/* === M A C R O S ========================================================= */
-#define single_threaded() App::single_threaded
-#define NotLock Glib::NOT_LOCK
+// uncomment to use a single thread, and hopefully get more stability
+// #define SINGLE_THREADED
+#ifdef SINGLE_THREADED
+# define single_threaded() App::single_threaded
+#endif
/* === T Y P E D E F S ===================================================== */
void stop();
void pause();
void resume();
+#ifdef SINGLE_THREADED
void rendering_progress();
+ bool updating;
+#endif
bool has_error()const { return error; }
bool has_success()const { return success; }
- bool updating;
-
sigc::signal<void>& signal_finished() { return signal_finished_; }
sigc::signal<void>& signal_success() { return signal_success_; }