-/* === S I N F G =========================================================== */
-/*! \file blur.h
+/* === S Y N F I G ========================================================= */
+/*! \file synfig/blur.h
** \brief Blur Helper Header file
**
-** $Id: blur.h,v 1.1.1.1 2005/01/04 01:23:14 darco Exp $
+** $Id$
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
-#ifndef __SINFG_BLUR_HELPER_H
-#define __SINFG_BLUR_HELPER_H
+#ifndef __SYNFIG_BLUR_HELPER_H
+#define __SYNFIG_BLUR_HELPER_H
/* === H E A D E R S ======================================================= */
-#include <sinfg/surface.h>
-#include <sinfg/color.h>
-#include <sinfg/vector.h>
+#include <synfig/surface.h>
+#include <synfig/color.h>
+#include <synfig/vector.h>
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
-class sinfg::ProgressCallback;
-
+namespace synfig {
+ class ProgressCallback;
+}
+
class Blur
{
public:
CROSS =2,
GAUSSIAN =3,
DISC =4,
-
+
FORCE_DWORD = 0x8fffffff
};
private:
- sinfg::Point size;
+ synfig::Point size;
int type;
- sinfg::ProgressCallback *cb;
+ synfig::ProgressCallback *cb;
public:
- sinfg::Point & set_size(const sinfg::Point &v) { return (size = v); }
- const sinfg::Point & get_size() const { return size; }
- sinfg::Point & get_size() { return size; }
-
+ synfig::Point & set_size(const synfig::Point &v) { return (size = v); }
+ const synfig::Point & get_size() const { return size; }
+ synfig::Point & get_size() { return size; }
+
int & set_type(const int &t) { return (type = t); }
const int & get_type() const { return type; }
int & get_type() { return type; }
-
+
Blur() {}
- Blur(const sinfg::Point &s, int t, sinfg::ProgressCallback *callb=0):size(s), type(t), cb(callb) {}
- Blur(sinfg::Real sx, sinfg::Real sy, int t, sinfg::ProgressCallback *callb = 0): size(sx,sy), type(t), cb(callb) {}
-
+ Blur(const synfig::Point &s, int t, synfig::ProgressCallback *callb=0):size(s), type(t), cb(callb) {}
+ Blur(synfig::Real sx, synfig::Real sy, int t, synfig::ProgressCallback *callb = 0): size(sx,sy), type(t), cb(callb) {}
+
//Parametric Blur
- sinfg::Point operator ()(const sinfg::Point &p) const;
- sinfg::Point operator ()(sinfg::Real x, sinfg::Real y) const;
-
+ synfig::Point operator()(const synfig::Point &p) const;
+ synfig::Point operator()(synfig::Real x, synfig::Real y) const;
+
//Surface based blur
// input surface can be the same as output surface,
// though both have to be the same size
- bool operator ()(const sinfg::Surface &surface, const sinfg::Vector &resolution, sinfg::Surface &out) const;
-
- bool operator ()(const etl::surface<float> &surface, const sinfg::Vector &resolution, etl::surface<float> &out) const;
- //bool operator ()(const etl::surface<unsigned char> &surface, const sinfg::Vector &resolution, etl::surface<unsigned char> &out) const;
+ bool operator()(const synfig::Surface &surface, const synfig::Vector &resolution, synfig::Surface &out) const;
+
+ bool operator()(const etl::surface<float> &surface, const synfig::Vector &resolution, etl::surface<float> &out) const;
+ //bool operator()(const etl::surface<unsigned char> &surface, const synfig::Vector &resolution, etl::surface<unsigned char> &out) const;
};
/* === E N D =============================================================== */