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<name>Synfig Studio Rectangle Icon</name>
- <desc>Placed in the Public Domain in 2007 by Chris Norman (pixelgeek), in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
- <meta name="grid_size" content="0.259616 0.259616"/>
- <meta name="grid_snap" content="0"/>
+ <meta name="grid_size" content="0.250000 0.250000"/>
+ <meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
- <layer type="PasteCanvas" active="true" version="0.1" desc="dropshadow">
+ <defs>
+ <color id="outline">
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+ <layer type="polygon" active="true" version="0.1">
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+ </param>
+ <param name="amount">
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+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
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+ <g>0.000000</g>
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+ </color>
+ </param>
+ <param name="origin">
+ <vector>
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+ <y>-0.1000000015</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
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+ <param name="blurtype">
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+ </param>
+ <param name="winding_style">
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+ <param name="amount">
+ <real value="1.0000000000"/>
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+ <param name="blend_method">
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+ <param name="blend_method">
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+ <param name="origin">
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+ </vector>
+ </param>
+ <param name="invert">
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
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+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
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+ </param>
+ </layer>
+ <layer type="polygon" active="true" version="0.1">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
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+ </param>
+ <param name="color">
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+ <a>1.000000</a>
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+ </param>
+ <param name="origin">
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+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
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+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
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+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
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+ <param name="vector_list">
+ <dynamic_list type="vector">
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+ </layer>
+ </canvas>
+ </defs>
+ <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
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</vector>
</param>
<param name="canvas">
- <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
- <layer type="linear_gradient" active="true" version="0.0">
+ <canvas>
+ <layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
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</param>
<param name="blend_method">
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</param>
- <param name="p1">
- <vector>
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+ </layer>
+ <layer type="outline" active="true" version="0.2" desc="NewBLine117 Outline">
+ <param name="z_depth">
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+ </param>
+ <param name="amount">
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+ <param name="blend_method">
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</param>
- <param name="p2">
+ <param name="origin">
<vector>
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</vector>
</param>
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- <gradient>
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- </param>
- <param name="loop">
+ <param name="invert">
<bool value="false"/>
</param>
- <param name="zigzag">
- <bool value="false"/>
+ <param name="antialias">
+ <bool value="true"/>
</param>
- </layer>
- <layer type="warp" active="true" version="0.1">
- <param name="src_tl">
- <vector>
- <x>-2.6927909851</x>
- <y>2.8879861832</y>
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+ <param name="feather">
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</param>
- <param name="src_br">
- <vector>
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+ <param name="blurtype">
+ <integer value="1"/>
</param>
- <param name="dest_tl">
- <vector>
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- <y>-2.5207901001</y>
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+ <param name="winding_style">
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</param>
- <param name="dest_tr">
- <vector>
- <x>2.7473614216</x>
- <y>-2.5212490559</y>
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+ <param name="bline">
+ <bline type="bline_point" loop="false">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
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+ <t1>
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+ <theta>
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+ </radial_composite>
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+ </entry>
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- <param name="dest_br">
- <vector>
- <x>3.2120192051</x>
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+ <param name="width">
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</param>
- <param name="dest_bl">
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+ <param name="expand">
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+ <param name="sharp_cusps">
+ <bool value="true"/>
</param>
- <param name="clip">
+ <param name="round_tip[0]">
+ <bool value="true"/>
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+ <param name="round_tip[1]">
<bool value="true"/>
</param>
- <param name="horizon">
- <real value="2.0000000000"/>
+ <param name="loopyness">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="homogeneous_width">
+ <bool value="true"/>
</param>
</layer>
</canvas>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<param name="origin">
<vector>
<x>0.0000000000</x>
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</vector>
</param>
<param name="canvas">
- <canvas width="128" height="128" view-box="-3.245196 3.245196 3.245196 -3.245196">
- <layer type="rectangle" active="true" version="0.2" desc="Rectangle White">
+ <canvas xres="2952.755900" yres="2952.755900">
+ <layer type="region" active="true" version="0.1" desc="Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
- <r>1.000000</r>
- <g>1.000000</g>
- <b>1.000000</b>
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<a>1.000000</a>
</color>
</param>
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<param name="origin">
<vector>
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- <param name="loop">
- <bool value="false"/>
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- <param name="zigzag">
- <bool value="false"/>
- </param>
- </layer>
- </canvas>
+ <param name="invert">
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</param>
- <param name="zoom">
+ <param name="antialias">
+ <bool value="true"/>
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+ <param name="feather">
<real value="0.0000000000"/>
</param>
- <param name="time_offset">
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+ <param name="blurtype">
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</param>
- <param name="children_lock">
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+ <param name="winding_style">
+ <integer value="1"/>
</param>
- <param name="focus">
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+ <bline type="bline_point" loop="true">
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+ <point>
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+ </radial_composite>
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+ <origin>
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+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
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+ <radial_composite type="vector">
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+ </radial_composite>
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+ <radial_composite type="vector">
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+ <theta>
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+ </theta>
+ </radial_composite>
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+ </entry>
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+ <point>
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+ <width>
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+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
</param>
</layer>
- <layer type="outline" active="true" version="0.2" desc="Outline">
+ <layer type="region" active="true" version="0.1" desc="Rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
</param>
<param name="color">
<color>
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<a>1.000000</a>
</color>
</param>
<param name="origin">
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- <y>-0.1014123783</y>
+ <y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<composite type="bline_point">
<point>
<vector>
- <x>-2.5961599350</x>
- <y>-2.5961599350</y>
+ <x>-0.7711578608</x>
+ <y>-0.7711578608</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="true"/>
+ <bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<real value="0.0000000000"/>
</radius>
<theta>
- <angle value="-90.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<composite type="bline_point">
<point>
<vector>
- <x>2.5961599350</x>
- <y>-2.5961599350</y>
+ <x>0.7711578608</x>
+ <y>-0.7711578608</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="true"/>
+ <bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<real value="0.0000000000"/>
</radius>
<theta>
- <angle value="-270.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>2.5961599350</x>
- <y>2.5961599350</y>
+ <x>0.7711578608</x>
+ <y>0.7711578608</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="true"/>
+ <bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<real value="0.0000000000"/>
</radius>
<theta>
- <angle value="90.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<real value="0.0000000000"/>
</radius>
<theta>
- <angle value="180.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
<composite type="bline_point">
<point>
<vector>
- <x>-2.5961599350</x>
- <y>2.5961599350</y>
+ <x>-0.7711578608</x>
+ <y>0.7711578608</y>
</vector>
</point>
<width>
<real value="0.5000000000"/>
</origin>
<split>
- <bool value="true"/>
+ <bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<real value="0.0000000000"/>
</radius>
<theta>
- <angle value="-180.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<real value="0.0000000000"/>
</radius>
<theta>
- <angle value="-90.000000"/>
+ <angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</entry>
</bline>
</param>
- <param name="width">
- <real value="0.3042371402"/>
- </param>
- <param name="expand">
+ </layer>
+ <layer type="PasteCanvas" active="true" version="0.1">
+ <param name="z_depth">
<real value="0.0000000000"/>
</param>
- <param name="sharp_cusps">
- <bool value="true"/>
+ <param name="amount">
+ <real value="1.0000000000"/>
</param>
- <param name="round_tip[0]">
- <bool value="true"/>
+ <param name="blend_method">
+ <integer value="0"/>
</param>
- <param name="round_tip[1]">
- <bool value="true"/>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
- <param name="loopyness">
- <real value="1.0000000000"/>
+ <param name="canvas">
+ <canvas>
+ <layer type="region" active="true" version="0.1" desc="Rectangle">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="0"/>
+ </param>
+ <param name="color">
+ <color>
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
+ <a>1.000000</a>
+ </color>
+ </param>
+ <param name="origin">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
+ </param>
+ <param name="invert">
+ <bool value="false"/>
+ </param>
+ <param name="antialias">
+ <bool value="true"/>
+ </param>
+ <param name="feather">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="blurtype">
+ <integer value="1"/>
+ </param>
+ <param name="winding_style">
+ <integer value="0"/>
+ </param>
+ <param name="bline">
+ <bline type="bline_point" loop="true">
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6854736209</x>
+ <y>-0.6854736209</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.6854736209</x>
+ <y>-0.6854736209</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>0.6854736209</x>
+ <y>0.6854736209</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ <entry>
+ <composite type="bline_point">
+ <point>
+ <vector>
+ <x>-0.6854736209</x>
+ <y>0.6854736209</y>
+ </vector>
+ </point>
+ <width>
+ <real value="1.0000000000"/>
+ </width>
+ <origin>
+ <real value="0.5000000000"/>
+ </origin>
+ <split>
+ <bool value="false"/>
+ </split>
+ <t1>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t1>
+ <t2>
+ <radial_composite type="vector">
+ <radius>
+ <real value="0.0000000000"/>
+ </radius>
+ <theta>
+ <angle value="0.000000"/>
+ </theta>
+ </radial_composite>
+ </t2>
+ </composite>
+ </entry>
+ </bline>
+ </param>
+ </layer>
+ <layer type="radial_gradient" active="true" version="0.1">
+ <param name="z_depth">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="amount">
+ <real value="1.0000000000"/>
+ </param>
+ <param name="blend_method">
+ <integer value="13"/>
+ </param>
+ <param name="gradient">
+ <gradient>
+ <color pos="0.000000">
+ <r>0.170138</r>
+ <g>0.353741</g>
+ <b>0.632043</b>
+ <a>1.000000</a>
+ </color>
+ <color pos="1.000000">
+ <r>0.030257</r>
+ <g>0.130352</g>
+ <b>0.378676</b>
+ <a>1.000000</a>
+ </color>
+ </gradient>
+ </param>
+ <param name="center">
+ <vector>
+ <x>-1.0000000000</x>
+ <y>0.9583333135</y>
+ </vector>
+ </param>
+ <param name="radius">
+ <real value="2.8284271247"/>
+ </param>
+ <param name="loop">
+ <bool value="false"/>
+ </param>
+ <param name="zigzag">
+ <bool value="false"/>
+ </param>
+ </layer>
+ </canvas>
</param>
- <param name="homogeneous_width">
- <bool value="true"/>
+ <param name="zoom">
+ <real value="0.0000000000"/>
+ </param>
+ <param name="time_offset">
+ <time value="0s"/>
+ </param>
+ <param name="children_lock">
+ <bool value="false" static="true"/>
+ </param>
+ <param name="focus">
+ <vector>
+ <x>0.0000000000</x>
+ <y>0.0000000000</y>
+ </vector>
</param>
</layer>
</canvas>
<time value="0s"/>
</param>
<param name="children_lock">
- <bool value="false"/>
+ <bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
</vector>
</param>
</layer>
- <layer type="zoom" active="true" version="0.1">
- <param name="amount">
- <real value="-1.2000000000"/>
- </param>
- <param name="center">
- <vector>
- <x>0.0000000000</x>
- <y>0.0000000000</y>
- </vector>
- </param>
- </layer>
</canvas>