-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file plant.h
** \brief Template Header
**
-** $Id: plant.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_PLANT_H
-#define __SINFG_PLANT_H
+#ifndef __SYNFIG_PLANT_H
+#define __SYNFIG_PLANT_H
/* === H E A D E R S ======================================================= */
#include <list>
#include <vector>
-#include <sinfg/layer_composite.h>
-#include <sinfg/segment.h>
-#include <sinfg/blinepoint.h>
-#include <sinfg/value.h>
-#include <sinfg/gradient.h>
-#include <sinfg/angle.h>
+#include <synfig/layer_composite.h>
+#include <synfig/segment.h>
+#include <synfig/blinepoint.h>
+#include <synfig/value.h>
+#include <synfig/gradient.h>
+#include <synfig/angle.h>
#include "random.h"
-#include <sinfg/rect.h>
+#include <synfig/rect.h>
/* === M A C R O S ========================================================= */
/* === C L A S S E S & S T R U C T S ======================================= */
-using namespace sinfg;
+using namespace synfig;
using namespace std;
using namespace etl;
-class Plant : public sinfg::Layer_Composite
+class Plant : public synfig::Layer_Composite
{
- SINFG_LAYER_MODULE_EXT
+ SYNFIG_LAYER_MODULE_EXT
private:
- std::vector<sinfg::BLinePoint> bline;
+ std::vector<synfig::BLinePoint> bline;
bool bline_loop;
- sinfg::Gradient gradient;
+ synfig::Gradient gradient;
struct Particle
{
- sinfg::Point point;
- sinfg::Color color;
-
- Particle(const sinfg::Point &point,const sinfg::Color& color):
+ synfig::Point point;
+ synfig::Color color;
+
+ Particle(const synfig::Point &point,const synfig::Color& color):
point(point),color(color) { }
};
mutable std::vector<Particle> particle_list;
- mutable sinfg::Rect bounding_rect;
- sinfg::Angle split_angle;
- sinfg::Vector gravity;
- sinfg::Real velocity;
- sinfg::Real step;
- sinfg::Real mass;
- sinfg::Real drag;
- sinfg::Real size;
+ mutable synfig::Rect bounding_rect;
+ synfig::Angle split_angle;
+ synfig::Vector gravity;
+ synfig::Real velocity;
+ synfig::Real perp_velocity;
+ synfig::Real step;
+ synfig::Real mass;
+ synfig::Real drag;
+ synfig::Real size;
int splits;
int sprouts;
- sinfg::Real random_factor;
+ synfig::Real random_factor;
Random random;
-
+
bool size_as_alpha;
mutable bool needs_sync_;
-
+ mutable synfig::Mutex mutex;
- void branch(int n, int depth,float t, float stunt_growth, sinfg::Point position,sinfg::Vector velocity)const;
+ void branch(int n, int depth,float t, float stunt_growth, synfig::Point position,synfig::Vector velocity)const;
+ void sync()const;
public:
Plant();
- void sync()const;
-
void calc_bounding_rect()const;
- virtual bool set_param(const String & param, const sinfg::ValueBase &value);
+ virtual bool set_param(const String & param, const synfig::ValueBase &value);
virtual ValueBase get_param(const String & param)const;
virtual Vocab get_param_vocab()const;
- virtual bool accelerated_render(sinfg::Context context,sinfg::Surface *surface,int quality, const sinfg::RendDesc &renddesc, sinfg::ProgressCallback *cb)const;\
+ virtual bool accelerated_render(synfig::Context context,synfig::Surface *surface,int quality, const synfig::RendDesc &renddesc, synfig::ProgressCallback *cb)const;\
- virtual sinfg::Rect get_bounding_rect(sinfg::Context context)const;
+ virtual synfig::Rect get_bounding_rect(synfig::Context context)const;
};
/* === E N D =============================================================== */