#include "noise.h"
#include "distort.h"
#include "random.h"
+#include "valuenode_random.h"
#endif
LAYER(Noise)
LAYER(NoiseDistort)
END_LAYERS
+
+ BEGIN_VALUENODES
+ VALUENODE(synfig::ValueNode_Random, "random", _("Random"))
+ END_VALUENODES
MODULE_INVENTORY_END