LinkableValueNode::Handle calculated_value_node;
Action::Handle action;
+ ValueNode::Handle loop_value_node(ValueNode_Const::create(loop));
+ ValueNode::Handle amount_value_node(ValueNode_Const::create(amount));
+
for (std::list<ValueDesc>::iterator iter = value_desc_list.begin(); iter != value_desc_list.end(); ++iter)
{
ValueDesc& value_desc(*iter);
calculated_value_node = ValueNode_BLineCalcTangent::create(ValueBase::TYPE_VECTOR);
else if (link_name == "width")
calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL);
+ else if (link_name == "point")
+ calculated_value_node = ValueNode_BLineCalcVertex::create(ValueBase::TYPE_VECTOR);
else
{
synfig::warning("can't link '%s'", link_name.c_str());
// REAL layer parameter
else if (value_desc.get_value_type() == ValueBase::TYPE_REAL)
calculated_value_node = ValueNode_BLineCalcWidth::create(ValueBase::TYPE_REAL);
+ // ANGLE layer parameter
+ else if (value_desc.get_value_type() == ValueBase::TYPE_ANGLE)
+ calculated_value_node = ValueNode_BLineCalcTangent::create(ValueBase::TYPE_ANGLE);
else
continue;
else
continue;
- calculated_value_node->set_link("bline", bline_value_node);
- calculated_value_node->set_link("loop", ValueNode_Const::create(loop));
- calculated_value_node->set_link("amount", ValueNode_Const::create(amount));
+ calculated_value_node->set_link("bline", bline_value_node );
+ calculated_value_node->set_link("loop", loop_value_node );
+ calculated_value_node->set_link("amount", amount_value_node);
action->set_param("canvas", get_canvas());
action->set_param("canvas_interface", get_canvas_interface());