#include "state_rectangle.h"
#include "state_smoothmove.h"
#include "state_scale.h"
+#include "state_star.h"
+#include "state_text.h"
#include "state_width.h"
#include "state_rotate.h"
#include "state_zoom.h"
ACCEL("<Actions>//state-normal", "<Mod1>a");
ACCEL("<Actions>//state-smooth_move", "<Mod1>v");
- ACCEL("<Actions>//state-scale", "<Mod1>d");
- ACCEL("<Actions>//state-rotate", "<Mod1>s");
+ ACCEL("<Actions>//state-scale", "<Mod1>s");
+ ACCEL("<Actions>//state-rotate", "<Mod1>t");
+ ACCEL("<Actions>//state-mirror", "<Mod1>m");
- ACCEL("<Actions>//state-bline", "<Mod1>b");
ACCEL("<Actions>//state-circle", "<Mod1>c");
ACCEL("<Actions>//state-rectangle", "<Mod1>r");
+ ACCEL("<Actions>//state-star", "<Mod1>q");
ACCEL("<Actions>//state-gradient", "<Mod1>g");
+ ACCEL("<Actions>//state-polygon", "<Mod1>p");
- ACCEL("<Actions>//state-eyedrop", "<Mod1>e");
+ ACCEL("<Actions>//state-bline", "<Mod1>b");
+ ACCEL("<Actions>//state-text", "<Mod1>x");
ACCEL("<Actions>//state-fill", "<Mod1>f");
+ ACCEL("<Actions>//state-eyedrop", "<Mod1>e");
ACCEL("<Actions>//state-zoom", "<Mod1>z");
- ACCEL("<Actions>//state-polygon", "<Mod1>p");
- ACCEL("<Actions>//state-draw", "<Mod1>w");
+ ACCEL("<Actions>//state-draw", "<Mod1>d");
ACCEL("<Actions>//state-sketch", "<Mod1>k");
- ACCEL("<Actions>//state-width", "<Mod1>t");
- ACCEL("<Actions>//state-mirror", "<Mod1>m");
+ ACCEL("<Actions>//state-width", "<Mod1>w");
ACCEL("<Actions>//canvas-zoom-fit","<Control><Shift>z");
studio_init_cb.task(_("Init ModMirror...")); module_list_.push_back(new ModMirror()); module_list_.back()->start();
/* row 2 */
- state_manager->add_state(&state_bline);
state_manager->add_state(&state_circle);
state_manager->add_state(&state_rectangle);
+ state_manager->add_state(&state_star);
state_manager->add_state(&state_gradient);
if(!getenv("SYNFIG_DISABLE_POLYGON")) state_manager->add_state(&state_polygon); // Enabled - for working without ducks
/* row 3 */
- if(!getenv("SYNFIG_DISABLE_DRAW" )) state_manager->add_state(&state_draw); // Enabled for now. Let's see whether they're good enough yet.
- if(!getenv("SYNFIG_DISABLE_SKETCH" )) state_manager->add_state(&state_sketch);
+ state_manager->add_state(&state_bline);
+ state_manager->add_state(&state_text);
state_manager->add_state(&state_fill);
state_manager->add_state(&state_eyedrop);
state_manager->add_state(&state_zoom);
+ if(!getenv("SYNFIG_DISABLE_DRAW" )) state_manager->add_state(&state_draw); // Enabled for now. Let's see whether they're good enough yet.
+ if(!getenv("SYNFIG_DISABLE_SKETCH" )) state_manager->add_state(&state_sketch);
+
// Disabled by default - it doesn't work properly?
if(getenv("SYNFIG_ENABLE_WIDTH" )) state_manager->add_state(&state_width);
bool
App::dialog_open_file(const std::string &title, std::string &filename, std::string preference)
{
- info("App::dialog_open_file('%s', '%s', '%s')", title.c_str(), filename.c_str(), preference.c_str());
+ // info("App::dialog_open_file('%s', '%s', '%s')", title.c_str(), filename.c_str(), preference.c_str());
#ifdef USE_WIN32_FILE_DIALOGS
static TCHAR szFilter[] = TEXT ("All Files (*.*)\0*.*\0\0") ;
bool
App::dialog_save_file(const std::string &title, std::string &filename, std::string preference)
{
- info("App::dialog_save_file('%s', '%s', '%s')", title.c_str(), filename.c_str(), preference.c_str());
+ // info("App::dialog_save_file('%s', '%s', '%s')", title.c_str(), filename.c_str(), preference.c_str());
#if USE_WIN32_FILE_DIALOGS
static TCHAR szFilter[] = TEXT ("All Files (*.*)\0*.*\0\0") ;