-/* === S I N F G =========================================================== */
+/* === S Y N F I G ========================================================= */
/*! \file template.cpp
** \brief Template File
**
** $Id: renderer_guides.cpp,v 1.1.1.1 2005/01/07 03:34:36 darco Exp $
**
** \legal
-** Copyright (c) 2002 Robert B. Quattlebaum Jr.
+** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
-** This software and associated documentation
-** are CONFIDENTIAL and PROPRIETARY property of
-** the above-mentioned copyright holder.
+** This package is free software; you can redistribute it and/or
+** modify it under the terms of the GNU General Public License as
+** published by the Free Software Foundation; either version 2 of
+** the License, or (at your option) any later version.
**
-** You may not copy, print, publish, or in any
-** other way distribute this software without
-** a prior written agreement with
-** the copyright holder.
+** This package is distributed in the hope that it will be useful,
+** but WITHOUT ANY WARRANTY; without even the implied warranty of
+** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
using namespace std;
using namespace etl;
-using namespace sinfg;
+using namespace synfig;
using namespace studio;
/* === M A C R O S ========================================================= */
bool
Renderer_Guides::event_vfunc(GdkEvent* event)
{
- sinfg::Point mouse_pos;
+ synfig::Point mouse_pos;
float bezier_click_pos;
const float radius((abs(get_pw())+abs(get_ph()))*4);
int button_pressed(0);
// and the buttons
if(!event->button.axes)
{
- mouse_pos=sinfg::Point(screen_to_comp_coords(sinfg::Point(event->button.x,event->button.y)));
+ mouse_pos=synfig::Point(screen_to_comp_coords(synfig::Point(event->button.x,event->button.y)));
button_pressed=event->button.button;
pressure=1.0f;
is_mouse=true;
return false;
pressure=event->button.axes[2];
- //sinfg::info("pressure=%f",pressure);
+ //synfig::info("pressure=%f",pressure);
pressure-=0.04f;
pressure/=1.0f-0.04f;
assert(!isnan(pressure));
- mouse_pos=sinfg::Point(screen_to_comp_coords(sinfg::Point(x,y)));
+ mouse_pos=synfig::Point(screen_to_comp_coords(synfig::Point(x,y)));
button_pressed=event->button.button;
pressure=0;
//if(event->any.type==GDK_BUTTON_PRESS && button_pressed)
- // sinfg::info("Button pressed on input device = %d",event->button.button);
+ // synfig::info("Button pressed on input device = %d",event->button.button);
//if(event->button.axes[2]>0.1)
// button_pressed=1;
if(!get_work_area())
return;
- const sinfg::RendDesc &rend_desc(get_work_area()->get_canvas()->rend_desc());
+ const synfig::RendDesc &rend_desc(get_work_area()->get_canvas()->rend_desc());
- const sinfg::Vector focus_point(get_work_area()->get_focus_point());
+ const synfig::Vector focus_point(get_work_area()->get_focus_point());
//std::vector< std::pair<Glib::RefPtr<Gdk::Pixbuf>,int> >& tile_book(get_tile_book());
// Calculate the window coordinates of the top-left
// corner of the canvas.
- const sinfg::Vector::value_type
+ const synfig::Vector::value_type
x(focus_point[0]/get_pw()+drawable_w/2-get_w()/2),
y(focus_point[1]/get_ph()+drawable_h/2-get_h()/2);
- /*const sinfg::Vector::value_type window_startx(window_tl[0]);
- const sinfg::Vector::value_type window_endx(window_br[0]);
- const sinfg::Vector::value_type window_starty(window_tl[1]);
- const sinfg::Vector::value_type window_endy(window_br[1]);
+ /*const synfig::Vector::value_type window_startx(window_tl[0]);
+ const synfig::Vector::value_type window_endx(window_br[0]);
+ const synfig::Vector::value_type window_starty(window_tl[1]);
+ const synfig::Vector::value_type window_endy(window_br[1]);
*/
const int
tile_w(get_work_area()->get_tile_w()),
Glib::RefPtr<Gdk::GC> gc(Gdk::GC::create(drawable));
- //const sinfg::Vector grid_size(get_grid_size());
+ //const synfig::Vector grid_size(get_grid_size());
- const sinfg::Vector::value_type window_startx(get_work_area()->get_window_tl()[0]);
- const sinfg::Vector::value_type window_endx(get_work_area()->get_window_br()[0]);
- const sinfg::Vector::value_type window_starty(get_work_area()->get_window_tl()[1]);
- const sinfg::Vector::value_type window_endy(get_work_area()->get_window_br()[1]);
+ const synfig::Vector::value_type window_startx(get_work_area()->get_window_tl()[0]);
+ const synfig::Vector::value_type window_endx(get_work_area()->get_window_br()[0]);
+ const synfig::Vector::value_type window_starty(get_work_area()->get_window_tl()[1]);
+ const synfig::Vector::value_type window_endy(get_work_area()->get_window_br()[1]);
const float pw(get_pw()),ph(get_ph());
// Draw out the guides