#include <synfig/valuenode_composite.h>
#include <synfig/valuenode_scale.h>
#include <synfig/valuenode_bline.h>
+#include <synfig/valuenode_blinecalctangent.h>
+#include <synfig/valuenode_blinecalcvertex.h>
+#include <synfig/valuenode_blinecalcwidth.h>
#include <synfig/curve_helper.h>
synfig::Vector vect(duckmatic->snap_point_to_grid(vector)-drag_offset_);
int i;
+ Time time(duckmatic->get_time());
// drag the vertex and position ducks first
- for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
- if((*iter)->get_type() == Duck::TYPE_VERTEX || (*iter)->get_type() == Duck::TYPE_POSITION)
- (*iter)->set_trans_point(positions[i]+vect);
+ for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
+ {
+ etl::handle<Duck> duck(*iter);
+ if(duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
+ {
+ duck->set_trans_point(positions[i]+vect);
+
+ if (ValueNode_BLineCalcVertex::Handle bline_vertex = ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()))
+ {
+ synfig::Point closest_point = duck->get_point();
+ synfig::Real radius = 0.0;
+ ValueNode_BLine::Handle bline = ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline")));
+ synfig::find_closest_point(
+ (*bline)(time),
+ duck->get_point(),
+ radius,
+ bline->get_loop(),
+ &closest_point);
+ duck->set_point(closest_point);
+ }
+ }
+ }
// then drag the others
- for(i=0,iter=selected_ducks.begin();iter!=selected_ducks.end();++iter,i++)
- if((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
+ for (i=0,iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter,i++)
+ if ((*iter)->get_type() != Duck::TYPE_VERTEX && (*iter)->get_type() != Duck::TYPE_POSITION)
(*iter)->set_trans_point(positions[i]+vect);
+ // then patch up the tangents for the vertices we've moved
+ DuckList duck_list(duckmatic->get_duck_list());
+ for (iter=selected_ducks.begin(); iter!=selected_ducks.end(); ++iter)
+ {
+ etl::handle<Duck> duck(*iter);
+ if (duck->get_type() == Duck::TYPE_VERTEX || duck->get_type() == Duck::TYPE_POSITION)
+ {
+ ValueNode_BLineCalcVertex::Handle bline_vertex(ValueNode_BLineCalcVertex::Handle::cast_dynamic(duck->get_value_desc().get_value_node()));
+ if (bline_vertex)
+ {
+ synfig::Real radius = 0.0;
+ ValueNode_BLine::Handle bline(ValueNode_BLine::Handle::cast_dynamic(bline_vertex->get_link(bline_vertex->get_link_index_from_name("bline"))));
+ Real amount = synfig::find_closest_point((*bline)(time), duck->get_point(), radius, bline->get_loop());
+
+ int vertex_amount_index(bline_vertex->get_link_index_from_name("amount"));
+ ValueNode::Handle vertex_amount_value_node(bline_vertex->get_link(vertex_amount_index));
+
+ DuckList::iterator iter;
+ for (iter=duck_list.begin(); iter!=duck_list.end(); iter++)
+ {
+ ValueNode::Handle duck_value_node((*iter)->get_value_desc().get_value_node());
+ if (ValueNode_BLineCalcTangent::Handle bline_tangent = ValueNode_BLineCalcTangent::Handle::cast_dynamic(duck_value_node))
+ {
+ if (bline_tangent->get_link(bline_tangent->get_link_index_from_name("amount")) == vertex_amount_value_node)
+ {
+ switch (bline_tangent->get_type())
+ {
+ case ValueBase::TYPE_ANGLE:
+ {
+ Angle angle((*bline_tangent)(time, amount).get(Angle()));
+ (*iter)->set_point(Point(Angle::cos(angle).get(), Angle::sin(angle).get()));
+ break;
+ }
+ case ValueBase::TYPE_REAL:
+ (*iter)->set_point(Point((*bline_tangent)(time, amount).get(Real()), 0));
+ break;
+ case ValueBase::TYPE_VECTOR:
+ (*iter)->set_point((*bline_tangent)(time, amount).get(Vector()));
+ break;
+ }
+ }
+ }
+ else if (ValueNode_BLineCalcWidth::Handle bline_width = ValueNode_BLineCalcWidth::Handle::cast_dynamic(duck_value_node))
+ {
+ if (bline_width->get_link(bline_width->get_link_index_from_name("amount")) == vertex_amount_value_node)
+ (*iter)->set_point(Point((*bline_width)(time, amount).get(Real()), 0));
+ }
+ }
+ }
+ }
+ }
+
last_translate_=vect;
}