# $Id$
-EXTRADIST = compview.cpp
+EXTRA_DIST = compview.cpp
MAINTAINERCLEANFILES = Makefile.in $(GLADE_FILES)
CELLRENDERER_HH = \
STATE_HH = \
state_bline.h state_circle.h state_draw.h state_eyedrop.h state_fill.h state_gradient.h \
state_normal.h state_polygon.h state_rectangle.h state_rotate.h state_scale.h state_sketch.h \
- state_smoothmove.h state_stroke.h state_width.h state_zoom.h
+ state_smoothmove.h state_star.h state_stroke.h state_text.h state_width.h state_zoom.h
STATE_CC = \
state_bline.cpp state_circle.cpp state_draw.cpp state_eyedrop.cpp state_fill.cpp state_gradient.cpp \
state_normal.cpp state_polygon.cpp state_rectangle.cpp state_rotate.cpp state_scale.cpp state_sketch.cpp \
- state_smoothmove.cpp state_stroke.cpp state_width.cpp state_zoom.cpp
+ state_smoothmove.cpp state_star.cpp state_stroke.cpp state_text.cpp state_width.cpp state_zoom.cpp
TREEVIEW_HH = \
childrentree.h keyframetree.h layergrouptree.h layertree.h
OTHER_HH = compview.h eventkey.h smach.h \
about.h adjust_window.h app.h asyncrenderer.h audiocontainer.h autorecover.h canvasoptions.h \
- canvasproperties.h canvasview.h devicetracker.h dialogsettings.h duckmatic.h iconcontroller.h \
- instance.h ipc.h keymapsettings.h module.h onemoment.h preview.h renddesc.h render.h \
- splash.h statemanager.h toolbox.h valuelink.h workarea.h zoomdial.h \
+ canvasproperties.h canvasview.h devicetracker.h dialogsettings.h duckmatic.h general.h \
+ iconcontroller.h instance.h ipc.h keymapsettings.h module.h onemoment.h preview.h renddesc.h \
+ render.h splash.h statemanager.h toolbox.h valuelink.h workarea.h zoomdial.h
OTHER_CC = main.cpp \
about.cpp adjust_window.cpp app.cpp asyncrenderer.cpp audiocontainer.cpp autorecover.cpp canvasoptions.cpp \
canvasproperties.cpp canvasview.cpp devicetracker.cpp dialogsettings.cpp duckmatic.cpp iconcontroller.cpp \