-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file shade.h
** \brief Template Header
**
/* === H E A D E R S ======================================================= */
-#ifndef __SINFG_LAYER_BEVEL_H__
-#define __SINFG_LAYER_BEVEL_H__
+#ifndef __SYNFIG_LAYER_BEVEL_H__
+#define __SYNFIG_LAYER_BEVEL_H__
/* -- H E A D E R S --------------------------------------------------------- */
-#include <sinfg/layer_composite.h>
-#include <sinfg/color.h>
-#include <sinfg/vector.h>
-#include <sinfg/blur.h>
-#include <sinfg/angle.h>
+#include <synfig/layer_composite.h>
+#include <synfig/color.h>
+#include <synfig/vector.h>
+#include <synfig/blur.h>
+#include <synfig/angle.h>
-using namespace sinfg;
+using namespace synfig;
using namespace std;
using namespace etl;
-class Layer_Bevel : public sinfg::Layer_Composite
+class Layer_Bevel : public synfig::Layer_Composite
{
- SINFG_LAYER_MODULE_EXT
+ SYNFIG_LAYER_MODULE_EXT
private:
- sinfg::Real softness;
+ synfig::Real softness;
int type;
- sinfg::Color color1;
- sinfg::Color color2;
+ synfig::Color color1;
+ synfig::Color color2;
- sinfg::Angle angle;
- sinfg::Real depth;
+ synfig::Angle angle;
+ synfig::Real depth;
- sinfg::Vector offset;
- sinfg::Vector offset45;
+ synfig::Vector offset;
+ synfig::Vector offset45;
bool use_luma;
bool solid;
public:
Layer_Bevel();
- virtual bool set_param(const String & param, const sinfg::ValueBase &value);
+ virtual bool set_param(const String & param, const synfig::ValueBase &value);
virtual ValueBase get_param(const String & param)const;
virtual bool accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const;
- virtual sinfg::Rect get_full_bounding_rect(Context context)const;
+ virtual synfig::Rect get_full_bounding_rect(Context context)const;
virtual Vocab get_param_vocab()const;
}; // END of class Blur