//Curve curve intersection
void CIntersect::recurse_intersect(const SCurve &left, const SCurve &right, int depth)
{
- //reject curves that do not overlap with bouding boxes
+ //reject curves that do not overlap with bounding boxes
if(!intersect(left.aabb,right.aabb)) return;
//accept curves (and perform super detailed check for intersections)
-bool CIntersect::operator()(const bezier<Point> &c1, const bezier<Point> &c2)
+bool CIntersect::operator()(const etl::bezier<Point> &c1, const etl::bezier<Point> &c2)
{
times.clear();