#include <synfig/valuenode_linear.h>
#include <synfig/valuenode_timedswap.h>
#include <synfig/valuenode_scale.h>
+#include <synfig/valuenode_range.h>
#include <synfig/valuenode_dynamiclist.h>
#include <synfig/valuenode_twotone.h>
#include <synfig/valuenode_stripes.h>
return false;
}
+ if (ValueNode_Range::Handle range_value_node = ValueNode_Range::Handle::cast_dynamic(value_desc.get_value_node()))
+ {
+ int link_index(range_value_node->get_link_index_from_name("link"));
+ return canvas_interface()->change_value(
+ synfigapp::ValueDesc(range_value_node,link_index),
+ range_value_node->get_inverse(get_time(), value)
+ );
+ }
+
switch(value_desc.get_value_type())
{
case ValueBase::TYPE_REAL:
return false;
}
+ if (ValueNode_Range::Handle range_value_node = ValueNode_Range::Handle::cast_dynamic(value_desc.get_value_node()))
+ {
+ int link_index(range_value_node->get_link_index_from_name("link"));
+ return canvas_interface()->change_value(
+ synfigapp::ValueDesc(range_value_node,link_index),
+ range_value_node->get_inverse(get_time(), rotation)
+ );
+ }
// \todo will this really always be the case?
assert(value_desc.get_value_type() == ValueBase::TYPE_ANGLE);
return canvas_interface()->change_value(value_desc, value_desc.get_value(get_time()).get(Angle()) + rotation);