000"/>
1595                         </c3>
1596                         <c4>
1597                           <bool value="true"/>
1598                         </c4>
1599                         <c5>
1600                           <vector>
1601                             <x>0.7500000000</x>
1602                             <y>0.7500000000</y>
1603                           </vector>
1604                         </c5>
1605                         <c6>
1606                           <vector>
1607                             <x>0.0000000000</x>
1608                             <y>-0.7500000000</y>
1609                           </vector>
1610                         </c6>
1611                       </composite>
1612                     </entry>
1613                     <entry>
1614                       <composite type="bline_point">
1615                         <c1>
1616                           <vector>
1617                             <x>-1.0000000000</x>
1618                             <y>0.2500000000</y>
1619                           </vector>
1620                         </c1>
1621                         <c2>
1622                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1623                         </c2>
1624                         <c3>
1625                           <real value="0.5000000000"/>
1626                         </c3>
1627                         <c4>
1628                           <bool value="true"/>
1629                         </c4>
1630                         <c5>
1631                           <vector>
1632                             <x>0.0192307699</x>
1633                             <y>-0.6346153617</y>
1634                           </vector>
1635                         </c5>
1636                         <c6>
1637                           <vector>
1638                             <x>0.0000000000</x>
1639                             <y>0.0000000000</y>
1640                           </vector>
1641                         </c6>
1642                       </composite>
1643                     </entry>
1644                     <entry>
1645                       <composite type="bline_point">
1646                         <c1>
1647                           <vector>
1648                             <x>-0.5000000000</x>
1649                             <y>0.2500000000</y>
1650                           </vector>
1651                         </c1>
1652                         <c2>
1653                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1654                         </c2>
1655                         <c3>
1656                           <real value="0.5000000000"/>
1657                         </c3>
1658                         <c4>
1659                           <bool value="true"/>
1660                         </c4>
1661                         <c5>
1662                           <vector>
1663                             <x>-0.0000000000</x>
1664                             <y>-0.0000000000</y>
1665                           </vector>
1666                         </c5>
1667                         <c6>
1668                           <vector>
1669                             <x>0.0000000000</x>
1670                             <y>-0.7500000000</y>
1671                           </vector>
1672                         </c6>
1673                       </composite>
1674                     </entry>
1675                     <entry>
1676                       <composite type="bline_point">
1677                         <c1>
1678                           <vector>
1679                             <x>-0.5000000000</x>
1680                             <y>-0.2500000000</y>
1681                           </vector>
1682                         </c1>
1683                         <c2>
1684                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1685                         </c2>
1686                         <c3>
1687                           <real value="0.5000000000"/>
1688                         </c3>
1689                         <c4>
1690                           <bool value="true"/>
1691                         </c4>
1692                         <c5>
1693                           <vector>
1694                             <x>-0.0000000000</x>
1695                             <y>-0.7500000000</y>
1696                           </vector>
1697                         </c5>
1698                         <c6>
1699                           <vector>
1700                             <x>0.0000000000</x>
1701                             <y>0.0000000000</y>
1702                           </vector>
1703                         </c6>
1704                       </composite>
1705                     </entry>
1706                     <entry>
1707                       <composite type="bline_point">
1708                         <c1>
1709                           <vector>
1710                             <x>-1.0000000000</x>
1711                             <y>-0.2500000000</y>
1712                           </vector>
1713                         </c1>
1714                         <c2>
1715                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1716                         </c2>
1717                         <c3>
1718                           <real value="0.5000000000"/>
1719                         </c3>
1720                         <c4>
1721                           <bool value="true"/>
1722                         </c4>
1723                         <c5>
1724                           <vector>
1725                             <x>-0.0000000000</x>
1726                             <y>-0.0000000000</y>
1727                           </vector>
1728                         </c5>
1729                         <c6>
1730                           <vector>
1731                             <x>0.0000000000</x>
1732                             <y>-0.7500000000</y>
1733                           </vector>
1734                         </c6>
1735                       </composite>
1736                     </entry>
1737                     <entry>
1738                       <composite type="bline_point">
1739                         <c1>
1740                           <vector>
1741                             <x>-1.0000000000</x>
1742                             <y>-0.7500000000</y>
1743                           </vector>
1744                         </c1>
1745                         <c2>
1746                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1747                         </c2>
1748                         <c3>
1749                           <real value="0.5000000000"/>
1750                         </c3>
1751                         <c4>
1752                           <bool value="true"/>
1753                         </c4>
1754                         <c5>
1755                           <vector>
1756                             <x>-0.0000000000</x>
1757                             <y>-0.7500000000</y>
1758                           </vector>
1759                         </c5>
1760                         <c6>
1761                           <vector>
1762                             <x>-0.7500000000</x>
1763                             <y>0.7500000000</y>
1764                           </vector>
1765                         </c6>
1766                       </composite>
1767                     </entry>
1768                   </bline>
1769                 </param>
1770                 <param name="width">
1771                   <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
1772                 </param>
1773                 <param name="sharp_cusps">
1774                   <bool value="true"/>
1775                 </param>
1776                 <param name="round_tip[0]">
1777                   <bool value="false"/>
1778                 </param>
1779                 <param name="round_tip[1]">
1780                   <bool value="false"/>
1781                 </param>
1782                 <param name="loopyness">
1783                   <real value="1.0000000000"/>
1784                 </param>
1785               </layer>
1786             </canvas>
1787           </param>
1788           <param name="zoom">
1789             <real value="0.1500000000"/>
1790           </param>
1791           <param name="time_offset">
1792             <time value="0f"/>
1793           </param>
1794         </layer>
1795         <layer type="PasteCanvas" active="true" version="0.1" desc="Future">
1796           <param name="z_depth">
1797             <real value="0.0000000000"/>
1798           </param>
1799           <param name="amount">
1800             <real value="1.0000000000"/>
1801           </param>
1802           <param name="blend_method">
1803             <integer value="0"/>
1804           </param>
1805           <param name="origin">
1806             <vector>
1807               <x>-0.2500000000</x>
1808               <y>0.0000000000</y>
1809             </vector>
1810           </param>
1811           <param name="canvas">
1812             <canvas>
1813               <layer type="region" active="true" version="0.1">
1814                 <param name="z_depth">
1815                   <real value="0.0000000000"/>
1816                 </param>
1817                 <param name="amount">
1818                   <real value="1.0000000000"/>
1819                 </param>
1820                 <param name="blend_method">
1821                   <integer value="0"/>
1822                 </param>
1823                 <param name="color">
1824                   <color>
1825                     <r>1.000000</r>
1826                     <g>1.000000</g>
1827                     <b>0.000000</b>
1828                     <a>1.000000</a>
1829                   </color>
1830                 </param>
1831                 <param name="offset">
1832                   <vector>
1833                     <x>0.0000000000</x>
1834                     <y>0.0000000000</y>
1835                   </vector>
1836                 </param>
1837                 <param name="invert">
1838                   <bool value="false"/>
1839                 </param>
1840                 <param name="antialias">
1841                   <bool value="true"/>
1842                 </param>
1843                 <param name="feather">
1844                   <real value="0.0000000000"/>
1845                 </param>
1846                 <param name="blurtype">
1847                   <integer value="1"/>
1848                 </param>
1849                 <param name="bline">
1850                   <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
1851                     <entry>
1852                       <composite type="bline_point">
1853                         <c1>
1854                           <vector>
1855                             <x>1.7500000000</x>
1856                             <y>0.0000000000</y>
1857                           </vector>
1858                         </c1>
1859                         <c2>
1860                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1861                         </c2>
1862                         <c3>
1863                           <real value="0.5000000000"/>
1864                         </c3>
1865                         <c4>
1866                           <bool value="true"/>
1867                         </c4>
1868                         <c5>
1869                           <vector>
1870                             <x>0.7500000000</x>
1871                             <y>-0.7500000000</y>
1872                           </vector>
1873                         </c5>
1874                         <c6>
1875                           <vector>
1876                             <x>-0.7500000000</x>
1877                             <y>-0.7500000000</y>
1878                           </vector>
1879                         </c6>
1880                       </composite>
1881                     </entry>
1882                     <entry>
1883                       <composite type="bline_point">
1884                         <c1>
1885                           <vector>
1886                             <x>1.0000000000</x>
1887                             <y>-0.7500000000</y>
1888                           </vector>
1889                         </c1>
1890                         <c2>
1891                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1892                         </c2>
1893                         <c3>
1894                           <real value="0.5000000000"/>
1895                         </c3>
1896                         <c4>
1897                           <bool value="true"/>
1898                         </c4>
1899                         <c5>
1900                           <vector>
1901                             <x>-0.7500000000</x>
1902                             <y>-0.7500000000</y>
1903                           </vector>
1904                         </c5>
1905                         <c6>
1906                           <vector>
1907                             <x>0.0000000000</x>
1908                             <y>0.7500000000</y>
1909                           </vector>
1910                         </c6>
1911                       </composite>
1912                     </entry>
1913                     <entry>
1914                       <composite type="bline_point">
1915                         <c1>
1916                           <vector>
1917                             <x>1.0000000000</x>
1918                             <y>-0.2500000000</y>
1919                           </vector>
1920                         </c1>
1921                         <c2>
1922                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1923                         </c2>
1924                         <c3>
1925                           <real value="0.5000000000"/>
1926                         </c3>
1927                         <c4>
1928                           <bool value="true"/>
1929                         </c4>
1930                         <c5>
1931                           <vector>
1932                             <x>-0.0000000000</x>
1933                             <y>0.7500000000</y>
1934                           </vector>
1935                         </c5>
1936                         <c6>
1937                           <vector>
1938                             <x>0.0000000000</x>
1939                             <y>0.0000000000</y>
1940                           </vector>
1941                         </c6>
1942                       </composite>
1943                     </entry>
1944                     <entry>
1945                       <composite type="bline_point">
1946                         <c1>
1947                           <vector>
1948                             <x>0.5000000000</x>
1949                             <y>-0.2500000000</y>
1950                           </vector>
1951                         </c1>
1952                         <c2>
1953                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1954                         </c2>
1955                         <c3>
1956                           <real value="0.5000000000"/>
1957                         </c3>
1958                         <c4>
1959                           <bool value="true"/>
1960                         </c4>
1961                         <c5>
1962                           <vector>
1963                             <x>-0.0000000000</x>
1964                             <y>-0.0000000000</y>
1965                           </vector>
1966                         </c5>
1967                         <c6>
1968                           <vector>
1969                             <x>0.0000000000</x>
1970                             <y>0.7500000000</y>
1971                           </vector>
1972                         </c6>
1973                       </composite>
1974                     </entry>
1975                     <entry>
1976                       <composite type="bline_point">
1977                         <c1>
1978                           <vector>
1979                             <x>0.5000000000</x>
1980                             <y>0.2500000000</y>
1981                           </vector>
1982                         </c1>
1983                         <c2>
1984                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
1985                         </c2>
1986                         <c3>
1987                           <real value="0.5000000000"/>
1988                         </c3>
1989                         <c4>
1990                           <bool value="true"/>
1991                         </c4>
1992                         <c5>
1993                           <vector>
1994                             <x>-0.0000000000</x>
1995                             <y>0.7500000000</y>
1996                           </vector>
1997                         </c5>
1998                         <c6>
1999                           <vector>
2000                             <x>0.0000000000</x>
2001                             <y>0.0000000000</y>
2002                           </vector>
2003                         </c6>
2004                       </composite>
2005                     </entry>
2006                     <entry>
2007                       <composite type="bline_point">
2008                         <c1>
2009                           <vector>
2010                             <x>1.0000000000</x>
2011                             <y>0.2500000000</y>
2012                           </vector>
2013                         </c1>
2014                         <c2>
2015                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2016                         </c2>
2017                         <c3>
2018                           <real value="0.5000000000"/>
2019                         </c3>
2020                         <c4>
2021                           <bool value="true"/>
2022                         </c4>
2023                         <c5>
2024                           <vector>
2025                             <x>-0.0000000000</x>
2026                             <y>-0.0000000000</y>
2027                           </vector>
2028                         </c5>
2029                         <c6>
2030                           <vector>
2031                             <x>0.0000000000</x>
2032                             <y>0.7500000000</y>
2033                           </vector>
2034                         </c6>
2035                       </composite>
2036                     </entry>
2037                     <entry>
2038                       <composite type="bline_point">
2039                         <c1>
2040                           <vector>
2041                             <x>1.0000000000</x>
2042                             <y>0.7500000000</y>
2043                           </vector>
2044                         </c1>
2045                         <c2>
2046                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2047                         </c2>
2048                         <c3>
2049                           <real value="0.5000000000"/>
2050                         </c3>
2051                         <c4>
2052                           <bool value="true"/>
2053                         </c4>
2054                         <c5>
2055                           <vector>
2056                             <x>-0.0000000000</x>
2057                             <y>0.7500000000</y>
2058                           </vector>
2059                         </c5>
2060                         <c6>
2061                           <vector>
2062                             <x>0.7500000000</x>
2063                             <y>-0.7500000000</y>
2064                           </vector>
2065                         </c6>
2066                       </composite>
2067                     </entry>
2068                   </bline>
2069                 </param>
2070               </layer>
2071               <layer type="outline" active="true" version="0.2">
2072                 <param name="z_depth">
2073                   <real value="0.0000000000"/>
2074                 </param>
2075                 <param name="amount">
2076                   <real value="1.0000000000"/>
2077                 </param>
2078                 <param name="blend_method">
2079                   <integer value="0"/>
2080                 </param>
2081                 <param name="color">
2082                   <color>
2083                     <r>0.352394</r>
2084                     <g>0.000000</g>
2085                     <b>0.000000</b>
2086                     <a>1.000000</a>
2087                   </color>
2088                 </param>
2089                 <param name="offset">
2090                   <vector>
2091                     <x>0.0000000000</x>
2092                     <y>0.0000000000</y>
2093                   </vector>
2094                 </param>
2095                 <param name="invert">
2096                   <bool value="false"/>
2097                 </param>
2098                 <param name="antialias">
2099                   <bool value="true"/>
2100                 </param>
2101                 <param name="feather">
2102                   <real value="0.0000000000"/>
2103                 </param>
2104                 <param name="blurtype">
2105                   <integer value="1"/>
2106                 </param>
2107                 <param name="bline">
2108                   <bline type="bline_point" loop="true" guid="E54AFF06AA4F157AF843B023E88FA27F">
2109                     <entry>
2110                       <composite type="bline_point">
2111                         <c1>
2112                           <vector>
2113                             <x>1.7500000000</x>
2114                             <y>0.0000000000</y>
2115                           </vector>
2116                         </c1>
2117                         <c2>
2118                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2119                         </c2>
2120                         <c3>
2121                           <real value="0.5000000000"/>
2122                         </c3>
2123                         <c4>
2124                           <bool value="true"/>
2125                         </c4>
2126                         <c5>
2127                           <vector>
2128                             <x>0.7500000000</x>
2129                             <y>-0.7500000000</y>
2130                           </vector>
2131                         </c5>
2132                         <c6>
2133                           <vector>
2134                             <x>-0.7500000000</x>
2135                             <y>-0.7500000000</y>
2136                           </vector>
2137                         </c6>
2138                       </composite>
2139                     </entry>
2140                     <entry>
2141                       <composite type="bline_point">
2142                         <c1>
2143                           <vector>
2144                             <x>1.0000000000</x>
2145                             <y>-0.7500000000</y>
2146                           </vector>
2147                         </c1>
2148                         <c2>
2149                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2150                         </c2>
2151                         <c3>
2152                           <real value="0.5000000000"/>
2153                         </c3>
2154                         <c4>
2155                           <bool value="true"/>
2156                         </c4>
2157                         <c5>
2158                           <vector>
2159                             <x>-0.7500000000</x>
2160                             <y>-0.7500000000</y>
2161                           </vector>
2162                         </c5>
2163                         <c6>
2164                           <vector>
2165                             <x>0.0000000000</x>
2166                             <y>0.7500000000</y>
2167                           </vector>
2168                         </c6>
2169                       </composite>
2170                     </entry>
2171                     <entry>
2172                       <composite type="bline_point">
2173                         <c1>
2174                           <vector>
2175                             <x>1.0000000000</x>
2176                             <y>-0.2500000000</y>
2177                           </vector>
2178                         </c1>
2179                         <c2>
2180                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2181                         </c2>
2182                         <c3>
2183                           <real value="0.5000000000"/>
2184                         </c3>
2185                         <c4>
2186                           <bool value="true"/>
2187                         </c4>
2188                         <c5>
2189                           <vector>
2190                             <x>-0.0000000000</x>
2191                             <y>0.7500000000</y>
2192                           </vector>
2193                         </c5>
2194                         <c6>
2195                           <vector>
2196                             <x>0.0000000000</x>
2197                             <y>0.0000000000</y>
2198                           </vector>
2199                         </c6>
2200                       </composite>
2201                     </entry>
2202                     <entry>
2203                       <composite type="bline_point">
2204                         <c1>
2205                           <vector>
2206                             <x>0.5000000000</x>
2207                             <y>-0.2500000000</y>
2208                           </vector>
2209                         </c1>
2210                         <c2>
2211                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2212                         </c2>
2213                         <c3>
2214                           <real value="0.5000000000"/>
2215                         </c3>
2216                         <c4>
2217                           <bool value="true"/>
2218                         </c4>
2219                         <c5>
2220                           <vector>
2221                             <x>-0.0000000000</x>
2222                             <y>-0.0000000000</y>
2223                           </vector>
2224                         </c5>
2225                         <c6>
2226                           <vector>
2227                             <x>0.0000000000</x>
2228                             <y>0.7500000000</y>
2229                           </vector>
2230                         </c6>
2231                       </composite>
2232                     </entry>
2233                     <entry>
2234                       <composite type="bline_point">
2235                         <c1>
2236                           <vector>
2237                             <x>0.5000000000</x>
2238                             <y>0.2500000000</y>
2239                           </vector>
2240                         </c1>
2241                         <c2>
2242                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2243                         </c2>
2244                         <c3>
2245                           <real value="0.5000000000"/>
2246                         </c3>
2247                         <c4>
2248                           <bool value="true"/>
2249                         </c4>
2250                         <c5>
2251                           <vector>
2252                             <x>-0.0000000000</x>
2253                             <y>0.7500000000</y>
2254                           </vector>
2255                         </c5>
2256                         <c6>
2257                           <vector>
2258                             <x>0.0000000000</x>
2259                             <y>0.0000000000</y>
2260                           </vector>
2261                         </c6>
2262                       </composite>
2263                     </entry>
2264                     <entry>
2265                       <composite type="bline_point">
2266                         <c1>
2267                           <vector>
2268                             <x>1.0000000000</x>
2269                             <y>0.2500000000</y>
2270                           </vector>
2271                         </c1>
2272                         <c2>
2273                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2274                         </c2>
2275                         <c3>
2276                           <real value="0.5000000000"/>
2277                         </c3>
2278                         <c4>
2279                           <bool value="true"/>
2280                         </c4>
2281                         <c5>
2282                           <vector>
2283                             <x>-0.0000000000</x>
2284                             <y>-0.0000000000</y>
2285                           </vector>
2286                         </c5>
2287                         <c6>
2288                           <vector>
2289                             <x>0.0000000000</x>
2290                             <y>0.7500000000</y>
2291                           </vector>
2292                         </c6>
2293                       </composite>
2294                     </entry>
2295                     <entry>
2296                       <composite type="bline_point">
2297                         <c1>
2298                           <vector>
2299                             <x>1.0000000000</x>
2300                             <y>0.7500000000</y>
2301                           </vector>
2302                         </c1>
2303                         <c2>
2304                           <real value="0.0500000000" guid="B881CFF98EEADEDEED58D9264C5A72FF"/>
2305                         </c2>
2306                         <c3>
2307                           <real value="0.5000000000"/>
2308                         </c3>
2309                         <c4>
2310                           <bool value="true"/>
2311                         </c4>
2312                         <c5>
2313                           <vector>
2314                             <x>-0.0000000000</x>
2315                             <y>0.7500000000</y>
2316                           </vector>
2317                         </c5>
2318                         <c6>
2319                           <vector>
2320                             <x>0.7500000000</x>
2321                             <y>-0.7500000000</y>
2322                           </vector>
2323                         </c6>
2324                       </composite>
2325                     </entry>
2326                   </bline>
2327                 </param>
2328                 <param name="width">
2329                   <real value="1.3000000000" guid="655D2EFC28BD075FC89EB6466DA205B0"/>
2330                 </param>
2331                 <param name="sharp_cusps">
2332                   <bool value="true"/>
2333                 </param>
2334                 <param name="round_tip[0]">
2335                   <bool value="false"/>
2336                 </param>
2337                 <param name="round_tip[1]">
2338                   <bool value="false"/>
2339                 </param>
2340                 <param name="loopyness">
2341                   <real value="1.0000000000"/>
2342                 </param>
2343               </layer>
2344             </canvas>
2345           </param>
2346           <param name="zoom">
2347             <real value="0.1500000000"/>
2348           </param>
2349           <param name="time_offset">
2350             <time value="0f"/>
2351           </param>
2352         </layer>
2353         <layer type="shade" active="false" version="0.2">
2354           <param name="z_depth">
2355             <real value="0.0000000000"/>
2356           </param>
2357           <param name="amount">
2358             <real value="0.7500000000"/>
2359           </param>
2360           <param name="blend_method">
2361             <integer value="12"/>
2362           </param>
2363           <param name="color">
2364             <color>
2365               <r>0.000000</r>
2366               <g>0.000000</g>
2367               <b>0.000000</b>
2368               <a>1.000000</a>
2369             </color>
2370           </param>
2371           <param name="offset">
2372             <vector>
2373               <x>0.1000000015</x>
2374               <y>-0.1000000015</y>
2375             </vector>
2376           </param>
2377           <param name="size">
2378             <vector>
2379               <x>0.2000000030</x>
2380               <y>0.2000000030</y>
2381             </vector>
2382           </param>
2383           <param name="type">
2384             <integer value="1"/>
2385           </param>
2386           <param name="invert">
2387             <bool value="false"/>
2388           </param>
2389         </layer>
2390       </canvas>
2391     </param>
2392     <param name="zoom">
2393       <real value="0.0000000000"/>
2394     </param>
2395     <param name="time_offset">
2396       <time value="0f"/>
2397     </param>
2398   </layer>
2399   <layer type="translate" active="false" version="0.1">
2400     <param name="origin">
2401       <vector>
2402         <x>0.0000000000</x>
2403         <y>-0.2500000000</y>
2404       </vector>
2405     </param>
2406   </layer>
2407 </canvas>