{
synfig::Point point;
synfig::Color color;
-
+
Particle(const synfig::Point &point,const synfig::Color& color):
point(point),color(color) { }
};
int sprouts;
synfig::Real random_factor;
Random random;
-
+
bool size_as_alpha;
mutable bool needs_sync_;
-
+
void branch(int n, int depth,float t, float stunt_growth, synfig::Point position,synfig::Vector velocity)const;