void set(const float &x) { _set(Real(x)); }
void set(const list_type &x);
void set(const char* x);
+ void set(char* x);
void set(Canvas*x);
void set(etl::loose_handle<Canvas> x);
void set(etl::handle<Canvas> x);
//! Returns a string containing the name of the given Type
static String type_name(Type id);
+ //! Returns a string containing the translated name of the given Type
+ static String type_local_name(Type id);
+
//! Returns a the corresponding Type of the described type
static Type ident_type(const String &str);