render_idle_func_id=0;
}
+#ifdef SINGLE_THREADED
bool
WorkArea::get_updating()const
{
return App::single_threaded && async_renderer && async_renderer->updating;
}
+#endif
+#ifdef SINGLE_THREADED
void
WorkArea::stop_updating(bool cancel)
{
async_renderer->stop();
if (cancel) canceled_=true;
}
+#endif
void
WorkArea::save_meta_data()
break;
}
- synfigapp::Action::PassiveGrouper grouper(instance.get(),"Nudge");
+ synfigapp::Action::PassiveGrouper grouper(instance.get(),_("Nudge"));
// Grid snap does not apply to nudging
bool grid_snap_holder(get_grid_snap());
// if the tangent isn't split, then split it
if (!((*(parent_value_node->get_link("split")))(get_time()).get(bool())))
{
- get_canvas_view()->canvas_interface()->
+ if (get_canvas_view()->canvas_interface()->
change_value(synfigapp::ValueDesc(parent_value_node,
parent_value_node->get_link_index_from_name("split")),
- true);
- // rebuild the ducks from scratch, so the tangents ducks aren't connected
- get_canvas_view()->rebuild_ducks();
-
- // reprocess the mouse click
- return on_drawing_area_event(event);
+ true))
+ {
+ // rebuild the ducks from scratch, so the tangents ducks aren't connected
+ get_canvas_view()->rebuild_ducks();
+
+ // reprocess the mouse click
+ return on_drawing_area_event(event);
+ }
+ else
+ return true;
}
} else {
// I don't know how to access the vertex from the tangent duck when originally drawing the bline in the bline tool
else
if(dragging==DRAG_DUCK)
{
- synfigapp::Action::PassiveGrouper grouper(instance.get(),"Move");
+ synfigapp::Action::PassiveGrouper grouper(instance.get(),_("Move"));
dragging=DRAG_NONE;
//translate_selected_ducks(mouse_pos);
set_axis_lock(false);
pw=canvaswidth/w;
ph=canvasheight/h;
- Duckmatic::set_flip_x(pw < 0);
- Duckmatic::set_flip_y(ph > 0);
-
scrollx_adjustment.set_page_increment(abs(get_grid_size()[0]));
scrollx_adjustment.set_step_increment(abs(pw));
scrollx_adjustment.set_lower(-abs(canvaswidth));
drawing_frame->unset_bg(Gtk::STATE_NORMAL);
#endif
- previous_focus=get_focus_point();
-
return true;
}
bool
studio::WorkArea::async_update_preview()
{
+#ifdef SINGLE_THREADED
if (get_updating())
{
stop_updating();
queue_render_preview();
return false;
}
+#endif
async_renderer=0;
// if we have lots of pixels to render and the tile renderer isn't disabled, use it
int div;
div = low_resolution ? low_res_pixel_size : 1;
- if (w*h > 240*div*135*div && !getenv("SYNFIG_DISABLE_TILE_RENDER"))
+ if ((w*h > 240*div*135*div && !getenv("SYNFIG_DISABLE_TILE_RENDER")) || getenv("SYNFIG_FORCE_TILE_RENDER"))
{
// do a tile render
handle<WorkAreaTarget> trgt(new class WorkAreaTarget(this,w,h));
void
studio::WorkArea::zoom_fit()
{
- // This really doesn't zoom to fit. Bug.
- zoom_norm();
+ float new_zoom(min(drawing_area->get_width() * zoom / w,
+ drawing_area->get_height() * zoom / h) * 0.995);
+ if (zoom / new_zoom > 0.995 && new_zoom / zoom > 0.995)
+ {
+ set_zoom(prev_zoom);
+ return set_focus_point(previous_focus);
+ }
+ previous_focus = get_focus_point();
+ prev_zoom = zoom;
+ set_zoom(new_zoom);
+ set_focus_point(Point(0,0));
}
void
studio::WorkArea::zoom_norm()
{
- if(zoom==1.0)
- set_zoom(prev_zoom);
- else
- {
- prev_zoom=zoom;
- set_zoom(1.0f);
- }
+ if (zoom == 1.0) return set_zoom(prev_zoom);
+ prev_zoom = zoom;
+ set_zoom(1.0f);
}
gboolean