- // return static_cast<int>(x+0.5f); // <-- (a) fast, but rounds -1.333 to 0!
- // return static_cast<int>(rintf(x)); // <-- (b) slow, but correct
- if (x>=0) return (int) (x + 0.5); // <-- slower than (a), but correct, and faster than (b)
- else return (int) (x - 0.5);
+ // return static_cast<int>(x+0.5f); // <-- (a) fast, but rounds -1.333 to 0!
+ // return static_cast<int>(rintf(x)); // <-- (b) slow, but correct
+ if (x>=0) return static_cast<int>(x + 0.5); // <-- slower than (a), but correct, and faster than (b)
+ else return static_cast<int>(x - 0.5);